Feed The Beast Wiki
Feed The Beast Wiki

On this page, the changelog for the mod Archimedes' Ships can be found. It can also be found on the mod Minecraft Forum thread. This page is almost a direct copy of the changelog on the Minecraft Forum thread, although it has been formatted and properly linked for the wiki.



  • Updated to Minecraft 1.7.10.
  • Added mass property to the Helm GUI.


  • Floating mechanics now depend on the density of the blocks and materials on the ship. Configurable in the config file.
  • Removed advanced floating mechanics, since it's now always enabled.
  • Added a new algorithm to assemble ships, which allows for larger ships but could be a heavier load for CPU. Enable it in the config file.
  • Patched up all chat commands. Changed /asdismount to /asdisassemble and /askill to /assdisassemblenear.
  • Ships now bank when making turns. Banking multiplier configurable.
  • Entities do not escape from crates anymore.
  • Right click an entity to release it from a crate.
  • Crates can now only be placed on top of another block.
  • Fixed dead entities not being removed from crates.
  • Added safety for Tessellator not being ended.
  • Added Dutch translations.
  • Modified English translations, stopped using the words 'compile' and 'decompile', which are rather programming terms.


  • Fixed server crashes.


  • Added a crate block to transport mobs and some other entities.
  • Changed engine name to Steam Engine.
  • Enhanced engine texture.
  • Added steam engine block crafting recipe and full implementation.
  • Added Error safety in network pipeline.
  • Added Russian translations.
  • Added a whitelist of blocks to the config file.
  • Improved client-side tile entity instance cleanup to possibly fix world leaking.
  • Improved synchronization of tile entities.
  • Increased floater floating capability.
  • You can now remount a ship even when any block meta data has changed.
  • Fixed a huge network leak where a lot of useless information is sent to the client.


  • Fixed max entity boundingbox check radius increasing with every ship built.
  • Fixed server crashing when dismounting ship.



  • Removed /asalign command.
  • Fixed passenger seats not working.
  • Fixed pilot seat in wrong position for very large ships.
  • Fixed pilot seat in wrong position after loading the world.
  • Improved synchronization for unmounted ships.
  • Readded readme file to the download.


  • Added a compile status GUI to the helm block. The latest compiled ship is now saved in the tile entity.
  • Added a GUI to the ship entity.
  • Added the possibility to name a ship.
  • IMPORTANT Pressing shift to dismount a ship no longer decompiles it, but keeps the ship as an entity. This can be re-enabled through the config file.
  • Made Helm and Seat flammable.
  • Added a keybinding to decompile the ship: backslash '\'
  • Added keybinding settings to the config file.
  • Increased base turn speed.
  • Improved alignment.
  • Improved parachute.
  • Improved gauge render performance.
  • Implemented usage of Forge built-in block rotation method.
  • Added language file support.
  • Removed right click dismount setting.
  • Removed mrot reload command.


  • Renamed the ship marker to the 'ship's helm'.
  • Removed 'remount on decompilation fail' setting.
  • Fixed decompilation fail mounting issues.
  • Fixed entity disappearing when decompiling above world.
  • Fixed /asinfo command rounding balloon percentage.


  • Added version check for default.mrot file.
  • Fixed ships colliding with squids.
  • Fixed item duplication bug on ship compilation.


  • Fixed tile entities not rendering properly.


  • Fixed parachutes crashing server.


  • Fixed ships could not be larger than about 1000 blocks.


  • Added passenger seats with built-in parachutes.
  • Added more information to the /asinfo command.
  • Added compressing of ship data before sending to increase max blocks on ship.
  • Added shore buffer blocks which don not connect to ships.
  • Added coloured balloon blocks.
  • Added piston, trapdoor meta rotations.
  • Added engine block functionality. (Not finished & craftable yet)
  • Added buffer block.
  • Improved dismounting.
  • Decreased balloon block hardness.
  • Fixed bounding box rotation.
  • Fixed not all signs on ships synchronizing text.


  • Moved textures to the assets/archimedes/textures/ folder.
  • Fixed huge lag caused by splash particles.


  • Fixed empty spaces being replaced with water on decompiling.
  • Fixed being seated on wrong position on ships larger than 16*16*16 blocks.


  • Fixed server giving an error when creating a ship.
  • Increased ship size limit to 3400 blocks.


  • Added a keybinding to align the ship to world grid without rejoining, can be used instead of the /asalign command.
  • Added the detection of empty space blocks on a ship where no water can come, improving the floating mechanism.
  • Improved mobile chunk connection algorithm performance.
  • Fixed aligning a ship not rounding its position.
  • Fixed balloons causing ships to sink much deeper.
  • Fixed taking falling damage when landing with an airship.
  • Removed the useless pack.mcmeta file from the download, fixing crashes with third party launchers.


  • Right clicking a mounted ship will dismount you again.
  • Fixed landing on top of the ship or in the water after dismounting.


  • Added speed limit setting to the config file.
  • Decreased default speed limit by 25%.
  • Removed airship balloon ratio limits.
  • Changed keybinding names.
  • Fixed being able to dismount a ship by right clicking it.


  • Added airships, including a functionality for balloons.
  • Added the possibility to build ships larger than 16*16*16 blocks.
  • Added a functionality for floaters, making ships floating less deep.
  • Added brake control to the control scheme, 'C' by default.
  • Added the up and down controls to the control scheme, respectively 'X' and 'Z' by default.
  • Added bed meta rotations.
  • Added an option to the config file to change the turn speed.
  • Added the blocks IDs to the config file which can be overwritten by a decompiling ship.
  • Added an option to the config file to change the synchronization rate of ships between server and client.
  • Added an option to the config file to determine if the player should remount the ship if decompilation failed.
  • Added more options to the config file along with the new airship features.
  • Added extended gauges, showing height and vertical velocity beside the standard gauges.
  • Changed the look of the compass gauge.
  • Made gauges not render pointers when player is further than 16 blocks far.
  • Decreased base turn speed.
  • Made ships turn more smoothly.
  • Player will not get inside an opaque block anymore when mounted on a ship.
  • Improved performace, especially for large ships.
  • Fixed ships gaining huge vertical momentum when in a waterfall or lavafall.
  • Fixed blocks from other mods that act as air blocks not being added to the ship.
  • Fixed certain blocks dropping as items on rejoining with the world, like beds, doors, torches and ladders.


  • Changed the ship controls.
  • Added a property to the config file to change ship control type.
  • Changed the speed limit from 43.2 km/h to 144 km/h.
  • Added a white south pole pointer to the compass gauge.
  • Made ships move more smoothly -> increased sync rate to 1 per second again.
  • Ships can now contain multiple ship markers.
  • Added the /as (OR /ashelp OR /as?) command, listing all AS commands.
  • Added the /asdestroy [range] command, killing the nearest ship in range. Dropping items if it can't decompile.
  • Added the /asalign, aligning the ship you're riding on to the grid, without rejoining with the world.
  • Fixed ship splash particles.
  • Fixed ships not being influenced by liquid streams.
  • Fixed ships being blocked by squids and other mobs.
  • Fixed very thin pointers on gauges when mounted on a large ship.
  • Fixed torches and ladders dropping of the ship when rejoining with the world. (Still ladders & signs still happening)
  • Added crash-safety at the renderers when a block from another mod cannot render on ships.


  • Fixed sometimes not being able to dismount large ships.
  • Fixed certain tile entities not meta-rotating.
  • Fixed signs not being displayed on ships.


  • Added meta rotation of furnaces, dispensers and chests, redstone repeaters, levers, buttons and doors.
  • Added tall grass to the forbidden blocks.
  • Made the player stand behind the steering wheel.
  • Fixed the server crash on startup.
  • Fixed some large ships bugs.


  • Added a list of forbidden blocks to the configuration file.
  • Added soul sand to the forbidden blocks.
  • Added a fileloader to read meta rotations from the .mrot files located in the .minecraft/config/ArchimedesShips/ directory.
  • Added ladder and fence gate meta rotations.
  • Tileentities are now saved between games.
  • Readded pushing between boats and ships.
  • Increased the server-client sync rate of ships when playing singleplayer or in a LAN world.
  • Changed the command names.
  • Added a parameter to the asdismount command to overwrite world blocks with ship blocks.
  • Changed the display name of the gauges block to Measurement Gauges.
  • Changed the gauges tileentity tag to fix compatibility issues with other mods.
  • Fixed crashes with ships with leaves.
  • Fixed crashes when creating a ship larger than 16 blocks wide, deep or high.


  • Initial release.