Translations:GregTech 4/Changelog/15/en

4.01g

 * Fixed increasing Electric Energy upon getting drained in my Blocks.
 * Fixed Liquid Containers having strange Stacksizes, which either lead to 0-Stacks or cause other Problems

4.01f

 * Fixed the Enet Problems my Machines had, because Player decided to inject Energy from "ForgeDirection.UNKNOWN".

4.01e

 * Fixed several Hammer Recipes, and disabled IC2 Forgehammer per default.
 * Many IC² Machines now require Steel. That also includes some GT Machines.

4.01d

 * Fixed Steel Boiler consuming only 50% of what it was supposed to consume.
 * Added High Pressure Steam Furnace.
 * Fixed a ton of Bugs regarding Experimental IC².

4.01c

 * Added Bronze Blast Furnace. Needs the one controller Block and 32 Bronze plated Bricks. not really automatable as you have only one single facing to do that, it can also only produce Steel. For Aluminium it is a bit too dirty as it needs Coal. It also takes a lot of time to produce Steel, so place more than just one of them.
 * Added Steel Boiler variant of the small Bronze Boiler. It is just more Efficient and 2.5 times as fast at producing Steam (15 Steam/t).

4.01b

 * Added Bronze variants for Extractor and Compressor.
 * Sticky Resin now no longer smeltable into Rubber, meaning you have to make the Steam based Extractor first.
 * Added a Steam Vent to the Steam based Bronze Machines. You need to keep that Vent (what looks like the Output Facing but isn't for Bronze Machines!) free from any obstructing Blocks aka Blocks with a Collisionbox, as the used Steam has to exit that Vent into the Air (warning, you will get damaged if you stand right in front of it).
 * Added compatibility to both the experimental and the regular Version of IC².

4.01a

 * Disabled the broken BC and UE compatibility until I fixed that, so that crashes won't occur.
 * Added a bunch of Steam Powered Machines, and of course an early game Steam Boiler. Btw. If you put 10 Copper Plates into the Steam Forge Hammer, then you will get a dense Copper Plate. I say that, because it has a pure OreDict based Recipe System, and because the Steam Hammer Recipes should be not that known (as if someone ever reads this Changelog).
 * Fixed the Sounds-Doubling Bug in my OWN Sound System. I don't know whoever got the Idea, that I would ever use the IC² Sound System for myself (People suggesting to turn off GT Sounds using the IC² Config, WTF!?!). I just made an improved Version of the vanilla System for that.
 * Made most of the Sounds which Tools do Serverside, what also fixes the "Bug", that a Tool always makes a Sound, even if not getting used on rightclick, and what makes those Sounds hearable in SMP.
 * Fixed references to internals of IC² inside my API, so that the dev-deobf is not needed when using my API.
 * Now using the vanilla/forge Recipe Handlers instead of the IC² Recipe Handlers whenever possible, because of that small NEI Problem.