- This page is about using MineTweaker with Flaxbeard's Steam Power. For using MineTweaker in general, see How to Use MineTweaker 3.
ZenScript Classes[]
mods.fsp.CarvingTable[]
Functions | Parameters |
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addCarvable(stack) | · stack: (IItemStack) The item to add to the Carving Table's entries. |
removeCarvable(stack) | · stack: (IItemStack) The item to remove from the Carving Table's entries. |
mods.fsp.Crucible[]
Functions | Parameters |
---|---|
addBasicLiquid(name, ingot, plate, nugget, r, g, b) | · name: (String) The name of the liquid. · ingot: (IItemStack) The output of using an ingot mold with this liquid. · plate: (IItemStack) The output of using a plate mold with this liquid. · nugget: (IItemStack) The output of using a nugget mold with this liquid. · r: (int) The decimal red. · g: (int) The decimal green. · b: (int) The decimal blue. |
addAlloyLiquid(name, ingot, plate, nugget, liquid1, amount1, liquid2, amount2, amountOut, r, g, b) | · name: (String) The name of the liquid. · ingot: (IItemStack) The output of using an ingot mold with this liquid. · plate: (IItemStack) The output of using a plate mold with this liquid. · nugget: (IItemStack) The output of using a nugget mold with this liquid. · liquid1: (String) The name of one of the liquids in the alloy. · amount1: (int) The amount of liquid1 needed for the alloy. · liquid2: The name of the other liquid needed in the alloy. · amount2: (int) The amount of liquid2 needed for the alloy. · amountOut: (int) The amount of the resulting liquid to yield. · r: (int) The decimal red. · g: (int) The decimal green. · b: (int) The decimal blue. |
removeLiquid(name) | · name: (String) The name of the liquid to remove. |
addMeltRecipe(item, liquidName, amountOut) | · item: (IItemStack) The input item. · liquidName: (String) The output liquid's name. · amountOut: (int) The amount of the liquid to produce from one item. |
addOreMeltRecipe(dict, liquidName, amountOut) | · dict: (String) The input OreDictionary tag name. · liquidName: (String) The output liquid's name. · amountOut: (int) The amount of the liquid to produce from one item. |
addToolMeltRecipe(itemstack, liquidname, amountOut) | · itemstack: (IItemStack) The input tool. · liquidName: (String) The output liquid's name. · amountOut: (int) The amount of the liquid to produce from one item of any item damage. |
removeMeltRecipe(input, output) | · input: (IItemStack) The input item. · output: (String) The output liquid. |
removeOreMeltRecipe(dict, liquidName) | · dict: (String) The input OreDictionary entry · output: (String) The output liquid. |
removeToolMeltRecipe(itemstack, liquidName) | · itemstack: (IItemStack) The input tool. · output: (String) The output liquid. |
addDunkRecipe(in, inLiq, liquidAmount, out) | · in: (IItemStack) The item to be dunked. · inLiq: (String) The liquid to dunk in. · liquidAmount: (int) The amount of the liquid to consume. · out: (IItemStack) The output item. |
addOreDunkRecipe(dict, liq, amount, out) | · dict: (String) The Ore Dictionary entry to be dunked. · liq: (String) The liquid to dunk in. · amount: (int) The amount of the liquid to consume. · out: (IItemStack) The output item. |
removeDunkRecipe(in, liquidName) | · in: (IItemStack) The item to be dunked. · liquidName: (String) The liquid to dunk in. |
removeOreDunkRecipe(dict, liquidName) | · dict: (String) The Ore Dictionary entry to be dunked. · liquidName: (String) The liquid to dunk in. |
mods.fsp.RockSmasher[]
Functions | Parameters |
---|---|
addSmashingRecipe(in, out) removeSmashingRecipe(in, out) |
· in: (IItemStack) The input block. · out: (IItemStack) The output item. |
addSmashingOreRecipe(dict, out) removeSmashingOreRecipe(dict, out) |
· dict: (String) The input Ore Dictionary entry. · out: (IItemStack) The output item. |
mods.fsp.SteamHeater[]
Functions | Parameters |
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addSteamingRecipe(originalI, steamedI) | · originalI: (IItemStack) The input item. · steamedI: (IItemStack) The output item. |
removeSteamingRecipe(original) | · original: (IItemStack) The input item. |
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