User talk:TheSatanicSanta/Archive


 * Ambox notice.png Thank you for your contributions on the wiki, we do not list recipes that an item is used in, however, a simple description of the item's use in game is acceptable. Read more about it in the Article creation guideline. --  Jin bo  bo  = Wiki Team Lead =  04:37, 21 August 2013 (BST)
 * Ambox notice.png Please make sure to include an edit summary. Please provide one before saving your changes to an article, as the summaries are quite helpful to people browsing an article's history. Thanks! -- AgentTadpole Staff &middot; talk &middot; contribs 11:33, 21 August 2013 (BST)

Welcome to the wiki

 * Ambox_notice.png When creating pages, please ensure that you add the page to categories that are relevant to it. A list of categories can be found here.
 * Ambox_notice.png Hello and welcome to the Official Feed the Beast Wiki. When you create pages on this wiki, please be sure to add Langbar to to bottom of the page. The langbar allows easy access to translated versions of the article and must be included on every page. Thank you.

Hello and welcome to the official FTB wiki, the team and I consider your edits quality but with a few flaws. All articles have a standard layout which you can read about on the Article creation guideline page, articles you created lacks a langbar at the bottom and isn't properly categorized. We also have various navigation box templates that will assist readers to navigate around relevant articles, we highly suggest such templates to be included at the bottom of articles and hope that you would do so too. Thank you for your contributions to the wiki. --  Jin bo  bo  = Wiki Team Lead =  16:47, 22 August 2013 (BST)
 * This template might help you choose what categories an article belongs to. You can categorize articles by adding   to the bottom of an article. On another note, are you interested in joining the team? --  Jin  bo  bo  = Wiki Team Lead =  16:59, 26 August 2013 (BST)

docs
please add documentation when creating templates. --  Jin bo  bo  18:31, 10 January 2014 (GMT)

LULZ
lolololololo

 Jin bo  bo  06:20, 9 February 2014 (GMT) 

SO BEAUTYFUL (no homo) -- Christophernjsp Staff &middot; Talk &middot;Contribs 06:49, 9 February 2014 (GMT)

A barnstar for you!

 * sucks you can only thank once, I was totally gonna spam the shit out of you. --  Satanic Santa Staff•talk•SysOp 00:25, 26 February 2014 (GMT)
 * lol nope --  Jin bo  bo  12:52, 26 February 2014 (GMT)

ur crafting grids
The crafting grids you requested has been done. And is it witches oven or witch's oven? lol --  Jin bo  bo  12:51, 26 February 2014 (GMT)
 * It's Witches Oven, I answered this on IRC at the exact same time you disconnected, because GG... --  Satanic Santa SysOp•talk 15:37, 26 February 2014 (GMT)

Guide credits
Guides don't need the credit page and template if they are already credited in the page history. --  Jin bo  bo  04:40, 10 April 2014 (BST)
 * k den --  Satanic Santa SysOp•talk 04:40, 10 April 2014 (BST)

verification/authorization
How does one go about becoming 'authorized', so my documentation does not have to be reviewed? -- Warlordjones (talk) 20:22, 17 April 2014 (BST)
 * AFAIK (and remember, I'm the wiki team newb) it stays like that until you get promoted to a higher rank on here. What those ranks are, I don't know though. Someone correct me if I'm wrong though. -- Padfoote (talk) 20:25, 17 April 2014 (BST)
 * Ah, ok, no worries. Just didn't want to keep bothering you guys to authorize my work. :) -- Warlordjones (talk) 21:04, 17 April 2014 (BST)
 * I check the recent changes constantly and will approve anything I know is correct. Anything else and I leave it for someone else to check. :P -- Padfoote (talk) 22:18, 17 April 2014 (BST)
 * To have your edits automatically reviewed, you need to be an "Autoconfirmed user". How you achieve that, I don't remember. I think it's something like 50 reviewed edits, but I could be wrong. --  Satanic Santa SysOp•talk 02:05, 18 April 2014 (BST)
 * I see, thanks --Warlordjones (talk) 08:35, 18 April 2014 (BST)
 * They way the review system works is that when a user makes an edit in the main, project and template namespaces, those edits will be marked for reviewing by reviewers and editors. If the page has at least one reviewed version of the page, then that version will be displayed for non-users, otherwise the latest version is always displayed. The review list is currently backed up to February 25th. The following is the default criteria for being autopromoted to an "Editor", they have the autochecked right and will automatically approve any edits they make, they can also review edits. I might tweak this setting in the future and make it more restrictive. --  Jin bo  bo  10:20, 18 April 2014 (BST)

Extra Utilities Icons
Here you are: http://www.mediafire.com/download/xsq3m832k1oauak/Extra_Utilities.zip

Hope I did it right, --Warlordjones (talk) 19:22, 18 April 2014 (BST)

P.S. Ignore the .DS_STORE and MAC_OSX files that show up (if they do) :/ They store file positioning and custom folder background info, if you were intrested, which is unlikely.
 * I'll work on that later this week. And I use OSX, so that file wouldn't be visible :P --  Satanic Santa SysOp•talk 23:12, 20 April 2014 (BST)

navlinks
avoid adding links on nodes. --  Jin bo  bo  20:14, 11 May 2014 (BST)
 * wut duz dis meen? --  Satanic Santa SysOp•talk 05:33, 12 May 2014 (BST)

tilesheet stuff
Here's the icons needed for AE and BM. Most are 32x32 like you asked, however some refused to resize without getting horribly messed up, so those are still 64x64. Link. -- Padfoote (talk) 16:50, 19 May 2014 (BST)
 * Awesome. I'll get Blood Magic done right now, and work on AE later today or tomorrow. --  Satanic Santa Admin • Editor  17:00, 19 May 2014 (BST)

Cg question
So I'm about to get started with some of the alchemy in Blood Magic, which requires a crafting template that we currently don't have. Do you know how to create one, and if so, what do you need me to do to help with it? -- Padfoote (talk) 01:30, 22 May 2014 (BST)
 * Just tell me how it works and give me an image of the GUI. I also need to know the name of the machine. --  Satanic Santa Admin • Editor  03:50, 22 May 2014 (BST)

Template shifting upon editing a page.
Hi, as you know I'm not familiar with the wiki that much, though I'm trying to watch some tutorials. Anyway, whenever I edit a page the template on the right always centers itself in the middle of the page, causing the text to go around it. This looks quite ugly and I don't understand how this happens. When it is reviewed Jin or you seem to fix it somehow? Thanks, --RealSketch (talk) 21:06, 25 May 2014 (BST)RealSketch
 * Are you talking about the infobox? And can you provide a link to an example for me to take a look at? -- Padfoote (talk) 21:10, 25 May 2014 (BST)

Yeah, the infobox. Have a look at this: http://wiki.feed-the-beast.com/ExtrabiomesXL --RealSketch (talk) 21:27, 25 May 2014 (BST)RealSketch
 * It looks like it's on the right side to me. -- Padfoote (talk) 21:28, 25 May 2014 (BST)

Sorry to bother you, it was just a one time thing that happens upon editing, refreshing the page set it back to normal. As I said, I'm not used to Wikis or their markup. :( --RealSketch (talk) 21:31, 25 May 2014 (BST)RealSketch
 * Don't worry about it. Things can be a little buggy sometimes. -- Padfoote (talk) 21:32, 25 May 2014 (BST)


 * Which "preview" option are you using? There is the Preview button on the top of the source edit box, next to the Wikitext tab, which will not show template info (crafting tables appear empty, etc). There is also the "show preview" button next to the "save changes" button, which should show you all of the correct stuff. Also, don't apologize for asking questions, I'm fine with answering all of the ones you have :P --  Satanic Santa Admin • Editor  21:35, 25 May 2014 (BST)

On the current page I was editing I forgot to preview it, my mind just went straight to clicking save. After it was saved, the infobox would appear in the center on the page, but after a refresh of the page it would go back to normal. Also, another question. Both of you are obviously good at Wiki editing, may I ask where/how you learnt all this markup? --RealSketch (talk) 21:47, 25 May 2014 (BST)RealSketch
 * 1. Okay, so it seems like the problem isn't really a problem, just a weird wiki hiccup? 2. Read some of the stuff linked in my talk archive, namely the stuff prior to joining the team. I also read the source for a lot of reviewed pages. I'm not gonna lie, I have a folder in my Wiki folder titled "Page Structures", where I keep layouts of the different types of common pages. I tend to just open one, copy all of it, then paste it into the redlink-edit page :P If you wanted, I could dropbox this folder so others could have it. --  Satanic Santa Admin • Editor  21:51, 25 May 2014 (BST)


 * RealSketch, I learned everything from looking at the Railcraft pages, and from the 10 or so links Santa sent me before I started doing edits. Feel free to drop by IRC, PM one of us, or stop by our talk pages if you have questions. -- Padfoote (talk) 22:00, 25 May 2014 (BST)

I sure wouldn't mind looking at it, could be quite useful. :) --RealSketch (talk) 21:54, 25 May 2014 (BST)RealSketch


 * Here you go: https://www.dropbox.com/sh/45lefduepa678o8/AACAG5jnDSSQRlworn06I5xja --  Satanic Santa Admin • Editor  21:56, 25 May 2014 (BST)

Thanks! Looks good! :) --RealSketch (talk) 21:57, 25 May 2014 (BST)RealSketch

Thaumcraft 4 tilesheet
Here are all the icons for the Thaumcraft 4 item however there are some naming difficulties since some of the items use colons in their name and Windows won't allow it in the file name. They are all in 32x32 format and can be found here. -- Madmanmayson (talk) 8:05, 26 May 2014 (BST)
 * I'll get started on it ASAP :) --  Satanic Santa Admin • Editor  04:20, 27 May 2014 (BST)

Translating pages not visible in translation interface?
Hello, I was wondering if there is a best way to translate the "single-item-related" pages on the wiki (such as the http://wiki.feed-the-beast.com/Redstone_Engine page) than to simply edit a new nameOfEnglishPage\fr page, since there is no category for this in the translation interface (those pages are maybe not marked for translation)? Is it just a MediaWiki lacking feature, or is it intended? I now take care of this since my translations are filled with links that leads nowhere. Have a nice day! -- Luxim (talk) 19:07, 14 June 2014 (BST)
 * I don't understand what you are asking. Are you asking what you are to do when you are linking to other pages? --  Satanic Santa Admin • Editor  21:39, 14 June 2014 (BST)
 * Sorry, I think I've been unclear. For example, you use the translation interface to translate a page, let's name it A. When you translate a link of the page A, in the page A/fr, the MediaWiki system automatically turn links that point to a page X into links pointing to a page X/fr. That looks like a great feature, but sometime X/fr don't exists yet (X has not been translated yet), and the page X is not listed in the translation interface, so there is no way to translate it later, excepts by manually creating a page named X/fr and pasting the source code of X, then translating it. That's clearly not convenient, and I was thus wondering if there is something we could do to ease this process. -- Luxim (talk) 21:15, 15 June 2014 (BST)


 * I'm still learning the translation extension, so correct me if I'm wrong about what you are saying. Here's what I understand

--  Satanic Santa Admin • Editor  22:53, 15 June 2014 (BST)
 * 1) Translate page A
 * 2) There's a link in page A that leads to page B
 * 3) Page B exists, but page B/languagecode doesn't exist
 * 4) Appears as a red link
 * 5) Page B has not been marked for translation <-- Is this the problem?
 * Yes, exactly! And when you have something in page A like "see page B for the detailed explanation", it's quite annoying to be unable to translate the page you want. Is there any way to get around this? -- Luxim (talk) 12:56, 17 June 2014 (BST)
 * Well, couldn't you go to B rather than B/fr, and see if it is marked for translation? I'm gonna mark a bunch of pages for translation one of these days, with, of course, so hopefully this problem won't be too bad? --  Satanic Santa Admin • Editor  18:58, 17 June 2014 (BST)
 *  Feed the translator  Ok! (Unfortunately, I can't change how links behaves in translations, the links destination is fully handled by the translation extension; if I write it turns into a link to the A/fr page automatically, I don't think there is a way to alter this behavior...) -- LuximStaff • Translator • Talk • Contributions 20:55, 17 June 2014 (BST)

IC2 Texture Request
Can I have the IC2 textures (http://www.mediafire.com/download/br31do12n3gqinm/IC2_Textures.zip) Turned into a sprite sheet so the Navbox isn't just all red squares? Chocohead (talk)

The blocks haven't been done correctly. You need to get the from NEI or your inventory. Just screenshot your inventory and crop the image down until you can only see the item, it should be 32x32 pixels.:) Don't fear, I did the exact same thing as you.--RealSketch (talk) 22:31, 17 June 2014 (BST)RealSketch
 * No you didn't :P You took gigantic in-world screenshots and (somehow had the patience to) remove the background. As Real said, you need to take the screenshots from in your inventory for the blocks, so they render like they would in-game. I've found that the Normal GUI scale is great for this, because it gives me a 32x32 image for each tile. --  Satanic Santa Admin • Editor  22:52, 17 June 2014 (BST)

...Gimp is very good for editing images. It didn't take me long.:P Anyway, I recommend Gimp for creating tiles. --RealSketch (talk) 23:03, 17 June 2014 (BST)RealSketch

Are the items ok though? Do I remove the background of the inventory off the block textures and split them into separate images too? Chocohead (talk) 15:54, 18 June 2014 (BST)
 * Only if the file in the assets folder looks different in the inventory. Also, you need to name them as exactly what they are in-game, currently you have them as unlocalized names. --  Satanic Santa Admin • Editor  15:59, 18 June 2014 (BST)

Will do. One more thing: do I just screenshot my inventory with all the blocks then, or split them up and remove the background? Chocohead (talk) 16:50, 18 June 2014 (BST)
 * Screenshot of NEI, then split the blocks up. -- Padfoote Staff • Talk • Contributions 17:13, 18 June 2014 (BST)

Do I leave the background they have then? Chocohead (talk) 17:32, 18 June 2014 (BST)
 * Nope. You want just the block. -- Padfoote Staff • Talk • Contributions 17:33, 18 June 2014 (BST)

IC2's ore textures are very hard to separate. This will take a long time :( Chocohead (talk) 17:37, 18 June 2014 (BST)
 * If you are using Photoshop I highly recommend making brushes for block shapes that appear a lot. --  Satanic Santa Admin • Editor  18:06, 18 June 2014 (BST)

...Or if you are using Gimp (/is better) then you have a colour selector, magic wand and other useful tools. Plus, I find Gimp more user-friendly, and the best part: it's free. You just need to zoom in and crop everything except the 32x32 pixel area of the item. Then export as PNG with (as Santa said), the exact name of the item/block. --RealSketch (talk) 18:44, 18 June 2014 (BST)RealSketch
 * Hmmmmmmm, 86 block textures needed 30 down. I'm getting there. Chocohead (talk) 18:51, 18 June 2014 (BST)

HUHAHAHHAHAHAHAH! It is done. http://www.mediafire.com/download/a8aal6ewa2z24h5/IC2_Textures_Fixed.zip Chocohead (talk) 20:52, 18 June 2014 (BST)
 * I did do it right, right? Chocohead (talk) 17:50, 20 June 2014 (BST)
 * Yes. I'll get started on it ASAP. --  Satanic Santa Admin • Editor  18:30, 20 June 2014 (BST)
 * Hurray! I'd miss those red squares, but they're everywhere on the wiki, and I'd rather have the item there. So I won't.  Chocohead Nag • Contributions 18:47, 20 June 2014 (BST)

Just realised, I missed a texture! Considering I didn't even know it existed an hour ago either. https://www.mediafire.com/?080snf3i7j7wlqo <- Link to it  Chocohead Nag • Contributions 23:00, 21 June 2014 (BST) Once you've added the textures, will they automatically go to all the items, or is there some voodoo wiki magic needed to make it work?  Chocohead Nag • Contributions 20:00, 22 June 2014 (BST)
 * They should just work like magic, unless the linked names are different than the tile names, which someone will have to alert me to because I won't be checking it. You also may need to hard refresh a few times for it to appear proper. --  SatanicSanta Talk • Contribs 20:01, 22 June 2014 (BST)

Ok, I'll look for any that don't work once they're up, although I checked them in the zip.  Chocohead Nag • Contributions 20:09, 22 June 2014 (BST)


 * Hey Santa, while we're on the topic, can you or reptep figure out what's wrong with these Centrifuge tiles.
 * I've tried but I really don't know, it seems there's some conflict with Forestry? This issue also affects my guide on AG.
 * --  Real Sketch  •Staff •Talk •Contributions 21:00, 23 June 2014 (BST)

Any ETA until they are uploaded? All the old and red textures look ugly with a mod as big as IC2 :S  Chocohead Nag • Contributions 15:28, 24 June 2014 (BST)
 * It's about half done. It would have been done sooner but I decided to continue work on one of my mods. --  SatanicSanta Talk • Contribs 19:32, 24 June 2014 (BST)
 * Santa is pretty quick with completing tiles, it won't be long now. ;)
 * --  Real Sketch  •Staff •Talk •Contributions 15:43, 24 June 2014 (BST)

I'd give you the new textures, but Thunderdark keeps adding more, so I'll give you them all at once when he's settled down more  Chocohead Nag • Additions  21:54, 29 June 2014 (BST)
 * I wouldn't even get to it until I finish the initial tilesheet. I've still gotta do Additional BC Objects, and Thaumcraft 4. --  SatanicSanta Talk • Contribs •Admin 01:50, 30 June 2014 (BST)


 * More than that...Advanced Genetics 1.7.2. Botania when I finally start it...etc.
 * Couldn't reptep do some? He seems like he's got a lot of time...
 * -- RealSketch •Staff •Talk •Contributions  09:56, 30 June 2014 (BST)
 * He doesn't usually do it unless I play Better Than Wolves on his server... --  SatanicSanta Talk • Contribs •Admin 18:11, 30 June 2014 (BST)
 * I would say it's worth it. Such a great mod (rage inducing if you aren't careful though). :P -- Padfoote Staff • Talk • Contributions 21:56, 30 June 2014 (BST)
 * I can't stand it. --  SatanicSanta Talk • Contribs •Admin 22:07, 30 June 2014 (BST)

weee big text and the tilesheet is done so there you go :P --  SatanicSanta Talk • Contribs •Admin 22:21, 30 June 2014 (BST)


 * How easy is it for you just to edit/add to it? There's new stuff, I missed a few things (such as crop sticks) and named the NanoSuit Chestplate wrong. As it's Bodyarmour. :S  Chocohead Nag • Additions  16:26, 1 July 2014 (BST)
 * EDIT: And the Composite Chestplate. It's a vest
 * EDIT2: And the Windmill. It's Wind Mill
 * Alright, I've fixed the Composite Vest, NanoSuit Bodyarmour, and Wind Mill. Let me know if anything else needs fixins --  SatanicSanta Talk • Contribs •Admin 16:43, 1 July 2014 (BST)


 * The Bronze Spade is a shovel and the Iridum Drill is a Iridium Drill. Should I give you the missing textures too, or would it require the entire set to be re-uploaded?  Chocohead Nag • Additions  17:06, 1 July 2014 (BST)


 * Once they're uploaded the name can be changed.
 * EDIT: Done. :)
 * -- RealSketch •Staff •Talk •Contributions  17:30, 1 July 2014 (BST)


 * Can you just upload more textures to the sheet without needing to do the entire thing though? There are like 10 things I need/want to add.  Chocohead Nag • Additions  17:33, 1 July 2014 (BST)
 * I have to upload the entire picture again, but only the new tiles need to be added. It's very easy to update things, and a PITA to create new large sheets. --  SatanicSanta Talk • Contribs •Admin 18:07, 1 July 2014 (BST)
 * It is only a PITA when you are building the texture sheet by hand like some sort of neanderthal. A smart person would use a program to automate the assembling of tilesheets.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 14:20, 2 July 2014 (BST)


 * So, hate to say it, but something goofed. This page has quite a few texture mishaps. --trajing Tell me if I did something wrong. Talk 15:47, 3 July 2014 (BST)


 * Most pages that use the IC2 tilesheet, which is a lot, will have to be hard-refreshed to work. --  SatanicSanta Talk • Contribs •Admin 19:05, 3 July 2014 (BST)