Mystcraft/Changelog

Last build for 1.6.4. Here's hoping it works right! :P

[API]Adds modifier reference key strings to API [API]Adds toString to Color object [API]Grammar name changes (to align with new rules systems) (minor API breakage) [API]IWeatherController has new function for rainfall information [API]IWeatherController temperature/etc functions based on biome id rather than x,z coords [API]Refactors the basic modifier rules to make adding modifier symbols easier [Balance]Following link panels should not be available from villagers [Balance]Reduces frequency of biome symbol trades and treasure [Balance]Revises rarity categorization for notebook booster packs [BugFix]Adds missing symbols to creative notebooks [BugFix]Fixes instability potion effects not affect players [BugFix]Fixes items being lost when dropped into empty desk surface [BugFix]Fixes some empty string issues with Agedata saving/loading [Config]Adds a config option to enable death in an age to respawn you in the Overworld [Config]Option to disable desk gen in villages [Crafting]blank pages to paper [Creative]Fixes desk backboard not showing up in creative menu [Grammar]Changes grammar rules of terrain alteration and population symbols (req 1, possibly more if none written) [Grammar]Rebalances all grammar rules to allow more control [Grammar]Size-based Biome Controllers have a biome sequence rule and two basic biome rules. 3 biomes will halt extras. [Grammar]Suns, moons, starfields, doodads, visual effects, terrain alterations, populators, and effects now all work like colors; writing one stops generation of more. [Grammar]The biome sequence rule (presently used in controllers which can take any number of biomes) now produces at least one biome [Grammar]Writing a biome such that the biome sequence rule is expanded prevents it from generating more [Interface]Custom TextBox [Interface]Fixes synchronization on TextBox entry [Interface]Fixing tooltip postioning and refactoring [Interface]Reworked the internals of the GUIs (smoother, and more robust) [Internal]The random symbol selector will choose a random item from a list of 0-weight items [Localization]Adds system for symbol name localizations [Localization]Most symbol display names are localized, but not all. Biomes and colors, for example, aren't. [Performance]Reduce biome wrapper count [Symbols]Tiled biome can take more biomes [Visuals]Fixes some poems to remove a repeat