Talk:Mod Compatibility (GregTech)

Requests for Clarification
If you find any part of the GregTech Mod Compatibility page unclear or confusing, please ask your questions here. Similarly, if you have questions regarding GregTech compatibility with mods not yet listed on the main page, please add them here.

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1.5: Applied Energistics 2

 * What is the impact of AE2 Certus Quartz not unifying with GT Certus Quartz? AE2 is listed as Level 1 Compatibility, but the first bullet point for AE2 sounds like it describes an issue/compatibility problem.
 * I assume disabling AE2 Certus Quartz generation is the way to go; if that's true, saying so outright might be best. (Or adding something like, "disabling AE2 Certus Quartz will eliminate this issue".)
 * There you go. Clarified the bit about unification. Unification simply is GT transforming anything what is recognised by GT into one version of that thing only. e.g anything that is registered as ingotCopper gets converted to the IC2 version if i'm not mistaken. Also, sign your comments --Black3agl3 (Talk) 18:57, 2 July 2014 (BST)

1.8: Forestry

 * What problems might be caused by disabling either GT or Forestry Apatite? In my experience, both mods do default to generating their own versions of Apatite (running MC 1.7.2, GT 5.01j & Forestry v2.1.4.27). I imagine a lot of players would rather disable Forestry Apatite generation, but might hesitate upon reading this somewhat vague warning.
 * It sounds like disabling Forestry Apatite should cause no issues, since GT Apatite can satisfy Forestry Multifarm needs... unless GT Apatite is significantly less common?
 * That is simply extra information for people who want to do stuff like disabling World Gen from specific mods for "hardcore" gameplay. If you don't mess with the defaults, there is no problem.--Black3agl3 (Call me maybe) 18:57, 2 July 2014 (BST)