Translations:GregTech 6/Changelog/40/en

6.00.38:
Timber Functionality of the Axe.
 * [IC2] Recommended Minimum IC² Version is now 720, due to fixing the huge Lag GT caused by using the older IC² Recipe System.
 * [ADDED] back the Recipes for 5 missing Tools.
 * [ADDED] back the Recycling Processing for Macerating/RockCrushing/Pulverizing.
 * [ADDED] back the IC² Ore Washing and T-Centrifuging Recipes.
 * [ADDED] Averaging Modes to all Sensors. Just click the Buttons with a Screwdriver directly to change the Range of averaging.
 * [ADDED] Construction Pickaxe. This Pickaxe is 2 times faster on anything that is neither an Ore nor a natural Rock and 50% slower on Ores and Rocks. (Rocks are anything an Ore can generate inside, and the vanilla obsidian Block)
 * [ADDED] Coinage Mold. Insert a Tiny Metal Plate, hammer it with a hard Hammer and then extract your Coin. Currently only default Coins are available through that.
 * [FIXED] Recipe Scanner not working properly when someone added a null-Stack to a vanilla Shaped non-OreDict Recipe, What Twilight Forest does in some of its Recipes...
 * [CHANGED] Coin NBT to be better. Place and break Coins to fix their NBT (if it is actually broken, if not then don't worry about that).
 * [CHANGED] Coins without any Shape assigned to them will have the old GT Coin Texture and no fancy 3D Rendering.
 * [CHANGED] Coins do not simply despawn when thrown on the ground, instead they place themselves (and if they fail doing that they will still not despawn).
 * [CHANGED]

Is now default, since it is finally fair.

Now takes the height of the Tree into account when determining the breaking Speed of the Log.

Each subsequent Log adds up a little bit more to the slowness and lost durability (1.00, 2.10, 3.30, 4.60, 6.00, 7.50, 9.10, 10.80, 12.60, ...).

In case you missed it from previous Changelogs you can hold sneak to prevent Timbering when using an Axe.