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{{About|the Steam Engineer added by Flaxbeard's Steam Power||Steam Engineer}}
 
{{Infobox
 
{{Infobox
 
|name=Steam Engineer
 
|name=Steam Engineer
 
|mod=Flaxbeard's Steam Power
 
|mod=Flaxbeard's Steam Power
 
|type=entity
 
|type=entity
  +
|firstappearance=0.23.0
 
}}
 
}}
   
The '''Steam Engineer''' is the villager found in [[Steam Workshop]]s from [[Flaxbeard's Steam Power]]. They can be identified by their brown clothing and goggles wrapped around their forehead. Aside from the items they can buy and sell, their housing, and their appearance, they are exactly the same as a normal [[Villager]].
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The '''Steam Engineer''' is the villager found in {{ML|Steam Workshop|FSP}}s from [[Flaxbeard's Steam Power]]. They can be identified by their brown clothing and goggles wrapped around their forehead. Aside from the items they can buy and sell, their housing, and their appearance, they are exactly the same as a normal [[Villager]].
   
 
[[File:Steam Engineer.png]]
 
[[File:Steam Engineer.png]]
   
== Sales ==
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== Trades ==
 
{|class="wikitable"
 
{|class="wikitable"
  +
! Trade !! Offer
! Input !! Input quantity !! Output !! Output quantity
 
 
|-
 
|-
| {{Pn|Brass Plate|FSP}} || 8-10 || {{Pn|Emerald|V}} || 1
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| {{Pn|Brass Plate|FSP|16|8-10 Brass Plates}} || {{Pn|Emerald|V|16|1 Emerald}}
 
|-
 
|-
| {{Pn|Emerald|V}} || 2 || {{Pn|Brass Turbine|FSP}} || 1
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| {{Pn|Emerald|V|16|2 Emeralds}} || {{Pn|Brass Turbine|FSP|16|1 Brass Turbine|Brass Turbine (Flaxbeard's Steam Power)}}
 
|-
 
|-
| {{Pn|Emerald|V}} || 2 || {{Pn|Brass Piston|FSP}} || 1
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| {{Pn|Emerald|V|16|2 Emeralds}} || {{Pn|Brass Piston|FSP|16|1 Brass Piston|Brass Piston (Flaxbeard's Steam Power)}}
 
|-
 
|-
| {{Pn|Emerald|V}} || 1 || {{Pn|Pipe|FSP|4=Pipe (Flaxbeard's Steam Power)}} || 2
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| {{Pn|Emerald|V|16|1 Emerald}} || {{Pn|Pipe|FSP|16|2 Pipes|Pipe (Flaxbeard's Steam Power)}}
 
|}
 
|}
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  +
== History ==
  +
{{History}}
  +
{{History||0.23.0|'''ADDITION''': Added FSP villager}}
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{{History||0.29.0|'''FIX''': Improve performance by dynamically setting needed villager fields accessible only once, instead of every tick.<br />'''FIX''': Improve performance by not using unneeded Java reflection in the following areas: pre-initialization, Extendo Fist range extending/checking, Steam Whistle sound playing/checking, villager updates, Blood Magic integration, Botania integration ({{Issue Link|Esteemed-Innovation|Esteemed-Innovation|353}}).<br />'''FIX''': Replace all references of getEntityId or getEntityById with an IExtendedEntityProperties class (one for players, one for villagers). This should improve performance, predictability and reliability of the code (PR {{Issue Link|Esteemed-Innovation|Esteemed-Innovation|343}}, and inadvertently PR {{Issue Link|Esteemed-Innovation|Esteemed-Innovation|350}}).}}
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{{History|end}}
   
 
{{Navbox Flaxbeard's Steam Power}}
 
{{Navbox Flaxbeard's Steam Power}}

Latest revision as of 00:52, 11 March 2017

This page is about the Steam Engineer added by Flaxbeard's Steam Power. For other uses, see Steam Engineer.
Steam Engineer
ModFlaxbeard's Steam Power
TypeEntity
Technical details
First appearance0.23.0

The Steam Engineer is the villager found in Steam Workshops from Flaxbeard's Steam Power. They can be identified by their brown clothing and goggles wrapped around their forehead. Aside from the items they can buy and sell, their housing, and their appearance, they are exactly the same as a normal Villager.

Steam Engineer

Trades

Trade Offer

8-10 Brass Plates

1 Emerald

2 Emeralds

1 Brass Turbine

2 Emeralds

1 Brass Piston

1 Emerald

2 Pipes

History

Version history
0.23.0ADDITION: Added FSP villager
0.29.0FIX: Improve performance by dynamically setting needed villager fields accessible only once, instead of every tick.
FIX: Improve performance by not using unneeded Java reflection in the following areas: pre-initialization, Extendo Fist range extending/checking, Steam Whistle sound playing/checking, villager updates, Blood Magic integration, Botania integration (#353).
FIX: Replace all references of getEntityId or getEntityById with an IExtendedEntityProperties class (one for players, one for villagers). This should improve performance, predictability and reliability of the code (PR #343, and inadvertently PR #350).