Talk:Mod Compatibility (GregTech)

Requests for Clarification
If you find any part of the GregTech Mod Compatibility page unclear or confusing, please ask your questions here. Similarly, if you have questions regarding GregTech compatibility with mods not yet listed on the main page, please add them here.

Depending on the scope of your question, someone may answer you directly, or incorporate your answer into the page proper.

Questions whose answers have been incorporated into the main page should be deleted from this section, so that unanswered questions aren't lost in the clutter.

1.5: Applied Energistics 2

 * What is the impact of AE2 Certus Quartz not unifying with GT Certus Quartz? AE2 is listed as Level 1 Compatibility, but the first bullet point for AE2 sounds like it describes an issue/compatibility problem.
 * I assume disabling AE2 Certus Quartz generation is the way to go; if that's true, saying so outright might be best. (Or adding something like, "disabling AE2 Certus Quartz will eliminate this issue".)

1.8: Forestry

 * What problems might be caused by disabling either GT or Forestry Apatite? In my experience, both mods do default to generating their own versions of Apatite (running MC 1.7.2, GT 5.01j & Forestry v2.1.4.27). I imagine a lot of players would rather disable Forestry Apatite generation, but might hesitate upon reading this somewhat vague warning.
 * It sounds like disabling Forestry Apatite should cause no issues, since GT Apatite can satisfy Forestry Multifarm needs... unless GT Apatite is significantly less common?