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(Replacing "Bone" with "Bone" in scope Link Bone.)
 
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Right-clicking a Poster with an item will add that item to the Poster, making that item display in the world. Shift-left clicking will remove the item.
 
Right-clicking a Poster with an item will add that item to the Poster, making that item display in the world. Shift-left clicking will remove the item.
   
Right-clicking a Poster with the item it was made with will make the Poster grow, and shift right-clicking a Poster with the same item will make it shrink. Right-clicking a Poster with another Poster will rotate it forward, and shift right-clicking will rotate it the opposite way.
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Right-clicking a Poster with the item it was made with will make the Poster grow, and shift right-clicking a Poster with the same item will make it shrink. Similarly, right-clicking with a wrench (or another Poster) will rotate it forward, and shift right-clicking will rotate it the opposite way, while right-clicking/shift-right-clicking with a stick will tilt the item.
   
[[File:Poster.png|thumb|left|An example [[Bone]] poster, rotated and enlarged.]]
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[[File:Poster.png|thumb|left|An example [[Bone (Vanilla)|Bone]] poster, rotated and enlarged.]]
 
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{{Clear}}
   

Latest revision as of 23:37, 23 October 2017

Poster

ModCharset
TypeItem
Required modulesDecoration (⚐)

The Poster is an item and entity added by Charset. Right-clicking a Poster onto a block will place it. It can be placed upwards, upside down and on the sides of blocks.

Right-clicking a Poster with an item will add that item to the Poster, making that item display in the world. Shift-left clicking will remove the item.

Right-clicking a Poster with the item it was made with will make the Poster grow, and shift right-clicking a Poster with the same item will make it shrink. Similarly, right-clicking with a wrench (or another Poster) will rotate it forward, and shift right-clicking will rotate it the opposite way, while right-clicking/shift-right-clicking with a stick will tilt the item.

Poster

An example Bone poster, rotated and enlarged.

Recipe


"Charset"

"name" = ""Navbox Charset"" "state" = ""plain""