Vampirism (Witchery)

Vampirism is a system from Witchery that involves a series of quests which grant various powers and abilities. The vampiric quest is started with the Creatures of the Night rite, followed by 9 other quests.

Vampiric quests can be followed by reading the Observations of an Immortal book, which follows a vampire's quest through becoming the master of a vampire coven. Vampirism can be cured with the Rite of Remove Curse.

Weaknesses
First, they die in the sun. When they reach level 5, they will be granted the Resist Sun ability, which allows them to survive for slightly longer in the sun. When they reach level 10, they will be able to use the Call Storm ability to initiate rain in order to prevent sun deaths during the daytime.

Second, vampires cannot safely be near Garlic Garlands, as they are allergic to garlic. Non-player vampires will simply not be able to be near the garlands, while player vampires will burn on collision.

Lastly, death protection and vampiric poppets, and fire resistance, do not work for vampires.

Strengths
Along with the many abilities granted through the vampire quests and their weaknesses, vampires have several strengths.

First, vampires deal increasingly stronger attacks as they advance through the quests. This is paired with an increased resistance to damage dealt by anything but fire, the sun, other vampires, werewolves, and other immensely powerful beings. Because of this, they cannot usually be killed by anything but fire.

Second, they are immune to poison and Disease.

Third, vampires do not lose hunger. Instead, their hunger is replaced by their thirst for Blood. As such, the blood pool will drain slightly when they would normally lose hunger. Furthermore, eating food often causes extreme hunger. When there is no blood in the player's blood pool and they lose hunger, they will get weakness and slowness debuffs.