Translations:GregTech 6/Changelog/198/en

6.06.03

 * [COMPAT] Remaining Erebus Items got their Recipes and Stuff done. Most notable would be the Erebus Bug Repellant Spray Can that has a canning Machine Recipe with GT6 Spray Cans now, and said Empty Cans will be dropped whenever you use the Repellant, instead of being voided.
 * [COMPAT] Mo'Creatures Horses drop Horse Meat and its Logs and Planks are now registered in the OreDict.
 * [COMPAT] The Highlands Mod's Biomes and Items should be more compatible now, even though I cant believe how bad it was before I fixed a lot of those things... Its Ironwood Trees actually give small amounts of Liveroot Dust when shreddered too.
 * [COMPAT] TechGuns
 * RF Powered Devices will accept up to High Voltage Electric GT6 Power, just like Open Modular Turrets, Galacticraft or Applied Energistics.
 * Its Ammo Items are now recognized as Ammo by the Storage Inserter, meaning you won't just insert your not-in-hotbar Ammunition into a Wall of Mass Storages, when doing your normal Storage business, because that would be annoying.
 * The Undead Mobs of Tech Guns now drop similar GT6 Items as the Vanilla Zombies and Skeletons.
 * Boxing Machines can fill/empty Magazines with Bullets and such.
 * GT6 Crowbars can be used to break "Ore Clusters", just like the Tech Guns Crowbar. Note that they lose a lot of Durability for that!
 * [COMPAT-FAILED] HBM's Nuclear Tech
 * Could not be added Compatibility to, because it takes more than half an hour to load, when GregTech is installed (and the Lag is on HBMs Side, even though caused by the enormous amount of GT6 Items).
 * Note that I used a "Just GT6 Pack" for this that usually takes 2-3 minutes to load and added HBM to it.
 * And also NEI takes Minutes to load Recipes when I look up Recipes, meaning I can't check the Data at all with HBM installed.
 * And no, I didn't even run out of Memory, It only used 2 of the assigned 8 GB RAM, so that's not the Lag Source, it's likely the NEI Handler of HBMs that fucked up, or that HBM iterates over its entire Recipe List to find a fitting Recipe, what is utter garbage considering there is a thing called "HashMaps".
 * TL;DR; HMBs Nuclear Tech needs MASSIVE optimizations, or else I will simply not be able to add Compatibility for it, even though I want to. I saw that it still did updates 2 weeks ago, so not all hope is lost.
 * Edit: Okay I did add at least some Blast Resistance Tooltips to Blocks and compatibility with its Hazmat Suits, because that I can do without looking at Recipes in NEI.
 * [FIXED] Berry Bushes didn't work properly for some reason.
 * [FIXED] Wires and Pipes didn't properly connect to Non-GT6 Blocks per default when placing them directly against their Side.
 * [CHANGED] The Adv Crafting Table will now only craft all Items at once, if you Shift-Rightclick the Crafting Output Slot. That way it cant accidentially happen when you just Shiftclick Items out of the Grid. Also Shift-Leftclick now crafts only a Stack (kinda like regular rightclick) but dumps that one Stack into your Inventory, without it sticking to your Mouse.
 * [CHANGED] The Club will now make Vanilla Stone drop Stone Rocks the Hammer will continue dropping Gravel or Cobblestone in that case.
 * [CHANGED] Meteorite Rocks have a 1 in 12 chance to spawn instead of Flint Rocks, instead of a 1 in 16 chance, now.
 * [CHANGED] Ore Blocks that can generate in the Overworld will stay after you remove their corresponding Mod, such as Underground Biomes, PFAA, Et Futurum and Chisel. So you only need to replace their Rocks with Stone using MC Edit before removing them.
 * [ADDED] Air Vent Cover. It collects Air around it and inserts it into the Tanks/Pipes it is attached to. Doesn't work on Galacticrafts Planets for obvious Reasons. It will give slightly different Air depending on Dimension (namely Nether and End).