Getting Started (Blood Magic)/fr

C'est un guide écrit par la communauté. Il a été écrit pour aider les joueurs à s'accoutumer avec dans les versions supérieures à la 1.8.

Ce dont j'ai besoin pour commencer
Bon, vous pouvez vraiment débuter aussitôt que vous avez de la, du , de l', et du , et quelques s. Mais progresser dans ce mod peut s'avérer assez... onéreux.

Quand on veut, on peut​
Une des nouvelles fonctionnalités les plus importantes est la. Vous commencez par fabriquer des s et les lancer (clic droit) sur des mobs hostiles. Quand vous apercevez des effets de particules sur le mob, c'est qu'il ne vous reste que quelques instants pour le tuer. Si vous suivez les étapes précédentes, le mob pourra laisser une "Volonté démoniaque" de taille variable. La taille de cette volonté est en grande partie aléatoire, mais elle correspond aussi grossièrement à la vie du mob que vous venez de tuer, par exemple un génère généralement une Volonté plus puissante qu'une.

Quand vous en avez deux ou trois, vous êtes prêts à obtenir une bien meilleur méthode pour obtenir de la "volonté".

Tout d'abord, vous allez avoir besoin de la "Hellfire Forge". Vous pouvez visionnez la recette dans le mod JEI, mais la recette par défaut requiert un bloc d'or et quelques autres ressources. Il vous faudra alors prendre une "volonté" récupéré sur un mob (minimum 1 de volonté) et la placer dans la "Hellfire Forge" (il y a un endroit dédié à droite). Maintenant il reste 5 emplacements, les 4 emplacements formant un carré sont les endroits pour insérer les réactifs et l'emplacement du milieu sera le produit final. Il vous faudra alors prendre de la redstone, du verre, un lingot d'or et un de lapis lazuli et les placer dans la "Hellfire Forge". Cela va alors produire une. Cette gemme permettra de stocker de la "volonté"

Cependant, avant de pouvoir commencer à stocker de la volonté, il vous faudra votre "petty tartaric gem" afin de la combiner avec une épée en fer. Vous avez maintenant une. C'est un puissant outil qui vous aidera de différentes façons. Premièrement, tout ce qui est tué avec cette épée laissera automatiquement de la "volonté", il n'y a plus besoin des "rudimentary snare". Et deuxièmement plus vous aurez de "volonté" sur vous, plus l'épée sera puissante.

Maintenant, créez une autre "Petty tartaric Gem". Et prenez garde à la laissez dans votre inventaire pour commencer à stocker de la "volonté" avec votre épée.

Si il vous reste de la "volonté" vous pouvez fabriquer le. Il est assez facile d'oublier comment le faire plus tard lorsque vous n'utilisez jamais de volonté brute, et j'ai oublié que vous pouviez en fait ranger votre "Tartaric Gem" et continuer à obtenir une volonté brute en tuant avec votre "Sentient Sword".

Astuce: La "Sentient Sword" peut être réparée dans une en utilisant un "Crystalized Will". Puisque vous n'y aurez pas accés avant un moment, il faut aussi savoir que vous pouvez assembler deux "Sentients Swords" endommagées ensemble pour en obtenir une avec plus de durabilité, mais cela ne conservera pas les enchantements. Vous pouvez aussi simplement en crafter une nouvelle.

Avec votre "Sentient Sword" et votre "Petty Tartaric Gem", vous êtes maintenant prêt à collecter des "volontés". Il est désormais important de regarder comment quelles sont les mécaniques de la "Hellfire Forge".

Deux infos vont être importantes : la première étant votre quantité de volontés minimum, et la deuxième et la quantité consommée. Heuresement, JEI affiche ces deux informations dans le menu de la recette lorsque vous survolez la grosse flèche avec votre souris.

Votre "Lesser Tartaric Gem" est le prochain tier et va nécessiter un, , , et une "Petty Tartaric Gem". Cela va aussi nécessiter que la gem contienne au minimum 60 volontés pour n'en utiliser que 20. La "Lesser Tartaric Gem" peut contenir 256 volontés tandis que la Petty ne peut en contenir que 64.

Sang pour le Blood Altar
Il est maintenant temps d'aborder la partie du mod que le utilisateurs de la 1.7.10 connaissent bien: vous couper pour générer du LP dans le but de faire des ardoises, "slates" en anglais. Toutefois, il existe une multitude d'outils pour vous aider à passer ce stade plus vite.

The and the  are back. Coat of Arms will absorb a very small amount of blood when you engage in combat. The Bloodletter's Pack will passively harm you and store LP in the pack, but it won't bring you down below half health. Keep in mind the two armors will not get any benefit from any runes nearby, so they aren't the most efficient. Still, passive LP gain is passive.

The is new to 1.8+, and is an amazing thing. Basically, you're going to want to put this outside, with lots of different types of things around. The more different things, the better off you are. ,, , trees... go nuts. The tier 1 incense burner can have stuff in a 3x3 radius affect this. Then, you take your Sacrificial Dagger/Orb and mediate at the Incense Burner for a moment and come back to the Blood Altar to use it. In one shot, you'll see roughly 90% of your health gone, and you'll get a bonus multiplier of LP based on some complex formula that is based on how many different things are around your altar.

Once you get to higher tier altars, you can start creating paths to increase the radius around the incense burner that can affect the multiplier bonus you get, thus increasing said multiplier. You can find more details

A Blood Mage's... orbs​
Your orbs are one of your most useful tools. They are used frequently in crafting various tools of the trade, and are also used in storing LP in your soul network. Crafting one is relatively straightforward. Congratulations. Higher-tier orbs need higher-tier altars to create them with, different types of items, and increasingly large amounts of LP. See the following pages on the Blood Orbs (in order of ascending tier):



Building and improving your Blood Altar​
Your Altar is more than just a single block. Well, okay, your tier 1 altar is, but if you wish to delve into the Dark Arts further, you will need to create a suitably impressive altar.

Your Tier 2 altar shouldn't be too difficult; you just need a ring of eight s around the base of your altar, one block below the level of the altar itself. Simple and straightforward, right? Well, creating Blank Runes requires Blank Slates, which are crafted from a block of Stone and 1k LP from your blood altar. And you're going to need LOTS of these. This is where this mod gets its (somewhat deserved) reputation for being "grindy."

Successive tiers require more and more complicated and expensive architectural designs. You can find the details.

The more intelligent of you may have noticed that I've referenced a 'Blank Rune', which probably means there are runes which are not, in fact, blank. Very astute of you, and quite correct. Runes can be used to increase the efficiency or capacity of your blood altar that you are crafting. Common runes include:


 * . Makes your Sacrificial Dagger give you more LP. Combo with an Incense Burner for impressive synergy.
 * . If you prefer to shed other's blood instead of your own, this will make your sacrifices produce more LP. Very handy when combined with the Well of Suffering ritual, or possibly a dark room situated above your altar to have a steady supply of victims handy.
 * . Increases the amount of LP that your altar can store. Very handy when crafting those higher tiered orbs, or other projects which call for extreme amounts of LP.
 * . This helps your LP infusion happen faster. Very useful if your LP supply can handle it.

There are others, but these will get you started.

Auras and will
Once you have sufficiently advanced in your path, you will unlock the ability to manipulate the aura, which is to say, the wills infused in the very air around you. There are two important blocks involved in this process, the and the, both of which are made in the.

As you start crystallizing will, you may also discover that there are different types of will in the world. About 90% of the ambient will is the raw will you have been working with. But every so often, you'll crystallize something different. There's four other types of wills: Corrosive, Destructive, Steadfast, and Vengeful.

You can also combine one of these types of will crystals with a tartaric gem to store that type of will. Using different types of will may affect your Sentient gear.

Alchemical Arrays made easy, by Alphonse Elric​
There's another new crafting mechanic. To get started, we'll need some. That's going to require, , , and in your. Don't worry, this stuff is multi-use, so you'll only need one pile of ash to begin with.

When making an alchemical array, you have three things: The basic transmutation circle, the reagent, and the binding item being infused. Let's start with the trusty.

We're going to need our Arcane Ash, a piece of Redstone, and a. Go out to a wide open area (preferably 5x5) that is able to see the sky. Right click your arcane ash on the ground, you should see a basic no-frills transmutation circle. Now right-click the redstone dust onto it. You should see the transmutation circle change, with a little eye in the middle. Now right-click with the Blank Slate. You'll get a pretty little cinematic, and voila! Your Divination Sigil is ready.

All of your sigils are made in a similar fashion.

Living Armor: all your enhancements are belong to us​
This suit of armor replaces the Bound Armor which, frankly... was probably the most powerful suit of armor you could craft in 1.7.10. Sorry, but this armor does not make you invincible. However, it does have some very interesting properties which you can go over.

First off, you're going to need a Tier 3 Blood Altar to get to this, because you're going to need a which needs a  to create, and a whole pile of. The reason you're going to need the Common Tartaric Gem is that you need a minimum of 400 will in your to craft the  needed for your Alchemical Array. Fortunately, it only drains 10 will at a time. Also, it does you no good to only make some of the pieces, you need all four equipped to gain any additional benefit, so you're going to need a minimum of 440 will before you proceed.

Living Armor is made in an Alchemical Array, using your Arcane Ash, a Binding Reagent, then a piece of Iron armor of the appropriate type to get a piece of Living Armor of that type. You'll also notice that this ritual is somewhat more... dramatic... than when you made your Divination Sigil. That's why I said earlier you're going to want at least a 5x5 clear area with access to open sky to use your alchemical arrays in.

This armor will self-upgrade based on your actions. So, if you are clumsy and keep falling down and taking fall damage, your armor might adapt and be able to protect you somewhat from fall damage. Those who use self-sacrifice may find their armor adapting to this method of generating LP and help you be more efficient in doing so. There's a lot of different things it can do, with the full list being found here.

PROTIP: Living Armor, unlike the Bound Armor of previous versions, takes damage, just like regular armor does. You can repair it by using a Binding Reagent in an. The armor can also be enchanted with the Repairing enchant so that it will consume experience to repair itself. ​

So, you want to be a bit more specific as to which enhancements you want on your armor? Well, there's a ritual for that. It's called the, and it'll take all of your enhancements and pop them off, returning them in item form as Upgrade Tomes, which cannot otherwise be crafted. This allows you to mix n match to your heart's content.

Oh, there's another ritual you should be aware of. The increases your number of upgrade points from 100 to 300.

Ritualistic practices​
Since we've mentioned Rituals a few times, perhaps now is a good time to explain a bit more about them.

Basically, a Ritual is going to require a large area, because it's going to be a large multiblock structure that is going to produce an effect. Some of them are small, like the which creates  source blocks in exchange for LP, whereas some of them are significantly larger, such as the  I mentioned earlier.

First, you're going to need a, which requires ritual stones and some other fun toys.

The next thing you need... well, TECHNICALLY you don't need it, but only a fool will do rituals without one, is the. This thing is your hot ticket to making sure you never screw up the placement of the ritual stones, because you shift-right click around until you find the ritual you want, then spam the master ritual stone. For the cost of LP, it will automatically place the proper ritual stones in their proper order, assuming the way has been made clear for it.

You will need to upgrade your ritual diviner if you want to use Dawn or Dusk ritual stones.

Once your ritual stones have been properly placed, you need a way to activate it, for this, you need a weak activation crystal, which is obtained by taking a (which is a handy way of running a furnace off of LP) and putting it in a Tier 3+ blood altar with at least 10,000 LP. Don't forget to right-click to bind it to yourself.

Alchemical dabbling
A sufficiently advanced dabbler in the arts will discover that the crude potion brewing system can be significantly refined to produce many useful products, resources, and other such things. Many of these alchemical compounds will be necessary as you progress down the path of the blood mage. Some will even be able to augment the rituals you already have in various ways. This is, however, going beyond the scope of a beginner's guide, and so I shall simply leave it for you to discover on your own. JEI should be a help here.

In conclusion​
It's quite fascinating how this mod has evolved. I think the author has learned a lot of lessons from the issues arising from the previous version and made a much improved mod which I quite enjoy playing with.

There's still quite a bit to the mod I haven't covered here, but this should be enough to at least get you started.

Credits

 * This guide was originally created by ShneekeyTheLost. It has been adopted by this wiki.