RotaryCraft/Changelog

On this page, the changelog for RotaryCraft can be found. This can also be found on Reika's Minecraft, but it has all of Reika's mods in each log. Versions and builds before version 11 build a are not available anywhere, and as such, they are not on this page.

Build f

 * Fixed fuel engine exploding clientside
 * Fixed flywheel NPEs
 * Borer now mines air at much greater speed
 * Borer now skips over mining pipe

Build e

 * Fixed Extractor ignoring mod ores
 * Fixed freeze gun not rotating
 * Fixed freeze gun inventory issues
 * Fixed freeze potion on slimes
 * Fixed shaft junction not breaking with overly chained hydrokinetics
 * Added ability to upgrade shaft junction with bedrock, to avoid breakage
 * Pipe hitbox now matches model
 * Freeze gun no longer freezes creative-mode players
 * ECU no longer responds to rapidfire redstone
 * Fixed magnetizer
 * Fixed composter temperature never exceeding 70C
 * Fixed bedrock breaker being jammed by blocks with a hardness of zero

Build d

 * Maybe fixed some WAILA issues
 * Fixed crystallizer ethanol exploit
 * Fixed render lag with bedrock breaker if mining head was thousands of blocks long
 * Bedrock breaker no longer can destroy blocks that are unbreakable and not bedrock
 * Fixed deco tank having blast resistance of obsidian
 * Fixed hydrokinetic game lockup
 * Added texture for bedrock hydrokinetics
 * Fixed some machines not connecting to bedrock pipes

Build c

 * Fixed dedicated server crashes
 * Gravel gun now uses more charge at higher power levels
 * Cut ECU efficiency boost on turbine engines
 * Added bedrock pipe
 * Added ability to upgrade hydrokinetic engines with bedrock
 * Fixed hydrokinetic handbook page crash
 * Fixed magnetostatic GUI redstone control crash
 * Fixed Fermenter NEI handler
 * Fixed pipe renderer
 * Reduced pipe render load
 * Fixed ChromatiCraft dependency
 * Fixed MystObjects bedrock pick crash
 * Fixed machines causing block updates on power input change

Build b

 * Hydrokinetics can no longer be chained more than 4 deep without a bedrock upgrade
 * Doubled bedrock breaker torque and power
 * Shaft junction now detects engine spam and breaks

Initial build

 * Prepared for public release

Build z

 * Added new muffling capabilities (wool above and below)
 * Added ability to "look past" modelled blocks
 * Item pump can now spill items if pumping to an air block
 * Fixed clay duplication exploit in the grinder
 * GUIs now push NEI out of the way
 * Fixed scythe drop metadatas
 * Pipes no longer connect to multipart blocks
 * Changed jetpack sound
 * Implemented LODs for Mod Interface machine models
 * Improved floodlight performance

Build g

 * Fixed angular transducer not working properly
 * Fixed centrifuge operation if partially full
 * Borers and bedrock shears no longer drop higher-metadata states of logs and leaves

Build f

 * Fixed belt redirection infinite-power exploit
 * Fuel Enhancer now needs 16x as much speed
 * Fixed railgun ammunition recipes
 * Fixed centrifuge item automation
 * Changed water aggregator mechanics, now runs faster with more speed and produces more water per cycle with more torque
 * Increased water aggregator tank capacity to 64000 mB to facilitate late-game extreme-output
 * Bright lamp no longer unwinds spring when shut off with redstone

Build e

 * Block cannon now outputs liquid containers to adjacent inventories
 * Fixed liquid pipes melting with molten sodium

Build d

 * Fixed reservoirs not updating their last bucket of liquid on the client when being emptied by hand
 * Magnetostatic GUI now renders lubricant content
 * Angular Transducer now outputs Magnetostatic power level
 * Halved bonus spawn chest steel
 * Fixed grinder progress bar not resetting on power loss
 * Fixed portal shaft issues
 * Portal shafts now obey Nether 8:1 scaling

Build c

 * Fixed accidental MagicCrops dependency
 * Jetpack makes noise again
 * Fixed jetpack consuming fuel in creative

Initial build

 * Removed sync packet config option, as it is now unnecessary
 * Added microblock support for Blast Glass and decorative blocks
 * Fixed jetpack behavior on servers
 * Changed jetpack physics
 * All bucket types are now equivalent to 1000mB
 * Backup tank can now be used to add and remove fuel from engines and reservoirs
 * Hydrokinetics now can have lubricant bucketed out, and will eject to adjacent reservoirs
 * Bedrock armor no longer protects fully against armor-penetrating damage types
 * All mod power converters that generate shaft power are now tiered
 * All mod power converters that generate shaft power now require lubricant
 * All mod power converters have acceleration profiles
 * Removed inventory slot from steam engines; use buckets to add water
 * Removed inventory slot from gearboxes; use buckets to add lubricant
 * Gearboxes, CVTs, and High-Ratio Gears keep their lubricant when broken
 * Fixed filling station filling multiple items at once
 * Added bedrock helmet of revealing
 * New crashproof bedrock axe algorithm
 * Bedrock axe kills Witchery Ents in one hit
 * Screwdriver now reorients jackolanterns, repeaters and comparators
 * Screwdriver can reorient End Portal frame blocks and remove ender eyes from filled ones
 * Redesigned bedrock breaker behavior; now mines infinitely long
 * Bedrock breaker now requires tungsten
 * Borer can no longer cut bedrock
 * Added centrifuge
 * Clutches can now be placed vertically
 * Nerfed canola bee lubricant output
 * Added ThaumCraft aspects to all machines
 * Bedrock armor now makes players wearing it take at most 2.5 hearts per hit unless more than 1000 damage is dealt
 * Solar mirrors now require blast glass
 * 16x gear units can now be made from two 4x units
 * Friction heater now works on Compactor
 * Fixed flake/dust equivalency exploit
 * Pulse jet now shows accelerant levels in WAILA
 * Fixed some machines at zero power and nonzero torque
 * Reduced block cannon torque requirements
 * Fixed heat ray beam
 * VDG no longer targets players when running toroid magnets
 * All bedrock-related crafting is now done in the blast furnace
 * GPR FOV can now be moved like the Cave Scanner in the GUI by using [ and ] keys
 * Void monster now jams Mob Radar
 * Belts can now split power
 * Belts now slip more if wet
 * Added chain drive
 * Scythes now clear Dye Flowers
 * Bedrock helmet now comes with respiration 3
 * Cleaned up engine code
 * Fixed obsidian factory liquid displays being 1000x too large
 * Swapped tungsten and redstone Extractor bonuses
 * Fixed magnetized shaft cores not appearing inside the magnetizer
 * Fireflies and birds no longer damage jet engines
 * Fixed land mine spider eye and glass effects
 * Rock melter now has a temperature and a requirement for each recipe; fixes lava TE3 interaction exploit
 * Some rock melter recipes now take more energy than others
 * Rock melter can melt MagicCrops XP magic essence into MFR mob essence
 * Pulse jet can now make enderium ingots
 * Heat ray now requires blast glass
 * Added WAILA canola tooltip
 * Fixed multiclutch GUI buttons not being sensitive enough
 * Fixed TNT cannon GUI crashing in target mode
 * Bedrock pickaxe now breaks MystCraft crystal much faster
 * Night Vision goggles no longer cause potion particles
 * Spring boots now have step assist
 * Made railgun ammo much cheaper
 * Gasoline engines no longer run on MFR/Forestry biofuel
 * Liquid Distillery can now process MFR/Forestry biofuel into RC ethanol
 * Liquid Distillery no longer requires BC installed
 * Added sonic weapon sound
 * Fixed performance engine handbook entry
 * Fixed sonic weapon handbook entry
 * Fixed singularity in fan range equation at 2kW
 * Sprinklers now obey the particle config for ground splash
 * Increased nether ore duplication chance to 80% (10.5x average multiplication)
 * Increased Blast Furnace max temperature to 2000C
 * Rainbow saplings and leaves can now make ethanol
 * Slowed Shaft Power Bus lubricant consumption
 * Shaft Power Bus lubricant consumption now a function of size
 * Scaleable chest now keeps its inventory when broken
 * Fuel engine now requires water and lubricant, and its power drops if it overheats
 * Halved fuel engine power output
 * Grinder now produces 3x meat production when grinding animals
 * Increased hydrokinetic lubricant consumption 4x
 * Fixed flywheel minimum torques
 * Redstone now deactivates the bright lamp
 * Performance engine now displays additives in WAILA
 * Bedrock axe cannot have silk touch applied
 * Added achievement for killing two mobs at once with the gravel gun
 * Induction smelter can no longer make bedrock ingots
 * Redesigned Blast Furnace item automation to make recipes easier to automate
 * Fixed charged grafter NPE when right-clicked
 * Bedrock sword no longer damages bedrock armor
 * Fixed shaft power being transmissible through portals
 * Added rock melter NEI handler

Build b

 * Fixed major registration error
 * Jet engine exhaust now heats machines
 * Algae and potatoes can now be used to make ethanol

Initial build

 * Added pipe pump
 * Added LODs
 * Blast Furnace now can make coal coke from coal at 400C
 * HSLA steel bonus now only happens when using coke instead of coal
 * Pipes now have a pressure limit of 2.4 MPa
 * RC ethanol can now be used in TE3 compression dynamos
 * Fixed flake registration to the Ore Dictionary
 * Fixed heater forgetting temperature state on reload
 * Fixed engine fuel timer in GUI reading 00:00:00 with ECU throttling
 * Fixed worktable being able to uncraft damaged gearboxes
 * Fixed pile driver not dropping items
 * Fixed pile driver server/client desync
 * Fixed pile driver sound only playing from machine

Build d

 * Gravel gun damage increases faster for large charges
 * A full suit of chainmail armor makes VDG discharges deal no damage

Build b

 * Fixed OC compatibility
 * Added bedrock handsaw for microblocks
 * Added permissions handling for the Borer, Sonic Borer, Pile Driver, Terraformer, Self-Destruct, Defoliator, and Block Ram
 * Removed terraformer disable config option due to redundancy
 * Defoliator can now use MFR liquid poison
 * Grafters now depend on Forestry to be obtainable
 * Borers no longer drop cauldrons as blocks
 * Fixed spawner controller I/O box rendering
 * Fan is now stopped by blocks
 * Added salt to ore dictionary
 * Screwdriver is now usable as an MFR Precision Hammer
 * EnderDragon can no longer destroy machines
 * Material types now matter in the shaft power bus
 * Added anti-air gun
 * Added missing ExpandedRedstone TEs to EMP blacklist

Initial build

 * Added silicon intercrafting
 * Added Slippery bee, which speeds canola growth and produces some extra seeds and lubricant
 * Fixed coils not charging from a splitting junction
 * Added worktable recipe for steel blocks
 * Fixed fan range equation in handbook
 * Fixed chat-clearing config option not working for some tools
 * Fixed bedrock armor protecting from some damage sources that bypass armor
 * Cut bucket filler power requirement to 2kW
 * Massive Cave Scanner performance improvements; range can now be set to 64+ with no FPS loss
 * Registered all mod ore flakes as dusts
 * Fixed magnetostatic texture UV bug on central shaft
 * VDGs only detonate serverside
 * Terraformer can now accept BC markers to delineate its effect area
 * Fixed enchanted machines creating some OpenGL blending issues
 * Rock Melter can now run several Magma Crucible recipes
 * Added bedrock grafter
 * Added chargeable grafter
 * Gas compressor can now take liquids, but needs far more torque
 * Screwdriver now usable as Forestry hammer
 * Fixed bedrock axe grouping drops for all trees instead of only Rainbow Trees*

Initial build

 * Bedrock axe and scythe now pre-stack all drops from rainbow trees to avoid lag
 * Pipe fluid temperature now affects their environment
 * Added config option to clear chat from charged tools
 * Fixed some GUI progress bars overflowing
 * Doubled extractor tungsten chance to 10%
 * Compound turbine now requires tungsten to craft
 * Added Worktable Craft Event
 * Buckets can now be used on Shaft Power Buses to add lubricant
 * Fixed item cannon
 * Screwdriving machines should now update their textures immediately
 * Fixed steam turbine
 * Fixed woodcutter breaking blocks above it that are not wood
 * Fixed pneumatic item pump item fetching
 * Added hover ability to jetpack (hold left shift)
 * Added NEI handler for composter

Build b

 * Added Composter NEI handler
 * Fixed some localization issues
 * Fixed PneumaticCraft crash
 * Flywheels now decelerate when driving non-RC shaft machines

Initial build

 * Fixed electric motor crash
 * Added option to turn off the terraformer
 * Forcibly disabled TE hardened glass/blast glass recipe overlap
 * Tungsten no longer required to craft turbines

Build f

 * Added Gas Compression Chamber
 * Added Composter
 * Added AutoCrafter (not finished)
 * Blast glass now has connected textures
 * Fixed I/O crashes
 * Fixed shaft cross power transfer issues
 * Placing machines below bedrock no longer crashes
 * Added sickles
 * Leaf-clearing ability of bedrock axe moved to sickle
 * Bedrock axes no longer clear the whole tree if the player is sneaking
 * Added option to increase iron generation
 * Dry ice can now be used in the crystallizer
 * Fertilizer can now use compost
 * Fixed pneumatic engine crashes on RF conduits
 * Added option to allow Blast Glass to be used as TE hardened glass in its recipes
 * Fixed some bevel and junction models
 * EMP now accumulates power
 * Fixed TNT cannon GUI glitch
 * Borer shield now stops the Pile Driver
 * Fixed compactor exception spam
 * Worktable can no longer uncraft damaged gears or tools
 * Tungsten now requires only 1350C to make
 * Fluid can now be drawn from the filling station
 * Oxygen can now be fed into the pulse jet to make it burn hotter and faster
 * Fixed magnetizers being too fast on upgrades
 * Made upgrades stackable to 16
 * Fixed scaleable chest shift-clicking

Build e

 * Added Borer shield block
 * Blast furnace now gives Steelmaker achievement even if shift-clicking
 * Magnetostatics no longer jam when running out of power
 * Fixed Bedrock Breaker dropping extra dust
 * Fixed inductive blend recipe
 * Fixed flake and solution textures

Build d

 * Fixed bevel gear magenta-yellow I/O setting
 * Fixed pneumatic item pump eating items
 * Fixed block ram eating items if jammed
 * Block ram can now be accelerated
 * Fixed coil winder crashes
 * Fixed scaleable chest I/O
 * Canola is now faster to farm
 * Bedrock tools now quieter when affecting many blocks at once
 * Fertilizer can now accept water from above
 * Fixed fan range being locked at 32
 * Inductive metal blend now uses gold flakes

Build c

 * Fixed 31:1 and 15:1 Shaft Junction modes

Build b

 * Fixed handbook entries for Magnetostatic
 * Fixed upgrade tooltips

Initial build

 * Massive performance increases
 * Major code cleanup
 * Updated UE machines to latest UE API
 * Magnetostatics and Pneumatics are now Tiered
 * Pneumatic Engine now only accepts from BC pipes
 * Added Engine Upgrade item, one of which can upgrade a gasoline to a performance engine
 * Added tungsten as an Extractor Bonus
 * Turbines now require some tungsten to craft
 * Added config to disable TNT cannon firing
 * Added Project Red gem intercrafting
 * Filling station no longer places non-armor items in armor slots
 * Pipes no longer interact with TE conduits or ducts
 * Updated handbook to mention gearbox material failure
 * Made Power Bus recipe give 4 items
 * Fixed Pulse Jet behavior
 * Pulse jet runs faster if hotter
 * Freezing can no longer be cured with milk
 * Fixed Grinder and Woodcutter contact damage
 * Added handbook entry for music disc
 * Made bedrock breaker require 2MW
 * Added config to make jetpack use jet fuel
 * Borer now ignores GasCraft gases
 * Added API hook to allow mods to make their blocks gaslike to the Borer
 * Borer can now break the nether ceiling with enough torque and power
 * Turrets now aim properly
 * Turrets now target wisps
 * Fixed AC engine demagnetization being too fast
 * Fixed engines and ECU bug
 * Shaft Junction now defaults to 1:1 even
 * Fixed shaft junction Waila error
 * Fixed bedrock shovel mining obsidian
 * Fixed weather controller
 * Added 256x gearbox
 * Grinder in NEI now displays the proper item count
 * Fixed performance engine additive consumption
 * VDG can now fire upwards to machines
 * Made pump water duplication more powerful
 * Fixed borer "skipping" regions
 * Fixed pipes with liquids making faces disappear from other blocks

Build b

 * Split block damage config into two categories, one for failures and one for weaponry
 * Added (disabled by default) config option to allow bedrock breaker to open holes into the void
 * Fixed scaleable chest sizing
 * Added NEI for filling station
 * Fixed some handbook typos
 * Fixed coil winder WAILA 
 * Bedrock axe now breaks a 5x5x5 of Twilight Forest roots

Initial build

 * Added option to slow pipe fluid flow and reservoir balancing to lessen performance load
 * Grinder can now grind AE certus quartz into dust
 * Fixed steel spring boots not discharging
 * Added Jet Engine startup sound and inertia
 * Made engine fuel consumption smoother
 * Added Waila display of Junction setting
 * Added some new CC functions
 * Bedrock axe now cuts entire trees
 * Handbook no longer has ThaumCraft aspects
 * Fixed possible pipe render glitch
 * Fixed handbook inaccuracies
 * Woodcutter can now cut rainbow trees
 * Fixed Item Pump duplication error
 * Made vacuums more powerful when attracting items
 * Fixed gearbox lubricant and fluiduct issues
 * Fixed bedrock shears sometimes dropping weird metadatas
 * Fan can now harvest algae
 * Brought back inverted renders for ceiling-mounted machines
 * Coil GUI now indicates emission limit
 * Fixed Fuel Enhancer
 * Fixed BC fuel engine
 * ECU can now intake BC fuel
 * Added lots of new Extractor bonuses
 * Distiller now shows in handbook
 * Added handbook entry for backup tank
 * Added refrigeration unit
 * Made magnetostatics more expensive
 * Made CVT more expensive
 * Added dry ice
 * Added liquid nitrogen
 * Microturbine is now much more fuel efficient
 * Item intercrafting is now not affected by "Force Mod Ore Compatibility"
 * Added config to disable silver iodide cannon from starting (but not stopping) rain
 * Made wind spring recipe only give one item

Build d

 * Fixed handbook errors
 * Added music disk for transporting music box music
 * Fixed Lava Smeltery not working
 * Added NEI handler for Fluid Crystallizer
 * Fixed language handling for handbook XMLs
 * Fixed Heater GUI issues
 * Pump no longer duplicates any liquid but water
 * Putting a null render into the grindstone no longer crashes the game

Build c

 * Fixed API packaging

Build b

 * Improved power transport FPS

Initial build

 * Large bandwidth improvements
 * Added ComputerCraft support
 * Added OpenComputers support
 * Fixed some WAILA bugs
 * Added ability to put shafts through portals, transferring power interdimensionally
 * Fixed power bus vertical-power exception
 * Prevented potential infinite loop with Pneumatic Item Pumps
 * Fixed handbook bugs
 * Added handbook localization
 * Prevented changing engine, shaft, and gearbox types - break all engines, shafts, and gearboxes
 * Fixed defoliator packet NPE
 * Grindstone now requires water
 * Gearbox lubricant capacities vary with type
 * Redesigned gearbox damage mechanics
 * Fixed canola plants consuming bonemeal if already grown
 * Magnetostatic engine now draws minimum 1RF/t if on
 * Fluid flammability in reservoirs applies to reservoir itself
 * Fluid buckets no longer consumed on tanks

Build b

 * Fixed coal dust name bug (and Mimicry crash with it)
 * Fixed server crash when launching due to jetpack overlay
 * Nerfed rotational dynamo; still more powerful than air compressor, but can take a maximum of 8192 Nm at 8192 rad/s; all extra is wasted
 * Steelmaking now requires sand (1.8% per steel ingot)
 * Cut gunpowder consumption to 0.1% per steel ingot

Initial build

 * Gravel gun now spawns particles when firing
 * Jetpack now overlays fuel level to HUD if worn
 * Added grindstone
 * Added defoliator
 * Fixed pick block
 * Changed Borer torque/power behavior
 * Music Box GUI now shows active instrument
 * Added flamethrower (code only)
 * Bedrock armor now provides better protection against the gravel gun
 * Halved compactor power requirement
 * Fixed minimum power display for EMP
 * Conversion and transmission machines no longer display in the "Machine Tiers" handbook page
 * Major code cleanup
 * Massive RAM improvements
 * Floodlight FPS improvements
 * Light blocks no longer stop the hydrokinetic engine
 * Changed Item Refresher range code
 * Fixed some ClassCastExceptions when placing the industrial coil on a ReactorCraft turbine
 * Added Pneumatic Item Pump
 * Redstone arsenal pick can now harvest machines
 * Improved Force Field FPS
 * Added coal dust
 * Fixed overcharged industrial coils not exploding if currently emitting power
 * Fixed the sprinklers not growing mod crops properly
 * Fixed Bedrock Breaker behavior when full of dust
 * Borer will no longer try to add items to Industrial Coils
 * Fixed Distillery Liquid I/O
 * Fixed reservoir accumulating water during rain in non-rain biomes

Build c

 * Fixed fermenter GUI crash if extremely high speeds fed into machine
 * Fixed Compactor WAILA error if empty inventory

Build b

 * Fixed shaft breaking and repairing steel exploit
 * Fixed Fractionator
 * Music Box GUI now indicates note names of keyboard ends
 * Fixed Magic Wand NPE on empty reservoir
 * Fixed fireball launcher overriding firecharge name
 * Force field now stops ICBM mod missiles

Initial build

 * Increased wind spring max charge to 32kJ
 * Made compactor recipes temperature and pressure sensitive
 * Fixed pulse jet heating behavior
 * Fixed fuel exploit
 * Added achievements
 * Heavily nerfed magnetostatic and pneumatic engines; they now have a fixed torque and a 4MW max power
 * Fixed flywheel exploits
 * Fixed pipe rendering issues
 * Changed some config defaults
 * Increased filling station speed
 * Changed pump speed
 * Added bedrock variant of Industrial Coil
 * Added maximum capacity to Industrial Coil; violent failure if exceeded
 * Capped Industrial coil output to 1MW and 16MW for steel and bedrock varieties
 * Industrial coil now outputs to a comparator based on its charge/max charge fraction
 * Increased Blast Furnace max temperature (and thus speed)
 * Fixed pipe liquid duplication
 * Added particle display
 * Fixed gearbox and engine drops
 * Fixed scaleable chest page change glitch
 * Item Vacuum now forces item stacking if possible, to save space
 * Angular Transducer now handles gigawatts properly
 * Fixed NEI Yeast crash
 * Redesigned Music Box
 * Made music box cheaper
 * Fixed Borer CMEs (hopefully)
 * Gave TNT cannon fuse time control
 * Fixed light bridge not needing power
 * Added several events (not cancellable; notification only)
 * Fixed item vacuum destroying NBT tags when transferring items between inventories
 * Fixed bedrock spring boots and jetpack not giving bedrock-level protection
 * Added creative mode version of Industrial Coil (never depletes)
 * Made reservoir have creative-mode option (remains full)
 * Fixed bedrock sword breaking powered armor
 * Fixed gearbox-splitter power exploit
 * Forestry saplings are now worth 2 ethanol
 * Added ground sprinkler
 * Made fan make cooling fins more effective
 * Bedrock tools now break if made to be unenchanted
 * Fixed Force field crash
 * Made smoke detector update redstone properly
 * Fixed freeze gun not consuming snow
 * Cut fractionator output 5x
 * Scrap no longer requires a pulse jet to melt

Initial build

 * Added decorative tank
 * Massive performance increases
 * Fixed fractionator console spam
 * Fixed Mekanism dependency on UE machines
 * Increased bedrock axe speed
 * Fixed bedrock tool enchanting
 * Fixed heat ray math
 * Added WorldGuard/AntiBuilder overrides for core machines
 * Fixed Handbook GUI issue
 * Reservoirs can now be covered in glass; stops falling in and rain accumulation
 * Uncovered reservoirs now lose fluids if they are lighter than air
 * Temperature of contained fluid now affects surroundings
 * Pipes and reservoirs now melt if carrying liquid hotter than 2500C (eg pyrotheum)
 * Added HarvestCraft farming to fans
 * Increased speed of bedrock pickaxe on many blocks (eg pistons)
 * Made Van De Graaff quieter
 * Fixed floodlight Luxor mode
 * Rolled liquid spiller back to old code; works again
 * Made pipes much more GPU-friendly
 * Fixed vacuum item transfer losing NBT data
 * Made filling station inventory only allow one item per slot
 * Removed handbook from stronghold chest gen

Build b

 * Fixed "Entity already tracked!" spawner controller bug
 * Fixed machines not getting power from bus

Initial build

 * Fixed worktable NPE
 * Fixed GUI numerical and tank sync issues
 * Fixed server kick with jetpack
 * Added tooltip info to shafts, gearboxes, engines, and flywheels
 * Borer no longer only finds stone when forced to generate new chunks
 * Added "Weapon" aspect to explosive shells
 * Added mandatory minimums for range config options
 * Added mandatory minimum to spawner controller max-mob count
 * Fixed CVT-splitter exploit
 * Made vacuums cheaper
 * Streamlined Cave Scanner
 * Fractionator now will not operate if the tank is too close to full
 * Increased friction heater max temperature to 2000C; smelts 40 items/sec at 2000C
 * Reduced friction heater minimum power
 * Halved cave scanner power
 * Fixed power input side on the Liquid Distillery
 * Bedrock pick can now silk-touch ThaumCraft crystal clusters
 * Expanded railgun impact damage
 * Fixed vertical power duplication bug with MultiClutch
 * Added Waila integration
 * Fixed Nether Uranium and Iridium smelting
 * Fixed CVT GUI turning items into belts
 * Bedrock Breaker can now break Factorization bedrock
 * Streamlined operation time code
 * Added handbook page about operation times
 * Fixed engine and gearbox drops not saving damage
 * Jet engine now makes a nasty sound when ingesting mobs
 * Jet engine ingestion now has a custom death message
 * Added Shaft Power Bus
 * Sped up bedrock shovel
 * Streamlined power transmission code; should perform better
 * Increased sprinkler growth rate acceleration
 * Fixed some GUI control lag issues, especially the bevel gear
 * Sped up the bedrock pick on ice
 * Gearboxes now switch mode on a positive redstone edge
 * Mob Harvester can now get an infinity enchantment - always drops rare drops
 * Fixed looting effect on mob harvester
 * Added visual connectivity to cooling fin model
 * Fixed conduit-pipe interaction
 * Sped up steel pick on glass-type materials

Initial build

 * Added bedrock hoe
 * Added bedrock sword
 * Added bedrock shears
 * Added steel hoe
 * Added steel sword
 * Added steel shears
 * Fixed some GUI bars appearing negative on servers
 * Added redstone control ability to CVT
 * Added power requirement tooltips to machines
 * Fixed boiler thermal behavior
 * Added Forestry ethanol support
 * Fixed bucket names
 * Made bedrock dust require Blast Furnace or Induction Smelter
 * Bedrock boots now immunize a player against the jet engine's suction
 * Fixed damaged bedrock gear bug
 * Re-implemented EMP-Node interactions
 * Removed galena ingot
 * Added grinder bonemeal recipe
 * Made smoke detector emit redstone
 * Fixed bevel-gear color-side alpha issues
 * Fixed RC pipe interactions with other mods' machines and tanks
 * Fixed shaft NPE if breaking on an extremely laggy server
 * Added backup fuel tank
 * Fixed undamageable-night-vision-helmet bug
 * Made the fuel enhancer more efficient
 * Cut fertilizer bonemeal consumption
 * Added Dye Tree automation
 * Fan now drops nature and Christmas essence from Magic Crops
 * Added fan-powered berry bush farming
 * Fixed vacuum NPE
 * Fixed shaft material exploit

Build d

 * Fixed missing recipes
 * Disallowed shift-clicking in worldedit GUI
 * Fixed item consumption on Fuel Enhancer
 * Woodcutter can now farm Dye Trees
 * AC engine can now output unmagnetized coils
 * Fixed server crashes with GPR and Spy Cam (again)

Build c

 * Fixed server crashes with GPR and Spy Cam
 * Players now spawn with a handbook if that option is enabled
 * Cut light bridge power requirement, and it is now range-based
 * Fixed seed loss when planting canola in the dark
 * Bedrock pickaxe can now silk-touch all ThaumCraft ores
 * Fixed animation error in 4:1 gearbox
 * Fixed custom-image slide recipe
 * Made slides cheaper
 * Fixed woodcutter sapling replanting
 * Borer can now cut through twilight forest stronghold shield rock
 * Fixed flickering light bridge at night and resultant FPS drop
 * Pile Driver can now puncture Twilight Forest labyrinth bedrock

Build b

 * Fixed canola seed crash if used in midair
 * Added spring boots
 * Fixed engine inventory automation
 * Fertilizer now consumes its water
 * Fixed sprinklers always being on
 * Further guarded woodcutter against jamming
 * Buffed borer on Maze Stone

Initial build

 * Added GPR support for mod blocks, including API hook
 * Added Fluid Crystallizer
 * Energy-To_Power engines can now scale speed too, and max power was increased to 8MW
 * Added ability to use buckets to put water in the fertilizer
 * Made exploding jetpacks configurable
 * Added sprinkler particle density config option
 * Fan now drops one less seed when harvesting
 * Fixed woodcutter jamming bug
 * Silver Iodide Cannon can now accept mod sawdust
 * Made overloading the Industrial Coil (only possible with NBT editing) have greater consequences
 * Made shafts, bevel gears, and junctions cheaper
 * Fixed enchanted machine inventory lighting issues
 * Fixed extractor crashing if given an ore with a null item
 * Fixed block cannon firing animation running all the time
 * Cut GPR minimum power to 32kW
 * Cut Mob Radar minimum power to 8kW
 * Made fans quieter
 * Fixed some GUI sync issues
 * Fixed borer numerical overflow bug
 * Halved hydrokinetic lubricant consumption
 * GPR now metadata-sensitive
 * Mob Radar+Motion Tracker rendering fixed

Build b

 * Locked down compactor, grinder, and pulse jet recipes; they can no longer be removed by other mods
 * Streamlined rendering; should cause FPS increase
 * Fixed dark GUI progress bars
 * Made shafts slightly use slightly less code
 * Fixed containment field range equation
 * Fixed handbook page number being a smear on the screen
 * Non-model machines now render enchantments when in item form
 * Dropped machine items render enchantments if modelled and enchanted
 * Made jetpack explode if the player enters lava and is not on peaceful
 * Made jetpack explode if the player tries to use it while on fire, and the difficulty is normal or greater
 * Made the angular transducer work on other mods' tanks
 * Removed some invalid items from NEI
 * Updated handbook info
 * Fixed fluid names
 * Made fertilizer require water input
 * Made lava smeltery 50% faster if over 600 degrees
 * Added machine uncrafting to the worktable
 * Added ability for block cannon to fire mod liquids
 * Fixed EMP dropping 2 items
 * Fixed freeze gun working even without power
 * Fixed heat ray being unable to work properly
 * Added blindness and confusion effects back to land mines

Build a

 * Added some recipes to allow use of mod materials (copper, electrum...)
 * Added RF support
 * Fixed pneumatic engine GUI crash
 * Fixed freeze gun aiming in -x or -z regions of the map
 * Fixed suction pipe
 * Buffed water aggregator at high speeds
 * Turrets now render inclination properly
 * Doubled lubricant production
 * Grinder can now grind sugarcane into 3 sugar
 * Grinder can now grind ore into 3 flakes
 * Changed config tag "BuildCraft Interface" to "Mod Interface"