Translations:GregTech 6/Changelog/125/en

6.03.35
Wood Barrels, Plastic Cans and Metal Drums for storing Fluids. The Wooden Barrel and the Plastic Can won't accept Covers on it. They keep their Fluid when mined, but are not stackable in Inventory. Capacities are 16000L for the Wood one, 32000L for the Plastic one, 64000L for the Stainless Steel one and 256000L for the Tungstensteel and Tungsten ones. They will auto-emit Fluids to either the top or the bottom direction depending on Fluid density. But it has to be enabled via Monkey Wrench or regular Wrench (yes, both Types work). Canning Machines can empty and fill the Barrels, Cans and Drums, so they don't have to be placed to do that manually. The Drums and Barrels can be sealed, using a Soft Hammer, to ferment their contained Fluids over time (instead of by using heat). Note, that this just works for the Fluid-Only Recipes. This is mainly meant for Alcohol Stuffs and Potions. Duration depends on amount inside the Barrel and can take ages. It is measurable with a Magnifying Glass or a Progress Sensor. It does Multistep Fermenting all by itself, so it can do Grape Juice -> Wine -> Vinegar for example, if you leave it sealed for too long. The Plastic Can is the only one that can easily be auto-crafted via Extruder. Remember that the stacksize Limitation does not apply to Item Barrels and Mass Storages.
 * [COMPAT] Did a bunch of Mariculture related Recipes for my Machines.
 * [FIXED] The Item Rendering on Mass Storages (and the upcoming Item Barrels), by no longer using vanilla default Rendering and instead using my own rewritten vanilla Item Rendering.
 * [FIXED] GT Wrenches being able to rotate Piston Heads, Redstone Diodes and Rails (The latter two are for Screwdriver and Crowbar, but the first one was definitely a Bug).
 * [CHANGED] The Signalum Crucible Recipe, it is still the same Materials and Amounts, but I re-did the Math and found out that there is a way to turn Red Alloy into Signalum with a few little additions. So now you can turn Red Alloy into Signalum easily. And the old Recipe for Signalum still works, it just forms Red Alloy mid-process.
 * [CHANGED] Sensors and Mass Storages now update their Display only once per Second as opposed to once per Tick, UNLESS the value varies too much from the previous Value, in which case it's still once every time the difference between old and new passed a certain threshold (> 64 for mass storage, >= 50 for sensors).
 * [ADDED] The Measuring Pot can now pick up Fluid Blocks in World. This might be useful for the tiny Oil puddles.
 * [ADDED] The Gas Burning Box and with that I mean ONLY THE GAS ONE, can now be turned OFF (but not ON, for that you still need an Igniter) using Controller Covers. This makes Gas burners easier to use than the other two Methods.
 * [ADDED] The Activity Detectors can now detect if a Burning Box of any Type is currently burning.
 * [ADDED] Item Barrel, made of Sealed Wood and a bit of Steel, for 10000 Items instead of the usual 1000000 from the Mass Storage. It's a cheap alternative.
 * [ADDED]