Cogs of the Machine

Cogs of the Machine is a technology mod with a focus on Cogs, Alloys, Steam and Powered Tools.

Getting Started
To get started in Cogs of the Machine, the player will need wood for wooden tier Cogs, Clay for the Foundry, Copper and Zinc ores (Tungsten is never used in the mod).

The Pendulum block an early generator block that is a good starting point to understand using Wooden Cogs and to power Wooden Cogs connected to a Pounder.

To power the Pendulum, a Crank is required to start the Pendulum's cycle.

Once used the Pendulum will continue generating power forever on low level blocks like the Pounder but reduces on higher level ones based on how much strength it has, even when stopped by Switch Cogwheels for power to not reach other Cogs, when the Switch Cogwheel is turned back on power will flow through it and the Pendulum is never stopped.

The Pounder is used for ore fragmenting, wool to string, wood log to planks, Cobblestone to Rocks (that are throw-able) and Clay compressing recipes.

Pounding ores results in 1 to 3 fragments (Iron, Gold, Copper, Zinc, Lead, Silver and Tungsten).

Pounding Clay Blocks are needed for crafting Claystone used in the Foundry recipe.

The Foundry is used for creating alloys (Brass & Galvanized Iron) or converting Ore Fragments instead into an ingot or plate.

Ingots and Plates can be made from Ingots, Nuggets and Plates added by the mod.

There isn't much Ore Dictionary support for the mod so look for what ingots/plates from other mods can be made with the Foundry in a test world before using (Lead and Silver are not used in the mod but the mod does support other Lead & Silver ore for fragmenting). Notable support includes Copper ingots from Industrial Craft 2, Forestry and Red Power 2 if they are installed (likely applies to 1.4.7 version).

More information about blocks and items can be found on via this archive.

Cogs
Cogs are the power cables of the mod for transferring power or used in a few common recipes.

There is 3 types of Cogs (Regular, Switch Cogwheel, Detector Cogwheel) and 4 different material types of Cogs (Wooden, Iron, Brass, Gold).

Cogs have 2 stats to keep in mind when being used to connect to blocks or when combined with the steam generator. Speed and Loss. Speed and Loss is more important especially for higher tier crafting with the ServoTable, using any Cogs with the Pendulum and Pounder will work but the Steam Motor will need either Gold or Brass to power the ServoTable consistently.

Making Brass and Galvanized Iron
A block called the Foundry is used to make both alloys. Brass is made with 3 Copper and 1 Zinc ingots in the left slot. Galvanized Iron requires Zinc in the left slot, but a second slot (from the top above the fluid tank) is required to include Iron to create Galvanized Iron. 1 Zinc can Galvanize 2 Iron ingots.

Steam
Steam is used to increase the speed of Cogs, the Steam generator can be made up of 3 blocks.

The Steam Generator, Pressure Tank and Steam Motor.

The Generator needs coal and water to create steam that will be output from the top, the Pressure Tank will store the steam when placed above the Steam Generator, the Steam can either be passed through to a Steam Motor on top of the block or moved by hand with the Steam Container, which a battery like item (an item with durability based on how much is stored inside).

The Steam Motor is an output block used to increase the Cogs speed more than the Pendulum can generate.

Cogs 'must' be placed on a specific side of the block similar to the Pendulum for the Cogs to accept the power from the Steam multiblock.

There is also Pipes that can be used to send Steam between Pressure Tanks or to other Steam blocks.

Powered Tools, Weapons and Utility Blocks
To get started with the tools/utility blocks one must have a ServoTable, enough power sent to it and the necessary components to make each of the tools/blocks. After the tools and portable versions of some of the blocks are crafted, they need to be charged in the Winding Bench.

There is a few that don't require the ServoTable and power that can be used for other purposes then general tool functions however.

Folding Ruler
The Folding Ruler can measure coordinate to coordinate distance of blocks.

Wooden Rod
The Wooden Rod is for holding Cogs in the air/not on a solid block vertically or horizontally. Fake Player blocks can not place Cogs on these.

Wooden Box
The Wooden Box is a portable storage item that has 10 durability and 27 slots. Useful if a player doesn't have a Shulker Box or wants a more challenging and cheap version of a backpack-like item.

Crank and Clockwork Cane
The Crank and Clockwork Cane are for getting strength on a Pendulum. The Crank has 60 durability while the Clockwork Cane has no durability. A Fake Player block can not use these tools.

Gyrometer
The Gyrometer is for measuring the RPM Speed, Strength and Loss on Cogs.

Throwable Rocks
Rocks can be thrown at mobs/player and is made by using a Pounder with Cobblestone. These can deal 1 heart of damage (2 health).

Wind-Up Trinket
There is also a battery-like item called the Wind-Up Trinket (it stores 1000WE, it is not known what WE stands for but it is presumed Wind-Up Energy) and this can be used in a crafting table next to the un-power tool (or few charge used) instead. Only the necessary amount to fill the tool is used, the rest is still stored in the Trinket. So if a 600WE tool is empty the Wind-Up Trinket will keep 400WE stored.

Clockwork Pick
The Clockwork Pick is a powered pickaxe that mines at diamond tier mining level but has a right click feature to fire the drill head off the pick and have it mine a few blocks in front of the player.

It can't harm enemies and can't completely mine Obsidian (gets to about halfway) in the time it has to mine 6 Stone blocks.

The secondary feature uses 12WE each time (when throwing into the air or mining block), normal use is 1WE per block (even if not the correct tool).

Pounding Hammer
The Pounding Hammer is a tool/portable version of the Pounder block.

The tool must be charged/held back like a Pounder does before blocks will be converted to their respective recipes, simply not holding it enough will result in how much damage the hammer does to mobs.

The normal attack damage is 6, 8 at the quickest and when held to the maximum charge can deal 26 damage (defeating anything from a Witch and under in health).

It can be used on any blocks but benefits from Pounder recipes like Ores being fragmented, Wood Logs to 4-5 Planks, Wood Planks to 2-3 Sticks, Wool to 3-4 String, Cobblestone/Stone to 3-4 Rocks and Compressing Clay.

It cannot mine Obsidian (normal or charged) but can many Iron mining level blocks (normally, unless a that is capable of breaking blocks to get the block itself or drops something else or Pounder recipes, but not machines or blocks with different protections). 6WE is used on correct and blocks not intended for it's use.

3WE is used when quickly charging to hit a mob.

1WE when using it with a regular hit and no charging.

With 7WE being used on a full charge.

Rivet Gun
The Rivet Gun is a weapon that uses Rivet (components used in many recipes) as projectiles to deal damage to mobs. The Gun can be used to fire consistently when clicking constantly or held down to continue firing Rivets. There is 4 tiers of Rivets (Iron, Brass, Gold and Rusted Iron). All 4 can be crafted but Rusted Iron can be found in Structures.

Iron Rivets and Rusted Iron deal 7.360001 damage while Brass & Gold deal 11.04 damage when firing once. Damage is similar (only a few decimal points not whole numbers) when holding it down.

The RustedIron Rivet provides Poison 1 for 10 Second along with the Iron Rivet damage amount (found by using an Automonous Activator or other Fake Player blocks).

Mechanical Saw
The Mechanical Saw is a block that allows for harming mobs and dealing 1.5 hearts (3 health) when active (no harm is dealt when no power is given). It is not able to break blocks in item entity or block form.

Portable Saw
The Portable Saw is a powered axe (and portable version of the Mechanical Saw) that can be used to harvest logs, planks and harm mobs.

The Saw used as a normal melee attack deals 8 Attack Damage but when thrown deals 12 Attack Damage (Enderman will still teleport away from it).

When thrown the Saw will cut 11 Wood Logs, Wooden Planks or Wooden Slabs similar to how the Clockwork Pick uses it's Drill head, but only for Wooden materials.

When thrown the Saw uses 10WE (when throwing at blocks/throwing at mobs it's the same, the action of it uses 10WE not when it hits).

Normal mining/mob attacks deals 1WE each. The Saw blade can also pass mobs to hit any behind it (it continues harvesting any blocks in the same direction as being thrown, but if the player throws the Saw at the bottom of a tree the Saw will finish up as many logs above it and break the leaves of small trees before disappearing).

No durability is used up with further mobs/blocks in-line/vertically next to the first target the Saw hits.

Walking into a Saw blade can't hurt the player that threw it. The player can also click to retract the Saw if they don't want it to continue on it's journey breaking blocks, harming mobs or if it gets stuck.

The Portable Saw can also be used by a Fake Player block.

When used by the Portable Fan the Player can be harmed by the Saw blade.

Fan
The Fan block vacuums items/blocks in item entity form and mobs/players from 1-9 blocks in a 1 row range in front of the block and can be powered be any tier and amount of strength.

Portable Fan
The Portable Fan is a handheld version of the Fan but it operates in reverse when using normally (when sneaking and using the Portable Fan it will push item entities/mobs behind the player and being the vacuum like feature the block version of the Fan offers. It can be used a short distance to suck item entities to the player depending on how close it is or how the terrain is) and pushes away items/blocks in item entity form about 7-8 blocks in front of the player, when using the Portable Fan a second time right after the first and not moving to catch up to the item entity the Portable Fan will push the block 4-5 blocks.

A third time can't reach the item entity from the same distance without moving.

The same will apply to mobs and players also.

The Portable Fan must be either facing enough of the ground/Villager's feet to not open the Trade inventory to push a Villager or Villagers must be at least 5 blocks away before it can push them (Villagers can't be pushed or moved behind the player when the Trade inventory is accessible).

10WE is used by the Portable Fan regardless of an item entity, mob or nothing being there.

Liquid Drainer
The Liquid Drainer is a 10 buckets in 1 item type of tool. It can only store Water and Lava. The Liquid Drainer can be used by Fake Player blocks to pick up fluids but can not empty the fluids.

Extending Arm
The Extending Arm is a tool for accessing inventories from a distance and in-line of sight.

If a player needs to reach across the room for a resource in a chest they can, if they need to access a crafting table they can, collecting ingots from a furnace after it's finished cooking even.

It does work in a Fake Player/Player Mimicking block such as the Autonomous Activator but does not open the player's inventory, it uses the item but will waste durability as the tool is intended for player use.

5WE is used per interaction (tool has 500WE total) and can reach up to 19-20 (20 counting the block in the space) blocks away (on the 20-21st it can extend the arm but not open the inventory, anything further than that and the arm will not extend at all). The tool is only intended for reaching inventories (specifically tile entities) so it can't interact with players, villagers or other mobs. That or eating cake.

Sprinkler
The Sprinkler is a block that keeps farmland moist similar to water sources or rain.

The coverage of the farmland is 5x5 and the Sprinkler must have water (can be piped/pumped in like the Steam Generator besides using Buckets).

The Sprinkler must also be powered by Cogs to operate.

If the Sprinkler is not filled with water it will rotate but not apply anything to the farmland.

Tips
Power generated by the Pendulum is very low compared to Steam.

The Switch Cogwheel (the one with the Lever) can be used to stop cogs from moving/receiving power. It does not output a Redstone signal like a lever does.

The Detector Cogwheel (the one with the Redstone Torch) can be used to detect cogs rotating (in use) and outputs a Redstone signal.

Pendulums have strength which determines how long the Pendulums with sway back and forth. 1 use of the Crank & Clockwork Cane generates 100 strength and more can be added per use of the Crank/Clockwork Cane.

Strength flowing through Cogs is not the same amount as in a Pendulum.

With a single connection of a Pendulum and Cogs to nothing or a block of Wooden tier results in similar amount of strength and speed regardless of Cogs, but when two connections meet strength is increased but Speed is lost. More strength is used by the ServoTable resulting in loss of strength from the Pendulum making it difficult to craft recipes using Pendulums. The Pounder, Fan, Mechanical Saw and Cogs connected to nothing else does not reduce strength so the Pounder and leftover Cogs connection can run forever.

This is due to the ServoTable requiring more than the others to perform crafting. The Pendulum and Wood Cogs can power the ServoTable (for example) to craft higher tier recipes but constant use of the Crank or Clockwork Cane must be used by a Player or block that acts like a Player to achieve this with the infinite power the Pendulum provides compared to Steam needing to be fed burnable fuel and water using buckets or connecting it with pipes and pumping water to it.

Using Pendulums to power other blocks besides the ServoTable for more speed using lower resources is possible.

Wooden Cogs can be used alongside Steam but other tiers are beneficial for not having as much loss and have more speed making crafting in the ServoTable or Pounder faster and other blocks like The Mechanical Saw and Fan also operating faster.

Having some connections close by can result in Cogs locking up. When stacking multiple Pendulums and using the same Cog connection the Speed does not change but the strength does (this will be based on the limit of the Cogs or the Pendulums or consistency between them).

Using Cog tiers higher than wood on a Pendulum isn't beneficial regardless of loss or speed as they can carry only as much as the Pendulum is still limited to in how much it produces. But having multiple separate Cogs connections (on all sides of a ServoTable, Pounder, Fan, Mechanical Saw or other blocks in the mod) can increase the speed of the of those blocks so if the player wants to avoid higher tier Cogs and Steam to use only Wood and Pendulums they can it's just they are limited to the blocks sides (from 4 sides it can work but 5 or 6 can make Cogs connect and ruin the speed achieved compared to when they were not connected).

Unused Features
There is very unused features that are not known of their intended purpose.

Tungsten Ore, Tungsten Fragment, Tungsten Ingot and Tungsten Plate do not have any uses that apply to the rest of the mod.

While Tungsten can be used in cases like in Equivalent Exchange mods for a lot of EMC similar to Redpower 2's (meaning outside sources).

Tungsten Ore & Tungsten Ingots have no use in the mod other than being converted to other Tungsten Fragment and Tungsten Plates, and Tungsten ore does not generate in the world.

But Tungsten has Oredictionary support so other mods can use the ingot and ore, but the ore can not be ore doubled, and other mods do not use the fragments other than for being smelted, so fragments are not labelled to in the Oredictionary. Another item that has no known purpose is Silverfish Shells. Silverfish drop them on occasion, ranging from 1-2 shells, with Fortune 3 around 2-5.