Charging Rune

The Charging Rune is a block added by Blood Magic. It converts the Blood Altar into a different form of item creation. When the Blood Altar is not crafting nor filling a Blood Orb, it converts LP to Charge which will create items instantly if there is enough Charge. This constantly drains LP from the blood altar. If there is not enough Charge in the Altar the Rune will use what Charge it has and the item will hold the Charge it was given. LP converts to Charge at a 1:1 ratio. Each Charging Rune holds 1000 charge.

Charing occurs once per 20 in-game ticks, reduced by 1 per Acceleration Rune. The speed that the Blood Alter charges at per charging tick is:

[10LP x # of Charging Runes x (1 + Speed Runes/10)]

The maximum charge a Blood Altar can hold is:

1000LP per Charging Rune x [(main Blood Altar tank capacity)/20,000] if above 1.

Recipe
The Blood Orb is not consumed in this recipe.