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Spell Programmer

ModPsi
TypeSolid block

The Spell Programmer is a block added by Psi. It is used to create and modify spells to be loaded on Spell Bullets.

Recipe[]

Usage[]

Spell Programmer GUI

The Spell Programmer's GUI. Currently a Spell Piece that can be configured is selected.

Right-clicking on the Programmer (while not holding a Spell Bullet or a Psimetal tool) will open its GUI. The elements on the GUI are as follows:

  • Top: Name of the currently selected Spell Piece.
  • Top-left: Icon for the currently selected Casting Assistant Device (CAD). If there is a green checkmark the spell is valid and can be loaded onto a Bullet. If it is a red "X" there is an error somewhere in the spell. Hovering over it will show which cell has a problem.
  • Middle: The spell field. Right-click on a cell to access all the spell pieces currently unlocked.
  • Left: The Config window. Only appears when a Spell Piece that has parameters is selected.
  • Bottom: The spell's name. Can be edited.
  • Right:
    • Stats (in descending order):
      • Complexity: Number of actions a spell has.
      • Potency: Power of the spell. More powerful spells will require higher-tier Assembly material.
      • Cost: Amount of Psi needed to cast the spell.
      • Projection: Number of tricks a spell can have.
      • Bandwidth: Area that a spell occupies in a square.
    • Programmer Help: hold Shift while hovering over it to see all available hotkeys.
    • Export to Clipboard: Shift-clicking will export the spell's composition from the spell field onto the clipboard.
    • Import from Clipboard: Shift-clicking will import the spell's composition from the clipboard onto the spell field.

Right-clicking on the Programmer while holding a Spell Bullet or a Psimetal tool will load the current spell on the Programmer onto the Bullet or tool.

Shift right-clicking on the Programmer while holding a CAD will overwrite the current spell on the Bullet with the one on the Programmer.

"Psi"

"name" = ""Navbox Psi"" "state" = ""plain""


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