User talk:Padfoote

Image Uploading
Thanks for the help! What about textures with multiple sides? -- Warlordjones (talk) 11:51, 17 April 2014 (BST)
 * Usually we get the icons by taking a screenshot of the item list in NEI. --  Jin bo  bo  12:28, 17 April 2014 (BST)

Re: Misc Details
Ok, thanks for the tip about the langbar, and the link to the help page. Re the categories, I think I accidentally put the Generators navbar on a few pages where it shouldn't of, sorry about that. I have been looking at some already created pages for reference, but the witchery docs seem to be the best example, thanks. And, no, you are not coming across as annoying at all, on the contrary, you are being very helpful on my quest to learn how to wiki properly. :)

Also, as an aside, how exactly does the icon system work? Do I send the icons in as a 3D block 'picture' if they are normal blocks, or as flat textures? And how do blocks with sided textures/active-deactivated textures work? -- Warlordjones (talk) 20:28, 17 April 2014 (BST)


 * Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill. In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted. -- Padfoote (talk) 20:36, 17 April 2014 (BST)


 * Wonderful, thanks. --Warlordjones (talk) 20:58, 17 April 2014 (BST)