Heat Generator

The Heat Generator is a machine added by Mekanism, which is used to produce energy from combustible materials and Lava (see Usage).

Energy production


The Generator needs combustible materials (e.g., Coal) or Lava to produce energy. Lava can be supplied manually via storage items, like the Basic Gas Tank or through Basic Fluid Pipes.

As shown in picture 1, the Generator can also produce energy in a passive mode. In this mode the generator produces only small quantities of energy, but constantly and without material consumption. Every block of lava next to the generator, rises the heat input and, as a result, the energy production.

The produced energy can delivered to a connected Basic Universal Cable, an adjacent machine or Basic Energy Cube, or it can be used to charge portable energy storage cells like the RE-Battery and items inside the GUI.

GUI
Right-clicking on the machine opens its GUI (shown in picture 2).

Slots

 * The slot on the left can be used to input combustible materials or Lava Buckets.


 * The filling level indicator in the middle shows the internal storage which is expressed in "mB of lava". For example one coal is transformed into 800 mB of lava and stored in the internal storage.


 * The green slot and the vertical meter on the right side accepts rechargeable portable power storage (such as a Basic Energy Cube or RE-Battery) and displays the current energy in the machine respectively.

Side-buttons

 * The upper-left button changes the displayed heat system between °K (Kelvin), °C (Celcius), °F (Fahrenheit), R and "+STD". The change only affects the display; the energy is still available in all forms inside the system.


 * The lower-left button changes the displayed energy system between Energy Units, Redstone Flux, Minecraft Joules, and Teslas. The change only affects the display; the energy is still available in all forms inside the system.


 * The middle-right button opens the GUI to configure the access rights for the machine.


 * The lower-right button changes the behavior to Redstone:
 * "High" = operates only if a signal is received
 * "Low" = operates only if no signal is received
 * "Disabled" = operates independent of receiving signals