Translations:GregTech 6/Changelog/40/en

6.00.38

 * [IC2] Recommended Minimum IC² Version is now 720, due to fixing the huge Lag GT caused by using the older IC² Recipe System.
 * [ADDED] back the Recipes for 5 missing Tools.
 * [ADDED] back the Recycling Processing for Macerating/RockCrushing/Pulverizing.
 * [ADDED] back the IC² Ore Washing and T-Centrifuging Recipes.
 * [ADDED] Averaging Modes to all Sensors. Just click the Buttons with a Screwdriver directly to change the Range of averaging.
 * [ADDED] Construction Pickaxe. This Pickaxe is 2 times faster on anything that is neither an Ore nor a natural Rock and 50% slower on Ores and Rocks. (Rocks are anything an Ore can generate inside, and the vanilla obsidian Block)
 * [ADDED] Coinage Mold. Insert a Tiny Metal Plate, hammer it with a hard Hammer and then extract your Coin. Currently only default Coins are available through that.
 * [FIXED] Recipe Scanner not working properly when someone added a null-Stack to a vanilla Shaped non-OreDict Recipe, What Twilight Forest does in some of its Recipes...
 * [CHANGED] Coin NBT to be better. Place and break Coins to fix their NBT (if it is actually broken, if not then don't worry about that).
 * [CHANGED] Coins without any Shape assigned to them will have the old GT Coin Texture and no fancy 3D Rendering.
 * [CHANGED] Coins do not simply despawn when thrown on the ground, instead they place themselves (and if they fail doing that they will still not despawn).
 * [CHANGED]
 * Timber Functionality of the Axe.
 * Is now default, since it is finally fair.
 * Now takes the height of the Tree into account when determining the breaking Speed of the Log.
 * Each subsequent Log adds up a little bit more to the slowness and lost durability (1.00, 2.10, 3.30, 4.60, 6.00, 7.50, 9.10, 10.80, 12.60, ...).
 * In case you missed it from previous Changelogs you can hold sneak to prevent Timbering when using an Axe.