Walled City Generator | |
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Current developers | formivore |
Supported Minecraft versions | B1.5_01 |
Mod loader | Risugami's Modloader |
URL | Link |
Modpacks | |
NOW that's what I call Minecraft! |
GOOGLE CODE ARCHIVE: https://code.google.com/archive/p/formivore-minecraft-mods
Creates large procedurally generated cities in your world for you to explore. Cities are based on a customizable format that lets you customize many aspects such as materials, size, density, and rarity to your desire. Cities also include custom wall styles, buildings, and dungeons to conquer. Currently eight city styles come with the mod, including friendly cities inhabited by villagers, several "ruined" city styles filled with hostile mobs, cities in giant underground caverns, and a city that spawns only in the nether. SSP and vanilla SMP versions are available.
The SMP mod conflicts with mods that modify the World, ChunkProviderGenerate, or ChunkProviderHell classes. Notably this means the mod conflicts with the Forge API.
More templates: minecraft.gcod.net is a repository where you can find additional templates and post your own (registration required) creations.
Please read the FAQ before posting questions on the forum, I'll only reply to questions not answered in the FAQ. There is also full documentation including a description and examples of the template format. Old versions and source code are also available on the project Google code site as well as a converter for MCEdit .schematics.
Using blocks and NPCs from other mods
The Great Wall Mod and the Walled City Generator can use blocks from other mods in custom templates. Special effort has been made to adapt mob spawners so you can spawn modded creates inside cities and walls. I've included with the SSP downloads templates using NPCs from Humans+ (Humans+ compatibility currently inoperative) and Castle Defenders. See here for instructions on using these templates. See the documentation for more info on modded blocks.