User:Black 3agl3/Sandbox3

http://forum.industrial-craft.net/index.php?page=Thread&postID=161610#post161610
 * All mods using GT's MetaTileEntity System show up as GregTech in WAILA
 * Meta-Tool Axes (and Saws) are not valid tools to break Melons with: Try the Hoe, I bet the Hoe can do that. Or maybe the Sword or the Knife! I don't know, but the Axe? No definetly not.
 * cutter is Can't make tin wire: Tried using a GT Wirecutter? The IC² one will only create IC² Tin Wires, since the IC² Recipe overrides my own Recipe.

why GT did his own ENET
http://forum.industrial-craft.net/index.php?page=Thread&threadID=10651

Sorry, but I gave up on the IC2 Enet (what is required for IC2 Teleporter compatibility). You have to use MFEs or MFSUs, or for very short distances a CESU.

My own Enet can deliver Power to IC² Stuff through Cables and alike, but in order to receive Energy from an IC² Producer/Storage you need to put a GT Transformer in front of it for conversion.

The reasons of why I removed compatibility to the IC² Enet are that Cable Loss doesn't work, that the Network doesn't have Packets anymore and that it switched from Integer to Double (what is horrible for larger Energy Storages). Not to mention that it is very hard to have control over Energy flow without constantly registering and unregistering TileEntities.

---

But can you substract 32 from 1.79769313486231570e+308d without staying at the exact same Number generating infinite Energy just from having a ton of Energy stored? And if the substraction works, how stupidly large would be the amount of calculation loss from one small output of 32 EU? It is not the size, it is the precision which matters (Insert bad "That's what SHE said" joke here). I personally switched to Long for that purpose in order to have 100% precise Numbers no matter how large they are. --- When I did UE Compatibility in 1.5 I had to combat Double Conversion. More than 71000000 EU were not possible without Int-Double Conversion Glitches causing Infinite Energy Glitches.

But again, the missing Cable Loss and the missing Packets were making the Enet unsuitable for my Plans. I could have tried to make the IC² Enet suitable but then Player would have killed me for touching the "work in progress" Enet :P.

The only really good thing about the optimized IC² Enet is that it can be executed in a different Thread making it more efficient on Servers.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161479#post161479 Wait a second, I know I propably missed something, but wasn't greater tier = worse efficiency rule rolling? That Rule applies ONLY to singleblock Machines and Overclocking.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161478#post161478 Are you in 1.6 or what? My Cobble Gens consume less CPU than Blockbreakers or similar.

ALSO, I autoblacklist Cobble and many Stone Products from the Recycler meaning NO FREE SCRAP FROM COBBLE.

Just wanted to say that.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161470&highlight=#post161470 And Coal is 4000 EU in a Generator. 8000 EU in a GT Bronze Boiler, 12000 EU for the Steel one, 16000 EU Titanium and 20000 EU for Tungstensteel.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161438#post161438 Does lava "burn" in large GregTech boilers? No it doesn't.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161425#post161425 Water is at a 1:160 Ratio, what is exactly the same as Railcraft Boilers.

The Fluid Fuels dont work if there are no Fluids for said Fuel (what will be fixed however!), meaning that things which dont have Fluids cannot work right now. Oil and Fuel are only available if you have BC, Ethanol only with Forestry, Coalfuel and Biofuel don't have fluids at all and people always complain about that, and Lithium and Sodium are Solid as of 1.7.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161344#post161344 I wonder if people already got the brilliant Idea of Combining 4 GT Boilers to a giant 5x5x5 Boiler, since Machines can also share Hatches.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161336#post161336 Higher Tiers waste more Fuel for Higher Voltages. Very simple.

http://forum.industrial-craft.net/index.php?page=Thread&postID=161328#post161328 Official Ratio is 2 Steam = 1 EU. The Railcraft Turbine consumes Steam AND Steel to run therefore the 25% Bonus. So it is about 18000 EU per Charcoal. The Tungstensteel Boiler will then do 20000 EU per Charcoal, Bronze = 8000 EU and Steel = 12000 EU. I might add a Titanium Boiler too with 16000 EU. Divide those four Numbers by 5 and you get their Output of Steam per Tick.

Those Boilers will all do a massive Bonus on Solid Fuels compared to the IC² Generator which does 4000 EU per Charcoal.

But the best thing on my Boilers is that they don't load frikkin Chunks (If Boilers load Chunks, then why don't Coke Ovens or Water Tanks do that to?). Not to mention that you can turn them off via Redstone if you do it properly meaning no (properly done compared to RC Boilers) Explosions when you run outa Water (if you detect said Water inside the Pipes).

http://forum.industrial-craft.net/index.php?page=Thread&postID=161084#post161084 5.01e: - Added the Replicator, it uses UUM and Energy to form the targeted Dust/Cell/Fluid (yes direct Fluid Output for cases like Hydrogen). In order to select the Elemental Material (No Compounds, Isotopes, Unknown Stuff, Antimatter or Magic!) scan it in a Scanner while having a Data Orb in the Special Slot. That will output a Data Orb with the proper Data of the Chemical Element after a while consuming the scanned Material in the process (So try to not reuse already inscribed Data Orbs if you don't wanna waste Stuff). Then just insert the Orb into the Replicator and wait what can take a while depending on which Replicator you use. Neutronium would take 44 Hours in the IV Scanner btw (due to its exorbitant Atomic Mass), meaning it is basically unobtainable that way for now (not to mention you would still need a Neutronium Sample to begin with). The Replicator is currently the only viable Source of Osmium if the End has been mined. The Replicator doesn't obey the laws of balance, because UUM is based solely on the Atomic Mass of the Element, I hope most things are expensive enough. - Changed the Hammer to crush Ores in World instead of by Crafting. That is to reduce the amount of Crafting Recipes.

Some more config
worldgeneration.cfg http://forum.industrial-craft.net/index.php?page=Thread&postID=160951#post160951 I:Density_0=0 - Density is literally the density of Ores inside the large Vein. The larger the density the more Ores it will generate in the small Space it has. I:MaxHeight_0=0 - Maximum height cap I:MinHeight_0=0 - Minimum height cap B:Nether_false=false - Spawns in nether I:OrePrimaryLayer_-1=-1 - Main ore to be used in vein I:OreSecondaryLayer_-1=-1 - Secondary ore to be used in vein I:OreSporadiclyInbetween_-1=-1 - Distributed randomly in the vein I:OreSporaticlyAround_-1=-1 - Distributed randomly around the vein B:Overworld_false=false - Spawns in overworld I:RandomWeight_0=0 - Random Weight is the Probability of the Ore Spawning in comparision to all other Ores. As you may know, only one single Vein can spawn in a 48x48. I:Size_0=0 - Size is increasing the Size of the Vein from (16+2a)x(16+2a) where "a" is the Size (minus a Random in every direction) B:TheEnd_false=false - Spawns in the end

The -1s for the IDs are the Material IDs for the Ores, which can be found either in the API or by enabling Debug and looking at the GregTech.log File afterwards.

Small ores
Small ores I:Amount_0=0 Amount per chunk http://forum.industrial-craft.net/index.php?page=Thread&postID=160968#post160968

http://forum.industrial-craft.net/index.php?page=Thread&postID=160942#post160942 Multiblocks can be fully automated. Maintenance is something you have to do about once a week (if it runs 24/7 during said week), what is not much and even then most multiblocks DO NOT EXPLODE when Maintenance reaches a critical niveau since they have no large Components such as Turbine Blades, which could break. It just decreases Efficiency over time.

1 and 8 V Solar panels not worth it with GT cables
http://forum.industrial-craft.net/index.php?page=Thread&postID=160873#post160873

http://forum.industrial-craft.net/index.php?page=Thread&postID=160784#post160784 The Capacity is for the Water Tank inside, not for the Steam one.
 * Greg, for the High Pressure Coal Boiler, you forgot to setCapacity to 32000, even though your onPostTick assumes it is 32000. Same problem with your lava boiler. The actual capacity is only 16000.
 * Coal, Lignite Coal, Coal Coke, Charcoal, Charcoal dust, Coal Dust, and Lignite Dust are valid fuels for Coal Boilers
 * Why using the Armor Stands if you can use Lockers?

http://forum.industrial-craft.net/index.php?page=Thread&postID=160552#post160552 Hey Greg, something's wrong with the blast furnace. I have it being fed with three MV inputs (powered off of 4x MV battery buffer) and it says it's 'working perfectly', then 'hit with a rubber hammer to restart'. It consumes materials (aluminum, steel) but nothing comes out...

Congrats on your accidnetially overclocked Blast Furnace, it would have needed ~512 EU/t from the Batbuffer.

http://forum.industrial-craft.net/index.php?page=Thread&postID=160500#post160500 Added 5 brand new Compound Aspects, which can describe things much better. They are currently not used to create or research anything, but you can try to find all 5 of them (every Aspect of those can be found by Scanning, except maybe one, but that is depending on your Worldgen).

Higher tier machines less efficient
http://forum.industrial-craft.net/index.php?page=Thread&postID=160431#post160431 Speed and Space are the Reason (as with all overclocked Machines!), also you then dont need LOSSY Transformers to convert to Low Voltage, not to mention the additional Pipes you need to supply Fluid Amplifier (coming soon). There will be Multiblock Massfabs too, which are as Efficient as the Basic ones, but 27 times larger and easier to manage (not to mention less laggy).

Mass fab
http://forum.industrial-craft.net/index.php?page=Thread&postID=160387#post160387 Aaaand it is done. Added Mass Fabricator to create UUM the GregTech way. 5 Versions with the standard overclocking Efficiencies of Double Speed = Quadruple Consumption. Also added Controller Cover so you can shut it off, because that thing CAN suffer from Insufficient Energy Lines! Also it produces 1 Liter at a time instead of 10 Liters like the IC² Massfab does.

Vacuum freezer and multiblock furnace
http://forum.industrial-craft.net/index.php?page=Thread&postID=160368#post160368 Vacuum Freezer and Implosion Compressor now use Frost Proof and Solid Steel Casings respectively. Added Multi Smelter, a Super Furnace as Multiblock which does 6, 12 or 18 Items at once (depending on Coil Level), also it goes roundrobin over the Inputs so it does every inserted Item somewhat equally often (as long as you don't insert prime numbers or other uneven amounts). The Speed (overclockedness) depends on the Voltage of the Hatches. It is built like a Blast Furnace minus one Coil Row.

http://forum.industrial-craft.net/index.php?page=Thread&postID=160345#post160345 @Everyone, the next Version will change the Vacuum Freezer to use Frost Proof Casings instead of HV casings, I just wanted to let you know before I do it.

unification stuff
http://forum.industrial-craft.net/index.php?page=Thread&postID=160279#post160279 Unification does ofcourse work on all GT things. GT is updated to 1.7 as stated in the Thread Title. And ofcourse the Ores Config is irrelevant since I auto-add all Ores.

how to get redstone
how to get redstone, if you start a world first, and not to build a centrifuge water cauldron http://forum.industrial-craft.net/index.php?page=Thread&postID=160250#post160250

http://forum.industrial-craft.net/index.php?page=Thread&postID=160240#post160240 Extruder (basic) does not work. Even their isn't any recipe button available to tap. But I can find recipe on other materials usage or recipe. Recipes require a certain Voltage or higher to function, look at the Recipes before complaining. 32EU/t are barely enough for Rubber and Plastic.

Update: Added Vacuum Freezer and 40 different but similar Battery Buffers.

Centrifuges
http://forum.industrial-craft.net/index.php?page=Thread&postID=160223#post160223 Isn't the Game unplayable without the Centrifuges? Also did they at least look at what in particular is causing the Problem? Because it happens only to Centrifuges/Electrolyzers, which have half the Recipe stored inside them. If they have the primary Slot emptied (secondary can be full of Cells) and only full Recipes being inserted into that Slot (with all the Cells it needs) they don't lag at all.

And if they are in 1.7 already, then they are just retarded, because that bug was fixed in 1.7 and they didn't even try to look if the Problem was still there.

http://forum.industrial-craft.net/index.php?page=Thread&postID=160017#post160017 Updated: Fixed some Bugs and added colored Tooltips. Hammers can now mine Rock based Blocks what instacrushes them as if you craft it. Since the Cauldron doesnt work in Multiplayer I added the possibility to use Water Blocks for the washing purpose.

Also added a Config to reenable the original Power Loss.

knives and saws
http://forum.industrial-craft.net/index.php?page=Thread&postID=160049#post160049 Greg, using a saw on birch leaves drops oak leaf blocks, and using a saw on tall grass drops dead shrubs.

Next Version will contain a Butchery Knife, which has Looting on it depending on Material Quality, but it has a very low Attack Damage.

Cable Losses
http://forum.industrial-craft.net/index.php?page=Thread&postID=159939#post159939 Oh damn I typoed, it was 8 * 4 ^ Tier not 8 * 2 ^ Tier (but the loss is still 2 ^ Tier!)

Machine Outputs 32 EU -> Machine loosing 34 EU (that is an upwards percentage)

Cables loose 1 EU per Meter (that is a downwards percentage)

http://forum.industrial-craft.net/index.php?page=Thread&postID=159875#post159875 Cable Loss about halves per Tier of Voltage (for the Mainstream Cables) and even that is wrong in the Table. Also a Player loaded Area is 21x16 Blocks long, any Cable which is longer than 336 Meters is therefore almost impossible without Chunkloaders

And every and I mean EVERY SINGLE ONE WITHOUT ANY F**KING EXCEPTION Machine which Outputs Energy looses a certain amount of EU per Ampere what is calculated this way: Actually outputted Energy => (8 * 4 ^ TIER) + (2 ^ TIER) <= Energy getting voided. This is to prevent people from using Machine Box Chains as lossless "Cables". And also prevents usage of Transformer Chains as Lossless Cables.

And I will NEVER do Decimals on those Energy Values not even the x10 Integer Method to get Decimals.

Cable loss table
https://docs.google.com/spreadsheets/d/1bzgWesM2NYjCK1SDCblFqmrHyI6T_4LNpoMpTEWU72o/edit?usp=sharing

Solarboiler needs heating
http://forum.industrial-craft.net/index.php?page=Thread&postID=159858#post159858 Also, are you sure those Solar Boilers even have Steam in them? You know the Gray Bar on the Left telling you how much Steam is inside. Because Solar Boilers need to heat up before running.

oNe ID for all ores
http://forum.industrial-craft.net/index.php?page=Thread&postID=159851#post159851 Not a GregTech Bug, I use TileEntities to store the Ore Data, because it would consume far too much Block IDs to have every possible Ore. If those two Mods don't check for any TileEntities being in that place, before transferring the Ore I cannot do anything about that. I guess the Ore Magnet of Twilight has the same Problem.

Knives
http://forum.industrial-craft.net/index.php?page=Thread&postID=159812#post159812 Updated: Added Knives. Currently just Sword alike Tools which don't get double damage when breaking Blocks, but they instead get double Damage when used as Weapon. Main purpose will be cutting things in Crafting Recipes. Also fixed some Bugs as always.

About power
http://forum.industrial-craft.net/index.php?page=Thread&postID=159845#post159845 I finally got my power plant set up better. Two turbines connect to a LV->MV, and third turbine to LV->MV, which travels to the ore washer then MV->LV. However, it still only runs at around 90%. How the heck much power is being wasted here?! Can you bring the loss down a smidge? It just seems unrealistically high that a copper cable would lose that much after only 24 blocks (plus 4 as LV)

Transformer can accept and send 4 Amperes in every direction ("in", NOT "per" Direction).

http://forum.industrial-craft.net/index.php?page=Thread&postID=159808#post159808 About the Blast Furnace thing: Add 4 LV Hatches to it. That equals MV too.

Loss of 2 eu in machine http://forum.industrial-craft.net/index.php?page=Thread&postID=159801#post159801 Machines themselves have a Powerloss too. In order to output 32 EU a GT Machine decreases its Energy by 34 EU, what is a terrible Loss compared to Cables. What you need is transforming it to MV before sending it down to your Transformers. Transformers can be set to Step up by using Rubber Hammers on them. Your two already existing MV->LV Transformers could do that Job.

If you used LV->ULV Transformers then you even quadrupled the Cable Loss, in case you got that Idea.

Just remember, my Energy Network is different from the IC² one, and I fixed serveral Exploits, especially against Losslessness inbetween two Blocks.

Silver
http://forum.industrial-craft.net/index.php?page=Thread&postID=159589#post159589 Yes, and if you haven't guessed already, it deals bonus damage to enderman (and silverfish if i'm not wrong). Silver swords will have it.

Clean dusts
http://forum.industrial-craft.net/index.php?page=Thread&postID=159589#post159589 Nope, vanilly. You can wash Leather Armor that way, so why not those Dusts? Water Bucket Crafting way WAY too tedious, having to spend 7 additional Iron Plates (You'd need the Bucket anyway to fill the Cauldron) on a Cauldron is way better. You dont get any additional Resources from that, you just get clean Dusts for making Bronze or Brass.

Battery upgrades
http://forum.industrial-craft.net/index.php?page=Thread&postID=159589#post159589 Ofcourse they don't. There are no Battery Upgrades anymore, you have to use actual Batteries (of the SAME Tier not better Tier not worse Tier) inside the Battery Slot to increase the Energy Storage (it will charge and decharge the Battery when needed).

Universal spade
http://forum.industrial-craft.net/index.php?page=Thread&postID=159545#post159545 Updated again. Added Universal Spade. Crafted from Universal Spade Head (Shovel Head + File), a Stick (of the same Material!), a Screw (of the same Material too) and a Screwdriver. Mob Damage is like the Axe (3 + Tool Quality), you can block with it (That's why you can't just use a wooden Stick to craft it), use it as Crowbar (might need some more random Code to work better if RC isn't installed), it's usable as Saw (but gets double durability Damage from that!), and you can harvest almost anything what is not Stone-related with it. Also added some Damascus Steel Ingots and Tool Heads as Dungeon Loot to the Game, since Damascus Steel is uncraftable (as in nobody knows how to produce it IRL, so I don't make it craftable).

Also made Iron and all the different Steels having Sharpness per Default and Wrought Iron is also craftable now by smelting Iron Nuggets in a regular Furnace. Wrought Iron Tools are between Iron and Steel.

Edit: Implosion Compressor is available, but I forgot to add the Texture, oops. :P

Electric blast furnace
http://forum.industrial-craft.net/index.php?page=Thread&postID=159478#post159478

C C C C. C C F C

C C C C. C C C C

E # M
 * 1) O #
 * 1) I #

I = Input Bus O = Output Bus E = Energy Hatch M = Maintenance Hatch F = Muffler Hatch
 * 1) = Heat Proof Machine Casings

I think I got this right? c.c

Well where did you put the F? Edit: Oh wait, the F is wrong with it.

Also you can use ANY of the 9 Bottom Blocks for Hatches, not just the middle ones on the Sides.

Not to mention that the Energy Hatch plays another important Role on the Machne itself since it determines the Voltage and therefore the Overclockedness.

Printer Stuff
http://forum.industrial-craft.net/index.php?page=Thread&postID=159350#post159350 You are aware of the fact that you can use the Printer to SWITCH between the different Storage Block Versions? Read the fucking Manuals, is all I can say about that.

Oregen on amplified world
http://forum.industrial-craft.net/index.php?page=Thread&postID=159326#post159326 Wondering how ore generation should change if you are playing in an amplified world? You end up having a lot more stone that you can dig and work you way through and a massive chunk of it doesn't have real ores (the small stuff is still around here and there).

Is that something that should be changed or left as is? I can see either way, just curious on thoughts on the subject. The other question I have is if we have Gregtech, forestry, railcraft and AE2. Should I turn off all generation of all ours on those mods? just wondering if Greg generates all the ores that those mods need so we don't need them adding their own in? (asking more about apatite, saltpeter type items).

Durability Electric Tools Diassemble
http://forum.industrial-craft.net/index.php?page=Thread&postID=159275#post159275 You can already disassemble Electric Tools, just wait until they are almost broken and disassemble them. After that you can craft them back together.

Inventory stuff
http://forum.industrial-craft.net/index.php?page=Thread&postID=159274#post159274 My OreDict things would run faster if you would just disable ALL Recipes in my Config. Also the Player.dat File indeed contains all the Inventory and would get transferred if you copy it over.

Wooden pipes on fire
http://forum.industrial-craft.net/index.php?page=Thread&postID=159215#post159215

Tools
1. No Bukkit Support. 2. MCPC is Bukkit. 3. MCPC+ is like MCPC 4. You didn't properly report any Bug so I couldn't even know what is wrong. 5. I don't care about Bukkit.

- http://forum.industrial-craft.net/index.php?page=Thread&postID=159073#post159073 Updated again. Tools now have some Enchantments depending on their Material. Thaumium has Fortune II, but its durability got halved. Firestone and Fiery Blood Ingots have Fire Aspect III and can therefore autosmelt drops. Added Leaf Cutter, what is effectively just a Grafter.

http://forum.industrial-craft.net/index.php?page=Thread&postID=159069#post159069 Unbreaking, Efficiency and Sharpness are Enchantments which are totally unnecesary. Why? Unbreaking is just increased Durability, and since both Durability and Enchantments depend on the used Material it would be pointless to have it, same for Efficiency and Sharpness. Smite, Fire Aspect (Fire Aspect III having a proper autosmelt built in), Fortune, Silk Touch and the other Enchantments will be somewhat available.

Lignite Coal, Small Ores and Hammer for coal
http://forum.industrial-craft.net/index.php?page=Thread&postID=159053#post159053 Lignite Coal is just barely fuel efficient to process, but only with low-tech machinery or furnaces. Small Ores cannot be silktouched, this is intended. However, they can be Fortune-mined (or they should be able to at least, i haven't checked that). Yes, Coal Dust can be used as a fuel, but what he's talking about is that other mods use Coal, the actual item/gem form, in their concept of balance, and under 1.7 GregTech, Goal Gems (the standard item Coal, ID 263) are a rather rare resource. It is many times easier to acquire Coal Dust than actual Coal, a problem that is only enhanced by higher technology.

AFK hunger
http://forum.industrial-craft.net/index.php?page=Thread&postID=159025#post159025 I fixed the AFK Hunger of GT, and that makes Hunger much more threatening, since you loose Saturation, depending on how full your Inventory is, every 2 Minutes.

Extruders
http://forum.industrial-craft.net/index.php?page=Thread&postID=158962#post158962 Sorry you have the wrong Extruders for that Job. You need the 512EU/t 128EU/t Extruders for these tasks lower Voltages are only good for making Cells or doing Rubbery Stuff.

http://forum.industrial-craft.net/index.php?page=Thread&postID=158965#post158965 oops, I mistyped, I meant 128EU/t for regular Metal Plates. 512 is for things which have a Blast Furnace Temperature of over 2800.

Crowbars, scoops
http://forum.industrial-craft.net/index.php?page=Thread&postID=158905#post158905 Coming Soon, another Scoop which DOES work in Adventure Mode AND can catch Butterflies (even though it is leftclick with my variant). Also fixed the RC Crowbar not being usable on GT Blocks to remove Covers and the GT Crowbar is now usable as RC Crowbar.

Wrench
http://forum.industrial-craft.net/index.php?page=Thread&postID=158816#post158816 Which Wrench did you use? You know you cannot mine Steel using low Quality Wrenches.

Crowbar, oregen, durability of tools
http://forum.industrial-craft.net/index.php?page=Thread&postID=158802#post158802 I should mention that you cannot increase the Amount of Veins in GT. It always generates the Maximum Amount of Veins, which is 1 per 3x3 of Chunks.

Also I already found actual Iron Ore in a Magnetite Vein so it cannot be that rare.

@above: That is because of the Harderrocks Config of UB being set to a 4 times higher Block Resistance. The Durability of GT Tools gets reduced depending on the Hardness of the Block you mine. This causes vanilla Tools to be slightly better on Stone, but worse on Ores. I will make a nerf against all Vanilla Tools btw.

Also: I found a Solution for the "Block not minable in Adventure Mode" thing. I will make the Crowbar able to mine everything that cannot be mined using another GT Tool, so if nothing else can mine it, try the Crowbar. You still need the proper Quality ofcourse.

Wire cutter, adventure mode, harder stone
http://forum.industrial-craft.net/index.php?page=Thread&postID=158719#post158719 So I updated again. Fixed a bunch of Bugs regarding Tools and added the Wire Cutter. Also doubled durability of Tools regarding Block breaks. Additionally doubled the Pickaxe and Drill durability if Harderstone is enabled (since that causes the Block Resistance and therefor the Tool Damage to go up). Flint Tools are available too.

Biofuel, boilers
http://forum.industrial-craft.net/index.php?page=Thread&postID=158614#post158614

Then maybe we are not talking about the same same generator, i tested with the lv steam turbine, and one single HP coal boiler give it enough steam to run and stocking some on its internal buffer.

i cant seen to make the biocell, i can compress, i can exctract, but i cannot canne it, maybe just not showing? Also fixed Adventure Mode and AFK Hunger (this time for real).

Electric tools durability
http://forum.industrial-craft.net/index.php?page=Thread&postID=158078#post158078 Well, they have a 1/10 Random Chance of getting damaged by the Amount of consumed EU when you break something with them (or using them for anything else such as Crafting).

If you have a Drill with 10+ times more EU Storage than it has actual Durability it will basically break after one full Charge Cycle (on average).

Mining Level
http://forum.industrial-craft.net/index.php?page=Thread&postID=157838#post157838 That is another amazing thing, you need Diamond to mine Diamond Ore. But don't worry, the small Diamond Ore only requires Iron/Bronze. Iron Ore for example requires Iron Level to mine, but the small Ore requires just Stone.

Diamonds
http://forum.industrial-craft.net/index.php?page=Thread&postID=157790#post157790 FUN FACT: Diamonds are 4 times rarer than before and it is additional 3 times harder to get an actual Gem of Diamond. As in you get 2 Small Diamond Ores per Chunk and those drop either a Dust, a Crushed Ore or a Gem (even 1/3 ratio each). BUT, you can find large Diamond Deposits ofcourse, but they are frikkin rare.

And my Tools are about as much valuable as the regular Vanilla Tools (at least things like Pickaxes), you probably know the Recipes for the Tool Heads already, you just need to attach a Stick to them by Crafting them together.