Translations:GregTech 4/Changelog/5/en

4.07g

 * Changed Diamond Credits to be Platinum Credits (only Name and Color wise)
 * Added Osmium Credits with Value 4096.
 * Fixed a few Bugs.
 * Added two Buttons to each of the two Filters.

4.07f

 * Requires at least IC² exp 353, for proper Localization Support on IC² Side (I fixed the Item Name translation, which caused Problems with other Mods).
 * Added Coinage Molds. They receive their Security Code as soon as they are in your Inventory, meaning that if you produce more than one at once, the whole Stack gets assigned the same Security Code (much better than copying it after it has been crafted).
 * Put the Mold in the bottom Slot of the Printer and insert Coins or other Molds into the first Slot for making copies with the exact same Security Code (and also the same Display Name if you renamed the Mold with an Anvil).
 * Credits are only stackable if they have the same Security Code AND the same Name.
 * The Credits use a new NBT keeping Crafting Recipe (still normally visible in NEI, since I did it properly), to make sure the 1->8 and the 8->1 Recipes work properly without loosing the Security Features.
 * Trade-O-Mats and Digital/Quantum Chests now display Item Names properly translated when using Nuclear Control on them. A Nuclear Control Panel above a Trade-O-Mat would be a very nice indicator of what is being traded there.

4.07e
200th Edit to the page :)
 * Improved Nuclear Control Support of my Machines. Note: I'm aware that the 2 last Buttons in the Panel GUI don't really belong inside the Player Inventory.
 * Fixed a ton of things regarding the Trade-O-Mat.
 * The Trade-O-Mat can be set to infinite Mode by either putting an IC²-Debug Item or a piece of Ultimate Cheat Armor into the Charge Slot. The Debug Scanner won't have that Effect as it is supposed to be just an Infinite Battery + Scanner in one.
 * The Active Machine Detectors "Ready to Work" Modes see if the Trade-O-Mat has enough Stock (or space for Cash) inside and emit a Redstone Signal.

4.07d

 * Added Electric Trade-O-Mats. (I think I will add a Battery Slot to them, for places without proper Power connection).
 * They are Pickaxe Resistant, but not Blast Resistant (the only way to break them is an explosion). They have 4 different GUIs, 2 Storage ones, one for the Settings and the public Trading GUI (the Trading one is ofcourse the only accessible one for other Players)
 * Tweaked Player Detector a little by adding something to it. People who find that out will have fun.
 * Fixed what I broke at the Capelist within 4.07c. I changed the way the List is generated, but forgot to lowercase all the names for proper comparision.

4.07c

 * Fixed some Bugs.
 * Added Input Filter to the Basic Machines, which just have one single Input.
 * Added small Tick Profiler into the GT-TileEnties to warn about possible Lag. You can configure when the warning should appear in the Log, default for that Warning is 100ms (to disable it set it to 0).
 * Added a Function to the Scanners to display the average Milliseconds being consumed by a GT-TileEntity (Tick Lag), if you see that there are ~0.0 Milliseconds using the Scanners, it just means that it is less than a Millisecond (it only counts whole Milliseconds when summing up).
 * Note: When the Advanced Pump does it's check for all surrounding Fluid Blocks, the Log Warning gets disabled for that particular Tick inside that TileEntity, because that Scan is a well known and also very rare Spike, but I was surprised how small that Spike actually was at the Nether Lava, just about 250ms on my Computer.
 * Note²: The Lag Warning appearing inside the Log gets activated one Minute after the GT-TileEntity has been placed/loaded, to prevent eventual Initialization Ticks from showing inside the Log.

4.07b

 * Fixed all the GT Armors not working at all, luckily I have added a fail proof to it, otherwise people would have lost their GT Armors in the previous Version.
 * Fixed Tooltips not appearing Properly on some Items (especially the ones which don't even have a Tooltip, because those generated a pointless empty line).

4.07a
A new Year, a new minor Version ID:
 * Fixed a ton of Bugs.
 * Changed a ton of internals regarding Localization, if an Item or a Block has a wrong Name, please tell me.
 * Also due to the small localization change, Forge will complain about mismatched IDs, especially for Blocks, don't worry, the Blocks won't disappear.
 * Requires IC² 345.