Portal Gun (item)

The Portal Gun is the main feature of the PortalGun mod, capable of creating a pair of linked portals that allow for immediate travel of mobs and entities between them. There are several different types of Portal Guns, utilizing different color schemes. In addition, they can be used to pick up most blocks and entities.Portal guns can be found as Dungeon loot, and their icon image will include the color of the portal they last shot. They are a unique tool in the fact that, when being used, render an actual 3D model.

By clicking the middle mouse button while holding the portal gun will give you a zoomed in sight. This is useful if using the portal gun to teleport to an exact block. Clicking 'R' while holding a Portal Gun will erase all set portals by that specific Portal Gun.

One portal alone is unusable, there must be a twin portal somewhere else for the portals to be connected and usable. Portals are used by just traveling through them, only players, mobs, items, experience orbs, Minecarts, Boats, Weighted Storage Cubes and Weighted Companion Cubes are transportable through portals. This statement is not true when the player generates a Moon Portal, as nearby blocks will begin an animation of being sucked in.

When an entity travels through a portal, they instantly be teleported straight to the twin portal at the same speed and direction they entered into the first one.

If the player shoots a the moon while another portal on Earth is already active, blocks will immediately begin being sucked in never to be seen again. If the player is sucked in he will be teleported to the maximum map height and shall be zoomed in towards the moon. The zoom will immediately zoom out the player and will start falling to the ground. Wearing Long Fall Boots will be extremely useful if this occurs.

NOTE: You can disable the ability for "Moon Portals" to suck you in by editing it in the config.

=Types of Portal Guns= There are a variety of portal gun types, unless noted to act differently, most portal guns behave like the Default Portal Gun.

Below are the crafting recipes for the portal gun variations:

Default Portal Gun
The default Portal Gun is the derivative of all other portal guns in the game, and is the counterpart of the two-color generic portal gun from Portal and Portal 2. The portal colors are shared by it and its single coloured counterparts. In addition, the single color portal guns can be crafted together to make a default, two color portal gun, or if one is equipped when the other is picked up, the two will merge automatically.

The default portal gun wields two colours, left clicking shall shoot a blue portal while right clicking shall shoot an orange portal.

Single Coloured Default Portal Gun
The single colored variants are created by putting a default Portal Gun in a furnace. It will become the single color variant that its icon indicates

Atlas' Portal Gun
This version of the Portal Gun is identical to the default Portal Gun, outside its use of different colors. These colors are unique to it, but are shared by all Portal Guns of its type.

P-Body's Portal Gun
This version of the Portal Gun is identical to the default Portal Gun, outside its use of different colors. These colors are unique to it, but are shared by all Portal Guns of its type.

Potato Gun
Formerly known as the Bacon Gun (crafted with Bacon), the Potato Gun will randomly select two colors for use. This is handy on multiplayer servers, as it acts as your own personal portal gun, whereas all others have fixed colors and share them between all guns.

Bacon Gun
=General Usage= Portal Guns will either spawn one or two Portals of different colors on flat surfaces of at least two blocks on most blocks. The portals are created by a projectile fired from the Portal Gun, if a portal can be created. One color is directly linked to a single other, such as blue and orange for the default Portal Gun, and all entities can be transported between the portals, while still subjected to physics upon exiting.Like the Portal games, motion from gravity can be redirected into lateral, side to side motion, or into upward vertical motion. Fall damage can easily stack up, thus the use of Long Fall Boots is recommended.