Translations:GregTech 6/Changelog/202/en

6.05.52

 * [COMPAT] Open Modular Turrets Recipes got changed for:
 * Hard Walls. They now adopt a System similar to my Concrete and Reinforced Concrete by requiring Metal Bolts and the Hand Drill. The Tier 1 and 4 Variants can be crafted directly out of GT6 Concrete and Reinforced Concrete.
 * Fences. They require Fine Iron Wires for the Fence itself and Metal Bolts for the barbs of the Barbed Wire Part. I changed up the Tiering to be more GT6 than Vanilla, so the Fence Barb Colors may not match the Recipe anymore.
 * Turret Bases. They require a lot of Electric Components to be crafted now. The Wooden one just requires a Tier-0 Motor, and doesn't need a Battery, Circuit or Sensors, so your Handcrank Potato Cannons are still very earlygame.
 * Ammo has cheaper and more realistic Recipes now.
 * [FIXED] Eggs now despawn after a Minute regardless of my Item Despawn Time Config. This is because Chickens would be spamming Item Entities on the ground, so see this as if the Eggs are rotting.
 * [ADDED] Blast Resistance Tooltips now say whether they can stand a Ghast Fireball, Creeper or TNT Blast or not.
 * [ADDED]
 * Wall Spikes that can be pushed by Pistons. (and you can't walk horizontally into ones placed on the floor, so you won't be damaged by accident all the time)
 * There is also an Omnidirectional Spike, but it only deals half the Damage in return.
 * And a Gravity Variant of the Omnidirectional Spike exists too!
 * Walking ontop of any Spikes will slow you down a lot, meaning escaping is a bit harder, also balancing ontop of Sideways Wall Spikes is slower due to that too.
 * Steel Spikes don't work on Skeletons, Slimes or Iron Golems.
 * Titanium Spikes work on all Mobs and deal twice the Damage of Steel Spikes.
 * Tungstensteel Spikes work on all Mobs and deal three times the Damage of Steel Spikes.
 * Gold, Silver, Copper and Lead Spikes deal four times the Damage of Steel Spikes when they are against a Mob that is weak to their Material, otherwise it's only minimal or no Damage in case of Iron Golems, Slimes or Skeletons (unless they are weak to it).
 * Adamantium Spikes deal ten times the Damage of Steel Spikes against every Mob touching them.
 * Placing Hoppers below the Spikes will work fine, as they have a Slab alike Box Shape for Collision.