Translations:GregTech 4/Changelog/4/en

4.07y

 * Added Gears to my MetaItems, and an automated Recipe System for them. Due to the brokenness of the Gear System of BC, Forestry, RC, TE and co. I had to use another OreDict Prefix than "gear", so I was going with "gearGt" as subprefix, so that it fits to the Material System, and that I can Auto-Recycle my Gears as usual.
 * Optimized some Code in regards of Pipe interaction.
 * Killed very old and dead E-net interaction Code.
 * Changed the Recipes of the Turbines to use Gears, and also the Recipe of the Diamond Saw Blade to use Cobaltbrass Gears surrounded by 4 small Piles of Diamond Dust.
 * Most of the Bronze Age Machines are now maceratable/smeltable into Bronze/Steel.
 * Hydration Spray can now clean Machines from their Colors.
 * Bronze Age Machines no longer accept Iron Gears in Crafting. It must be Bronze.
 * Gears are now used in Turbine Rotor Recipes instead of Blocks.
 * GT Gears are interchangeable in BC Recipes by using re-registration.
 * Added Golden Coins with Villager Faces to the Jungle Temple Loot, you CAN melt them back into Gold, but they are very rare, so you could put them into a Museum or use them as Adventure Currency or something.

4.07x

 * Made my Recipe System less laggy by adding Cross-Reference-Lists for used Items in Recipes. (aka everything with an Input of 1 Gold Ingot would be in one List per Recipe System).
 * Added some new an much more awesome Coins, probably the most awesome Coins in History with 32x32 Icons! Main Material for their creation is Cupronickel as in some Real Life examples. They can be used like Industrial Credits, but they are not Industrial Credits.
 * Fixed a bunch of Bugs as always.

4.07w

 * Fixed bugs as always.
 * BEHOLD THE COMEBACK OF THE RETRIEVER!!! Works only on GT Pipes and has an inbuilt Regulator. Because of what it does, it is very expensive to craft it. It is far better than the Retriever of Redpower.

4.07v

 * Added Tool Heads for the most important Tools. (No new Tool System as of now)
 * The Assemblers can put Toolheads and Sticks/Rods together to get the vanilly Tool.
 * Some Toolheads are unobtainable as of now, like the Diamond ones for example.
 * Extruders now only accept Ingots as primary Input. Plates and other things are no longer possible because of Lag.
 * Fixed a ton of Bugs.

4.07u

 * Fixed a few bugs. (Main one being small dust piles not crafting back into normal dusts)
 * Added Input and Output Bus for my Multiblocks. They are almost identical to the Input and Output Hatches, but they can store up to 9 Items and have no Fluid interaction. Currently only the output Bus is somewhat useful when having a Thermal Boiler.
 * Hidden all Items which are having to do with Ore Processing from NEI and Creative. You can disable that hiding using the Config.
 * But I won't do that for any of the unused Materials so don't suggest that.

4.07t

 * Optimized OreDict Processing Registration.
 * Nerfed Paper Crafting to 2/3 per Cane instead of 3/3 (thanks to that one Bug report I got the Idea of nerfing it). The Printer of course has still the 1:1 Ratio for creating it.
 * Added Printer Manual. It also explains how to make Paper properly using the Printer (these Recipes were already possible long time before)
 * Added Functionality to the Printer, to switch Storage Blocks to the other Mods variants, since those Blocks are only decorative anyways. Unificating Blocks (what includes Ores, or at least most of them) has been disabled in some Version before this one, I don't know which one so they wont transmute back in your Hands.
 * Fixed a ton of Bugs.

4.07s
Requires IC²-exp-374, because of the addition of the Recycler Whitelist (just a Config thing for Admins, who don't wanna keep up blacklisting tons of Stuff) to IC². Note: Dense Plates are now no longer produced in a Compressor, you need the Plate Bender for it.
 * Added Plastic Hammer (Upgraded variant of the Rubber Hammer)
 * Plastic Pulp now obtainable by centrifuging Sticky Resin (as new byproduct)
 * Plate Benders now have a new Stacksize Configuration Functionality (because of many colliding Recipes). You need to add a configured Integrated Circuit into the second Slot of the Plate Bender if it should produce the Items you want and not some Random Stuff (like Dense Plates instead of regular Plates if there are more than 9 Plates). The Integrated Circuit isn't getting consumed, and it is also optional (in cases where there are no ambiguous Recipes). It is also very cheap as it is just a Basic Circuit being crafted using a Soldering Tool (+ Material) and a Screwdriver. Integrated Circuits can be used like Basic Circuits in all Crafting Recipes (so that you can basically recycle them that way if you don't need them anymore)

4.07r

 * Added Thermal Centrifuge and Ore Washing Recipes to my Crushed Ores. Currently there are many Steps for 100% Efficient (other Methods might be less efficient) Ore processing.
 * 1. Universal Macerator/Pulverizer -> Ore Washing -> Thermal Centrifuge -> Universal Macerator/Pulverizer again
 * 2. Industrial Grinder -> Thermal Centrifuge -> Universal Macerator/Pulverizer

4.07q

 * Materials are now Unificating away from the new MetaItem if possible, what results in old non-GT-Sorting Systems being compatible again, and other Mod Items not unificating into it unless they register too late at the OreDict.

4.07p

 * Fixed some Bugs.
 * Added the new MetaItem to the Game. Many of the Materials are unused as of right now.
 * Due to that, a ton of Recipes have been changed slightly.
 * Rubber Processing got a new Step of smelting Rubber Pulp.

4.07o

 * Fixed several Bugs.
 * Made some of the Extruder Recipes less Energy Costly (they were 10 times more "too expensive" than they should have been). They are now 3 times more expensive than the normal machine.
 * The new MetaItem is still in testing. Debug2 in the Config can activate that Item if you want to risk a look at it.

4.07n

 * Changed Digital (and therefore also Quantum) Chests to make it possible to autoremove the stored Item Filter. To save the Filter even if the Digital Chest is empty, just hit it with a Rubber Hammer. Previously placed Digital Chests might remove their Filter because of that, so hurry up and use a Rubber Hammer on them.
 * Changed Distillation Tower Recipes to be 4 times faster. (that also means 4 times more EU/t)
 * Notes on Debug2 Config option

4.07m

 * Added a few new Extruder Shapes for Pipes and Storage Blocks.
 * Added smaller Fluid Pipes (1 Plate per Pipe).
 * Fixed a bunch of Bugs.

4.07l

 * Added Extruder. That Machine is very expensive in both Crafting and used Recipes. It can do almost every Metal Forming Recipe existing in GT, but at a much higher cost (2-4 times more than usual), consumes between 32 and 64 EU/t (Max Input 128 EU/p), needs a special Extruder Shape, which is 4 Steel Plates Crafted together using Hammer and File, then using the Wire Cutter on the blank Shape Plate for determining the Recipe (Coinage Molds now use the Hammer + Blank Shape Plate for creation), which has to be used in it. This Machine is for the people, who just wanna have one single Machine in their Workshop doing everything at a very high Speed.
 * Added capability to add Recipes, which don't consume their Input to all GT Machine Recipes, what was originally only needed for the Extruder.
 * Added Recipes now cancel out more of the combinations, so if you have a Recipe where you Input an Ingot and get an Ingot as Output aswell, they will cancel each other out. That was also needed for the Extruder, because of otherwise adding such Recipes.

4.07k

 * Fixed the Access Rules of semi-private and unbreakable Blocks. (Electric Trade-o-mat for example)

4.07j

 * Fixed the pipe not connecting to machines properly thing.
 * Added the ability to break Logs and Leaves (OreDict based) to the Crop harvestor (Rubberwood works as well of course). Range depending on Overclocker Upgrades and only one Dimensional Forward, without any fancy backtracking of branches and stuff. Just one Line of Blocks being harvested. Warning: If you add more than one Overclocker to the Harvestor, you won't be able to make a profitable Charcoal Farm, since breaking Logs is calculated like this:
 * Math.max(1, Log.resistance (which is usually 2.0)) * 100 * 4^Amount Of Overclockers, resulting in the following Values for regular Logs: 0->200, 1->800, 2->3200, 3->12800 and 4->51200.
 * Also I didn't add any way to autoplant Saplings, so you have to find something else to do that for you.

4.07i

 * Door Stacksize set to 8, since unstackable Doors are just stupid (compared to Iron Blocks, Hoppers, Pistons and Anvils, which are stackable up to, what was it? Ahh yes, 64)
 * Probably fixed the Chunk Unload thing, while fixing another Bug.
 * Fixed Digital Chests and all the other GT Machines not being Left Clickable in Adventure Mode.

4.07h

 * Requires IC²-exp-355 for Portable Scanners not causing clientside glitches on crops.
 * Added Scanner Block. It can currently only scan crops, but I plan more things for it.
 * Fixed a ton of Bugs.
 * Unlisted change: GregTech machines in the rain with uncovered sides will now also catch fire and explode. (Previously, only the top of machines needed to be covered.) To avoid this, either cover every side which would prevent access unless the right covers are used or it is accessed from the uncovered bottom) or build a wide roof above the machine.