Living Chestplate

The Living Chestplate is an armor added by Blood Magic, for Minecraft 1.8.9 and above. It is used in conjunction with Living Helmet, Living Leggings and Living Boots. Equipping with a full set grants the upgrades gained on the Chestplate.

Recipe
The Living Chestplate is created by placing Arcane Ashes on a solid block, and then placing a Binding Reagent on the ashes, and then placing an Iron Chestplate on top of it. It will then bind, taking a few seconds. The Living Chestplate will begin with 100 available upgrade points.

Rituals
Activating a Sound of the Cleansing Soul ritual and standing on top of the Master Ritual Stone will strip all upgrades from the chestplate and drop Living Armor Upgrade Tome of each ability retaining it's specific level. Upgrade Tomes can be used in hand to place the respective ability onto the currently worn Living Chestplate. Two scrolls of the same ability and level can be combined in an anvil.

Activating a Ritual of Living Evolution and standing on top of the Master Ritual Stone will increase available upgrade points from 100 to 300.

Upgrades
Upgrades are gained by performing actions that usually correspond with the appropriate skill. Note: Some upgrade points are above what can be acquired without cheating.

Quick Feet increases player movement speed and bonus health is listed in 1/2 hearts. There are additional bonuses to sprinting at higher levels not listed below. Trained by movement.

Dwarven Might increases mining speed while mining consecutive identical blocks. Table does not show increase of how quickly it kicks in. Trained by digging.

Poison Resistance will cure maximum allowed poisons and needs to cool down before curing again. Trained by being inflicted by poison.

Tough Palms provide a bonus to self sacrifices. Trained by sacrifices.

Body Builder provides knockback resistance and bonus health is listed in 1/2 hearts. Trained by consuming food.

Tough Skin provides protection. Trained by taking damage.

Healthy provides increased health, listed in half hearts. Trained by restoring health.

Fierce Strike provides additional attack damage for melee attacks. Trained by dealing damage with Melee strikes.

Trick Shot provides additional arrows while shooting with a Bow. These arrows are always standard arrows and cannot be picked up. Does not use additional ammunition. The main arrow will land as expected, and additional arrows will spray randomly. Trained by using bows.

Grim Reaper's Sprint provides rebirth on death. Displays "A shadowy force pulls you from the brink of death!" and heals completely when faced by death if not on delay. Trained by dying.

Solar Powered provides healing and protection while in the sun. Also provides fire resistance on a cooldown. Trained by healing.

Experienced provides increased experience rewarded and is trained by gaining experience.

Strong Legs provide increased jump height and reduced fall damage. Values provided in additional height in blocks. Trained by jumping.

Soft Fall reduced fall damage. It is trained by taking fall damage.

Charging Strike boosts hit damage and provides additional knockback while sprinting. Trained by dealing damage done from sprinting attacks.

True Strike boosts critical hit damage. Trained by damage done while critical hitting.

Gift of Ignis provides Fire Resist when taking fire damage. Trained by taking fire damage.

Step Assist allows you to walk up 1 block without jumping. Trained by using the step assist feature in the Sigil of Haste.

An Elytra Living Armor Upgrade Tome is created by combining a book with an Elytra in an anvil (with the book in the first slot and the Elytra in the second) for 30 levels. It uses 20 upgrade points and provides Elytra flight.

Repairing trained by losing durability on the chestplate. You need to take 500 points of durability loss on the chestpiece to get this! Restores 1 durability on a random piece of equipped armor every 200 ticks.

Nocturnal Prowess trained by doing melee damage to mobs while below light level 9. Gives Night vision when your in a place with light level below 9. Gives bonus damage regardless of light level.