Translations:GregTech 4/Changelog/6/en

4.06i

 * Fixed Teleporter not using EntityLivingBase instead of EntityLiving (I missed one call of that one when updating to 1.6), making Players not update their Position.
 * Fixed Teleporter calculating Player Weight wrongly causing the Costs to be 0 and therefor the Teleport to be impossible.
 * Added the Information you get for Nuclear Control Displays to the Scanner aswell. (The Teleporter Buffer can now be seen without Nuclear Control).