Translations:GregTech 6/Changelog/71/en

6.01.00

 * [API] Restructured the API in a way that probably crashes a lot of compat things of other Mods, that is why the secondary version number finally got bumped. The gregapi.tileentitiy package got a bit too full, so I made subpackages and also renamed some TEs to sort things out properly. I did keep a deprecated Version of ITileEntityEnergy at its old place however, because that one is already too widely used.
 * [FIXED] Pipes and Wires not displaying Color upon being painted. (Paint does NOT influence connection behaviour due to the new wrenching/wirecutting based connection system)
 * [ADDED] Tooltips to things that can damage you when touching them. Lack of said Tooltip automatically indicates that the thing is safe to touch. And yes there are Fluid Pipes that ARE Safe to touch (as of this Version).
 * [ADDED]
 * Basic Covers back. Currently only the Plates and Foils are available as Covers.
 * Covers now also render in Inventory (and also on the NEI Overlay) when attached to stuff.
 * They Render no longer as if they were floating in the Air, when attached to Wires or Pipes.
 * They don't block Pipes or Wires when being placed inbetween them, since you can set that via the newer connection system anyways.
 * Plates as Covers can change Design by chiseling them.
 * [ADDED]
 * Electric Wires, similar to the good old GT5 Wires with a few Bug fixes and slightly different stats and Voltages that are also between Tiers.
 * They behave like every other connecting Block does, just with the difference of using Cutter instead of Wrench.
 * Also now accept IC² Stuff as Energy Input, because the new connection behaviour for GT6 things makes it more efficient than the old Transformer solution.
 * The Electric Meter Sensor does work on those Wires and it displays the total EU transmitted after substracting loss.
 * The displayed Number is the amount of EU the adjacent stuff receives, so if it displays 31 then the adjacent receiver will receive exactly 31 EU.