Electric Blast Furnace (GregTech 5)

The Electric Blast Furnace is a higher-tech version of the conventional Furnace. It allows higher Tier metal processing as an conventional Furnace.



There a two points that determine what a Electric Blast Furnace can smelt: Heat Capacity and Energy Tier. Heat Capacity is changed by the used Heating Coils, Energy Tier by the used Energy Hatches.

Construction
The Electric Blast Furnace is a 4 block high hollow 3x3 box. The top is made from 8 Heat Proof Machine Casings around a Muffler Hatch. The Muffler Hatch must have it's exit up and must not be obscured.

The two middle layers is made from 16 Heating Coils and hollow. Use Cupnickel, Kantal or Nichrome Coils but do not mix them.

Place the Electric Blast Furnace Controller at the bottom middle.

The other bottom blocks are shared by:

1 Mainteinance Hatch

1 or more Input Bus

1 or more Output Bus

1 or more Energy Hatch

0 - 4 Heat Proof Machine Blocks for the rest.

Cupronickel Coils have a Heating Capacity of 1800 Kelvin.

Kantal Coils have a Heating Capacity of 2700 Kelvin.

Nichrome Coils have a Heating Capacity of 3600 Kelvin.

All Electric Blast Furnace receipts need at last 120EU/t. Since the MV Energy Hatch that can supply that energy needs Aluminium which is smelted by the Electric Blast Furnace itself, the first Electric Blast Furnace needs 4 LV Hatches. Each LV Hatch must be supplied by 32EU/t at 2 AMP. Insufficient energy supply will destroy the currently processed material.

When the Output Bus is full, the Electric Blast Furnace will continue to work and destroy all new produced items.

Before using the Electric Blast Furnace the first time it is recomended to do mainteinance at the Mainteinance Hatch.

To enable/disable the Electric Blast Furnace, hit it with a Soft Hammer.