User:LuminousLizard/Sandbox

'''This is the sandbox of LuminousLizard ... constructive ideas, comments and corrections to my ideas are welcome. But please with signature !!!'''


 * My current projects:
 * Energy Conversion Guide (in progress)
 * Other small things (nothing yet)
 * German translation already in progress

Introduction
In this huge amount of mods for minecraft, they are a couple of systems for energy they was created parallel. Everyone of those energy systems has established in a group of mods to power maschines or to storage. Following energy systems are represented today:
 * EU = Energy Unit
 * MJ = Minecraft Joule
 * RF = Redstoneflux (Redflux)
 * FZ = Factorization Energy
 * BC Fuel
 * Biofuel
 * Railcraft Steam
 * GregTech Steam

But for what conversion systems are now required? Some mods, such as Minechem, have support for an energy system for operating the machines (in Minechem is this RedFlux). But they don't have energy-producing machines themselves. In this case, either you will add a mod to the game, that can produce RedFlux, e.g. ExtraUtilities, which needs also the libraries CofHCore and CofhLib. Or you use the energy system from a other tech mod you have already installed from the beginning, e.g. IndustrialCraft 2, and convert the energy from EU to RF. In this case you don't need to build up a secound energy production, or, in the case of many mods, a third and fourt energy production for respectively a handful maschines. You can focus on one powerful system and convert this energy in other energys you need.

Conversion-systems and -mods

 * Power Converters
 * EnetBridge 1.4

List of mods with energy systems
 Which version of Minecraft is this for? MJ is gone in 1.7.10 -- Chocohead Nag • Edits • Staff 22:14, 3 December 2014 (UTC)

Explanation: P (Prduction), U (Use), C (Conversion)

German translation
Translation Portal