Mana (Ars Magica 2)

Mana is the amount of energy a player has and is used to cast spells from Ars Magica 2. Usually, it's displayed as the blue bar, called the Mana bar, on the lower right corner of the screen. By default the exact value of your current Mana is hidden, this can be changed by entering the command /amuicfg and enabling Numeric in the Options tab. The Mana bar can be moved around in the amucfg window.

Each spells have a Mana cost and requires the cost to be subtracted from the player's Mana pool before it can be cast. Ex: A Projectile-Light spell will deduct 62.5 Mana before a "ball of light" is summon to light up the targeted location. If the player's Mana pool is unable to meet the Mana cost of the spell then it will not activate and the Mana bar will glow purple to inform the player of a failed casting. Mana cost will increase in proportion to the player's Burnout meter.

Workings
At first a player's Mana pool will be small but as their Magic Level increases their Mana pool will expands (as well as their Burnout), allowing room for more powerful spells.

At a Magic Level of 1, the player's Mana pool will be 500 Mana.

At a Magic Level of 10, the player's Mana pool have increase to 771 Mana.

At a Magic Level of 40, the player's Mana pool have increase to 9188 Mana.

At a Magic Level of 99(Max), the player's Mana pool have increase to 84,228 Mana.

Regeneration
Depleted Mana will regenerates(slowly) over time. Obtaining the Mana Regen Boost talent will increase the regeneration speed, and drinking Mana Potions will instantly restore a certain amount of the depleted Mana.

Additionally, standing next to an Obelisk, Celestial Prism, and/or Black Aurem will temporary raise the regeneration speed for 14 seconds. Eating an Mana Cake will temporary increase the speed for 29 seconds.