Spell Table | |
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Mod | Blood Magic |
Type | Solid block |
The Spell Table is a block added by Blood Magic that is used as a focus for the Basic Spell System. It is used in conjunction with a Unbound Crystal and a Blood Altar.
Recipe[]
FTB Infinity Evolved[]
- Main article: FTB Infinity Evolved
Use[]
After crafting a Spell Table, place it next to a Blood Altar. After that, one must place a skull on the Spell table to determine what type of effect will ensue when casting the spell. A Skeleton Skull denotes an Offensive-Ranged spell, Wither Skull is Offensive-Melee, Zombie Head allows for Defensive Spells, and the Creeper Head is for Environmental spells. Once one has chosen what type of spell one wants, the player can place several items in the adjacent Blood Altar to denote exactly what spell one wants to cast.
Skeleton | Wither | Zombie | Creeper | |
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Flint and Steel | 3x3 Area set on fire, centered on projectile | Shoots 9 Projectiles, all setting 3x3 fires | Sets mobs on fire, centered around the player | Sets a 3x3 area on fire, centered on player |
Ice | Fires a projectile that does 5-6 damage | 5 Horizontal Projectiles are fired that do 5-6 damage | Creates a 5x5 wall or floor of ice blocks | Freezes water in 5x5 area, centered on the player |
TNT | Creates an explosion where the projectile lands | Creates and explosion in front of the player | Explosion centered on player, only affects entities, ignores armor and damages the player to 1 health | Large explosion centered on player, affects blocks and entities, hurts player. |
Ghast Tear | Projectile throws any mobs it hits into air | Throws mobs high enough to do 17 fall damage on flat ground | Propels player forward 30 blocks in viewing direction, a more powerful version of the Air Sigil | Launches nearby mobs upward, centered on the player |
Glowstone Dust | Fires a projectile that deals 8 damage | Causes rain | Causes random lightning strikes around the player | Creates a lightning strike where the projectile hits |
Water Bucket | Fires a projectile that instantly deals 8 damage and causes entities to drown, dealing 6 damage | Fires 9 projectiles that do 3 damage, and cause hit entities to drown | Causes nearby mobs to drown, causing 12 damage. | Fills a 3x3 area centered on the player with water source blocks |
Obsidian | Fires a projectile that deals 8 damage and causes the Slowness III effect for 4 seconds | Fires 9 projectiles that deal 3 damage and cause the Slowness III effect for 4 seconds | Creates a hollow 5x5 stone cube centered on player, with a glass block at the top center | Turns water into dirt and sand within a 4 block radius of player |
Ender Pearl | Teleports the player to projectile, and if it hits a mob, positions are swapped | Projectile randomly teleports a mob | Randomly teleports player | Randomly teleports mobs surrounding player |
Apprentice Blood Orb | Fires a projectile, dealing 8 damage | AOE attack directly in front of player, causing 5 maximum damage | Fires several projectiles around the player, doing 8 damage | Large explosion centered on the player, only affecting entities |
Once one has selected the skull and item to use, one must right click on the Spell Table with an Unbound Crystal. The crystal should also be bound to the player. After that, the player only has to right click with the Crystal to cast the spell, at the cost of LP.