Feed The Beast Wiki:Tilesheet requests

Open Blocks tilesheet Update
Hello Retep998, Open Blocks updated and added a few new blocks. I've uploaded a zip with the png's for a new tilesheet: OB.zip --Soccerboy5411 (talk) 05:10, 29 January 2016 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 05:25, 29 January 2016 (UTC)

Rotarycraft Tilesheet Update
Hi reptep, there's a few things in the new updates of rotarycraft that need to be added to the tilesheet, (One item I can think of is the Aluminum Alloy Cylinder) so if you could update the tilesheet with these files, that'd be awesome :D Luke14199 (talk) 01:52, 8 January 2016 (UTC) https://drive.google.com/open?id=0B7SLwGktloBvbU5RUGxPT1lUX0E
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 03:28, 8 January 2016 (UTC)

Agriculture machine textures
https://drive.google.com/file/d/0B61w8VN3PGGdV081eVdMdGFSMEU/edit?usp=sharing They are all 32x32. Resizing them to 16x16 made them very fuzzy, but if you need them I suppose I could get them out of the mod jar Thanks, Mousa1988 (talk) 12:34, 1 March 2014 (GMT)
 * the standard is 32x32px, retep will resize them down to 16px or into other sizes. --  Jin bo  bo  12:59, 1 March 2014 (GMT)
 * When getting images, never ever resize them. Get them at their raw resolution, whatever that may be. If using screenshots, try to have the gui scaled up as much as possible.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 17:22, 1 March 2014 (GMT)
 * OK cool. Well, thats what i've done Mousa1988 (talk) 20:23, 1 March 2014 (GMT)

Gravi-Suite Texture Update
Can you update the gravi-suite textures for me? (Link) There's only two new textures, and only like 15 in total, but I presume the size doesn't affect the time you can make them that much since you're not doing them manually?  Chocohead Nag • Edits • Staff 19:03, 16 September 2014 (BST)

Update/Add Tilesheets
Can I get Balkon's WeaponMod and MmmMmmMmmMmm too please.  Chocohead Nag • Edits • Staff 23:04, 20 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 19:13, 31 December 2014 (UTC)

Railcraft for Santa too.  Chocohead Nag • Edits • Staff 17:43, 21 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:32, 13 January 2015 (UTC)

The feedback illumar buttons (Project Red) for LuminousLizard‎ too.  Chocohead Nag • Edits • Staff 23:21, 21 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:55, 13 January 2015 (UTC)

Tinkers' Construct which is needed badly :P  Chocohead Nag • Edits • Staff 16:47, 31 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 10:09, 13 January 2015 (UTC)

Nether Ores please.  Chocohead Nag • Edits • Staff 17:30, 31 December 2014 (UTC)

Power ConvertersPower Converters too :)  Chocohead Nag • Edits • Staff 20:46, 31 December 2014 (UTC)

Advanced Repulsion Systems as well please.  Chocohead Nag • Edits • Staff 22:07, 31 December 2014 (UTC)

Factorization, but with this one can you just overwrite conflicting ones off the current, but otherwise add onto it, since there's old stuff that's been removed that needs to stay on the tilesheet, and the battery block texture is broken in NEI, so it didn't dump properly.  Chocohead Nag • Edits • Staff 19:29, 3 January 2015 (UTC)

Updated Version of RioV 2 Xbony2 (talk) 15:12, 10 January 2015 (UTC)

Extra Trees Fluids since T doesn't use tilesheets but everything else pretty much does.  Chocohead Nag • Edits • Staff 01:19, 11 January 2015 (UTC)

The Nuclear Control sprites are outdated. They're based on an older version of the mod. Here is an updated version :) btw, you should delete the crossed out stuff to unclutter Xbony2 (talk) 01:28, 11 January 2015 (UTC)

Extra Bees and Genetics Fluids too please.  Chocohead Nag • Edits • Staff 02:25, 11 January 2015 (UTC)

Thaumcraft 4 :D sorry for overloading you, lol Xbony2 (talk) 00:22, 12 January 2015 (UTC)

I went on a mini-marathon. I really hope you don't do these manually :P


 * Bibliocraft
 * Big Reactors
 * Carpenter's Blocks
 * Translocaters

Xbony2 (talk) 00:48, 12 January 2015 (UTC)

Aura Cascade :P Xbony2 (talk) 22:17, 18 January 2015 (UTC)
 * Going to get a newer version. -Xbony2 (talk) 23:36, 3 May 2015 (UTC)

Here : Aura Cascade -Xbony2 (talk) 23:40, 3 May 2015 (UTC)

XyCraft, since apparently all the pages are there, but none of the textures are. Note that the Glass Viewer is a 48x48 while the rest are 32x32 (just so the glass edges showed up).  Chocohead Nag • Edits • Staff 16:03, 1 February 2015 (UTC)

Falling Meteors Mod Xbony2 (talk) 12:53, 2 February 2015 (UTC)
 * And...? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  15:03, 11 March 2015 (UTC)


 * I'm probably going to move my vote for you to "approve" since Retep998 probably will not fix his tilesheet code anytime soon :P Xbony2 (talk) 21:15, 11 March 2015 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 13:30, 12 March 2015 (UTC)

The sole texture in, as dark powered solar panels make perfect sense.  Chocohead Nag • Edits • Staff 17:25, 3 February 2015 (UTC)

The collection of tilesheets built by, with tweaked names. Currently contains TC, TE4, THF, and W. PaladinAHOne  Staff (talk) 10:51, 14 February 2015 (UTC)
 * This collection now also includes ELC, MEC, REC, and ROC PaladinAHOne  Staff (talk) 09:29, 15 February 2015 (UTC)

Gregtech 1: https://www.mediafire.com/?di5i9383s2ku96e  Chocohead Nag • Edits • Staff 22:06, 14 February 2015 (UTC)

Gregtech 2: https://www.mediafire.com/?60pm86lak5w5wc2  Chocohead Nag • Edits • Staff 17:40, 29 April 2015 (UTC)

Gregtech 3: https://www.mediafire.com/?36e9sp3fb5wj76j  Chocohead Nag • Edits • Staff 20:11, 29 April 2015 (UTC)

Here is one for NC2 again! http://www.mediafire.com/download/8cg05mkcdd2tdh5 -Xbony2 (talk) 12:49, 9 April 2015 (UTC)

IC2NC (for the third time) : http://www.mediafire.com/download/bjd618mms7rrqut -Xbony2 (talk) 15:54, 23 May 2015 (UTC)

MiscPeripherals: https://www.mediafire.com/?sjobnf2345lv1dd I hope you'll actually start get through the backlog :P  Chocohead Nag • Edits • Staff 11:53, 15 June 2015 (UTC)


 * I've figured out how to create new tilesheets at any rate, although updating them is tough. -Xbony2 (talk) 12:04, 15 June 2015 (UTC)

OmniTools: https://www.mediafire.com/?9b7j913t5rlte6c  Chocohead Nag • Edits • Staff 11:40, 1 July 2015 (UTC)

Power Converters: RP Module: https://www.mediafire.com/?kg237dd7p4kjq7b  Chocohead Nag • Edits • Staff 23:41, 4 July 2015 (UTC)
 * I'll do this if you make an abbreviation (can't do without) -Xbony2 (talk) 20:52, 16 July 2015 (UTC)

ChickenChunks: https://www.mediafire.com/?hgqo0xg9dc42ufw  Chocohead Nag • Edits • Staff 19:51, 16 July 2015 (UTC)

Botania: http://www.mediafire.com/download/i1vt3f168464ax3/ -Cestislife (talk) 12:53, 19 July 2015 (UTC)

Project Red Update
Hello Retep998 ! I have uploaded a new version of the 16px and 32px tilesheets for Project Red. Can you please add the coordinates of the new objects into the item list ? Following the new items and there coordinates:

--LuminousLizard de-native / "en-B2" (talk) 10:09, 13 May 2015 (UTC)
 * Done. You really don't have to update the tilesheets yourself like that. I typically prefer to do it myself so that I know the coordinates are correct and things are scaled correctly with gamma correction. Also so I don't have to run your table through some regex to get the entries in the proper format for importing. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 08:16, 14 May 2015 (UTC)
 * Oh OK ... I was little too hasty. Next time I will give you an archive with the pictures. How long does the assumption of the item pictures or did I forget something ? After 2 days, the icons are still not displayed. --LuminousLizard de-native / "en-B2" (talk) 07:55, 16 May 2015 (UTC)
 * Changes to the tilesheet entries are reflected as soon as a given wiki article is rebuilt. Changes to a tilesheet image are reflected as soon as the Curse CDN updates the cached image and your browser updates its cached version (the latter can be sped up by doing a hard refresh, Ctrl + F5 in Firefox). 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:58, 16 May 2015 (UTC)
 * Thanks ... works fine :) !--LuminousLizard de-native / "en-B2" (talk) 15:52, 16 May 2015 (UTC)

Project Red Update 2
Greetings ! Sorry but I have work for you :) ! Can you please include the remaining icons of Project Red ? Here you can download my zip with the missing pics (png, 64x64):

>>> https://mega.nz/#!n49mxYJI!goUE4fjYLOfkiWE8juW5o2OJiFuqEmj8HZJGIypudA0

--LuminousLizard de-native / "en-B2" (talk) 13:27, 5 December 2015 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 16:48, 29 December 2015 (UTC)

Sprites
https://www.dropbox.com/s/a1wnuxynbd28xn4/sprites.zip?dl=0

Blocks
Here are the blocks for essence, https://www.dropbox.com/s/5bouitiqld7brt2/blocks.zip?dl=0

Items! FINALLY DONE
https://www.dropbox.com/s/7d0cm56a3d6bupn/items.zip?dl=0
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:04, 13 January 2015 (UTC)

MODPACKS tilesheet
http://puu.sh/dDWNa/72f6779831.zip size is 42 --  Satanic Santa F T B Wiki Admin 19:31, 21 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:04, 13 January 2015 (UTC)

Witchery tilesheet update
Please update the "W" tilesheet with these new tiles http://puu.sh/dFVHK/62e7ee617c.zip --  Satanic Santa F T B Wiki Admin 03:22, 23 December 2014 (UTC)
 * New tiles. Don't worry about that last one --  Satanic Santa F T B Wiki Admin 19:20, 19 January 2015 (UTC)

CompactStorage Textures
You can find them here http://www.mediafire.com/download/fsc3gdx4ac90c08/CS.zip Tattyseal (talk) 17:53, 12 February 2015 (UTC)
 * Lazy Retep not crossing things off :P  Chocohead Nag • Edits • Staff 19:56, 12 February 2015 (UTC)

A few images for you
* Thermal Dynamics - Abbreviation TD
 * https://www.dropbox.com/s/8tbmb09a49tvzqw/Thermal%20Dynamics.zip?dl=1


 * Thermal Foundation - Abbreviation THF
 * https://www.dropbox.com/s/z1ma3bo0sut88gw/Thermal%20Foundation.zip?dl=1


 * Thermal Expansion 4 - Abbreviation TE4
 * https://www.dropbox.com/s/g9wekpzga3i1m5q/Thermal%20Expansion%204.zip?dl=1
 * Please note that with this one I had to replace any : with ~

Please/Thank you -- Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  05:20, 7 March 2015 (UTC)

Progressive Automation
https://www.dropbox.com/s/ir8yqcbea52g57k/PA.7z?dl=0

- PaladinAHOne Staff (talk) 22:11, 29 April 2015 (UTC)

Steamcraft2
https://drive.google.com/file/d/0B7GGtwJWOluhU1ZsdS15YU8wbDA/view?usp=sharing Here you go! - warlordjones (talk) 21:53, 2 May 2015 (UTC)

Fishing Nets
http://puu.sh/jfHIz/7fcad9e789.zip thanks g --  Satanic Santa F T B Wiki Admin 06:30, 28 July 2015 (UTC)

Tinkers' Steelworks and Tinkers' Construct Fiery Bowstring
Hello, I've got some images for Tinkers' Steelworks (TIS), plus the missing Fiery Bowstring from Tinkers' Construct (TC) here.

One thing to note is the names of the slabs in Tinkers' Steelworks are very buggy at this point, so the names will later need to be changed once that bug gets fixed. –KnightMiner t/c 21:53, 26 October 2015 (UTC)


 * What do you mean by "the names of the slabs are buggy"? From what you sent in, they seem fine. - PaladinAHOne Staff (talk) 15:34, 27 October 2015 (UTC)


 * I mean just about half the slabs have their names mixed up in game, for example the limestone road slabs are called "Fancy Limestone Slab". There are more related errors if you compare the limestone slabs to the limestone blocks. –KnightMiner t/c 22:27, 27 October 2015 (UTC)

ArmorPlus
ArmorPlus (Item) Images:: Here are the ArmorPlus (Item) images sokratis12GR (talk) 07:33, 13 February 2016 (UTC)
 * Okay, taking care of it. -Xbony2 (talk) 13:31, 13 February 2016 (UTC)
 * It's done. Keep in mind you may not be able to see it unless you refresh your cache. -Xbony2 (talk) 13:43, 13 February 2016 (UTC)
 * I did, but nothing changed for me... How to fix it ? sokratis12GR (talk) 14:38, 13 February 2016 (UTC)
 * You may want to check in at a later date; tilesheets taking a while (usually not more then a day) to properly go into effect is a very common thing. Can you see this? -> -Xbony2 (talk) 15:21, 13 February 2016 (UTC)
 * Yes, i can finally see them :) sokratis12GR (talk) 15:29, 14 February 2016 (UTC)
 * cool :3 -Xbony2 (talk) 15:46, 14 February 2016 (UTC)