Translations:GregTech 6/Changelog/181/en

6.05.34

 * [OOPS] I overrode the previous version with this one... Guess I gonna combine the Changelog Parts for that then...
 * [NOTE] I changed the way how Mechanical Safes and similar synchronise their Owner to the Client, by basically only sending over the Information of "That Safe is not yours" to the Client, instead of sending the whole 16 Bytes of Player UUID, which would waste way more Network Bandwidth than I'm comfortable with, considering I just added spammable private C-Foam Blocks.
 * [FIXED]
 * Way too many Recipes, so that they use counterpart Materials properly.
 * Like Knightmetal or Meteoric Steel being able to be used in more Steel requiring Recipes and similar.
 * I really did way too much of those fixes, and now I don't know if I find the time to make actual new Features this week...
 * [FIXED] Measuring Pots and Clay Jugs were not able to fill a Cauldron with Water and Bathing Pots and Mixing Bowls will fill with Rainwater now.
 * [ADDED] The Magnifying Glass can now identify Rocks.
 * [ADDED] Iron alike Rocks can be used for Flint&Tinder now. This includes Meteoric Iron Rocks if you really don't wanna smelt them into 2.25 Nuggets.
 * [ADDED]
 * Advanced C-Foam Spray made mixing Palladium Dust with regular colored C-Foam.
 * It can only be broken by its Owner, or strong Explosives.
 * Also prohibits Tool usage or putting on Covers by anyone other than the Owner.
 * [ADDED]
 * You can now add Potion Effects to solid Food Items by bathing them in the Potion Fluid or in Medicine/Laxatives.
 * The whole thing is capped at 1 Potion Effect per Food Item though, so no Effect combinations.
 * It does not work with Splash Potions or Lingering Potions.
 * There is not going to be any Tooltip showing what Effect there is on the Food, so you can't see if someone is gonna poison you.
 * [COMPAT] Made sure some Bluepower Items were properly recognized by my System.
 * [FIXED] The Death Point Function of the Compass to work on Servers now.
 * [FIXED] Some Creative Tab Issues.
 * [FIXED] Flint bearing Rocks not generating at all in 75% of the Chunks, because I forgot to remove a randomizer that I used in Berry Bush generation, also lowered the per Chunk spawn Rate of Rocks, because of this being fixed now.
 * [FIXED] Debarking Non-GT Trees not causing the Fast Leaf Decay Update.
 * [FIXED] Cauldron washing Ores was not working properly when the item starts bouncing around.
 * [FIXED] Meteoric Steel missing the alloying Recipe. Also Meteoric Iron/Steel is a good Crucible Material and easier to handle than Vanadium.
 * [FIXED] Forgot to fire an Event when a GT6 Tree grows from a Sapling.
 * [FIXED] Tools made from Infused Water Shards from Thaumcraft didn't require the Thaumium Handle for some reason.
 * [CHANGED] The Adventure Mode Starter Kit is now disabled per Default, and it now just contains some Sticks, some Flint, some Dry Grass, a Large Sandwich and a Sixpack Purple Drink.
 * [CHANGED] The Texture of the regular Rock Item to make it easier to distinguish from the Ore bearing ones.
 * [CHANGED] Berry Bushes are now Light and Rain sensitive. Rain will let them grow twice as fast. If the Bush is within Sky Light, it won't check the actual Light Level and just grow as usual. Only the Center of each Bush is going to be checked for Light and Rain.
 * [CHANGED] Crucible Molds can now be hand harvested. (only if you placed them after this update!)
 * [IMPROVED] I made a special Crafting Recipe Type for Toolhead+Handle to reduce overall Crafting Lag and NEI clutter, meaning that no Recipe will be visible, and that the Tooltip is essentially required to determine the needed Handle. Also in some cases you can for example use different Types of Wood or Steel Handles now.
 * [IMPROVED] The amount of Crafting Recipes is now drastically decreased, by replacing shapeless Crafts of Nuggets to Ingots etc, with one Recipe per Type instead of one Recipe per Type+Material. This basically killed NEI support though, so I need to think about how to solve that.
 * [ADDED] Tooltips to hint at Shapeless Recipes for Nuggets, Ingots and the likes that lack NEI Handlers.
 * [ADDED] Small Ores for Salt and Rocksalt, and also Small Ores for Teslatite and Electrotine when their respective mods are loaded.
 * [ADDED] Sticks to Worldgen, the same way as Rocks basically.
 * [ADDED] Tooltips showing which Handle you need for a Tool Head, and if the Toolhead needs to be sharpened.
 * [ADDED] Gem tipped Steel Pickaxes, which however only have a quarter of the Durability of their Full Gem Counterpart. Useful if you have flawed Gems (2 per Pickaxe) and don't know what to do with them. In order to make them you need Steel, so you need to be willing to "waste" 3 Units of Steel for making one. Also some Gems are NOT a good Idea to use for this purpose!