Module:Navbox/Roots 2

-- -- local p = {} p.navbox = function(navbox, highlightline, group, list, line, ni, nid, l)

local rts2 = l{"Roots 2", [=[ Roots 2 ]=]}

local blocks = [=[ Blocks ]=] local utils = [=[ Utilities ]=] local misc = [=[ Misc ]=]

local items = [=[ Items ]=] local crops = [=[ Crops ]=] local books = [=[ Books ]=] local knives = [=[ Knives ]=] local hammers = [=[ Hammers ]=] local components = [=[ Components ]=] --misc

--misc local spells = l{"Spells", [=[ Spells ]=]} local rituals = l{"Rituals", [=[ Rituals ]=]} local structures = [=[ Structures ]=] local creatures = [=[ Creatures ]=]

return navbox{title = rts2, mod = "RTS2", modname = "Roots 2", group{name = "blocks", title = blocks, list{title = utils, ni{"Mortar"}, ni{"Imbuer"}, ni{"Pyre"}, ni{"Lectern"}, ni{"Divination Plate"} },		list{title = misc, ni{"Thatch"}, ni{"Runestone"}, ni{"Runestone Brick"}, ni{"Chiseled Runestone"}, ni{"Fairy Dust"}--This might look like an item but it is not -bony }	},	group{name = "items", title = items, list{title = crops, ni{"Moonglow Seed"}, ni{"Terra Moss Spore"}, ni{"Aubergine"} },		list{title = books, ni{"Book of Herblore"}, ni{"Book of Spellcraft"}, ni{"Book of the Natural Arts"}, ni{"Book of the Forbidden"} },		list{title = knives, ni{"Wooden Knife"}, ni{"Stone Knife"}, ni{"Iron Knife"}, ni{"Golden Knife"}, ni{"Diamond Knife"} },		list{title = hammers, ni{"Wooden Hammer"}, ni{"Stone Hammer"}, ni{"Iron Hammer"}, ni{"Golden Hammer"}, ni{"Diamond Hammer"} },		list{title = components, ni{"Moonglow Leaf"}, ni{"Terra Moss"}, ni{"Wildroot"}, ni{"Peresika Bulb"}, ni{"Peresika Blossom"}, ni{"Aubergine"}, ni{"Straw"}, ni{"Oak Bark"}, ni{"Spruce Bark"}, ni{"Birch Bark"}, ni{"Jungle Bark"}, ni{"Dark Oak Bark"}, ni{"Acacia Bark"}, ni{"Spirit Herb"}, ni{"Dwindle Dust"}, ni{"Totem Fragment"} },		list{title = misc, ni{"Staff"}, ni{"Pestle"}, ni{"Powder Pouch"}, ni{"Wooden Shears"}, ni{"Firestarters"} }	},	group{name = "misc", title = misc, list{title = spells, ni{mod = "V", "Orange Tulip", "Wildfire", [=[ Wildfire ]=]}, ni{mod = "V", "Dandelion", "Dandelion Winds", [=[ Wildfire ]=]}, ni{mod = "V", "Allium", "Acid Cloud", [=[ Wildfire ]=]}, ni{mod = "V", "Azure Bluet", "Shatter", [=[ Wildfire ]=]}, ni{mod = "V", "Red Tulip", "Sanctuary", [=[ Wildfire ]=]}, ni{mod = "V", "Rose Bush", "Rose's Thorns", [=[ Wildfire ]=]}, ni{mod = "V", "Blue Orchid", "Gravity Boost", [=[ Wildfire ]=]}, ni{mod = "V", "Lilac", "Growth Infusion", [=[ Wildfire ]=]}, ni{mod = "V", "Peony", "Petal Shell", [=[ Wildfire ]=]}, ni{mod = "V", "Poppy", "Mind Ward", [=[ Wildfire ]=]}, ni{mod = "V", "Pink Tulip", "Life Drain", [=[ Wildfire ]=]}, ni{mod = "V", "White Tulip", "Light Drifter", [=[ Wildfire ]=]}, ni{mod = "V", "Sunflower", "Radiance", [=[ Wildfire ]=]}, ni{mod = "V", "Oxeye Daisy", "Time Stop", [=[ Wildfire ]=]} },		list{title = rituals, ni{mod = "V", "Seeds", "Ritual of Life", [=[ Ritual of Life ]=]}, ni{mod = "V", "Bucket of Water", "Rite of the Storm", [=[ Rite of the Storm ]=]}, ni{mod = "V", "Glowstone Dust", "Ritual of Light", [=[ Ritual of Light ]=]}, ni{mod = "V", "Spruce Sapling", "Rite of Regrowth", [=[ Rite of Regrowth ]=]}, ni{mod = "V", "Blaze Powder", "Storm of Fire", [=[ Storm of Fire ]=]}, ni{mod = "V", "Feather", "Wall of the Winds", [=[ Wall of the Winds ]=]}, ni{mod = "V", "Leather Chestplate", "Ritual of the Warden", [=[ Ritual of the Warden ]=]}, ni{mod = "V", "Wheat", "Ritual of Sacrifice", [=[ Ritual of Sacrifice ]=]}, ni{"Birch Bark", "Ritual: Sylvan Glow", [=[ Ritual: Sylvan Glow ]=]}, ni{"Dwindle Dust", "Awakening of the Vile", [=[ Awakening of the Vile ]=]} },		list{title = structure, l{"Barrow", [=[ Barrow ]=]}, l{"Fairy Pool", [=[ Fairy Pool ]=]}, l{"Garden", [=[ Garden ]=]}, l{"Hut", [=[ Hut ]=]}, l{"Ley Marker", [=[ Ley Marker ]=]}, l{"Standing Stones", [=[ Standing Stones ]=]} },		list{title = creatures, ni{"Spawn Deer", "Deer", [=[ Deer ]=]}, ni{"Spawn Sprout", "Sprout", [=[ Sprout ]=]}, ni{"Spawn Vile Shade", "Vile Shade", [=[ Vile Shade ]=]}, ni{"Spawn Fairy", "Fairy", [=[ Fairy ]=]} }	} }

end return p --