Chemical Thrower | |
---|---|
Mod | Immersive Engineering |
Type | Weapon |
Properties | |
Liquid storage | 2000 mB |
The Chemical Thrower is a ranged weapon added by Immersive Engineering. It shoots various fluids.
To load the Chemical Thrower, the player may fill it with a liquid using a machine such as the Bottling Machine, right click on a tank or barrel containing a valid liquid, or place it into the orange slot of a machine which outputs liquid (such as the Advanced Coke Oven for Creosote Oil)
Right-clicking with the Chemical Thrower in hand will make it spray. It will consume 20 mB a tick while spraying.
Crouch-right clicking with the Chemical Thrower in hand will toggle "pilowt light mode". In this mode it will apply ignition to the liquid if it is flammable.
Crouch-scrolling when the Multitank modification is installed in the Chemical Thrower will switch between the 3 possible tanks (each holds 2 buckets of fluid, making it higher total capacity than the Large Tank modification, which makes the original internal tank hold 4 buckets instead of 2.)
Recipe[]
Liquids[]
Liquids are the ammunition for the Chemical Thrower.
List of Liquids and their effects[]
This section is a list. However, it may be incomplete. You can help us by improving it. Learn how here. |
*"Flammable" means the liquid will set Wooden constructs alight, while "Flammable Potion Effect" refers to the special Status Effect added by Immersive Engineering.
Upgrades[]
The Chemical Thrower can be upgraded through an Engineer's Workbench. Three slots are available for upgrades, plus an additional slot for Shaders.
Large Tank
Focused Nozzle
Shaders
Multitank