m (too lazy and tired to do stuff, added maintenance templates- Padfoote can you do the stuff? :P) |
(Number of ingredients needed) Tag: Visual edit |
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− | {{Infobox |
+ | {{Infobox |
+ | |name=Elemental |
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− | {{Stub}} |
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+ | |mod=Blood Magic |
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− | {{Uncategorized}} |
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+ | |type=hmob |
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+ | |hp={{Health|100}} |
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+ | }} |
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− | Elementals are mobs in [[Blood Magic]] that can be summoned by the player. |
+ | '''Elementals''' are hostile mobs in [[Blood Magic]] that can be summoned by the player. Elementals will rarely drop [[Demon Blood Shard]]s, which are used in the creation of the [[Archmage's Blood Orb]] and the [[Awakened Activation Crystal]]. |
==Summoning== |
==Summoning== |
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− | Elementals are summoned similarly to [[Demon_(Blood_Magic)#Lesser Demons|Lesser Demons]]. Like the Lesser Demon, Elementals have 100 |
+ | Elementals are summoned similarly to [[Demon_(Blood_Magic)#Lesser Demons|Lesser Demons]] in that they only require a single ring of a [[Arcane Plinth|summoning circle]] to be constructed. Each elemental requires six copies of the same ingredient place around the Arcane Plinth. Like the Lesser Demon, Elementals have {{Health|100}} health points. Unlike Lesser Demons, all Elementals are capable of flight and are more aggressive and dangerous. Players should prepare themselves specifically for each elemental, as each one has a unique combat ability. |
{| class="wikitable" |
{| class="wikitable" |
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! Elemental !! Ingredient || Ability |
! Elemental !! Ingredient || Ability |
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− | | Air || Aether || Launches |
+ | | Air || Aether || Launches the player high into the air |
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|- |
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− | | Fire || Incendium || Sets |
+ | | Fire || Incendium || Sets the player ablaze |
|- |
|- |
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− | | Water || Aquasalus || Inflicts Drowning and Inhibit on |
+ | | Water || Aquasalus || Inflicts Drowning and Inhibit on the player |
|- |
|- |
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− | | Earth || Terrae || Inflicts Slowness and Inhibit on |
+ | | Earth || Terrae || Inflicts Slowness and Inhibit on the player |
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|- |
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− | | Shade || |
+ | | Shade || Tenebrae || Inflicts blindness on the player |
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− | | Holy || Sanctus || Inflicts Poison on |
+ | | Holy || Sanctus || Inflicts Poison on the player |
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− | |||
− | ==Loot== |
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− | Elementals will rarely drop [[Demon Blood Shard]]s, used in the creation of the [[Archmage%27s Blood Orb]]. |
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{{Navbox Blood Magic}} |
{{Navbox Blood Magic}} |
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− | [[Category:Blood Magic]] |
+ | [[Category:Blood Magic]][[Category:Hostile creatures]] |
− | <languages/> |
+ | <languages /> |
Latest revision as of 22:47, 7 December 2020
Elemental | |
---|---|
Mod | Blood Magic |
Type | Hostile monster |
Properties | |
Health points | 100 ( × 50) |
Elementals are hostile mobs in Blood Magic that can be summoned by the player. Elementals will rarely drop Demon Blood Shards, which are used in the creation of the Archmage's Blood Orb and the Awakened Activation Crystal.
Summoning
Elementals are summoned similarly to Lesser Demons in that they only require a single ring of a summoning circle to be constructed. Each elemental requires six copies of the same ingredient place around the Arcane Plinth. Like the Lesser Demon, Elementals have 100 ( × 50) health points. Unlike Lesser Demons, all Elementals are capable of flight and are more aggressive and dangerous. Players should prepare themselves specifically for each elemental, as each one has a unique combat ability.
Elemental | Ingredient | Ability |
---|---|---|
Air | Aether | Launches the player high into the air |
Fire | Incendium | Sets the player ablaze |
Water | Aquasalus | Inflicts Drowning and Inhibit on the player |
Earth | Terrae | Inflicts Slowness and Inhibit on the player |
Shade | Tenebrae | Inflicts blindness on the player |
Holy | Sanctus | Inflicts Poison on the player |