Gold Gates | |
---|---|
Mod | BuildCraft |
Type | Item |
Upgrades | |
Next tier | Diamond Gate |
The Gold Gates are items added by BuildCraft to control and/or interact with all pipes of BuildCraft via four configurable functions (see Usage). The next tier is the Diamond Gate with eight configurable functions. The gate has an AND and OR version plus a Clock Timer, Redstone Fader, Light Sensor and Autarchic design.
Recipe[]
The player can choose the desired mode (AND or OR) if he has placed all needed resources in the Assembly Table, and the chosen one is produced.
Usage[]
The Gold Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.
Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slot. The difference between the AND and the OR version is when it will trigger an action. Both will trigger if one precondition is true, but if the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when both preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when either of the preconditions is True.
With a right-click the player can open the GUI, which has four rows, each having three slots, to configure functions. All slots can be configured by clicking in the slot. The possible options depends on the pipe where the gate was mounted:
- All options like the standard Gate (goto)
- Additional options for extraction pipes and connected storage)
- Additional options from the Gold Gate for all pipes (see section Additional options for all pipe types)
- Furthermore, the Gold Gate has the ability to interact with Blue and Green Pipe Wire (in addition to Red Pipe Wire) to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that the Gate Gate can only interact with the Red, Blue and Green Pipe Wire. In the GUI the corresponding option is selectable if a pipe wire is connected to the gate (see section Additional options for pipe wire interaction)
Additional options for all pipe types[]
Following options are additional available for all types (kinesis, fluid, transport):
Left slot (1. precondition; 2. special option) | Right slot | |||||||
Icon | Text | Icon | Text | Explanation | Icon | Text | Explanation | |
Kinesis, Fluid, Transport Pipes | Redstone Signal On | Set True if a redstone signal receives the gate | ||||||
Gate Side Only | Set True if a redstone signal receives directly the side with the gate | |||||||
Redstone Signal Off | Set True if no redstone signal receives the gate | |||||||
Gate Side Only | Set True if no redstone signal receives directly the side with the gate | |||||||
Transport Pipe | Items Traversing | empty | Set True if the transport pipe transmits any item | |||||
for example Stone | Set True if the transport pipe transmits Stone (item can be placed by drag and drop) |
Additional options for extraction pipes and connected storage[]
Following options are additional available for all extraction pipes and pipe they are connected to a storage. Note: In the second slot can be placed an item to specify the function.
Left slot | Right slot | |||||||
Icon | Text | Icon | Text | Explanation | ||||
Transport Pipe | Inventory Has Space | Set True if the inventory is full (independet of the item) | ||||||
for example Stone |
Set True if the connected inventory is full with Stone | |||||||
Inventory Has Space | Set True if a redstone signal receives the gate about a red pipe wire | |||||||
for example Stone |
Set True if a redstone signal receives the gate about a red pipe wire and the second option is True | |||||||
Inventory Contains <25% | Set True if the connected inventory has lesser than 25% of the item in the second slot | |||||||
Inventory Contains <50% | Set True if the connected inventory has lesser than 50% of the item in the second slot | |||||||
Inventory Contains <75% | Set True if the connected inventory has lesser than 75% of the item in the second slot | |||||||
Wooden Fluid Pipe and pipes connected to tanks | Contains < 25% | Set True if the connected tank contains lesser than 25% of any fluid | ||||||
for example Water Bucket |
Set True if the connected tank contains lesser than 25% Water | |||||||
Contains < 50% | Set True if the connected tank contains lesser than 50% of any fluid | |||||||
for example Water Bucket |
Set True if the connected tank contains lesser than 50% Water | |||||||
Contains < 75% | Set True if the connected tank contains lesser than 75% of any fluid | |||||||
for example Water Bucket |
Set True if the connected tank contains lesser than 75% Water | |||||||
Fluid in Tank | Set True if the connected tanks contains any fluid | |||||||
for example Water Bucket |
Set True if the connected tank contains Water | |||||||
Space for Fluid | Set True if the connected tanks has space for any other fluid | |||||||
for example Water Bucket |
Set True if the connected tank has space to gather Water | |||||||
Fluid Traversing | Set True if the pipe transmits any fluid | |||||||
for example Water Bucket |
Set True if the pipe transmits Water |
Additional options for pipe wire interaction[]
Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:
Left slot | Right slot | |||||||
Icon | Text | Icon | Text | Explanation | ||||
Kinesis, Fluid, Transport Pipes | Red Pipe Signal On | Set True if a redstone signal receives the gate about a red pipe wire | Red Pipe Signal | Activates a red pipe wire signal | ||||
Set True if a redstone signal receives the gate about a red pipe wire and the second option is True | Blue Pipe Signal | Activates a blue pipe wire signal | ||||||
Red Pipe Signal Off | Set True if no redstone signal receives the gate about a red pipe wire | Green Pipe Signal | Activates a green pipe wire signal | |||||
Set True if no redstone signal receives the gate about a red pipe wire and the second option is True | ||||||||
Blue Pipe Signal On | Set True if a redstone signal receives the gate about a blue pipe wire | |||||||
Set True if a redstone signal receives the gate about a blue pipe wire and the second option is True | ||||||||
Blue Pipe Signal Off | Set True if no redstone signal receives the gate about a blue pipe wire | |||||||
Set True if no redstone signal receives the gate about a blue pipe wire and the second option is True | ||||||||
Green Pipe Signal On | Set True if no redstone signal receives the gate about a green pipe wire | |||||||
Set True if a redstone signal receives the gate about a red pipe wire and the second option is True | ||||||||
Green Pipe Signal Off | Set True if no redstone signal receives the gate about a green pipe wire | |||||||
Set True if no redstone signal receives the gate about a red pipe wire and the second option is True |
|