Module:Infobox/thing/de

-- local p = {}

-- Translation note: Translatable strings MUST be enclosed in [=[ this sort ]=] of delimiter (as opposed to "this sort" or 'this sort').

-- Units local units = { emc = [=[EMC]=], emcPerSec = [=[EMC/Sekunde]=], eu = [=[EU]=], euAmps = [=[EU-Ampere]=], euPerTick = [=[EU/t]=], euPerUse = [=[EU/Nutzung]=], euVolts = [=[EU-Volt]=], k = [=[K]=], litres = [=[L]=], litresPerSec = [=[L/s]=], litresPerTick = [=[L/t]=], mb = [=[mB]=], mj = [=[MJ]=], mjPerTick = [=[MJ/t]=], metersPerSec = [=[m/s]=], nm = [=[Nm]=], degc = [=[°C]=], degf = [=[°F]=], perTick = [=[pro Tick]=], radPerSec = [=[rad/s]=], rf = [=[RF]=], rfPerTick = [=[RF/t]=], stacksPerSec = [=[Stacks/s]=], su = [=[SU]=], suPerTick = [=[SU/t]=], suPerUse = [=[SU/Nutzung]=], watts = [=[W]=] }

-- This variable holds the list of item types. local itemTypes = { armor = [=[Rüstung]=], block = [=[Solider Block]=], sblock = [=[Solider Block]=], oblock = [=[Solider Block]=], tblock = [=[Transparenter Block]=], component = [=[Komponente]=], crop = [=[Nutzpflanze]=], entity = [=[Einheit]=], tentity = [=[Spielstein-Einheit]=], food = [=[Essen]=], item = [=[Gegenstand]=], machine = [=[Maschine]=], mob = [=[Monster]=], hmob = [=[Feindselige Monster]=], nmob = [=[Neutrale Monster]=], fmob = [=[Freundliche Monster]=], seed = [=[Saat]=], tool = [=[Werkzeug]=], wand = [=[Zauberstab]=], weap = [=[Waffe]=], weapon = [=[Waffe]=], hull = [=[ ]=], module = [=[ ]=], upgrade = [=[ ]=], landmark = [=[Landmarke]=], ritual = [=[Ritual]=], liquid = [=[Fluid]=], fluid = [=[Fluid]=], ["multiblock structure"] = [=[Multiblock Strukturen]=], enchant = [=[Verzauberung]=], mechanic = [=[Mechanik]=], dimension = [=[Dimension]=], flower = [=[Blume]=], command = [=[Befehl]=], aspect = [=[Aspekt]=], bauble = [=[Bauble]=], book = [=[Buch]=], cover = [=[Abdeckung]=], cable = [=[Kabel]=], pipe = [=[Rohr]=] }

p.docLead = [=[Dieses ist für Gegenstände, Blöcke und dergleichen.]=]

p.format = { {       name = [=[Grundlegend]=], title = {arg="name", desc=[=[Der Titel der an der Oberseite der Infobox angezeigt wird .]=]}, {           { {arg={"blockimage","image"}, type="image", desc=[=[Das große Bild.]=] } }, { {arg={"iconimage","imageicon"}, desc=[=[Das Symbolbild. Nutze Gc, G oder O.]=]} } },       {               { [=[Mod]=], {arg="mod", desc=[=[Die Mod zudem der Gegenstand gehört. Immer auf die Hauptseite der Mod beziehen. Bitte nutze keine Versionsnummern wie "Industrial Craft 2" oder "RedPower 2"; nutze stattdessen nur den regulären Namen. (Es wird die Sprache der Seite, sowie Links zu den jeweiligen Sprachen erkannt)]=]} }, { [=[Typ]=], {arg="type", type="switch", allowedValues=itemTypes, desc=[=[Der Gegenstandstyp.]=]} }, { [=[Text der Kurzinfo]=], {arg="lore", desc=[=[Zusätzliche Informatione die als Kurzinfo für den Gegenstand im Spiel angezeigt wird. Wenn die in-game Kurzinfo Farben enthält, sollten diese zu den Parametern mittels der Farbe Vorlage hinzugefügt werden. Farben die typischerweise verwendet werden, können auf Minecraft Wiki gefunden werden.]=] }}, { [=[Erforderliche Module]=], {arg="module", desc=[=[Das Modul oder die Module die installiert/eingeschaltet sein müssen, damit der Gegenstand der Mod verfügbar ist. Einige Beispiele von Mods die Module enthalten sind, und .]=]}}, { [=[Chemische Zusammensetzung]=], {arg="chemcomp", desc=[=[Chemische Zusammensetzung des Gegenstandes.]=]} } }   },    {        name="Basic", title=[=[Eigenschaften]=], {           {[=[Blast Resistance]=], {arg="blastresistance", desc=[=[The blast resistance of the block. Include only the number.]=]} }, {[=[Hardness]=], {arg="hardness", desc=[=[The hardness of a block.]=] }} },       {            {[=[Restores]=], {arg="foodpoints", desc=[=[The food points a food regenerates. Add this only to food.]=]}}, {[=[Effects]=], {arg="effects", desc=[=[List of effects the food/potion buffs you with.]=]}}, {[=[Cookable]=], {arg="cookable", desc=[=[Whether the item is cookable (food).]=]}} },       {            {[=[Armour Rating]=],{arg="armorrating",desc=[=[The armor rating of the armor. Add this only to armor.]=]}}, {[=[Damage]=],{arg="damage",desc=[=[The weapon's damage (one heart is two damage, half a heart is one damage). Add this only to weapons]=]}}, {[=[Durability]=],{arg="durability",desc=[=[The durability of the tool or armor. Add this only to tools and armor. ]=]}},           {[=[Mining level]=],{arg="mininglevel",desc=[=[The pick's mining level (wood, stone, iron etc...).]=]}} },       {            {[=[Stackable]=],{arg="stackable", desc = [=[Whether the block/item is stackable.]=]}}, {[=[Flammable]=],{arg="flammable", desc = [=[Whether the block/item is flammable (can be set on fire and burned).]=]}} },       {            {[=[Storage]=],{arg={"storageslots","storage"}, desc = [=[The storage of the item - This parameter does NOT add "cells" or "stacks" after the parameter's text.]=]}}, {[=[Liquid Storage]=],{arg="lstorage", units=units.mb, desc = [=[The maximum liquid storage of the item in mB. Include only the number.]=]}} },       {            {[=[Heat (C)]=],{arg="heatc", units=units.degc, desc = [=[The maximum heat capacity of the item in C (Celsius). Include only the number.]=]}}, {[=[Heat (F)]=],{arg="heatf", units=units.degf, desc = [=[The maximum heat capacity of the item in F (Fahrenheit). Include only the number.]=]}} }   },    {        name="Upgrades", title = [=[Upgrades]=], {       },        {            {[=[Previous Tier]=],{arg="prevtier", desc = [=[Previous tier of the item, tool or machine.]=]}} },       {            {[=[Next Tier]=],{arg="nexttier", desc = [=[Next tier of the item, tool or machine.]=]}} }   },    {        name="Energy Consumption", title = [=[Energy Consumption]=], {           {[=[Max EU input]=], {arg="euinput", units=units.euPerTick, desc = [=[Maximum input of EU/t. Include only the number.]=]}}, {[=[EU use]=], {arg="euuse", units=units.euPerTick, desc = [=[EU consumption in EU/t. Include only the number.]=]}}, {[=[EU use]=], {arg="euusetool", units="EU/use", desc = [=[EU consumption in EU per use (only used on tools that use EU per use. Include only the number.]=]}},           {[=[EU storage]=], {arg="eustorage", units=units.eu, desc = [=[EU storage in EU. Include only the number.]=]}},            {[=[Max EU output]=], {arg="euoutput", units=units.euPerTick, desc = [=[Maximum output of EU/t. Include only the number.]=]}},            {[=[EU production]=], {arg="euproduction", units=units.euPerTick, desc = [=[EU production in EU/t. Include only the number.]=]}},            {[=[EU traversing]=], {arg="eutraversing", units=units.euPerTick, desc = [=[Maximum energy traversing - only for cables. Include only the number.]=]}}        },        {            {[=[Steam storage]=], {arg="gtsteamstorage", units=units.litres, desc = [=[Maximum liters of steam that it can hold - for  and its addons. Include only the number.]=]}}, {[=[Steam usage]=], {arg="gtsteamusage", desc = [=[Liters of steam that is used by it per tick - for and its addons. Include only the number.]=]}}, {[=[Steam production]=], {arg="gtsteamproduction", units=units.litresPerTick, desc = [=[How many liters of steam it makes per tick - for and its addons. Include only the number.]=]}}, {[=[Energy storage]=], {arg="gteustorage", units=units.eu, desc = [=[How much EU it can hold - for and its addons. Include only the number.]=]}}, {[=[Energy usage]=], {arg="gteuusage", units=units.euPerTick, desc = [=[How much EU is used by it per tick - for and its addons. Include only the number.]=]}}, {[=[Energy production]=], {arg="gteuproduction", units=units.euPerTick, desc = [=[How much EU is produced by it per tick - for and its addons. Include only the number.]=]}}, {[=[Voltage in]=], {arg="gtvoltagein", units=units.euVolts, desc = [=[Maximum EU voltage that can be put into it - for and its addons. Include only the number.]=]}}, {[=[Voltage out]=], {arg="gtvoltageout", units=units.euVolts, desc = [=[Maximum EU voltage that can be output - for and its addons. Include only the number.]=]}}, {[=[Max amperage]=], {arg="gtamperage", units=units.euAmps, desc = [=[Maximum EU amperage - for and its addons. Include only the number.]=]}}, {[=[Loss/meter/amp]=], {arg="gtloss", units=units.euVolts, desc = [=[Loss/meter/amperage - for and its addons. Include only the number.]=]}}, {[=[Heat limit]=], {arg="gtheatlimit", units=units.k, desc = [=[Maximum heat that it can take in Kelvin - for and its addons. Include only the number.]=]}}, {[=[Fluid capacity]=], {arg="gtfluidcapacity", units=units.litresPerSec, desc = [=[Maximum liters that it can hold - for and its addons. Include only the number.]=]}}, {[=[Item capacity]=], {arg="gtitemcapacity", units=units.stacksPerSec, desc = [=[Maximum stacks of items it can hold - for and its addons. Include only the number.]=]}}, {[=[Routing value]=], {arg="gtrouting", desc = [=[Routing value - for and its addons.]=]}}, {[=[Fuel efficiency]=], {arg="gtefficiency", desc = [=[Fuel efficiency - for and its addons.]=]}} },       {            {[=[Charge storage]=], {arg="rccharge", desc = [=[ energy storage. Include only the number.]=]}}, {[=[Energy loss]=], {arg="rcloss", units=units.perTick, desc = [=[How much energy is lost per tick - for and its addons. Include only the number.]=]}} },       {            {[=[Required Power]=], {arg="rocpower", units=units.watts, desc = [=[Required amount of power - for  and its addons. Include only the number.]=]}}, {[=[Required Torque]=], {arg="roctorque", units=units.nm, desc = [=[Required torque - for and its addons. Include only the number.]=]}}, {[=[Required Speed]=], {arg="rocspeed", units=units.radPerSec, desc = [=[Required speed - for and its addons. Include only the number.]=]}} },       {            {[=[Max MJ input]=], {arg="mjinput", units=units.mjPerTick, desc = [=[Maximum input of MJ/t. Include only the number.]=]}}, {[=[MJ use]=], {arg="mjuse", units=units.mjPerTick, desc = [=[MJ consumption in MJ/t. Include only the number.]=]}}, {[=[MJ storage]=], {arg="mjstorage", units=units.mj, desc = [=[MJ storage in MJ. Include only the number.]=]}}, {[=[Max MJ output]=], {arg="mjoutput", units=units.mjPerTick, desc = [=[Maximum output of MJ/t. Include only the number.]=]}}, {[=[MJ production]=], {arg="mjproduction", units=units.mjPerTick, desc = [=[MJ production in MJ/t. Include only the number.]=]}}, {[=[MJ traversing]=], {arg="mjtraversing", units=units.mjPerTick, desc = [=[Maximum energy traversing - only for pipes. Include only the number.]=]}} },       {            {[=[Max RF input]=], {arg="rfinput", units=units.rfPerTick, desc = [=[Maximum input of RF/t. Include only the number.]=]}}, {[=[RF use]=], {arg="rfuse", units=units.rfPerTick, desc = [=[RF consumption in RF/t. Include only the number.]=]}}, {[=[RF storage]=], {arg="rfstorage", units=units.rf, desc = [=[RF storage in RF. Include only the number.]=]}}, {[=[Max RF output]=], {arg="rfoutput", units=units.rfPerTick, desc = [=[Maximum output of RF/t. Include only the number.]=]}}, {[=[RF production]=], {arg="rfproduction", units=units.rfPerTick, desc = [=[RF production in RF/t. Include only the number.]=]}}, {[=[RF traversing]=], {arg="rftraversing", units=units.rfPerTick, desc = [=[Maximum energy traversing in RF/t - only for conduits. Include only the number.]=]}} },       {            {[=[Steam usage]=], {arg="fspsuuse", units=units.suPerUse, desc = [=[Steam unit consumption in SU/use. Include only the number.]=]}}, {[=[Steam usage]=], {arg="fspsutick", units=units.suPerTick, desc = [=[Steam unit consumption in SU/tick. Include only the number.]=]}}, {[=[Steam storage]=], {arg="fspsteamstorage", units=units.su, desc = [=[Steam storage in SU. Include only the number.]=]}} },       {            {[=[EMC value]=], {arg="emc", units=units.emc, desc = [=[EMC value of the item. Include only the number.]=]}}, {[=[EMC storage]=], {arg="emcstorage", units=units.emc, desc = [=[How much EMC the item can hold. This is mostly relevant for Equivalent Exchange Klein Stars. Include only the number.]=]}}, {[=[EMC creation]=], {arg="emcproduction", units=units.emcPerSec, desc = [=[How much EMC the item or block will create per second. Include only the number.]=]}} }   },    {        name="Technical", title = [=[Technical Details]=], {           {[=[Default data value]=], {arg="datavalue", desc = [=[Block ID. Do not use.]=]}}, {[=[Ore dictionary name]=], {arg="oredictname", desc = [=[The oredictionary name for this item.]=]}} },       {            {[=[First appearance]=], {arg="firstappearance", desc = [=[The version string that the item first appeared in.]=]}}, {[=[Last appearance]=], {arg="lastappearance", desc = [=[The version string that the item last appeared in.]=]}} },       {            {[=[Experience]=], {arg="exp", desc = [=[Exp you gain from mining or smelting it.]=]}}, {[=[Flow speed]=], {arg="flowspeed", units=units.metersPerSec, desc = [=[The flow speed of liquids in m/s.]=]}} },       {            {[=[Player speed]=], {arg="speed", desc = [=[The walk speed of the player character when on or in it.]=]}} }   } }

-- This next bit adds the PWhatever lines. -- 4 is the Energy Use section. local energyUseSection = p.format[4] local pwhateverfields = {"input", "use", "storage", "output", "production"} for i=1,5 do   local subsection = {} for j,name in ipairs(pwhateverfields) do        subsection[#subsection+1] = { { arg=i..name.."title" }, {arg=i..name} } end energyUseSection[#energyUseSection + 1] = subsection end

energyUseSection[#energyUseSection + 1] = { docOnly = true, desc = [=[Du kannst zudem mit Ptype und Ptypetitle mehr Eingang/Nutzung/Ausgabe/Speicher-Bereiche hinzufügen, wobei P eine Zahl zwischen 1 und 5 sein kann.]=], ,  ,    ,    ,    ,    ,    ,    ,    , }

p.examples = { { [=[]=]} }

return p --