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(Created Beam(Ars Magica 2) page)
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{{About|the Ars Magica 2 Beam||Beam}}
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{{infobox
 
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{{Infobox
 
|name= Beam
 
|name= Beam
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|iconimage={{Gc|mod=AM2|Beam}}
 
|mod=Ars Magica 2
 
|mod=Ars Magica 2
 
}}
 
}}
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{{Infobox Ars Magica 2
'''Beam''' will cause the spell to be cast as a ray, affecting everything within its path. It can be found in the [[Occulus]]'s Offense tab and require an red [[Skill Point]] to be unlocked.
 
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|compendium=It isn't much of a mental shift to switch from a channeled spell to a beam. The amount of strain, however, is another story. A beam if a much more controlled version of a channeled spell.
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|type=[[Shapes|Shape]]
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|skill=[[Skill Points|Red]]
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|tab=[[Occulus|Offense]]
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}}
 
'''Beam''' is a ''Shape'' from the [[Ars Magica 2]] mod. It will cause the spell to be cast as a ray, affecting everything within its path. It can be found in the [[Occulus|Occulus's]] Offense tab and require an red [[Skill Points|Skill Point]] to be unlocked.
   
 
[[Category:Ars Magica 2]][[Category:Spells]]
 
[[Category:Ars Magica 2]][[Category:Spells]]
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{{Navbox Ars Magica 2}}
 
{{Navbox Ars Magica 2}}
   
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Latest revision as of 15:06, 20 June 2017

This page is about the Ars Magica 2 Beam. For other uses, see Beam.
Beam

ModArs Magica 2
Ars Magica 2 Information
It isn't much of a mental shift to switch from a channeled spell to a beam. The amount of strain, however, is another story. A beam if a much more controlled version of a channeled spell.
Occulus tabOffense
TypeShape
Skill PointRed

Beam is a Shape from the Ars Magica 2 mod. It will cause the spell to be cast as a ray, affecting everything within its path. It can be found in the Occulus's Offense tab and require an red Skill Point to be unlocked.