Translations:ArmorPlus/Changelog/1533/en


 * **Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later**
 * Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
 * Lava/Frost Crystals can be found in the world, from **Y: 0 up to Y: 20**, their rarity varies to their variation.
 * Lava Crystals cannot be found in frozen, icy, snowy or ocean biomes.
 * Frost Crystals can only be found in frozen, icy, snow, taiga or extreme hills biomes.
 * Updated their textures to more closely match the lava/frost crystals.
 * All 3 variants can be found in the Overworld.
 * Stone variants Y:12 up to Y:20
 * Obsidian variants Y:6 up to Y:10
 * Compressed Obsidian variants Y:0 up to Y:4
 * Added back enhanced vanilla armors.
 * Enhanced is no longer an enchantment.
 * Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
 * Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
 * Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with an `Enhanced: Netherite Ingot`
 * Removed a lot of redundant localization.
 * Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their respective mobs in order to give you the complete item
 * You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
 * Recipes: `[Material Piece Base]` + `[Boss Soul ]` = `Material Piece`
 * Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item.
 * Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
 * Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
 * Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks
 * (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
 * Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
 * Added a new ability `WATER_WEAKNESS` and assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability
 * From now on the ` ` part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every ` - . . ` update
 * Added a way to infuse a **lava crystal** into an **infused lava crystal** by **throwing** them in **lava**.
 * Removed the particles from the effects that the armors provide
 * Added bows back (their durability has changed), now its **(1/2)** of the material durability
 * Coal: 30 | Lapis: 125 | Redstone: 125 | Emerald: 780 | Infused Lava: 1500 | Obsidian: 2100
 * Skeletal King's: 3000 | Elder's Force: 3000 | Rifting Light: 3000
 * Fixed ArmorPlus arrow entities causing crashes.
 * Fixed Skeletal King, Witherlings causing crashes
 * Removed Wither Minions (WIP, Projectiles)