Emerald Gate

The Emerald Gates are items added by BuildCraft, which functions as interface between all types of pipes and the Docking Station, respectively the docked Robot, via four configurable functions (see Usage). The gate has an AND and OR version plus a Clock Timer, Redstone Fader, Light Sensor and Autarchic design.

Recipe
The player can choose the desired mode (AND or OR) if he has placed all needed resources in the Assembly Table, and the choosen one is produced.

Usage
The Emerald Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.

Note: The basic function is that the gate checks the precondition in the right slots, and, if this precondition is true, executes the option in the left slots. The difference between the AND and the OR version is when it will trigger an action. Both will trigger if one precondition is true, but if the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when both preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when either of the preconditions is True.

With a right-click the player can open the GUI, which has four rows to configure functions. All slots can be configurated by clicking in the slot, or via Drag & Drop science 1.8.9. The possible options depends on the pipe where the gate was mounted:
 * All options like the standard Gate (goto)
 * Options from the Emerald Gates to interact with pipes and robots (see below)
 * Furthermore the Emerald Gate has the ability to interact with all types Pipe Wires to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture. In the GUI the corresponding option is selectable if a pipe wire is connected to the gate (see section Additional options for pipe wire interaction)

Available options
Following options are available for the respective pipe type (kinesis, fluid, transport):

Additional options for pipe wire interaction
Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate: