Immersive Engineering/Changelog

On this page, the changelog for Immersive Engineering can be found.

Version 0.12-70

 * added Shader-capabilities to the Heavy Plated Shield
 * added Scaffolding Slabs and Stairs
 * added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!
 * changed Mystical Agriculture compat to work for Inferium seeds
 * changed bullets to have increased speed
 * changed HE cartridges to travel in an arc and make a different sound
 * API update, cartridges can define custom sounds
 * changed, updated and improved the CTM compatability (thanks InsomniaKitten)
 * fixed Treated Wood recipes not consuming creosote
 * fixed up fence-connections for some IE blocks
 * fixed duplication glitch within the Refinery
 * fixed particle issues with some Multiblocks

Version 0.12-69

 * fixed TConstruct dependency
 * fixed Assembler not properly handling Fluid Ingredients from IE and CoFH
 * fixed Revolver GUI not properly syncing
 * fixed model loading error (thanks PaleoCrafter)

Version 0.12-68

 * re-added TConstruct compat
 * added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2
 * changed player arms for certain IE items to also affect armor
 * changed shield to use Forge's new provided shield method
 * changed Mystical Agriculture compat to not output seeds anymore
 * changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input
 * changed revolver GUI to allow display of dual-wielded revolvers
 * fixed cloche not accepting power from the bottom block
 * fixed speedloader recipe mistakenly crafting a revolver
 * fixed gunpowder recipe being active even when there isn't any charcoal dust
 * fixed shield only equipping on the clientside with the magnet glove
 * fixed shield flickering when recharging in offhand
 * fixed back button in the manual failing
 * fixed shaders resulting in invisible revolver grips
 * fixed crafttweaker integration
 * fixed various AABBs errors causign projectiles to miss
 * fixed cloche having incorrect item handling (leading to trouble with EIO conduits)
 * fixed Forestry compat not loading
 * fixed Fluid Router allowing for an infinite loop
 * fixed Assembler not handling some recipes properly

Version 0.12-67

 * added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!
 * added fancy animations for the reload with a speeloader [sic] and opening the revolver GUI
 * added the Circuit Board material, requires for Probe Connector and Turrets
 * added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)
 * re-added animations for the drill. It rotates again \o/
 * changed TE OreDict comapt to run in init phase
 * changed Revolvers to aim at enemies properly
 * changed re-equip animations for Revolver to look better
 * changed the Speedloader to a separate item, added a unique reload sound
 * changed the link system in the manual to allow linking to specific crafting recipes
 * fixed missing recipes for Metal plates
 * fixed Uranium Blocks + Slabs not having a recipe
 * fixed IE's fluids to always stitch into the sheet and have buckets load correctly
 * fixed missing Hammer Crushing recipes
 * fixed IE recipes using fluids not emptying containers properly & duplicating them
 * fixed recipes for Aluminium and Steel wires

Version 0.12-66

 * fixed the missing dustCharcoal reference in recipes

Version 0.12-65

 * changed crafting recipes to the new json based system!
 * fixed ClientProxy trying to subscribe on the Server side
 * fixed arm sleeves on players not matching arm position. Nothing I can do about armor, I'm afraid.

Version 0.12-64

 * Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update
 * NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.
 * NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.
 * added Advancements to replace Achievements, some even give rewards!
 * added a custom trigger to detect formation of multiblocks
 * added two new Shaders: WAAAGH! and Lusus Naturae
 * added a super fancy spinning animation to Revolvers that use a specific skin.
 * atm limited to two exclusive skins, may be expanded in future.
 * changed holding animations for Revolver, Drill, Chemthrower and Railgun
 * has a config option in case it conflicts with other animation mods
 * changed certain Mineral Veins to output Sulfur Dust
 * changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.
 * fixed Minecart shaders crashing with layer counts over the default

Version 0.11-63

 * added the Heavy Plated Shield!
 * it protects like a normal shield
 * it has awesome upgrades
 * added Vacuum Tubes as a new mid-game crafting material
 * added a manual entry for the new components
 * added Crafttweaker integration for Blueprint recipes
 * changed/fixed HUD displays for Railgun, Chemthrower and Revolver
 * changed Turrets to be interactable from the top block (thanks Malte)
 * changed Arc Furance to distribute inputs evenly again (thanks Malte)
 * changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones
 * changed recipes for Mechanical components, added Bluepritns for reduced cost
 * changed JEI integration to use newer JEI methods
 * changed Engineer's Workbench to no longer be part of IE's main achievement progression
 * fixed Redstone connectors not properly accepting signals (thanks Malte)
 * fixed OC compat not loading due to incorrect mod ID (thanks Malte)
 * fixed Capacitor Backpack potentially charging itself
 * fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)
 * fixed localization file getting screwed up to ASCII
 * fixed up interacton between Silos and RefinedStorage (thanks Malte)
 * fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)
 * fixed a plethora of ghostloading issues (thanks Malte)
 * fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)
 * fixed broken Pipe renders (thanks Malte)
 * fixed Turntable not reacting to redstone signals
 * fixed Fluid Outlet outputtign through closed sides
 * fixed render issues with the charging station (thanks Malte)
 * fixed (possibly) Wooden Crates in villages losing their contents on pickup

Version 0.11-62

 * Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)
 * added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)
 * added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D
 * added compat for Forestry's fertilizer to be used in the cloche
 * added the Alloy Kiln!
 * a small multiblock that allows earlygame alloying of metals
 * also features Crafttweaker support (thanks primetoxinz)
 * added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)
 * added the Capacitor Backpack! Supplies your items with power!
 * added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer
 * added Sulfur & Saltpeter dust to make gunpower [sic]. Better texture and more uses soon!
 * changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed
 * changed Turrets to use the improved Tile Renders (thanks Malte)
 * changed outputsize [sic] on Coke and Blastbrick recipes, reducing earlygame resource costs
 * changed the Windmills!
 * new model (courtesy of Mr. Hazard)
 * instead of having two types, they are now "upgraded" with sails
 * changed produce&seed output for wheat and beetroot in the Cloche
 * changed Toolboxes and Wooden Crates to keep their enchantments on placement
 * changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%
 * changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)
 * fixed recipes for redstone ignoring conveyers [sic]
 * fixed render-crash with the Cloche
 * fixed nested configs not generating
 * fixed inventory texture for the LV connector
 * fixed cross-mod compat for the Cloche
 * fixed soil-texture getter for the cloche
 * fixed Covered Conveyors not protecting inserted items against pickup
 * fixed Improved Blast Furnace consuming too much fuel (thanks Malte)
 * fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)
 * fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)
 * fixed Fluid Pipe covers not initializing properly (thanks Malte)
 * fixed recipe-wildcard handling in the manual (thanks Landmaster)
 * fixed logic and effects for the Grunt Birthday Party achievement
 * fixed missing sounds for Metal Press and other things
 * fixed JEI display for the Crusher to show secondary output percentages
 * fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)
 * fixed Arc Furnace not recycling wire coils because wire was an unknown resource

Version 0.10-61

 * changed Toolboxes and Wooden Crates to keep their enchantments on placement
 * changed seed & produce outputs of wheat and beetroot in the cloche
 * fixed the coke oven dropping additional items (thanks Malte)
 * fixed formatting issues on the lang file (thanks Malte)
 * fixed Cloche having broken RS integration (thanks Malte)
 * fixed Redstone connectors not updating their colour
 * fixed timestamp issue on Coresamples [sic] (thanks Malte)
 * fixed Tesla Coils deleting blocks on placement (thanks Malte)
 * fixed missing sounds for Metal Press and other things
 * fixed Charging Station having a broken mesh on the bottom
 * fixed Villagers trading MV wirecoils twice
 * fixed logic and effects for the Grunt Birthday Party achievement

Version 0.10-60

 * added Forestry's fertilizer to the Garden Cloche
 * changed recipe-output on coal- and blastbrick, reducing earlygame resource costs
 * changed balance on Drills:
 * Heads have more durability
 * Lubrication reduces wear
 * Augers boost speed and damage
 * changed turret rendering to improve performance (thanks malte)
 * fixed the cloche exploding when planting Enderlilies
 * fixed Inferium seeds not working in the cloche (thanks SanAndreasP)
 * fixed recipe-wildcard handlign in the manual (thanks Landmaster)
 * fixed breakerswitch sound in Multiplayer
 * fixed attackspeed values for revolver and drill
 * fixed covered conveyors having a split second where they don't protect items from pickup
 * fixed recipes for redstone-ignoring conveyors not being NBT sensitive
 * fixed Tesla Coils reading RS signals incorrectly, improved render (thanks malte)
 * fixed Improved Blast Furnace using up too much fuel (thanks malte)
 * fixed Multiblock's disassembly functions, improving them greatly (thanks malte)
 * fixed Current Transformer being derpy on interaction (thanks malte)
 * fixed possible NBT overflow issues with toolboxes and crates (thanks malte)
 * fixed pipe covers being broken (thanks malte)
 * fixed multiblocks not breaking properly to multi-break items (drill, TCon Hammer) (thanks malte)
 * fixed Itme [sic] Use functions (thanks malte)
 * Translations Added/Updated: ru_RU (lex1975), zh_CN(Jellyslime)

Version 0.10-58

 * added the Fluid Router. It does exactly what the Item Router does, but for fluids.
 * added Crafttweaker integration for the Mixer
 * added the Garden Cloche! It grows a variety of crops!
 * added farming compatability [sic] for Actually Additions
 * added farming compatability [sic] for Attained Drops
 * added farming compatability [sic] for Mystical Agriculture
 * added farming compatability [sic] for Harvestcraft
 * added farming compatability [sic] for Better With Mods
 * added farming compatability [sic] for Extra Utils
 * added Chemthrower compatability [sic] for ThermalFoundation fluids
 * added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
 * added a toggleable option to the Mixer to output all fluids instead of just the bottom one
 * added placeable Toolboxes, they are fully accessible while placed
 * added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin
 * added a visible chunk boundary when holding or looking at the Sample Drill
 * added Redstone Wires to the API (thanks Malte)
 * added a render reset hook to the API (thanks Malte)
 * added the Covered Conveyor, preventing players from picking up items from it
 * added a Conveyor unaffected by redstone
 * added the Fluid Outlet. It puts fluids in the world!
 * added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
 * added a Villager Job to sell Shader Bags
 * added a Crusher recipe to turn slag into sand
 * added a special ItemFrame render for Blueprints
 * added the ability to flip Powered Lanterns using the hammer
 * added the option for Strip Curtains to output a strong RS signal
 * added a sound to the Breaker Switch- Clearly the best feature of this update
 * changed Razorwire to render extended wooden boards when stacked
 * changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
 * changed metal plates and Sheetmetal to be craftable for any IE-used metal
 * changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
 * changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
 * changed fluid potions to have reduced durations in the chemthrower
 * fixed Concrete blocks not applying suffocation damage
 * fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
 * fixed energy drain on eletrified [sic] bullets, reduced drain for multii-projectile cartridges
 * fixed ownerless, tameable entities causing crashes in Turret targeting
 * fixed item in- and outputs on Turrets being unavailable
 * fixed manual entry for Razorwire
 * fixed NullPointer on FluidStacks
 * fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
 * fixed the Drill taking more damage than intended (thanks Malte)
 * fixed the display of double arrays in the manual (thanks Malte)
 * fixed lang file as per suggestions on github
 * fixed Balloons and Redstone Connectors being invisible in the End
 * fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable
 * fixed invalid connections being made possible due to splitting stacks (thanks Malte)
 * fixed bounding boxes and wire offsets for transformers (thanks Malte)
 * fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)
 * fixed the Potion fluid not having textures (thanks Malte)
 * fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
 * fixed the Mixer not working when its internal tank is filled (thanks Malte)
 * fixed IE slag not being usable in ThermalExpansion recipes
 * fixed the Turrets losing its inventory (thanks Malte)
 * fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)
 * fixed a dupebug of empty fluid containers in the Assembler
 * fixed Assembler outputting damageable craftign [sic] items
 * fixed missing sounds on IE explosions
 * fixed Refinery dividing by 0 if timer config is adjusted downwards
 * fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
 * fixed projectiles ignoring PvP protection within player teams
 * fixed wires not being removed properly if TileDrops are off (thanks Malte)
 * fixed floating Engineer's houses
 * fixed broken Energy Storage tooltips
 * fixed Metal Press not dropping its mold when broken
 * fixed various double-size blocks deleting things above them
 * fixed stuttering on Metal Press and Watermill (thanks Malte)
 * fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)
 * fixed resource reloading on TESRs (thanks Malte)
 * fixed various Turret projectile issues (thanks Malte)
 * fixed a Blast Furnace processing speed bug (thanks Malte)
 * fixed Skyhook being a stupidly powerful weapon (thanks Malte)
 * fixed the Crusher outputting to the wrong side
 * Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)

Version 0.10-57

 * added RazorWire! It pricks and slows, and you can electrify it.
 * added Fluid Concrete. Slows entities down and immobilizes them when it dries
 * added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
 * added blocks for (almost) all IE Fluids
 * added the Mixer! It mixes solid components into fluids to make concrete or various potions!
 * added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo
 * changed Floodlights to allow inversion of redstone control
 * changed Charging Station to allow charging Forge Energy items as well
 * fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
 * fixed Redstone Wires illegally connecting to relays
 * fixed ArcFurnace recipes causing NPEs when added through Minetweaker
 * fixed JEI handler preventing Draconic Evolution for loading theirs
 * fixed OneProbe showing components of Multiblocks rather than the MB itself
 * fixed derped texture on Metal Press
 * fixed side-solidity for Stone Multiblocks
 * fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
 * Translations Added/Updated: ru_RU (lex1975)

Version 0.10-56

 * fixed duplication of stacks of items dropped onto the bottling machine
 * fixed EntityDataManager registration (thanks mconwa01)
 * fixed manual entry of the fluidpump citing the use of "wirecutters" instead of "hammer"
 * fixed manual typo in the fermenter entry

Version 0.10-55

 * re-added the Bottling Machine! It bottles things up, like fluids and emotions!
 * added indicative scrollbars to the manual
 * added nullcheck to guard against malformed sound events
 * added a login check to synchronizing Excavator data
 * added a config option for hte drop weight of Hemp Seeds
 * changed IC2 compat to no longer load with IC2 classic
 * changed permission levels on comamnds to allow "/cie resetrenders" for everyone
 * fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy [sic], I'm afraid.
 * fixed Automatic Workbench using Pair from JavaFX
 * fixed null-master exceptions for Multiblocks
 * fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
 * fixed GUI of the Item Router
 * fixed SideOnly exceptions triggered by Chisel&Bits
 * fixed Withers dropping Lootbags. They really shouldn't anymore.
 * fixed world loading caused by connection persistence and validation (thanks Dogboy21)
 * fixed Crusher not collecting drops from low-health entities
 * fixed Assembler and Metal Press not reorienting conveyors when broken

Version 0.10-54

 * added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
 * added the Turntable, a block that allows rotating of other blocks
 * added the "Dominator" shader
 * changed Wirecoils to change their distance display to red when too far from their linking point
 * changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
 * changed Assembler to allow crafting IC2 recipes (thanks Malte)
 * fixed issues with lowercasing without locale
 * fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
 * fixed Shaderbags having their conversion recipes crash
 * fixed duplicate rod recipes in the Metal Press
 * fixed TConstruct book not showing Hemp item
 * fixed multithreading issues (thanks Malte)
 * fixed crash with unknown recipes in the Assembler (thanks Malte)
 * fixed resource overhead with Bucket Wheel rendering (thanks Malte)
 * fixed Manual not handling scrolling lists properly
 * fixed Sheetmetal Tanks not rendering fluids with colour
 * fixed Chemthrower not dropping player-only items (Blazerods)
 * fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
 * fixed needless chunkupdates caused by Blastfurnace Preheaters
 * fixed Splitting Conveyors flipping directions too early

Version 0.10-53

 * added new shaders
 * fixed Sample Drill crashing upon energy insertion
 * fixed Tesla Coil crashing upon energy insertion
 * fixed Revolver rendering on Tiny Potatoes
 * fixed Refinery not allowing extraction
 * fixed achievement for crafting the Mining Drill not firing
 * retro-actively firing crafting achievements when modifying them in the workbench
 * fixed Lightning Rod not building its fence-net properly
 * fixed bounds and disassembly of the Lightning Rod
 * fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
 * fixed a bit of log spam by invalid/missing models
 * fixed Blueprints not taking unstacked resources
 * fixed Vertical Conveyors not rendering walls on their base properly
 * fixed a dupebug with InventorySorter
 * fixed Fluids not updating to existing entries when failing to register

Version 0.10-52

 * added the ability for Dropping Conveyors to drop through trapdoors
 * added a new shader
 * fixed Nullpointer for Connectors accepting FUs

Version 0.10-51

 * re-added Festive Crates! Happy Holidays!
 * re-added Botania compat for shaders, Relic rarity lootbags + shaders
 * added the ability for Strip Curtains to emit redstone when an entity passes through
 * added compatability for Forge Energy / Forge Units. End of an era, I guess.
 * fixed a nullpointer on JumpCushions
 * fixed Splitting and Dropping Conveyor not inserting into inventories
 * fixed crashes in the manual due to incomplete tesselation
 * fixed load-cycle with TCon
 * fixed HarvestCraft recipes usign water/milk not working in the assembler
 * fixed Furnace Heater constantly updating the block when insufficiently powered
 * IE now has a Maven (thanks SkySom)

Version 0.10-50

 * added versioncheck for TConstruct to prevent crashes with bows
 * added Icons for all IE machines to JEI and fixed recipe displays
 * fixed furnace heater constantly updating chunks
 * improved UV maps on the revolver, added a new shader

Version 0.10-49

 * rewrote the shader system
 * improved texture performance
 * changed API integration
 * added listing in the manual, including re-ordering
 * removed the recipe to turn shaders back into bags
 * added the ability to rename wooden crates
 * added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
 * re-added the config for Excavator fail chance (thanks Malte)
 * re-added the ability to dye balloons (thanks Malte)
 * re-added the ability to add shaders to balloons
 * changed the drill's hardness checks to easier dig ores (thanks Malte)
 * fixed duped fluidcontainers on treated wood recipes
 * fixed incompat issue with new versions of TConstruct
 * fixed CraftTweaker compat (thanks mezz)
 * fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
 * fixed NPE on inserting items
 * fixed Wirecutters consuming durability and not working properly on transformers
 * fixed various client issues (thanks Malte)
 * fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
 * fixed Conveyors throwing NPEs on Servers (thanks Malte)
 * fixed dupebug with Charging Station
 * fixed a few missing sounds
 * fixed a concurrent modification in Tesla Coil sounds (thanks Malte)

Version 0.10-48

 * added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
 * changed Breakers to be rotatable (thanks Malte)
 * changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
 * fixed missing comments in the config file
 * fixed breaker switches crashing on servers (thanks Malte)
 * fixed IE models causing lag on chunk updates (thanks Malte)
 * fixed Breaker Switches not outputting redstone signals (thanks Malte)
 * fixed Redstone Breakers ignoring their inversion (thanks Malte)
 * fixed Ear Defenders being broken (thanks Malte)
 * fixed Squeezers and Fermenters not outputting Items automatically
 * fixed Silo not auto-outputting when supplied with a redstone signal
 * fixed Railgun not shooting alu, iron and steel sticks from other mods
 * fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)

Version 0.10-47

 * actually fixed the server crashes now. Yes, I tested it this time.

Version 0.10-45

 * change over to Forge's new config system:
 * DELETE YOUR IE CONFIG
 * Or don't, but you'll get a load of duplicate and unnecessary options.
 * If an old config breaks anything, you were warned.
 * added WAILA support for Tesla Coils
 * added The One Probe Compat for machines and energy storage
 * added a config option to disable villagers and their houses
 * added a config option to disable OreDict names in Advanced Tooltips
 * re-added config option for Railgun damage
 * re-added support for Railcrafts [sic] rails and rebar to be used as projectiles
 * re-added shader support for Railcraft carts
 * re-added the placement options for Redstone Breakers (thanks Malte)
 * changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%
 * change Refinery model to have a big power input like Fermenter and Squeezer
 * fixed Refinery not properly accepting fluids
 * fixed crash when crafting cetain [sic] items (thanks Malte)
 * fixed Conveyors dropping invalid items (thanks Malte)
 * fixed Pumps not working due to miscalculated XORs (thanks Malte)
 * fixed Watermills having too small models
 * fixed wonky wire rendering (thanks Malte)
 * fixed material list for the Lightning Rod
 * fixed Faraday suit not blocking Tesla damage
 * fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
 * fixed Buckshot projectiles not applying full damage
 * fixed Scaffolding not rendering properly on the inside
 * fixed breakerswitch not emitting redstone
 * fixed force chunkloading through redstone connectors
 * fixed Toolbox voiding items
 * fixed Pipes resetting connection configs (thanks Malte)
 * fixed Silo voiding items and not having Comparator output
 * fixed Pipes not dropping their covers
 * fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
 * fixed CraftTweaker integration for the Refinery
 * fixed stair rendering
 * fixed explosion resistance for leaded concrete stairs and slabs
 * fixed Crusher overloading its process queue
 * fixed multiple minor issues

Version 0.10-44

 * fixed client access exceptions on servers

Version 0.10-43

 * added version dependency for TCon to prevent further reports of that
 * added Banners! They look awesome! Shoutouts to Tris for making all the textures!
 * added support for TConstructs resourcepack based materials
 * added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!
 * re-added the ability to climb scaffolding on pipes
 * re-added the Lightning Rod!
 * expanded the "allow" and "interdict" functions on the Hammer in regards to multiblocks
 * expanded the API on wires for an addon
 * changed manualpages for Multiblocks to be better at everything (thanks boni)
 * greatly improved renderperformance [sic] on waterwheels and windmills (thanks Malte)
 * fixed wooden barrels not being toggleable
 * fixed wooden barrels acceptign [sic] invalid fluids
 * fixed side-solidity on pumps
 * fixed changelog display in the Engineer's Manual
 * fixed jerrycans not getting filled properly and beign lost in crafting
 * fixed broken villager trades
 * fixed glitches in the toolbox (hopefully)
 * fixed  overlays when WAWLA is installed (thanks Malte)
 * fixed WAILA display for EnergyProviders
 * fixed crash with Phial Cartridges
 * fixed Homing Cartridges not doing damage
 * fixed CraftTweaker method name
 * fixed Balloons not emitting light
 * fixed crash during Arc Furnace recycling calculations (thanks Malte)
 * fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)
 * fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)
 * fixed crash with Railcraft (thanks Malte)

Version 0.10-42

 * fixed NPE when throwign [sic] items into the crusher
 * attempted fix for render crashes with TESRs and their blockstates

Version 0.10-41

 * added the function to dye conveyor belts!
 * added the splitting conveyor belt, it alternates left and right!
 * re-added the ability to pull recipes from JEI into the assembler
 * re-added charge counter to railgun
 * re-added some missing achievements
 * re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks
 * re-added Crafttweaker/Minetweaker integration
 * updated TCon compat to latest TCon
 * removed Fluid Bottles. People can shut up about those now >_>
 * fixed Assembler not crafting and occasionally crashing
 * fixed Arc Furnace rendering, output rates and dupebugs
 * fixed slab rendering
 * fixed wooden crates not updating comparators
 * fixed floodlight being terrible (thanks Malte)
 * fixed lots of bugs with wire models (thanks Malte)
 * fixed crashes with projectiles
 * fixed SkyHook being derpy
 * fixed Transformers not attaching on posts
 * fixed IE blocks not having placement sounds
 * fixed selection and colision bounds on multiple blocks
 * fixed OC comapt on the crusher being borked (thanks Malte)
 * fixed lootentry access error (thanks Malte)
 * fixed wires sometimes not rendering on servers
 * fixed a manual derp (thanks Malte)

Version 0.10-40

 * fixed machines crashing
 * fixed sheetmetal tank not outputting

Version 0.10-39

 * added Bloodmagic compat:
 * demon will bullets. 'nuff said.
 * re-added Chisel Compat. Won't work till Chisel actually brigns [sic] IMC integration back in
 * re-added Botania compat:
 * conveyor belts are immune to magnets
 * terrasteel bullets are back
 * armed the potatoes
 * re-added Wolfpack Cartridges!
 * changed Water- and Windmills to use normal TESR again after all
 * changed Lanterns to be rotateable with the hammer
 * changed a load of Assembler functionality. Fixed fluid crafting and container items
 * changed multiblocks in the manual to indicate whether the components are in your inventory
 * changed arcfurnace to output slag faster
 * fixed lighting on wires and connectors (thanks Malte)
 * fixed wire rendering accross [sic] chunks; they split into two renders to at least give indication now (thanks Malte)
 * fixed recipes for Faraday Armor
 * fixed incorrect checks for empty lists when creating ingredient stacks
 * fixed Universal Bucket being initialized too late
 * fixed crashes relating to missign [sic] Railgun ammo
 * fixed Wooden Posts not extending arms
 * fixed derpy looking railgun and missing sounds on the Revolver
 * fixed windmills not recognizing walls properly
 * fixed JEI rendering for Metal Press and Crusher
 * fixed multiple capability issues on IE tiles
 * fixed conveyors shooting items out to the sides when inserted into
 * fixed floodlights crashing on placement
 * fixed balloons not being consumed when placed in the air and suffocating players
 * fixed conveyors from the creative menu being unplaceable
 * fixed dieselgen crashing for invalid fuel
 * fixed rotations on the bucket wheel
 * fixed broken renderign [sic] on the ear defenders
 * fixed drill and chemthrower losing fluid when modifying
 * fixed shiftclicking bullets into the revolver
 * fixed dieselgen and refinery not accepting fluids when mirrored
 * fixed hemp being plantable on non-farmland
 * fixed arcfurnace consuming too many additives
 * various other small fixes!

Version 0.10-38

 * UPDATE TO 1.10.2
 * added the new IConveyorBelt system
 * fully dynamic conveyor system, with custom models and all
 * addon mods can easily add their own!
 * features magnet prevention. Works on EIO, in future BM and Reliquary (?)
 * added Crusher recipe for coke blocks
 * re-added EIO compat, mostly Arc Recipes
 * fixed Assembler not assembling (thanks Alex)
 * fixed Chemthrower Projectiles making arrow noises
 * possible fix for the black rendering wires
 * fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace
 * added the new IBullet system!
 * bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally
 * updated manual accordingly
 * added recipe for leaded concrete
 * changed Conveyors to have a better placement system
 * fixed crashes when shiftclicking in revolver gui
 * fixed slots not assignign properly in revolver gui
 * fixed a bunch of manual things
 * added Hemp Seeds to Forestry's bags
 * changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!
 * removed unnecesary debug outprints
 * fixed NPE in manual
 * fixed issues on the manual's mineral pages
 * fixed models for coresamples
 * re-added Open Computers compat
 * cahnged waterwheel and windmills to use FastTESR
 * fixed NPE in ShapedIngredientRecipe
 * fixed Treated Wood display in the TCon Book
 * added TCon alloy recipes
 * fixed crash in earmuff recipe, using a client access method
 * fixed arc alloy recipes having too little output
 * prepping for FastTESR hopefully soon!
 * fixed crashes when break smart models, parsed texture into baked builder
 * fixed ItemRenders for multiblocks
 * fixed rendering of Wind- and Watermills
 * fixed entrylsits in the manual being short
 * fixed the forming of multiblocks scrambling the player's inventory
 * fixed treated wood recipe consuming buckets (Forge Bug, really...)
 * fixed machines crashign when fillign buckets internally
 * added Redstone Wire connector
 * cleaned up recipes and manual a little
 * fixed wire rendering
 * fixed crash with cart shaders
 * moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy

Version 0.8-32

 * re-added Open Computers and Computer Craft support! (thanks Malte)
 * re-added the abiltiy for the hammer to break IE blocks (thanks Malte)
 * added a dynamic changelog system to the manual, based on githubs master branch
 * fixed the inputs for blueprint crafting not being shown when hovering over the output (thanks Malte)
 * fixed wooden crates accidentally dropping their contents (thanks Malte)
 * fixed bug in arc furnace recycling (thanks Malte)
 * fixed IE model caching (thanks Malte)
 * fixed accidental stacking of buckets in the refinery
 * fixed Bucket Wheel rendering (hopefully) (thanks Malte)
 * various minor fixes, wrapup on 1.8.9! (hopefully!)

Version 0.8-28

 * re-added the Floodlight back in
 * re-added the transformers that can attach to posts (thanks Malte)
 * re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)
 * added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)
 * added sound and nicer animations to the metal press
 * changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press
 * changed wirecutters to take durability damage when removing wires from connectors
 * added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)
 * added a "Bad Eyesight" config to make the manual render in darker, bold font. Can mess up formatting
 * fixed a crash and dupe bug with the toolbox (thanks Malte)
 * fixed weird render issues and crashes with multiblocks (thanks Malte)
 * fixed silo voiding items (thanks Malte)
 * fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)
 * fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)
 * fixed rotation bug on the bucketwheel (thanks Malte)
 * fixed a bug where houses try to spawn the nonexistent villager
 * fixed most IE blocks letting through light when they shouldn't (thanks Malte)

Version 0.8-27

 * re-added documentation on biodiesel (thanks Malte)
 * re-added the Assembler! For all your autocrafting needs!
 * changed the plantoil value for hemp seeds back to what it was in 1.7.10
 * changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
 * changed conveyor belts to halt their animation when red
 * added comparator support to the current transformer (thanks Malte)
 * added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
 * added a manual page for Uranium Ore
 * added a proper sound to the revolver firing
 * added the Tesla Coil! It will shock you!
 * added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
 * fixed sheetmetal tanks showing the wrong structure in the manual
 * fixed recipe for leaded concrete stairs
 * fixed gunpowder barrels exploding when punched
 * fixed pipes not visually connecting to refinery
 * fixed the arc furnace only processing one item at a time (thanks Malte)
 * fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
 * fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
 * fixed invisible molten metals in Tinkers compat (thanks Malte)
 * fixed pipes not transferring properly (thanks Malte)
 * fixed invisible wires on balloons (thanks Malte)
 * fixed balloons not being placeable in mid air (thanks Malte)
 * fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
 * fixed Skyhook pulling people into walls (thanks Malte)
 * fixed Dropping Conveyors not dropping (thanks Malte)
 * fixed entities getting stuck on uphill conveyors (thanks Malte)
 * fixed scaffolding not beign climbable (thanks Malte)
 * fixed hte crusher still hurting entities even when turned off (thanks Malte)
 * fixed IE blocks not being chiselable (thanks Malte)
 * fixed maneuver gear dupe bug (thanks Malte)
 * fixed furnaces not lighting up when using external heater (thanks Malte)
 * fixed scaffolding not being placeable while jumping (thanks Malte)
 * fixed preheaters not consuming power correctly and not having a manual entry
 * fixed crusher crushing entities on collision

Version 0.8-26

 * IE REQUIRES JAVA 8 NOW!
 * added a load of Tinkers Construct compat:
 * Treated Wood tool material. Similar to normal wood, but no splinters
 * Constantan tool material. Additional weapon effects based on biome temperature
 * Slime Fluids works in the chemthrower again
 * fixed smeltery alloy recipe for Constantan
 * re-added InvTweaks compat to the Wooden Crates
 * re-added Railgun and Chemthrower documentation to the manual
 * buffed the default damage of the Railgun
 * changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
 * fixed Multiblocks looking derpy when formed (thanks Malte)
 * fixed connection offsets on transformers (thanks Malte)
 * improved connections on transformers (thanks Malte)
 * fixed connections on pipes looking weird and broken (thanks Malte)

Version 0.8-25

 * wires can transfer across unloaded chunks now! :D (thanks Malte)
 * added reinforced (creeper-proof) storage crates
 * changed voltmeter to allow measuring between two non-output points (thanks Malte)
 * fixed an NPE in rendering
 * fixed fluid pipes not rendering properly
 * fixed invalidly added recipe to create dusts where no ignots exist
 * fixed missing coke dust recipe
 * fixed Arc Furnace not having solid sides
 * fixed NPE in Improve Blast Furnace's capabilities
 * fixed Crash with the Mining Drill (thanks Malte)
 * fixed watermill outputting less than it should because of broken math (thanks Malte)
 * fixed extremely high losses on wires (thanks Malte)
 * fixed insulating glass being opaque (thanks Malte)
 * ported miscellaneous other fixes from 1.7 (thanks Malte)
 * added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)

Version 0.8-24

 * massive shoutout to Malte for figuring out some proper wire rendering! :D
 * added compat for DenseOres (crushing/smelting)
 * fixed lanterns not emitting light
 * fixed silver bullets causing a crash
 * fixed gunpowder barrels crashing because of a duplicate datamarker
 * fixed gunpowder barrels dropping from explosions
 * fixed CokeOvens not interacting with hoppers
 * fixed wires not outputting to RF-only receivers (thanks Malte)
 * fixed connections on HV relays (thanks Malte)
 * fixed a crash caused by hammering the top/bottom of a wooden post
 * fixed the stackoverflow in sheetmetal tanks
 * fixed the themoelectric gen crashing (thanks Malte)
 * fixed the waterwheels breaking more other wheels (thanks Malte)
 * fixed textures on stone slabs (thanks Malte)

Version 0.8-23

 * Full changelog unknown- start of port to 1.8.

Version 0.7.7

 * fixed the potion ID error and some minor bugs (thanks malte)

Version 0.7.6

 * shoutouts to malte for excellent maintenance once again =3
 * changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
 * fixed bugs in the revolver container
 * fixed villager houses generating in BOP biomes
 * fixed exploit in Blast Furnace
 * fixed Arc Furnace ignoring input stacksizes in certain cases
 * fixed a crash on the achievement screen
 * fixed skyhook glitching people into blocks
 * fixed mobs spawning on conveyor belts
 * fixed assembler outputting stuff that should have stayed inside
 * fixed a lighting bug with Fastcraft
 * fixed the lightning rod not connecting on north+south sides

Version 0.7.5

 * shoutouts to malte for excellent maintenance once again =3
 * added config to disable villager houses
 * added villager house crate to the ChestGen hooks, name is "ieVillagerCrates", should work with Minetweaker
 * added comparator support to Transformers
 * changed arc furnace to accept any steel slab
 * changed engineer's hammer to be able to rotate pistons
 * fixed crash with custom IRecipes in the manual
 * fixed computer compat on Capacitors
 * fixed pump not pumping water when infinite sources where disabled
 * fixed computer compat for squeezer+fermenter
 * fixed jerrycan crashing when clicked on empty ExNihilo barrels
 * fixed revolver crashing when its GUI is closed and the revolver was removed (why would you even do that in the first place?!)
 * fixed energy net having load/unload issues
 * fixed drill voiding fluid when changing drillheads
 * fixed hammer crushing (again)
 * fixed assembler outputting its buffer
 * fixed fluid pipes voiding fluid when splitting it
 * fixed crashes with EIO tanks
 * fixed stone tiles breaking instantly
 * fixed shenanigans with IC2
 * fixed item accepting on Metal press a bit more

Version 0.7.4

 * most fixes were done by malte again =P
 * added blacklist for entities that can drop shader bags. CustomNPCs doesn't understand what "boss" means >_>
 * fixed non-standard recipes crashing the book
 * fixed a crash relating to RFTools dimensions
 * fixed TCon not returning empty buckets when their tanks are clicked
 * fixed another Java 8 keySet derp
 * fixed minecart shaders when trying to override non-standard models
 * fixed arc furnace hitbox
 * fixed invalid recipe inputs created by minetweaker
 * fixed the crusher rewriting its own recipes when outputting
 * fixed power exploits on waterwheels
 * fixed derpy blocking detection on the windmills
 * changed metal press to accept items thrown onto it

Version 0.7.3

 * So much about that last update, eh? >_>
 * added 2 new Shaders: In honour of the TP:HD release, Twili and Usurper
 * fixed the Java 8 compilation error by using a cast
 * fixed the drill animations a bit more (thanks malte)
 * fixed the item router and the conveyorbelts being derpy with some stacksizes (thanks malte)
 * fixed shader items lacking colouration on their lowest layer. This is an API change, but I doubt it affects anyone.
 * updated zh_CN.lang

Version 0.7.2

 * Last update for 1.7, hopefully!
 * instead of adding it to every entry of the changelog: A lot of these fixes were done by malte, cheers to him for that =P
 * added computer support for capacitors
 * added damage multiplier config for the railgun
 * added ITool interface allowing the skyhook and other items to go into the Toolbox now
 * added concrete, tile and hempcrete slabs
 * added biodiesel as valid fuel for railcraft boilers
 * added the ability for the drill to take other fuels
 * added a blacklist for fluids the jerrycan can accept
 * changed barrels to autooutput on the bottom upon placement
 * fixed conversion issues within the arc furnace
 * fixed connectors receiving too much power when connected to IC2 machines
 * fixed metal press being terrible with sized-input recipes
 * fixed lots of NEI crashes
 * fixed illegal connections of wires
 * fixed rendering of the Metal Press multiple times and it's functionality
 * fixed lots of other rendering issues
 * fixed multiple things around computer compat, I don't understand half of it, honestly =P
 * fixed charging station being derped
 * fixed a dupebug
 * fixed blastfurnace crashing when a recipe misses slag
 * fixed villagers buying metadata emeralds
 * fixed drill animations
 * fixed drill ignoring hardness of neighbouring blocks
 * updated zh_CN.lang

Version 0.7.1.2

 * hotfix again!
 * fixed crashes caused by Crushing invalid items
 * fixed NEI handler on for Blastfurnace
 * fixed multiblocks sometimes being invisible

Version 0.7.1.1

 * hotfix!
 * fixed crashes caused by lack of Computer Craft
 * updated ingame changelog

Version 0.7.1

 * added OpenComputers and ComputerCraft support. Massive thanks to malte0811 and cobra for making that possible!
 * added MineTweaker compat for the Metal Press
 * added InvTweaks support to the Wooden Crates
 * added AE2 things to be processable in the Crusher
 * fixed recipes for molds (thanks malte)
 * fixed Improved Blast Furnace dropping itself (thanks malte)
 * fixed links in the manual
 * fixed light opacity on stone decoration blocks
 * fixed component list of the Arc Furnace
 * fixed outputting of the metal press
 * updated zh_CN.lang
 * updated jp_JP.lang

Version 0.7

 * rebalanced the entirety of everything!
 * Metal Plates:
 * added metal plates. They are made with the Engineer's Hammer or the Metal Press
 * the hammer takes damage
 * they are used in multiple recipes
 * Blast Furnaces:
 * nerfed the old Blast Furnace. It is called "Crude Blast Furnace" now and can NOT be automated
 * added the "Improved Blast Furnace". It can accept preheaters to increase its speed and is automateable
 * both Blast Furnaces create Slag
 * changed the recipe for the Arc Furnace. It uses less steel and reuses the blastbricks of the Improved Blast Furnace
 * the amount of blastbricks stays consistent throughout the recipes, with the intent of the player UPGRADING the Furnaces
 * added the Engineer's Toolbox, a convenient way to carry IE tools, wires and other items
 * general fixes to lots of stuff

Version 0.6.5.1

 * hotfix!
 * fixed Server crashes with the Botania compat!
 * fixed converstion recipe for wooden planks
 * fixed missing localization of the railgun damage

Version 0.6.5

 * added the ability to apply shaders to balloons
 * added recipe to switch between wooden stairs (thanks malte0811)
 * added the ability to extinguish fires and hurt blazes with a water-filled ChemThrower
 * reworked the ShaderRegistry system, alloweing for far better API access
 * added Shader Grab Bags, random loot bags of a certain rarity level
 * added recipes to convert shaders into lowerclass loot bags
 * added Shader Bags to drop from bosses
 * added Shader Bags to be tradeable from villagers
 * added a new Achievement relating to Shader Bags
 * added a function to define custom texture paths for shaders
 * added the ability to apply shaders to drills
 * added the "Warbird" shader
 * added the crystal/dust shaders "Glacis", "Solum" and "Aero"
 * added caching of previous entries to the manual for backtracking
 * added comparator support to barrels, crates and the charging station
 * added the "Cosmic" Shader. The pinacle of avarice.
 * added more Botania compat: Tiny Potatoes will carry revolvers based on their name
 * added the Railgun (still kinda WIP) that will fire metal rods at high speeds
 * it has a zoom upgrade and awesome sounds
 * it will fire rail and rebar from Railcraft
 * added recipeType parameter to the ArcFurnace Minetweaker compat (thanks mdfntr)
 * added "Radiant" and "Hollow" shaders
 * added "Fox" shader
 * added documentation of the Wooden Crate to the manual (how come I never did that?)
 * fixed clientsided energy transfers (thanks malte0811)
 * fixed sync issues and minor issues (thanks malte0811)
 * fixed copious amounts of copper generated from crushing ores (thanks cobra)
 * fixed missing localization for Casserite and Wolframite Veins
 * fixed multiple issues with squeezer and fermenter(thanks cobra)
 * fixed multiple TileEntity internals, improving performance (thanks malte0811)
 * fixed clientside NPE with Voltmeter (thanks cobra)
 * fixed sawdust recipe missing from crusher
 * fixed ArcFurnace manual entry stating automatic insertion of electrodes as possible
 * fixed wires not dropping in singleplayer (thanks malte0811)
 * fixed models for Workbench + Core Sample Drill
 * fixed broken textures on barrels, caused by Christmas Crates
 * fixed model of the drill (thanks Glassmaker)
 * optimized renderbounds, useless null checks, ArrayList capacities (thanks cobra)

Version 0.6.4

 * added an API for the the FurnaceHeater
 * this fixes the dupe with Natura's Netherrack Furnace
 * adds compatability for Thaucmraft's Alchemical Furnace
 * adds compatability for CuttingEdge's Evaporator
 * added the "Qrow" Shader
 * fixed energy not being transmitted (thanks cobra)
 * fixed minecart shaders not syncing on servers (thanks cobra)
 * fixed NPE upon joining servers
 * updated zh_CN.lang

Version 0.6.3

 * added the Chemical Thrower! A device that shoots fluids at people to varying effects! Also supports shaders!
 * added potioneffects to IE, these are used by the Chemthrower
 * added an interface to allow addons to make their own wooden posts that transformers can attach to (thanks UnwrittenFun)
 * added config to disable infinite water sources with the pump
 * added a "clear recipe" button to the assembler
 * added support for NEI's "?" button to the assembler
 * added the Dropping Conveyor Belt which inserts into inventories below it (thanks cobra)
 * added recipe recalculation, to (hopefully) include minetweake'd recipes in the manual
 * added compat for Cutting Edge
 * added Charging Station, uses RF to charge items
 * added Current Transformer, a block based energy meter
 * added a 3D item render to the voltmeter, and allowed it to show energystorage on mouse-over (shoutout to Tage for the model! :D)
 * added the "Mass Fusion" Shader
 * added the "Angel's Thesis" Shader
 * added Shader support for Minecarts
 * added compat with Botania, Magnet Ring wont pull items from conveyors now
 * added Balloons! They are like Structural Connectors but they fly and glow and can be dyed
 * added the Skyhook! Now officially implemented, hopefully no longer stuttery and with its own manual entry!
 * added stairs for the other two treated woods and for concrete
 * gave concrete an entry in the manual and changed the recipe
 * fleshed out the Item Router. Now has OreDict, NBT and fuzzy filtering and matching buttons in the GUI
 * removed the ability to insert and extract graphite electrodes from the Arc Furnace
 * changed fluid pipes to be smarter about their connections (thanks cobra)
 * changed manual entries on mineral veins to be sorted alphabetically. Also changed the handling of dimension names, might fix the relevant bugs.
 * changed the HUD for the Drill a little
 * changed wooden crates to no longer be allowed inside eachother. This was a potential for NBT overflow
 * changed ingots to no longer be crushable
 * changed ores to only crush into a single piece of dust
 * changed Arc Furnace to distribute inputs equally across its slots
 * changed villager houses to maybe have shaders in the crates
 * changed Drill Heads to have +100% durability
 * changed Drills to be able to dig grass
 * changed certain ingame overlays to use a new font, styled to look like Nixie Tubes. You can disable this in the config
 * fixed bottling machine not accepting fluids correctly
 * fixed fluid dupe bug (thanks cobra)
 * fixed silo having pipes connect to everywhere
 * fixed z-fighting on the silo
 * fixed wires disappearing in RFTools dimensions (thanks malte0811)
 * fixed Breaker Switches falsely accepting HV
 * fixed speedloader-caused desync (thanks malte0811)
 * fixed DeepStorage interface on the silo (thanks malte0811 and cobra)
 * fixed typos in the manual (thanks xbony2)
 * fixed stack overflow with the Item Router
 * fixed tooltips rendering below NEI (thanks UnwrittenFun)
 * fixed Mekanisms's refined obsidian being smeltable in the Arc Furnace
 * fixed multiple clientside desyncs (thanks malte0811)
 * fixed (possibly) the desyncing of the SkyHook
 * fixed connectors to have limited output as well rather than just accepting everything
 * fixed conveyors rendering the wrong way on some sides
 * fixed light opacity on mutliple blocks
 * fixed StackOverflow when using tesseracts with IE wires
 * fixed derped lightign on stairs
 * fixed connected sides on metal scaffolding
 * updated zh_CN.lang
 * updated fr_FR.lang
 * added es_ES.lang
 * Oathkeeper
 * Super Chief

Version 0.6.2

 * added wood-covered scaffolding
 * added aluminium decoration blocks (fence, scaffold)
 * added a creative capacitor (thanks malte0811)
 * added the Vault-Tec shader
 * added the redstone controlled breaker switch
 * added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
 * reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
 * reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
 * changed hemp->string recipe to be only a third as effective
 * changed the manual on minerals, exchanged tables for proper pages for each mineral
 * fixed dupe bug
 * fixed NPE in eventhandler (thanks cobra)
 * fixed wire offset on floodlight and lantern (thanks cobra)
 * fixed ghost arms on wooden pole (thanks cobra)
 * fixed Raytracing (thanks malte0811 & cobra)
 * fixed broken Miló shader
 * fixed light-opacity for some solid blocks
 * fixed use+recipe keybinds in the NEI handler
 * fixed table drawing in the manual, closes #646
 * fixed getEnergyStored on machines (thanks cobra)
 * fixed fluid mechanics on machines (thanks cobra)
 * fixed lighting on particles

Version 0.6.1

 * added sneak-hammering to change opposite side of a pump (thanks cobra)
 * added config to disable GUI rescaling in the manual
 * added a recipe for the HC Hemp Trolley
 * added metal barrels. The are like wooden barrels but can store hot fluids and gases
 * added 4 new Shaders (Vanguard, Regal, Harrowed, Taken)
 * added Alloying to the Arc Furnace
 * added Recycling to the Arc Furnace
 * added 4 distinct NEI handlers for the Arc Furnace
 * added a new and better raytracing algorithm (thanks malte0811)
 * added treated wood slabs to the OreDict (thanks artdude543 + UnwrittenFun)
 * added workaround for OreDict weirdness (thanks malte0811)
 * removed those debug OreDict tooltips ^^
 * changed wooden barrel to not accept gasses
 * changed the default bullet damage to be higher
 * changed fluid pipes to pressurize fluids when inserting into pumps
 * changed floodlights to be less laggy (thanks malte0811)
 * changed scaffold-covered pipes to be climbable
 * changed scaffolds to be removeable from pipes with sneak+rightclick with an empty hand (thanks cobra)
 * fixed extracting items from the assembler
 * fixed Fluid Pipes not outputting correctly (thanks cobra)
 * fixed rightclicking tanks with fluid containers (thanks cobra)
 * fixed spawninterdiction CMEs (thanks malte0811)
 * fixed Assembler getting fixed by fluid pipes
 * fixed fluid pipes resetting their connections when scaffolding is placed
 * fixed scaffolding not rendering from the inside when covering a pipe
 * fixed pumps pressurizing fluids when not inserting into pipes, resulting in broken NBT tags on fluids
 * fixed some NPEs when placing fake lights (thanks malte0811)
 * fixed client access error on shaders
 * fixed GregTech power transfer
 * fixed GregTech using the wrong ore name (Aluminium >_>)
 * fixed GUIs not closing when their blocks are broken
 * fixed NPE on Crusher's NPE
 * fixed rotating conveyors with a hammer (thanks cobra)
 * fixed tanks not updating properly (thanks cobra)
 * fixed wires not re-rendering on servers (thanks cobra)
 * fixed that re-rendering for other blocks too (thanks cobra)
 * updated jp_JP.lang
 * updated zh_CN.lang

Version 0.6.0

 * added a house for the IE Villager. He should be a lot less rare now!
 * added Electric Lanterns and Floodlights, which will consume power but prevent mobspawns!
 * added a Coal Vein to the Excavator, which can contain Diamonds and Emeralds too
 * added Wooden Barrels to serve as portable fluid storage. Wont take hot fluids!
 * added Sheetmetal Tanks to store large amounts of fluid
 * added Silos for large, single-item, storage
 * added Phial Cartridges to shoot potions with!
 * added particles and a molten metal animation to the Arc Furnace
 * added Achievements!
 * added HydrauliCraft support for Hemp
 * added a recrafting recipe to turn treated wood slabs back into treated wood blocks
 * added a bunch of canFill and canDrain checks because no mod developer but MineMaarten seems to respect the methods for them >=(
 * added a statistic to track the distance travelled by Skyhook
 * added EE3 compat back in. All ingots as well as certain materials and the bullets have an EMC value now
 * added Thermal Expansion compat. Basically allowing Constantan to be made in the Smelter
 * added Shaders. These will allow you to change the look of your revolvers (and other items in future). Think paletteswap
 * added treated wood as a separate block, added update methods accordingly. Fixes solidity issues and useability for carpenters and others
 * added Fluid Pipes! They transport fluids! (thanks @UnwrittenFun!)
 * added Fluid Pumps! They collect fluids and improve a pipe's throughput! (thanks @UnwrittenFun!)
 * added config option to drop orphaned connections (thanks @cobra)
 * added Nether- and Dense Ores support to the Arc Furnace
 * added a search function with spellchecking to the manual
 * added a headshot functionality to the revolver
 * added the Assembler, an IE autocrafting machine
 * added interdiction system to the Engineer's Hamemr allowing map- and pack-makers to prevent certain multiblocks from being formed via NBT data
 * added commands to configure minerals and stuff
 * added Minetweaker support for minerals
 * added Jerrycans to refuel your drill on the go!
 * added the Bottling Machine to fill bottles, buckets and other fluid containers, also has a recipe system + Minetweaker integration
 * added config options to disable every cross-mod compat module
 * changed wire rendering to be ISRBH, improving performance
 * changed a lot of internal handling of the Energy System:
 * Wire Transferrates are now per tick. WIres can only have a certain amount of power go through them in a single tick
 * Too much power will make the wires burn away
 * buffed the transferrates
 * changed the loss calculations
 * added more safety to avoid CME (shoutout to @mindforger)
 * fixed priorities on indirect connections (thanks @malte0811)
 * a big "Thank You" to @theunkn0wn1, @mindforger, @malte0811, @cobra and everyone else helping with the rebalancing! Dunno what I'd do without you guys :D
 * changed Breaker Switch, it has a new model and emits redstone
 * changed mineral distribution of the Excavator. You may lose your old deposits because of this
 * changed Multiblocks in the manual. They can now be dragged to rotate, as well as show their completed render
 * changed some of the NEI handlers to support GUI redirection
 * changed Graphite Electrodes to track damage via NBT data
 * changed the Engineer's Manual, restructured some entries into new categories and added a bunch of new ones
 * changed IE particles to run through a custom render dispatcher, similar to Botania
 * changed the Materials required for a Refinery. IE Multiblocks are a little too expensive some times =P
 * changed multiple machines to accept enough power based on their consumption config
 * changed big portions of the code to use less getTileEntity calls (thanks @cobra & @malte0811)
 * changed static parts of the multiblocks to use ISRBH in favour of the laggy TESRs
 * changed UpgradeableTool system to be more API based, to allow addon devs to make their own
 * fixed SideOnly annotations, should fix that Railcraft tank thing among others
 * fixed burn time of coal coke block in furnaces
 * fixed blockupdates for wooden poles
 * fixed MineTweaker integration for Squeezer and Fermenter (thanks @Yulife)
 * fixed a NPE related to homing cartridges
 * fixed a dupebug with Thaumcraft's Magic Mirrors
 * fixed many things about the crusher. Desync, animation issues, incorrect consumption of energy (thanks @cobra)
 * fixed inability to place metal decoration blocks while jumping (thanks @UnwrittenFun)
 * fixed output bugs with Squeezer and Fermenter
 * fixed Raytracing errors (thanks @cobra)
 * fixed broken wirecutter, one-way wires and wire-limiters not getting reset (thanks @malte0811)
 * fixed Coke Oven not stacking bottles to 16
 * fixed 'simple' IE blocks not being moved by pistons
 * fixed hemp growing further than intended by mods like ProjectE that do not respect the "canBonemeal" method (thanks @cobra)
 * fixed Lightningrod getting guaranteed hits
 * fixed wooden posts breaking arms that don't belong to it (thanks @cobra)
 * fixed side solidity on the Diesel Generator (thanks @cobra)
 * fixed energyloss exceeding 100% (thanks @cobra)
 * fixed transparency and light opacity for certain blocks
 * fixed Nether Ores in the crusher ignoring their config
 * fixed incorrect uses of CoFH API and repackackign the wrong package-infos (thanks @cobra)
 * fixed world data not getting loaded under certain conditions (thanks @cobra)
 * fixed breaker switch updating at the wrong time
 * fixed Crusher not accepting inputs of specific size
 * fixed wooden blocks being non-inflammable
 * updated zh_CN.lang
 * added ja_JP.lang
 * updated ru_RU.lang
 * added fr_FR.lang
 * added de_DE.lang

Version 0.5.4

 * added Concrete and Concrete Tile
 * fixed a Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
 * fixed Minetweaker integration for Squeezer and Fermenter
 * fixed CokeOven and BlastFurnace dropping an extra block when broken
 * removed client update calls when machines receive RF. This might have been a cause of lag, but also might have consequences for WAILA
 * fixed a typo in an oredict name (thanks xbony2)
 * fixed item insertion and extraction for Squeezer and Fermenter
 * fixed item instert for coke oven
 * added Silver Bullets
 * added another saving hook to (hopefully) fix the issue of disappearing wires
 * Oblivion

Version 0.5.3.2

 * fixed raytracing on HV relays (thanks cobra)
 * updated zh_CN.lang
 * fixed dupebug with blueprints (thanks malte0811)
 * fixed tooltips rendering below text (thanks UnwrittenFun)
 * introduced mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
 * fixed Excavator's chance system for good, hopefully
 * added blacklist for dimension IDs, rather than restricting IE ores to the overworld
 * added a config to force-enable the crushing of ores with the Engineer's Hammer
 * added Minetweaker support for the Arc Furnace
 * fixed the appearance update of the Arc Furnace, even when it's shut off by redstone
 * moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate block class to allow for multiparts and carpenters blocks
 * Arc Furnace should respect the stacksize limit for outputs now
 * fixed a rare NEI crash
 * fixed DenseOres not registering for the crusher
 * changed internal recipe handling of fermenter and squeezer
 * made changes to the lightning rod, improving its chances of getting hit
 * fixed crop growth display for WAILA
 * fixed extraction of items from Arc Furnace
 * fixed derpy crafting-navigation-arrows in manual
 * added metal dusts smelting in the Arc Furnace

Version 0.5.2

 * fixed boundingboxes on slabs
 * fixed shift-clicking items in the arc furnace
 * fixed Arc Furnace structure + collision
 * fixed broken Blueprint crafting
 * fixed Arc Furnace not updating its electrodes when shut off by redstone
 * fixed Raytracing of connectors allowing for invalid connections
 * fixed placement issues of connectors replacing blocks and hovering in the air
 * added localization for IE villager
 * attempted to fix blueprints spawning as dungeon loot
 * disabled EE3 compat module till I can make it work right

Version 0.5.1

 * removed OreDict tooltip and moved tooltips to clientside-only
 * fixed degrading electrodes in unpowered Arc Furnace
 * added additional bounding box blocks to Arc Furnace, will require the furnace to be rebuilt
 * fixed Electrodes not rendering
 * removed Arc Furnace from creative tab (users are a bit dense >_>)
 * fixed slabs not placing against doubleslabs
 * fixed Villager selling the wrong wire
 * fixed steel not being craftable into blocks, nuggets and slabs

Version 0.5.0

 * added Arc Furnace! Yes, it's a thing now!
 * added metal slabs
 * added Blueprint crafting. This will be used for bullets and other things in future
 * added Homing and Wolfpack bullets
 * added Engineer Villager to sell IE items
 * added metal nuggets
 * redid API stuff. Addons might break
 * changed crusher API, allowing for multiple secondary outputs, will probably break AOBD
 * changed OreDict handling in recipes. Should improve performance
 * changed crusher to build most Ore->Dust & Ingot->Dust recipes dynamically
 * added a world saving hook in the hopes of fixing that issue of wires vanishing on world reload
 * moved Workbench back to TESR because of derpy lighting
 * fixed critical bug with revolvers
 * connectors only accept power from the correct side now
 * the mousewheel can be used to changed pages in the manual
 * changed poweroutput config for dynamos to a double, to allow for more precise modifiers
 * fixed derpy in-hand rendering for fences
 * added WAILA compat for hemp
 * buffed electro upgrade for the revolver
 * changed bullets to be craftable with blueprints and added config for more costly bullets
 * changed Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
 * prevented Multiblocks and Connectors from being teleposed by BloddMagic
 * updated Manual for new content added
 * changed formatting in manual, addon devs beware!
 * changed all textures to be power of 2, because old GPUs can't handle my fancyness
 * fixed raytracing on LV connectors
 * changed localization of High-Voltage Wire Coil to match its connector
 * enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
 * fixed BlastFurnace gui opening clientside
 * added another NPE check to wire rendering
 * fixed TCon interaction
 * fixed BlastFurnace glitch of running out of fuel before finishing a stack of iron
 * moved most recipe additions of IE to its own class
 * fixed revolver render to finally show the internal parts of the electrodes
 * allowed placing of ladders/torches/other things on certain parts of the multiblocks
 * extended GregTech support to include most ores, also possibly fixed energy transport
 * fixed revolver render to build correctly for flavour-linked render additions

Version 0.4.4

 * fixed vertical wires not rendering
 * dynamo can now be rotated with the hammer

Version 0.4.3

 * important hotfix for TileRenders. They should work now
 * fixed capacitors not syncing their energy storage
 * fixed derpy boundingboxes on the arms

Version 0.4.2

 * fixed rendering derp with backtools
 * added config for energy output on the ThermoElectric Gen
 * fixed coke oven to reset timer on input change
 * added external access methods for the Sample Drill
 * added null check to wire rendering
 * still working on derpy skylines .-.
 * fixed replacement ores in the excavator
 * more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
 * nerfed Kinetic Dynamos to only take power from one side now
 * optimized connections to cache catenaries. Improves rendering performance
 * added No Name
 * ominous changelog is ominous.
 * fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
 * added config option to disable hammer crushing
 * allowed revolver recipe to be mirrored

Version 0.4.1

 * updated zh_CN.lang
 * fixed randomness of the excavator for negative seeds
 * allowed customizeable renderdistance for windmills, watermills and a few others
 * made wooden posts climbable. Temporary feature, might be removed again.
 * fixed localization on voltmeter
 * added potatoes to the list of items to be fermented
 * started working on skycrates. Heavily WIP, be warned!

Version 0.4.0

 * fixed conveyor sorter not accepting items
 * players can no longer ride bullets, sorry =P
 * players now ride the catenaries of the wires instead of straight lines
 * added temporary render to the Skyhook...and cancelled it shortly afterwards
 * moved fuel-consumption in the blastfurnace behing smelting
 * apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
 * fixed IC2 machines voiding power
 * added damage-boost for skyhook when the payler is falling, this will be an upgrade
 * Lanterns got a new render
 * Lightningrod now doesn't work for spawned lightning anymore
 * changed internal methods for the manual
 * added a new functions to the API, allowing a check if power can pass through a connector
 * added methods to the API to determine whether a wire transfers power
 * added a breakerswitch to use those functions
 * added more placing options to wallmounts
 * added downwards-facing arms to wooden poles
 * added comparator output to capacitors
 * added zh_CN.lang
 * added a list of required blocks to every multiblock
 * attempted fix for the transfer of negative energy
 * attempted fix on the sound system...again
 * changes to revolver crafting, even users of custom skins can now get the normal one
 * stopped fluid producers from stacking unstackables
 * fixed Industrial Hemp page linking to the wrong page
 * refactored the API
 * added manual support into the API, so addon devs can do custom entries&categories
 * Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
 * fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
 * fixed ItemRouter voiding more stuff
 * fixed excavator being unlimited for negative numbers

Version 0.3.3

 * started working on skylines
 * fixed NEI handlers for squeezer+fermenter
 * removed a debug recipe I forgot about
 * updated ru_RU.lang
 * made NEI handler cycle though input-variations
 * fixed the NBT reading for WireTypes
 * fixed crashing sounds
 * added another fluid check to fermenters and squeezers to avoid NPEs
 * added replacement system to excavator, can replace Uranium with Yellorium when necessary
 * added render-diameter to Wire-Types. This is an API update so it might break stuff
 * added a "complete" multiblock display of the excavator to the book
 * made links in the book more prominent
 * added support for nether ores
 * fixed connection-removal resulting in NPEs
 * Sample Drill needs blocks below it now
 * change recipe for mechanical components to fix a conflict

Version 0.3.2

 * updated ru_RU.lang
 * added shiftclicking to Workbench
 * made drillheads repairable again
 * buffed drillhead damage to match the material cost in comparison to pickaxes
 * added shiftclicking to Refinery
 * changes to formatting in Minetweaker integration
 * fixed wire rendering
 * possibly fixed mineral calculation

Version 0.3.1

 * packed ice fixed for thermoelectric gen
 * properly initialized WireTypes, connections shouldn't turn into copper anymore
 * fixed derpy refinery output, it also prioritizes internal storage items before outputting now
 * added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
 * made the cokeoven sync when fluid is extracted
 * fixed the broken lightning rod
 * added some extra security in fluidoutputting on Fermenter and Squeezer

Version 0.3.0

 * fixed the ridiculously fast CokeOven
 * added ru_RU.lang
 * fixed speedloaders not working
 * added filled capacitors to creative+NEI
 * fixed some broken crusher recipes
 * fixed slot-restrictions of Fermenter+Squeezer
 * fixed derpy conveyor placement
 * added config for Revolver damage
 * fixed a render derp with the workbench
 * added Minetweaker support for Crusher,Squeezer,Fermenter,Refinery
 * renamed WallMount stuff to Wallmount, because gradle is a derp
 * rewrote the API to accomodate custom WireTypes
 * possibly fixed the weird percentages on minerals

Version 0.2.4

 * fixed various spelling error in the .lang
 * fixed HV Transformers fitting on wooden poles
 * fixed Revolver GUI, revolver is now locked in slot
 * made changes to the API, to allow for OpenComputers integration
 * cleaned up code in multiple places (like that Json testing in the config >_>)
 * added Minetweaker support for the Crusher. It's untested.
 * fixed the back button in the manual
 * fixed removeFuel Minetweaking on the Blast Furnace
 * possibly fixed winmills and watermilsl derping on certain chunk positions
 * also hopefully fixed lightningrods in that regard
 * tentative fix for that concurrent exception on rendering
 * added safety check on Bucket Wheel rendering

Version 0.2.3

 * added Engineer's Workbench
 * buffed FluidTank on the Drill
 * nerfed Mineral veins
 * added new Revolver models
 * added Revolver upgrades
 * added Internal Tank upgrade for Drill
 * rebalanced Drill Upgrade recipes
 * added manual entry for Revolver and Workbench

Version 0.2.2

 * possible fix for fermenter+squeezer crash
 * structural connectors rotate again
 * fixed up the manual on the excavator a little
 * added documentation to Structural Connectors

Version 0.2.1

 * fixed mineral depletion on the excavator

Version 0.2.0

 * fixed CokeOven texture
 * added NEI Handler for the crusher
 * fixed RedstoneOre giving Platinum dust
 * Excavator and Bucket Wheel have been implemented
 * Refinery has a recipe system and a prettier GUI
 * Fermenter and Squeezer have recipes and an extra output slot
 * Item Router should no longer delete items. Hopefully this fix didn't increase the lag
 * Drills should no longer work well without fuel
 * Mineral Deposits should deplete over time
 * Added Core Sample Drill to determine minerals in chunks
 * Added some OreDictioanry support to structures, because compat
 * Changed Wire behaviour to be parallel rather than consecutive
 * Added AquaTweaks compat

Version 0.1.16

 * fixed cyclic exception in NBT read/write on wooden crates
 * drills. 'nuff said.
 * buffed the hempcrete recipe, only requires clay, not full blocks now
 * wooden crates don't write unnecessary NBT on breaking, so empty crates can stack again
 * Coke Oven has a new texture

Version 0.1.15

 * fixed dependency on CCLib
 * Refinery has a temporary gui
 * connections no longer glow in the dark but have some other weird lighting issues
 * dieselgen model doesn't reload when holding shift

Version 0.1.14

 * crusher multiblock can be mirrored now. Also structure can be initiated from the opposing side
 * changed rendering of wires, moved from TESR to RenderWorldLastEvent
 * fixed a possible NPE on power transfer
 * fixed CokeOven and BlastFurnace only allowing 63 items in the output
 * revolver shenanigans everywhere
 * moved all the connectors, wooden poles and the transformers from TESRs to ISRBHs
 * most other models are also .obj now
 * added the sorter
 * Diesel Generator has a new model
 * Refinery will no longer run off of water (whoops >_>)

Version 0.1.13

 * revolvers now expel the right casings
 * coke oven, fermenter and squeezer now check if they can use a filled fluid container before creating one. No more fluid voiding
 * HV transformers no longer delete blocks on placement
 * water wheels should stop stopping all the time
 * changed windmills to check lines in the innermost loop
 * added MFR support for hemp plants
 * stopped the energy system from being derped

Version 0.1.12

 * ores should now work with BC quarries

Version 0.1.11

 * fixed a bug with table pages initializing with empty OreDict lists

Version 0.1.10

 * added wooden and steel wall mounts
 * improved squeezer and fermenter, no more while loops. Hopefully lag-preventing
 * made watermills sync their rotation when stack against eachother
 * tried to improve conveyor belts
 * melons work in the fermenter to produces ethanol now
 * fixed some localization derps
 * buckets of fluid no longer stack, and bottles are limited to 16
 * IE's fences no longer block chests from opening
 * Structural Arms now invert if the aim is above half the block, not above two thirds
 * IE multiblocks now show their energy stored in WAILA
 * Crusher actually consumes power
 * Diesel Generator has Redstone control now
 * changed vector calculations on watermill. Should reduce lag
 * reduced vein size from Bauxite (at least the default config for it). It's apparently quite abundant
 * add pickBlock support for capacitors, to make creative testing easier
 * crusher particles no longer break all the things and also spawn according to currently processed item
 * wires actually do lose energy now!
 * added partial tick time to windmills, dieselgen's fan and crusher
 * added table to the DieselGen entry, showing possible fuels
 * renamed watermills to water wheels

Version 0.1.9

 * added container items to creosote buckets+bottles

Version 0.1.8

 * fixed sounds. Should not crash the server anymore and also loop fine
 * fixed the rendering of insulating glass
 * structural arms can be inverted
 * fixed slots and items valid for Coke Oven and Blast Furnace
 * more revolver fancyness
 * made RF>EU conversion rate configureable
 * improved watermill render. Hopefully less jittery.
 * nerfed blast furnace fuel
 * fixed cable lengths. Thanks Tahg =P
 * added External Heater, a block that will consume RF to power adjacent vanilla furnaces
 * added the lacking smelting recipe for electrum grit
 * made various block sides solid, where necessary
 * started work on wall mounts

Version 0.1.7

 * fixed blending on the text on the manual
 * fixed the crash caused by calculating loss
 * added a colourblind config so people can still see what capacitors sides are configured too
 * added secondary outputs for the crusher
 * crusher destroys items again
 * took partial tick time into consideration when rendering the windmill...at least I think I did?
 * fixed the spawning of revolver bullets...maybe
 * added a NPE check to connection rendering. As for how Myst managed to produce it: No idea.
 * EDIT: might have found out how it happened. Hopefully fixed it
 * added Railcraft's RockCrusher recipe as a fallback for the crusher
 * removed the catenary warning log
 * watermills should stack up to three now
 * improved Blastfurnace and Cokeoven updating upon structure creation
 * fixed clientside gui of the wooden crate
 * added structural cables and structural connectors for decorational purposes
 * did fancy things with the revolvers

Version 0.1.6

 * added container items to fluid containers
 * cokeoven will now properly smelt coal blocks into coke blocks
 * the arrow to leave entries in the manual now resets the page number again
 * cokeoven, squeezer and fermenter will now properly process till their tank is filled
 * conveyors will move players and items properly again
 * boosted the plantoil output on hemp seeds
 * diesel generator sounds now stop when the generator is broken
 * windmills now face the right way

Version 0.1.5

 * NPE fix. Really should have had it in the previous

Version 0.1.4

 * fixed the manual. Pls no crash anymore D:
 * added documentation to the hemp

Version 0.1.3

 * finished conveyor belts
 * fixed various bugs

Version 0.1.2

 * updated textures
 * added documentation for the changed capacitor functionality
 * fixed DieselGen, now accepts fluids correctly again and uses them
 * changes to the code determining the crusher's structure. Possibly a bugfix?
 * made worlgen configureable
 * added a page+category hiding functionality to the manual Lib
 * laid out basics for conveyor belts

Version 0.1.1

 * introduction of the public changelog
 * fixed placement of wooden slabs
 * finished crusher, added IInventory support
 * capacitors now update correctly and can have their opposite side changed
 * diesel generator should now break into components correctly and had its bounding boxes fixed

Version 0.1.0

 * initial beta release