- This page is about the Biothaumic Mind added by Thaumcraft 5. For other uses, see Biothaumic Mind.
Biothaumic Mind | |
---|---|
Mod | Thaumcraft 5 |
Type | Component |
The Biothaumic Mind is a component added by Thaumcraft 5. It is used to create Golems.
Recipe[]
This recipe has the instability of "Moderate".
Thaumonomicon entry[]
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As predicted the clockwork minds you have created offers very little in the way of abstract reasoning and autonomy. Attempting to create more complex clockworks has met with very little success, so you have turned to something you already know will work - human brains.
Though hesitant at first, you soon overcame any trepidation you felt and delved into Biothaumaturgy - merging flesh, machines and magic into a single whole.
The results are encouraging and you are now able to infuse clockwork minds with salvaged gray matter to form a mind with much greater capabilities.
Another advantage if this mind is that it will allow a golem to learn. As it completes tasks it will gain experience and rank up. Higher ranks grants a golem additional health, speed and damage.
Golems start at rank 0 and can improve up to rank 10.
Golems will retain their rank if picked up.
Though hesitant at first, you soon overcame any trepidation you felt and delved into Biothaumaturgy - merging flesh, machines and magic into a single whole.
The results are encouraging and you are now able to infuse clockwork minds with salvaged gray matter to form a mind with much greater capabilities.
Another advantage if this mind is that it will allow a golem to learn. As it completes tasks it will gain experience and rank up. Higher ranks grants a golem additional health, speed and damage.
Golems start at rank 0 and can improve up to rank 10.
Golems will retain their rank if picked up.