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(Created page with "ATG em lugar utiliza seus mapas de altura, temperatura, e umidade que cria a formar o terreno do mundo. O bioma é então determine pelo terreno. Mundos de *ATG são deve esta...")
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'''Alternate Terrain Generation (ATG)''' is a mod by ''{{L|TTFTCUTS}}'' based around reworking the entire Vanilla biome and general world generation. This is done by selecting ATG's new world type when creating the world. Vanilla world generation uses a ''Random Number Generator (RNG)'' to create the biomes. Terrain is then determined by what the biome type is.
 
'''Alternate Terrain Generation (ATG)''' is a mod by ''{{L|TTFTCUTS}}'' based around reworking the entire Vanilla biome and general world generation. This is done by selecting ATG's new world type when creating the world. Vanilla world generation uses a ''Random Number Generator (RNG)'' to create the biomes. Terrain is then determined by what the biome type is.
   
ATG instead uses its height, temperature, and moisture maps that it creates to form the terrain of the world. The biome is then determinined by the terrain. ATG worlds are meant to be similar to that of the real world. It achieves this by making the areas of higher altitude colder, using snow and ice, while areas away from the sea is much hotter and dryer.
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ATG em lugar utiliza seus mapas de altura, temperatura, e umidade que cria a formar o terreno do mundo. O bioma é então determine pelo terreno. Mundos de *ATG são deve estar similar a que do mundo atual. É consegua isso por faz as áreas de maior altitude mais frio, uso neve e gelo, enquanto áreas longe do mar são muitos calor e seco.
   
 
{{L|ExtrabiomesXL}}, {{L|Biomes O' Plenty}}, and {{L|Highlands (Mod)|Highlands}} all have biome support for ATG. In other words, biome-adding mods will still work as normal when ATG is installed, but will still undergo the same world-gen routine as Vanilla ATG.
 
{{L|ExtrabiomesXL}}, {{L|Biomes O' Plenty}}, and {{L|Highlands (Mod)|Highlands}} all have biome support for ATG. In other words, biome-adding mods will still work as normal when ATG is installed, but will still undergo the same world-gen routine as Vanilla ATG.

Revision as of 21:11, 8 November 2015

Geração de Terreno Alternativo
Modicon ATG
desenvolvedores atuaisTTFTCUTS
Version0.12.0
siteLigação
Modpacks
Instável 1.7.2
Monstro
Horizentes
Mundo Tecnologío 2

Alternate Terrain Generation (ATG) is a mod by TTFTCUTS based around reworking the entire Vanilla biome and general world generation. This is done by selecting ATG's new world type when creating the world. Vanilla world generation uses a Random Number Generator (RNG) to create the biomes. Terrain is then determined by what the biome type is.

ATG em lugar utiliza seus mapas de altura, temperatura, e umidade que cria a formar o terreno do mundo. O bioma é então determine pelo terreno. Mundos de *ATG são deve estar similar a que do mundo atual. É consegua isso por faz as áreas de maior altitude mais frio, uso neve e gelo, enquanto áreas longe do mar são muitos calor e seco.

ExtrabiomesXL, Biomes O' Plenty, and Highlands all have biome support for ATG. In other words, biome-adding mods will still work as normal when ATG is installed, but will still undergo the same world-gen routine as Vanilla ATG.

External Links

Template:Navbox Alternate Terrain Generation/pt-br