Translations:GregTech 6/Changelog/37/en

6.00.31:
A Functionality to my Metal Chests which enables them to generate Dungeon Loot inside once they are opened/broken the very first time. That way they generate the Loot in an always up to Date state (too bad the World doesn't generate them :P). Also added Debug Versions of those Chests to test Dungeon Loot without running around everywhere. Those Debug Chests require Debug 1 to be enabled for being visible in Creative/NEI. Material Dictionaries in Book Form. They can be crafted in survival by putting 4 Units of a Material around a writable Book, or you just grab them from creative, or collect them from Dungeons. They randomly spawn in Blacksmith Chests, Stronghold Libraries, Stronghold Corridors, Mineshafts and regular Dungeons. Bonus Chests can randomly spawn a very select few of those Books (with Information about starting Materials), as well as the Book of Alloys. If a Material Dictionary (or the Book of Alloys) goes over 50 Pages it gets a larger Book Icon and it also recycles into twice as much Paper and Aspects. Those Books do not update their Content when I change or add things, because they are Books for crying out loud. That is why there is a Timestamp on the Book itself with the Date and Time of the last Serverstart/reboot before its creation. Due to them being automatically generated I disabled Localisation for them, because it would not work properly. The highly anticipated Molds. In order to fill a Mold, place it horizontally "adjacent" to a Smelting Crucible and rightclick the Side of the top of the Mold at which the Crucible of your choice is next to. If you want to automatically empty it Hoppers and alike have to wait until the Temperature is up to 50 Degrees higher than the Environmental Temperature. If you do it manually you will get damaged. They can produce pretty much every Metal thing, as long as it has a simple shape. Sometimes a File is required to sharpen the Edges and things. If your Mold is a failure it will instead produce Nuggets, the amount of Nuggets depends on how many squares you chiseled out, any amount between 1 and 24 is possible (the all 25 variant is the Plate Recipe).
 * [FIXED] A shitload of Issues regarding Hit, Collision and Selection Boxes. MOJANG Y U NO FIX YOUR CHEST AND ANVIL COLLISION BOXES!?! I KNOW IT IS POSSIBLE!!!
 * [FIXED] Lang File not generating properly, because of the pure existence of Books inside the Localisation.
 * [FIXED] GT Books not being "Rightclick into Air" Openable.
 * [FIXED] Another tiny Sync Problem on the PrefixBlocks.
 * [FIXED] GT Dungeon Loot not being added at all.
 * [FIXED] Engines not connecting to RF Conduits, due to not implementing the RF Interfaces. Added a Default Implementation in TileEntityBase1 in order to not have to worry about that anymore in the future.
 * [DISABLED] NEI for my Recipe System, since there is no Machine using it.
 * [CHANGED] The 3 Crushed Ore Items are now worth 11/9 of a Material Unit per default.
 * [CHANGED] MOST METALS DO NOT SMELT ANYMORE IN ANY FURNACE!!! This is because I finished the Smelting System and the Molds.
 * [ADDED] 0.25 large Nugget to have somethign that is worth 1/4th of a Unit and considered an Ingot Type of thing.
 * [ADDED] Small Graphite Ores to the Worldgen, which are as rare as Diamond.
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