It is requested that an image or photograph be included in this article to improve its quality.
Nature Guardian
Mod
Ars Magica 2
Type
Hostile monster
The Nature Guardian is a boss mob added by Ars Magica 2. It is able to use melee and ranged attacks. It appears as a scarecrow-shaped Oak tree and carries a Sickle as a weapon and a tall wooden shield.
The Arcane Compendium recommends that the player should be at a Magic Level of at least 60.
The Nature Guardian can be summoned by the cries of the Dryads—commonly found in Witchleaves Forest. Killing five in quick succession will be enough to summon the Nature Guardian.
Behavior[]
It has three different attacks focused on its weapon.
Melee- When the player gets within its melee distance, it will hit the player with its sickle.
Melee (Area of Effect)- When the player gets within its melee distance, it will spin and cause damage to everything within its range.
Ranged- If the player is outside its melee range, the Guardian will throw its sickle toward the player. The sickle has a boomerang effect and will return to its owner after it reaches a certain range.
Arcane Compendium· Crystal Phylactery· White Chalk· Blue Chalk· Red Chalk· Keystone· Lightning Charm· Life Ward· Mana Cake· Player Journals· Spell Parchment· Warding Candles· Wizard's Chalk· Workbench Grid Upgrade
Flickers Jars
Air· Arcane· Earth· Ender· Fire· Ice· Life· Lightning· Nature· Water
Weapon
Hell Cow's Horn· Nature's Scythe· Winter's Grasp
Binding
Bow· Sword
Armor
Armor
Ender Boots· Magitech Goggles
Battlemage
Circlet· Armor· Leggings· Boots
Boss Armor
Antenna of the Fire Guardian· Earth Armor· Water Orbs
Sigil Stand· Sigil of Gentle Rains· Sigil of Nature's Bounty· Sigil of The Felled Oak· Sigil of The Flat Lands· Sigil of Butchery· Sigil of Progeny· Sigil of Containment· Sigil of Interdiction· Sigil of The Light· Sigil of The Lunar Tides· Sigil of The Packed Earth