Wand of the Apprentice

"The casting wand is your most basic and important tool. It is what you use to craft objects, activate blocks like the crucible, and countless other tasks."

The Wand of the Apprentice is the first tool that any aspiring thaumaturge creates. It is the beginning and the end of their life as a Thaumaturge.

If the wand sits in your hotbar, it will automatically draw vis from the aura until it reaches it's limit of 50 vis.

When used in an Arcane Worktable or an Infusion Altar the crafting recipe draws vis directly from your wand to create the item. For example to craft Enchanted Fabric in an Arcane Worktable the recipe will use 5 vis from your wand.

When the caster right clicks a Bookcase with the wand, the result will destroy the block, but will yield in its place a Thaumonomicon, arguably the most important tool in the Thaumoturge's arsenal.

Similarly, right clicking on a placed Cauldron will swap that block for a Crucible which can be broken and picked up without losing it's newly bestowed attributes.

Lastly, right clicking on a placed Table will swap that block for an Arcane Workbench. The wand will automatically be placed in the table's wand slot in the GUI.

Usage
Right clicking on a Table with the wand will yield a placed Arcane Workbench. This does not cast vis.

Right clicking on a Caudron with the wand will yield a placed Crucible. This costs 25 vis from the wand's stored vis.

Right clicking on a placed Bookcase with the wand will yield a Thaumonomicon to be picked up. This costs 25 vis from the wand's stored vis.

Placing this wand in the wand slot of an Arcane Workbench or Infusion Altar will allow the user to craft magical items using vis from that wand.

Right clicking on active Golems or placed unbreakable magic blocks such as the Warded Stone Blocks or the Arcane Door will cause that item to break and drop itself, so long as it's done by the caster that placed said block.

By right clicking on a boiling Crucible the wielder can activate it, releasing aspects infused into the water into the Aura unless a combination is present that creates an alchemical result, such as Nitor which requires 3 Lux, 2 Potentia and 2 Ignis. Multiples of that item can be created as a result, so long as there are enough aspects to create them and the wand has enough vis to activate their recipe. Left over aspects are released into the aura without a Arcane Alembic.

When the wielder is wearing magical equipment such as the Thaumaturge's Robe a discount is provided to the wand that occurs when the user casts with that wand, such instances are activating blocks such as the Arcane Workbench or the Crucible and when activing the recipe in a Crucible. The applied discounts are visible on the vis storage indicator visible above the hotbar and stack for each piece of equipment worn by the user. The following discounts are given:
 * Goggles of Revealing = -5%
 * Thaumaturge's Robe = -2%
 * Thaumaturge's Leggings = -2%
 * Thaumaturge's Boots = -1%
 * Thaumostatic Harness = -3%