Omega Craft

Omega Craft is a technology mod that includes a mixture of modular machine building, wireless item, fluid, and power (short and long range) transport, ore processing, and more. It is the third mod part of the TSON group of mods.

Getting Started
Omega Craft, like many tech mods, features many standard ores such as copper, tin, lead, silver, and aluminium, some standard alloys, bronze and steel, and a unique one, Magmite (along with Cave Magmite, an alloy). Usually, Iron and Redstone will be needed alongside these new ores in many of the recipes for the tier 1 machines. The machine crafting requires a Machine Workbench not a crafting table.

The Machine Workbench's slots are for creating the base of the machines and applying optional benefits (module, IO controller and capacitor are required, the rest are optional).

Commonly, Iron and Redstone will be needed alongside these new ores in many of the recipes for the tier 1 machines. The machine crafting requires a Machine Workbench (not a crafting table). The Machine Workbench's slots are for creating the base of the machines and applying optional benefits (module, IO controller and capacitor are required, the rest are optional). The main components include:


 * Module: determines the machine
 * IO Controller: determines the tier (necessary for machine speed/energy upgrades)
 * Capacitor: determines the power storage buffer

Optional components include:


 * Redstone Dust: Allows for the machine to be controlled by redstone
 * Dual or Quad slots: storage space
 * Motors: increases processing speed

Long-Wave Transform Power Transport
Long-Wave Transformers are a block that allows players to send power across longer distances (think low and high end channels or transforming low to medium energy in Industrial Craft 2).

For Long-Wave Transformation there is Nodes for reaching further distances after the power is converted.

Regular Energy, Item & Fluid nodes only allow up to 16 block distances (even more with Connectors in-between) while Long-Wave allows for 160 block distances (not counting connectors).

A Cave Wrench is required to connect Transmitters and Receptors (Receptor must be tagged first then the data is applied to the Transmitter).

Generators
There are many generators in the mod ranging from Solar, Lunar, Glow, Precipitation and Dark Panels (Advanced and Quad versions) a Solid Fuel, Lava, Catalytic, Combustion, Hungry and the Magmite Reactor.


 * The Solid Fuel is the typical Coal generator.
 * Lava is the typical lava generator.
 * Catalytic is a generator requiring certain dusts. Like Redstone, Glowstone, Sugar and Gunpowder.
 * Combustion uses fluids like Oil and those separated from Oil.
 * Hungry uses different foods (not always sticking with the same is a good way to generate power).
 * The Solar Panel is the typical needs the Sun to generate power block (4FE/t Base, 16FE/t Quad, 16FE/t Advanced, 64FE/t Quad Advanced), Lunar generates power from the Moon (4FE/t Base, 16FE Quad, 16FE/t Advanced, 64FE/t Quad Advanced), Glow generates power from Glowstone being placed above it (2FE/t Base, 8FE/t Quad, Advanced 8FE/t, Quad Advanced 32FE/t), Precipitation generates power from Rain, Snow and Thunder (16FE/t Base, 64FE/t Quad, 64FE/t Advanced, 256FE/t Quad Advanced). Dark Panels generate power (64FE/t Base, 256FE/t Quad) from any source or all the time (Sun, Moon, Glowstone, Weather) but Dark Matter is required to craft them making them an expensive but powerful block.
 * Quad Panels are 4 panels in 1 block space making them generate 4 times the amount of that type of Panel. Advanced Panels can do the same as Quad of the basic tier but Quad Advanced can do x4 allowing for more power generation.
 * Magmite Reactors requires Fuel Rods with Magmite or Cave Magmite (Magmite + Steel to create the Alloy) to generate power. There is up to 6 rods that can be used in the reactor and heat needs to consider when adding/removing fuel rods. The Reactor has a limit of 16000 heat and 32,000,000FE, once the heat reaches the buffer limit the block explodes. Magmite Fuel Rods create 4000 heat per rod and generate 1,250,000 FE (the power will be finished generating by the time the heat starts dissipating) and leaves and Empty Rod to refill. The Cave Magmite Fuel Rods create 4000 heat per rod and generate 5,126,000 FE, making it the most powerful block to generate power in a short time span in the mod.

Oil
Oil is generated in the Oil Well machine rather than world generation. The player needs only power to make Oil appear in the Oil Well.

Oil can be used for 2 blocks after created. In a Combustion Generator or in an Oil Fractioning Plant. The Fractioning Plant when powered will separate Oil into LPG. The Fractioning Plant needs Tower Segments (limited to 3 placed on top, the 4th will pop off) to store the other fluids, Tar is the only one generated without these Tower Segments, Gasoline, Naphtha and Tar. Each of these can be used in other machines or used for power generation. Such as:


 * Gasoline can be refined and used in the Combustion Generator for better power reward.
 * LPG can be used alongside Water to make Alkene Mix in a Steam Cracking Plant, or in a Polymerization Plant with Alkene Mix to make Gasoline.
 * Tar can be used alongside Water to make Alkene Mix in a Steam Cracking Plant, or in a Polymerization Plant with Alkene Mix to make a Tar item. Tar items are used Dual Slot upgrades and Alternate Item Extractor modifications.
 * Naphtha can be used alongside a Brick or Zeolite in a Catalytic Cracking Plant to make Gasoline or with Water in a Steam Cracking Plant to make Alkene Mix.
 * Alkene Mix used in both Polymerization Plant input slots makes Polymer which can be used for the Bonus Machine Upgrade and compacted to make a tier 4 battery and tier 2 IO Controller.

Force Field (1.12.2 and before feature)
A