Feed The Beast Wiki
Feed The Beast Wiki
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:: Not all is wrong ... [[Hydrogen_(H)]] is already correct. I could not correct the other elements yet, because I have barely time ... and several construction zones :/ . --<b>[[User:LuminousLizard|LuminousLizard]]</b> <b><sub><span style="background-color:yellow">de-native / "en-B2"</span></sub></b> ([[User_talk:LuminousLizard|talk]])
 
:: Not all is wrong ... [[Hydrogen_(H)]] is already correct. I could not correct the other elements yet, because I have barely time ... and several construction zones :/ . --<b>[[User:LuminousLizard|LuminousLizard]]</b> <b><sub><span style="background-color:yellow">de-native / "en-B2"</span></sub></b> ([[User_talk:LuminousLizard|talk]])
   
== The Dalek Mod ==
+
== Mod dumping ==
Needs dumping: http://assets.betadev.co.uk/FTB/The%20Dalek%20Mod.zip <3 [[User:Cblair91|Cblair91]] ([[User talk:Cblair91|talk]]) 11:26, 10 February 2016 (UTC)
+
Needs dumping: http://assets.betadev.co.uk/FTB/ <3 [[User:Cblair91|Cblair91]] ([[User talk:Cblair91|talk]]) 11:26, 10 February 2016 (UTC)
  +
''edit'': Added more mods to be dumped. Will be working on them shortly ;3 kfnx, bai [[User:Cblair91|Cblair91]] ([[User talk:Cblair91|talk]]) 11:35, 10 February 2016 (UTC)
   
 
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Revision as of 11:35, 10 February 2016

Auto-generated {{Mods}} List

See Template talk:Mods. I'm not sure what we would do about translating mod names... maybe it could automatically grab the mod article's title? That could work. -Xbony2 (talk) 13:33, 3 July 2015 (UTC)

Using magical powers to summon Retep998 and TheSatanicSanta ... I bet you've seen this already, but neither of you have responded to it. And you guys are the only ones who can edit the main page anyway (going to bother Chocohead too cause why not). -Xbony2 (talk) 00:56, 7 July 2015 (UTC)
I've already seen this. I'll look into it soon. 🐇Retep998🐇🐰Bunny Overlord🐰 22:15, 7 July 2015 (UTC)
I have absolutely no idea how to do this. -- SatanicSantaFTB Wiki Admin 23:02, 7 July 2015 (UTC)
Choco does :P

Script error: The function "major" does not exist.

-Xbony2 (talk) 23:12, 7 July 2015 (UTC)
I added part of the language functionality. Below is a run for German.

Script error: The function "major" does not exist.

(see also)
The title part needs to be worked on though :P
-Xbony2 (talk) 11:18, 23 August 2015 (UTC)

Category overhaul

Everything related to categories is terrible. To start, we have changed the policy to allow for multiple categories per page. To make this more useful, we will be creating more descriptive categories. The following list of new categories will be updated as we add more:

We are also going to be renaming some categories and reevaluating their usefulness. The following categories need to be renamed and/or reevaluated:

  • Base
  • Resource Page
  • Transformation
  • Other
  • Converters
  • Portable
  • Sorting
  • Pipes
  • Tubes
  • Conduit
  • Modules
  • Attributes
  • Redpower
  • Miscellaneous Automation

The following categories have been replaced:

  • Documentation has been replaced with In-Game Documentation
  • Electric has been replaced with Powered tools
  • Attributes has been replaced with Bee Attributes

This project is more clearly documented on its project page.

Please discuss stuff. -- SatanicSantaFTB Wiki Admin 22:14, 8 February 2015 (UTC)

Okay so I have a few ideas with some of those; namely pipes, conduits and tubes etc..
My suggestion is to use categories that are bit more inclusive such as Fluid Transportation, Item Transportation, Energy Transportation which could each respectively classify things like BC pipes, IC2 Cable and Fluiducts. Another group of categories to assist this could be Item Storage, Fluid Storage, and Energy Storage which would classify items such as IC2 Batteries as well as BC Tanks
These could then also be supplemented (only for the energy ones) by the specifics such as RF Power or EU Power.
To recap how this would look
Wolfman_123_ · FTB Wiki Staff 04:37, 12 February 2015 (UTC)
Small continuation after looking through some more categories; I believe Modules is perfectly fine as it's simply just Steve's Carts modules which would be categorized as (Steve's Carts)-(Modules)
I also believe Attributes is fine however it may need a renaming to Genomes or something like that (I think this is the word Forestry uses to describe them, but please don't quote me on that)
Wolfman_123_ · FTB Wiki Staff 04:50, 12 February 2015 (UTC)
Last one I hope...
Can someone please explain what the hell Base is supposed to be as I don't really see much of a link between all of the content.
Wolfman_123_ · FTB Wiki Staff 04:52, 12 February 2015 (UTC)
I think Base is being used for machines that would be part of a large-scale industrial base? I'm not entirely sure though, there's one or two outliers in that.
Maybe it's for for pages that act as the base point for some form of industrialization, and are built on from there? Like 'components' but larger scale?
You're right though, there is not a lot of consistency across that category. PaladinAHOne Staff (talk) 07:01, 12 February 2015 (UTC)
Oh god then I realized that Forge and FML were in Base... What the hell was this category even?? PaladinAHOne Staff (talk) 19:44, 12 February 2015 (UTC)
Base is one of those categories that you just wonder what the hell went wrong. Really, it should either just have base mods like Forge and FML in, or they should go in Base Mod and I guess Base deleted. Chocohead NagEditsStaff 19:50, 12 February 2015 (UTC)
I'm not quite sure what to do about Forge and FML, but I have an idea for all the generators in that category sticking with the theme above.
* (IndustrialCraft 2)-(Energy Producer)-(EU Power)
* (Thermal Expansion)-(Energy Producer)-(RF Power)
Wolfman_123_ · FTB Wiki Staff 23:56, 12 February 2015 (UTC)
Base was for energy generators. The problem with Modules is it's too broad. It could mean SC modules, modules of mods, etc. Same goes for Attributes. I agree with your transportation stuff. -- SatanicSantaFTB Wiki Admin 02:51, 13 February 2015 (UTC)
Are you continuing on doing this? — NickTheRed37t · ru.MCW user
c · ru translator
13:18, 14 March 2015 (UTC)
I've been busy with other stuff, but it will be completed at some point. -- SatanicSantaFTB Wiki Admin 19:10, 14 March 2015 (UTC)
I may later think of an image of what I want to have as a category tree. — NickTheRed37t · ru.MCW user
c · ru translator
06:13, 30 March 2015 (UTC)
For those interested, I have been working on the categorization stuff. I moved Energy Transport -> Energy Transportation. -Xbony2 (talk) 14:48, 4 April 2015 (UTC)
So, uh, what is a consumer called? Like, Macerator (IndustrialCraft 2) or Induction Smelter. I'd propose something like:

-Xbony2 (talk) 15:11, 4 April 2015 (UTC)

Why did you put Miner in Cables? :P Chocohead NagEditsStaff 22:29, 4 April 2015 (UTC)
I didn't do it! :P I'm not even listed in the history of the page. -Xbony2 (talk) 22:46, 4 April 2015 (UTC)
So you just edited Cables... Alistaire14820 added Miner to it years ago. :| Our categories are so screwed up. Chocohead NagEditsStaff 23:22, 4 April 2015 (UTC)
btw, can you look over Energy Units? Thanks. -Xbony2 (talk) 23:31, 4 April 2015 (UTC)
since nobody loves me, I'm going ahead with my proposition :P -Xbony2 (talk) 13:33, 8 April 2015 (UTC)

I have created a utility that can help us along with phase 1 of the Category Overhaul greatly. It requires Ruby, and the mediawiki_api gem created by wikimedia (be sure to use 0.3.1 as the newer versions are broken). You can find it in the SatanicBot repo. You will need to create your own secure.txt file with the formatting "USERNAME \newline PASSWORD". Alternatively you can just edit your clone of generalutils to use your username and password. -- SatanicSantaFTB Wiki Admin 23:00, 19 August 2015 (UTC)

{{Cg}} Examples on Machine Pages

Idea: Should pages about machines or devices for which we have {{Cg}} templates have an either blank or filled example of that {{Cg}} on them? This idea comes from the fact that there are currently some machine pages that have screenshots of their GUIs, but we built the {{Cg}}s to make it so we don't need to use screenshots. -PaladinAHOne Staff (talk) 21:12, 5 October 2015 (UTC)

Sort of like Anvil (The Mists of RioV)#Example Operations and Dire Crafting Table#Example operation? -Xbony2, Master of Feed The Beast Wiki (talk) 21:18, 5 October 2015 (UTC)
Yes we should have an example for each machine using their respective Cg template. It should be placed in the Usage section on the machine's page, maybe under a subsection of the Usage section. 🐇Retep998🐇🐰Bunny Overlord🐰 04:23, 6 October 2015 (UTC)
That’s a good idea. I agree with how Retep wants to position it. — Agent NickTheRed37 (Kirk to Enterprise) — Russian Translator and Minepedian 15:03, 6 October 2015 (UTC)

Templates that may want to be made

(Altars are popular these days) -Xbony2, Master of Feed The Beast Wiki (talk) 01:47, 2 November 2015 (UTC)

-Xbony2, Master of Feed The Beast Wiki (talk) 00:31, 3 November 2015 (UTC)

All from MineChem. -- SatanicSantaFTB Wiki Admin 20:51, 19 December 2015 (UTC)

I think over the free days I'll create the template for the Decomposer. --LuminousLizard de-native / "en-B2" (talk) 21:54, 22 December 2015 (UTC)

-Xbony2 (talk) 13:20, 30 December 2015 (UTC)

-Xbony2 (talk) 13:22, 30 December 2015 (UTC)


Mods that need devoted editors

Hey guys. What mods do you think need devoted editors? These would be kind of like mod-appointed developers, except that they would be recruited by higher-up FTB Staff Members. My current list goes something like:

  • All SlimeKnights mods (Tinkers' Construct, Tinkers' Mechworks, Tinkers' Steelworks, Natura)
  • Engineer's Toolbox
  • All CoFH mods (Thermal Expansion of all notable versions, Thermal Foundation, CoFH Core, etc)
  • Thaumcraft of all versions
  • Mekanism
  • Universal Electricity mods

Please provide your thoughts. -- SatanicSantaFTB Wiki Admin 21:28, 11 November 2015 (UTC)

Pictogram voting oppose.pngNo on Universal Electricity. That mod is dead. -Xbony2, Master of Feed The Beast Wiki (talk) 22:17, 11 November 2015 (UTC) oh and...

-Xbony2, Master of Feed The Beast Wiki (talk) 22:20, 11 November 2015 (UTC)

--LuminousLizard de-native / "en-B2" (talk) 09:50, 30 December 2015 (UTC)

I already mentioned that xd -Xbony2 (talk) 12:54, 30 December 2015 (UTC)
Sorry ... should only mean that I'm working something about it. --LuminousLizard de-native / "en-B2" (talk) 20:17, 1 January 2016 (UTC)

Final list for slow

Mods

  • SlimeKnights mods
  • Engineer's Toolbox
  • CoFH Mods
  • Thaumcraft of all versions
  • Mekanism
  • ComputerCraft
  • OpenComputers
  • RFTools
  • IC2
  • BuildCraft
  • Ender IO
  • Extra Utilities
  • MineFactory Reloaded
  • Blood Magic
  • Botania
  • Draconic Evolution
  • Reika's mods
I'll gladly deal with these, I'm already working on RoC, ReC is coming soon once I get home. (Need the tilesheet files, which are on my home pc). ChromatiCraft is the only mod I'm unfamiliar with, so someone else may have to do it or let it wait a bit until I become familiar with it. Up to you guys. Luke14199 (talk) 11:09, 10 January 2016 (UTC)
  • Steve's Factory Manager
  • Factorization

Getting Started Guide writers

  • Ender IO
  • Draconic Evolution
  • Mekanism
  • Big Reactors
  • Logistics Pipes

General Guide writers

  • Mystcraft
  • Forestry
  • ChromaticCraft

Anything else you or the modpack team deem necessary. We also need translators of all languages, and general editors of all types.

-- SatanicSantaFTB Wiki Admin 22:16, 29 December 2015 (UTC)

More reliable communications with the rest of the organization. -PaladinAHOne Staff (talk) 20:50, 30 December 2015 (UTC)
meh -Xbony2 (talk) 21:50, 30 December 2015 (UTC)
I'd recommend using the teamspeak we have tbh, anyone working on the same project could communicate more efficiently. Admins could have their own channel, etc etc. Or if this is not an option, perhaps we could setup a forum or subforum somewhere? Just my 2 cents. Luke14199 (talk) 11:03, 10 January 2016 (UTC)
Teamspeak is kind of annoying because not everyone can use a microphone. We have Slack and IRC right now and it seems to be doing okay. We do have a subforum, along with the wiki staff's own barely-used hidden subforum. -- SatanicSantaFTB Wiki Admin 11:48, 10 January 2016 (UTC)
The wiki staff are super-crazy, I don't want to talk to them :P -Xbony2 (talk) 13:24, 10 January 2016 (UTC)

Blocking policy

Feed The Beast Wiki:Blocking policy should be a thing. And while this message sits in this noticeboard, someone at some point will do it. That someone is not me because I worded it badly when I tried and it looked stupid. -Xbony2 (talk) 23:25, 2 February 2016 (UTC)

I think the whole principle of a noticeboard is rather undermined if things are done after the requests are removed from it ;) Chocohead NagEditsStaff 23:31, 2 February 2016 (UTC)

Issues with new JS/Curse/MW

In the time since yesterday's Javascript edits (and whatever the heck Curse did to the servers), all multi-page Crafting Grids can no longer cycle between pages. They remain stuck to the first page. Additionally, the 'New Section' entry box at the top of the Staff Noticeboard is nonfunctional; attempting to use it bounces the editor to trying to add a new section to the Wiki Main Page (and gives them a permission error because the Main Page is protected). -PaladinAHOne Staff (talk) 09:44, 5 February 2016 (UTC)

I just fixed the New Section (that isn't Curse's fault, it's my own). But, it'll add to the very bottom and won't update the issue number, so... quick vote: should we remove the New Section bar or the issue count? (or maybe there's a clever solution that will automagically count the number of title bars, but that wouldn't be great if it increased the load time by a lot)
Navboxes default to being open. This is a bug. Ore Dictionary support is broken at the moment, but hopefully that'll be fixed soon (#BlameSanta).
Some extension shouldn't be here. I'll probably list them on the Administrators' Noticeboard instead. -Xbony2 (talk) 20:23, 5 February 2016 (UTC)
The navboxes defaulting to being open is because of the state parameters, by the way. If you remove the state parameter from the main {{Navbox}} call, it will close. -- SatanicSantaFTB Wiki Admin 19:37, 6 February 2016 (UTC)
I removed the input box. -Xbony2 (talk) 14:11, 7 February 2016 (UTC)
If we install my new extension I wrote today, HeaderCount, we can re-add and have that number automatically updated. -- SatanicSantaFTB Wiki Admin 22:59, 7 February 2016 (UTC)
It would still go outside the navbox/category tho. Maybe those could be moved to the top or something. -Xbony2 (talk) 12:06, 8 February 2016 (UTC)
I'd be okay with that. -- SatanicSantaFTB Wiki Admin 18:27, 8 February 2016 (UTC)
Having &mobileaction=toggle_view_desktop in the URL causes the wiki to return error 502, meaning the desktop version of Recent Changes can't be viewed on mobile. Chocohead NagEditsStaff 23:17, 7 February 2016 (UTC)

Minechem

Minechem images are all wrong. For crafting recipes, they're showing the "liquid" version of the item, where as in NEI/ingame, they use the actual element "tube". Cblair91 (talk) 16:20, 8 February 2016 (UTC)

Not all is wrong ... Hydrogen_(H) is already correct. I could not correct the other elements yet, because I have barely time ... and several construction zones :/ . --LuminousLizard de-native / "en-B2" (talk)

Mod dumping

Needs dumping: http://assets.betadev.co.uk/FTB/ <3 Cblair91 (talk) 11:26, 10 February 2016 (UTC) edit: Added more mods to be dumped. Will be working on them shortly ;3 kfnx, bai Cblair91 (talk) 11:35, 10 February 2016 (UTC)