Cart Assembler | |
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Mod | Steve's Carts |
Type | Machine |
Le Cart Assembler (Assembleur de Wagon) est une machine de Steve's Carts grâce à laquelle les minecarts sont configurés et construits en utilisant divers modules.
Recette

GUI
- A. Emplacement de la Coque
- B. modules de wagon
- C. Image tournante du wagon tel qu'il est configuré
- D. Informations sur le wagon configuré. Affiche :
- - Capacité maximale de la coque
- - Complexité
- - Capacité actuelle de la coque utilisée
- - Temps réel requis pour construire le wagon
- - Liste des conflits éventuels entre modules
- E. Inventaire du joueur
- F. Emplacement du carburant, et barre de consomation. Le carburant, tel que le charbon, placé ici rechargera la barre de fuel, qui a un maximum de 4000 unités.
- G. Barre de progression de la construction. La survoler montrera le pourcentage de progreesion et le temps de construction restant.
- H. Wagon terminé
Usage
Choisir sa coque
- article principal : Hull
La création d'un wagon commence par le choix d'une coque, qui est placée dans l'emplacement A. There are two major components of a hull:
- Hull capacity: The total modular cost of all the modules in the cart.
- Complexity cap: The maximum modular cost that any one module can have.
For example, the standard hull has a hull capacity of 200 and complexity cap of 50. This means that as many modules with an individual modular cost of less than 50 can be added, until the cart complexity has been 'filled' to a maximum of 200. A module that has an individual modular cost greater than 50, such as the Divine Shield, which has a modular cost of 60, cannot be built into the cart.
Choosing modules
- article principal : Module
Modules are placed in the slots of B. They can take up the front, back, sides, and top of the cart. Two different modules that take up the same part of the cart cannot both be added to the cart. For example, the Track Remover and the Solar Engine both take up the top of the cart, so they cannot both be built on one cart.
Engines
- article principal : Engine Modules
Engines power the cart and its modules, enabling the cart to move on its own and perform the functions of its modules. There are currently two types of engines: coal and solar. A cart may have, at most, three engine modules. During operation, the cart determines which engine to use at a given time according to the Engine Priority.
Tool
- article principal : Tool Modules
Tools are used for harvesting resources. Only one tool can be added per cart.
Attachments
- article principal : Attachment Modules
Attachments provide additional abilities the cart can perform, such as laying rail, fertilizing crops, or attacking mobs and players.
Storage
- article principal : Storage Modules
Storage modules function as the cart's inventory when collecting items. With the exception of internal storage, the side that the chests occupy can prevent certain attachments and addons from being built in.
- Internal Storage
- Front Chest
- Side Chests
- Top Chest
- Extracting Chests
Addons
- article principal : Addon Modules
Addons are modules that can be added to a cart that perform minor tasks, or work in conjunction with other modules. These include things like melting Snow and Ice for a farm, detecting targets to attack, and controlling the height of a constructed rail line.
Fuel and Assembly
Once the hull and components are chosen, place any consumable fuel such as coal or wood into slot F, in order to fill the Fuel bar. Press the 'Assemble' button and the fuel consumption bar will begin to drain as the cart is being built. The progress bar labeled G shows the real-time remaining to build the cart.
The completed cart will be placed in slot H.
Template:Navbox Steve's Carts/fr