Translations:GregTech 6/Changelog/151/en

6.04.00

 * [API] I added a Material Array Parameter to the PrefixBlocks and PrefixItems, so it is possible to generate less many Items.
 * [COMPAT] With a Mod which adds Crops, that I don't wanna mention here, due to its content. People who have that Mod will notice it probably.
 * [FIXED] Lumium Wires counting as "painted" despite not being painted, due to their oscillating Color Value.
 * [CHANGED] Replaced Forestry Mulch and IC2 Biochaff in Squeezer Outputs with own Items. They will generify into Forestry Mulch inside the Generifier.
 * [CHANGED] Coke Oven to be able to process up to 16 Coal/Wood at once in parallel, but I doubled the Duration of all Recipes. This means you get everything 8 times faster from it, if you insert large Batches. Yep, I did that to combat Coke Oven Spam, because one shouldn't make way too many of them. Because of that I needed to nerf Silverwood Logs to only output 2 Charcoal instead of 4, but I buffed its Creosote Output instead.
 * [ADDED] Tooltips to certain GT Blocks stating they are flammable if they are flammable. Some of those have been missing before.
 * [ADDED] Adamantium Multiblock Tanks (forgot those last year, oops) and Plastic Fluid Pipes (Those originally went missing for unknown Reasons, I have no Idea why I forgot them at all).
 * [ADDED] Insulated Versions of the Red Alloy, Signalum and Lumium Wires. This is only to prevent Visual Updates whenever the state of the Wire changes. Yes Insulated Lumium Wires are completely useless, but if you have nothing to wire your stuff with and still want it to not blink all the time, then you can insulate a Lumium Wire too.