Translations:GregTech 6/Changelog/112/en

6.03.24
Control Related Stuff Tool Related Stuff Data Related Stuff Misc Stuff
 * [FIXED] Milk Bottles not always being drinkable.
 * [FIXED] Tooltip of Holy Water not mentioning the Weakness Potion requirement.
 * [CHANGED] Basic Machines are now immune against failing a Process for one second after they are loaded, in case the Energy Production or Energy Networks or anything else starts late.
 * [CHANGED] Most IC2 Machines are now disabled by default again.
 * [CHANGED] Sensors in Decimal Mode are now limited to 9999 instead of 65535, since people apparently loop through the Numbers for whatever reason. (switching from hexadecimal to decimal mode doesn't cause it to limit to 9999, but changing the numerical setting does)
 * [ADDED] Progress Sensor Support for the Mass Storage to display Item Count properly.
 * [ADDED] Universal Extenders can now have Control, Progress, Detector and Selector Covers on them in order to set Modes and the ON/OFF State of the attached Machines. Same goes for relaying the Active, Running and Progress States of Machines. This makes Machines that happen to implement my Interfaces, but don't support my Cover System, capable of having such Covers through the use of an Extender.
 * [ADDED] Auto-Machine-Reboot-Timer Covers, which attempt to restart the Machine every 1, 5, 10, 20 or 30 minutes. The regular Auto-Switch is faster reacting than those for basic Machines though, but some may prefer this Variant over having an external Redstone Timer on a Auto-Redstone-Switch.
 * [ADDED] Energy Sensor Covers for Energy Storages, that emit Redstone depending on how full they are. Wire Cutters and Screwdrivers can set Modes on this Cover.
 * [ADDED] Progress Sensor Covers for Machines and similar, that emit Redstone depending on how their Percentages are. Wire Cutters and Screwdrivers can set Modes on this Cover.
 * [ADDED] Activity Detector Covers for Machines, that emit Redstone depending on what the Indicator Lights of the Status Display would show. Wire Cutters and Screwdrivers can set Modes on this Cover.
 * [ADDED] Success Detector Cover for Basic Machines, which emits a short Redstone Pulse when it is done Processing something. Machines that produce every tick would emit a constant signal though.
 * [ADDED] The Igniter now accepts Control Covers. There is no need to use Splitter Cables or similar Methods anymore. This can be very useful with the Auto Reboot Timers.
 * [ADDED] Mode Selector Covers now work on Electric Engines to adjust their Speed. Possible Modes for this are 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29 and 31. The Mode of a freshly placed Engine would be 15. You need an Extender to relay the Command due to the Engine not accepting Covers.
 * [ADDED] Improved Wrenching/Wirecutting Overlay, which actually shows the Connections and Facings now. Very useful for huge Pipes, Wires and anything that has a secondary Facing.
 * [ADDED] Special Plunger Support for my Basic Machines. They will try to clear the Fluid Output first and then the Fluid Input, 1000L at a time.
 * [ADDED] You can now use a Chisel to decalcify a Boiler. But for that you need to turn that thing off (the Steam inside has to be in the white Barometer Area, same for the stored Heat, but Water can be inside no problem). Hazmat or Fire Resistance Potion recommended if your Boiler is still hot. :P
 * [ADDED] The Autocrafter can now accept USB Input for Recipe selection and works with the USB Switch aswell.
 * [ADDED] The Printer now accepts Molecular Scans for printing Material Dictionaries from them.
 * [ADDED] HDD Switch, which works like the USB Switch, but with a Single Hard Drive, that has 16 Slots, rather than having to store 16 USB Sticks, also the Drive itself can be placed inside a GT Book Shelf. Btw, did you know you can name USB Sticks and Hard Drives in an Anvil without Issues? Might be helpful, even though all Data is visible in the Tooltips anyways.
 * [ADDED] Creative Tabs for the regular Multiitems. I can't believe I forgot about that.
 * [ADDED] Small Stibnite Ore to normal Worldgen (lack of Antimony was a tiny Issue) and Small Sperrylite Ore to End Worldgen (just for more variety).