FighterMobs

FighterMobs is a mod by coolsquid that rebalances Vanilla zombies, zombie pigmen and skeletons. Mobs also have a random chance to get abilities when hit. There is also a chance for players to get negative effects when hit by mobs. The mod disables several damage types for mobs.

Mob Abilities
There are currently 9 abilities for mobs. Those are teleportation, sprinting, weapons, armor, healing, resistance, invisibility, absorption and NightTime. ''Note: Some abilities have different chances depending on the damage dealt to them. Chances for those abilities will not be listed here.''


 * Teleportation: Mobs have a 1/5 chance to teleport when hit.
 * Sprinting: Mobs have a chance to start sprinting when hit.
 * Weapons: Mobs have a chance to get a weapon when hit.
 * Resistance: Mobs have a chance to not take damage from the hit.
 * Healing: Mobs have a chance to heal 50% of the damage dealt to them.
 * Invisibility: Mobs have a chance to get invisible when hit. All armor and weapons will be removed from them.
 * Armor: Mobs have a chance to get armor when hit. What type of armor depends on how much damage was dealt to them.
 * Absorption: Mobs have a chance to get absorption when hit.
 * NightTime: Baby zombies has a small chance to change the time to night when hit.

Negative Player Effects
Whenever mobs hit players, there is a chance for the player to get a negative potion effect.


 * 1) Nausea (20 seconds)
 * 2) Mining fatique (20 seconds)
 * 3) Slowness (20 seconds)
 * 4) Weakness (20 seconds)
 * 5) Poison (1.5 seconds)
 * 6) Blindness (20 seconds)
 * 7) Hunger (5 seconds, caused by zombies and zombie pigmen only.)

Damage types disabled
The mod disables several damage types for the mobs. Most of the damage types are disabled only for skeletons, zombies and zombie pigmen.


 * 1) Suffocation (All mobs. Will also teleport the mobs out.)
 * 2) Drowning
 * 3) Burning
 * 4) Wither
 * 5) Lava
 * 6) Magic
 * 7) Cactus