Translations:GregTech 6/Changelog/356/en

6.14.07

 * [BROKEN] You might not be able to actually launch the Game on certain Computers. Nothing corrupting. ^^
 * [NOTE] I've been indirectly asked through bear, to make GT6 Tools compatible with "Progressive Automation", but it only accepts Vanilla alike Tools, meaning that will never really work. But my Wrench can harvest all of its Machines now at the very least.
 * [COMPAT] Per Fabrica Ad Astra (PFAA)
 * If CustomOreGen is not installed, PFAA still works, this means PFAA Blocks exist but they wont generate. Because of this likely intended thing, I will now generate the 25 PFAA Rock Types with my own Stone Layer System alongside the other Stuff, if PFAA is installed without CustomOreGen.
 * I made sure all Ores actually work. Realgar (Red Gem Ore made of Arsenic + Sulfur) did not have any Material Data.
 * [IMPROVED] Advanced Crafting Table now consumes Items in a better order. Also fixed a brand new Bug I caused earlier.
 * [FIXED] Magnesite and Magnesium Carbonate are now the same Material, like they should have been.
 * [FIXED] The Collect Sound for autocollecting Tools is now matching the vanilla Sound in Pitch and Volume.
 * [FIXED] Battery Boxes were not able to charge Tools unless a Battery was inside of them to make them able to accept Power. (their internal buffer would eventually reach zero when charging tools only)
 * [FIXED] Aqua Regia Processing Ores emitted too much Water, effectively turning Oxygen into Hydrogen.
 * [CHANGED] Air Vents now do 256_000L per 360 ticks at a time, instead of only 16_000. They have an Offset for ticking too now, so you can use multiple Vents on one Pipe/Drum/etc now.
 * [CHANGED] There is now more Galena Veins in the World, and visible on the Surface in Mountains.
 * [CHANGED] A bunch of Ores, that I deemed way too useless years ago, has been added back. None of them are required for anything, old Worlds are safe as always.
 * [ADDED] NEI Handler for putting Toolheads on Handles. I used the Machine Recipe Handler and Fake Recipes for that one.
 * [ADDED] Arsenic can now be used to make Poison and Harming Potions.
 * [ADDED] Crushed Purified Biotite can now be heated in the Dryer to make Argon Gas from it. It is mostly a Byproduct of other Ores like Asbestos though,
 * [ADDED] Gypsum, Trona and Mirabilite now have Recipes to create them by mixing some Chemicals with Water (They can be dried back too). Perlite now has a drying Recipe that turns it into Obsidian aswell.
 * [ADDED] Iron and Hydrochloric Acid now have a few more Chemical Reactions. This will improve Hematite extraction from Limonite. Oh and Limonite now smelts into Hematite, like it does in real Life, so it is no longer an easy Shortcut, like it was before.
 * [ADDED] Vanadiumsteel Fluid Pipe that can handle Acids and otherwise has the same Stats as Tungstensteel (which cannot handle Acids).
 * [ADDED] Porcelain Cup Recipe. Now you dont need to rely on Loot anymore to get those small Cups.
 * [ADDED] Two more variants of Black Sand. They are essentially identical in function when it comes to getting Iron, Vanadium and Gold, so it is not much of a change. They also came from PFAA and were dormant and only somewhat compatible until now.
 * [ADDED]
 * Bentonite Clay, Kaolinite Clay and Palygorskite Clay (try to say that 3 times fast), which are Yellow, White and Blue Clay.
 * The only reason I did this, is because I noticed PFAA added those, and they were long dormant in my Ore Materials Section (I did not think of them as Clays back then), so now I gave them Life!
 * Please take note that I changed the Electrolyzation Output of Clay, and that Vanilla Clay does no longer give Lithium. Only Brown Clay does.