Meta-Tools (GregTech 5)/zh-cn

同其它很多Mod一样，添加了大量工具，用于采集方块、调整机器等. 然而，格雷科技拥有的被称作“元工具” (Meta-Tools) 的系统和其它工具并不相同——这些工具是根据矿物字典自动生成出来的. 所有的元工具都有各自的用途，但作为同一套系统的的产物，它们之间仍然有一定相似之处.

使用
在元工具的框架下，一种工具只能用于破坏适合的若干种方块. 例如，元工具版本的镐不能像原版镐一样挖泥土、收割作物、甚至不能打掉火把，它只能用于采集类似石头这样的东西. 据此，其他工具的功能也可以类推出来：锄只能收割作物；剑和刀只能切断树叶和蜘蛛网；撬棍只能破坏铁轨、采矿管道. 在这其中，的功能又最多：它可以采集任何锹、锯和撬棍能破坏的东西.

正如前文提到的那样，格雷科技的元工具是自动生成的——和大部分Mod分别为某种材料添加对应的工具不一样，格雷科技会根据预设的一整套模板，加上对应的工具属性的数据来制作工具，并以NBT标签的形式储存. 这也是为什么在中会看到耐久是0/0，没有颜色，各项属性基本为0的工具的原因——它们没有正确的NBT标签；然而，查询这些工具的制作时，会显示几十页的结果，因为每一种材料所制作出的工具的属性都不尽相同. 可用于制作工具的材料涵盖了几乎所有的金属和大部分晶体. 最简单易得的元工具材料是燧石，因此在格雷科技大幅削弱原版工具耐久的前提下，燧石制元工具便成为了格雷初期的首选.

元工具最引入注目的特性是它不同寻常的高耐久. 即便是最脆弱的工具也有3200耐久值，一般的工具一般都有上万耐久. 事实上，元工具并不耐用——因为它们的耐久消耗速度也很快. 此外，耐久的消耗和被采集方块的硬度成正比. 举例，用锹挖沙子会消耗25点耐久，对于沙砾则是30点；镐挖石头会造成75点耐久损失，而矿石则是100或150点；合成时使用的工具也会损失耐久，具体数值大概是100到800不定，取决于具体合成.

元工具不能附魔，但很多材料制成的工具本身就带有附魔. 例如，青铜、铁、钢制成的剑都带有锋利. 关于材料的耐久、挖掘速度、附魔等属性，可参阅小节.

Common tools are crafted out of a Tool Head and a Stick. This gives the convenience that, when leaving for a mining run, a miner can take a stack of Sticks and several Tool Heads, allowing them to carry extra tools without having to give each extra tool its own inventory slot. Up to 16 of the same tool head can fit in a single inventory slot.

Meta-Tools also come in electric versions. are more durable than conventional meta-tools, but must be charged and consume EU while in use. Electric Meta-Tools are not unbreakable the way other mods' powered tools are; every time they are used they have a 4% chance to take durability damage. Electric tools have increased mining speed when compared to basic tools, and the can break blocks at one level above its head's material's normal mining level. The is the fastest tool in GregTech, operating at 12x the speed of a standard Pickaxe of a given material, but it can only be used to break blocks that may be mined with an ordinary Pickaxe (unlike the Drill, it cannot break Shovel-harvestable blocks). While electric Meta-Tools can break, they can also be disassembled via the. This allows the parts from damaged Drills and Chainsaws to be re-used, which can significantly reduce material expenses.

Properties
The attributes of a tool are determined by the material the tool is made of, combined with tool-specific modifiers. Durability and Mining Speed are multiplied against the material's base attributes, while Attack Damage is added to the material's base damage.

* Requires a Smashable, non-Bouncy tool material. This excludes Wood, Rubber, Plastic, Gems, most types of Stone and softer materials such as Redstone and Saltpeter.

† Wood or Bouncy tool materials (such as Rubber and Plastic) craft a Soft Hammer instead of a Hard Hammer. All other materials craft a Hard Hammer.

Changes to Vanilla Recipes
Vanilla tools are still functional, but their durability is greatly reduced. The recipes of tools made with Gold, Iron, and Diamond are changed to require a File and Hammer to craft. Vanilla tools are still a viable alternative to Meta-Tools. Since their durability loss per block broken is constant, when breaking hard blocks such as Obsidian, a Vanilla tool will be able to break many more blocks than the corresponding Meta-Tool before running out of durability.

Electric Meta-Tools
Electric tools have an internal energy storage which is depleted instead of its durability when the tool is used. The tool's battery may be charged in a Battery Buffer or in the battery slot of an electrical machine of the appropriate tier. The tool's battery cannot be discharged in this manner; in other words, an electric tool cannot be used to power machines.

Electric tools have a 4% chance of taking durability damage when used. When the tool's durability is depleted, it will be destroyed as usual. An electric tool with any amount of durability may be placed in a to recover some or all of its components.

Electric tools also have additional mining speed and durability: * Requires a Smashable, non-Bouncy tool material. This excludes Wood, Rubber, Plastic, Gems, most types of Stone and softer materials such as Redstone and Saltpeter.

材料属性
材料的等级反映了其品质，同时也决定了其挖掘等级，间接限制了给定工具所能采集的方块种类. 举例，钻石矿和黑曜石需要3级或更高级的工具才能采集.