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Industrial Turbine
ModMekanism
TypeMultiblock machine
Required modulesMekanism Generators
Required blocks
Hull



Rotor


Power conversion

Optional blocks
Water Reclamation

The Industrial Turbine is a modular multiblock structure added by Mekanism. Its sole purpose is turning Steam into power, using either Mekanism's own Joules or Forge Energy. Being highly customizable, it can be relatively small and compact, but also very large and expensive, and may therefore be adapted to the player's needs. It is considered an exceptionally powerful generator due to its ability to process massive amounts of steam and generate extremely high quantities of power. Industrial Turbines are often used in tandem with Thermoelectric Boilers or a water-cooled Fusion Reactor.

Construction[]

Mek-turbine-fullview

A small example turbine, built exactly like in the template below

While the Industrial Turbine can be built at varying sizes, there are many rules and limitations which have to be followed:

  • the structure must be a rectangular cuboid
  • its orientation can only be vertical
  • it must have a square base, i.e. length and width must be equal
  • length and width must be between 5 and 17 blocks, and must be an uneven number (5x5, 7x7, 9x9, …)
  • maximum height of the entire structure is 18 blocks, with an additional limit of (example: a turbine with a 7x7 base may be up to 13 blocks tall, as )
  • maximum height of the rotor shaft is 14, with an additional limit of because turbine blades must not touch the hull (example: a turbine with a 7x7 base may have a rotor shaft up to 9 blocks tall, as )

The following table lists all components that are used in building an Industrial Turbine and how they should be placed. It roughly follows the order in which most players would build this structure, which is from the bottom and up.

Component Usage
Turbine Casing The entire bottom layer, as well as all edges of the structure must be Turbine Casings. The walls of the structure may also consist of Casing.
Structural Glass Can optionally be used as hull blocks anywhere on the sides, replacing Turbine Casing. May not be used at the edges, top, or bottom.
Turbine Valve At least two of these are required to insert steam and extract power, respectively. May be used anywhere in the hull, except at the edges.
Turbine Rotor Must be placed upon the center block of the bottom layer. At least one is required, and multiple may be stacked on top of each other, forming the rotor shaft. The inside of the section which contains the rotor should otherwise be empty.
Turbine Blade Right-clicking any Turbine Rotor with a Turbine Blade item in hand will add one set of blades to the rotor shaft, starting from the bottom and going up. The player can continuously click one Rotor block to fill all connected Rotors with blades. Two sets of Turbine Blades may be placed on each Rotor block. Turbine Rotor blocks are not required to have blades, but at least one set of blades is needed for the multiblock to function.
Rotational Complex Exactly one of these blocks must be placed on top of the Turbine Rotor stack.
Pressure Disperser The horizontal layer which contains the Rotational Complex must be completely filled with Pressure Dispersers, apart from the hull and the Rotational Complex itself. These blocks serve as a barrier between the two sections of an Industrial Turbine.
Electromagnetic Coil These blocks transform mechanical energy into electricity. The first Electromagnetic Coil must be placed on top of the Rotational Complex; further Coil blocks must be placed horizontally next to it, so that the blocks touch each other. The number of Coils required depends on the amount of Turbine Blades in the structure. By default, one Electromagnetic Coil block supports 4 Rotor Blades. The largest possible turbines, which have 28 Blades, therefore require only 7 Coils.
Saturating Condenser Can optionally be placed on the inside of the turbine's upper section, starting on the layer which contains the Electromagnetic Coils. Their purpose is to convert used steam into water so that it can be sent back to the generator.
Turbine Vent Required to let heat and steam escape from the turbine. Can replace any hull blocks (except the edges) on the upper section of the turbine, starting from the layer which contains the Rotary Complex and Pressure Dispersers. A large number of vents is typically required to ensure proper steam flow rate (it is not possible to have too many vents). Vents also push reclaimed water to adjacent pipes or tanks, if any Saturating Condensers are used in the turbine multiblock.


Notes[]

Although Saturating Condensers are optional, it is common to use many of them. Without any Saturating Condensers converting steam back to water, the player's generator(s) would have to be fed with freshly generated water. Feeding sufficient amounts of water to a powerful generator such as a Fusion Reactor is extraordinarily difficult using only Mekanism, which can only generate water using Electric Pumps. Therefore it is typically best to return water back to the generator, forming a closed loop.

As Industrial Turbines can reclaim enormous quantities of water, transporting it at sufficient speeds can be a challenge. Ultimate Mechanical Pipes are suitable because of their special throughput properties: their maximum rate of transport increases with the amount of pipe blocks in a single system. Each pipe adds 64 buckets per tick. As long as enough pipes are used, they will be able to handle any amount of fluid, even if there are loops or dead-ends. The actual distance between input and output does not matter.

Certain other mods may enable the player to simply generate sufficient amounts of water to feed their generator, which allows them to omit Saturing Condensers from the Turbine structure. For example, Transfer Nodes can be equipped with World Interaction and Speed Upgrades to pump extreme amounts of water from a normal water source. A Sink acts as an infinite water tank by default and has no limits on extraction speed, which can be used to the player's advantage using a fast extraction method.


Example Structure[]

Mek-turbine-cutaway

A view of the upper section's insides

Mek-thicc-turbine

The largest and most efficient possible Industrial Turbine

This is a small (5x9x5) yet efficient Industrial Turbine. With default settings, it is able to produce up to 1.17 million FE/t.


































































































































































































































Links[]

  • Industrial Turbine on the official Mekanism wiki
  • Industrial Turbine on the Unofficial FTB Wiki - the article contains maths with which power production and other things can be calculated, and includes a table of efficient turbines of various sizes.


"Mekanism"

"name" = ""Navbox Mekanism"" "state" = ""plain""

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