User talk:TheSatanicSanta

Thaumcraft 4 tilesheet
Here are all the icons for the Thaumcraft 4 item however there are some naming difficulties since some of the items use colons in their name and Windows won't allow it in the file name. They are all in 32x32 format and can be found here. -- Madmanmayson (talk) 8:05, 26 May 2014 (BST)
 * I'll get started on it ASAP :) --  Satanic Santa Admin • Editor  04:20, 27 May 2014 (BST)

Translating pages not visible in translation interface?
Hello, I was wondering if there is a best way to translate the "single-item-related" pages on the wiki (such as the http://wiki.feed-the-beast.com/Redstone_Engine page) than to simply edit a new nameOfEnglishPage\fr page, since there is no category for this in the translation interface (those pages are maybe not marked for translation)? Is it just a MediaWiki lacking feature, or is it intended? I now take care of this since my translations are filled with links that leads nowhere. Have a nice day! -- Luxim (talk) 19:07, 14 June 2014 (BST)
 * I don't understand what you are asking. Are you asking what you are to do when you are linking to other pages? --  Satanic Santa Admin • Editor  21:39, 14 June 2014 (BST)
 * Sorry, I think I've been unclear. For example, you use the translation interface to translate a page, let's name it A. When you translate a link of the page A, in the page A/fr, the MediaWiki system automatically turn links that point to a page X into links pointing to a page X/fr. That looks like a great feature, but sometime X/fr don't exists yet (X has not been translated yet), and the page X is not listed in the translation interface, so there is no way to translate it later, excepts by manually creating a page named X/fr and pasting the source code of X, then translating it. That's clearly not convenient, and I was thus wondering if there is something we could do to ease this process. -- Luxim (talk) 21:15, 15 June 2014 (BST)


 * I'm still learning the translation extension, so correct me if I'm wrong about what you are saying. Here's what I understand

--  Satanic Santa Admin • Editor  22:53, 15 June 2014 (BST)
 * 1) Translate page A
 * 2) There's a link in page A that leads to page B
 * 3) Page B exists, but page B/languagecode doesn't exist
 * 4) Appears as a red link
 * 5) Page B has not been marked for translation <-- Is this the problem?
 * Yes, exactly! And when you have something in page A like "see page B for the detailed explanation", it's quite annoying to be unable to translate the page you want. Is there any way to get around this? -- Luxim (talk) 12:56, 17 June 2014 (BST)
 * Well, couldn't you go to B rather than B/fr, and see if it is marked for translation? I'm gonna mark a bunch of pages for translation one of these days, with, of course, so hopefully this problem won't be too bad? --  Satanic Santa Admin • Editor  18:58, 17 June 2014 (BST)
 *  Feed the translator  Ok! (Unfortunately, I can't change how links behaves in translations, the links destination is fully handled by the translation extension; if I write it turns into a link to the A/fr page automatically, I don't think there is a way to alter this behavior...) -- LuximStaff • Translator • Talk • Contributions 20:55, 17 June 2014 (BST)

IC2 Texture Request
Can I have the IC2 textures (http://www.mediafire.com/download/br31do12n3gqinm/IC2_Textures.zip) Turned into a sprite sheet so the Navbox isn't just all red squares? Chocohead (talk)

The blocks haven't been done correctly. You need to get the from NEI or your inventory. Just screenshot your inventory and crop the image down until you can only see the item, it should be 32x32 pixels.:) Don't fear, I did the exact same thing as you.--RealSketch (talk) 22:31, 17 June 2014 (BST)RealSketch
 * No you didn't :P You took gigantic in-world screenshots and (somehow had the patience to) remove the background. As Real said, you need to take the screenshots from in your inventory for the blocks, so they render like they would in-game. I've found that the Normal GUI scale is great for this, because it gives me a 32x32 image for each tile. --  Satanic Santa Admin • Editor  22:52, 17 June 2014 (BST)

...Gimp is very good for editing images. It didn't take me long.:P Anyway, I recommend Gimp for creating tiles. --RealSketch (talk) 23:03, 17 June 2014 (BST)RealSketch

Are the items ok though? Do I remove the background of the inventory off the block textures and split them into separate images too? Chocohead (talk) 15:54, 18 June 2014 (BST)
 * Only if the file in the assets folder looks different in the inventory. Also, you need to name them as exactly what they are in-game, currently you have them as unlocalized names. --  Satanic Santa Admin • Editor  15:59, 18 June 2014 (BST)

Will do. One more thing: do I just screenshot my inventory with all the blocks then, or split them up and remove the background? Chocohead (talk) 16:50, 18 June 2014 (BST)
 * Screenshot of NEI, then split the blocks up. -- Padfoote Staff • Talk • Contributions 17:13, 18 June 2014 (BST)

Do I leave the background they have then? Chocohead (talk) 17:32, 18 June 2014 (BST)
 * Nope. You want just the block. -- Padfoote Staff • Talk • Contributions 17:33, 18 June 2014 (BST)

IC2's ore textures are very hard to separate. This will take a long time :( Chocohead (talk) 17:37, 18 June 2014 (BST)
 * If you are using Photoshop I highly recommend making brushes for block shapes that appear a lot. --  Satanic Santa Admin • Editor  18:06, 18 June 2014 (BST)

...Or if you are using Gimp (/is better) then you have a colour selector, magic wand and other useful tools. Plus, I find Gimp more user-friendly, and the best part: it's free. You just need to zoom in and crop everything except the 32x32 pixel area of the item. Then export as PNG with (as Santa said), the exact name of the item/block. --RealSketch (talk) 18:44, 18 June 2014 (BST)RealSketch
 * Hmmmmmmm, 86 block textures needed 30 down. I'm getting there. Chocohead (talk) 18:51, 18 June 2014 (BST)

HUHAHAHHAHAHAHAH! It is done. http://www.mediafire.com/download/a8aal6ewa2z24h5/IC2_Textures_Fixed.zip Chocohead (talk) 20:52, 18 June 2014 (BST)
 * I did do it right, right? Chocohead (talk) 17:50, 20 June 2014 (BST)
 * Yes. I'll get started on it ASAP. --  Satanic Santa Admin • Editor  18:30, 20 June 2014 (BST)
 * Hurray! I'd miss those red squares, but they're everywhere on the wiki, and I'd rather have the item there. So I won't.  Chocohead Nag • Contributions 18:47, 20 June 2014 (BST)

Just realised, I missed a texture! Considering I didn't even know it existed an hour ago either. https://www.mediafire.com/?080snf3i7j7wlqo <- Link to it  Chocohead Nag • Contributions 23:00, 21 June 2014 (BST) Once you've added the textures, will they automatically go to all the items, or is there some voodoo wiki magic needed to make it work?  Chocohead Nag • Contributions 20:00, 22 June 2014 (BST)
 * They should just work like magic, unless the linked names are different than the tile names, which someone will have to alert me to because I won't be checking it. You also may need to hard refresh a few times for it to appear proper. --  SatanicSanta Talk • Contribs 20:01, 22 June 2014 (BST)

Ok, I'll look for any that don't work once they're up, although I checked them in the zip.  Chocohead Nag • Contributions 20:09, 22 June 2014 (BST)


 * Hey Santa, while we're on the topic, can you or reptep figure out what's wrong with these Centrifuge tiles.
 * I've tried but I really don't know, it seems there's some conflict with Forestry? This issue also affects my guide on AG.
 * --  Real Sketch  •Staff •Talk •Contributions 21:00, 23 June 2014 (BST)

Any ETA until they are uploaded? All the old and red textures look ugly with a mod as big as IC2 :S  Chocohead Nag • Contributions 15:28, 24 June 2014 (BST)


 * Santa is pretty quick with completing tiles, it won't be long now. ;)
 * --  Real Sketch  •Staff •Talk •Contributions 15:43, 24 June 2014 (BST)