Emerald Gate | |
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Mod | BuildCraft |
Type | Item |
The Emerald Gate is an item added by BuildCraft. It functions as an interface between all types of pipes and the Docking Station, respectively the docked Robot, via four configurable functions (see Usage). The gate has an AND and OR version plus a Clock Timer, Redstone Fader, Light Sensor and Autarchic design.
Recipe[]
The player can choose the desired mode (AND or OR) if they have placed all needed resources in the Assembly Table, and the chosen one is produced.
Usage[]
The Emerald Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without destroying the pipe.
Note: The basic function is that the gate checks the precondition in the right slots, and, if this precondition is true, executes the option in the left slots. The difference between the AND and the OR version is when it will trigger an action. If the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when all preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when at least 1 precondition is True.
Right-clicking on the Gate will open the GUI, which has four rows to configure functions. All slots can be reconfigured by clicking in the slot, or by dragging and dropping items. The possible options depends on the pipe where the gate was mounted:
- All options like the standard Gate (see Gate)
- Options from the Emerald Gates to interact with pipes and robots (see below)
- Furthermore the Emerald Gate has the ability to interact with all types Pipe Wires to transmit and/or receive redstone signals over the BuildCraft wire system. An example with a Diamond AND Gate is shown in the picture. In the GUI the corresponding option can be selected if a pipe wire is connected to the gate (see section Additional options for pipe wire interaction)
Available options[]
The following options are available for the kinesis, fluid, and transport pipes:
Possible options for the left slot | Possible options for the right slot | |||||||||
Precondition | Up to 3 special options | Option | Up to 3 special options | |||||||
Icon | Text | Icon | Text | Explanation | Icon | Text | Icon | Text | Explanation | |
Kinesis, Fluid, Transport Pipes | Robot In Station | none | Set True if the robot is in the connected docking station | Go To Station | Map Location of the station | The robot moves to the specified station | ||||
Robot Sleep | none | Set True if the robot is sleeping in the station (Waiting time until the next update process) | Load/Unload in Area | Map Location of the station | The robot moves to the specified station and loads/unloads (depends on the pipe) | |||||
Station Reserved | none | Set True if the station is reserved by a robot (another robot moves to the station) | Wake Up | none | An update process of all functions is triggered (shortened the update time) | |||||
Station linked | none | Set True if the station is linked by a robot but just not moving to the station | Filter | |||||||
Filter Tool | ||||||||||
Work in Area | Map Location of the station | The robot works in the specified area | ||||||||
Forbid Robot | up to 3 different robots | The specified robot types are forbidden to connect to the station | ||||||||
Force Robot | up to 3 different robots | The specified robot types are forced to connect by this station | ||||||||
Request Needed Items | up to 3 different items | The station requests the needed items | ||||||||
Request Needed Items | none | |||||||||
Transport Pipe | Accept Items | e.g. a Hoe | The robot takes a Hoe (Wooden Transport Pipe needed) | |||||||
Fluid Pipe | Accept Fluid | e.g. Water | The robot takes Water (Wooden Fluid Pipe needed) | |||||||
Provide Fluids | e.g. Water | The station provides e.g. Water via a Wooden Fluid Pipe needed for the robot |
Additional options for pipe wire interaction[]
Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:
Left slot | Right slot | |||||||
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Icon | Text | Icon | Text | Explanation | Icon | Text | Explanation | |
Kinesis, Fluid, Transport Pipes | Red Pipe Signal On | Set to True if a redstone signal is provided to the gate by a red pipe wire | Red Pipe Signal | Activates a red pipe wire signal | ||||
Set to True if a redstone signal is provided to the gate by a red pipe wire and the second option is True | Blue Pipe Signal | Activates a blue pipe wire signal | ||||||
Red Pipe Signal Off | Set to True if no redstone signal is provided to the gate by a red pipe wire | Green Pipe Signal | Activates a green pipe wire signal | |||||
Set to True if no redstone signal is provided to the gate by a red pipe wire and the second option is True | Yellow Pipe Signal | Activates a yellow pipe wire signal | ||||||
Blue Pipe Signal On | Set to True if a redstone signal is provided to the gate by a blue pipe wire | |||||||
Set to True if a redstone signal is provided to the gate by a blue pipe wire and the second option is True | ||||||||
Blue Pipe Signal Off | Set to True if no redstone signal is provided to the gate by a blue pipe wire | |||||||
Set to True if no redstone signal is provided to the gate by a blue pipe wire and the second option is True | ||||||||
Green Pipe Signal On | Set to True if a redstone signal is provided to the gate by a green pipe wire | |||||||
Set to True if a redstone signal is provided to the gate by a green pipe wire and the second option is True | ||||||||
Green Pipe Signal Off | Set to True if no redstone signal is provided to the gate by a green pipe wire | |||||||
Set to True if no redstone signal is provided to the gate by a green pipe wire and the second option is True | ||||||||
Yellow Pipe Signal On | Set to True if a redstone signal is provided to the gate by a yellow pipe wire | |||||||
Set to True if a redstone signal is provided to the gate by a yellow pipe wire and the second option is True | ||||||||
Yellow Pipe Signal Off | Set to True if no redstone signal is provided to the gate by a yellow pipe wire | |||||||
Set to True if no redstone signal is provided to the gate by a yellow pipe wire and the second option is True |
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