GregTech 5 Unofficial/Experimental Changelog

5.09.14

 * Chainsaw now has timber function.
 * Rebalanced oil/fuel burn values to fit new processing.
 * Fixed carbondioxide elements.
 * Fixed not existing block textures.
 * Screwdriver + shift now lowers output stack size.
 * Fixed quantum chest loosing items in certain actions.
 * Fixed automation of input filter.
 * Fixed batteries stacking in battery buffer by automation.
 * Add new multiblock guis.
 * Shorten hp turbine gui name(to fit gui).
 * Extended tooltip for large boiler.
 * Forestry 4.2.1 compat (does not break 4.1 support).
 * Fixed crash after ae2 removal.
 * Added recycling for reinforced blocks.
 * Added recipe to make Sifter craftable with LV tech.
 * Added graphene/ more alloy recipes.
 * Fixed chinsel marble processing.
 * Fixed memory overflow (hopefully. if anything fluid related is buggy, please tell me).
 * Pumped GT oil is now slowly decreasing (- 1L every 1000 cycles).
 * Moved Sulfide ore processing from IHL to GT(update IHL to v583+).

5.09.13

 * Fixed hull recycling.
 * Fixed typos.
 * Fixed fusion mk3 overclock.
 * Fixed sulfuric acid recipe overlap.
 * Fix mass fabricator.
 * Charcoal pit oredict support.

5.09.12

 * Fixed the crash with GT Bees and adds some new crop textures.

5.09.11

 * Fixed missing Gas texture.
 * Added config for ore block harvest levels.
 * Added coolant recipes.
 * Made caesium burnable.
 * GT Wrenches now work as Buildcraft wrenches.
 * Updated to Forestry 4.1.
 * Nerferd processing of the new GT Bee combs.
 * Added config to disable crops.
 * Added new crop drops.
 * Added recipes for crop drops that are similliar to Bee comp processing.
 * Fixed seismic prospector failing when no ores are found.
 * Fixed OpenGL error in ItemFiler.
 * Fixed Dependency on NEI.

5.09.10

 * Update to Foresty 4.0 api.
 * Improved Nuclear Control support. (ShawnBuckley)
 * Huge code cleanups. (ShawnBuckley)
 * Fixed Sulfuric Gas spelling. (ShawnBuckley)
 * Some small performance improvements. (ShawnBuckley)
 * Changed some crop textures. (from Marks)
 * Fixed naquadah reverse processing exploid.
 * Changed U235 processing to output U238 instead.
 * Added more Hydricsulfide recipes.
 * Fixed Pyrolyse Oven.

5.09.09

 * Merged 5.08.31 changes into 5.09 branch.
 * GT bees mutation fix.
 * Hot pipes damage.
 * Palladium, Iridium and Osmium now need EBF and VacFre to smelt.
 * Fixed oil drill/adv miner II not working in some combinations.
 * Fixed seismic scan output "null" fluid.
 * Changed IC2 rotor recipe.
 * Changed Carbon fiber recipe to use a catalyst.
 * Fixed Carbon dioxide electolyze recipe.
 * Added oil compatibility recipes.
 * Added chemical dye recipes.
 * changed string/wool/carpet machine recipes.
 * Added Pyrolyse Oven.
 * Fixed glowheat.
 * Added recipes for Nylon and Epoxid.
 * Added syntetic fiber recipe.
 * Added that oildrill/advmII now also use mining pipes from input hatch/bus.
 * Changed that gt Teleporter does interdimensional teleport with plasma in case no dragon egg is available.
 * Added Microwave energy transmitter.

5.09.08

 * Added Battery Chargers (Battery buffers that charge 16x faster).
 * Oil Drill now lowers a mining pipe(need to be supplied in the GUI).
 * Added Air to Nirogen, Oxygen, ... recipe.
 * Finished Advanced Miner II (Same structure as Oil drill. Can mine GT Ores with about 2x efficiency).

5.09.07

 * Fixed Steam turbine efficiency tooltip.
 * Fixed some misspellings.
 * Fixed Charcoal Pile issues (Large lag with huge piles, can now use all vanilla logs, multiple igniter per pile not possible anymore).
 * Added some more oil/plastic processing recipes.
 * Changed recipes of: Crop Havester, IC2 Reactor, IC2 RTG.

5.09.06

 * Merged 5.08.30 changes into 5.09 branch.

5.09.05

 * Brittle Charcoal now drops directly as charcoal (With chance of bonus drop).
 * Finished addition of new crops. Search for blocks/ores below now uses oredict.
 * Made Advanced Circuit achievement oredict. (by doushio9967)
 * Expanded Hatch names and descriptive tooltips. (by pyure)
 * Fixed playing crafting sounds with forestry worktable. (by mezz)
 * Added Large Boilers accepting distilled water. (by pyure)
 * Added chinese achievement language file (by TehporP)
 * Added a bunch of recipes for plastics.

5.09.04

 * Lowered Brittle Charcoal harvest level.
 * Finished Oil Cracker.

5.09.03

 * Rised rubber processing troughput.
 * Added alternative circuit recipe.
 * Rised lignite burn value 3x.
 * Added recipe for "normal" fuel.
 * Charcoal Pit does now work.
 * Seismic Procspector does work (including Analyzing, Printing and Book Assembling).
 * Oil Driling Rig does now work. (But not completed)

5.09.02

 * All 5.08.28-29 changes.
 * Fixed broken steam math of small turbine and large boiler.
 * Fixed circuit not possible to craft.
 * Internal changes to fluid handling.
 * Added burn values to new fuels.
 * Fixed crops needing blocks below not growing.

5.09.01

 * Fixed Crash with IHL.

5.09.00
8xEU per UUM (still less than IC2 EU costs) max 10 Amp input higher tiers no longer less efficient
 * Massfabricator:

Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3 Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3 Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3 Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4 TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4
 * Tool Material changes:

TungstenCarbide VanadiumSteel HSS-G HSS-E HSS-S
 * New Materials:

Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride Lava/End Stone now produce Tungstate(but more) Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen
 * More complex Titanium and Tungsten production:

Removed Pu oregen(and byproducts) Added U235 to oregen instead Added Oil Sands oregen Added Asteroids to TheEnd (code from GalacticGreg)
 * Worldgen:

Raised EU cap +50% to make them a alternative to produce Energy
 * Made Single Use Batteries more useful:

Bronze 		2.0x   16.000->32.000 (Steam per Charcoal) Steel 		1.5x	24.000->36.000 Titanium 	1.3x	32.000->41.600 TSteel		1.2x	40.000->48.000
 * Increase Large Boiler Efficiency:

Turbine: 85,75,66 Generators: 95,90,85
 * Generator efficiencies:

Lowered runtime for higher tiers.
 * Disassembler:

Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil) Raw Rubber vulcanization with Sulfur Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber ULV Cables can be isolated with paper, LV cables with wool+string
 * Rubber changes:

Updated API Version to 5.09 Removed the old Rotors fully(the ones without texture) Wood to Charcoal smelting disabled EU->RF default enabled IC2Cables default disabled Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)
 * Misc changes:

Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide)
 * Cover now protect against cables and pipes shocking or buring:

Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma Added special Plasma Containment Pipe (nedodym + supercond) Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)
 * Changed and added Fluid pipes:

Metals: 124 types Gems: 37 types Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...
 * Added Gem, Reinforced and Metal Storage Blocks:


 * GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)