Living Chestplate | |
---|---|
Mod | Blood Magic |
Type | Armor |
The Living Chestplate is an armor added by Blood Magic, for Minecraft 1.8.9 and above. It is used in conjunction with Living Helmet, Living Leggings and Living Boots. Equipping with a full set grants the upgrades gained on the Chestplate. To craft, start with placing Arcane Ashes on a solid block. Proceed by placing a Binding Reagent on the ashes. Then place a Iron Chestplate on top and wait for the binding to finish. The chestplate begins with 100 available upgrade points.
Rituals
Activating a Sound of the Cleansing Soul ritual and standing on top of the Master Ritual Stone will strip all upgrades from the chestplate and drop scrolls of each ability retaining it's specific level. Scrolls can be used in hand to place the respective ability onto the currently worn Living Chestplate. Two scrolls of the same ability and level can be combined in an anvil.
Activating a Ritual of Living Evolution and standing on top of the Master Ritual Stone will increase available upgrade points from 100 to 300.
Upgrades
Upgrades are gained by performing actions that usually correspond with the appropriate skill. Note: Some upgrade points are above what can be acquired without cheating.
Quick Feet increases player movement speed and bonus health is listed in 1/2 hearts. There are additional bonuses to sprinting at higher levels not listed below. Trained by movement.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bonus Speed | 10% | 20% | 30% | 40% | 50% | 70% | 90% | 110% | 130% | 150% |
Bonus Health | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 10 | 20 |
Upgrade Points | 3 | 7 | 13 | 26 | 42 | 60 | 90 | 130 | 180 | 250 |
Dwarven Might increases mining speed while mining consecutive identical blocks. Table does not show increase of how quickly it kicks in. Trained by digging.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Bonus Speed | 20% | 40% | 60% | 100% | 100% | 100% | 0% |
Upgrade Points | 5 | 10 | 18 | 35 | 65 | 100 | 160 |
Poison Resistance will cure maximum allowed poisons and needs to cool down before curing again. Trained by being inflicted by poison.
Level | 1 | 2 | 3 | 4 | 5 |
Poisons Cured | 1 | 2 | 3 | 3 | 4 |
Seconds to reset | 1200 | 800 | 600 | 300 | 100 |
Upgrade Points | 2 | 6 | 14 | 25 | 40 |
Tough Palms provide a bonus to self sacrafice. Trained by sacrafices.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bonus Life Essence | 15% | 30% | 45% | 60% | 75% | 90% | 105% | 120% | 135% | 150% |
Upgrade Points | 7 | 13 | 22 | 40 | 65 | 90 | 130 | 180 | 250 | 350 |
Body Builder provides knockback resistance and bonus health is listed in 1/2 hearts.
Level | 1 | 2 | 3 | 4 | 5 |
Knockback Resistance | 20% | 40% | 60% | 80% | 100% |
Bonus Health | 0 | 0 | 0 | 4 | 10 |
Upgrade Points | 3 | 7 | 13 | 26 | 42 |
Tough Skin provides protection. Trained by taking damage.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Protection | 10% | 30% | 40% | 50% | 60% | 70% | 75% | 77% | 80% | 83% |
Upgrade Points | 5 | 10 | 18 | 35 | 65 | 100 | 140 | 190 | 250 | 300 |
Healthy provides increased health, listed in half hearts. Trained by restoring health.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bonus Health | 4 | 8 | 12 | 16 | 20 | 26 | 32 | 38 | 44 | 50 |
Upgrade Points | 5 | 12 | 20 | 35 | 49 | 78 | 110 | 160 | 215 | 320 |
Fierce Strike provides additional attack damage for melee attacks. Trained by damage from Melee strikes.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bonus Damage | .5 | 1 | 1.5 | 2 | 2.5 | 3 | 4 | 5 | 6 | 7 |
Upgrade Points | 5 | 12 | 20 | 35 | 49 | 78 | 110 | 160 | 215 | 320 |
True Shot provides additional arrows while shooting with a Bow. These arrows are always standard arrows and cannot be picked up. Does not use additional ammunition. The main arrow will land as expected, and additional arrows will spray randomly. Trained by using bows.
Level | 1 | 2 | 3 | 4 | 5 |
Bonus Arrows | 1 | 2 | 3 | 4 | 5 |
Upgrade Points | 20 | 50 | 90 | 160 | 290 |
Grim Reaper's Sprint provides rebirth on death. Displays "message" and heals completely when faced by death if not on delay. Trained by dying.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rebirth Delay in Minutes | 60 | 50 | 45 | 40 | 30 | 25 | 15 | 10 | 5 | 1 |
Upgrade Points | 20 | 50 | 130 | 270 | 450 | 580 | 700 | 800 | 900 | 1000 |
Solar Powered provides healing and protection while in the sun. Also provides fire resistance on a cooldown. Trained by healing.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Seconds elapsed per regen | 10 | 9 | 8 | 6 | 5 | 4 | 2 | 1 | 1 | .5 |
Protection under the Sun | 2% | 4% | 6% | 8% | 10% | 13% | 16% | 19% | 22% | 25% |
Seconds between Fire Resist | 180 | 150 | 120 | 105 | 90 | 75 | 60 | 30 | ||
Seconds of Fire Resist | 45 | 60 | 90 | 105 | 120 | 150 | 180 | 300 | ||
Upgrade Points | 5 | 12 | 20 | 35 | 49 | 78 | 110 | 160 | 215 | 320 |
Experienced provides increased experience rewarded and is trained by gaining experience.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Bonus Experience | 15% | 30% | 45% | 60% | 75% | 90% | 105% | 120% | 135% | 150% |
Upgrade Points | 7 | 13 | 22 | 40 | 65 | 90 | 130 | 180 | 250 | 350 |
Strong Legs provide increased jump height and reduced fall damage. Values provided in additional height in blocks. Trained by jumping.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Jump Increase | .5 | 1 | 1.5 | 2 | 2.5 | 3.5 | 4.5 | 5.5 | 6.5 | 7.5 |
Fall Damage Protection | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 75% | 80% | 85% |
Upgrade Points | 3 | 6 | 11 | 23 | 37 | 50 | 70 | 100 | 140 | 200 |
Soft Fall reduced fall damage. It is trained by taking fall damage.
Level | 1 | 2 | 3 | 4 | 5 |
Fall Damage Protection | 20% | 40% | 60% | 80% | 100% |
Upgrade Points | 2 | 5 | 9 | 15 | 25 |
Charging Strike boasts hit damage and provides additional knockback while sprinting. Trained by damage done from sprinting attacks.
Level | 1 | 2 | 3 | 4 | 5 |
Bonus Sprinting Hit Damage | .50 | .75 | 1 | 1.25 | 1.5 |
Bonus Sprinting Hit Knockback | 1 | 2 | 3 | 4 | 5 |
Upgrade Points | 3 | 7 | 15 | 25 | 40 |
True Strike boosts critical hit damage. Trained by damage done while critical hitting.
Level | 1 | 2 | 3 | 4 | 5 |
Bonus Critical Strike Damage | 50% | 75% | 100% | 125% | 150% |
Upgrade Points | 5 | 12 | 22 | 35 | 49 |