Hardcore Features (Better With Mods)

Hardcore Features are a collection of changes and re-works to the base vanilla game added by Better With Mods. Essentially all the features, even the smallest, can be disabled as a group or individually in the mods config file. By default, all are enabled except HCHopper.

HCArmor
Gives Armor weight values that affect movement. Leather Armor has no effect, Chainmail makes you a bit slower, Iron, Diamond, Steel, and Gold all have the same, more heavy effect. More config options can be generated to allow tweaking values such as if the player can heal, jump, or sprint whilst wearing different armors.

HCBabyZombies
Changes Baby Zombies to be slightly slower and do less damage than adults.

HCBeacons
Overhauls the function of Beacons. Beacons have extended range, no longer have a GUI, and require the same material throughout the pyramid. The pyramid material determines the beacon effect, and additional tiers increase the range and strength of the effects. Some beacon types may also cause side effects to occur while a beacon is active. More config options can be generated to allow customizing the range of different beacons or disabling them. This feature also re-works Ender Chests. On their own, they now work like normal Chests. When placed on a Beacon made of Ender Blocks they gain special functions depending on the beacon level.

With a few exceptions, Beacons follow these tier rules:

The colors of the Beacon beams will reflect the colors of the base blocks.

Special Beacons
The Soulforged Steel Beacon allows the Player to set their spawn by right-clicking it with an empty hand.

The Ender Block Beacon makes Ender Chests placed on specific levels of the Beacon have different inventories.

HCBeds
Disables the ability to sleep in a Bed and can no longer set spawn with them. Though there is still a config option to keep the set spawnpoint feature that is disabled by default.

HCBoating
Makes Boats much slower than Vanilla. The Player can hold a Wind Sail or Banner to go faster. This feature also changes the recipes for Vanilla Boats as can be seen on their page.

HCBonemeal
Removes the ability to insta-grow crops with Bone Meal, but it can still be used on farmland to create Fertile Farmland and increase crops growth speed. This feature also disabled Bone Meals crafting recipe, so it has to be made in a Mill Stone.

HCBrewing
Modifies and rebalances vanilla brewing recipes and makes Potions stack up to 8, including modded Potions. The stack size is configurable. This feature removes recipes for Swiftness and Leaping Potions, as well as removing Redstone and Glowstone from Witch drops. It also allows using any fish for brewing Water Breathing Potions.

This table shows some of the items that are replaced by HCBrewing as brewing components.

HCBuckets
Makes it so Water Buckets cannot move an entire source block, making Water a more valuable resource. Water Buckets will work normally in The End by default to make Enderman Farms easier to create.

HCBuoy
Adds values for Better With Mods items to the Hardcore Buoyance mod.

HCChickens
Reworks Chicken breeding. Chickens don't breed in pairs. You feed a single Chicken 1 Seed, and it craps out an egg that can be thrown. The egg then either makes a Chicken, or drops Raw Egg.

HCCobblestone
Makes stone variants drop into their respective cobblestone variants, see:

HCCooking
Changes the recipes for baked goods to require the Kiln and changes soups to require the Cauldron. See:

HCDeadweight
Disables the vanilla Anvil completely. Partially replaced with the Infernal Enchanter, but it lacks features such as repairing or renaming items.

HCDiamond
Makes it so Diamonds have to be made into an ingot alloy to be used in all the Diamond tools and armor recipes.

HCEnchanting
Adds Arcane Scroll drops to specific mobs, used for enchanting with the Infernal Enchanter. Also disables the Mending enchantment, and makes it so Soulforged Steel tools can only be enchanted with the Infernal Enchanter. Other things can be configured such as the Arcane Scroll drop chance or Looting bonus. If you re-enable Mending, it will drop from Shulkers.

HCEndermen
Makes Endermen aggro in groups and make a thunder noise when they teleport.

HCFighting
Disables knockback when no weapon is used.

HCFishing
Changes Fishing Rods recipe and reworks it to require bait and a large enough Water source exposed to the sky. Any item can be configured to be bait but the defaults are:

Fishing must occur in open waters, underground won't work. The hook must be placed on a Water block with line of sight to the sky. Additionally the water must be at least 3 blocks deep for fish to live in it. Certain conditions will affect the chance of getting a bite:
 * Night time will decrease chances
 * Rain will increase chances
 * Dawn and Dusk will increase chances
 * Full moons will increase chances.

HCFurnace
Overrides the Vanilla Furnace to make some changes such as varying cook times and tweaking fuel values. The Furnace now consumes fuel in it's inventory even when idle. See the config file for a customizable list of changes to items such as certain log types smelting more items or Iron Ore taking 8x longer to smelt than default. This feature also removes the Furnace recycling recipes of tools and armor.

HCGloom
Makes the dark dangerous.

HCGunpowder
Disables the Gunpowder drop and replaces it with Niter, a raw material which is used to craft Gunpowder.

HCHardness
Makes certain block hardness more "realistic". Also makes Pickaxes and Axes effective at breaking more blocks.

HCHopper
Completely disables the abilities of the Vanilla Hopper to transfer items.

HCHunting
Makes Mobs hunt other animals too. Zombies attack herd animals, Spiders eat Chickens and Rabbits, Wolves will eat anything. Spiders will also shoot webs at targets.

HCInfo
Sets the gamerule reducedDebugInfo to true by default "for a more authentic experience". This removes information from the F3 screen such as the coordinates and biome.

HCInjury
Applies heavily configurable penalties or debuffs to lower Player health levels.

HCJumping
Removes the ability to place blocks whilst in the air. This prevents the Player 'pillaring up' to build or escape attacks.

HCLumber
Makes punching Wood return 2 Planks, 1 Bark, and 2 Sawdust instead of a Log. To get a Log an Axe must be used. The Log can then be crafted with an Axe to produce 3 Planks, 1 Bark, and 2 Sawdust.

HCMelon
Makes Melons have gravity, making for new automation abilities. Blocks that fall for more than 3-4 blocks will break into Melon Seeds.

HCMobEquipment
Changes the equipment that mobs spawn with. The following mobs are affected: Husks, Skeletons, Wither Skeletons, Zombies, Zombie Pigmen, and Zombie Villagers.

HCMovement
Change walking speed depending on the block. Also makes Dirt Paths require a shovel greater than stone to be created.

HCNames
Disables Player Name Tags.

HCNetherBrick
Removes the Vanilla recipe for smelting Netherrack into Nether Brick.

HCOres
Ores only smelt into a single Nugget, making it much harder to create large amounts of metal. Also makes Dusts (anything with oredict starting dust.) smelt into Nuggets. Additionally, this feature changes the recipes of Compasses, Clocks, Buckets, and Flint and Steels to better fit the nugget smelting. It also adds some recycling recipes for some items created with Iron nuggets to melt back into nuggets in the Crucible. Note that these recipes will revert to ingots if nugget smelting is disabled.

HCPiles
Makes soils drop 75% (3/4 items) of their content if not broken with a shovel to incentivize their use. Soils include Grass, Dirt, and all their variants, in addition to Sand, Red Sand, Gravel, and Clay.

HCRedstone
Changes the recipes for Redstone devices to be more complex. A config option allows you to enable or disable making Stone Buttons and Pressure Plates require Cut Stone, which must be done in the Soulforged Steel Anvil. The following items and blocks have had their recipes changed:
 * - Uncraftable
 * - Uncraftable
 * - Uncraftable
 * - Uncraftable
 * - Uncraftable
 * - Uncraftable
 * - Uncraftable
 * - Uncraftable

HCSapling
W.I.P

HCSaw
W.I.P

HCSeeds
W.I.P

HCSheep
W.I.P

HCSpawn
This feature reworks how death works. On initially joining a world the player spawns at the World Spawn, but any proceeding deaths the player will spawn randomly within a 2000 block radius of the World Spawn. In the event of frequent deaths one will continue to spawn at the previous position. The feature is intended to give a larger impact on death, as well as require players to develop infrastructure throughout their world in order to find their main base. With HCBeacons enabled, a Soulforged Steel Beacon can be built to allow the player to set their spawn at the Beacon.

HCStrata
W.I.P

HCStructures
W.I.P

HCStumping
W.I.P

HCTools
W.I.P

HCTorches
W.I.P

HCVillages
W.I.P