Translations:GregTech 6/Changelog/246/en

6.03.02

 * [IMPROVED] Rendering of GT Blocks by adding a Parameter that tells which sides are obstructued to IRenderedBlock and IRenderedBlockObject.
 * [FIXED] Colored Books being hidden in NEI
 * [FIXED] Light Opacity of GT Stone Blocks
 * [CHANGED] The tiny secret Dungeon to be a larger Stronghold alike Dungeon. Its not limited like vanilla, but still rare per default. Also it kinda looks like my own Base Design, lol.
 * [ADDED] Corridors, Piston Doors, Crate Storages and Libraries so far.
 * [ADDED] Safes can generate Loot too now, they have the special quirk of having always all 15 Slots filled, when you open them.
 * [ADDED] Bookshelves can generate Loot in GT6 Dungeons now. Note, that they generate it if a player gets closer than 32 meters (square radius) to it, since the Books are usually a visible thing, unlike Chest and Safe content. Also ONLY loot that can be placed inside a shelf will be generated, if something couldn't be placed then it will get replaced by a vanilla Book.
 * [ADDED] Redstone Mechanics to the Shelves. Buttons, Levers and Redstone Torches can be used to add secret Book buttons/switches to the Shelves.