Translations:GregTech 6/Changelog/210/en

6.05.44

 * [NOTE] Users of the Custom Veins etc in my Worldgen Config have to manually set the amount of Custom Veins, as it no longer defaults to 8, in order to prevent Debug Error Messages from appearing in the Log (due to NULL Material in Config). And yes the Debug Errors about Worldgen Ores are for Users, not for me, and they are in the GregTech.log
 * [FIXED] A HUGE Maths Error in the Extruder Recipe Code. It used about 10 times more Energy in some cases than it should have used (all the Metal related Recipes basically). Now it will just use 25% more Energy than a Crucible would.
 * [FIXED] A Stupid Error in the Extruder Recipe Code that made Wax, Plastic and Rubber Stuff cost exactly the same no matter how many Items the Recipe Outputs.
 * [FIXED] Fluid Filters resetting again.
 * [CHANGED] Dungeon Loot Chests will now be replaced with GT6 Chests that only generate their Loot once you open or break them and not before that.
 * [CHANGED] A tiny thing in the Crafting Recipe Searching Code, might make the Adv Crafting Table create less of a spike when being used.
 * [CHANGED] Moved Mineral Water production from Mixer to Injector.
 * [CHANGED] The Tooltip for contained Materials got a bit slimmed down and more overviewable.
 * [ADDED] GT6 Blocks that have Covers on them now have a Tooltip stating that a Crowbar can be used to remove them.
 * [ADDED] XP Orbs now get combined if there is more than 32 of them in one World at once. The resulting larger Orb will have the despawn Age of the youngest Orb.
 * [ADDED] Ender Garbage Bin (only top side) and Ender Garbage Dump (any side) are now accessible via Funnel/Tap.
 * [ADDED] Recipe for Calcium => Calcium Carbonate (Calcite), mixing Water and CO2. It has Hydrogen Gas as a Byproduct.
 * [ADDED] Draconium Fluid Pipes. A very high Tier Type of Pipes for people, who have a Draconium Adding Mod installed.
 * [ADDED]
 * More proper Titanium Processing.
 * The Centrifuging of molten Ilmenite into Rutile and Hematite is no longer possible.
 * You generally don't need a Crucible to process Titanium containing Ores anymore, except for the final step of shaping the resulting Titanium Dust into whatever you need, like Plates or something.
 * Instead you need Sulfuric Acid to make Rutile and Green Vitriol.
 * Rutile (or Ilmenite directly) + Coke + Chlorine + Calcite in Burner Mixer is needed to make it into Titanium Chloride.
 * Titanium Chloride + Sodium or Magnesium = Titanium + Salt.
 * This change also fixes the Niobium-Titanium Crucible in the Tech Tree, so that it can be used again to progress.
 * [ADDED]
 * My own Type of 3D Universal Fluid Cells that follows my standard set of Rules for Fluid Containers, and are all stackable up to 64 and Gas Proof.
 * Since I was not able to settle for a specific Name of them, due to "Cell", "Capsule" and "Container" being already taken by other Mods and "Can" not really fitting the purpose, I decided to go for "Capsule-Cell-Container".
 * There is 22 different possible Materials they can be made of, which includes Plastic, all the Wax Types and lots of Metals.
 * 1 Unit of the Material it is made of equals 1000L of Fluid. Usually Drums are better, but those can't be made of Wax or Tin.
 * They can only be made using the Extruder and the Capsule-Cell-Container Shape.
 * Did I mention that you can paint them too, just like all the other GT6 Containers?