Immersive Engineering/Changelog

On this page, the changelog for Immersive Engineering can be found.

Version 0.6.2

 * added wood-covered scaffolding
 * added aluminium decoration blocks (fence, scaffold)
 * added a creative capacitor (thanks malte0811)
 * added the Vault-Tec shader
 * added the redstone controlled breaker switch
 * added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
 * reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
 * reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
 * changed hemp->string recipe to be only a third as effective
 * changed the manual on minerals, exchanged tables for proper pages for each mineral
 * fixed dupe bug
 * fixed NPE in eventhandler (thanks cobra)
 * fixed wire offset on floodlight and lantern (thanks cobra)
 * fixed ghost arms on wooden pole (thanks cobra)
 * fixed Raytracing (thanks malte0811 & cobra)
 * fixed broken Miló shader
 * fixed light-opacity for some solid blocks
 * fixed use+recipe keybinds in the NEI handler
 * fixed table drawing in the manual, closes #646
 * fixed getEnergyStored on machines (thanks cobra)
 * fixed fluid mechanics on machines (thanks cobra)
 * fixed lighting on particles

Version 0.6.1

 * added sneak-hammering to change opposite side of a pump (thanks cobra)
 * added config to disable GUI rescaling in the manual
 * added a recipe for the HC Hemp Trolley
 * added metal barrels. The are like wooden barrels but can store hot fluids and gases
 * added 4 new Shaders (Vanguard, Regal, Harrowed, Taken)
 * added Alloying to the Arc Furnace
 * added Recycling to the Arc Furnace
 * added 4 distinct NEI handlers for the Arc Furnace
 * added a new and better raytracing algorithm (thanks malte0811)
 * added treated wood slabs to the OreDict (thanks artdude543 + UnwrittenFun)
 * added workaround for OreDict weirdness (thanks malte0811)
 * removed those debug OreDict tooltips ^^
 * changed wooden barrel to not accept gasses
 * changed the default bullet damage to be higher
 * changed fluid pipes to pressurize fluids when inserting into pumps
 * changed floodlights to be less laggy (thanks malte0811)
 * changed scaffold-covered pipes to be climbable
 * changed scaffolds to be removeable from pipes with sneak+rightclick with an empty hand (thanks cobra)
 * fixed extracting items from the assembler
 * fixed Fluid Pipes not outputting correctly (thanks cobra)
 * fixed rightclicking tanks with fluid containers (thanks cobra)
 * fixed spawninterdiction CMEs (thanks malte0811)
 * fixed Assembler getting fixed by fluid pipes
 * fixed fluid pipes resetting their connections when scaffolding is placed
 * fixed scaffolding not rendering from the inside when covering a pipe
 * fixed pumps pressurizing fluids when not inserting into pipes, resulting in broken NBT tags on fluids
 * fixed some NPEs when placing fake lights (thanks malte0811)
 * fixed client access error on shaders
 * fixed GregTech power transfer
 * fixed GregTech using the wrong ore name (Aluminium >_>)
 * fixed GUIs not closing when their blocks are broken
 * fixed NPE on Crusher's NPE
 * fixed rotating conveyors with a hammer (thanks cobra)
 * fixed tanks not updating properly (thanks cobra)
 * fixed wires not re-rendering on servers (thanks cobra)
 * fixed that re-rendering for other blocks too (thanks cobra)
 * updated jp_JP.lang
 * updated zh_CN.lang

Version 0.6.0

 * added a house for the IE Villager. He should be a lot less rare now!
 * added Electric Lanterns and Floodlights, which will consume power but prevent mobspawns!
 * added a Coal Vein to the Excavator, which can contain Diamonds and Emeralds too
 * added Wooden Barrels to serve as portable fluid storage. Wont take hot fluids!
 * added Sheetmetal Tanks to store large amounts of fluid
 * added Silos for large, single-item, storage
 * added Phial Cartridges to shoot potions with!
 * added particles and a molten metal animation to the Arc Furnace
 * added Achievements!
 * added HydrauliCraft support for Hemp
 * added a recrafting recipe to turn treated wood slabs back into treated wood blocks
 * added a bunch of canFill and canDrain checks because no mod developer but MineMaarten seems to respect the methods for them >=(
 * added a statistic to track the distance travelled by Skyhook
 * added EE3 compat back in. All ingots as well as certain materials and the bullets have an EMC value now
 * added Thermal Expansion compat. Basically allowing Constantan to be made in the Smelter
 * added Shaders. These will allow you to change the look of your revolvers (and other items in future). Think paletteswap
 * added treated wood as a separate block, added update methods accordingly. Fixes solidity issues and useability for carpenters and others
 * added Fluid Pipes! They transport fluids! (thanks @UnwrittenFun!)
 * added Fluid Pumps! They collect fluids and improve a pipe's throughput! (thanks @UnwrittenFun!)
 * added config option to drop orphaned connections (thanks @cobra)
 * added Nether- and Dense Ores support to the Arc Furnace
 * added a search function with spellchecking to the manual
 * added a headshot functionality to the revolver
 * added the Assembler, an IE autocrafting machine
 * added interdiction system to the Engineer's Hamemr allowing map- and pack-makers to prevent certain multiblocks from being formed via NBT data
 * added commands to configure minerals and stuff
 * added Minetweaker support for minerals
 * added Jerrycans to refuel your drill on the go!
 * added the Bottling Machine to fill bottles, buckets and other fluid containers, also has a recipe system + Minetweaker integration
 * added config options to disable every cross-mod compat module
 * changed wire rendering to be ISRBH, improving performance
 * changed a lot of internal handling of the Energy System:
 * Wire Transferrates are now per tick. WIres can only have a certain amount of power go through them in a single tick
 * Too much power will make the wires burn away
 * buffed the transferrates
 * changed the loss calculations
 * added more safety to avoid CME (shoutout to @mindforger)
 * fixed priorities on indirect connections (thanks @malte0811)
 * a big "Thank You" to @theunkn0wn1, @mindforger, @malte0811, @cobra and everyone else helping with the rebalancing! Dunno what I'd do without you guys :D
 * changed Breaker Switch, it has a new model and emits redstone
 * changed mineral distribution of the Excavator. You may lose your old deposits because of this
 * changed Multiblocks in the manual. They can now be dragged to rotate, as well as show their completed render
 * changed some of the NEI handlers to support GUI redirection
 * changed Graphite Electrodes to track damage via NBT data
 * changed the Engineer's Manual, restructured some entries into new categories and added a bunch of new ones
 * changed IE particles to run through a custom render dispatcher, similar to Botania
 * changed the Materials required for a Refinery. IE Multiblocks are a little too expensive some times =P
 * changed multiple machines to accept enough power based on their consumption config
 * changed big portions of the code to use less getTileEntity calls (thanks @cobra & @malte0811)
 * changed static parts of the multiblocks to use ISRBH in favour of the laggy TESRs
 * changed UpgradeableTool system to be more API based, to allow addon devs to make their own
 * fixed SideOnly annotations, should fix that Railcraft tank thing among others
 * fixed burn time of coal coke block in furnaces
 * fixed blockupdates for wooden poles
 * fixed MineTweaker integration for Squeezer and Fermenter (thanks @Yulife)
 * fixed a NPE related to homing cartridges
 * fixed a dupebug with Thaumcraft's Magic Mirrors
 * fixed many things about the crusher. Desync, animation issues, incorrect consumption of energy (thanks @cobra)
 * fixed inability to place metal decoration blocks while jumping (thanks @UnwrittenFun)
 * fixed output bugs with Squeezer and Fermenter
 * fixed Raytracing errors (thanks @cobra)
 * fixed broken wirecutter, one-way wires and wire-limiters not getting reset (thanks @malte0811)
 * fixed Coke Oven not stacking bottles to 16
 * fixed 'simple' IE blocks not being moved by pistons
 * fixed hemp growing further than intended by mods like ProjectE that do not respect the "canBonemeal" method (thanks @cobra)
 * fixed Lightningrod getting guaranteed hits
 * fixed wooden posts breaking arms that don't belong to it (thanks @cobra)
 * fixed side solidity on the Diesel Generator (thanks @cobra)
 * fixed energyloss exceeding 100% (thanks @cobra)
 * fixed transparency and light opacity for certain blocks
 * fixed Nether Ores in the crusher ignoring their config
 * fixed incorrect uses of CoFH API and repackackign the wrong package-infos (thanks @cobra)
 * fixed world data not getting loaded under certain conditions (thanks @cobra)
 * fixed breaker switch updating at the wrong time
 * fixed Crusher not accepting inputs of specific size
 * fixed wooden blocks being non-inflammable
 * updated zh_CN.lang
 * added ja_JP.lang
 * updated ru_RU.lang
 * added fr_FR.lang
 * added de_DE.lang

Version 0.5.4

 * added Concrete and Concrete Tile
 * fixed a Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
 * fixed Minetweaker integration for Squeezer and Fermenter
 * fixed CokeOven and BlastFurnace dropping an extra block when broken
 * removed client update calls when machines receive RF. This might have been a cause of lag, but also might have consequences for WAILA
 * fixed a typo in an oredict name (thanks xbony2)
 * fixed item insertion and extraction for Squeezer and Fermenter
 * fixed item instert for coke oven
 * added Silver Bullets
 * added another saving hook to (hopefully) fix the issue of disappearing wires
 * Oblivion

Version 0.5.3.2

 * fixed raytracing on HV relays (thanks cobra)
 * updated zh_CN.lang
 * fixed dupebug with blueprints (thanks malte0811)
 * fixed tooltips rendering below text (thanks UnwrittenFun)
 * introduced mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
 * fixed Excavator's chance system for good, hopefully
 * added blacklist for dimension IDs, rather than restricting IE ores to the overworld
 * added a config to force-enable the crushing of ores with the Engineer's Hammer
 * added Minetweaker support for the Arc Furnace
 * fixed the appearance update of the Arc Furnace, even when it's shut off by redstone
 * moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate block class to allow for multiparts and carpenters blocks
 * Arc Furnace should respect the stacksize limit for outputs now
 * fixed a rare NEI crash
 * fixed DenseOres not registering for the crusher
 * changed internal recipe handling of fermenter and squeezer
 * made changes to the lightning rod, improving its chances of getting hit
 * fixed crop growth display for WAILA
 * fixed extraction of items from Arc Furnace
 * fixed derpy crafting-navigation-arrows in manual
 * added metal dusts smelting in the Arc Furnace

Version 0.5.2

 * fixed boundingboxes on slabs
 * fixed shift-clicking items in the arc furnace
 * fixed Arc Furnace structure + collision
 * fixed broken Blueprint crafting
 * fixed Arc Furnace not updating its electrodes when shut off by redstone
 * fixed Raytracing of connectors allowing for invalid connections
 * fixed placement issues of connectors replacing blocks and hovering in the air
 * added localization for IE villager
 * attempted to fix blueprints spawning as dungeon loot
 * disabled EE3 compat module till I can make it work right

Version 0.5.1

 * removed OreDict tooltip and moved tooltips to clientside-only
 * fixed degrading electrodes in unpowered Arc Furnace
 * added additional bounding box blocks to Arc Furnace, will require the furnace to be rebuilt
 * fixed Electrodes not rendering
 * removed Arc Furnace from creative tab (users are a bit dense >_>)
 * fixed slabs not placing against doubleslabs
 * fixed Villager selling the wrong wire
 * fixed steel not being craftable into blocks, nuggets and slabs

Version 0.5.0

 * added Arc Furnace! Yes, it's a thing now!
 * added metal slabs
 * added Blueprint crafting. This will be used for bullets and other things in future
 * added Homing and Wolfpack bullets
 * added Engineer Villager to sell IE items
 * added metal nuggets
 * redid API stuff. Addons might break
 * changed crusher API, allowing for multiple secondary outputs, will probably break AOBD
 * changed OreDict handling in recipes. Should improve performance
 * changed crusher to build most Ore->Dust & Ingot->Dust recipes dynamically
 * added a world saving hook in the hopes of fixing that issue of wires vanishing on world reload
 * moved Workbench back to TESR because of derpy lighting
 * fixed critical bug with revolvers
 * connectors only accept power from the correct side now
 * the mousewheel can be used to changed pages in the manual
 * changed poweroutput config for dynamos to a double, to allow for more precise modifiers
 * fixed derpy in-hand rendering for fences
 * added WAILA compat for hemp
 * buffed electro upgrade for the revolver
 * changed bullets to be craftable with blueprints and added config for more costly bullets
 * changed Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
 * prevented Multiblocks and Connectors from being teleposed by BloddMagic
 * updated Manual for new content added
 * changed formatting in manual, addon devs beware!
 * changed all textures to be power of 2, because old GPUs can't handle my fancyness
 * fixed raytracing on LV connectors
 * changed localization of High-Voltage Wire Coil to match its connector
 * enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
 * fixed BlastFurnace gui opening clientside
 * added another NPE check to wire rendering
 * fixed TCon interaction
 * fixed BlastFurnace glitch of running out of fuel before finishing a stack of iron
 * moved most recipe additions of IE to its own class
 * fixed revolver render to finally show the internal parts of the electrodes
 * allowed placing of ladders/torches/other things on certain parts of the multiblocks
 * extended GregTech support to include most ores, also possibly fixed energy transport
 * fixed revolver render to build correctly for flavour-linked render additions

Version 0.4.4

 * fixed vertical wires not rendering
 * dynamo can now be rotated with the hammer

Version 0.4.3

 * important hotfix for TileRenders. They should work now
 * fixed capacitors not syncing their energy storage
 * fixed derpy boundingboxes on the arms

Version 0.4.2

 * fixed rendering derp with backtools
 * added config for energy output on the ThermoElectric Gen
 * fixed coke oven to reset timer on input change
 * added external access methods for the Sample Drill
 * added null check to wire rendering
 * still working on derpy skylines .-.
 * fixed replacement ores in the excavator
 * more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
 * nerfed Kinetic Dynamos to only take power from one side now
 * optimized connections to cache catenaries. Improves rendering performance
 * added No Name
 * ominous changelog is ominous.
 * fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
 * added config option to disable hammer crushing
 * allowed revolver recipe to be mirrored

Version 0.4.1

 * updated zh_CN.lang
 * fixed randomness of the excavator for negative seeds
 * allowed customizeable renderdistance for windmills, watermills and a few others
 * made wooden posts climbable. Temporary feature, might be removed again.
 * fixed localization on voltmeter
 * added potatoes to the list of items to be fermented
 * started working on skycrates. Heavily WIP, be warned!

Version 0.4.0

 * fixed conveyor sorter not accepting items
 * players can no longer ride bullets, sorry =P
 * players now ride the catenaries of the wires instead of straight lines
 * added temporary render to the Skyhook...and cancelled it shortly afterwards
 * moved fuel-consumption in the blastfurnace behing smelting
 * apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
 * fixed IC2 machines voiding power
 * added damage-boost for skyhook when the payler is falling, this will be an upgrade
 * Lanterns got a new render
 * Lightningrod now doesn't work for spawned lightning anymore
 * changed internal methods for the manual
 * added a new functions to the API, allowing a check if power can pass through a connector
 * added methods to the API to determine whether a wire transfers power
 * added a breakerswitch to use those functions
 * added more placing options to wallmounts
 * added downwards-facing arms to wooden poles
 * added comparator output to capacitors
 * added zh_CN.lang
 * added a list of required blocks to every multiblock
 * attempted fix for the transfer of negative energy
 * attempted fix on the sound system...again
 * changes to revolver crafting, even users of custom skins can now get the normal one
 * stopped fluid producers from stacking unstackables
 * fixed Industrial Hemp page linking to the wrong page
 * refactored the API
 * added manual support into the API, so addon devs can do custom entries&categories
 * Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
 * fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
 * fixed ItemRouter voiding more stuff
 * fixed excavator being unlimited for negative numbers

Version 0.3.3

 * started working on skylines
 * fixed NEI handlers for squeezer+fermenter
 * removed a debug recipe I forgot about
 * updated ru_RU.lang
 * made NEI handler cycle though input-variations
 * fixed the NBT reading for WireTypes
 * fixed crashing sounds
 * added another fluid check to fermenters and squeezers to avoid NPEs
 * added replacement system to excavator, can replace Uranium with Yellorium when necessary
 * added render-diameter to Wire-Types. This is an API update so it might break stuff
 * added a "complete" multiblock display of the excavator to the book
 * made links in the book more prominent
 * added support for nether ores
 * fixed connection-removal resulting in NPEs
 * Sample Drill needs blocks below it now
 * change recipe for mechanical components to fix a conflict

Version 0.3.2

 * updated ru_RU.lang
 * added shiftclicking to Workbench
 * made drillheads repairable again
 * buffed drillhead damage to match the material cost in comparison to pickaxes
 * added shiftclicking to Refinery
 * changes to formatting in Minetweaker integration
 * fixed wire rendering
 * possibly fixed mineral calculation

Version 0.3.1

 * packed ice fixed for thermoelectric gen
 * properly initialized WireTypes, connections shouldn't turn into copper anymore
 * fixed derpy refinery output, it also prioritizes internal storage items before outputting now
 * added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
 * made the cokeoven sync when fluid is extracted
 * fixed the broken lightning rod
 * added some extra security in fluidoutputting on Fermenter and Squeezer

Version 0.3.0

 * fixed the ridiculously fast CokeOven
 * added ru_RU.lang
 * fixed speedloaders not working
 * added filled capacitors to creative+NEI
 * fixed some broken crusher recipes
 * fixed slot-restrictions of Fermenter+Squeezer
 * fixed derpy conveyor placement
 * added config for Revolver damage
 * fixed a render derp with the workbench
 * added Minetweaker support for Crusher,Squeezer,Fermenter,Refinery
 * renamed WallMount stuff to Wallmount, because gradle is a derp
 * rewrote the API to accomodate custom WireTypes
 * possibly fixed the weird percentages on minerals

Version 0.2.4

 * fixed various spelling error in the .lang
 * fixed HV Transformers fitting on wooden poles
 * fixed Revolver GUI, revolver is now locked in slot
 * made changes to the API, to allow for OpenComputers integration
 * cleaned up code in multiple places (like that Json testing in the config >_>)
 * added Minetweaker support for the Crusher. It's untested.
 * fixed the back button in the manual
 * fixed removeFuel Minetweaking on the Blast Furnace
 * possibly fixed winmills and watermilsl derping on certain chunk positions
 * also hopefully fixed lightningrods in that regard
 * tentative fix for that concurrent exception on rendering
 * added safety check on Bucket Wheel rendering

Version 0.2.3

 * added Engineer's Workbench
 * buffed FluidTank on the Drill
 * nerfed Mineral veins
 * added new Revolver models
 * added Revolver upgrades
 * added Internal Tank upgrade for Drill
 * rebalanced Drill Upgrade recipes
 * added manual entry for Revolver and Workbench

Version 0.2.2

 * possible fix for fermenter+squeezer crash
 * structural connectors rotate again
 * fixed up the manual on the excavator a little
 * added documentation to Structural Connectors

Version 0.2.1

 * fixed mineral depletion on the excavator

Version 0.2.0

 * fixed CokeOven texture
 * added NEI Handler for the crusher
 * fixed RedstoneOre giving Platinum dust
 * Excavator and Bucket Wheel have been implemented
 * Refinery has a recipe system and a prettier GUI
 * Fermenter and Squeezer have recipes and an extra output slot
 * Item Router should no longer delete items. Hopefully this fix didn't increase the lag
 * Drills should no longer work well without fuel
 * Mineral Deposits should deplete over time
 * Added Core Sample Drill to determine minerals in chunks
 * Added some OreDictioanry support to structures, because compat
 * Changed Wire behaviour to be parallel rather than consecutive
 * Added AquaTweaks compat

Version 0.1.16

 * fixed cyclic exception in NBT read/write on wooden crates
 * drills. 'nuff said.
 * buffed the hempcrete recipe, only requires clay, not full blocks now
 * wooden crates don't write unnecessary NBT on breaking, so empty crates can stack again
 * Coke Oven has a new texture

Version 0.1.15

 * fixed dependency on CCLib
 * Refinery has a temporary gui
 * connections no longer glow in the dark but have some other weird lighting issues
 * dieselgen model doesn't reload when holding shift

Version 0.1.14

 * crusher multiblock can be mirrored now. Also structure can be initiated from the opposing side
 * changed rendering of wires, moved from TESR to RenderWorldLastEvent
 * fixed a possible NPE on power transfer
 * fixed CokeOven and BlastFurnace only allowing 63 items in the output
 * revolver shenanigans everywhere
 * moved all the connectors, wooden poles and the transformers from TESRs to ISRBHs
 * most other models are also .obj now
 * added the sorter
 * Diesel Generator has a new model
 * Refinery will no longer run off of water (whoops >_>)

Version 0.1.13

 * revolvers now expel the right casings
 * coke oven, fermenter and squeezer now check if they can use a filled fluid container before creating one. No more fluid voiding
 * HV transformers no longer delete blocks on placement
 * water wheels should stop stopping all the time
 * changed windmills to check lines in the innermost loop
 * added MFR support for hemp plants
 * stopped the energy system from being derped

Version 0.1.12

 * ores should now work with BC quarries

Version 0.1.11

 * fixed a bug with table pages initializing with empty OreDict lists

Version 0.1.10

 * added wooden and steel wall mounts
 * improved squeezer and fermenter, no more while loops. Hopefully lag-preventing
 * made watermills sync their rotation when stack against eachother
 * tried to improve conveyor belts
 * melons work in the fermenter to produces ethanol now
 * fixed some localization derps
 * buckets of fluid no longer stack, and bottles are limited to 16
 * IE's fences no longer block chests from opening
 * Structural Arms now invert if the aim is above half the block, not above two thirds
 * IE multiblocks now show their energy stored in WAILA
 * Crusher actually consumes power
 * Diesel Generator has Redstone control now
 * changed vector calculations on watermill. Should reduce lag
 * reduced vein size from Bauxite (at least the default config for it). It's apparently quite abundant
 * add pickBlock support for capacitors, to make creative testing easier
 * crusher particles no longer break all the things and also spawn according to currently processed item
 * wires actually do lose energy now!
 * added partial tick time to windmills, dieselgen's fan and crusher
 * added table to the DieselGen entry, showing possible fuels
 * renamed watermills to water wheels

Version 0.1.9

 * added container items to creosote buckets+bottles

Version 0.1.8

 * fixed sounds. Should not crash the server anymore and also loop fine
 * fixed the rendering of insulating glass
 * structural arms can be inverted
 * fixed slots and items valid for Coke Oven and Blast Furnace
 * more revolver fancyness
 * made RF>EU conversion rate configureable
 * improved watermill render. Hopefully less jittery.
 * nerfed blast furnace fuel
 * fixed cable lengths. Thanks Tahg =P
 * added External Heater, a block that will consume RF to power adjacent vanilla furnaces
 * added the lacking smelting recipe for electrum grit
 * made various block sides solid, where necessary
 * started work on wall mounts

Version 0.1.7

 * fixed blending on the text on the manual
 * fixed the crash caused by calculating loss
 * added a colourblind config so people can still see what capacitors sides are configured too
 * added secondary outputs for the crusher
 * crusher destroys items again
 * took partial tick time into consideration when rendering the windmill...at least I think I did?
 * fixed the spawning of revolver bullets...maybe
 * added a NPE check to connection rendering. As for how Myst managed to produce it: No idea.
 * EDIT: might have found out how it happened. Hopefully fixed it
 * added Railcraft's RockCrusher recipe as a fallback for the crusher
 * removed the catenary warning log
 * watermills should stack up to three now
 * improved Blastfurnace and Cokeoven updating upon structure creation
 * fixed clientside gui of the wooden crate
 * added structural cables and structural connectors for decorational purposes
 * did fancy things with the revolvers

Version 0.1.6

 * added container items to fluid containers
 * cokeoven will now properly smelt coal blocks into coke blocks
 * the arrow to leave entries in the manual now resets the page number again
 * cokeoven, squeezer and fermenter will now properly process till their tank is filled
 * conveyors will move players and items properly again
 * boosted the plantoil output on hemp seeds
 * diesel generator sounds now stop when the generator is broken
 * windmills now face the right way

Version 0.1.5

 * NPE fix. Really should have had it in the previous

Version 0.1.4

 * fixed the manual. Pls no crash anymore D:
 * added documentation to the hemp

Version 0.1.3

 * finished conveyor belts
 * fixed various bugs

Version 0.1.2

 * updated textures
 * added documentation for the changed capacitor functionality
 * fixed DieselGen, now accepts fluids correctly again and uses them
 * changes to the code determining the crusher's structure. Possibly a bugfix?
 * made worlgen configureable
 * added a page+category hiding functionality to the manual Lib
 * laid out basics for conveyor belts

Version 0.1.1

 * introduction of the public changelog
 * fixed placement of wooden slabs
 * finished crusher, added IInventory support
 * capacitors now update correctly and can have their opposite side changed
 * diesel generator should now break into components correctly and had its bounding boxes fixed

Version 0.1.0

 * initial beta release