Quartz Gates | |
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Mod | BuildCraft |
Type | Item |
The Quartz Gates are items added by BuildCraft to control and/or interact with all pipes of BuildCraft via four configurable functions, but has additional options for precondition and action (see Usage). The gate has an AND and OR version plus a Clock Timer, Redstone Fader, Light Sensor and Autarchic design.
Recipe[]
The player can choose the desired mode (AND or OR) if he has placed all needed resources in the Assembly Table, and the choosen one is produced.
Usage[]
The Quartz Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.
Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slots. The difference between the AND and the OR version is when it will trigger an action. Both will trigger if one precondition is true, but if the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when both preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when either of the preconditions is True.
With a right-click the player can open the GUI, which has four rows, each having four slots, to configure functions. All slots can be configurated by clicking in the slot. The possible options depends on the pipe where the gate was mounted:
- All options like the standard Gate (goto)
- Additional options from the Quartz Gates to interact with pipes and storage (see below)
- Furthermore the Quartz Gate has the ability to interact with Blue and Green Pipe Wire (in addition to Red Pipe Wire) to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that the Quartz Gate can only interact with the Red, Blue and Green Pipe Wire. In the GUI the corresponding option is selectable if a pipe wire is connected to the gate (see section Additional options for pipe wire interaction)
Additional options for all pipe types[]
Following options are additional available for pipes (kinesis, fluid, transport):
Left slot (1. precondition; 2. special option) | Right slot (1. action, 2. special option) | |||||||||
Icon | Text | Icon | Text | Explanation | Icon | Text | Icon | Text | Explanation | |
Kinesis Pipe | Redstone Signal On | Set True if a redstone signal receives the gate | Closed | Stops the energy transmission | ||||||
Gate Side Only | Set True if a redstone signal receives directly the side with the gate | specific direction | Stops the energy transmission only in a specific direction | |||||||
Redstone Signal Off | Set True if no redstone signal receives the gate | Input Only | Allows only the input of energy | |||||||
Gate Side Only | Set True if no redstone signal receives directly the side with the gate | specific direction | Allows only the input of energy in a specific direction | |||||||
Open | Allows the transmission of energy | |||||||||
specific direction | Allows only the transmission in a specific direction | |||||||||
Output Only | Allows only the output of energy | |||||||||
specific direction | Allows only the output of energy | |||||||||
Redstone Signal | Activates a redstone signal | |||||||||
Gate Side Only | Activates a redstone signal only in front of the gate | |||||||||
Fluid Pipe | Fluid Traversing | Set True if the fluid pipe transmits a fluid | Closed | Stops the fluid transmission | ||||||
for example Water | Set True if the fluid pipe transmits water | specific direction | Stops the fluid transmission only in a specific direction | |||||||
Redstone Signal On | Set True if a redstone signal receives the gate | Input Only | Allows only the input of fluid | |||||||
Gate Side Only | Set True if a redstone signal receives directly the side with the gate | specific direction | Allows only the input of fluid in a specific direction | |||||||
Redstone Signal Off | Set True if no redstone signal receives the gate | Open | Allows the transmission of fluid | |||||||
Gate Side Only | Set True if no redstone signal receives directly the side with the gate | specific direction | Allows only the transmission in a specific direction | |||||||
Output Only | Allows only the output of fluid | |||||||||
specific direction | Allows only the output of fluid | |||||||||
Redstone Signal | Activates a redstone signal | |||||||||
Gate Side Only | Activates a redstone signal only in front of the gate | |||||||||
Transport Pipe | Items Traversing | empty | Set True if the transport pipe transmits any item | Closed | Stops the item transmission | |||||
for example Stone | Set True if the transport pipe transmits Stone (item can be placed by drag and drop) | specific direction | Stops the item transmission only in a specific direction | |||||||
Redstone Signal On | Set True if a redstone signal receives the gate | Input Only | Allows only the input of items | |||||||
Gate Side Only | Set True if a redstone signal receives directly the side with the gate | specific direction | Allows only the input of items in a specific direction | |||||||
Redstone Signal Off | Set True if no redstone signal receives the gate | Open | Allows the transmission of any item | |||||||
Gate Side Only | Set True if no redstone signal receives directly the side with the gate | specific direction | Allows only the transmission in a specific direction | |||||||
Output Only | Allows only the output of stone | |||||||||
specific direction | Allows only the output in a sepcific direction | |||||||||
Redstone Signal | Activates a redstone signal | |||||||||
Gate Side Only | Activates a redstone signal only in front of the gate |
Additional options for consumer, chests and tanks and all gates[]
Following gate options are additional available for pipe of the respective type (kinesis, fluid, transport), if they are connected to a consumer or storage:
Left slot | Right slot | |||||||
Icon | Text | Explanation | Icon | Text | Icon | Text | Explanation | |
Transport Pipe | Cylinder | Filled | Available if a Filler is connected | |||||
Hollow | Available if a Filler is connected |
Additional options for pipe wire interaction[]
Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:
Left slot | Right slot | |||||||||
Icon | Text | Icon | Text | Explanation | Icon | Text | Icon | Text | Explanation | |
Kinesis, Fluid, Transport Pipes | Red Pipe Signal On | Set True if a redstone signal receives the gate about a red pipe wire | Red Pipe Signal | Activates a red pipe wire signal | ||||||
Set True if a redstone signal receives the gate about a red pipe wire and the second option is True | Activates a red pipe wire signal and the other option | |||||||||
Red Pipe Signal Off | Set True if no redstone signal receives the gate about a red pipe wire | Blue Pipe Signal | Activates a blue pipe wire signal | |||||||
Set True if no redstone signal receives the gate about a red pipe wire and the second option is True | Activates a blue pipe wire signal and the other option | |||||||||
Blue Pipe Signal On | Set True if a redstone signal receives the gate about a blue pipe wire | Green Pipe Signal | Activates a green pipe wire signal | |||||||
Set True if a redstone signal receives the gate about a blue pipe wire and the second option is True | Activates a green pipe wire signal and the other option | |||||||||
Blue Pipe Signal Off | Set True if no redstone signal receives the gate about a blue pipe wire | |||||||||
Set True if no redstone signal receives the gate about a blue pipe wire and the second option is True | ||||||||||
Green Pipe Signal On | Set True if a redstone signal receives the gate about a green pipe wire | |||||||||
Set True if a redstone signal receives the gate about a green pipe wire and the second option is True | ||||||||||
Green Pipe Signal Off | Set True if no redstone signal receives the gate about a green pipe wire | |||||||||
Set True if no redstone signal receives the gate about a red pipe wire and the second option is True |
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