GregTech 5 Unofficial/Experimental Changelog

5.09.05

 * Brittle Charcoal now drops directly as charcoal (With chance of bonus drop).
 * Finished addition of new crops. Search for blocks/ores below now uses oredict.
 * Made Advanced Circuit achievement oredict. (by doushio9967)
 * Expanded Hatch names and descriptive tooltips. (by pyure)
 * Fixed playing crafting sounds with forestry worktable. (by mezz)
 * Added Large Boilers accepting distilled water. (by pyure)
 * Added chinese achievement language file (by TehporP)
 * Added a bunch of recipes for plastics.

5.09.04

 * Lowered Brittle Charcoal harvest level.
 * Finished Oil Cracker.

5.09.03

 * Rised rubber processing troughput.
 * Added alternative circuit recipe.
 * Rised lignite burn value 3x.
 * Added recipe for "normal" fuel.
 * Charcoal Pit does now work.
 * Seismic Procspector does work (including Analyzing, Printing and Book Assembling).
 * Oil Driling Rig does now work. (But not completed)

5.09.02

 * All 5.08.28-29 changes.
 * Fixed broken steam math of small turbine and large boiler.
 * Fixed circuit not possible to craft.
 * Internal changes to fluid handling.
 * Added burn values to new fuels.
 * Fixed crops needing blocks below not growing.

5.09.01

 * Fixed Crash with IHL.

5.09.00
8xEU per UUM (still less than IC2 EU costs) max 10 Amp input higher tiers no longer less efficient
 * Massfabricator:

Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3 Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3 Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3 Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4 TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4
 * Tool Material changes:

TungstenCarbide VanadiumSteel HSS-G HSS-E HSS-S
 * New Materials:

Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride Lava/End Stone now produce Tungstate(but more) Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen
 * More complex Titanium and Tungsten production:

Removed Pu oregen(and byproducts) Added U235 to oregen instead Added Oil Sands oregen Added Asteroids to TheEnd (code from GalacticGreg)
 * Worldgen:

Raised EU cap +50% to make them a alternative to produce Energy
 * Made Single Use Batteries more useful:

Bronze 		2.0x   16.000->32.000 (Steam per Charcoal) Steel 		1.5x	24.000->36.000 Titanium 	1.3x	32.000->41.600 TSteel		1.2x	40.000->48.000
 * Increase Large Boiler Efficiency:

Turbine: 85,75,66 Generators: 95,90,85
 * Generator efficiencies:

Lowered runtime for higher tiers.
 * Disassembler:

Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil) Raw Rubber vulcanization with Sulfur Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber ULV Cables can be isolated with paper, LV cables with wool+string
 * Rubber changes:

Updated API Version to 5.09 Removed the old Rotors fully(the ones without texture) Wood to Charcoal smelting disabled EU->RF default enabled IC2Cables default disabled Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)
 * Misc changes:

Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide)
 * Cover now protect against cables and pipes shocking or buring:

Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma Added special Plasma Containment Pipe (nedodym + supercond) Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)
 * Changed and added Fluid pipes:

Metals: 124 types Gems: 37 types Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...
 * Added Gem, Reinforced and Metal Storage Blocks:


 * GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)