Module:Navbox/Skillable/de

local p = {} p.navbox = function(navbox, highlightline, group, list, line, ni, nid, l)

local skl = l{"Skillable", [=[Skillable]=]}

local skills = [=[Skills]=] local mechanics = [=[Mechanik]=] local traits = [=[Traits]=]

return navbox{title = skl, mod = "SKL", modname = "Skillable", list{name = "skills", title = skills, l{"Mining", [=[Mining]=]}, l{"Gathering", [=[Gathering]=]}, l{"Attack", [=[Attack]=]}, l{"Defense (Skillable)", [=[Defense]=]}, l{"Building", [=[Building]=]}, l{"Farming", [=[Farming]=]}, l{"Agility", [=[Agility]=]}, l{"Magic", [=[Magic]=]} },	list{name = "traits", title = traits, l{"Fossil Digger", [=[Fossil Digger]=]}, l{"Obsidian Smasher", [=[Obsidian Smasher]=]}, l{"Lucky Fisherman", [=[Lucky Fisherman]=]}, l{"Drop Guarantee", [=[Drop Guarantee]=]}, l{"Battle Spirit", [=[Battle Spirit]=]}, l{"DefuSSse", [=[DefuSSse]=]}, l{"Undershirt", [=[Undershirt]=]}, l{"Effect Twist", [=[Effect Twist]=]}, l{"Perfect Recover", [=[Perfect Recover]=]}, l{"Chorus Transmutation", [=[Chorus Transmutation]=]}, l{"Wheat-a-plenty", [=[Wheat-a-plenty]=]}, l{"Green Thumb (Skillable)", [=[Green Thumb]=]}, l{"Roadwalk", [=[Roadwalk]=]}, l{"Sidestep", [=[Sidestep]=]}, l{"Safe Port", [=[Safe Port]=]}, l{"Golden Osmosis", [=[Golden Osmosis]=]} },	list{name = "mechanics", title = mechanics, l{"Default blocked items", [=[Default blocked items]=]} } }

end return p