Spirit World/en

The Spirit World is an alternate dimension from the mod. This dimension appears as a mirror of the overworld in topography. When a player enters the Spirit World, they leave most of their gear and inventory items behind; if is installed all equipped baubles will transfer over. The Spirit World is the only source of, , and the , which is dropped by s. Using on plants can result in s, when in this dimension.

Additionally, can only be created in the Spirit World. Circle Magic does not work in the Spirit World, and Endermen do not exist in this dimension.

Entering the Spirit World
Entering the Spirit World can be done one of a few ways. A player can eat an, drink a , or go through a.

When a player enters the Spirit World, they will enter in either a Dream, or a Nightmare (Nightmares are more common, especially without proper Dream Weavers). There are also, which are much harsher than normal nightmares. Information about them can be found at the bottom of this article.

Nightmares will force the monster to spawn, stalk, and attack the player when they are in the world. Nightmares will have the time be infinitely nighttime, and Dreams will have the time be infinitely daytime. s will always stay in the player's inventory, along with.

The chance of a Nightmare occurring can be reduced by setting up a proper environment around the player. A variety of different blocks have different effects on whether the player will experience a nightmare or not. Blocks within an 8 block radius, including vertically, of the player can have an impact. The table below explains by how much different blocks increase or decrease the chance for a nightmare, and the maximum number of blocks of this type which can have an effect. The chance will only be modified, to increase or to decrease, if a is within range.

Exiting the Spirit World
When a player dies in the Spirit World, they will return to the Overworld. You can also use an on yourself to wake up.

If you wake yourself up, you can always go back to the Spirit World and your equipment will still be there. The overworld body of a player being slain will also force them to awaken.

Icy Needles will always stay in the player's inventory. Wispy Cotton, Disturbed Cotton, Mellifluous Hunger, and Brews of Flowing Spirit can pass through from the Spirit World to the Overworld, but not the other way around.

Manifestation
The can be used to improve traveling between the Spirit World and the overworld. If a player has used the Rite of Manifestation, they can enter and exit through s.

Demonic Nightmares
Demonic Nightmares are a form of Nightmare that will involve fiery rain and. To enter a Demonic Nightmare, the player must drink a nearby to a, a pool of , and a placed. There is only a small chance that a demonic nightmare will occur.