Feed The Beast Wiki:Image uploading guideline

If the image you are uploading is a image that would be used in a grid please read the Grid images section.

For in-game screenshots please read the Screenshots section.

Screenshots
At least one in-world screenshot should be used for every page. Screenshots should also be used to display, , and features. Like biomes, at least one screenshot should be used for every page pertaining these subjects, if necessary. Some basic guidelines can be found below.
 * Always use a default texture pack; no third-party texture packs should ever be used to show an in-world structure.
 * Screenshots should not be too large or too small, use common sense when it comes to image size. 854x480 pixels is a decent size that should show correctly on all sized monitors.
 * Avoid using extreme Field-of-view (FOV) settings in-game. The Quake Pro setting should not be used unless it is absolutely necessary to capture a scene.
 * Avoid taking pictures with choppy or broken chunk boundaries.
 * Do not stretch/resize the images.
 * File names should explain the use or contents of the image.
 * Biome images should be prefixed with "Biome_", after the underscore please put the biome name exactly as it appears in-game.
 * Underscores may be used in place of spaces.
 * If there is already an image of the name that is preferred to use, add _  or _ , without the angled brackets, to the end of the file name.
 * Images can be shown on a page by using  [[File:File_Name.png]] 
 * If an image is very large, please add |frameless to the end of the file link, so that it would appear in-source as  File_Name.png .

Grid images
All grid icons for items and blocks now use the tilesheet system. As such there is now a new procedure to upload such images.
 * Obtain as many images as possible directly from the mod's assets.
 * For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background.
 * Do NOT resize/scale the images.
 * Name each image exactly as it is in game. For example, if you are adding a texture for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
 * Stick all the images into a folder with the name of the mod they are from.
 * Put that folder in an archive, and send it to by putting it on his talk page.
 * Note that you can also send it to by putting it on his talk page.