Translations:GregTech 6/Changelog/174/en

6.05.24

 * [COMPAT] Growthcraft Community Edition is now more compatible. Like its Bamboo can now be used in a Coke Oven (I also added a Recipe for Biomes O'Plenty Bamboo for this purpose aswell)
 * [FIXED] MV and HV Chainsaws consuming way too much Energy for Treecapitation.
 * [FIXED] Control and Detector Covers which are placed on Universal Extenders which are placed on formed Multiblock Parts were not working, because the Multiblock Part didn't implement the Interface for that.
 * [FIXED] Bottom Texture placement on the Multiblock Centrifuge being Mirrored along the Z-Axis.
 * [FIXED] A Bug where Supporter Certificates were not given to people, who had a full Inventory at the time they were supposed to receive it, it will now wait until there is a Slot free for the Certificate to spawn in. You can delete "gregtech/certificates.support.dat" from your Save File if you want to reset the "already given" status for all Players.
 * [FIXED] Oceanwater Block Render Issues with all the things (namely Underwater Plants), because Forge AGAIN royally fucked up the Logic behind certain checks, such as "shouldSideBeRendered" where it first checks "if (Block is not this) then abort checks" before performing the checks for "all the non-this blocks that could be there", resulting in absolute failure. Sadly I cannot fix that in other Mods, that add Fluids.
 * [FIXED] Honey, again... Apparently there are now THREE fucking kinds of Honey in MC: Forestry Honey because they wanted to be different and chose to change it's name to "for.honey" (that was ages ago, but is still annoying as fuck), Biomes O'Plenty Honey because it uses the proper name that Forestry used originally ("honey"), and GrowthCraft Honey that wanted to be EXTRA SPECIAL and chose "grc.honey", because we obviously "don't" get serious compatibility problems, when there is multiple different kinds of Honey...
 * [FIXED] Milk, for the same reason as Honey, since GrowthCraft wanted to be SPECIAL and chose "grc.milk", while Forestry and MFR used "milk"...
 * [FIXED] Transformers and Battery Boxes turning on/off due to adjacent Machines auto-turning on/off when active/inactive.
 * [FIXED] IC2 Machines not exploding when being overvolted by a GT Energy Emitter. Note, that it uses the GregTech Tiers of Voltage, so 64 EU/t is still fine for a 32 EU/t Machine, while 65 EU/t would blow it up for example.
 * [CHANGED] Chocolate can now be fed to Pets. I don't say it's a good Idea, I just say it is possible now.
 * [ADDED] Printer Recipes for Forestry Stamps and Letters. They are overall cheaper than the Crafting/Carpenter Recipes. Also some of them enable different Materials to be used, such as Silver, Zinc, Bismuth or Lead. It does check if the Stamp is even craftable before adding the Recipe.
 * [ADDED] Butter and Salted Butter. Currently a Mixing Bowl and Centrifuge Recipe with Heavy Cream.
 * [ADDED] Beet Juice (will be required instead of Beets for Distillation into Sugar)
 * [ADDED]
 * White and Red Grapes, with Crops, Juices, Smoothies, Wines and everything, simply because Growthcraft has Red Grapes and I only had Green and Purple. (also updated the Raisin Cookie/Dough Textures to reflect this colorful addition)
 * Now Growthcrafts Grape Juice is the Purple one, Binnies old Grape Juices are Red and White, while the Green Grape Juice/Smoothie/Wine is just a GT6 thing now.
 * Also Purple Grape Juice now turns into Ricardo Sanchez, what is a Wine that is named veeeeeeeery similarily to a character in Rick&Morty. I got that Idea, because I literally saw a Bottle of it at home. (because people are gifting random Bottles of Alcohol to others during Holidays, that no one ever drinks, or that just get re-gifted)
 * [ADDED]
 * It was time that those get a bit updated, so GT6 Strongholds now spawn with the following Stuff:
 * Colored Porcellain Cups and Coins in the Barracks and Libraries*, some of the Cups even being filled with a random Drink. (* = only with the Thaumcraft Library Design, Cups in any Library Design always have stretched Night Vision Potions, because that makes total sense, being a place where you need your eyes to read stuff)
 * A new un-lit Nether Portal Room, similar to the already existing End Portal Room. (Does not always have to generate)
 * The Crate Room now also contains Barrels and Drums with useful raw Materials (including Stainless Drums full of different kinds of Raw Oil).
 * A Room with a Pool and random Glowtus Pads in it, which can contain up to 4 Chests with the Bonus Chest Loot.
 * Barrels full of some randomly selected Drink for the Default Rooms. They can be Ironwood Barrels 33.3% of the time, and Purple Drink is the most likely Stuff contained in them compared to the others.
 * A WaterDrum+Taps+Funnel+MixingBowl+Cauldron+BathingPot-Setup for the Default Rooms.
 * A Corner to the Default Room, where there is the Safe, 3 Chests, a Crafting Table, a Mortar, some Coins, a Measuring Pot, an Advanced Crafting Table and 2 Mass Storages, which contain the Cobblestone Variant of the 2 Blocks that the Structure is made of (in order to make it easier to expand the Area)
 * The T-Intersections in Corridors now have a few Coins and a Cup with a random Drink.