Discoveries (Thaumcraft 2)

Here you can find descriptions of the research discoveries that require a bit more explanation than the scroll text allows. I'm not including the recipes since you need the actual discovery anyway to build them and it lists the recipe.

Dark Infuser

The Dark Infuser works in a similar manner to the normal Infuser with a few key differences:


 * It require both taint and vis to function. Unupgraded the ratio is about 33% taint, 66% vis.
 * There are two seperate progress bars to indicate your completion of the item - one represents vis and the other taint.
 * Only certain discoveries can be infused in the Dark Infuser. They will be clearly marked as such.
 * The Dark Infuser does not produce depleted crystals and it has fewer input slots (5 instead of 6)
 * The dark infuser recieves a speed boost based on the current moon phase. The fuller the moon the faster it operates.

Thaumic Enchanter

The Thaumic Enchanter works a lot like the normal vanilla enchanting table. The major difference is that it uses vis to enchant items instead of character levels.

It dispays two different numbers. The number in green is the same number as would be displayed in the vanilla enchantment table and represents the level of the item.

The purple number shows how much vis it will cost to enchant the item.

It can be boosted by bookcases like the vanilla enchanting table. Brains in Jars grants a much larger boost than bookcases. It is possible to get higher level enchantments with the Thaumic Enchanter than it is with the normal Enchantment Table.

Upgrades

Upgrade Slot

Upgrade Slot

Certain blocks can accept upgrades. You simply right-click with the upgrade on the block you wish to improve. These upgrades improve their functioning in certain ways dependant on the upgrade. Certain upgrades can only be applied to certain blocks and most blocks can only accept one or two different upgrades.

Upgrades cannot be removed without a wand of reversal and removing an upgrade block will destroy the upgrades.

Quicksilver Core

This upgrade increased the speed of a block it is attached to.

Stabilized Singularity

This upgrade increases the efficiency of blocks. Usually this means they require less vis to do their thing, or in the case of the condenser it increases the rate at which it gathers vis and reduces the rate at which the crystal gets corrupted. When place in a traveling trunk, it will suck up nearby items into it's inventory.

Contained Emptiness

This upgrades the capacity of blocks it is attached to. For example it adds extra slots to the traveling trunk and allows the Arcane Generator to store more energy internally. It also increases the total level of enchantments that can be placed on an item with the Occultic Enchanter.

Harnessed Rage

This increases the aggression and damage of whatever it is attached to. For example it will cause the traveling trunk to attack hostile mobs.

Concentrated Evil

This upgrade allows blocks to utilize or produce taint. For example, when attached to a condenser you can place Taint Crystals in the input slot and it will draw taint from the atmosphere instead of vis. It will give the crystallizer a high chance to produce tainted crystals.

Collected Wisdom

This upgrade is currently only used by the Occultic Enchanter. It increases the number of enchantments that can be applied to an item.

Thaumic Repairer

The interface and operation of this block is fairly simple. Supply it with vis and place items you wish to be repaired on the left. The device will slowly repair them and when done they will be moved to the right. A few things to take note of however: Enchantments on items will be preserved

Repairing enchanted items is more expensive than enchanting normal items.

Some items are more expensive than others to repair.

Crystallizer

This device allows you to take Depleted Crystals you gained from the infusion process and re-energize them with vis. Depleted crystals go in the center slot and are then slows recharged. The device outputs a random crystal. Placing a Crystallizer in certain biomes will increase the chance of certain crystals of being created - for example placing it in a forest biome will cause more Earthen Crystals to be created.

If upgraded with Concentrated Evil the Crystallizer will also randomly produce Tainted Crystals. The chance for tainted crystals is much higher than the other crystals.

Elemental Tools

The Shovel of Renewal, Pickaxe of the Core, Sword of the Zephyr and Axe of the Stream all qualify as elemental tools and share certain features in common.

Their durability, harvesting level and harvesting speed is exactly the same as the thaumium tools they are crafted from. They can be enchanted.

Their primary (left-click) harvesting ability is much more effective than normal and often harvests more than one block at a time. Each block harvested this way reduces durability so while they can harvest much more at once, they also degrade a lot quicker. By holding shift (or whatever you mapped your sneak button to) the tools will only harvest one block at a time like their mundane counterparts.

Each has a right-click ability. I most cases the right-click ability is quite expensive and chews through the tools durability very fast, so keep an eye on that.

Dark Generator

The Dark Generator is used to create Seeds of Darkness which is a basic component used to craft many eldritch items. It must be place near a monolith - the bobbing black pillars.

It requires seeds to be placed in it's leftmost slot to serve as a base for the Seeds of Darkness to form (any vanilla seed will do).

It requires darkness to function - the darker the better. Even moonlight effects this speed so during the full moon it will also work slower.

Goggles of Revealing

As you might know the goggle of revealing has all the functions of the Thaumometer. In addition it also displays the vis/taint contents of any block you are looking at and gives the precise value of the current vis and taint aura.

In addition it also displays the percentage change each 5 second period that the aura or vis level will rise. In the example above the vis aura level has a 4% chance every 5 seconds of increasing by one.