Translations:GregTech 6/Changelog/185/en

6.05.30

 * [FIXED] Basic Machines when they got interrupted, while having the Running Possible Circuit on them, were not restarting as soon as possible, unless you inserted something that would match the recipe.
 * [FIXED] A ton of Bugs regarding the recharging from IC2 Battery Armor Pieces.
 * [FIXED] Several Issues that happened when no version of IC2 was loaded, and reworded the Requirements List on the Download Page to reflect this fix.
 * [FIXED] Engines were not working with the Adjacent Machine ON/OFF Functionality.
 * [CHANGED] Clay Jug and Clay Measuring Pot Recipes now require the Rolling Pin to be made aswell (in order to flatten the Clay easier before shaping it).
 * [CHANGED] Flint Tools, except for the Pickaxe, the Sword and the Club, can now be made in a 2x2 Grid (I made every Flint Tool only require one Stick/Bone, just like regular GT6 Tools do, since those are also 1xHandle + 1xToolHead)
 * [CHANGED] Sneaking while rightclicking a Dust Funnel with a Monkey Wrench will now cycle backwards through its Modes.
 * [ADDED] Battery Boxes can now finally charge and decharge IC2 Items, I made the Tier conditions very loose, so you can do MV Stuff in LV and vice versa. Note, that Energy and Lapotron Crystals will not work in them and are blacklisted. However the Armor Pieces are not blacklisted.
 * [ADDED] Jugs and Measuring Pots can now fill Growthcraft Rice Paddies with Water by clicking the Rice ontop of the Paddy. It will reduce the Water content by up to 70 Liters for a fully dry Paddy.
 * [ADDED]
 * Brown Clay Blocks, aside from being Brown-Orangeish they are almost exactly like normal Clay Blocks.
 * This variant is slightly different as it contains Potassium instead of Sodium.
 * The Lithium Content stays the same as the one of regular vanilla Clay.
 * It is possible to generify any Brown Clay into vanilla Clay, what essentially would be able to turn its Potassium into Sodium, but that would be pointless considering how infinite Sodium is through Ocean Water.
 * [ADDED]
 * Clay "Veins" below Grass in Plains and Savanna alike Biomes (Independant from the Ore Vein Generation Grid).
 * It will generate 3 times more often with Brown Clay than with Vanilla Clay.
 * So you can now have large 48m x 48m Clay Mining Pits that are at most 7m deep.
 * I did this also because Clay is annoying to acquire when digging for it in Water, and because Bricks look nice as Building Material. Also also, Mesas shouldn't be the only Biome where you can get Mass amounts of Clay for Clay Dust.
 * [ADDED]
 * Mud Blocks, which will slow down anyone walking on them and are Spade compatible.
 * Swampwater will turn all adjacent Dirt or Grass Blocks into Mud Blocks when updated or freshly generated.
 * You can Plant Sugarcanes on Mud even without an adjacent Water Source.
 * [ADDED]
 * A Prototype for Berry Bushes (Prototype as in no Crossbreeding System what-so-ever for now, they DO Generate).
 * The one you can get from the Creative Menu does not have a Berry assigned to it, just rightclick the Bush with a Berry of your choice to set it.
 * There is no benefit in attaching a Berry Bush to another, it just looks better and has a smaller Size, while giving exactly as much as a regular sized Bush.
 * They will generate in Forests and Plains with random Berry Type.