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m (Reworded example since Gatling no longer has the innate chance) |
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− | This chance is independent from any native chance to not consume ammo the enchanted gun may have. For example, a |
+ | This chance is independent from any native chance to not consume ammo the enchanted gun may have. For example, a gun with a native 33% chance to not consume ammo with Preserving II will have a 67% chance to not consume ammo. |
==See Also== |
==See Also== |
Latest revision as of 05:20, 25 May 2021
Preserving | |
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Mod | Guns Without Roses |
Type | Enchantment |
Tooltip text | Gives a chance to not consume ammo when firing |
Technical details | |
First appearance | 1.0.0 |
Preserving is an enchantment added by Guns Without Roses. It can be applied to any gun from the mod, up to level III.
When applied, firing with the weapon has a chance of not consuming ammunition. This does not allow the gun to fire when no ammo is present. The chance is given by the following formula:
Where:
- p is the probability of not consuming ammo (0 for 0%, 1 for 100%)
- level is the level of Preserving
Level | I | II | III |
---|---|---|---|
Chance to not consume ammo | 33% | 50% | 60% |
Average ammo increase | 50% | 100% | 150% |
This chance is independent from any native chance to not consume ammo the enchanted gun may have. For example, a gun with a native 33% chance to not consume ammo with Preserving II will have a 67% chance to not consume ammo.
See Also
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