Better Burning | |
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Current developers | DarkhaxDev |
Version | 1.16.5: 6.0.2 1.16.4: 5.0.3 1.16.3: 4.0.2 1.16.2: 3.0.1 1.16.1: 2.0.2 1.15.2: 1.3.4 1.15.1: 1.2.2 1.15: 1.1.1 1.14.4: 1.0.1 1.12.2: 0.9.2 1.11.2: 0.8.2 1.10.2: 0.7.2 1.9.4: 0.6.2 1.8.9: 0.5.2 1.7.10: 0.4.2 |
Supported Minecraft versions | 1.7.10-1.16.5 |
URL | Link |
Better Burning is a mod by DarkhaxDev. The mod tweaks and modifies the fire mechanics of Minecraft to increase the balance and immersion. The mod is highly configurable and everything can be tweaked or disabled.
Features[]
- Burning Skeletons have a chance to shoot flaming arrows. Flaming arrows cause burning damage on hit. (70% chance default)
- Attacks with the flint and steel will cause a small amount of burn damage and consume durability. (3 damage default.)
- The Fire Resistance effect extinguishes the player if they catch fire and clears the player's burn timer. Fixes multiple annoying issues, like walking out of lava and being on fire for quite some time with Fire Resistance active.
- Fixes fire damage not always giving cooked drops. This feature fixes a loot table inconsistency, as the game only checks "damage over time" fire damage and not instant fire damage. This caused cases like the Camp Fire and other modded mechanics not dropping the correct drops.
- When any mob or entity on fire attacks another mob with an empty hand, there is a small chance that the other mob being attacked will also catch on fire. This feature in vanilla originally only worked for the Zombie, this feature expands this to the other mobs. (30% spread chance default)
External Links[]