Gate | |
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Mod | BuildCraft |
Type | Item |
Gates are devices which attach basic electrical logic onto BuildCraft Transport Pipes, Fluid Pipes and Kinesis Pipes.
Gates come in several versions; the Basic, Iron, Gold, Diamond, Emerald and the Quartz Gate, which have (except the Basic Gate) an AND and OR variant on it, which have increasingly more options. Detailed information, features and usage of each variant can be found in the article of the respective gate.
The difference between the AND and the OR gates is when it will trigger an action. Both will trigger if one condition is true, but if an AND gate is used, and two or more conditions are set to trigger the same action, the action will only trigger when both conditions are true (If this AND is true). If an OR gate got two or more conditions set to the same action, the action will trigger when either of the conditions are true (If this OR is true).
When placing a gate on a pipe by a block with an inventory, a liquid buffer or an energy buffer, the gate will show conditions according to the block. An example would be to place it by a chest, and you would get inventory related conditions (Inventory empty, space in inventory, etc.). Some blocks or mods have their own conditions, like the Apiary and IC2 machines. All conditions are described in the respective article of the gate.
Gates can send a signal along a pipe using Pipe Wire. To transfer a signal from a pipe that does not connect to another pipe (Waterproof to Transport), it is possible to use Cobblestone Structure Pipe. In the following table is shown the ability of all gate types to interact with Pipe Wire:
Chipset | Can Interact With Pipe Wire Colors | Configurable Functions | Special abilities | |
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Basic Gate | Red | 1 | Gate for the beginning | |
Iron AND / OR Gate | Red, Blue | 2 | Advanced basic gate | |
Gold AND / OR Gate | Red, Blue, Green | 4 | Additional options for precondition | |
Diamond AND / OR Gate | Red, Blue, Green, Yellow | 8 | Additional options for precondition | |
Emerald AND / OR Gate | Red, Blue, Green, Yellow | 4 | Gate to control the Robots | |
Quartz AND / OR Gate | Red, Blue, Green | 2 | Additional options for precondition and action. |
Recipe[]
The player can choose the desired mode (AND or OR) if he has placed all needed resources in the Assembly Table, and the choosen one is produced.
Usage[]
All Gates can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.
Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slot. The bar between the left and right slot light up red when the precondition is currently True.
With a right-click the player can open the GUI, which has dependent on the gate a different amount of slots. These slots can be configurated by clicking in it. The possible options depends on the pipe where the gate was mounted. The options which are available at all gates are listed in the tables below with a brief description:
- Selectable options independent of the pipe (goto)
- Additional options for extraction (wooden) pipes (goto)
- Additional options for pipes they are connected to enegy or item consumer (machines), chests, tanks and so on (goto)
- Additional options only available for special pipes (goto)
- Furthermore all gates have the ability to interact with Red Pipe Wire to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that not all Gates can interact with the all types of Pipe Wire (listet in the table above). In the GUI the corresponding option is selectable if a pipe wire is connected to the Gate (goto)
General options for all pipes and gates[]
Following gate options are available on all pipes of the respective type (kinesis, fluid, transport):
Left slot | Right slot | |||||
Icon | Text | Explanation | Icon | Text | Explanation | |
Kinesis Pipe | Power Traversing | Set True if the kinesis pipe transmits energy | Closed | Stops the energy transmission | ||
Pipe Empty | Set True if the kinesis pipe is empty | Input Only | Allows only the input of a energy | |||
Power Requested | Set True if the kinesis pipe requests energy | Open | Allows the transmission of energy | |||
Power Overloaded | Set True if the kinesis pipe is overloaded (red line) | Output Only | Allows only the output of energy | |||
Redstone Signal On | Set True if a redstone signal receives the gate | Redstone Signal | Activates a redstone signal | |||
Redstone Signal Off | Set True if no redstone signal receives the gate | |||||
Fluid Pipe | Fluid Traversing | Set True if the fluid pipe transmits a fluid | Closed | Stops the fluid transmission | ||
Pipe Empty | Set True if the fluid pipe is empty | Input Only | Allows only the input of fluid | |||
Redstone Signal On | Set True if a redstone signal receives the gate | Open | Allows the transmission of fluid | |||
Redstone Signal Off | Set True if no redstone signal receives the gate | Output Only | Allows only the output of fluid | |||
Redstone Signal | Activates a redstone signal | |||||
Transport Pipe | Items Traversing | Set True if the transport pipe transmits items | Closed | Stops the item transmission | ||
Pipe Empty | Set True if the transport pipe is empty | Input Only | Allows only the input of items | |||
Redstone Signal On | Set True if a redstone signal receives the gate | Open | Allows the transmission of items | |||
Redstone Signal Off | Set True if no redstone signal receives the gate | Output Only | Allows only the output of items | |||
Redstone Signal | Activates a redstone signal |
Additional options for extraction pipes and all gates[]
Following gate options are additional available on the extraction pipe of the respective type (kinesis, fluid, transport):
Left slot | Right slot | |||||
Icon | Text | Explanation | Icon | Text | Explanation | |
Wooden Kinesis Pipe | High Energy Stored | Set True if the connected engine has much energy stored | ||||
Low Energy Stored | Set True if the connected engine has less energy stored | |||||
Engine Blue | Set True if the connected engine is blue | |||||
Engine Green | Set True if the connected engine is green | |||||
Engine Yellow | Set True if the connected engine is yellow | |||||
Engine Red | Set True if the connected engine is red | |||||
Engine Overheat | Set True if the connected engine is overheated | |||||
Wooden Fluid Pipe | Contains < 25% | Set True if the connected tank contains lesser than 25% fluid | ||||
Contains < 50% | Set True if the connected tank contains lesser than 50% fluid | |||||
Contains < 75% | Set True if the connected tank contains lesser than 75% fluid | |||||
Fluid in Tank | Set True if the connected tanks contains fluid | |||||
Tank Empty | Set True if the connected tank is empty | |||||
Tank Full | Set True if the connected tank is full | |||||
Space for Fluid | Set True if the connected tanks has space for an other fluid | |||||
Wooden Transport Pipe | Items in Inventory | Set True if the inventory of the connected energy consumer contains items | ||||
Inventory Empty | Set True if the inventory of the connected energy consumer is empty | |||||
Inventory Full | Set True if the inventory of the connected energy consumer is full | |||||
Inventory Full | Set True if the inventory of the connected energy consumer has space |
Additional options for consumer, chests and tanks and all gates[]
Following gate options are additional available for pipe of the respective type (kinesis, fluid, transport), if they are connected to a consumer or storage:
Left slot | Right slot | |||||
Icon | Text | Explanation | Icon | Text | Explanation | |
Kinesis Pipe | High Energy Stored | Set True if the connected machine has much energy stored | Loop | The connected energy consumer works in a loop | ||
Low Energy Stored | Set True if the connected machine has less energy stored | Off | Stops the connected energy consumer | |||
Items in Inventory | Set True if the inventory of the connected energy consumer contains items | On | Activates the connected energy consumer | |||
Inventory Empty | Set True if the inventory of the connected energy consumer is empty | |||||
Inventory Full | Set True if the inventory of the connected energy consumer is full | |||||
Inventory Full | Set True if the inventory of the connected energy consumer has space | |||||
Work Done | Set True if the connected energy consumer has done his work | |||||
Has Work | Set True if the connected energy consumer has work | |||||
Fluid Pipe | Contains < 25% | Set True if the connected tank contains lesser than 25% fluid | ||||
Contains < 50% | Set True if the connected tank contains lesser than 50% fluid | |||||
Contains < 75% | Set True if the connected tank contains lesser than 75% fluid | |||||
Fluid in Tank | Set True if the connected tank contains fluid | |||||
Tabk Empty | Set True if the connected tank is empty | |||||
Tank Full | Set True if the connected tank is full | |||||
Space for Fluid | Set True if the connected tanks has space for an other fluid | |||||
Transport Pipe | Items in Inventory | Set True if the inventory of the connected machine contains items | Loop | The connected machine works in a loop | ||
Inventory Empty | Set True if the inventory of the connected machine is empty | Off | Stops the connected machine | |||
Inventory Full | Set True if the inventory of the connected machine is full | On | Activates the connected machine | |||
Inventory Full | Set True if the inventory of the connected machine has space | Box | Available if a Filler is connected | |||
Work Done | Set True if the connected machine has done his work | Clear | Available if a Filler is connected | |||
Has Work | Set True if the connected machine has work | Cylinder | Available if a Filler is connected | |||
Fill | Available if a Filler is connected | |||||
Flatten | Available if a Filler is connected | |||||
Frame | Available if a Filler is connected | |||||
Horizon | Available if a Filler is connected | |||||
Pyramid | Available if a Filler is connected | |||||
Stairs | Available if a Filler is connected |
Additional options for special pipes and all gates[]
Following gate options are additional available for specific pipes:
Left slot | Right slot | |||||
Icon | Text | Explanation | ||||
Iron Kinesis Pipe | 20 RF/t Limit | Set the energy transmission limit to 20 RF/t | ||||
40 RF/t Limit | Set the energy transmission limit to 40 RF/t | |||||
80 RF/t Limit | Set the energy transmission limit to 80 RF/t | |||||
160 RF/t Limit | Set the energy transmission limit to 160 RF/t | |||||
320 RF/t Limit | Set the energy transmission limit to 320 RF/t | |||||
640 RF/t Limit | Set the energy transmission limit to 640 RF/t | |||||
1280 RF/t Limit | Set the energy transmission limit to 1280 RF/t | |||||
Daizuli and Emzuli Transport Pipe | Paint Items | Changes the color of the transported items | ||||
Stripes Transport Pipe | Down Pipe Direction | - | ||||
East Pipe Direction | - | |||||
North Pipe Direction | - | |||||
South Pipe Direction | - | |||||
Up Pipe Direction | - | |||||
West Pipe Direction | - |
Additional options for pipe wire interaction and all gates[]
Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:
Left slot | Right slot | |||||
Icon | Text | Explanation | Icon | Text | Explanation | |
Kinesis, Fluid, Transport Pipes | Red Pipe Signal On | Set True if the gate is receiving a signal through a red pipe wire | Red Pipe Signal | Activates a red pipe wire signal | ||
Red Pipe Signal Off | Set True if a the gate is not receiving a signal through a red pipe wire |
The above options are also available for Blue, Green, and Yellow Pipe Wires if they are connected.
BC 6.1.1 and below[]
OR gates and AND gates can be converted in the Crafting Table.
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