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(Created page with "ATG em lugar utiliza seus mapas de altura, temperatura, e umidade que cria a formar o terreno do mundo. O bioma é então determine pelo terreno. Mundos de *ATG são deve esta...") |
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'''Alternate Terrain Generation (ATG)''' is a mod by ''{{L|TTFTCUTS}}'' based around reworking the entire Vanilla biome and general world generation. This is done by selecting ATG's new world type when creating the world. Vanilla world generation uses a ''Random Number Generator (RNG)'' to create the biomes. Terrain is then determined by what the biome type is. |
'''Alternate Terrain Generation (ATG)''' is a mod by ''{{L|TTFTCUTS}}'' based around reworking the entire Vanilla biome and general world generation. This is done by selecting ATG's new world type when creating the world. Vanilla world generation uses a ''Random Number Generator (RNG)'' to create the biomes. Terrain is then determined by what the biome type is. |
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− | ATG |
+ | ATG em lugar utiliza seus mapas de altura, temperatura, e umidade que cria a formar o terreno do mundo. O bioma é então determine pelo terreno. Mundos de *ATG são deve estar similar a que do mundo atual. É consegua isso por faz as áreas de maior altitude mais frio, uso neve e gelo, enquanto áreas longe do mar são muitos calor e seco. |
{{L|ExtrabiomesXL}}, {{L|Biomes O' Plenty}}, and {{L|Highlands (Mod)|Highlands}} all have biome support for ATG. In other words, biome-adding mods will still work as normal when ATG is installed, but will still undergo the same world-gen routine as Vanilla ATG. |
{{L|ExtrabiomesXL}}, {{L|Biomes O' Plenty}}, and {{L|Highlands (Mod)|Highlands}} all have biome support for ATG. In other words, biome-adding mods will still work as normal when ATG is installed, but will still undergo the same world-gen routine as Vanilla ATG. |
Revision as of 21:11, 8 November 2015
Geração de Terreno Alternativo | |
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desenvolvedores atuais | TTFTCUTS |
Version | 0.12.0 |
site | Ligação |
Modpacks | |
Instável 1.7.2 Monstro Horizentes Mundo Tecnologío 2 |
Alternate Terrain Generation (ATG) is a mod by TTFTCUTS based around reworking the entire Vanilla biome and general world generation. This is done by selecting ATG's new world type when creating the world. Vanilla world generation uses a Random Number Generator (RNG) to create the biomes. Terrain is then determined by what the biome type is.
ATG em lugar utiliza seus mapas de altura, temperatura, e umidade que cria a formar o terreno do mundo. O bioma é então determine pelo terreno. Mundos de *ATG são deve estar similar a que do mundo atual. É consegua isso por faz as áreas de maior altitude mais frio, uso neve e gelo, enquanto áreas longe do mar são muitos calor e seco.
ExtrabiomesXL, Biomes O' Plenty, and Highlands all have biome support for ATG. In other words, biome-adding mods will still work as normal when ATG is installed, but will still undergo the same world-gen routine as Vanilla ATG.
External Links
Template:Navbox Alternate Terrain Generation/pt-br