Feed The Beast Wiki
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The '''Jägershot''' is a [[Guns Without Roses#Guns|gun]] added by [[Meet Your Fight]] when [[Guns Without Roses]] is present. It has a fire delay of {{ticks|16}} and an accuracy of 0.2. Similarly to the [[Diamond Shotgun]], it fires 7 projectiles at once from a single bullet, each dealing 0.3 times the bullet's normal damage. These projectiles also ignore invulnerability time, meaning they can all hit the same target at the same time.
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The '''Jägershot''' is a [[Guns Without Roses#Guns|gun]] added by [[Meet Your Fight]] when [[Guns Without Roses]] is present. It has a fire delay of {{ticks|16}} and an accuracy of 0.2. Similarly to the [[Diamond Shotgun]], it fires 6 projectiles at once from a single bullet, each dealing 0.45 times the bullet's normal damage. These projectiles also ignore invulnerability time, meaning they can all hit the same target at the same time, for a total of up to 2.7 times the bullet's normal damage per shot.
   
 
Each shot fired also has a 1 in 3 chance to shoot a random negative splash potion alongside the bullets. Each effect has an equal chance of being picked, and if fired has a 1 in 6 chance of being applied at level II, and a 1 in 72 chance of being level III instead.
 
Each shot fired also has a 1 in 3 chance to shoot a random negative splash potion alongside the bullets. Each effect has an equal chance of being picked, and if fired has a 1 in 6 chance of being applied at level II, and a 1 in 72 chance of being level III instead.

Latest revision as of 17:33, 28 February 2021

Jägershot

ModMeet Your Fight
TypeWeapon
Properties
Durability3474
Enchantability14
StackableNo
Technical details
First appearance1.0.0

The Jägershot is a gun added by Meet Your Fight when Guns Without Roses is present. It has a fire delay of 16 ticks and an accuracy of 0.2. Similarly to the Diamond Shotgun, it fires 6 projectiles at once from a single bullet, each dealing 0.45 times the bullet's normal damage. These projectiles also ignore invulnerability time, meaning they can all hit the same target at the same time, for a total of up to 2.7 times the bullet's normal damage per shot.

Each shot fired also has a 1 in 3 chance to shoot a random negative splash potion alongside the bullets. Each effect has an equal chance of being picked, and if fired has a 1 in 6 chance of being applied at level II, and a 1 in 72 chance of being level III instead.

Effect Duration
Slowness 20 seconds
Weakness 20 seconds
Poison 20 seconds
Wither 20 seconds
Glowing[1] 20 seconds
Levitation 5 seconds
  1. Instead of being applied at level II or III, its duration is multiplied by 2 or 3 instead, respectively.

The chance to fire potions and upgrade fired potions depends on the user's luck attribute. The chance to fire a potion is given by the following formula:

  • if luck >= 0
  • if luck < 0

If a potion is fired, the chance that it's upgraded to level II is half the chance to shoot a potion. If a potion is successfully upgraded to level II, the chance it is upgraded to level III is half the chance to be upgraded to level II (or a quarter of the chance to be shot).

Recipe