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{{Infobox needed}}
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{{Infobox
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|name=Elemental
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|mod=Blood Magic
{{Uncategorized}}
 
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|type=hmob
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|hp={{Health|100}}
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}}
   
Elementals are mobs in [[Blood Magic]] that can be summoned by the player.
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'''Elementals''' are hostile mobs in [[Blood Magic]] that can be summoned by the player. Elementals will rarely drop [[Demon Blood Shard]]s, which are used in the creation of the [[Archmage's Blood Orb]] and the [[Awakened Activation Crystal]].
   
 
==Summoning==
 
==Summoning==
Elementals are summoned similarly to [[Demon_(Blood_Magic)#Lesser Demons|Lesser Demons]]. Like the Lesser Demon, Elementals have 100 HP. Unlike Lesser Demons, all Elementals are capable of flight and are more aggressive and dangerous. You should prepare yourself specifically for each elemental, as each one has a unique combat ability.
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Elementals are summoned similarly to [[Demon_(Blood_Magic)#Lesser Demons|Lesser Demons]] in that they only require a single ring of a [[Arcane Plinth|summoning circle]] to be constructed. Each elemental requires six copies of the same ingredient place around the Arcane Plinth. Like the Lesser Demon, Elementals have {{Health|100}} health points. Unlike Lesser Demons, all Elementals are capable of flight and are more aggressive and dangerous. Players should prepare themselves specifically for each elemental, as each one has a unique combat ability.
   
 
{| class="wikitable"
 
{| class="wikitable"
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! Elemental !! Ingredient || Ability
 
! Elemental !! Ingredient || Ability
 
|-
 
|-
| Air || Aether || Launches you high into the air
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| Air || Aether || Launches the player high into the air
 
|-
 
|-
| Fire || Incendium || Sets you ablaze
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| Fire || Incendium || Sets the player ablaze
 
|-
 
|-
| Water || Aquasalus || Inflicts Drowning and Inhibit on you
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| Water || Aquasalus || Inflicts Drowning and Inhibit on the player
 
|-
 
|-
| Earth || Terrae || Inflicts Slowness and Inhibit on you
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| Earth || Terrae || Inflicts Slowness and Inhibit on the player
 
|-
 
|-
| Shade || Currently unavailable || Currently unavailable
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| Shade || Tenebrae || Inflicts blindness on the player
 
|-
 
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| Holy || Sanctus || Inflicts Poison on you
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| Holy || Sanctus || Inflicts Poison on the player
 
|}
 
|}
 
==Loot==
 
Elementals will rarely drop [[Demon Blood Shard]]s, used in the creation of the [[Archmage%27s Blood Orb]].
 
   
 
{{Navbox Blood Magic}}
 
{{Navbox Blood Magic}}
   
[[Category:Blood Magic]]
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[[Category:Blood Magic]][[Category:Hostile creatures]]
   
<languages/>
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<languages />

Latest revision as of 22:47, 7 December 2020

Elemental
ModBlood Magic
TypeHostile monster
Properties
Health points100 (Heart × 50)

Elementals are hostile mobs in Blood Magic that can be summoned by the player. Elementals will rarely drop Demon Blood Shards, which are used in the creation of the Archmage's Blood Orb and the Awakened Activation Crystal.

Summoning

Elementals are summoned similarly to Lesser Demons in that they only require a single ring of a summoning circle to be constructed. Each elemental requires six copies of the same ingredient place around the Arcane Plinth. Like the Lesser Demon, Elementals have 100 (Heart × 50) health points. Unlike Lesser Demons, all Elementals are capable of flight and are more aggressive and dangerous. Players should prepare themselves specifically for each elemental, as each one has a unique combat ability.

Elemental Ingredient Ability
Air Aether Launches the player high into the air
Fire Incendium Sets the player ablaze
Water Aquasalus Inflicts Drowning and Inhibit on the player
Earth Terrae Inflicts Slowness and Inhibit on the player
Shade Tenebrae Inflicts blindness on the player
Holy Sanctus Inflicts Poison on the player