Translations:GregTech 6/Changelog/42/en

6.00.36:

 * [API] Improved the Alloy Recipes inside the Material Classes by making multiple combos of Materials able to shape the same Alloy.
 * [API] Improved the delegation of TileEntities (currently only used in the Mini Nether Portal), so that the Delegator contains World and Coords too, in case there is no TileEntity at the Destination.
 * [FIXED] RC Electric Feeder unit being uncraftable, because I did not add back my Wires yet.
 * [FIXED] IC² Cable Wirecutting Recipes.
 * [FIXED] Iron Achievement by adding it to the Item extraction process of the Mold.
 * [FIXED] A lot of old Railcraft references still being broken. I made IC² Basalt compatible with GT too while I was at it.
 * [FIXED] The mirrored Texture Issue of vanilla MC for all GT Blocks. I have set both fliptexture and that one obfuscated value, which happens to be only in those two affected Block Side Functions, to true, whenever it is not a full Block, in order to fix it.
 * [REMOVED] The Rightclick to get Temperature Function from the Crucibles and the Molds. Build a Thermometer Sensor and place it on the Crucible, or just look if the Stuff you inserted begins to melt, if you cant affort a Steel Plate, 4 Fine Red Alloy Wires, 3 Glass and a Pile of Redstone.
 * [CHANGED] Thanks to the complaints of axlegear, in order to use Diamonds for making Steel you will need to heat them to 4200 Kelvin before using their Carbon. So in the beginning you now have to use Graphite in order to make Steel.
 * [CHANGED] Thanks to even more complaints of axlegear Iron Ore processing is now much harder and requires Carbon (from Graphite) or Dark Ashes (product of burning Coal or Lignite Coal, but not Charcoal) and in some cases Calcite. Vanilla alike Iron Ore and Pyrite Ore do not require this. Dark Ashes can be used, because it has a high Carbon Content, as well as it is not being as flammable as Coal itself.
 * [CHANGED] Worldgen so some of the small Ores are not pure anymore (Iron, Nickel). Other small pure Ores are now rarer and about 50% replaced by impure variants of them. This should give more variation to Ore Processing, when not finding any large Veins. And yes, it is partially axlegears fault too. Blame him. :P
 * [CHANGED] Molds now cool down five times faster.
 * [ADDED] Scrap as remains from 100% broken Tools.
 * [ADDED] Marble and Basalt. Finally. Because Marble was needed as a more abundant Source of Calcite than large Lapis Veins, and Basalt was uhhm, well, it was already textured since GT5 so I added it too.
 * [ADDED] Knives, Butchery Knives and Universal Spades back.
 * [ADDED] Basalt and Iridium Crucibles to progress farther than Vanadium.
 * [ADDED] Electric Heaters. They are compatible with IC² Electricity.

They are always active, so they either need a Splitter Cable or one of the Storage Block Redstone Modes to be shut down.

The Recipes of them are slightly temporary, but they should be about as resource expensive as the actual way.

This in combination with the Thermometer Sensors makes Fully Automatic Smelteries possible. Sensor Block. It can display the scanned Value as well as emit Redstone based on that Value.
 * [ADDED]

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Currently done Sensors are:

Thermometer for Temperature

Gibbl-O-Meter for measuring compression (useful for the Steam Boiler)

Luminometer for measuring Light

Chronometer for measuring Time of Day (Serverside. This also means you can detect Lag with it.)

Item-O-Meter for counting Items in an Inventory

Stack-O-Meter for counting Stacks in an Inventory (anything with a stacksize > 0 is considered a Stack)

Fluid-O-Meter for measuring Fluids in Liters (Or as some would call, Millibuckets)

Bucket-O-Meter for measuring Fluids in Cubic Meters (aka Buckets or 1000 Liters)

Weight-O-Meters for measuring Inventory Weight of all Items which have a Weight assigned to them. (in either Gramm, Kilogramme, Tons or Kilotons)

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The Display itself can be set to either Decimal or Hexadecimal by screwdrivering the displaying Part of the Sensor.

Modes are set using the Screwdriver on something that is not the Display.

It can check if a Value is greater, equal or lower than the displayed Number with Redstone.

It also has a Scale Mode where it emits Redstone on a Scale between 0 and the set Value.

The checked Values can be changed using the 6 Buttons to increment and decrement the Amount by 1, 10 or 100 (1, 16 or 256 in Hexadecimal Mode).

The Sensors do not emit Redstone into the Direction the scanned Block is at, in order to not disturb any potentially Redstone controlled things inside it.

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The Thermometer Block also works on IC² Nuclear Reactors (including the up to 6 Chambers).

Note, that it displays between 0 and 2000 instead of 0 and 10000 on IC² Reactors, since it measures in Kelvin and not Reactor Heat Units.

A Meltdown at 2000 Kelvin seems most realistic, since it is mostly made of Steel.