IndustrialCraft 2/Guide

''This is a community created article by ShneekyTheLost. It has been edited for tone/content/style.''

What is IndustrialCraft 2?
IndustrialCraft 2 (IC2) adds a variety of electrically-powered machines to the Minecraft world, bringing Minecraft to the Industrial Age and beyond. It offers machines that can double ore output and generate power, as well as nuclear power and quantum armor. This mod is considered to be a base mod with many mods based off of it's mechanics as well as some mods that modify recipes/mechanics.

A Note on IC2 Affecting Mods
There are some mods that affect the way IC2 recipes and machines work, as well as change the world generation. The most widely known one of these is GregTech, however, other mods make some changes as well or add items to the Forge ore dictionary that may change game play. Please keep in mind as this guide is followed that some differences may be seen in game play and progression due to this.

New Resources
IC2 adds 4 new resources for players to find within their world; Rubber, Uranium, Tin, and Copper. Rubber is supplied by Rubber Trees, which can be discerned from regular trees by the presence of an extra 3 blocks of leaves on the top-center of the tree; these trees are most plentiful in swamp biomes but can also be found in forest biomes as well. The other resources are often found buried in the ground.

Power
IC2 provides it's own power system based off of Energy Units, or EU. EU is measured in two different ways: For more on how EU Packets work as well as the other minutia of EU loss/attenuation and packet rates, refer to the Energy Units article.
 * EU/t, or Energy Units per Tick - This is the measurement of the rate of energy production/consumption.
 * EU/p, or Energy Units per Packet - This is measurement of the size of the packet carrying EU. Packets are emitted by generators, storage units, and transformers.

Most IC2 machines and cables has a maximum amount of EU/p they can accept; attempting to use more than that will cause the machine or cable to explode. The following table breaks down the various tiers of EU/p sizes...

Gathering Resources
To get started with IC2, one needs to gather some of the new resources as well as some old favorites. Start out by harvesting a 2 stacks or so of wood, as well as digging up at least a stack each of copper, iron, tin, gold, redstone, cobblestone, and coal; don't go processing this stuff yet, there will be a more efficient way very shortly.

On top of these basic resources, one will also need Rubber... and lots of it. Make a wooden Treetap and go out looking for some rubber trees (remember, they're usually found in swamps but can also be found in the forest; they're discernible by the three blocks of leaves on the top). Once a rubber tree has been located, break all of it's leaves and gather any resulting saplings (these can be planted someplace much more convenient later). After the leaves have been broken, use the tree tap to harvest Sticky Resin from the sap holes (orange spots) on the tree (note that one can harvest each hole multiple times, however, doing so can render the hole unable to generate more Sticky Resin in the future... if the tree is going to be used for continued Rubber production, it may be best to let the holes regenerate sap between harvests).

Make 2 furnaces and place one of them down for use, then smelt 16 iron (using 2 coal). Once that's done pick the furnace back up.

More Efficient Furnaces
Turn both furnaces into Iron Furnaces; these furnaces can process 10 items per piece of coal/charcoal and take only 8 to process those items. Place both down for use and first create a stack of charcoal; this will use 7 coal but will save the coal for future use in other crafting recipes/processes. Once the charcoal is done make 20 copper, 20 rubber, and 10 iron. Once the iron has been made, place it back into the furnace to get 10 Refined Iron.