Feed The Beast Wiki:Staff's Noticeboard

13 This page is for posting information and issues that affect staff.
 * Issues appropriate for this page could include: General announcements, discussion of formatting & organization, reformat requests etc...
 * Please add topics below, not above.
 * Staff applications should also be posted here.
 * Old notices will moved to the archive:
 * 2013
 * 2014
 * 2015

Older translated pages
I haven't been around long enough to know much about the wiki and it's older system of translation, although there is a bunch of debris left. By debris, I mean the bunch of older translated pages that are not using the translation module. I made a list here.

Anyway, these need to be dealt with. Most of them are old and feature outdated content, and they are in the way of using on the module on pages that have been translated the old way. -Xbony2 (talk) 00:45, 26 March 2015 (UTC)
 * Joining the question. I think I should create a bot script to look up all of articles with subpages that aren't marked for translation. &mdash;  NickTheRed37 t/c • F T B &ensp;Wiki Translator 12:56, 15 June 2015 (UTC)
 * My current list should include almost all of them, although I did it manually through using the list of categories. Anything not in a category is missed... -Xbony2 (talk) 13:48, 15 June 2015 (UTC)

Poll on What to Write
Last night, I posted a message on /r/feedthebeast, asking what sorts of things I should write about for the wiki. I got back a very large number of responses. So I'm putting them here now, partly as a to-do list, partly so that I'm not the only guy writing, and partly to keep all of us on the same page.

Mods: Getting Started pages: Guide pages: Miscellaneous: The two most voted-for items were Thaumcraft 4 and Blood Magic, so those are probably where most of our work should go first. - PaladinAHOne  Staff (talk) 01:41, 29 April 2015 (UTC)
 * Thaumcraft 4
 * RFTools
 * Draconic Evolution
 * Witchery
 * Anything in Agrarian Skies 2
 * Blood Magic
 * Blood Altar and construction Reverse-Construction guide written
 * Rituals
 * Reika's Mods
 * ReactorCraft
 * BuildCraft
 * Steve's Factory Manager
 * Thermal Expansion Family (Thermal Expansion, Foundation, and Dynamics) Thermal Dynamics done, but needs to upload the tilesheet
 * Factorization
 * GregTech 5 Pipes and Covers
 * Ender IO
 * Draconic Evolution
 * Mekanism
 * Big Reactors
 * Logistics Pipes
 * Mystcraft
 * Forestry (Isn't someone working on these?)
 * ChromatiCraft
 * Designs for how to make more efficient systems / builds / factories
 * Data, calculations, and ratios, especially for Botania
 * Any of Jaded's packs, like Agrarian Skies 2, are actually being covered by her own wiki . That said if the pack is publicly listed in the FTB launcher it can still also be documented here. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 03:04, 29 April 2015 (UTC)


 * I can help with the Forestry Guide, and I guess Buildcraft and Factorisation, although the BC stuff is horribly outdated which makes life annoying. With everything else I have only played Logi pipes on 1.2.5 and a little on 1.4.7 so I can't help especially.
 * I was a little surprised there was no new IC2/GT6 stuff, but it is /r/feedthebeast, which isn't typically fans of either.  Chocohead Nag • Edits • Staff 15:23, 29 April 2015 (UTC)


 * Yo PaladinOne: I'll be making the PA and TD tilesheets once vacation is over (I have my laptop with me, but it's old and can't use Java 7-8, so I imagine Rust will not work). Unless of course Retep beats me to it (and unless XyCraft is released for 1.7) -Xbony2 (talk) 00:55, 19 June 2015 (UTC)


 * Done. May be broken though, I haven't looked yet :P -Xbony2 (talk) 00:32, 20 June 2015 (UTC)

Small Tilesheet guide
Hello ! Can any of you write a few words about how to win the graphics for tilesheets please ?! The know the structure, the sizes (32px, 16px) and the construction of tilesheets. But I wonder where you have the graphics ago. I have try it with screenshots and the textures from the package, but somehow it looks not so like your tilesheets. I use Gimp as graphic program. --LuminousLizard de-native / "en-B2" (talk) 21:24, 4 May 2015 (UTC)


 * The way we typically do it nowadays is using the NEI mod. To get the tiles you simply filter the NEI panel to show the items from the mod by double clicking the modname in the top dropdown box; and then you goto the NEI settings button down the bottom right, then goto "Dumps" and then output the images as a 64x .png. From there retep's tilesheet program automatically downscales the images to 16x and 32x for uploading. -- Wolfman_123_  ·&#32;✉ F T B  Wiki Staff  22:47, 4 May 2015 (UTC)


 * Thanks ! I will try it in the next days. --LuminousLizard de-native / "en-B2" (talk) 19:46, 5 May 2015 (UTC)


 * Works perfect with NEI :) ! Thanks to Wolfman_123_ for the manual, and Retep for the incorporation into the Image uploading guideline. --LuminousLizard de-native / "en-B2" (talk) 19:13, 13 May 2015 (UTC)

Longer version of a guide. - PaladinAHOne Staff (talk) 03:30, 20 August 2015 (UTC)

Moving wiki-specific pages from mainspace
Specifically Sandbox and FTB Wiki Staff, if not more. The main namespace is for articles about FTB; wiki-specific pages should be stated separately, in Feed The Beast Wiki namespace. I don't know why are they misplaced.

For the staff page specifically, we have to make a new name to be used after the colon, the namespace name separator. I would go for "Wiki Staff", or just "Staff", so the whole name would be like "Feed The Beast Wiki:Wiki Staff".

Of course, we should keep the redirects.

&mdash; NickTheRed37  t/c • Russian Translator  12:37, 1 June 2015 (UTC)


 * I think FTB Wiki Staff is ok, but Sandbox definitely should be moved. -Xbony2 (talk) 21:10, 1 June 2015 (UTC)
 * No it's not. &mdash;  NickTheRed37 t/c • F T B &ensp;Wiki Translator 06:35, 2 June 2015 (UTC)
 * I consider it to be a main page of sorts, like the actual main page. The way I see it, it's sort of a credits page (although that isn't entirely accurate, there are many non-staff contributors). -Xbony2 (talk) 11:39, 2 June 2015 (UTC)
 * This is a wiki about FTB, not about itself. —   NickTheRed37 t/c • F T B &ensp;Wiki Translator 13:34, 2 June 2015 (UTC)
 * I agree with you, Nick. --  Satanic Santa F T B Wiki Admin 13:36, 2 June 2015 (UTC)
 * We need more users... to support and to oppose. —   NickTheRed37 t/c • F T B &ensp;Wiki Translator 14:38, 2 June 2015 (UTC)
 * General MediaWiki guidelines specify both of these should really be in project namespace, I will probably patrol through a bunch of other common titles that will go into the project NS, and deal with when and where applicable. Either way, this is common practice and in my opinion, shouldn't really need a discussion. Cblair91 (talk) 16:46, 2 June 2015 (UTC)

So? &mdash;  NickTheRed37 t/c • F T B &ensp;Wiki Translator 11:17, 11 June 2015 (UTC)

Auto-generated Mods List
See Template talk:Mods. I'm not sure what we would do about translating mod names... maybe it could automatically grab the mod article's title? That could work. -Xbony2 (talk) 13:33, 3 July 2015 (UTC)
 * Using magical powers to summon and  ... I bet you've seen this already, but neither of you have responded to it. And you guys are the only ones who can edit the main page anyway (going to bother  too cause why not). -Xbony2 (talk) 00:56, 7 July 2015 (UTC)
 * I've already seen this. I'll look into it soon. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 22:15, 7 July 2015 (UTC)
 * I have absolutely no idea how to do this. --  Satanic Santa F T B Wiki Admin 23:02, 7 July 2015 (UTC)
 * Choco does :P


 * -Xbony2 (talk) 23:12, 7 July 2015 (UTC)


 * I added part of the language functionality. Below is a run for German.


 * (see also)
 * The title part needs to be worked on though :P
 * -Xbony2 (talk) 11:18, 23 August 2015 (UTC)

Template:Gc changes?
Following changes are being done by the bot, and should be seen as "common practice": Will probably make some other changes along the line as well, to help make everything standardized :D Cblair91 (talk) 04:18, 14 July 2015 (UTC)
 * is now removed, never use dis.
 * is now.
 * with a blank param, or  should be removed.
 * should also be deleted, if you haven't done that. Btw, you forgot to update the issue number :P -Xbony2 (talk) 15:03, 14 July 2015 (UTC)


 * We're not Minecraft Wiki-ing putting redirects left, right and centre right? Because that's a shit method instead of doing it properly with link.  Chocohead Nag • Edits • Staff 17:12, 14 July 2015 (UTC)


 * Well something I thought that may seem to be better is, all items be page named as "Item (Mod)", rather than "Item" page... That way, the main "Item" page can be a redirect/disambig as required? Though getting other staff's views may be better for that. Also on a note for Choco: It's better to have redirects than to /not/ have redirects. ^_^ There's not an issue with HAVING a redirect, even if it's never used, rather than NOT having a redirect, and it wanting to be used. Cblair91 (talk) 19:49, 14 July 2015 (UTC)


 * Making redirects back to a disambig page though? I deleted 12 of those, and that was just the IC2 ones I noticed.


 * Yup, that was a mess-up xD But hence why I brought to question, wouldn't it be better to use "Item (Mod)" page naming, that way it'll work out cleaner for redirects (and mean a lot less?), and for disambiguation pages :D Cblair91 (talk) 20:05, 14 July 2015 (UTC)


 * I've played with that idea before, but it would take a long time to change everything, even with bots. -Xbony2 (talk) 20:45, 14 July 2015 (UTC)


 * You're ignoring the fact suddenly everything needing a redirect is inverted and pretty much every page is broken. You'd pulverise the wiki for days (at least) with the amount of bot activity needed to fix everything.  Chocohead Nag • Edits • Staff 21:00, 14 July 2015 (UTC)


 * Okay Choco, imagine we do change over to "Item (Mod)"... My bot can rename the pages, my bot can fix up all links on other pages, it can make the process completely smooth. Sure, it'll take around 2 days to run through the 7k+ content pages, but surely it'd be better to have a proper standard? Something structured, which we don't have to do little fixes here and there in the modules/template to accommodate. Would you not say that is better? The cases where it would go through, I can program the bot to be so efficient and effective that it would make all the transition work, not break, and on top of that, not "derp up the wiki". Cblair91 (talk) 22:40, 14 July 2015 (UTC)


 * I think I'd prefer if everything was "Item (Mod)" and then then "Item" was either a redirect or a disambig. Of course care would need to be taken with regards to moving translated pages. If your bot tries to move a translated page and screws it up, there will be hell to pay. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 06:59, 15 July 2015 (UTC)
 * That's about the only exception, it can't handle moving translation pages via API. So they'll have to be done manually :P BUT means we can fix the translation markups on a LOT of pages before we move them :D Cblair91 (talk) 07:37, 15 July 2015 (UTC)


 * , are you okay with moving all the translated pages yourself? 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:38, 15 July 2015 (UTC)


 * I'll be assisting him with all the translation page moving, and probably overseeing the project, making sure it runs smooth etc. So will be doing a bulk of work myself :) Cblair91 (talk) 11:03, 15 July 2015 (UTC)

Yeah. -Xbony2 (talk) 11:29, 15 July 2015 (UTC)

But a perm ban if you don't use a bot account to do it ok?  Chocohead Nag • Edits • Staff 18:09, 15 July 2015 (UTC)


 * Any bulk changes will be VIA bot, but some stuff where I'm fixing pages while I'm going won't be bot accounted (e.g. when I'm cleaning up the G template on the page before moving) Cblair91 (talk) 18:18, 15 July 2015 (UTC)

This will also require a brief re-examination of NI and NID. As disambiguation would be the new default, for sanity NI would need to be modified to default to disambiguated links (and thus NID would become obsolete). - PaladinAHOne Staff (talk) 07:58, 17 July 2015 (UTC)

Votes
Votes regarding the overhaul of   to  , and of the page naming standards to "Item (Mod)".
 * There must be at least 5 accepting votes for this to pass (as majority based vote from staff)


 * Yup Cblair91 (talk) 20:00, 15 July 2015 (UTC)
 * - This is xbony and Cblair point waring. On a less stop spamming the recent changes point, the current system is fine and makes linking much more obvious than every normal item page being a disambig page to the one mod that has that item. Everything is wired to use it and will inevitably go wrong, causing the entire wiki to be broken for weeks (if not months) as bugs are discovered, and there has been little planning past "oh sure we'll do it", despite the great risk of crashing everything when you press the wrong button. Also, Retep will do silly things he'd most likely regret after you guys fuck up an already overworked FuzzyBot and splatter translated pages everywhere. Silly things like this .  Chocohead Nag • Edits • Staff 20:32, 15 July 2015 (UTC)
 * That thing with the sex toys was totally an accident, I swear. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 23:49, 15 July 2015 (UTC)
 * Those sex toys must be in the yuppie parts of Portland. I haven't seen one in any neighborhood near my apt. --  Satanic Santa F T B Wiki Admin 21:57, 18 July 2015 (UTC)
 * Fuzzybot will talked to with devs, to make sure that it has a higher time rating (aka moves more pages per hour than normal). Also regarding the changes, we're not planning on doing it "right this moment", yes it will require planning, that will be discussed at the staff meeting. All the systems will be fixed to support both while under transition, and then changed to support the new system when done. Cblair91 (talk) 23:32, 15 July 2015 (UTC)
 * Note 2: If there is only one item with the item name, that page would be a REDIRECT to the "Item (Mod)" page, where in cases a second one comes, it's easy swap to a disambig, no page moving needed, no link updating needed. That's the point, before it would link to said page, but when that becomes a disambig, EVERY link to that page, then needs to update to the "Item (Mod)" page anyway? So surely doing this by default, would mean we DON'T have to update every link occurrence? Cblair91 (talk) 23:53, 15 July 2015 (UTC)
 * Sorry about the Recent Changes, but it's not really not that bad. Some/many things may be broken and will take a while to repair, but I do believe it will be worth it in the end. FuzzyBot will very likely be fine, the week-long translation period he did before seems to be over, he finished updating Staff in about 10-20 minutes which is pretty damn good. -Xbony2 (talk) 21:33, 15 July 2015 (UTC)
 * I don't want to push forward with this yet. I'd prefer to hold off until I feel more ready. To clarify, I am in favor of using Item (Mod) for all pages and having Item be either a redirect or disambig, however I am not comfortable with doing those mass edits at the moment. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 23:49, 15 July 2015 (UTC)
 * What do you mean by that? -Xbony2 (talk) 23:53, 15 July 2015 (UTC)
 * I wanna write a cool program to gather various statistics on the overall network of pages and links including redirects and such, in Rust of course. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 23:58, 15 July 2015 (UTC)
 * Rust scrub :P Don't stall it though, mkay? You aren't really known for getting things done :P -Xbony2 (talk) 00:12, 16 July 2015 (UTC)
 * per Chocohead. I don't see the point of this mostly unneeded and dangerous operation. Or I might not be that familiar with this system... &mdash;  NickTheRed37 t/c • F T B &ensp;Wiki Translator 06:53, 16 July 2015 (UTC)
 * Lets put it this way: Item released, we make page "Item", create all Gc templates to it. Another item released with same name. We move the original "Item" page over to "Item (Mod)", same with the new item. We have to go back and update all Gc occurrences to the new page, rather than the disambig. New system: That's already in place, we don't have to update ANY Gc occurrences. Cblair91 (talk) 13:32, 16 July 2015 (UTC)
 * Can we just update Gc's with bots instead? We have 7 bots that can work concurrently. &mdash;  NickTheRed37 t/c • F T B &ensp;Wiki Translator 05:56, 17 July 2015 (UTC)
 * Part of Gc has already been edited with bots (the removal of the 'dis' parameter and 'link=false' to 'link=none'). Fixing G is a bit more difficult for bots to automate though, since it needs to come up with a mod parameter to convert it into Gc (very few G uses have supplied mod parameters). -Xbony2 (talk) 11:25, 17 July 2015 (UTC)
 * why has dis been removed? Thats utterly stupid since many, many pages depend heavily on that parameter. Unless someone took yhe time to run a bot to fix all used of it (i don't remember this happening), there are now probably millions of redlinks all over the wiki. This should not have been done without discussing it with the rest of the staff first, and taking the proper procedures before changing it. You cant just willy nilly remove parameters and templates because you personally want a specific change done to how we do things. (Not specifically directed at you xbony btw) --  Satanic Santa F T B Wiki Admin 18:24, 17 July 2015 (UTC)
 * Meet the million relink bot: http://ftb.gamepedia.com/index.php?title=Special:Contributions/Cblair91Bot&offset=20150714014839&limit=250&target=Cblair91Bot
 * Each one of those changes removes dis without replacing it with link.  Chocohead Nag • Edits • Staff 20:08, 17 July 2015 (UTC)
 * Jesus fucking Christ. --  Satanic Santa F T B Wiki Admin 00:22, 18 July 2015 (UTC)
 * I count about 1500 page removals, which bearing in mind a crafting grid could have up to 10 in... There will be a very high potential for over 10,000 broken Gc links at this point. It's like G? but 10x worse if we don't revert them immediately and patch the differences for pages that have changed since it.  Chocohead Nag • Edits • Staff 01:19, 18 July 2015 (UTC)
 * I could easily write a script for my bot to go through all those edits and roll them back. However, it would not be able to handle pages that have changed since the bot did its shit. That would need to be checked and done manually. Should I do this, for the time being while this whole situation is dealt with properly? --  Satanic Santa F T B Wiki Admin 08:45, 18 July 2015 (UTC)
 * I say yes. The longer we leave it the more pages are modified and will have to be fixed manually.  Chocohead Nag • Edits • Staff 09:46, 18 July 2015 (UTC)
 * I have done it, though it failed on quite a few. See the Wiki Talk forum for the list of pages it failed on. --  Satanic Santa F T B Wiki Admin 21:57, 18 July 2015 (UTC)
 * I put the list below this so the pages can be crossed off/removed when they're done.  Chocohead Nag • Edits • Staff 22:41, 18 July 2015 (UTC)


 * pretty much covered it. My main issue with it is its pointlessness. I'm also leaning towards Neutral for the same reason as Peter, but I still oppose. Idk I'm stoned. --  Satanic Santa F T B Wiki Admin 08:03, 16 July 2015 (UTC)
 * From a structural standpoint, this actually makes sense. As the number of pages, mods, and items covered increases, we're going to be crashing into more and more disambiguation issues. This being said, it is really annoying that disambiguated page links are twice as long as normal page links. To that end I propose a new mini-template (that I was probably going to make one of these days anyway) that accepts a page link and a mod name/mod ID and places a disambiguated page link that is both shorter to code and easier to read when editing, compared with the standard link . Will this be annoying to go through with? Probably. In lots of places and ways. But as Nick points out, probably without fully knowing what he is invoking but also probably correctly, we have the power of automation. Mass automation. We can rebuild the Gcs, we have the technology. The thing is though, as Chocohead points out, we need to do a little more than simply say "do it". If we attack this the way we attacked G? six months ago, it would go much better than if we attack it the way we have attacked the list of suggestions I collected from /r/feedthebeast 3 months ago. Also if nothing else this might be a way of making Peter do something. (If we get too held up on that though... someone may decide to invoke .) - PaladinAHOne  Staff (talk) 07:53, 17 July 2015 (UTC)
 * Vote changed from Support to Neutral following the overly BOLD removal of the dis= parameter. That parameter is removable, but it is NOT safe to delete from the entire wiki until AFTER the entire re-linking has been completed. Removal of dis= should be literally the second-to-last step of this process, because even while dis=false is present, the Gcs would link to non-disambiguated pages, which is at least a pointer in the right direction (and, if the original "leave redirects behind" plan was kept, would be still leaving good functional links). As it is, deleting dis= first creates a pointless linking disaster. - PaladinAHOne Staff (talk) 02:21, 18 July 2015 (UTC)
 * I have to admit that I'm seriously out of the loop on this issue due to a lot of things like final exams period and holidays. I'm not quite sure what recent changes drama has gone on; so would someone be able to briefly describe the problem (assuming there is one with the current system) and what your actually proposing to do. -- Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  01:11, 18 July 2015 (UTC)
 * There's no problem, just Cblair and xbony want more wiki points. Cblair also took it upon herself to break Gc by removing  without fixing the links with  . They want to change it so every page has "Name (Mod)" but have totally overlooked everything that doesn't expect that to happen and was never designed for it (the bee and tree stuff for example, but pretty much every template would be affected).  Chocohead  Nag • Edits • Staff 01:19, 18 July 2015 (UTC)
 * ^ Oh, and regarding the Recent Changes stuff, xbony and Cblair like using their normal accounts as bots, hence the masses of spam.
 * Speaking of which. Both of you need to knock it off. Seriously. You have bots for a reason. Use them. --  Satanic Santa F T B Wiki Admin 08:39, 18 July 2015 (UTC)
 * Okay I agree that removing  is a very, very bad idea. Like you said a large portion of pages and templates are built around it due to the simple fact that the " (Mod)" formatting is not ideal for every page we maintain on this wiki. As for point whoring I can't really comment on the issue as I haven't been around, however I do agree that the amount of spam in recent changes is beyond ridiculous. Listen to Santa and use your bots, that's the why we all have them ffs. -- Wolfman_123_  ·&#32;✉ F T B  Wiki Staff  03:08, 21 July 2015 (UTC)

Pages still requiring fixing
Cross them off/remove them when you do them so we have an idea what is still left.  Chocohead Nag • Edits • Staff 22:41, 18 July 2015 (UTC)

Firework Display Flux Plate Mold Bow Mold Sickle Mold Boots Mold Leggings Mold Chestplate Mold Helmet Mold Hoe Mold Shovel Mold Sword Mold Axe Mold Pickaxe Mold Stairs Mold Slab Mold Block Mold Ingot Mold (Foundry) Blank Soft Mold Refractory Hopper Material Router Alloy Furnace (Foundry) Refractory Fluid Container Metal Infuser Alloy Mixer Refractory Casing Refractory Brick Refractory Clay Heating Coil Metal Caster Induction Crucible Furnace Machine Chassis Blank Module Item Output Mixed Sand Mixed Dirt Hemp Seed Oil Hemp Hemp Seeds Steamed Imphide Steam Tank (GregTech 4) Automatic Recycler Automatic Canning Machine Automatic Compressor Automatic Extractor Automatic E-Furnace Destructopack Redstone Wand Energy Input Fluid Input Item Input Fluidic Nether Portal Flux Pipe Fluid Pipe (Engineer's Toolbox) Spray Paint Solar Panel (Engineer's Toolbox) Electronic Circuit (Engineer's Toolbox) Power Management Device Engineer's Wrench Modular Socket Electric Heat Generator Charging Lapotron Crystal Charging Energy Crystal Advanced Charging Battery Charging RE Battery Solid Heat Generator Advanced Miner Tritter Boots Tier II Tritter Leggings Tier II Tritter Chestplate Tier II Tritter Helmet Tier II Tritter Boots Tritter Leggings Tritter Chestplate Tritter Helmet Vrutri Boots Tier II Vrutri Leggings Tier II Vrutri Chestplate Tier II Vrutri Helmet Tier II Vrutri Boots Vrutri Leggings Vrutri Chestplate Vrutri Helmet Olite Boots Tier II Olite Leggings Tier II Olite Chestplate Tier II Olite Helmet Tier II Olite Boots Olite Leggings Olite Chestplate Olite Helmet Redur Boots Tier II Redur Leggings Tier II Redur Chestplate Tier II Redur Helmet Tier II Redur Boots Redur Leggings Redur Chestplate Redur Helmet Frevinite Boots Tier II Frevinite Leggings Tier II Frevinite Chestplate Tier II Frevinite Helmet Tier II Frevinite Boots Frevinite Leggings Frevinite Chestplate Frevinite Helmet Trivu Boots Tier II Trivu Leggings Tier II Trivu Chestplate Tier II Trivu Helmet Tier II Trivu Boots Trivu Leggings Trivu Chestplate Trivu Helmet Unix Boots Tier II Unix Leggings Tier II Unix Chestplate Tier II Unix Helmet Tier II Unix Boots Unix Leggings Unix Chestplate Unix Helmet Frav Boots Tier II Frav Leggings Tier II Frav Chestplate Tier II Frav Helmet Tier II Frav Boots Frav Leggings Frav Chestplate Frav Helmet Slippery Blocks Stone Dust Porcelain Clay Silk Mesh Windmeter Fertilizer (IndustrialCraft 2) Energypack Advanced Batpack Ermyst Chestplate Tier II Trivu Stick Redtri Horse Armor Brunim Horse Armor Tritter Horse Armor Shadow Horse Armor Vrutri Horse Armor Olite Horse Armor Redur Horse Armor Frevinite Horse Armor Trivu Horse Armor Unix Horse Armor Frav Horse Armor Oni Horse Armor Ermyst Horse Armor Redtri Pickaxe Tier II Redtri Shovel Redtri Axe Redtri Sword Energy Flow Circuit (GregTech 4) Data Control Circuit (GregTech 4) Ermyst Helmet Tier II Ermyst Boots Ermyst Leggings Ermyst Chestplate Ermyst Helmet Clockwork Mechanism Brass Pocket-Watch Insulated Copper Wire Advanced Circuit Parts (GregTech 4) Copper Wire User:ESAEBSAD/Sandbox2 Tungsten Enderium Small Coal Boiler (GregTech 4) Meteor Shield Kreknorite Ingot Kreknorite Block Frozen Iron Block Drak Stone Sandy Coal Compound (Project Red) Sky Stone (The Mists of RioV) Redtri Pickaxe Healing Axe Block of Red Meteor Gem Meteorite Block Meteorite Ingot Meteorite Hoe Meteorite Spade Meteorite Pickaxe Meteorite Axe Meteorite Sword Anvil (The Mists of RioV) Encyclopedia Aura Brunim Shovel Tier II Brunim Axe Tier II Brunim Sword Tier II Brunim Pickaxe Tier II Brunim Shovel Brunim Axe Brunim Sword Brunim Pickaxe Enhancer Ermyst Shovel Tier II Ermyst Axe Tier II Ermyst Shovel Ermyst Axe Small Power Unit Iridium Drill Gold Ermyst Sword Tier II Ermyst Sword Redstone Inlay Extra Trees Fluids Ermyst Pickaxe Tier II Ermyst Pickaxe Sky Planks Cer Planks Trivu Block Dark Matter Axe Dark Matter Shovel Dark Matter Hammer Dark Matter Pickaxe Dark Matter Sword Ermyst Block Shadow Block Relay MK2 Tin Cable Twisting Band Steam Heater User:Xbony2 Basic Wood Cutter Miner Advanced Lappack Advanced Chainsaw Solar Panel (IndustrialCraft 2) Steel Plasma Generator Storage Block Storage Segment Storage Cell Gold Cable IDSU Advanced NanoChestPlate Magic Energy Absorber Dragon Egg Energy Siphon Thermal Generator Semifluid Generator Lightning Rod Fusion Coil Generator (IndustrialCraft 2) Nuke Red Alloy Ingot (RedPower 2) RE-Battery Aluminum Lead Iron Furnace Mining Well Combustion Engine Transformer (Immersive Engineering)

Translated Versions of Pages
Module:Infobox/thing/en-gb Bricked Steel Hull/ru Module:Infobox/thing/de Bricked Steel Hull/de User:Xbony2/backups/Portable Tank/de User:Xbony2/backups/Combustion Engine/pt-br User:NickTheRed37/Old-Style Translations/Resonant Ender/de User:NickTheRed37/Old-Style Translations/Energized Glowstone/de User:Xbony2/backups/Destabilized Redstone/de User:Xbony2/backups/Stirling Engine/pt-br User:Xbony2/backups/Stirling Engine/de User:Xbony2/backups/Multimeter/de User:Xbony2/backups/Spot Loader/de User:Xbony2/backups/Forge Lexicon/de User:Xbony2/backups/OmniWrench/de User:Xbony2/backups/EnderPouch/es User:Xbony2/backups/EnderChest/es User:Xbony2/backups/Iron Chest/es User:Xbony2/backups/Chute/es User:Xbony2/backups/Wrench (BuildCraft)/fr User:Xbony2/backups/Copper Chest/es User:Xbony2/backups/Combustion Engine/es User:Xbony2/backups/Stirling Engine/ru User:Xbony2/backups/Chute/ru User:Xbony2/backups/Iron Chest/ru User:Xbony2/backups/Copper Chest/ru User:Xbony2/backups/Wrench (BuildCraft)/ru User:Xbony2/backups/Combustion Engine/ru User:Xbony2/backups/Combustion Engine/it User:Xbony2/backups/Combustion Engine/de

Old Translated Pages That Shouldn't Exist Anyway
Probably anyway, I haven't checked them all ~Choco Hydrator/nl Farmer/nl Lilypad of Fertility/nl Crop Nether Wart/nl Blue Pigment/nl Liquiduct/de Bridge Builder/zh Brake Handle/zh Green Pigment/zh Red Pigment/zh Blue Pigment/zh Basic Solar Engine/zh Basic Drill/zh Advanced Solar Panel (Steve's Carts)/zh Advanced Shooter/zh Advanced Detector Rail/zh Advanced Control System/zh Wheel/fr Cart Assembler/fr Glass O'Magic/zh Fuse/zh Iron to Gold Chest Upgrade/fr Golden Chest/nl Simple PCB/zh Graphical Interface/zh

Category overhaul
Everything related to categories is terrible. To start, we have changed the policy to allow for multiple categories per page. To make this more useful, we will be creating more descriptive categories. The following list of new categories will be updated as we add more:



We are also going to be renaming some categories and reevaluating their usefulness. The following categories need to be renamed and/or reevaluated:



The following categories have been replaced:


 * Documentation has been replaced with
 * Electric has been replaced with

This project is more clearly documented on my sandbox page.

Please discuss stuff. --  Satanic Santa F T B Wiki Admin 22:14, 8 February 2015 (UTC)


 * Okay so I have a few ideas with some of those; namely pipes, conduits and tubes etc..
 * My suggestion is to use categories that are bit more inclusive such as, , which could each respectively classify things like BC pipes, IC2 Cable and Fluiducts. Another group of categories to assist this could be , , and  which would classify items such as IC2 Batteries as well as BC Tanks
 * These could then also be supplemented (only for the energy ones) by the specifics such as or.


 * To recap how this would look
 * A BC Wooden pipe would be categorized as -
 * An IC2 Cable would be --
 * A TE Energy Cell would be --
 * An OpenBlocks Tank would be -
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:37, 12 February 2015 (UTC)


 * Small continuation after looking through some more categories; I believe is perfectly fine as it's simply just Steve's Carts modules which would be categorized as -
 * I also believe is fine however it may need a renaming to  or something like that (I think this is the word Forestry uses to describe them, but please don't quote me on that)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:50, 12 February 2015 (UTC)


 * Last one I hope...
 * Can someone please explain what the hell is supposed to be as I don't really see much of a link between all of the content.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:52, 12 February 2015 (UTC)


 * I think is being used for machines that would be part of a large-scale industrial base? I'm not entirely sure though, there's one or two outliers in that.
 * Maybe it's for for pages that act as the base point for some form of industrialization, and are built on from there? Like 'components' but larger scale?
 * You're right though, there is not a lot of consistency across that category. PaladinAHOne  Staff (talk) 07:01, 12 February 2015 (UTC)


 * Oh god then I realized that Forge and FML were in ... What the hell was this category even?? PaladinAHOne  Staff (talk) 19:44, 12 February 2015 (UTC)


 * Base is one of those categories that you just wonder what the hell went wrong. Really, it should either just have base mods like Forge and FML in, or they should go in and I guess  deleted.  Chocohead  Nag • Edits • Staff 19:50, 12 February 2015 (UTC)


 * I'm not quite sure what to do about Forge and FML, but I have an idea for all the generators in that category sticking with the theme above.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)


 * Base was for energy generators. The problem with Modules is it's too broad. It could mean SC modules, modules of mods, etc. Same goes for Attributes. I agree with your transportation stuff. --  Satanic Santa F T B Wiki Admin 02:51, 13 February 2015 (UTC)


 * Are you continuing on doing this? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  13:18, 14 March 2015 (UTC)


 * I've been busy with other stuff, but it will be completed at some point. --  Satanic Santa F T B Wiki Admin 19:10, 14 March 2015 (UTC)


 * I may later think of an image of what I want to have as a category tree. — NickTheRed37  ᐸ t · ru.MCW user c · ru translator  06:13, 30 March 2015 (UTC)


 * For those interested, I have been working on the categorization stuff. I moved -> . -Xbony2 (talk) 14:48, 4 April 2015 (UTC)


 * So, uh, what is a consumer called? Like, Macerator (IndustrialCraft 2) or Induction Smelter. I'd propose something like:


 * Macerator (IndustrialCraft 2): --- (btw, should we do anything about the Crushing category, or not?)
 * Induction Smelter: ---
 * Remote Thermal Monitor: --- (nuclear may need to be re-evalulated too)

-Xbony2 (talk) 15:11, 4 April 2015 (UTC)


 * Why did you put in ? :P  Chocohead  Nag • Edits • Staff 22:29, 4 April 2015 (UTC)


 * I didn't do it! :P I'm not even listed in the history of the page. -Xbony2 (talk) 22:46, 4 April 2015 (UTC)


 * So you just edited ... Alistaire14820 added Miner to it years ago. :| Our categories are so screwed up.  Chocohead Nag • Edits • Staff 23:22, 4 April 2015 (UTC)


 * btw, can you look over Energy Units? Thanks. -Xbony2 (talk) 23:31, 4 April 2015 (UTC)


 * since nobody loves me, I'm going ahead with my proposition :P -Xbony2 (talk) 13:33, 8 April 2015 (UTC)

I have created a utility that can help us along with phase 1 of the Category Overhaul greatly. It requires Ruby, and the mediawiki_api gem created by wikimedia (be sure to use 0.3.1 as the newer versions are broken). You can find it in the SatanicBot repo. You will need to create your own secure.txt file with the formatting "USERNAME \newline PASSWORD". Alternatively you can just edit your clone of generalutils to use your username and password. --  Satanic Santa F T B Wiki Admin 23:00, 19 August 2015 (UTC)

Mass-edit bot policy
Due to things, and I have decided that we need a hard rule for when to use a bot. A bot policy, for those of you that like names. I looked in our existing policies, and despite my memory, it seems we do not have one yet. As shown by disagreements about when you are performing too many (nearly) identical edits as a human account on Xbony's talk page, some editors consider "too many" to be a lot larger than others. This disrupts editing and reviewing and takes time away from our staff. Peter and I have discussed briefly on IRC about this, and have decided that 20 would be a good number of (nearly) identical edits to start the discussion at. There will be no vote; the administrators will simply take your input and make an executive decision based on that. Please discuss. --  Satanic Santa F T B Wiki Admin 23:48, 22 September 2015 (UTC)


 * Just commenting to mention that I am supporting this policy. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 23:52, 22 September 2015 (UTC)


 * 25-35 would be more appropriate. 20 is barely the size of my palm against my monitor. -Xbony2, Master of Feed The Beast Wiki (talk) 00:14, 23 September 2015 (UTC)


 * Anything more than 25 is too much IMO, the default recent changes settings shouldn't have to be increased purely because someone doesn't care spamming them with the same thing.  Chocohead Nag • Edits • Staff 12:19, 23 September 2015 (UTC)


 * I didn’t saw the IRC discussion (probably because my ZNC disconnected), but I agree with everyone else. Something between 20 and 30 is possibly enough for the line. —   NickTheRed37 t/c • F T B &ensp;Wiki Translator 17:45, 24 September 2015 (UTC)


 * 20 or 25 would be fine for a hard line, but at user discretion I'd like to encourage bot usage whenever possible for repetitive minor edits. - PaladinAHOne Staff (talk) 22:30, 24 September 2015 (UTC)

Dates on Project Pages
Idea: Should Project pages (ACG, MOS) have a line at the top or bottom indicating obviously when the page was last updated? This would make it easier for editors to know if the wiki policies have been changed.

Second idea which I may just go and implement myself when I'm not on an iPad: fix capitalization of Project page titles, because right now they are not capitalized in manner that fits them being full titles. - PaladinAHOne Staff (talk) 01:13, 25 September 2015 (UTC)


 * 1. not sure if this is just on mobile but from what I can see it does clearly state when it was last edited. 2. If you do that be sure to start a discussion for each one beforehand. Some should be sentence cased. --  Satanic Santa F T B Wiki Admin 02:37, 25 September 2015 (UTC)


 * That would appear to be either just on mobile or just when you're looking at a specific edit, not the page itself. - PaladinAHOne Staff (talk) 05:53, 25 September 2015 (UTC)


 * I just got around to looking. It's there on desktop version: http://puu.sh/kDEIO/b8417f29ab.png --  Satanic Santa F T B Wiki Admin 04:18, 9 October 2015 (UTC)

Examples on Machine Pages
Idea: Should pages about machines or devices for which we have templates have an either blank or filled example of that  on them? This idea comes from the fact that there are currently some machine pages that have screenshots of their GUIs, but we built the s to make it so we don't need to use screenshots. - PaladinAHOne Staff (talk) 21:12, 5 October 2015 (UTC)
 * Sort of like Anvil (The Mists of RioV) and Dire Crafting Table? -Xbony2, Master of Feed The Beast Wiki (talk) 21:18, 5 October 2015 (UTC)
 * Yes we should have an example for each machine using their respective Cg template. It should be placed in the Usage section on the machine's page, maybe under a subsection of the Usage section. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 04:23, 6 October 2015 (UTC)
 * That’s a good idea. I agree with how Retep wants to position it. —  Agent NickTheRed37  ( Kirk to   Enterprise ) — Russian Translator and Minepedian 15:03, 6 October 2015 (UTC)

New rule
I have a proposal for a new rule. It's a bit obvious, but here goes- the output argument in a Cg template should never be ore dictionaried. Cause that's retarded. -Xbony2, Master of Feed The Beast Wiki (talk) 11:28, 8 October 2015 (UTC)
 * Firstly, don't use the word retarded. It's offensive and ignorant. Secondly, no. If a mod outputs an OreDictionary entry, set the O parameter to that OreDictionary entry, then go report it as a bug because the mod should not do that. Our job is to provide accurate information on the mods. --  Satanic Santa F T B Wiki Admin 00:22, 9 October 2015 (UTC)
 * You cannot output a ore dictionary entry in a recipe. That is not possible. No mod ever output an OreDictionary entry. -Xbony2, Master of Feed The Beast Wiki (talk) 00:39, 9 October 2015 (UTC)
 * To elaborate, putting multiple items an output isn't a bad convention, it is a compiler error. -Xbony2, Master of Feed The Beast Wiki (talk) 01:05, 9 October 2015 (UTC)
 * You're wrong, at least in 1.7 and the version that I'm using for my mod development. The whole point of GT Error 01 was because Forge did not report it in any way. --  Satanic Santa F T B Wiki Admin 01:54, 9 October 2015 (UTC)
 * It is possible for mods to use an oredict entry as the output of a recipe, although it is incorrect. GregTech did indeed catch and report such mistakes. Anyway, the output of a Cg template should use exactly what the mod uses. If the mod outputs an oredict item like an idiot, then we should reflect that. If the mod outputs a specific item, then use that specific item. Our job is to provide accurate information, with all the bugs and typos that the mod comes with. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 02:10, 9 October 2015 (UTC)

^ ??? -Xbony2, Master of Feed The Beast Wiki (talk) 11:10, 9 October 2015 (UTC)
 * I don't understand your argument. If a mod adds a recipe like that, it should be documented like that. End of story. --  Satanic Santa F T B Wiki Admin 19:51, 9 October 2015 (UTC)
 * I don't understand how that is possible to add. Can we at least agree putting an ore dictionary entry as an output for Cg is inappropriate when the actual recipe is a plain ol' item? -Xbony2, Master of Feed The Beast Wiki (talk) 20:45, 9 October 2015 (UTC)
 * Doing that would be wrong as that's not the recipe from the mod anyway, so of course.  Chocohead Nag • Edits • Staff 21:33, 9 October 2015 (UTC)

Templates that may want to be made
(Altars are popular these days) -Xbony2, Master of Feed The Beast Wiki (talk) 01:47, 2 November 2015 (UTC) -Xbony2, Master of Feed The Beast Wiki (talk) 00:31, 3 November 2015 (UTC)
 * Cg/Runic Altar
 * Cg/Blood Altar
 * Cg/SAG Mill
 * Cg/Alloy Smelter/Ender IO
 * Cg/The Vat
 * Cg/Slice'N'Splice

Reupload a file
For some reason, autoconfirmed users cannot reupload files (which is something I highly disagree with for any wiki, especially after being a long time contributor at the Minecraft Wiki, but that is another topic for another place). So I figured I would post a reupload request here.

I would like to upload this image as a new version of File:GUI High Oven Solid.png, as the icon should not be shown when an item is in the slot, and there is never a case of a solid recipe with no output (thus just removing the icon saves code/effort). –KnightMiner t/c 16:07, 3 November 2015 (UTC)


 * . This wiki uses a somewhat despotic staff system, putting users in uneven conditions. Luckily I was accepted as a Russian translator in the team a long time ago. —  Agent NickTheRed37  ( Kirk to   Enterprise ) — Russian Translator and Minepedian 16:15, 3 November 2015 (UTC)