Template talk:Navbox GregTech Community Edition

Hello! I introduce myself with my in-game name as Al_Cool. Contact Information : alcool007@hotmail.com.

I've released a first draft about this navbox because I was considering having one was more than necessary. This edit try to follow suggested style or guideline on this community.

In order to avoid common xml mistakes, I've took a few initiative.
 * I usually prefer less clustered code, but to avoid unnecessary line break and to avoid starting a new line with plain text, I've moved a few Elements.
 * That being said, code may look a bit less logical by opening on one line and closing on the next one.
 * About other's template parameter, some of them contain a open braket, some a close braket. To work around, I've clustered a few data
 * When there is "plain text" usually I like to move it on a new line, as its easier to read. Unfortunately, it would not be a proper xml code.
 * As fix, I've used as frame, any nearby or close parameter.

Alxcoolalcool007 (talk) 14:30, 26 April 2019 (UTC) (to comment, hit edit button, then write after this line. Also you could write 4 consecutive "tilde" in order to create a time stamp.)
 * Hi, thanks for submitting to the Official FTB Wiki. I strongly suggest making this navbox a Lua navbox so save on space and to make it a less of a hassle to edit. A good example would be to look at the Thaumcraft 4 navbox source code as each separate line. -- Sir Moogle (🐥 • 💬 • 🌟) 15:05, 26 April 2019 (UTC)