Translations:GregTech 6/Changelog/193/en

6.06.08

 * [NOTE] I am playing/playtesting a Modpack with Twilight Forest, Erebus, Tech Guns, Thaumcraft and ofc GT6 in it, so I can fix minor Bugs that I stumble upon.
 * [CHANGED] Thaumcraft Nitor now counts as Torch for Tool based Torch placement and removal. This also makes it universally harvestable by GT6 Tools in Adventure Mode (previously required Crowbar).
 * [ADDED] Et Futurum Coarse Dirt is now able to be turned into Mud by Swampwater.
 * [ADDED]
 * New Biome Diversity at the Center Area of the Map that can be enabled in the Config, just like the Streets.
 * It contains most Biome Specific Resources but pretty much no Ores.
 * It also contains all 5 current GT6 Rock Types, Both Colors of Clay, Hardened Clay, all 3 Types of Dirt, Sand, Red Sand, Black Sand, Snow, Ice, Packed Ice, Cactii, Rocks, Sticks, Flints, Flowers, Tall Grass, the first 4 Vanilla Tree Types, Cocoa, Pumpkins, Melons, Lily Pads, Glowtus and Mossy Cobblestone.
 * [ADDED]
 * Nexus Building at the Center of the Overworld (Disabled in Config per default), which contains inactive Portals to the Nether, the End and Twilight Forest.