Planter (Progressive Automation)

Planters are a machine in. They use s to till land, plant, and harvest crops.

Usage
Like all Progressive Automation machines, Planters can consume any standard fuel, or es, to function. Alternatively, if is available, the  can be placed in the Fuel slot to consume RF in stead of fuel. By default (configurable), Planters consume 40RF/t and can hold 40,000RF. In order to operate, Planters also require an Hoe of a tier equal to or below their own. (Wooden Planters can only use Wooden Hoes; Diamond Planters can use any Hoe.) Tools from other mods can be used, so long as their tier fits the machine. While a Hoe is required for Planters to operate, Hoe durability is not consumed by harvesting crops.

The GUI of the Planter contains 4 input slots (Saplings, Fuel, Hoe, Upgrade), a 3x3 grid of output slots, a fuel burn indicator, and an information display area. Upgrades placed in the upgrade slot will be immediately consumed. When inactive, the display will show why the Planter is not currently active. When active, the display will show whether the Planter is actively planting or harvesting crops or is 'Waiting' for new trees to grow within their area. If a Planter's Fuel slot is empty, Potatoes that it collects will automatically be placed in the Fuel slot. Because a Planter will likely spend much of its time idle waiting for crops to grow, it may be useful to set timers to only fuel or power it periodically.

The Planter is placed 1 block below ground, and will work on blocks above it. As the Planter does not water the area it plants, it may be useful to place a block of Water directly on top of it

Planters are compatible with most other mods' alternative planting systems, including crop sticks.

Planters will attempt to automatically output any items in their output slots into adjacent inventories. This behavior can be changed on a side-by-side basis with the to allow sides to accept new Fuel or Tools, allowing the Planter to potentially be completely automated.