- This page is about the Philosopher's Stone added by Equivalent Exchanger 2. For other uses, see Philosopher's Stone.
Philosopher's Stone | |
---|---|
Mod | Equivalent Exchange 2 |
Type | Tool |
Energy | |
EMC value | 9,984 EMC |
The Philosopher's Stone is a tool from Equivalent Exchange 2. It is a crafting ingredient used in the creation of many items and blocks within Equivalent Exchange 2. In these recipes, it never gets consumed.
It can also be used to convert blocks, entities, and items into other forms of each other. Shapeless crafting with specific items will transmute them into materials with higher EMC values.
Recipe[]
Usage[]
Using the charge key will charge the Philosopher's Stone. Sneaking while pressing this key will lower the charge. It has a maximum of 5 charge levels. Using the Philosopher's Stone on the blocks listed below will transmute them into other blocks. The different charge levels will transmute larger areas of the world. The first charge level will only transmute a single block.
Start block | Result block | Vice versa | Key |
---|---|---|---|
Dirt Grass Block |
Sand |
Yes | Right click |
Cobblestone |
Stone |
Yes | Right click |
Oak Wood Birch Wood Spruce Wood |
Oak Wood Birch Wood Spruce Wood |
Yes | Right click |
Oak Leaves Birch Leaves Spruce Leaves |
Oak Leaves Birch Leaves Spruce Leaves |
Yes | Right click |
Grass |
Dead Bush |
No | Right click |
Netherrack |
Cobblestone |
No | Right click |
Gravel |
Sandstone |
No | Right click |
Melon |
Pumpkin |
Yes | Right click |
Water |
Ice |
No | Right click |
Lava |
Obsidian |
No | Right click |
Dandelion |
Poppy |
Yes | Right click |
Red Mushroom |
Brown Mushroom |
Yes | Right click |
Oil |
Ice |
No | Right click |
Stone |
Grass Block |
No | Sneak-right click |
Cobblestone |
Grass Block |
Yes | Sneak-right click |
Sand |
Cobblestone |
No | Sneak-right click |
Sandstone |
Gravel |
No | Sneak-right click |
Glass |
Sand |
No | Sneak-right click |
Entities can also be transmuted, though, unlike blocks, it costs EMC. The Philosopher's Stone must first be charged. Using the use key can transmute targeted entities into other entities of the same type (hostile, neutral, passive, arthropod, etc.).
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