User:LuminousLizard/Sandbox

'''This is the sandbox of LuminousLizard ... constructive ideas, comments and corrections to my ideas are welcome. But please with signature !!!'''


 * My current projects:
 * Energy Conversion Guide (in progress)
 * Other small things (nothing yet)
 * German translation (already in progress)

Introduction
In this huge amount of mods for minecraft, they are a couple of systems for energy they was created parallel. Everyone of those energy systems has established in a group of mods to power maschines or to storage. Following energy systems are represented today:
 * EU = Energy Unit (IndustrialCraft 2)
 * MJ = Minecraft Joule (BuildCraft)
 * RF = Redstoneflux (Redflux)
 * FZ = Factorization Energy
 * UE = Universal Electricity
 * Fuel = BuildCraft Fuel
 * Ethanol = Forestry Ethanol
 * Biofuel = Minefactory Reloaded Biofuel
 * Steam (RC) = Railcraft Steam
 * Steam (GT) = GregTech Steam
 * FW = Fire Water (Inder IO)
 * Liquifacted Coal (Thermal Expansion)

But for what conversion systems are now required? Some mods, such as Minechem, have support for an energy system for operating the machines (in Minechem is this RedFlux). But they don't have energy-producing machines themselves. In this case, either you will add a mod to the game, that can produce RedFlux, e.g. ExtraUtilities, which needs also the libraries CofHCore and CofhLib. Or you use the energy system from a other tech mod you have already installed from the beginning, e.g. IndustrialCraft 2, and convert the energy from EU to RF. In this case you don't need to build up a secound energy production, or, in the case of many mods, a third and fourt energy production for respectively a handful maschines. You can focus on one powerful system and convert this energy in other energys you need.

Conversion-systems and -mods

 * PowerConverters
 * EnetBridge
 * Universal Electricity

List of mods with energy systems
 Which version of Minecraft is this for? MJ is gone in 1.7.10 -- Chocohead Nag • Edits • Staff 22:14, 3 December 2014 (UTC)
 * Mhhh OK ... that's new for me. This wiki is still in BuildCraft MJ and that's what I know yet, probably outdated knowledge. I have recently read on the official page and you're right. Am I correct that only "kinetics" is transmitted between engine and maschine, respectively the pipes ??? In addition, there is still the fuel that counts as an energy system too. Just like the biofuel of Forestry. I think, that I specify differences between versions of a mod in the table. Thanks for the comment :) ! --LuminousLizard de-native / "en-B2" (talk) 22:39, 4 December 2014 (UTC)


 * There's still Fuel and Oil, and all that really changed is that anything that used to use MJ now just uses RF but 10x as much compared to MJ.  Chocohead Nag • Edits • Staff 23:19, 4 December 2014 (UTC)

Explanation: P (Prduction), U (Use), C (Conversion)

German translation
Translation Portal