Translations:GregTech 6/Changelog/41/en

6.00.37:
Coins. Currently only available as Dungeon Loot or via Creative.
 * [API] A Special NBT for recycling Stuff. If that NBT is attached to an Item it will recycle into whatever the NBT specifies. This will also be shown inside the F3+H Tooltip of the Item ofcourse.
 * [FIXED] Universal Spade having a Wooden handle even though not being crafted with one. This had only visual consequences.
 * [FIXED] Ambient occlusion being used on the Mold. I finally fixed that shit.
 * [FIXED] Timber Functionality of the Axe being too generous when the Axe almost breaks.
 * [CHANGED] The Configuration which sets the maximum Stacksizes to be more precise. This kills all the old Stacksize Configs, so you have to set those back if you used them. The Stacksize of "block" defines the general Stacksizes of random vanilla Stuff.
 * [ADDED] Electrometer for measuring electric current. (current != storage, just to clarify that)
 * [ADDED] Tiny Plates, which are like Plates but in Nugget Size. Will be needed for making Coins.
 * [ADDED] Double Axe, with +50% Durability, +100% Base Attack Damage and -50% Attack Speed.
 * [ADDED]

Also even though being theoretically customizable, it would be very hard to NBT Edit each Pixel individually, so you will need to stick with the Gear Shape for now.

Coins can be placed in World as stacks of up to 256 Coins per Cubic Meter (4x4x16).

They can also be picked up by just rightclicking with an empty Hand.

Coin Stacks in World render a lot of Polygons. I removed all the overfluent Polygons, which nobody could see anyways, in order to not let them lag that much.

Added also a Clientside Config (for the GT Config which is outside the Config Folder!) to turn off the 3D of the Coins for inworld Rendering.

The Coins generated in Dungeons are made of Copper, Silver, Gold or Platinum. The Platinum ones being the rarest for some reason I am not going to tell now.