Translations:GregTech 6/Changelog/342/en

6.14.21
My Brick Slab Recipe screwed over its Blank Mold Recipe, I fixed that by just making the Blank Mold into a Ceramic Plate using Unification. Needed to remove its Hammer Recipes, especially the Aluminium Dust outputting one.
 * [NOTE] Sorry for this taking even longer than I anticipated, but I did not want to release this untested, and my Test Bear had ISP Issues.
 * [COMPAT] HBM's Nuclear Tech (it doesn't lag on startup anymore! :D )
 * Its Curse Version is a bit outdated, I would recommend the GitHub Releases https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases
 * Dynamite works properly on its Depth Rock now.
 * I also added its Billets to GT6, which are 2/3rds of an Ingot (6 Nuggets). They do not serve any proper purpose, but they exist now and have some autogenerated Recipes.
 * Bedrock Drill is able to mine HBM Bedrock Coltan Ore and Bedrock Oil (Shale).
 * Coltan Ores now generate according to the Coltass, with a Bedrock Coltan Vein generating exactly where the Coltass points to.
 * IC2 Grin Powder and HBM Poison Powder, as well as IC2 Plantballs and HBM Biomass are now interchangeable in most Recipes or at the very least Generifyable.
 * [COMPAT] Flaxbeard's Steam Power (also known as Steamcraft 1)
 * Its Plates are worth 6 Nuggets, which just happens to be the same amount HBM's Billets are worth. That was seriously the Main Reason I looked at it again - A Rolling Mill Recipe from HBM Billet to Steamcraft Plate.
 * I fixed a few Recipes of it, but not really much to do apart from Unification Targets.
 * [COMPAT] Steamcraft 2
 * Did Unification Targets and Wood Dictionary as always. Weirdly it did not have any Saplings at all for some reason, nor did any Saplings drop from my Leaf Test.
 * [FIXED] Rubber Pipes were still blocking Faces of the Blocks they were placed in front of. Flexible Pipes (only Rubber so far) should not block the Faces from being rightclicked.
 * [FIXED] Problems with Funky Locomotion and its shipped broken RF-API.
 * [FIXED] All of the TFC Damage Multipliers are now applied properly to GT6 Stuff.
 * [FIXED] GT6 Hoppers no longer accept Redstone Signals that come directly from Rails. This will fix the Issue of Hoppers not being able to "work" on Detector Rails.
 * [FIXED] Crucibles should be able to melt Snow properly now. This Fix should leave melting Plastic and Rubber working the same way they did before.
 * [FIXED] Mass Storages should no longer keep surplus Partial Amounts until something else is inserted.
 * [FIXED] I did something that might fix some Lag Issues on Servers when it comes to Ocean, Swamp and River Water. But not sure how much it helped.
 * [CHANGED] Some Metals (typically the ones that the Furnace can do) were much cheaper to process in the Extruder than in Bending Machines, Wiremills and the likes. This is now fixed by making the other Machines cheaper in Power Usage for such Metals. So now the Extruder isn't the best choice for those anymore.
 * [CHANGED] The way Crucibles, Molds and Pipes calculate Heat Damage to Entities interacting with them.
 * [CHANGED] Bumblebees will no longer show up in NEI by default. Their Creative Tab still exists though.
 * [CHANGED] IC2 Circuits are now made from GT6 Circuits.
 * [CHANGED] Villagers that get converted to Zombies now stay persistent and keep their Name Tags.
 * [CHANGED] Desh now has a different Melting and Boiling Point. Desh Ore can also be processed into Martian Vitriol now. Figured that pun would go well. Not like Martian Vitriol is any good compared to Green Vitriol though.
 * [CHANGED] All GT5 Style Ore veins are now in their own aptly named Config File.
 * [CHANGED] GT6 Redstone Wires will no longer accept Input from Stuff like Droppers and Dispensers. This should reduce confusion when those Blocks transmit Redstone Signals from other Sources.
 * [CHANGED] GT6 Rails now have a slightly better Speed Cap in order for Titanium to be on par with Railcrafts High Speed Rails and Tungstensteel/Tungstencarbide to be better than that.
 * [CHANGED] Stone Layers such as Coal, Salt, Bauxite and similar Ores, will now no longer generate below Y=24. They will generate (Deep)Slate instead in such cases. The (Deep)Slate Layer near Bedrock got removed again in favour of this Mechanic.
 * [CHANGED] Bumblelyzer and Plantalyzer now use the actual parallel processing System instead of their own custom Variant.
 * [CHANGED] If you break a Tool due to loss of Durability, you will now get Mining Fatique III and Weakness III applied for 15 seconds. This is so people stop using Stone Tools...
 * [CHANGED] Anvils (and the used Hammers) will now lose much more Durability if you are under the Effect of Mining Fatique. The Effect of Haste will make the Anvil (and the used Hammers) lose less Durability though, making a Haste Beacon somewhat useful for example.
 * [ADDED] Black, Blue and Red Versions of Meteoric Steel. Yes they are slightly better for Tools, than the regular colored Steel Variants and are ofcourse Magnetic.
 * [ADDED] Better Drying and Smelting Recipes for Snow and Ice related Stuffs.
 * [ADDED] Hot Spring Water, it gives the Regeneration and the Resistance III Potion Effects when you are in it. It is also pretty much Water. And it is usable as Power Source similar to Lava (but without Pahoehoe), and cheaper to convert to Distilled Water. I replaced the original Vanilla Water Source Worldgen with Hot Spring Water instead. Existing Regular Water Springs will not be changed.
 * [ADDED] Adamantium Rails which have a Rail Top Speed of 10x (Railcraft only lets Carts go up to 3x when installed!). Osmium is its Booster Material. They are very blast resistant.
 * [ADDED] Coltan and Columbite Ore, which will be in the same Areas as Tantalite. All three have each other as Byproducts.
 * [ADDED] Wooden Seed Oil Bucket. Should be mostly compatible with Forestry.
 * [ADDED] A large variety of Dusts can be used as Sandwich Ingredient now. Most will default to having a Food Value of 1, if they dont happen to be normally edible.
 * [ADDED] Redstone can be used as Sandwich Ingredient now. It will make Sandwich Blocks emit strong Redstone depending on their Tallness. It's a special case and technically does NOT count as edible nor visible Ingredient.
 * [ADDED] Some Egg related Food Items, most of which are Sandwich Compatible. Mayo now needs Egg Yolk instead of Egg by the way.