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On this page, the changelog for the mod Archimedes' Ships can be found. It can also be found on the mod Minecraft Forum thread. This page is almost a direct copy of the changelog on the Minecraft Forum thread, although it has been formatted and properly linked for the wiki.


1.7.2

1.7.1

  • Updated to Minecraft 1.7.10.
  • Added mass property to the Helm GUI.

1.7.0

  • Floating mechanics now depend on the density of the blocks and materials on the ship. Configurable in the config file.
  • Removed advanced floating mechanics, since it's now always enabled.
  • Added a new algorithm to assemble ships, which allows for larger ships but could be a heavier load for CPU. Enable it in the config file.
  • Patched up all chat commands. Changed /asdismount to /asdisassemble and /askill to /assdisassemblenear.
  • Ships now bank when making turns. Banking multiplier configurable.
  • Entities do not escape from crates anymore.
  • Right click an entity to release it from a crate.
  • Crates can now only be placed on top of another block.
  • Fixed dead entities not being removed from crates.
  • Added safety for Tessellator not being ended.
  • Added Dutch translations.
  • Modified English translations, stopped using the words 'compile' and 'decompile', which are rather programming terms.

1.6.1

  • Fixed server crashes.

1.6.0

  • Added a crate block to transport mobs and some other entities.
  • Changed engine name to Steam Engine.
  • Enhanced engine texture.
  • Added steam engine block crafting recipe and full implementation.
  • Added Error safety in network pipeline.
  • Added Russian translations.
  • Added a whitelist of blocks to the config file.
  • Improved client-side tile entity instance cleanup to possibly fix world leaking.
  • Improved synchronization of tile entities.
  • Increased floater floating capability.
  • You can now remount a ship even when any block meta data has changed.
  • Fixed a huge network leak where a lot of useless information is sent to the client.

1.5.2

  • Fixed max entity boundingbox check radius increasing with every ship built.
  • Fixed server crashing when dismounting ship.


1.6.4

1.5.1

  • Removed /asalign command.
  • Fixed passenger seats not working.
  • Fixed pilot seat in wrong position for very large ships.
  • Fixed pilot seat in wrong position after loading the world.
  • Improved synchronization for unmounted ships.
  • Readded readme file to the download.

1.5.0

  • Added a compile status GUI to the helm block. The latest compiled ship is now saved in the tile entity.
  • Added a GUI to the ship entity.
  • Added the possibility to name a ship.
  • IMPORTANT Pressing shift to dismount a ship no longer decompiles it, but keeps the ship as an entity. This can be re-enabled through the config file.
  • Made Helm and Seat flammable.
  • Added a keybinding to decompile the ship: backslash '\'
  • Added keybinding settings to the config file.
  • Increased base turn speed.
  • Improved alignment.
  • Improved parachute.
  • Improved gauge render performance.
  • Implemented usage of Forge built-in block rotation method.
  • Added language file support.
  • Removed right click dismount setting.
  • Removed mrot reload command.

1.4.5

  • Renamed the ship marker to the 'ship's helm'.
  • Removed 'remount on decompilation fail' setting.
  • Fixed decompilation fail mounting issues.
  • Fixed entity disappearing when decompiling above world.
  • Fixed /asinfo command rounding balloon percentage.

1.4.4

  • Added version check for default.mrot file.
  • Fixed ships colliding with squids.
  • Fixed item duplication bug on ship compilation.

1.4.3

  • Fixed tile entities not rendering properly.

1.4.2

  • Fixed parachutes crashing server.

1.4.1

  • Fixed ships could not be larger than about 1000 blocks.

1.4.0

  • Added passenger seats with built-in parachutes.
  • Added more information to the /asinfo command.
  • Added compressing of ship data before sending to increase max blocks on ship.
  • Added shore buffer blocks which don not connect to ships.
  • Added coloured balloon blocks.
  • Added piston, trapdoor meta rotations.
  • Added engine block functionality. (Not finished & craftable yet)
  • Added buffer block.
  • Improved dismounting.
  • Decreased balloon block hardness.
  • Fixed bounding box rotation.
  • Fixed not all signs on ships synchronizing text.

1.3.6

  • Moved textures to the assets/archimedes/textures/ folder.
  • Fixed huge lag caused by splash particles.

1.3.5

  • Fixed empty spaces being replaced with water on decompiling.
  • Fixed being seated on wrong position on ships larger than 16*16*16 blocks.

1.3.4

  • Fixed server giving an error when creating a ship.
  • Increased ship size limit to 3400 blocks.

1.3.3

  • Added a keybinding to align the ship to world grid without rejoining, can be used instead of the /asalign command.
  • Added the detection of empty space blocks on a ship where no water can come, improving the floating mechanism.
  • Improved mobile chunk connection algorithm performance.
  • Fixed aligning a ship not rounding its position.
  • Fixed balloons causing ships to sink much deeper.
  • Fixed taking falling damage when landing with an airship.
  • Removed the useless pack.mcmeta file from the download, fixing crashes with third party launchers.

1.3.2

  • Right clicking a mounted ship will dismount you again.
  • Fixed landing on top of the ship or in the water after dismounting.

1.3.1

  • Added speed limit setting to the config file.
  • Decreased default speed limit by 25%.
  • Removed airship balloon ratio limits.
  • Changed keybinding names.
  • Fixed being able to dismount a ship by right clicking it.

1.3.0

  • Added airships, including a functionality for balloons.
  • Added the possibility to build ships larger than 16*16*16 blocks.
  • Added a functionality for floaters, making ships floating less deep.
  • Added brake control to the control scheme, 'C' by default.
  • Added the up and down controls to the control scheme, respectively 'X' and 'Z' by default.
  • Added bed meta rotations.
  • Added an option to the config file to change the turn speed.
  • Added the blocks IDs to the config file which can be overwritten by a decompiling ship.
  • Added an option to the config file to change the synchronization rate of ships between server and client.
  • Added an option to the config file to determine if the player should remount the ship if decompilation failed.
  • Added more options to the config file along with the new airship features.
  • Added extended gauges, showing height and vertical velocity beside the standard gauges.
  • Changed the look of the compass gauge.
  • Made gauges not render pointers when player is further than 16 blocks far.
  • Decreased base turn speed.
  • Made ships turn more smoothly.
  • Player will not get inside an opaque block anymore when mounted on a ship.
  • Improved performace, especially for large ships.
  • Fixed ships gaining huge vertical momentum when in a waterfall or lavafall.
  • Fixed blocks from other mods that act as air blocks not being added to the ship.
  • Fixed certain blocks dropping as items on rejoining with the world, like beds, doors, torches and ladders.

1.2.0

  • Changed the ship controls.
  • Added a property to the config file to change ship control type.
  • Changed the speed limit from 43.2 km/h to 144 km/h.
  • Added a white south pole pointer to the compass gauge.
  • Made ships move more smoothly -> increased sync rate to 1 per second again.
  • Ships can now contain multiple ship markers.
  • Added the /as (OR /ashelp OR /as?) command, listing all AS commands.
  • Added the /asdestroy [range] command, killing the nearest ship in range. Dropping items if it can't decompile.
  • Added the /asalign, aligning the ship you're riding on to the grid, without rejoining with the world.
  • Fixed ship splash particles.
  • Fixed ships not being influenced by liquid streams.
  • Fixed ships being blocked by squids and other mobs.
  • Fixed very thin pointers on gauges when mounted on a large ship.
  • Fixed torches and ladders dropping of the ship when rejoining with the world. (Still ladders & signs still happening)
  • Added crash-safety at the renderers when a block from another mod cannot render on ships.

1.1.2

  • Fixed sometimes not being able to dismount large ships.
  • Fixed certain tile entities not meta-rotating.
  • Fixed signs not being displayed on ships.

1.1.1

  • Added meta rotation of furnaces, dispensers and chests, redstone repeaters, levers, buttons and doors.
  • Added tall grass to the forbidden blocks.
  • Made the player stand behind the steering wheel.
  • Fixed the server crash on startup.
  • Fixed some large ships bugs.

1.1.0

  • Added a list of forbidden blocks to the configuration file.
  • Added soul sand to the forbidden blocks.
  • Added a fileloader to read meta rotations from the .mrot files located in the .minecraft/config/ArchimedesShips/ directory.
  • Added ladder and fence gate meta rotations.
  • Tileentities are now saved between games.
  • Readded pushing between boats and ships.
  • Increased the server-client sync rate of ships when playing singleplayer or in a LAN world.
  • Changed the command names.
  • Added a parameter to the asdismount command to overwrite world blocks with ship blocks.
  • Changed the display name of the gauges block to Measurement Gauges.
  • Changed the gauges tileentity tag to fix compatibility issues with other mods.
  • Fixed crashes with ships with leaves.
  • Fixed crashes when creating a ship larger than 16 blocks wide, deep or high.

1.0.0

  • Initial release.


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