Feed The Beast Wiki:Staff's Noticeboard

8 This page is for posting information and issues that affect staff.
 * Issues appropriate for this page could include: General announcements, discussion of formatting & organization, reformat requests etc...
 * Please add topics below, not above.
 * Staff applications should also be posted here.
 * Old notices will moved to the archive.

Bee and Tree Note
Any bees in Extra Bees or Magic Bees must be referenced to the Forestry tilesheet, due to a bug in NEI, and not me. Combs added by either mod should still reference their respective mod's tilesheet however.

Tree Saplings added by Extra Trees also need to be referenced to the Forestry tilesheet, due to the same bug. The wood planks and other products (like fences or doors) however should still use the Extra Trees tilesheet.

Bug me if you have any questions.  Chocohead Nag • Edits • Staff 01:32, 2 January 2015 (UTC)
 * Why don't you just separate them manually? --  Satanic Santa F T B Wiki Admin 02:06, 4 January 2015 (UTC)


 * Later, this was only meant to be a temporary solution until I know an update to the tilesheets would come quickly after me doing it.  Chocohead Nag • Edits • Staff 02:14, 4 January 2015 (UTC)


 * Looking at this further, many of the tree/bee templates need all the bees/saplings in one place, otherwise there'd be a massive and horribly complicated mess trying to work out which tilesheet to call the sapling from. Just having everything on F makes life much much easier.  Chocohead Nag • Edits • Staff 16:23, 5 February 2015 (UTC)


 * Just an update. It's not an nei issue/bug. Extra Bees and Magic Bees hook into Forestry's API, and add the bee's VIA that mod. It's the only way to handle the injecting of bees for forestry to allow them to work (for machines/breeding logic etc.). As such, when rendered, they're processed as being "added" by Forestry (since Forestry handles the ASM magical powder stuff), thus appears under that mod =] Cblair91 (talk) 05:21, 30 March 2015 (UTC)


 * Good, then I'll not bother trying to separate them.  Chocohead Nag • Edits • Staff 15:59, 30 March 2015 (UTC)

Category overhaul
Everything related to categories is terrible. To start, we have changed the policy to allow for multiple categories per page. To make this more useful, we will be creating more descriptive categories. The following list of new categories will be updated as we add more:



We are also going to be renaming some categories and reevaluating their usefulness. The following categories need to be renamed and/or reevaluated:



Please discuss stuff. --  Satanic Santa F T B Wiki Admin 22:14, 8 February 2015 (UTC)


 * Okay so I have a few ideas with some of those; namely pipes, conduits and tubes etc..
 * My suggestion is to use categories that are bit more inclusive such as, , which could each respectively classify things like BC pipes, IC2 Cable and Fluiducts. Another group of categories to assist this could be , , and  which would classify items such as IC2 Batteries as well as BC Tanks
 * These could then also be supplemented (only for the energy ones) by the specifics such as or.


 * To recap how this would look
 * A BC Wooden pipe would be categorized as -
 * An IC2 Cable would be --
 * A TE Energy Cell would be --
 * An OpenBlocks Tank would be -
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:37, 12 February 2015 (UTC)


 * Small continuation after looking through some more categories; I believe is perfectly fine as it's simply just Steve's Carts modules which would be categorized as -
 * I also believe is fine however it may need a renaming to  or something like that (I think this is the word Forestry uses to describe them, but please don't quote me on that)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:50, 12 February 2015 (UTC)


 * Last one I hope...
 * Can someone please explain what the hell is supposed to be as I don't really see much of a link between all of the content.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:52, 12 February 2015 (UTC)


 * I think is being used for machines that would be part of a large-scale industrial base? I'm not entirely sure though, there's one or two outliers in that.
 * Maybe it's for for pages that act as the base point for some form of industrialization, and are built on from there? Like 'components' but larger scale?
 * You're right though, there is not a lot of consistency across that category. PaladinAHOne  Staff (talk) 07:01, 12 February 2015 (UTC)


 * Oh god then I realized that Forge and FML were in ... What the hell was this category even?? PaladinAHOne  Staff (talk) 19:44, 12 February 2015 (UTC)


 * Base is one of those categories that you just wonder what the hell went wrong. Really, it should either just have base mods like Forge and FML in, or they should go in and I guess  deleted.  Chocohead  Nag • Edits • Staff 19:50, 12 February 2015 (UTC)


 * I'm not quite sure what to do about Forge and FML, but I have an idea for all the generators in that category sticking with the theme above.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)


 * Base was for energy generators. The problem with Modules is it's too broad. It could mean SC modules, modules of mods, etc. Same goes for Attributes. I agree with your transportation stuff. --  Satanic Santa F T B Wiki Admin 02:51, 13 February 2015 (UTC)


 * Are you continuing on doing this? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  13:18, 14 March 2015 (UTC)


 * I've been busy with other stuff, but it will be completed at some point. --  Satanic Santa F T B Wiki Admin 19:10, 14 March 2015 (UTC)


 * I may later think of an image of what I want to have as a category tree. — NickTheRed37  ᐸ t · ru.MCW user c · ru translator  06:13, 30 March 2015 (UTC)


 * For those interested, I have been working on the categorization stuff. I moved -> . -Xbony2 (talk) 14:48, 4 April 2015 (UTC)


 * So, uh, what is a consumer called? Like, Macerator (IndustrialCraft 2) or Induction Smelter. I'd propose something like:


 * Macerator (IndustrialCraft 2): --- (btw, should we do anything about the Crushing category, or not?)
 * Induction Smelter: ---
 * Remote Thermal Monitor: --- (nuclear may need to be re-evalulated too)

-Xbony2 (talk) 15:11, 4 April 2015 (UTC)


 * Why did you put in ? :P  Chocohead  Nag • Edits • Staff 22:29, 4 April 2015 (UTC)


 * I didn't do it! :P I'm not even listed in the history of the page. -Xbony2 (talk) 22:46, 4 April 2015 (UTC)


 * So you just edited ... Alistaire14820 added Miner to it years ago. :| Our categories are so screwed up.  Chocohead Nag • Edits • Staff 23:22, 4 April 2015 (UTC)


 * btw, can you look over Energy Units? Thanks. -Xbony2 (talk) 23:31, 4 April 2015 (UTC)


 * since nobody loves me, I'm going ahead with my proposition :P -Xbony2 (talk) 13:33, 8 April 2015 (UTC)

Older translated pages
I haven't been around long enough to know much about the wiki and it's older system of translation, although there is a bunch of debris left. By debris, I mean the bunch of older translated pages that are not using the translation module. I made a list here.

Anyway, these need to be dealt with. Most of them are old and feature outdated content, and they are in the way of using on the module on pages that have been translated the old way. -Xbony2 (talk) 00:45, 26 March 2015 (UTC)

xbony2 for translation admin
I nominate to be a translation admin. He'll be responsible for marking all the pages for translation and making sure all the translations are done correctly.

Vote pls.

Voting has finished as of right now. is now a translation admin. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 00:33, 5 May 2015 (UTC)

Support

 * 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 00:26, 21 April 2015 (UTC)
 * he sounds like a nice guy. -Xbony2 (talk) 00:28, 21 April 2015 (UTC)
 * za? why are bunnies swearing at me? PaladinAHOne  Staff (talk) 01:12, 21 April 2015 (UTC)
 * say no more fam. Wolfman_123_  ·&#32;✉ F T B  Wiki Staff  02:53, 21 April 2015 (UTC)
 * On a side note doesn't this require an actual group to be made; I could have sworn only sysops had that right. Wolfman_123_  ·&#32;✉ F T B  Wiki Staff  02:53, 21 April 2015 (UTC)
 * hat u bony --  Satanic Santa F T B Wiki Admin 07:01, 21 April 2015 (UTC)
 * Call da pl01ce. Cblair91 (talk) 10:59, 21 April 2015 (UTC)

Neutral

 * . For me it's weird when someone who is neither an admin nor a translator becomes a translation admin. P. S. On the same note, maybe should I also become a translation admin? &mdash; NickTheRed37  t/c • Russian Translator  06:13, 21 April 2015 (UTC)
 * Xbony2 has been adding translation markup to a significant number of pages and cleaning out incorrect translations already, so this is just rewarding his hard work with the responsibility to keep doing that hard work into perpetuity. If it turns out that one translation admin isn't enough to keep up with the demand of marking pages for translation, and another person happens to be doing a good job adding translation markup to lots of pages, then perhaps we can consider having another translation admin, but that's in the distant future. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 08:24, 21 April 2015 (UTC)
 * We have many users across all time zones, with incredibly weird sleeping patterns. And I think it will be good to have all translation admins also cover all of them. &mdash; NickTheRed37  t/c • Russian Translator  09:02, 21 April 2015 (UTC)
 * I love how that line has become immortalized. PaladinAHOne  Staff (talk) 00:15, 22 April 2015 (UTC)

Language bar
I think that the bar should reside above the categories, since it is a displayable thing. &mdash; NickTheRed37  t/c • Russian Translator  06:46, 21 April 2015 (UTC)
 * And I think we should stick with the current standard of putting at the very bottom since that is what all the pages on the wiki currently do and there's no advantage to changing the position, and it would just cause a lot of churn from having a mass edit to every single article. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 08:28, 21 April 2015 (UTC)
 * We have enough amount of robotics to do that. &mdash; NickTheRed37  t/c • Russian Translator  09:05, 21 April 2015 (UTC)
 * *cough*... HERRO?.... but either way, the standard on mediawiki and wikipedia is category, then translate. So best to fit the guidelines of a better setupdebatable place? Cblair91 (talk) 11:01, 21 April 2015 (UTC)

Retired Template
I made a template, Template:User Retired for wiki members that have left. I'd like everyone to poke at it before I put it on any pages. -Xbony2 (talk) 17:28, 25 April 2015 (UTC)
 * Looks useful, although it will get hectic to mark all inactives with that template. Having another ambox for semi-actives may also make sense. —  NickTheRed37  t/c • Russian Translator  18:31, 25 April 2015 (UTC)
 * Probably just the bigger ones, like Jinbobo and Jaded. I was going to make a semi-active/sporadic banner, but I wasn't sure how to word it. -Xbony2 (talk) 00:37, 26 April 2015 (UTC)

Poll on What to Write
Last night, I posted a message on /r/feedthebeast, asking what sorts of things I should write about for the wiki. I got back a very large number of responses. So I'm putting them here now, partly as a to-do list, partly so that I'm not the only guy writing, and partly to keep all of us on the same page.

Mods: Getting Started pages: Guide pages: Miscellaneous: The two most voted-for items were Thaumcraft 4 and Blood Magic, so those are probably where most of our work should go first. - PaladinAHOne  Staff (talk) 01:41, 29 April 2015 (UTC)
 * Thaumcraft 4
 * Progressive Automation Articles done, but still needs  to upload the tilesheet
 * RFTools
 * Draconic Evolution
 * Witchery
 * Anything in Agrarian Skies 2
 * Blood Magic
 * Blood Altar and construction Reverse-Construction guide written
 * Rituals
 * Reika's Mods
 * ReactorCraft
 * BuildCraft
 * Steve's Factory Manager
 * Thermal Expansion Family (Thermal Expansion, Foundation, and Dynamics)
 * Factorization
 * GregTech 5 Pipes and Covers
 * Ender IO
 * Draconic Evolution
 * Mekanism
 * Big Reactors
 * Logistics Pipes
 * Mystcraft
 * Forestry (Isn't someone working on these?)
 * ChromatiCraft
 * Designs for how to make more efficient systems / builds / factories
 * Data, calculations, and ratios, especially for Botania
 * Any of Jaded's packs, like Agrarian Skies 2, are actually being covered by her own wiki . That said if the pack is publicly listed in the FTB launcher it can still also be documented here. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 03:04, 29 April 2015 (UTC)


 * I can help with the Forestry Guide, and I guess Buildcraft and Factorisation, although the BC stuff is horribly outdated which makes life annoying. With everything else I have only played Logi pipes on 1.2.5 and a little on 1.4.7 so I can't help especially.
 * I was a little surprised there was no new IC2/GT6 stuff, but it is /r/feedthebeast, which isn't typically fans of either.  Chocohead Nag • Edits • Staff 15:23, 29 April 2015 (UTC)

OreDict Addition Requests for Steamcraft2
http://pastebin.com/0fuzfjfG - warlordjones (talk) 14:05, 3 May 2015 (UTC)
 * In progress... &mdash; NickTheRed37  t/c • Russian Translator  14:18, 3 May 2015 (UTC)
 * Done, although there is no item tilesheet for SC2. &mdash; NickTheRed37  t/c • <small style=vertical-align:0.08em>Russian Translator </b> 14:44, 3 May 2015 (UTC)


 * That's Retep's fault ^  Chocohead Nag • Edits • Staff 14:50, 3 May 2015 (UTC)

Small Tilesheet guide
Hello ! Can any of you write a few words about how to win the graphics for tilesheets please ?! The know the structure, the sizes (32px, 16px) and the construction of tilesheets. But I wonder where you have the graphics ago. I have try it with screenshots and the textures from the package, but somehow it looks not so like your tilesheets. I use Gimp as graphic program. --LuminousLizard de-native / "en-B2" (talk) 21:24, 4 May 2015 (UTC)


 * The way we typically do it nowadays is using the NEI mod. To get the tiles you simply filter the NEI panel to show the items from the mod by double clicking the modname in the top dropdown box; and then you goto the NEI settings button down the bottom right, then goto "Dumps" and then output the images as a 64x .png. From there retep's tilesheet program automatically downscales the images to 16x and 32x for uploading. -- Wolfman_123_  ·&#32;✉ F T B  Wiki Staff  22:47, 4 May 2015 (UTC)


 * Thanks ! I will try it in the next days. --LuminousLizard de-native / "en-B2" (talk) 19:46, 5 May 2015 (UTC)