Constellations | |
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Mod | Astral Sorcery |
Type | Mechanic |
Constellations are a mechanic added by Astral Sorcery. They are used to bestow effects beneficial to players. There are three kinds of constellations: bright, dim, and faint. There are currently 16 constellations available: 5 bright, 7 dim, and 4 faint. All constellations (except the faint ones) can be used to attune Rock Crystals, Celestial Crystals, and the Mantle of Stars as well as for enchanting via the Stellar Refraction Table. Bright constellations can be attuned to players by using an Attunement Altar to give them a set of perks or the Resonating Wand to give an extra effect when held in the player's main or off-hand.
To discover constellations, the appropriate Constellation paper must be acquired by the player first; this will display the constellation's image in the "Constellations" tab in the player's Astral Tome. Then, they must be discovered by looking through a Looking Glass or Telescope at night—the former is limited to only seeing bright constellations. Using the paper as a reference the player must trace the constellation out on either device using the mouse. Once a constellation has been discovered it will permanently be displayed in the night sky when it is in view and extra information is added to the "Constellations" tab in the Tome.
Types of constellations (before MC 1.16)[]
Bright constellations[]
These constellations can be discovered using a Looking Glass, Telescope, or Observatory. They are the only constellations to which players can be Attuned.
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Aevitas | Armara | Discidia | Evorsio | Vicio |
Dim constellations[]
These constellations require a Telescope or Observatory to discover, and can only be discovered by Attuned players. They can be used for all purposes besides attuning players.
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Bootes | Fornax | Horologium | Lucerna | Mineralis | Octans | Pelotrio |
Faint constellations[]
These constellations require an Observatory to discover, and can only be discovered by Attuned players. Their only purpose is for augmenting other constellations' Rituals and altering their effects.
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Alcara | Gelu | Ulteria | Vorux |
Types of constellations (after MC 1.16)[]
Bright constellations[]
These constellations can be discovered using a Looking Glass, Telescope, or Observatory. They are the only constellations to which players can be Attuned.
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Aevitas | Armara | Discidia | Evorsio | Vicio |
Dim constellations[]
These constellations require a Telescope or Observatory to discover, and can only be discovered by Attuned players. They can be used for all purposes besides attuning players.
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Bootes | Fornax | Horologium | Lucerna | Mineralis | Octans | Pelotrio |
Faint constellations[]
These constellations require an Observatory to discover, and can only be discovered by Attuned players. Their only purpose is for augmenting other constellations' Rituals and altering their effects.
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Alcara | Gelu | Ulteria | Vorux |
Trivia[]
- Some Constellations Are Real: Bootes Horologium Fornax & Octans In The Real World.
- Some Constellations Take The Form Of Real Constellations: Alcara Takes Cygnus, Gelu Takes Capricornus, Vorux Takes Columba, Ulteria Takes Libra, Fornax & Pelotrio Takes Crater, Lucerna Takes Corona Borealis, Mineralis Takes Lacerta, Aevitas Takes Ara, Armara Takes Cepheus, Discidia Takes Dorado, Evorsio Either Takes Taurus Or Aquarius, Vicio Takes Pavo.
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