Documentation for this module may be created at Module:NIA/doc
local p = {}
p.items = function( f )
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
local text = ""
for item in mw.text.gsplit(args[1], '%s*,%s*') do
text = text .. f:callParserFunction('#icon', {item = item, size = 16, mod = args.mod})
end
return text
end
function shuffle(list)
local indices = {}
for i = 1, #list do
indices[#indices+1] = i
end
local shuffled = {}
for i = 1, #list do
local index = math.random(#indices)
local value = list[indices[index]]
table.remove(indices, index)
shuffled[#shuffled+1] = value
end
return shuffled
end
p.rand = function(f)
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
args = f:getParent().args
else
f = mw.getCurrentFrame()
end
section = {}
for item in mw.text.gsplit(args[1], "<span class=\"nowrap navbox-item\">") do
item = item:gsub("</span>", ""):gsub(" '''·''' ", "")
if item ~= "" then
table.insert(section, "<span class=\"nowrap navbox-item\">" .. item)
end
end
if #mw.text.split(args[1], "<span class=\"nowrap navbox-item\">") == 1 then
e = "bugger : "
else
e = "good : "
end
return table.concat(shuffle(section), "{{,}}") .. "STUFF: " .. e .. mw.text.encode(mw.text.trim(args[1])) .. " :STUFF END"
end
return p