Getting Started (GregTech 5)/zh-cn

格雷科技（GregTech）是一个非常巨大的MOD，一些玩家可能难以掌握其玩法. 尽管格雷科技对于游戏的修改的确大幅度地改变了游戏玩法，但是这些修改可以通过其提供的设定文件来取消.

我们建议你安装，这个MOD会帮助你应对格雷科技添加的大量合成配方.

其次，这个页面还包含了一些对于新手们的有用的信息. 这一页面将会着重说明格雷科技对于原版Minecraft和的修改. 如果你想了解格雷科技的详细信息，请前往

Long load times
Depending on your PC, the very first time you load Minecraft after installing GregTech, load times might be very long since the mod needs to generate huge config files. Subsequent loads will be faster.

国际单位制
“格雷科技”试图尽可能的使用国际单位制，这意味着你在使用你的机器时要稍稍的适应一会.
 * 1 L (升) = 1 mB（千分之一桶）. 这意味着1000 L = 1桶液体.
 * 1 s (秒) = 20 ticks（刻）.

General Philosophies
GregTech has a few thematic ideas you should keep in mind when playing with it.
 * The vast majority of this mod's features come in patterns.
 * As technology progresses, energy consumption rises rapidly, raw material consumption decreases, and raw materials gain wider ranges of uses.
 * It is better to build big than to build fast. This applies to both construction and machinery crafting.
 * Technology leads to greater technology.
 * Everything can and should be automated.
 * Greater complexity leads to superior material results.
 * Think about what you're going to do before you do it. It's way too easy to get yourself killed because you didn't think.

Wood
By default, GregTech nerfs the vanilla Log -> Plank -> Stick recipes. Here are the new recipes.

Normal efficiency can be achieved through the use of a or a, and even higher efficiency can be achieved with a.

Tools and Armour
GregTech severely nerfs the durability of the Vanilla Wood and Stone tools. To make up for that, it introduces Flint Tools which have around the same durability as the unnerfed vanilla Stone tools. Flint Tools are crafted in the same configuration as Stone Tools using a Crafting Table. See for example the Flint Pickaxe.

“格雷科技”也将原版以及其他MOD的金属工具/盔甲的合成做了改动（比如“神秘时代”的神秘锭工具）. 如果是非金属工具/盔甲（例如原版的钻石盔甲）则不用担心合成配方的改动.

以下是在“格雷科技”中，铁镐的合成方式：

另一个例子，在“格雷科技”中胸甲的合成方式如下：

Creatures
GregTech adds additional meta-tool versions of Arrows, which can apply various potion effects on impact. Skeletons have a 1/16 chance per shot (configurable) to fire a random GregTech arrow.

Additionally, GregTech punishes monsters who stand too close together. By default, if 4 or more of one creature (peaceful or hostile) are standing within each others' hitboxes, they will all die from suffocation damage. This makes conventional farms much more difficult.

New ore Generation
As from GregTech 5.0, Ore generation is no longer biome dependent. Ore nodes will be generated independent of biome, and distributed by altitude. GregTech will also override Vanilla Ore Generation for all vanilla ores, including Diamond, Coal and Iron Ores.

矿物将会在巨大的区域内集中生成（译注：这个矿物集中的区域通常称之为“矿脉”），“矿脉”能够在水平（X轴、Z轴）范围上横跨数个区块，并且会在竖直（Y轴）位置上较玩家所处位置高2-3倍. 这种机制与原版的矿物生成机制十分不同. 在原版中，矿物会被随机地分散到各处. 而这种新的机制代表着如果你找到了一个矿石，周围就很可能有其他的矿石.

除生成大量的矿脉外，格雷科技还会在地面下随机生成粉碎的和贫瘠的矿石. 由于这种矿物的生成是随机的，所以这并不是一种获取资源的可靠方法. 但无论如何，通过挖取这种矿石获取的材料还是有用的.

is a very useful mod if you wish to visually see how GregTech generates its ores. The heights at which different Ores generate can be found in "GregTech\WorldGeneration.cfg" inside of your config folder.

青铜时代
若想发展“格雷科技”，那么在没有其他不同于格雷科技的科技树系统的情况下，“青铜时代”是你必须经过的一个时期.

“青铜粉”可以冶炼为“青铜锭”，合成方式如下：

你的第一个青铜机器将会需要相当多的青铜锭. 这些机器需要蒸汽来驱动，你可以从或者获得蒸汽. 尽管没必要，但是你或许会想把你的机器升级成高压版本. 这就需要从冶炼出的.

打火石
以下是在“格雷科技”中合成打火石的方式. 不像原版合成，你需要一个.

Hopper
Hoppers now require a wrench. Do note that the wrench will not be consumed. It will take durability damage though.

工业2的改动

 * “格雷科技”将会自动将矿物增加至工业2的自动挖矿机列表中. 你不需要更改IC2.ini.
 * 工业2发电机的合成配方将会被自动移除. 你需要“格雷科技”的来产生蒸汽以驱动涡轮、产生电力.
 * “格雷科技”会生成独立的铀矿和钚矿. 这意味着如果你想加大难度的话，你可以关闭所有的工业2矿物生成.