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Ars Magica 2
The Water Guardian is a boss mob added by Ars Magica 2. It appears as a levitating purple jellyfish with several blue pillars levitating around it, similar to a Blaze.
The Arcane Compendium recommends that the player should be at a Magic Level of at least 10, but unlocks the page at Magic Level 15.
AM2 bosses cannot be cloned via MineFactory Reloaded's Auto-Spawner or captured via Safari Net.
The Water Guardian can be summoned by creating a Redstone Inlay circle in any biome that is predominately water. Then, while raining, throw a Water Bucket and a Boat into the circle.
The Water Guardian is vulnerable to Lightning Damage and takes double damage. It attacks by shooting projectiles that inflict Watery Grave onto the player. It also splits into several Water Guardians, all but one of which are fake. Attacking the fakes inflicts damage on the player.
Arcane Compendium· Crystal Phylactery· White Chalk· Blue Chalk· Red Chalk· Keystone· Lightning Charm· Life Ward· Mana Cake· Player Journals· Spell Parchment· Warding Candles· Wizard's Chalk· Workbench Grid Upgrade
Air· Arcane· Earth· Ender· Fire· Ice· Life· Lightning· Nature· Water
Hell Cow's Horn· Nature's Scythe· Winter's Grasp
Ender Boots· Magitech Goggles
Circlet· Armor· Leggings· Boots
Antenna of the Fire Guardian· Earth Armor· Water Orbs
Sigil Stand· Sigil of Gentle Rains· Sigil of Nature's Bounty· Sigil of The Felled Oak· Sigil of The Flat Lands· Sigil of Butchery· Sigil of Progeny· Sigil of Containment· Sigil of Interdiction· Sigil of The Light· Sigil of The Lunar Tides· Sigil of The Packed Earth