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Because [[BlockRenderer]] is currently only available until 1.12.2. I haven't tried the new mod yet. --<b>[[User:LuminousLizard|LuminousLizard]] <sup>FTB Wiki Staff</sup> <sub><span style="background-color:yellow; color:black">de-N / "en-2"</span></sub></b> ([[User_talk:LuminousLizard|talk]]) 15:26, 12 October 2019 (UTC)
 
Because [[BlockRenderer]] is currently only available until 1.12.2. I haven't tried the new mod yet. --<b>[[User:LuminousLizard|LuminousLizard]] <sup>FTB Wiki Staff</sup> <sub><span style="background-color:yellow; color:black">de-N / "en-2"</span></sub></b> ([[User_talk:LuminousLizard|talk]]) 15:26, 12 October 2019 (UTC)
 
 
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== 1.14 Vanilla renamed items ==
 
== 1.14 Vanilla renamed items ==
 
 
There are many items and blocks that were renamed in the 1.14 [[mcw:Village & Pillage|Village & Pillage]] update. We need to discuss how we should go about representing and displaying the differences between these renamed items on the wiki. Some things to consider are:
 
There are many items and blocks that were renamed in the 1.14 [[mcw:Village & Pillage|Village & Pillage]] update. We need to discuss how we should go about representing and displaying the differences between these renamed items on the wiki. Some things to consider are:
 
# How would the newer names affect the user experience on mods made for older versions? E.g. using JEI to search for a block
 
# How would the newer names affect the user experience on mods made for older versions? E.g. using JEI to search for a block
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# How should we handle renamed items for mods that span between pre-1.14 and 1.14?
 
# How should we handle renamed items for mods that span between pre-1.14 and 1.14?
 
Feel free to add to this list, or refer to a question by its number in the discussion below. All of this is up for debate. --&nbsp;[[User:SizableShrimp|<span style="color:orange">SizableShrimp🦐</span>]]&nbsp;([[User talk:SizableShrimp|talk]]&nbsp;'''·'''&#32;[[Special:Contributions/SizableShrimp|contribs]]) 07:26, 1 September 2020 (UTC)
 
Feel free to add to this list, or refer to a question by its number in the discussion below. All of this is up for debate. --&nbsp;[[User:SizableShrimp|<span style="color:orange">SizableShrimp🦐</span>]]&nbsp;([[User talk:SizableShrimp|talk]]&nbsp;'''·'''&#32;[[Special:Contributions/SizableShrimp|contribs]]) 07:26, 1 September 2020 (UTC)
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Revision as of 16:06, 1 September 2020

Isometric renders for mobs

Following the Minecraft Wiki's style guide for entity renders it could be possible to give all mobs a proper isometric render instead of just the Spawn Egg and some screenshots. Example with the Twilight Forest Ur-Ghast.

If you want to try it, install Mineshot (go Releases and pick the correct jar for your version), make a void superflat void (or with Barriers that's easier), spawn the mob with {NoAI:1}, press Numpad 5 to toggle the isometric camera (there are other controls shown in the github page) then take a screenshot, erase background and crop in some image editing software.

We'd probably need to agree on roughly what size to shoot for on the pictures (since monsters have different sizes can't really use the same zoom for everything), and also maybe get some big list of TODO articles if we do agree on doing that for all of the mob articles. Lykrast (talk) 22:42, 2 November 2017 (UTC)

I support this as long as the backgrounds are transparent. What if we had the renders for the infobox image (still having the spawn egg as the infobox imageicon) and then proper "natural habitat" images in the article body? That makes sense to me personally. -- SatanicSanta🎅FTB Wiki Admin 19:17, 3 November 2017 (UTC)
My first attempt is rough.
Buffalo experiment
I would like this however. I'd prefer if BlockRenderer added a mob dumping feature but I don't know how easy that would be. -Xbony2 (talk) 20:55, 3 November 2017 (UTC)
Worth mentioning that Better Questing can display a list of all registered entities along with a rotating 3 render in its quest making UI (maybe worth mentioning in that GitHub issue ?). Although until then we can still do it manually, would require a precise step by step tutorial for it though to be sure everything is in about the same style (void world (for uniform blue background) + {NoAI:1} + Mineshot's isometric camera + screenshot + delete background with magic wand or something seems like a real good start for it). Lykrast (talk) 21:04, 3 November 2017 (UTC)

Quest Book template

I was thinking having a template that shows a Better Questing page and quests would greatly help pages of quest based modpacks. Each quest on it would have coordinates on its placement and a hover tooltip to show its name, quest requirements and maybe some extra info. Pushing the idea further it could probably be possible to make a script to directly import Better Questing quests from a config (they have coordinates, requirements, name and all, the icons would probably be very problematic though). Lykrast (talk) 15:01, 24 March 2018 (UTC)

Status Effects

To make Status Effects page at least a little bit prettier, I suggest adding a type to the infobox to say "Status Effect" (instead of using "Mechanic"), having a separate category for things that apply Status Effects (just like we have Enchatments and Enchanting), and renaming the current status effect images to something a lil more structured like "Potion XXX", "Status XXX" or something similar. That last one may not be necessary if we find a way to get Status Effects tilesheets for mods (or anything similar that would make individual images for the pages not required). Lykrast (talk) 08:43, 15 August 2018 (UTC)

I'd personally be okay with simply adding status effects from all the mods to the EFFECT tilesheet. 🐇Retep998🐇🐰Bunny Overlord🐰 08:47, 15 August 2018 (UTC)
There would be just the problem of disabigs, as for example both Astral Sorcery and Defiled Lands add a Bleeding effect. Lykrast (talk) 09:30, 15 August 2018 (UTC)
Because the status effect tiles are 36x36, we can't put them on the normal tilesheeets. Either they'd all go on the EFFECT tilesheet with a bit of manual disambig, or we'd have to have a whole set of new EFFECT abbreviations and tilesheets. 🐇Retep998🐇🐰Bunny Overlord🐰 17:20, 15 August 2018 (UTC)
I support the infobox change. I also agree with Peter on the tilesheets. I'm not quite sure what you mean about the categories. -- SatanicSanta🎅FTB Wiki Admin 21:00, 17 August 2018 (UTC)
For enchantments we got Category:Enchantments for actual enchantments Category:Enchanting for stuff that apply them. For status effects we got Category:Status effects were we both have actual status effects and stuff that apply them (currently just the various Totem pages). So the idea was to also split that so they aren't mixed up in the same category. Lykrast (talk) 21:05, 17 August 2018 (UTC)

BlockRenderer

For all editors, I found a new BlockRender mod for 1.14: https://www.curseforge.com/minecraft/mc-mods/item-texture-exporter

Because BlockRenderer is currently only available until 1.12.2. I haven't tried the new mod yet. --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 15:26, 12 October 2019 (UTC)

1.14 Vanilla renamed items

There are many items and blocks that were renamed in the 1.14 Village & Pillage update. We need to discuss how we should go about representing and displaying the differences between these renamed items on the wiki. Some things to consider are:

  1. How would the newer names affect the user experience on mods made for older versions? E.g. using JEI to search for a block
  2. What should we display to users on Vanilla pages for renamed items?
  3. Should we display the older item names on pages using a specific pre-1.14 Minecraft version?
  4. How should we handle renamed items for mods that span between pre-1.14 and 1.14?

Feel free to add to this list, or refer to a question by its number in the discussion below. All of this is up for debate. -- SizableShrimp🦐 (talk · contribs) 07:26, 1 September 2020 (UTC)