Feed The Beast Wiki:Staff's Noticeboard

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Bee and Tree Note
Any bees in Extra Bees or Magic Bees must be referenced to the Forestry tilesheet, due to a bug in NEI, and not me. Combs added by either mod should still reference their respective mod's tilesheet however.

Tree Saplings added by Extra Trees also need to be referenced to the Forestry tilesheet, due to the same bug. The wood planks and other products (like fences or doors) however should still use the Extra Trees tilesheet.

Bug me if you have any questions.  Chocohead Nag • Edits • Staff 01:32, 2 January 2015 (UTC)
 * Why don't you just separate them manually? --  Satanic Santa F T B Wiki Admin 02:06, 4 January 2015 (UTC)


 * Later, this was only meant to be a temporary solution until I know an update to the tilesheets would come quickly after me doing it.  Chocohead Nag • Edits • Staff 02:14, 4 January 2015 (UTC)


 * Looking at this further, many of the tree/bee templates need all the bees/saplings in one place, otherwise there'd be a massive and horribly complicated mess trying to work out which tilesheet to call the sapling from. Just having everything on F makes life much much easier.  Chocohead Nag • Edits • Staff 16:23, 5 February 2015 (UTC)


 * Just an update. It's not an nei issue/bug. Extra Bees and Magic Bees hook into Forestry's API, and add the bee's VIA that mod. It's the only way to handle the injecting of bees for forestry to allow them to work (for machines/breeding logic etc.). As such, when rendered, they're processed as being "added" by Forestry (since Forestry handles the ASM magical powder stuff), thus appears under that mod =] Cblair91 (talk) 05:21, 30 March 2015 (UTC)


 * Good, then I'll not bother trying to separate them.  Chocohead Nag • Edits • Staff 15:59, 30 March 2015 (UTC)

Category overhaul
Everything related to categories is terrible. To start, we have changed the policy to allow for multiple categories per page. To make this more useful, we will be creating more descriptive categories. The following list of new categories will be updated as we add more:



We are also going to be renaming some categories and reevaluating their usefulness. The following categories need to be renamed and/or reevaluated:



Please discuss stuff. --  Satanic Santa F T B Wiki Admin 22:14, 8 February 2015 (UTC)


 * Okay so I have a few ideas with some of those; namely pipes, conduits and tubes etc..
 * My suggestion is to use categories that are bit more inclusive such as, , which could each respectively classify things like BC pipes, IC2 Cable and Fluiducts. Another group of categories to assist this could be , , and  which would classify items such as IC2 Batteries as well as BC Tanks
 * These could then also be supplemented (only for the energy ones) by the specifics such as or.


 * To recap how this would look
 * A BC Wooden pipe would be categorized as -
 * An IC2 Cable would be --
 * A TE Energy Cell would be --
 * An OpenBlocks Tank would be -
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:37, 12 February 2015 (UTC)


 * Small continuation after looking through some more categories; I believe is perfectly fine as it's simply just Steve's Carts modules which would be categorized as -
 * I also believe is fine however it may need a renaming to  or something like that (I think this is the word Forestry uses to describe them, but please don't quote me on that)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:50, 12 February 2015 (UTC)


 * Last one I hope...
 * Can someone please explain what the hell is supposed to be as I don't really see much of a link between all of the content.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:52, 12 February 2015 (UTC)


 * I think is being used for machines that would be part of a large-scale industrial base? I'm not entirely sure though, there's one or two outliers in that.
 * Maybe it's for for pages that act as the base point for some form of industrialization, and are built on from there? Like 'components' but larger scale?
 * You're right though, there is not a lot of consistency across that category. PaladinAHOne  Staff (talk) 07:01, 12 February 2015 (UTC)


 * Oh god then I realized that Forge and FML were in ... What the hell was this category even?? PaladinAHOne  Staff (talk) 19:44, 12 February 2015 (UTC)


 * Base is one of those categories that you just wonder what the hell went wrong. Really, it should either just have base mods like Forge and FML in, or they should go in and I guess  deleted.  Chocohead  Nag • Edits • Staff 19:50, 12 February 2015 (UTC)


 * I'm not quite sure what to do about Forge and FML, but I have an idea for all the generators in that category sticking with the theme above.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)


 * Base was for energy generators. The problem with Modules is it's too broad. It could mean SC modules, modules of mods, etc. Same goes for Attributes. I agree with your transportation stuff. --  Satanic Santa F T B Wiki Admin 02:51, 13 February 2015 (UTC)


 * Are you continuing on doing this? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  13:18, 14 March 2015 (UTC)


 * I've been busy with other stuff, but it will be completed at some point. --  Satanic Santa F T B Wiki Admin 19:10, 14 March 2015 (UTC)


 * I may later think of an image of what I want to have as a category tree. — NickTheRed37  ᐸ t · ru.MCW user c · ru translator  06:13, 30 March 2015 (UTC)

Older translated pages
I haven't been around long enough to know much about the wiki and it's older system of translation, although there is a bunch of debris left. By debris, I mean the bunch of older translated pages that are not using the translation module. I made a list here.

Anyway, these need to be dealt with. Most of them are old and feature outdated content, and they are in the way of using on the module on pages that have been translated the old way. -Xbony2 (talk) 00:45, 26 March 2015 (UTC)

Cg/Alchemic Chemistry Set
Could we get this added please, since I want to start overhauling a lot of blood magic stuff :3 Muchos gracias. Cblair91 (talk) 05:18, 30 March 2015 (UTC)


 * I'm not familiar with Blood Magic, but I think that it may be a good idea. And, muchas gracias — NickTheRed37  ᐸ t · ru.MCW user c · ru translator  05:58, 30 March 2015 (UTC)


 * I might look into it if Retep doesn't do it. -Xbony2 (talk) 12:02, 30 March 2015 (UTC)

Template:X4
It would be cool if someone helped me with Template:X4, particularly with liquid handling. It's kind of broken, as seen here. -Xbony2 (talk) 12:01, 30 March 2015 (UTC)


 * What's it meant to look like?  Chocohead Nag • Edits • Staff 16:00, 30 March 2015 (UTC)
 * The liquid starts a little too high, and it is somewhat shorter than the liquid box. —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  16:54, 30 March 2015 (UTC)
 * I dun gone fixed the liquids <3 Cblair91 (talk) 18:01, 30 March 2015 (UTC)
 * Confirmed fixing. Off-topic:, can you mark Centrifuge (GregTech) and Flaxbeard's Steam Power for translation please? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  18:07, 30 March 2015 (UTC)
 * Image needs updating, but meh, it works <3, also done nick. Cblair91 (talk) 18:09, 30 March 2015 (UTC)