Rituals (Blood Magic)


 * Rituals from Blood Magic are available once the player has brought their Blood Altar to Tier 3. Significant advancements come at Tier 4.
 * Each ritual is created by using a Ritual Diviner on a Master Ritual Stone to arrange and mark Blood Runes.
 * Then the master stone can be activated with (usually) a Weak Activation Crystal, which will cost the owner a good deal of LP and hopefully cause the desired effect.
 * There are two tiers of the Ritual Diviner; the second tier allows producing Dusk runes, and becomes available at Altar Tier 4.
 * There also is a higher tier of Activation Crystal, which is used for the most powerful rituals of all.
 * There are also a few "imperfect" rituals, simple but powerful. These use only an Imperfect Ritual Stone with another block atop it, and are also activated with a Weak Activation Crystal.
 * Bedrock_Ritual: User gains Resistance II.
 * Coal Ritual: Summons a Zombie with the Strength effect.
 * Lapis Lazuli Ritual: Changes day to night.
 * Water Ritual: Starts a storm.
 * The Ritual Tweaker becomes available at Tier 4, which allows changing the areas of effect and key locations for most rituals, though within limits.

List of Blood Magic rituals:
 * Crack of the Fractured Crystal
 * Gathering of the Forsaken Souls
 * Hymn of Syphoning
 * Interdiction Ritual
 * Ritual of Binding
 * Ritual of Containment
 * Ritual of Living Evolution
 * Ritual of Magnetism
 * Ritual of Regeneration
 * Ritual of Speed
 * Ritual of the Crusher
 * Ritual of the Feathered Knife
 * Ritual of the Full Spring
 * Ritual of the Green Grove
 * Ritual of the High Jump
 * Ritual of Unbinding
 * Serenade of the Nether
 * Well of Suffering