Getting Started (Age of Engineering): Part 2

This is a continuation from Getting Started (Age of Engineering). It has been broken into multiple parts because of the limit on number of crafting grids per article.

Task 5.0: Alloy Smelter
Once you have this, you can make Quartz Glass, which is useful for making the Reservoir in the next step. You can also now make Soularium, which allow us to make the metal press.

Task 5.1: Garden Cloche (optional)
This step is marked as optional, but it will make it much easier to get large quantities of seeds, because it can grow canola extremely fast. Thus, I would say that it is highly recommended.

Task 5.1.0: Advanced Greenhouse
For this, you will need to make another Basic Greenhouse. You could dismantle and use the one from before if you are sure you have enough coal dust from it already.

You will use your algorithm separator to make the tanzanite.

Don't place your large greenhouse yet. Save it to make the farmer.

Task 5.1.1: Farmer
Don't place your farmer yet, save it to make the garden cloche.

Task 5.1.1: Reservoir
If you are doing all of this in age 4, it's fine, but you will need to restock the water for your garden cloche manually. If you are in age 5, and coming back to this step, then you probably have an alloy smelter, and can make a reservoir:

Place the 4 reservoir blocks in the ground in a 2x2 grid, then fill two opposite corners with water (using water bucket). They will give an infinite water source.

Now, make both a Transfer Pipe, and a Transfer Node (fluid). It can pull water from your reservoir to go into your Garden Cloche.

Task 5.1.3: Garden Cloche
Bring in power from the top, and water from the bottom. In the UI, place soil in the bottom square and canola seeds in the top square. Then, exit the UI, and attach a chest directly onto the node in the middle block of the 3 blocks. Your output will go in there.

Task 5.2: Metal Press
Metal Press

Task 5.2: Canola Press or Fermenting Barrel
We are going to begin to need a lot more power now, so it's time to get the canola presses going. Make a press and couple barrels, and place all three along with an ender IO tank into a 2x2 square:

The press will take your Canola, and make Canola oil, which will go to the barrels, which change it to basic oil, which can then be pulled from the Ender IO tank.

Task 5.2: Oil Generator
Place this next to the ender IO tank, and have the tank push into the generator. You can probably keep 2 of these generators going at once. This will make lots of power!

If you are really ambitious, then you can use transfer pipes to take your canola directly from the garden cloche to the canola press.

Task 5.3: Extraction Chamber (for circuits)
Circuits can be used for a lot of things. Most of them are optional, but there are almost certainly some that are mandatory. It takes a fair amount of power to do the processing, so now that we have our canola presses working, it seems like a good time to start our processing. First, make an extraction chamber:

Take a stack of cobblestone, and set it inside, and just wait for it to work. If you are in a hurry, there are upgrades to make it work faster, but by starting it early, you shouldn't need to do that. For each cobblestone processed, you have a 12.5% chance of getting some kind of circuit.

Unfortunately, once it gets one circuit, it stops. So, I'd recommend making a Wrench (Calculator), then digging down below your extraction chamber, and right click on the bottom face to turn it red (which means output). Put a hopper there, and have it send output to a nearby chest. Feel free to put a hopper above it also for inputting cobblestone.

Task 5.4: Dark Steel armor (optional)
Now that we have an alloy smelter, we can get new armor:

Use these ingots to make any armor you want. The non-enchanted versions are similar to iron, but you can put some great enchantments on them.

Task 5.5: Experience Obelisk (optional)
This is purely optional, but it is nice to be able to push and pull experience into this, so you won't lose it all on deaths:

Task 5.6.0: Soul Binder
If you have found any dungeons or mineshafts, and saved the spawners, good news, we can change them to create the creatures that we don't see often enough (ie. Endermen). To change what type of spawner you have, you will need to make a Soul Binder:

Task 5.9 Machine Frame
Machine Frame (RFTools)

This should take you to age 6!