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The '''Flim Flam Enchantment''' is an enchantment from the {{L|OpenBlocks}} mod. This enchantment is applied to armor, and will bring bad luck to those who attack you, while the armor is equipped. Players with access to cheat commands can also target a player with the enchantments effects with the ''/flimflam <nowiki><player> <desired effect></nowiki>'' command, and change a player's luck with ''/luck <nowiki><player></nowiki> [amount]''.
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The '''Flim Flam Enchantment''' is an enchantment added by {{L|OpenBlocks}}. This enchantment is applied to any armor piece (and weapons <ref> at least in 1.7.10</ref>) up to level IV. It will bring bad luck to other players while the enchanted armor is equipped. Players with access to cheat commands can also target a player with the enchantment's effects with the ''/flimflam <nowiki><player> <desired effect></nowiki>'' command, and change a player's luck with ''/luck <nowiki><player></nowiki> [amount]''.
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The calculations for applying a negative effect is as follows. First, the difference between the attacker's and defender's FlimFlam level is calculated with the attacker's weapon and [https://github.com/OpenMods/OpenBlocks/blob/09a3675d1ddd96389913d45ee25c777dcbca5114/src/main/java/openblocks/enchantments/FlimFlamEnchantmentsHandler.java#L242 each piece of the defender's armor contributing its levels]. The victim is the entity with the lower FlimFlam level. For each level difference of FlimFlam, a 1/20 roll is made. If this roll succeeds, the victim's luck is reduced by 1. After all rolls are made, an effect is caused based victim's luck.
   
 
==Effects== <!--T:4-->
 
==Effects== <!--T:4-->
Bad luck can cause these effects:<ref>[https://www.reddit.com/r/feedthebeast/comments/21ms9n/new_flim_flam_enchantment/cgejuzu]</ref>
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Bad luck can cause these effects:<ref>[https://www.reddit.com/r/feedthebeast/comments/21ms9n/new_flim_flam_enchantment/cgejuzu New Flim Flam Enchantment? (Reddit)]</ref>
 
* Add {{L|Bane of Arthropods}} on random items.
 
* Add {{L|Bane of Arthropods}} on random items.
 
* Spawn {{L|Creeper|Charged Creepers}} (with 0 blast radius).
 
* Spawn {{L|Creeper|Charged Creepers}} (with 0 blast radius).
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* Make about 30% mobs in a 20x20x20 centered around the attacker invisible.
 
* Make about 30% mobs in a 20x20x20 centered around the attacker invisible.
 
* Cause them to drop their items.
 
* Cause them to drop their items.
* Add some random lore to your items' tooltips.
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* Add some random lore to their items' tooltips.
 
* Make them mount nearby mobs (except {{L|Squid}} and Creepers).
 
* Make them mount nearby mobs (except {{L|Squid}} and Creepers).
 
* Rename mobs in a 20x20x20 area around them.
 
* Rename mobs in a 20x20x20 area around them.
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* Spawn a Squid with a custom name and make it your hat.
 
* Spawn a Squid with a custom name and make it your hat.
 
* Teleport them randomly by throwing an {{L|Ender Pearl}} as if it were thrown by them.
 
* Teleport them randomly by throwing an {{L|Ender Pearl}} as if it were thrown by them.
* Spawn in 0-durability items with random enchants (possible exploit with the {{L|Ars Magica 2}} {{L|Arcane Reconstructor}} and the {{L|MineFactory Reloaded}} {{L|Auto-Disenchanter}}).
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* Spawn in 0-durability items with random enchants (possible exploit with the {{L|Ars Magica 2}} {{L|Arcane Reconstructor}}, the {{L|MineFactory Reloaded}} {{L|Auto-Disenchanter}}, and {{L|Corail Tombstone|Corail Tombstone's}} {{L|Book of Disenchantment}}).
   
 
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The effects have different "weights", which means some are more common than others. The "worse" effects will be less common than the others. As the effects are applied to a player, their bad luck will gradually decrease. Presumably, the higher the level of the enchant, and the more armor pieces it is applied to, the worse luck it causes when that player is hit.
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The effects have different weights, meaning some are more common than others, which is inversely proportional to the severity of the effect. As effects are applied to a player, their bad luck will gradually decrease. Presumably, a player's luck worsens with a higher-tiered enchantment and the more armor pieces it is applied to.
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==Recipe== <!--T:6-->
 
==Recipe== <!--T:6-->

Latest revision as of 02:07, 22 December 2020

Flim Flam Enchantment

ModOpenBlocks
TypeEnchantment

The Flim Flam Enchantment is an enchantment added by OpenBlocks. This enchantment is applied to any armor piece (and weapons [1]) up to level IV. It will bring bad luck to other players while the enchanted armor is equipped. Players with access to cheat commands can also target a player with the enchantment's effects with the /flimflam <player> <desired effect> command, and change a player's luck with /luck <player> [amount].

The calculations for applying a negative effect is as follows. First, the difference between the attacker's and defender's FlimFlam level is calculated with the attacker's weapon and each piece of the defender's armor contributing its levels. The victim is the entity with the lower FlimFlam level. For each level difference of FlimFlam, a 1/20 roll is made. If this roll succeeds, the victim's luck is reduced by 1. After all rolls are made, an effect is caused based victim's luck.

Effects

Bad luck can cause these effects:[2]

  • Add Bane of Arthropods on random items.
  • Spawn Charged Creepers (with 0 blast radius).
  • Cause negative potion effects such as Blindness and Nausea. It can also give Jump Boost and Speed. These effects have extremely short duration, but very high potency (around level 50).
  • Encase the attacker in Dirt when they put down Torches.
  • Shuffle their inventory.
  • Make about 30% mobs in a 20x20x20 centered around the attacker invisible.
  • Cause them to drop their items.
  • Add some random lore to their items' tooltips.
  • Make them mount nearby mobs (except Squid and Creepers).
  • Rename mobs in a 20x20x20 area around them.
  • Change the color of sheep in a 20x20x20 area around them.
  • If they are surrounded by air on all sides, creates an Ice platform 100 blocks above the ground and teleports them there.
  • Throw Snowballs in a random direction.
  • Play random sounds.
  • Spawn a Squid with a custom name and make it your hat.
  • Teleport them randomly by throwing an Ender Pearl as if it were thrown by them.
  • Spawn in 0-durability items with random enchants (possible exploit with the Ars Magica 2 Arcane Reconstructor, the MineFactory Reloaded Auto-Disenchanter, and Corail Tombstone's Book of Disenchantment).

The effects have different weights, meaning some are more common than others, which is inversely proportional to the severity of the effect. As effects are applied to a player, their bad luck will gradually decrease. Presumably, a player's luck worsens with a higher-tiered enchantment and the more armor pieces it is applied to.


Recipe

References


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