Cargo Manager

The Cargo Manager is a configurable machine in Steve's Carts where minecarts load and unload items. It works in conjunction with Advanced Detector Rail. Minecarts will always stop at the detector rail and process items according to the settings in the Cargo Manager.

Description
The Cargo Manager block itself has four color coded sides: red, blue, yellow, and green. Minecarts that stop on a detector rail on a specified color will only process items in the Cargo Manager that have the same color. In the image to the right, a minecart that stops on the green side will only process items in the Cargo Manager that are coded green.

Recipe
The Cargo Manager is created with four Large Iron Panes, four Huge Iron Panes, and one Large Dynamic Pane.

GUI



 * A. Player inventory
 * B. Cargo Manager inventory, which can be split into four parts according to color when clicking on "H."
 * C. Processing Action
 * D. Load or unload the items
 * E. Quantity of items loaded or unloaded
 * F. Color chooser
 * G. Tells the minecart to either continue down the track or turn around once processing is complete.
 * H. Modifies how the Cargo Manager inventory work

B. Cargo Manager Inventory
In the GUI, both sides of the Cargo Manager are by default one large chest. Clicking on H will split the inventory into four general 18 slot parts. Clicking on H again will color code the sides according to the color set on C. See the "H" section below for more details.

C. Processing Action
The chosen icon will determine what type of items will be loaded or unloaded from the cart, which is also dependent on what modules are built into it.

D. Load/Unload
Clicking on D will tell the manager to:
 * Cargo Manager loadarrow.png Load item(s) into the minecart (arrow pointing out, by default)
 * Cargo Manager unloadarrow.png Unload item(s) from the minecart (arrow point towards the center)

E. Quantity
Clicking on E will determine how many items will be loaded into or unloaded from the minecart. It has the following selections, where stack refers to one 64 item stack:

F. Color chooser
Clicking F will cycle through the four colors (red, blue, yellow, green) and black, which means no action will be taken.

G.Continue on or turn around
Clicking G tells the minecart what to do once processing is complete. There are two modes:
 * [[File:Cargo Manager G icon1.png]] Continue down the track (default)
 * [[File:Cargo Manager G icon2.png]] Turn around and go back down the track.

H. Inventory split
Clicking H modifies the Cargo Manager inventory into three modes:
 * Entire inventory (default)
 * Four 18 slot parts, nonspecific
 * Four 18 slot parts, color-coded according to F

Usage
Using the Cargo Manager can allow carts to complete functions automatically and without player input. Some of the functions minecarts can perform include: laying down, mining long tunnels, building bridges, harvesting trees and crops, and protecting a base. It must be used in tandem with an Advanced Detector Rail in order for carts to interface with the Cargo Manager, and only Steve's Carts carts will do so. Steve's Carts carts can interface with Railcraft Loaders and Unloaders, but not as effectively as the Cargo Manager.

A single manager can, at max, perform four basic functions of either loading or unloading. Only the Cart Manager is sensitive to the different module inventories, and can pull items out and place items into the proper slots (such as coal engine fuel slots). The Cart Manager will act like a chest when used in conjunction with Pipes, Tubes, and Routers(test? Factorization), but will not care from which grouping of slots it is pulling from if they are grouped. The Cargo Distributor, when placed below or above the Cargo Manager, will interface with these means of item transportation and sorting and allow for a much higher degree of control.

A Steve's Cart cart will always stop at a Cart Manager, even if nothing can be loaded or unloaded. Fuel use of the engine will halt during this time, giving Solar Engines a chance to charge if exposed to sunlight.