Translations:GregTech 6/Changelog/222/en

6.07.03

 * [COMPAT] Magic Bees Addon for Forestry got some Stuff handled. (Specifically Magic Wax Capsules)
 * [COMPAT] Grimoire Of Gaia got some Material Data Stuff fixed.
 * [COMPAT] Gany's Mods (Et Futurum counts as that too, because same Author)
 * Gany's Surface Basalt is now accepted as a Stone Layer. As with all Compat Stone Layers, there is significantly less of it than the GT6 Variant.
 * The 1.8 Stones that Et Futurum adds are apparently added by Gany's Surface too, so I had to take THAT into account aswell.
 * Its Mutton is now detected just like the Et Futurum Mutton (seriously, why is there Mutton in two of your Mods!?)
 * Some of Gany's Wood Stuff is now OreDict Supported, Chest and Workbench wise.
 * [FIXED] Silk Touch on GT6 Rock Types works now.
 * [FIXED] Capenters Blocks are now properly harvestable by GT6 Tools the way the Carpenters Blocks are intended to be harvested (so Pickaxe for stoned Blocks etc).
 * [FIXED] Boxinator Wood Plank Recipe not using enough Planks resulting in a Dupe Glitch.
 * [FIXED] IC2Exp Fuel Rod Recycling to now give Zirconium. And it also has to happen in a Tier 3 GT6 Centrifuge now.
 * [FIXED] GT6 Block Explosions cannot harm Withers, Ender Dragons and most modded Bosses anymore.
 * [FIXED] TNT Blocks not being triggered by GT6 Tools that ignite Stuff.
 * [CHANGED] Fluid Pipes now have to be clicked with the Magnifying Glass in their middle, in order for the content to be displayed.
 * [IMPROVED] The Stone Layer Generator. It is a bit more optimized and it can now replace Cobblestone and Mossy Cobblestone appropriately, which is very useful for Taiga Biomes, Vanila Dungeons, RTG Worlds and those Thaumcraft Magical Biomes.
 * [ADDED] Villages now use GT6 Brick Types in their Buildings instead of Cobblestone.
 * [ADDED] The Generifier can now turn all GT6 Rock Types into their Vanilla equivalent, aka Cobblestone, Stone, Mossy Cobblestone and the Stone Bricks.
 * [ADDED]
 * Item and Fluid Filter Covers (btw you need the Aluminium Base Cover for those).
 * They can filter for one specific Item or Fluid, depending on what you rightclick them with.
 * Also placeable on non-Pipes, such as the Machines and (Multiblock-) Tanks themselves.
 * Soft Hammer will reset the Filter so you can set it again.
 * Screwdriver will Invert it to let everything BUT the specified thing pass through.
 * Magnifying Glass will just display what the thing Filters for, in unlocalised Form.
 * Note, that Item Pipe Routing is NOT affected by them, unless the Filter is right next to the Inventory that the Item is inserted into! (so it DOES work with Chests ofc)
 * They are especially useful for the Multi-Fluid-Pipes, as you no longer need an entire Filter Block to select the Fluid that gets inserted.