Translations:GregTech 6/Changelog/225/en

6.07.00

 * [NOTE] You might want to skip this Version, as I plan to add even more Rock Types.
 * [FIXED] Item Pipes had tiny routing Issues, as they were resetting their Transferred Item Count more or less randomly depending on TileEntity Loading Order.
 * [FIXED] Pipes were giving Contact Damage regardless of the Heat of their content.
 * [FIXED] Twilight Forest Streams and Lakes were not counting as Rivers for the Drain Covers, nor meeting the Height Requirements due to the Dimension having a lower Ground Level. So it does work now.
 * [CHANGED] Hard Hammers and Clubs can break Mob Spawners 16 times faster than other Tools.
 * [ADDED] A Warning Message that the Default Config of CustomOreGen will screw over all GT6 Worldgen when installed without PFAA being installed too.
 * [ADDED] Thaumcraft Crystal Small Ores to Worldgen, enabled by default. May need to update the Config Pack after the release or just disable Thaumcrafts Shard Ores yourself.
 * [ADDED]
 * Stone Tiles and Stone Small Tiles as Design Variants for all GT6 Rocks.
 * They will be used in the GT6 Dungeons for Floors and Ceilings too now.
 * Also added Smaller Bricks and Windmill Tiles as additional new variants aswell.
 * [ADDED]
 * New Rock Typed Worldgen, as seen on the Screenshots on the Main Page / Gallery. Similar to Underground Biomes. There will be more Rock Types to come.
 * You can disable the Stone Layers and have the old Grid Worldgen back as it was before this Version too.
 * Don't worry the Worldgen isn't required for the Tech Tree, you can keep staying in your old Worlds, or decide to discover the new Areas.
 * There will be vanilla Stone amoung the Rock Layers to ensure that other Mods Ores can still generate. (because I will remove the ability of modded Ores, Gravel and Dirt to be able to spawn within GT6 Rocks, unless the Coordinates are Y=6 or below)
 * [ADDED]
 * New Rock Layer based Ore Generation. Ore will all generate differently now.
 * The old way of generating or finding Veins in a Grid is gone (for the Overworld, other Dimensions will keep the Grid System).
 * Small Ores from the old Worldgen will STAY THE SAME. Those won't be removed.
 * Sapphire and Emerald Veins will be the only Biome dependant Ores, and the Biome is mostly only needed to determine the Color/Impurity of the Gem.
 * There is a general 1 in 64 Chance of spawning a Small Rock above the Ground or inside a Cave, said Rock will be made of whatever Rock Type or Ore Type the Column last generated successfully (aka below it, if you dig straight down), even if that Ore was close to Bedrock.
 * New Ore Veins will generate in one of 3 possible Ways:
 * Special Ore Layers where all Stone is made of an Ore include: Coal, Lignite, Salt, Rocksalt and Bauxite. They behave like Ores for Crushing etc and are not made to be decorative.
 * Ores that generate in the middle of a specific Host Stone Layer, depending on Y-Level.
 * And Ores that generate when one Rock Layer is directly ontop of another Rock Layer, depending on Y-Level.