ReactorCraft/Changelog

On this page, the changelog for ReactorCraft can be found. This can also be found on Reika's Minecraft, but it has all of Reika's mods in each log. Versions and builds before version 11 build b of the 1.6.4 version are not available anywhere, and as such, they are not on this page.

Build b

 * Fixed some top textures for some items

Initial Build

 * Partially implemented Thorium Reactor
 * Added nuclear waste pipe
 * Fixed clientside controller behavior
 * Fixed flywheel reorientation behavior

Build d

 * Solenoid no longer can fail if given insufficient torque to spin

Build c

 * No changes made to ReactorCraft in this build.

Build b

 * No changes made to ReactorCraft in this build.

Initial Build

 * Modified NeutronShield API
 * Radiation now falls into one of several intensities; these intensities determine danger and shieldability
 * Fixed an exploit regarding fission reactors across biome boundaries
 * Fuel cores and irradiation chambers now have connected textures to reflect their Feedability
 * Pipe pump now works on Gas Ducts and Magnetic Containment pipes
 * Waste containers now effectively tick (i.e. time passes) while the game is closed
 * Solid Corium blocks now cause radiation
 * Injector multiblock now easier to build (direction sensitivity more intelligent)
 * Fixed neutrons spawning radiation even if absorbed by proper shielding materials
 * Graphite is now a Friction Heater recipe
 * Breaking the TileEntities inside multiblocks now triggers the multiblock to fail
 * Fixed neutrons impacting parts of the fusion reactor (eg toroids)
 * Steam line now remembers source when going through a pipe pump
 * Fixed Synthesizer temperature mechanics
 * Neutron Irradiation Chambers now feedable
 * "Ethereal" entities no longer can melt magnetic pipes by discharging them
 * Toroid magnets now only work if charge > 1000V

Build b

 * Fixed preheater structure render in handbook
 * Fixed handbook localization

Initial Build

 * Fixed solenoid sync issues(?)
 * Fixed some fusion reactor behavioral issues that caused plasma leakage
 * Fixed isolated fission cores not cooling down
 * Changed waste decay mechanics
 * Ore Discretization config now throws exceptions on invalid values

Build g

 * No changes made to ReactorCraft in this build.

Build f

 * Fixed ore XP spawn mechanics

Build e

 * No changes made to ReactorCraft in this build.

Build d

 * Added handbook page for Geiger Counter and Radiation Cleanup Tool

Build c

 * No changes made to ReactorCraft in this build.

Build b

 * No changes made to ReactorCraft in this build.

Initial Build

 * Fixed Gendustry handling
 * Added multiblock display
 * Made Neutron Irradiation Chamber and Neutron Reflector carry heat
 * Fixed I/O issues
 * Chunkloading option now affects fusion reactors
 * Active tokamaks now glow
 * Fixed some HTGR inventory feeding oddities
 * Waste containers and drums now feed waste downwards
 * Fixed Tile Accelerator not working on waste drum properly
 * Steam lines now know the relative fractions of the "source" reactor types and act accordingly
 * Fixed HP turbine sync issues
 * Implemented the foundation for some radiation shielding mechanic (not yet implemented)
 * Fixed ore harvest levels
 * Radiation cleaner is now available in survival
 * Added "disable if already present" options for Cadmium and Indium
 * Fixed Reactor CPU sync issues
 * Fixed Fusion Highlighter item render issues
 * Carbide recipe now uses oreDict coal dust
 * Improved steam diffuser yield 1000x (mB issue)

Build f

 * No changes made to ReactorCraft in this version

Build e

 * Made fusion plasma more tolerant

Build d

 * No changes made to ReactorCraft in this build.

Build c

 * Fixed Gendustry version sensitivity
 * Adjusted HP turbine fluid recovery rate (again)

Build b

 * Fixed CPU GUI button offsets
 * Fixed remote control crash
 * Further reduced HP turbine loss

Initial Build

 * Added Thorium ore generation
 * Heavy water extractor renamed and given new fluid extraction capabilities
 * Hid "duct" and "line" blocks from NEI
 * Added ComputerCraft/OpenComputers support for getSteam
 * Added ComputerCraft/OpenComputers support for SCRAM
 * Implemented reactor core chunkloading option
 * Added option to allow fluorite recoloring
 * Fixed fusion preheater multiblock texture glitches
 * Redesigned entity registration
 * Fixed HP turbine voiding most of its steam
 * HP turbines no longer dump liquid in space
 * Waste containers can now be Tile Accelerated
 * Neutrons can now go through ChromatiCraft World Rifts
 * Broke most fusion plasma exploits
 * Added steam diffuser
 * Changed steam line texture
 * Fixed fluid extractor still animating when not getting sufficient power
 * Spent fuel container no longer accepts long-lived waste

Build f

 * No changes made to ReactorCraft in this build.

Build e

 * Fixed tritium lamp working even if empty
 * Fixed generator excessive EU values

Build d

 * No changes made to ReactorCraft in this build.

Build c

 * Fixed Waste Drum lag
 * Fixed bedrock pipes not connecting to heat exchanger

Build b

 * No changes made to ReactorCraft in this build.

Initial Build

 * Fixed wisps, fireflies, and ball lightning damaging turbines
 * HTGRs can no longer run HP turbines
 * Added more colored light support
 * Fixed fluorite lamp light persisting after breaking
 * Fixed Hazmat suit creative tab
 * Generator now interfaces with tesseracts(?)
 * Bedrock ingot blocks now stop neutrons 97.5% of the time0

Build c

 * Fixed tiny pebble beds generating extreme amounts of heat
 * Added TFC support

Build b

 * No changes made to ReactorCraft in this build.

Initial Build

 * Made turbines and reactors harder to make (later RC endgame)
 * Fixed neutron "n must be positive" error
 * Added command to clear steam
 * Added steam absorber block
 * Moving multiblocks now violently fail if broken while active
 * Changed Corium fluid ID (Added "rc ")
 * Changed heavy water fluid ID (Added "rc ")
 * Changed fusion plasma fluid ID (Added "rc ")
 * Changed UF6 fluid ID (Added "rc ")
 * Changed HF fluid ID (Added "rc ")
 * Changed hot fluid IDs (Added "rc ")
 * Added NEI handler for Electrolyzer
 * Added ore tweaking configs
 * Expanded CPU range
 * Made HTGR size have a strong effect on power
 * Added another ferromagnetic ingot recipe with nickel
 * Fixed generator having 270400x too large output for RF

Build c

 * Fixed magnetic pipes spawning charge and plasma
 * Fixed tritium lamps not lighting
 * Fuel cores now emit Cherenkov radiation

Build b

 * Fixed pipe spam

Initial Build

 * Added donator render
 * Added ore density config
 * Fixed angular transducer crash on generator
 * Added thorium fuel
 * Redesigned fuel cores
 * Split creative tab
 * Rebuffed HTGRs, but with increased melting chance
 * Made fusion plasma only deal 2 hearts to players with Fire Resistance
 * Fixed pipe issues
 * Fixed tritium lamp not generating light

Build d

 * Fixed magnetite ore recipe exploit
 * Nerfed HTGR heat generation by 50%
 * Duct blocks can now be harvested by hand
 * Fixed HP turbines producing more collectible LP fluid than fed in
 * Fixed angular transducer crash on generator

Build c

 * No changes to ReactorCraft made in this build.

Build b

 * Added canisters for hot CO2 and hot sodium

Initial Build

 * Turbine generator now has an EU variant
 * Geiger counter and CPU control are now charged tools
 * Fixed Radiation Poisoning crashes
 * Added power data to turbine book pages
 * Only breeder reactor neutrons can breed fuel
 * Fixed checkPebbles CC function
 * Added option to disable HP turbine with redstone
 * Fixed electrolyzer crashes
 * Electrolyzer now uses the Ore Dictionary
 * Added options to disable magnetite and calcite if they already exist in another mod
 * Fixed waste not decaying

Initial Build

 * Tokamak now requires liquid nitrogen
 * Fixed Uranium processor crashes
 * Added fluorite lamps

Build f

 * Made centrifuge require bedrock
 * Heavy water extractor now works in deep oceans
 * CPUs can now control multilevel reactors
 * Fixed NEI crash with Uranium processor
 * Fixed nonfunctional CO2 collector

Build e

 * Fixed Uranium processor handler NEI crash
 * Pipe hitbox now matches model
 * Fixed massive lag when throwing nuclear waste in the void
 * Added config option to control toroid charge distribution rate
 * Neutron reflectors no longer always absorb neutrons that fail to be reflected

Build d

 * Maybe fixed some WAILA issues
 * Fixed geiger counter
 * Made radiation poisoning more lethal
 * Made radiation poisoning reduce jump ability
 * Fixed machine item offsets as held items
 * Added all canister types to creative inventory
 * Made nuclear waste not able to be dumped into the void

Build c

 * Fixed dedicated server crashes

Initial build

 * Prepared for public release
 * Fixed smelting recipes
 * Fixed multiblock checkers
 * Fixed ingots being combinable

Build z

 * Added ability to "look past" modelled blocks
 * Fixed HP turbine particle glitch
 * Fixed waste containers melting clientside

Build g

 * Fixed electrolyzer not working if the VDG is receiving 131072W
 * Fixed turbine server/client sync

Build f

 * Greatly buffed coolant cells

Build c

 * CPU now updates adjacent redstone as it updates

Initial build

 * CPU now interfaces with comparators
 * Alloy and Ferromagnetic ingots are now made in the Blast Furnace
 * Holding shift on the machine items displays minimum power data
 * Reactors now apply temperature effects to their environment
 * Fixed nuclear waste feedthrough
 * Made nuclear waste decay 4x faster
 * Fixed High-Pressure turbine consuming more steam than it could use
 * Turbines now require lubricant
 * Helped with Electrolyzer GUI syncing with client
 * Neutrons now know what type of event created them and act accordingly
 * Added microblock support for material and fluorite blocks
 * Added ThaumCraft aspects to ReactorCraft materials
 * Fixed control rods being too loud in large numbers
 * Preheater no longer works if there are holes in the multiblock sides
 * Fixed heat ray penetrating preheater structure
 * Fixed neutron absorbers melting clientside
 * High-pressure turbine can now run on ammonia
 * Hazmat suit now protects against Waste Storage Containers
 * Radiation now adversely affects ThaumCraft nodes
 * Added handbook entries for Tokamak Blueprint and Turbine Dynamometer
 * Deep dark now generates ores
 * Fixed fusion blueprint lighting
 * Waste containers now feed waste through
 * Fixed ammonia synthesizer GUI tank display issue
 * Made fluid collection behind HP Turbines easier
 * Electrolyzer now accepts Ore Dictionary salt
 * Fixed steam line connectivity console spam
 * Fireflies no longer damage turbines
 * Angular transducer now works anywhere on multiblocks

Initial build

 * Boilers can no longer be used directly in HTGRs, even if empty
 * High-Pressure Turbine multiblock now more tolerant of nearby blocks
 * Added LODs
 * Plasma can no longer be piped in anything but magnetic pipes, and will never interface with other mod's tanks and pipes
 * Fixed water particles behind high-pressure turbine spawning in too wide a radius
 * Nerfed HTGRs slightly
 * Turbine dynamometer now supports the high-pressure turbine

Build d

 * Insulation is less effective on HTGRs
 * Generator will no longer accept incorrectly placed machine blocks
 * Angular Transducer can now be used on steam lines
 * High-pressure turbine much harder to start; actual operation is unaffected, but these can no longer be run off of small reactors

Build c

 * Fixed high-pressure turbine multiblock

Build b

 * Added high-pressure turbine
 * Angular transducer now works on multiblock housings
 * Updated handbook
 * Cut nuclear waste production 75%
 * Gas collector now works with all coal and wood
 * Pipes no longer interact with BC pipes

Initial build

 * Changed concrete recipe; doubled output and added gravel input
 * Fixed plutonium being consumed too quickly
 * Disallowed placing invalid waste in nuclear waste containers
 * Boilers now explode in HTGRs
 * Added control rod sounds
 * Fixed fusion reactor blueprint wireframe positions
 * Fixed steam lines and grates deleting 50% of their steam
 * More blocks count as air when evaluating heat loss
 * Added capability to make heavy water from water in the neutron irradiation chamber
 * Pipes now only melt server side
 * Fixed animation rendering when angle gets very large
 * Fixed fusion preheater accepting and intaking ingredients even when plasma tank is full
 * Added config to reduce electric transfer rate between Toroid Magnets
 * Fixed plasma despawning
 * Plasma injectors can now be shut down with redstone

Initial build

 * Added turbine dynamometer
 * Made magnetite more common
 * Fixed control rod model
 * Fixed breeder reactor explosions

Initial build

 * Fixed radiation poisoning disconnect/crash
 * Sodium boilers no longer viable inside HTGRs
 * Added fusion layout blueprint device
 * Fire is no longer viable for heating Heat Exchanger

Build f

 * Added turbine generator
 * Heat exchangers now explode if over lava
 * Made TRISO cheaper
 * Fixed condenser ammonia issue

Build e

 * Lessened steam line bandwidth usage

Build d

 * Sodium heaters no longer work with ambient nether heat

Initial build

 * Changed tab icon to toroid magnet
 * Fixed turbine steam exploit
 * Steam only spins a turbine along the bottom
 * Redstone will now close a steam grate
 * Boilers no longer viable in the nether
 * Fixed control rods resetting on world unload
 * Fixed glowing fluorite localization
 * Fixed control rods and CPUs running thermal code every tick instead of every second
 * Made charge attenuation more aggressive in magnetic pipes and toroids
 * Magnetic pipes now sparkle if charged
 * Electrolyzer runs faster with bigger discharges
 * Fixed some machines not adopting ambient temperature on placement
 * Fixed machines not cooling to ambient
 * Made radiation poisoning much more deadly
 * Silk touch no longer glitches on completed multiblocks
 * Added check to prevent corium from spawning machines when flowing
 * Fixed some item rendering
 * Added neutron reflector
 * Changed absorber recipe
 * Fuel cores now accept plutonium from pipes and hoppers
 * Fixed centrifuges accepting non-UF6 fluids
 * Made Neutron Irradiation Chamber more effective
 * Fixed crash if inside ore block
 * Fixed magnetic pipes inventory texture
 * Fixed condenser fluid balancing

Build b

 * Fixed power exploit
 * Fixed WAILA on some tanks
 * Fixed centrifuge not connecting to Gas Ducts

Initial build

 * Fixed Angular Transducer crash on Ammonia Synthesizer
 * Finished Geiger counter
 * Finished Hazmat suit
 * Fixed Solenoid Multiblock false positive
 * Fixed handbook bugs

Build d

 * Steam boilers now explode if they get too hot, such as when placed directly in a breeder or pebble bed reactor
 * Boiler tanks now display properly with the Angular Transducer
 * Fixed handbook errors

Initial build

 * Large bandwidth improvements
 * Fixed breeder core heat exploit
 * Added fluorite block uncrafting
 * Added ComputerCraft support
 * Added OpenComputers support
 * Grinder now accepts mod pitchblende and uranium
 * Handbooks no longer stack
 * Fixed gas duct console spam
 * Fixed pressurizer issues
 * Fixed radiation poisoning crash
 * Heavy water bucket no longer consumed on tanks
 * Water boilers no longer work in pebble bed reactors*

Build b

 * Fixed handbook typo
 * Players now start with a handbook, like with RotaryCraft

Initial build

 * Added handbook
 * Added pebble bed reactors
 * Added CO2 Collector
 * Fixed turbine collision mechanics
 * Fixed some multiblock textures
 * Added hazmat suit (in code only)
 * Added achievements
 * Added Geiger counter (in code only)
 * Machine sound volume now controlled by RotaryCraft
 * Toroid magnets now check solenoid on placement
 * Toroid magnets can now not be placed on flat ground
 * Turbines cannot be placed where they would collide with blocks
 * Fixed condenser console spam
 * Pressurizer now connects to pipes properly
 * Fixed magnet recipes requiring too much magnetite
 * Explosions now spread radiation

Initial build

 * Added fusion reactors
 * Added toroidal magnets
 * Added solenoid magnets
 * Added hydrogen preheater
 * Added plasma injector
 * Added 3 multiblock types
 * Added magnetic containment pipe
 * Fixed turbine exploits
 * Fixed turbines not dropping items
 * Added control rods
 * Added control CPU
 * Added SCRAM
 * Made meltdowns release more radiation
 * Fixed radiation poisoning server crash
 * Made pitchblende spawn in oceans and rivers
 * Added turbine sound

Build b

 * Fixed trapped-steam turbine exploit
 * Fixed turbine break crash

Initial build

 * Fixed ore gen in other dimensions
 * Finished Neutron Irradiation Chamber
 * Finished electrolyzer
 * Added most missing recipes
 * Fixed Heavy Water Pump
 * Added hot liquid events
 * Fixed Angular Transducer interaction
 * Fixed fluid conflicts
 * Fixed breeder reactor behavior
 * Fixed fluorite ore drops

Build b

 * Fixed condenser tanks emptying selves (debug code)

Initial build

 * Fixed pressurizer name conflict
 * Fixed GUI liquid syncing
 * Fixed turbine physics
 * Unspent Fuel is no longer extracted by automation from fuel cores
 * Added missing recipes for breeder reactor pieces
 * Added turbine damageability
 * Centrifuge operation time now scales with speed
 * Fixed steam blocks overwriting other blocks
 * Reduced size of steam line hitbox
 * Added the ability to cut fluorite ore spawns 4x and increase ore drops to random colors at 6x amount
 * Cut fuel consumption 8x
 * Slowed fuel decay by 10x
 * Increased ore XP drops
 * Increased fuel crafting yield
 * Radiation now slowly dissipates
 * Rain now cleans radiation

Initial build

 * Fixed magnetite needing an iron pickaxe

Initial build

 * Cut fuel consumption rate 8x

Build b

 * Added calcite, magnetite, and ammonium intercrafting with RotaryCraft
 * Made radiation poisoning potion ID configurable