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Light Sensor Quartz Gate


ModBuildCraft
TypeItem

The Light Sensor Quartz Gates are items added by BuildCraft and a specific design of the Basic Gate to control and/or interact with all pipes of BuildCraft via four configurable functions, but has additional options for precondition and action. The light sensor design has two additional preconditions available to detect the day and night which can be intergrated into functions (see Usage). The gate has also an AND and OR version.

Recipe[]

Usage[]

BuildCraft Gates and Pipe Wire and Structure Pipe

A Quartz AND Gate interacts with all four types of Pipe Wire to transmit redstone signals. Pipe Wires on different pipe types can be connected via Cobblestone Structure Pipe.

The Light Sensor Quartz Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.

Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slots. The bar between the left and right slot light up red when the precondition is currently True. The difference between the AND and the OR version is when it will trigger an action. Both will trigger if one precondition is true, but if the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when both preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when either of the preconditions is True. The different to the Standard design is, that the light sensor design has two additional preconditions for all pipes to to detect day and night (yellow marked in the table below), which can be used to control the function.

With a right-click the player can open the GUI, which has four rows, each having four slots, to configure functions. All slots can be configurated by clicking in the slot. The possible options depends on the pipe where the gate was mounted:

  • All options like the standard Gate (goto)
  • Additional options of the Light Sensor Gates (goto)
  • Additional options of the Quartz Gates to interact with pipes and storage (see below)
  • Furthermore the Light Sensor Quartz Gate has the ability to interact with Blue and Green Pipe Wire (in addition to Red Pipe Wire) to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that the Quartz Gate can only interact with the Red, Blue and Green Pipe Wire. In the GUI the corresponding option is selectable if a pipe wire is connected to the gate (see section Additional options for pipe wire interaction)

Additional options for all pipe types[]

Following options are additional available for pipes (kinesis, fluid, transport):

BuildCraft Quartz Gate GUI
Left slot (1. precondition; 2. special option) Right slot (1. action, 2. special option)
Icon Text Icon Text Explanation Icon Text Icon Text Explanation
Kinesis Pipe
Redstone Signal On
Set True if a redstone signal receives the gate
Closed Stops the energy transmission

Gate Side Only Set True if a redstone signal receives directly the side with the gate






specific direction Stops the energy transmission only in a specific direction

Redstone Signal Off
Set True if no redstone signal receives the gate
Input Only Allows only the input of energy

Gate Side Only Set True if no redstone signal receives directly the side with the gate






specific direction Allows only the input of energy in a specific direction

Open Allows the transmission of energy






specific direction Allows only the transmission in a specific direction

Output Only Allows only the output of energy






specific direction Allows only the output of energy

Redstone Signal Activates a redstone signal

Gate Side Only Activates a redstone signal only in front of the gate
Fluid Pipe
Fluid Traversing Set True if the fluid pipe transmits a fluid
Closed Stops the fluid transmission

for example Water Set True if the fluid pipe transmits water






specific direction Stops the fluid transmission only in a specific direction

Redstone Signal On
Set True if a redstone signal receives the gate
Input Only Allows only the input of fluid

Gate Side Only Set True if a redstone signal receives directly the side with the gate






specific direction Allows only the input of fluid in a specific direction

Redstone Signal Off
Set True if no redstone signal receives the gate
Open Allows the transmission of fluid

Gate Side Only Set True if no redstone signal receives directly the side with the gate






specific direction Allows only the transmission in a specific direction

Output Only Allows only the output of fluid






specific direction Allows only the output of fluid

Redstone Signal Activates a redstone signal

Gate Side Only Activates a redstone signal only in front of the gate
Transport Pipe
Items Traversing empty Set True if the transport pipe transmits any item
Closed Stops the item transmission

for example Stone Set True if the transport pipe transmits Stone (item can be placed by drag and drop)






specific direction Stops the item transmission only in a specific direction

Redstone Signal On
Set True if a redstone signal receives the gate
Input Only Allows only the input of items

Gate Side Only Set True if a redstone signal receives directly the side with the gate






specific direction Allows only the input of items in a specific direction

Redstone Signal Off
Set True if no redstone signal receives the gate
Open Allows the transmission of any item

Gate Side Only Set True if no redstone signal receives directly the side with the gate






specific direction Allows only the transmission in a specific direction

Output Only Allows only the output of stone






specific direction Allows only the output in a sepcific direction

Redstone Signal Activates a redstone signal

Gate Side Only Activates a redstone signal only in front of the gate


Additional options for consumer, chests and tanks and all gates[]

Following gate options are additional available for pipe of the respective type (kinesis, fluid, transport), if they are connected to a consumer or storage:

Left slot Right slot
Icon Text Explanation Icon Text Icon Text Explanation
Transport Pipe
Cylinder
Filled Available if a Filler is connected

Hollow Available if a Filler is connected

Additional options for pipe wire interaction[]

Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:

Left slot Right slot
Icon Text Icon Text Explanation Icon Text Icon Text Explanation
Kinesis, Fluid, Transport Pipes
Red Pipe Signal On
Set True if a redstone signal receives the gate about a red pipe wire
Red Pipe Signal Activates a red pipe wire signal





Set True if a redstone signal receives the gate about a red pipe wire and the second option is True




Activates a red pipe wire signal and the other option

Red Pipe Signal Off
Set True if no redstone signal receives the gate about a red pipe wire
Blue Pipe Signal Activates a blue pipe wire signal





Set True if no redstone signal receives the gate about a red pipe wire and the second option is True




Activates a blue pipe wire signal and the other option

Blue Pipe Signal On
Set True if a redstone signal receives the gate about a blue pipe wire
Green Pipe Signal Activates a green pipe wire signal





Set True if a redstone signal receives the gate about a blue pipe wire and the second option is True




Activates a green pipe wire signal and the other option

Blue Pipe Signal Off
Set True if no redstone signal receives the gate about a blue pipe wire





Set True if no redstone signal receives the gate about a blue pipe wire and the second option is True

Green Pipe Signal On
Set True if a redstone signal receives the gate about a green pipe wire





Set True if a redstone signal receives the gate about a green pipe wire and the second option is True

Green Pipe Signal Off
Set True if no redstone signal receives the gate about a green pipe wire





Set True if no redstone signal receives the gate about a red pipe wire and the second option is True



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