Feed The Beast Wiki:Image uploading guideline

If the image you are uploading is a image that would be used in a grid please read the Grid images section.

For in-game screenshots please read the Screenshots section.

Please, if you are able to review pages and files, review all pictures that you upload. When a file is uploaded, it is automatically unreviewed, which means that anonymous users cannot see the file on articles without selecting the "pending changes" option. Anonymous users are not likely to do this.

Screenshots
At least one in-world screenshot should be used for every page. Screenshots should also be used to display, , and features. Like biomes, at least one screenshot should be used for every page pertaining these subjects, if necessary. Some basic guidelines can be found below.
 * Always use a default texture pack; no third-party texture packs should ever be used to show an in-world structure.
 * Screenshots should not be too large or too small, use common sense when it comes to image size. 854x480 pixels is a decent size that should show correctly on all sized monitors.
 * Avoid using extreme Field-of-view (FOV) settings in-game. The Quake Pro setting should not be used unless it is absolutely necessary to capture a scene.
 * Avoid taking pictures with choppy or broken chunk boundaries.
 * Do not stretch/resize the images.
 * File names should explain the use or contents of the image.
 * Biome images should be prefixed with "Biome_", after the underscore please put the biome name exactly as it appears in-game.
 * Underscores may be used in place of spaces.
 * If there is already an image of the name that is preferred to use, add _  or _ , without the angled brackets, to the end of the file name.
 * Images can be shown on a page by using  [[File:File_Name.png]] 
 * If an image is very large, please add |frameless to the end of the file link, so that it would appear in-source as  File_Name.png .

Grid images
All grid icons for items and blocks use the tilesheet system. As such there is a specific procedure to upload such images. Filename=In-game name Something else=/"Fancy":"Thing"\
 * The recommended way to obtain images of items and blocks is to use item panel dumps which were added to NEI recently (1.7.10 and newer only).
 * In the NEI filter dropdown double click on the mod you want to get images for, so that only that mod's items are displayed in the item panel.
 * In the dumps section of NEI options, perform an item panel dump of type 64x64 PNG.
 * If you are unable to use NEI dumps, then you will have to gather the images manually.
 * Obtain as many images as possible directly from the mod's assets.
 * For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background. Try to use screenshots with the GUI size as large as possible. Make sure the screenshots are not compressed with a lossy format like JPG.
 * Do not resize/scale the images in any way.
 * Make sure the images are saved as.
 * The images should be named precisely as they are in game, including any punctuation and typos. For example, if you are adding an image for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
 * If multiple images have the same name, add a parenthesized suffix to differentiate them, for example and.
 * If an item name contains a character which is not part of a valid filename on Windows (any of ), then use a name which is valid and then include a file named   with a line for each image which needs to be renamed like follows: (do not include the .png extension).
 * Stick all the images into a folder named with the of the mod they are from.
 * Put that folder in an archive, and add it to the list of requests on.