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This page is a translated version of the page Module:Multiblock and the translation is 50% complete.

Documentation for this module may be created at Module:Multiblock/es/doc

local p = {}

local ipairs, pairs, type = ipairs, pairs, type

p.multiblock = function(f)
	local args = f.args or f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
    
	local alpha = {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','-'}
	structure = {}
	local size = 0
	local height = 0
	for i, layer in ipairs(alpha) do
		if args[layer .. "A1"] ~= nil then --Good, another row
			structure[layer] = {}
			for i, letter in ipairs(alpha) do
				if args[layer .. letter .. 1] ~= nil then
					structure[layer][letter] = {}
					for i = 1, (tonumber(args.oversize) or 26) do
						if args[layer .. letter .. i] ~= nil then
							structure[layer][letter][i] = args[layer .. letter .. i]
							local s = #structure[layer][letter]
							if s > size then
								size = s
							end
						end
					end
				end
			end
		else
			if i ~= 1 then
				height = i-1
				break --End of multiblock bits
			else
				return "Shorted" --Just give up ;)
			end
		end
	end
	
	return build(f, alpha, structure, height, size, args.page or mw.title.getCurrentTitle.text)
end

function tableIndex(T, O) --Stupid Lua needing this as well
	if "table" == type(T) then
		for i = 1, #T do
			if O == T[i] then
				return i
			end
		end
		return -1
	else
		error("tableIndex expects table for first argument, " .. type(T) .. " given")
	end
end

p.alt = function(f)
	local args = f.args or f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local alpha = {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','-'}
	local structure = {}
	local height = 0
	for i, layer in ipairs(alpha) do
		if args[layer .. "A1"] ~= nil then --Good, another row
			structure[layer] = {}
			for i, letter in ipairs(alpha) do
				if args[layer .. letter .. 1] ~= nil then
					structure[layer][letter] = {}
					for i = 1, (tonumber(args.oversize) or 26) do
						if args[layer .. letter .. i] ~= nil then
							structure[layer][letter][i] = args[layer .. letter .. i]
						end
					end
				end
			end
		else
			if i ~= 1 then
				height = i-1
				break
			else
				return "Shorted"
			end
		end
	end

	local out = {}
	local size = 0
	local offset = 0
	for i, layer in ipairs(alpha) do
		if i <= height then
			out[layer] = {}
			for i, letter in ipairs(alpha) do
				if structure[layer][letter] ~= nil then
					local r = tableReverse(structure[layer][letter])
					for i, thing in ipairs(r) do
						if out[layer][alpha[i+offset]] == nil then
							out[layer][alpha[i+offset]] = {}
						end
						table.insert(out[layer][alpha[i+offset]], thing)
						local s = #out[layer][alpha[i+offset]]
						if (s > size) then
							size = s
						end
					end
					offset = offset + 1
				else
					break
				end
			end
			offset = 0
		else
			break
		end
	end
	
	return build(f, alpha, out, height, size, args.page or "Multiblock")
end

function tableReverse(T) --Stupid Lua even pretending tables were intended
	size = #T
	out = {}
	for i = size, 1, -1 do
		out[size-i+1] = T[i]
	end
	return out 
end

function build(f, alpha, structure, height, size, p)
	--There's no chance of this going wrong at all. <span>EVERYTHING</span>.
	local page = "<span>" .. f:expandTemplate{title="Cg", args={nil, ((size-1)*64)+32, (height*((32*size)+4))+15}} 
	
	local option = {A={0}} --More creative.
	for i = 1, size-1 do --1 since account for A offset, -1 since we're a letter ahead
		local n = -i
		local done = 1
		option[alpha[i+1]] = {}
		while n < size and done < i+2 do
			table.insert(option[alpha[i+1]], n)
			n = n + 2
			done = done + 1
		end
	end
	local offset = size + 1
	for i = offset-2, 1, -1 do
		option[alpha[offset]] = option[alpha[i]]
		offset = offset + 1
	end
	
	for i, outer in pairs(structure) do
		for j, inner in pairs(outer) do
			for k, num in pairs(inner) do
				page = page .. f:expandTemplate{title="Cg", args={"cell", num, 32*((size-1)+option[j][k]), ((tableIndex(alpha, i)-1)*((32*size)+4))+(21+(16*(tableIndex(alpha, j)-1))), class="craftingGridNoBg"}}
			end
		end
	end

	return page .. "</div></span>"	
end

return p
--[[Multiblock]]
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