|Supported Minecraft versions||1.5.2|
|“||This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.||„|
Thaumcraft 3 is a mod created by Azanor. It is the successor to Thaumcraft 2, and as such, is a completely different mod. Thaumcraft 3 focuses on the unseen magical auras that exist in the Minecraft world. Thaumcraft 3 has been updated to Thaumcraft 4, which has been completely revamped.
Aura vs Flux
Aura is the natural ambient magical energy of the Minecraft world. It is held within Aura Nodes placed throughout the world as well as within Infused Ore. Each Aura Node has a base amount of energy it can contain. The Aura can be tapped into by the player (referred in-game as a Thaumaturge) and harvested for its energy, known as Vis. If an Aura Node is not at its base value, it will attempt to balance itself, drawing energy from other nearby Aura Nodes or Infused Ore. During this process of re-balancing, the node will randomly generate Flux, a form of magical disturbance. As the auras attempt to return to order and balance, Flux will be purged, which can have various impacts to the land and inhabitants surrounding the node, including bad weather and inflicting status effects on the player. The most common form of Flux relief is the creation of magical creatures known as Wisps.
Most items in Thaumcraft cannot be crafted in a standard Crafting Table; instead, Thaumcraft makes use of a research mechanism that unlocks items by discovery.
The mod intends for the player to learn the recipes by intuition, research, and sometimes just plain trial & error. It is advisable to attempt to figure out how the research system works, as that is a major aspect of the mod, rather than spoil it by referring to the FTB wiki. For a non-spoiler introduction into research in Thaumcraft, use the Getting Started (Thaumcraft 3) guide. For a full list of discoveries and the Essentia required for each, see Research (Thaumcraft 3).