Feed The Beast Wiki:Staff's Noticeboard

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Category overhaul
Everything related to categories is terrible. To start, we have changed the policy to allow for multiple categories per page. To make this more useful, we will be creating more descriptive categories. The following list of new categories will be updated as we add more:



We are also going to be renaming some categories and reevaluating their usefulness. The following categories need to be renamed and/or reevaluated:



Please discuss stuff. --  Satanic Santa F T B Wiki Admin 22:14, 8 February 2015 (UTC)


 * Okay so I have a few ideas with some of those; namely pipes, conduits and tubes etc..
 * My suggestion is to use categories that are bit more inclusive such as, , which could each respectively classify things like BC pipes, IC2 Cable and Fluiducts. Another group of categories to assist this could be , , and  which would classify items such as IC2 Batteries as well as BC Tanks
 * These could then also be supplemented (only for the energy ones) by the specifics such as or.


 * To recap how this would look
 * A BC Wooden pipe would be categorized as -
 * An IC2 Cable would be --
 * A TE Energy Cell would be --
 * An OpenBlocks Tank would be -
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:37, 12 February 2015 (UTC)


 * Small continuation after looking through some more categories; I believe is perfectly fine as it's simply just Steve's Carts modules which would be categorized as -
 * I also believe is fine however it may need a renaming to  or something like that (I think this is the word Forestry uses to describe them, but please don't quote me on that)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:50, 12 February 2015 (UTC)


 * Last one I hope...
 * Can someone please explain what the hell is supposed to be as I don't really see much of a link between all of the content.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:52, 12 February 2015 (UTC)


 * I think is being used for machines that would be part of a large-scale industrial base? I'm not entirely sure though, there's one or two outliers in that.
 * Maybe it's for for pages that act as the base point for some form of industrialization, and are built on from there? Like 'components' but larger scale?
 * You're right though, there is not a lot of consistency across that category. PaladinAHOne  Staff (talk) 07:01, 12 February 2015 (UTC)


 * Oh god then I realized that Forge and FML were in ... What the hell was this category even?? PaladinAHOne  Staff (talk) 19:44, 12 February 2015 (UTC)


 * Base is one of those categories that you just wonder what the hell went wrong. Really, it should either just have base mods like Forge and FML in, or they should go in and I guess  deleted.  Chocohead  Nag • Edits • Staff 19:50, 12 February 2015 (UTC)


 * I'm not quite sure what to do about Forge and FML, but I have an idea for all the generators in that category sticking with the theme above.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)


 * Base was for energy generators. The problem with Modules is it's too broad. It could mean SC modules, modules of mods, etc. Same goes for Attributes. I agree with your transportation stuff. --  Satanic Santa F T B Wiki Admin 02:51, 13 February 2015 (UTC)

G? Phasing Out
The move from the old grid style to the new (and current) tilesheet system was a great thing, but in order to keep backwards-compatibility, G? was made to convert anything like |ore=Iron Ore into  . The move was a really long time ago, and G itself really is inferior to Gc or O, meaning we're looking to phase out using G?, and try and avoid using G when you can achieve the same thing more efficiently using Gc or O and |link= and more importantly |mod=. With mods ever overlapping of names, it makes pages look much nicer if the grid icons work when the wiki knows which tilesheet to get the image from (which with G, it doesn't and can only guess, meaning it fails when there's overlapping of names). This is still in an early phase, so information may and probably will change from this.  Chocohead Nag • Edits • Staff 21:10, 3 January 2015 (UTC)

Looking at, there are slightly more pages than we expected. A few thousand more. Don't worry though, there's a doom counter to know what percent of the wiki currently needs fixing before G? can be deleted safely (ignoring template modifications to stop using it): And in case you need a more visual representation:

 Chocohead Nag • Edits • Staff 01:30, 4 January 2015 (UTC)

scrub -- Wolfman_123_ Wiki Staff ·&#32;(Talk) 10:01, 31 January 2015 (UTC)


 * Yours doesn't have a purge button :P  Chocohead Nag • Edits • Staff 13:09, 31 January 2015 (UTC)

Bee and Tree Note
Any bees in Extra Bees or Magic Bees must be referenced to the Forestry tilesheet, due to a bug in NEI, and not me. Combs added by either mod should still reference their respective mod's tilesheet however.

Tree Saplings added by Extra Trees also need to be referenced to the Forestry tilesheet, due to the same bug. The wood planks and other products (like fences or doors) however should still use the Extra Trees tilesheet.

Bug me if you have any questions.  Chocohead Nag • Edits • Staff 01:32, 2 January 2015 (UTC)
 * Why don't you just separate them manually? --  Satanic Santa F T B Wiki Admin 02:06, 4 January 2015 (UTC)


 * Later, this was only meant to be a temporary solution until I know an update to the tilesheets would come quickly after me doing it.  Chocohead Nag • Edits • Staff 02:14, 4 January 2015 (UTC)


 * Looking at this further, many of the tree/bee templates need all the bees/saplings in one place, otherwise there'd be a massive and horribly complicated mess trying to work out which tilesheet to call the sapling from. Just having everything on F makes life much much easier.  Chocohead Nag • Edits • Staff 16:23, 5 February 2015 (UTC)

Script error
If I'm not logged in, then I have script errors on the items in many crafting grids and infobox icons, for example on the Insulated Wire article. The Error message is: Lua error in Module:Language at line 25: attempt to index local 'args' (a nil value).

Backtrace: 1. (tail call): ? 2. Module:Language:25: in function "link" 3. Module:Grid:44: in function "chunk" 4. mw.lua:567: ? 5. (tail call): ? 6. [C]: in function "xpcall" 7. MWServer.lua:87: in function "handleCall" 8. MWServer.lua:301: in function "dispatch" 9. MWServer.lua:40: in function "execute" 10. mw_main.lua:7: in main chunk 11. [C]: ? If I'm logged in, does the presentation. --LuminousLizard de-native / "en-B2" (talk) 20:25, 7 February 2015 (UTC)


 * Modules cannot be reviewed, so when you are not logged in you always view the stable version of a page, which means the Modules are not up to date and therefore are broken. Either the FlaggedRevs extension would have to be fixed so Modules can be reviewed properly, or it would have to be removed. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 07:19, 12 February 2015 (UTC)


 * Thanks for the hint. --LuminousLizard de-native / "en-B2" (talk) 17:03, 13 February 2015 (UTC)

Problem with the translation interface
Hmm ... Sorry but I have the next problem :/ ! The display of the translation interface is incorrect. The width is not fully utilized and the list is partially hidden by the Curse footer. --LuminousLizard de-native / "en-B2" (talk) 18:14, 15 February 2015 (UTC)
 * We're aware of this issue, and it's reported to devs. Cblair91 (talk) 18:16, 15 February 2015 (UTC)
 * OK thx ! --LuminousLizard de-native / "en-B2" (talk) 18:20, 15 February 2015 (UTC)
 * I will however be issuing a local temporary fix later today to resolve this issue (hopefully) Cblair91 (talk) 18:22, 15 February 2015 (UTC)
 * This has been fixed in our local CSS. If you're still having issues, try clearing your cache. Cblair91 (talk) 10:07, 16 February 2015 (UTC)