Feed The Beast Wiki:Image uploading guideline

If the image you are uploading is a image that would be used in a grid please read the Grid images section.

For in-game screenshots please read the Screenshots section.

Please, if you are able to review pages and files, review all pictures that you upload. When a file is uploaded, it is automatically unreviewed, which means that anonymous users cannot see the file on articles without selecting the "pending changes" option. Anonymous users are not likely to do this.

Screenshots
At least one in-world screenshot should be used for every page. Screenshots should also be used to display, , and features. Like biomes, at least one screenshot should be used for every page pertaining these subjects, if necessary. Some basic guidelines can be found below.
 * Always use a default texture pack; no third-party texture packs should ever be used to show an in-world structure.
 * Screenshots should not be too large or too small, use common sense when it comes to image size. 854x480 pixels is a decent size that should show correctly on all sized monitors.
 * Avoid using extreme Field-of-view (FOV) settings in-game. The Quake Pro setting should not be used unless it is absolutely necessary to capture a scene.
 * Avoid taking pictures with choppy or broken chunk boundaries.
 * Do not stretch/resize the images.
 * File names should explain the use or contents of the image.
 * Biome images should be prefixed with "Biome_", after the underscore please put the biome name exactly as it appears in-game.
 * Underscores may be used in place of spaces.
 * If there is already an image of the name that is preferred to use, add _  or _ , without the angled brackets, to the end of the file name.
 * Images can be shown on a page by using  [[File:File_Name.png]] 
 * If an image is very large, please add |frameless to the end of the file link, so that it would appear in-source as  File_Name.png .

Grid images
All grid icons for items and blocks now use the tilesheet system. As such there is now a new procedure to upload such images.
 * Obtain as many images as possible directly from the mod's assets.
 * For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background.
 * These should be 32x32 pixels.
 * The easiest way to ensure size is to screenshot with GUI size set to normal.
 * Do not resize/scale the images.
 * Name each image exactly as it is in game. For example, if you are adding a texture for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
 * Stick all the images into a folder with the name of the mod they are from.
 * Put that folder in an archive, and send it to by putting it on his talk page. It can also be sent to  by putting it on his talk page.