Translations:GregTech 4/Changelog/14/en

4.02i

 * Added Tungstensteel Fluid Pipes, which can carry 9600 Liters per tick.
 * Added 3 new Books.
 * Fixed a few Experimental related Crafting Recipes (Tin Wires)

4.02h

 * Fixed Pipe Rendering.
 * Added the Redstone Lamp I always wanted to add, but wasn't able to, due to whatever the Minecraft Lighting System has Problems with.
 * Said Lamp can be colored like every other GT Machine.

4.02g

 * Fixed some Pipe related Stuff
 * Added Wool Covers (rightclick with Carpets)

4.02f

 * Added Item Pipes made of Brass and Electrum. Stacks per second is the amount of Stacks one Pipe can move at max per Second.
 * Added large variants of every Pipe, which can carry twice as much Stuff as their smaller Version. The large Steel pipe can carry 480L per Tick (9600 per Second).
 * The Item Pipes work with a Pneumatic routing principle, meaning even if there is no Item going through a Pipe, alone the Pathfinding will add to the used capacity, so that all Pipes, which are having a lower distance to the finally chosen Target will add +1 transferred Stack. The Pipes work with all the normal Inventory insertion Methods unlike the stupid Buildcraft or Redpower Pipes, which need special Machines or API implementations for inserting Items. That means a simple Hopper or a Conveyor Cover are enough to interface with the System.

4.02e

 * Changed handling of grinding Ores. Now with 100% more AI.
 * Fixed several Bugs.
 * Changed the Fluid Pipe to be more realistic. Now it is very similar to a BC Liquid Pipe, but it still has more capacity.

4.02d

 * Added rendering for Covers and CFoam to Pipes.

4.02c

 * Added Steel and Bronze Pipes. Both are transferring Fluids, and evenly distribute on crossings, and with evenly I mean 100% evenly, not just random evenly. You CAN put Covers on them, but I didn't write anything Facade alike to render them for now, so they look a bit wonky. The Pipes can be painted as well to disconnect them from each other like IC² Wires, but you can ofcourse use Covers to do the same at the cost of a plate. In case you painted the GregTech Machine you want to connect to too, you have to either use an uncolored Pipe or one of the same Color. Note, that Uncolored != White, I have actually 17 Colors, one of them meaning uncolored. I copied most of it from IC² Cable Rendering, so it has some Bugs, which are not even noticable on IC² Cables (due to their Textures), but sadly they are noticable on my Pipes. I won't do anything about the Fullblock Hitbox. I like if the Hitbox cant glitch you out due to vanilla Bugs, see Redpower Lamps for the most extreme example.

4.02b

 * Fixed that stupid Bug with the Render Stuff
 * Made Generators being crafted using Steel casings, halved the amount of small Buffers gotten from uncrafting the large one.
 * Fixed rendering of the old depricated Machines in the Inventory.

4.02a

 * Added ability to Color Machines. That looks good on the regular whitish Machines, but you shouldn't try it on the Bronze ones. The GUI is colorized too unless you disable it via Config
 * Fixed a ton of Bugs regarding recent experimental IC²
 * Changed a crapton of Recipes to require regular Iron instead of refined Iron. You should no longer need refined Iron unless you want to make GT Iron Hammers or GT Iron Wrenches.