Psi/Changelog

On this page, the changelog for the mod Psi can be found. It can also be found on Vazkii's Psi website. This page is almost a direct copy of the changelog on Vazkii's website, although it has been formatted and properly linked for the wiki.

Beta-14

 * Added the update system from Botania. Puns included!
 * Fixed a dupe when cloning Spell Bullets into Spell Drives.
 * Fixed Eidos Anchor ignoring your look.
 * Fixed Eidos spells not working when the player is mounted.
 * Fixed the Black CAD colorizer having no recipe.
 * Fixed Trick: Add Motion being weird with negative directions.
 * Rebalanced the cost of Trick: Add Motion.
 * Right clicking a CAD onto a Spell Programmer sets the spell in the current selected bullet to be the spell in the programmer.
 * Trick: Blink no longer works downwards so it can't push you into blocks at your level if you look just slightly downwards.

Beta-13

 * Fixed a crash with Operator: Closest to Point.
 * Fixed a crash with Psimetal tools when using break block tricks.
 * Fixed a Spell Bullet dupe by placing a tool in the slot of the CAD when the CAD has bullets.
 * Fixed player data not saving after a piece group is selected and only when it's fulfilled and the player levels up.
 * Fixed Selector: Block Broken not working if the player is standing at the maximum range that they can break blocks.
 * Fixed the error for two parameters sharing a side not being localized properly.
 * Fixed the Psimetal Sword not regenerating with Psi.
 * Fixed Trick: Place Block placing blocks on the client when it shouldn't.
 * Psi material storage blocks are now registered in the Ore Dictionary. (VapourDrive)
 * Psionic Overflow now deals 5x less damage.
 * Spells in Spell Bullets can now be copied onto Spell Drives.
 * The "Spell is Unnamed" error now has the lowest priority rather than the second highest.
 * The Psi bar now scales down to a non crazy value if your scale factor is too high. There's a config for this.
 * Trick: Add Motion now negates fall damage if the resulting motion is positive. Furthermore, multiple casts of Trick: Add Motion can not be stacked to create ridiculous speeds.

Beta-12

 * Fixed a crash in the Programmer GUI.
 * Fixed a crash when casting a spell.
 * Fixed a crash when firing a Projectile bullet through a portal. (Thog)
 * Fixed the creative CAD not having its colorizer piece tinted
 * If you have multiple CADs you now get a chat message alerting you you're messing up.
 * Operator: Entity Motion now tries to approximate player motion from the player's position, since client input doesn't reflect on the motion values.
 * Spell stats can no longer be overloaded to make the cost and potency negative.
 * Trick: Debug's Number parameter now takes a Number rather than a Number Constant.
 * Using /give to give yourself a CAD will no longer crash the game.

Beta-11

 * Added models and icons for the remaining CADs.
 * Changed the color of the signs in the radial menu.
 * Fixed projectiles/spell circles fired by CADs with colorizers crashing servers.
 * Tweaked some piece icons.

Beta-10

 * Addded Positive Effects and Negative Effects as new groups containing a bunch of Tricks.
 * Added Eidos spells, Eidos Reversal and Eidos Anchor.
 * Added Grenade Spell Bullets and changed the recipe for Circle Spell Bullets to fit them.
 * Added Operators to Add/Remove an entity to/from a list to Entities 101.
 * CADs now detect fake players and refuse to work on them.
 * Changed the projectile spell bullet's "Time Alive" value to be persistent and synced.
 * Fixed parameter arrows not rendering properly when a piece has errored.
 * Improved Psimetal tool regeneration to not be synced with world time and only work when the tool isn't equipped.
 * Made Trick: Explode a bit (lot) more expensive.
 * Tweaked some text in Numbers 101 to be more obvious.
 * Updated the model for the Gold CAD. More models coming soon(tm).

Beta-9

 * Addded spectator mode to the Spell Programmer.
 * Added a "Spell is Unnamed" compilation error. Previously trying to put an unnamed spell into a bullet would just not do anything.
 * Added a Random integer operator.
 * Added Elemental Arts with 4 tricks.
 * Added Greater Infusion and Ebony&Ivory. T3 CAD components are now craftable.
 * Added Selector: Nearby Projectiles to Entities 101.
 * Added Tool Casting and a Psimetal toolset to use with it.
 * Fixed a crash with Trick: Blink on an entity that techncailly doesn't have a look vector.
 * Fixed compressed blocks making 1 item instead of 9 when de-compressed.
 * Fixed Spell Bullets not being able to set a spell from a programmer being used by someone else.
 * Fixed the Infinite Loop error not showing up properly.
 * Fixed the Introduction skip menu not being skippable (yes, ironic).
 * Fixed the player's CAD rendering wrong in the programmer GUI.
 * Fixed the Programmer render crash. Again. I think. Maybe. Hopefully.
 * Fixed the programmer's Import button not setting the spell's name.
 * Fixed the Psi bar not showing up in creative if you have level 0.
 * Fixed tooltips going offscreen on larger gui scales.
 * Selector: Nearby Living now also picks up players.
 * The cost and power for Trick: Add Motion is now exponential.

Beta-8

 * Fixed a crash when saving player data if an invalid spell group gets registered somehow. (for real this time >_>)
 * Fixed a crash when someone else in a server breaks a programmer in creative. (for real this time >_>)
 * Fixed the Psidust Block texture not rendering.
 * Replaced the Golden CAD Colorizer (uncraftable) with a Psi CAD Colorizer, with a recipe!

Beta-7

 * Added a persistency system, where, in survival worlds, the player's highest level is registered, and they can revert back to it on a new world.
 * Added models for CADs. Textures are WIP.
 * CADs built only with an Assembly can now be scavenged by placing them in the crafting grid.
 * Loopcast spell circles now reflect the color of the player's CAD.
 * Fixed a crash when saving player data if an invalid spell group gets registered somehow.
 * Fixed a crash when someone else in a server breaks a programmer in creative.
 * Fixed a spell circle appearing under the player for a tiny bit after they change bullet socket.
 * Tweaked some icons.

Beta-6

 * Added a note to the first tutorial telling you that you can only have 1 CAD.
 * Added Import/Export (to/from clipboard) to the Programmer GUI.
 * Cyan plates are cyaner.
 * Fixed a (client-side) crash on multiplayer if another player casts a projectile or circle spell)
 * Fixed a desync where if a player dies, their information, in the client side only, is reset.
 * Fixed desyncs because I messed the coordinate check in the packet dispatcher :V
 * Fixed loopcasting not working on servers.
 * Increased Simple CAD Core's Complexity to 10 (from 6).
 * Operator: Closest to Point and Operator: Random Entity now throw a spell error if there's no valid targets instead of crashing the game \:D/
 * Spell search bar in spell programmers now clears when you re-open the piece selection panel.
 * Vector Construct is now the red piece of Vectors 101, rather than Vector Cross Product.

Beta-5

 * Fixed Error Suppressors crashing the game if put next to something that takes a parameter.

Beta-4

 * Added a display for remaining blocks straight out of Botania.
 * Added an Error Suppressor piece. It does what you expect.
 * Added Block Movement tricks: Move Block, Collapse Block
 * Added Circle bullets for Spell Circle type magic.
 * Added Creative CAD Assembly with infinity Potency and Efficiency.
 * Added decorative blocks so you can create your own lab!
 * Added Entity Movement tricks: Blink, Mass Blink, Mass Exodus, Mass Add Motion.
 * Added Integer operator tricks: Integer Division, Modulus.
 * Added Loopcast Bullets and relevant pieces (Selector: Loopcast Index)
 * Added Spell Drives, means of copying and transporting spells.
 * Bullets can now have cost multipliers.
 * Improved bullet tooltips with type and cost multiplier.
 * Improved the Level Up indicator to no longer be a dumb chat message.
 * Improved the radial selector so it shows what type of bullet a spell is.
 * The programming GUI now closes if the programmer is broken.
 * Tricks that place blocks no longer remove them from your inventory in creative.
 * Tweaked some icons.

Beta-3

 * Removed lambda to hopefully fix the problem beta-2 was supposed to fix.

Beta-2

 * Removed F in shaders becase screw AMD.
 * Recompiled to hopefully fix a problem caused by a ForgeGradle bug that made lambas mess up.

Beta-1

 * First Release