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Affinities are specialized areas of magic in Ars Magica 2(AM2) that the players may align themselves to. Currently there are 10 different type of Affinities, each with their own unique buff and debuff - Earth, Water, Air, Fire, Nature, Ice, Lightning, Life, Arcane, and Ender. Every AM2 spells, depending on its components, is aligned to one or more Affinities and successfully casting it will cause the caster to gain depth and shift into the spell's aligned Affinities. Using Affinity Tomes will also cause the caster to shift into its specified Affinity.

The caster's depth in a Affinities is measured by percentage and are displayed as small icon located at the bottom right of the screen (The icon may be moved around in the amucfg window, accessible by entering the command /amuicfg). As the caster's percentage in a specific Affinities increases, the caster will start to gain access to its special buff(s) and debuff(s) which can be view via Occulus.

When the player's depth in a Affinity reaches 100%, it will then become locked. An locked Affinity will cause the depth made in the other Affinities to revert to 0% and stall any future progression. Using a NONE Affinity Tome will unlock the locked Affinities and revert its depth to 0%.

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Affinities Buffs and Debuffs

 * Earth Affinity: Being at 25% depth, the caster will start to receive less damage form attacks capping at a 10% reduction. Mages alinged with Earth Affinity will sink faster water and are more prone to fall damage.
 * Water Affinity: Grant a greater swim speed and cause the player's oxygen meter to deplete slower. At a high enough depth, water flow will no longer affect the player and Enderman will take damage if they come into contact. Mages alinged with Water Affinity will start to lose 25% of thier health if exposed to hot climaz like the Nether.
 * Air Affinity: The player become less prone to fall damage and is grant a boost in their jump height. At 50% depth, the player will be able to jump one block and one block farther. The boost will increase to 2 blocks at 75% and 3 blocks at 100%. Mages alinged with Air Affinity will have difficultly moving in rain and thunderstorms. Casting a Gravity Well spell or sneaking will help negate the effect.
 * Fire Affinity:
 * Nature Affinity:
 * Ice Affinity:
 * Lightning Affinity:
 * Life Affinity:
 * Arcane Affinity:
 * Ender Affinity:

Burnout is a mage's indication of their currect fatigue level.

WIP Ars Magica 2 starter guide
Greetings, I'm the Sage of Six Paths(Not really) and today I stall teach you ninshu. All right enough with the manga shannngans, Hello my name is He-Who-Shall-Not-Be-Named-For-No-Reason-At-All and I'll be your guide in the magical world of Ars Magica 2.