User talk:TheSatanicSanta

translations
You prepare pages for translations by:
 * surrounding text to translate with the translate tag.
 * If the page is a template or is expected to be transcluded onto other pages, wrap the translate tag with the noinclude tag.
 * adding to the name of templates and categories.
 * changing normal links to L.
 * making sure the page is complete and is not subject to change in the near future.
 * cleaning up any formatting errors.
 * append the langbar to the page.

If you guys have altered any of those rules, you guys did not update the translation guide and did not fix old translatable pages. --  Jin bo  bo  16:11, 24 June 2014 (BST)
 * Well, the translation guide is super barren and doesn't give any information, so I had to scour the MediaWiki wiki about the Translation Extension. I'm not sure why you are telling me this because I already know and have been doing it... --  SatanicSanta Talk • Contribs 19:34, 24 June 2014 (BST)
 * because
 * the translation guide is barren because translators only need to know how to translate links. The rest should be dealt with when the page is prepared for translation.
 * you are doing it wrong
 * suck it --  Jin bo  bo  23:50, 28 June 2014 (BST)
 * after all I invented most of the stuff you are using now lol. No one knows more about the wiki than me. --  Jin bo  bo  23:53, 28 June 2014 (BST)
 * Jinbobo, what do you mean by using for names of templates and categories?  R e t e p 9 9 8  Bunny Overlord•talk•contribs 12:07, 29 June 2014 (BST)
 * so becomes  and  becomes  --  Jin  bo  bo  21:44, 29 June 2014 (BST)

Advanced Machines Help
Like we said here: http://wiki.feed-the-beast.com/User_talk:RealSketch#Help_plz Can you rename the Advanced Machines pages to Advanced Machines (AtomicStryker) so I can add Immibis's version too :)  Chocohead Nag • Contributions 20:51, 26 June 2014 (BST)
 * Should the Advanced Machines page be a disambiguation page? --  SatanicSanta Talk • Contribs •Admin 21:17, 26 June 2014 (BST)
 * Yes. That'd make sense.  Chocohead Nag • Additions  21:26, 26 June 2014 (BST)


 * Got the textures for both mods: Atomic - https://www.mediafire.com/?vkbvym9wl84bswp Immibis - https://www.mediafire.com/?vkbvym9wl84bswp  Chocohead  Nag • Additions  17:11, 27 June 2014 (BST)
 * The AtomicStryker one is done. The Immibis link is the same as the AS one, is this intended? I wouldn't think it should be identical... --  SatanicSanta Talk • Contribs •Admin 00:14, 28 June 2014 (BST)


 * Nope, blame Mediafire's auto-copy button. http://www.mediafire.com/download/9wfv5s3hg743bty/Advanced+Machines+%28Immibis%29+Textures.zip That should work.  Chocohead Nag • Additions  01:03, 28 June 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 20:42, 28 June 2014 (BST)

EIO Textures
EIO Textures Filled out what you requested over on Real's Talk page, here's the 7z. Trajing (talk) 22:02, 27 June 2014 (BST)


 * Great! Santa will get right on it! Thanks for maintaining EIO by the way! If you need any help just come to Santa, Padfoote or me...
 * -- Real Sketch •Purple Dragon •Staff •Talk •Contributions 22:42, 27 June 2014 (BST)


 * I forgot a couple of items, they'll be in the same download now that I added them. --trajing Tell me if I did something wrong. Talk 16:14, 28 June 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 20:42, 28 June 2014 (BST)

review talk/user pages
Hey, do you think you could review all the user/talk pages? thanks.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 02:37, 29 June 2014 (BST)
 * Why? As soon as a non-autochecked user edits them again they will go unreviewed. It'd be a huge waste of time. --  SatanicSanta Talk • Contribs •Admin 17:27, 29 June 2014 (BST)
 * there is no reviewing on user and talk pages, there are only patrolling. patrolling works per edit not per page as reviews are. --  Jin bo  bo  21:46, 29 June 2014 (BST)
 * amend: this means patrol/review all the edits/pages herp derp --  Jin bo  bo  04:20, 4 July 2014 (BST)

gt peeps
Maybe we should usher in some of the GT peeps as editors proper so we don't have to review all their edits.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 02:48, 29 June 2014 (BST)
 * Maybe. I haven't looked at any of their edits except for the Immibis Advanced Machines page. --  SatanicSanta Talk • Contribs •Admin 17:28, 29 June 2014 (BST)

Agrarian Skies Documentation
Hello SatanNicholas, I would like to request permission to create a reference for Agrarian Skies on this Wiki.

Thanks, Best Regards -- Christophernjsp &middot; Talk &middot;Contribs 03:30, 2 July 2014 (BST)
 * Care to define "reference"? I asked this over on the forums, but an explanation as to what you want would be nice to have. -- Padfoote Staff • Talk • Contributions 03:57, 2 July 2014 (BST)
 * I don't understand why you are asking me for permission to document something on the FTB Launcher. --  SatanicSanta Talk • Contribs •Admin 20:38, 2 July 2014 (BST)

Template Help
Both the canning machine's template (Template:Cg/Canning Machine) and the ore washing plant's (Template:Cg/Ore Washing Plant) are outdated and therefore wrong and unusable. Can you fix it, or tell me what to do to get them fixed? :)  Chocohead Nag • Additions  19:47, 2 July 2014 (BST)
 * What's outdated? The slots? The image? --  SatanicSanta Talk • Contribs •Admin 20:37, 2 July 2014 (BST)


 * The image (and therefore slots) for both. Especially the canning machine. The Ore Washing Plant is just missing a third output slot  Chocohead Nag • Additions  21:04, 2 July 2014 (BST)
 * If you get me an updated GUI image and tell me what each slot does, I'll update it. --  SatanicSanta Talk • Contribs •Admin 21:11, 2 July 2014 (BST)
 * GUI from in game right? Should I crop the rest of my inventory off, or will you do that?  Chocohead Nag • Additions  21:17, 2 July 2014 (BST)
 * Get it from the assets folder. --  SatanicSanta Talk • Contribs •Admin 21:19, 2 July 2014 (BST)


 * Here we go:


 * Ore Washing Plant: http://imgur.com/pXhQ1gh
 * Canning Machine - it is called Solid Canner in the game files and code, yet is called Canning Machine in game (just to confuse us :D): http://imgur.com/loL2Ef7
 * Bottling Plant - might get confused with Forestry's, but don't think Forestry's is uploaded: http://imgur.com/5vrsx5S
 * Canning Machine - very complicated, as the GUI arrows change, not just the rectangle selector: http://imgur.com/QbP81Ct
 * Here's a link to the pictures in game (which I happen to have lying around, so that you can see what they normally look like ;) http://imgur.com/a/D9i5J
 *  Chocohead Nag • Additions  21:37, 2 July 2014 (BST)
 * What do the slots for each machine do? Also, you listed Canning Machine twice? --  SatanicSanta Talk • Contribs •Admin 02:29, 3 July 2014 (BST)


 * 2 Canning Machines because there are 2 in the game, since Thunderdark likes to confuse you. As for the other things:


 * The Ore Washing Plant just has 1 more output slot (next to the other two). That is the only difference.


 * For the first Canning Machine (called the Solid Canner in the assets folder, but Canning Machine in game):
 * The left slot is for items to be canned
 * The middle slot is for cells/fuel rods to have the items canned into
 * The right slot is for the outputted item
 * The slot underneath the energy icon is for batteries


 * For the Bottling Plant:
 * The top slot going into the tank is input for filled cells
 * The bottom slot going into the tank is the input for empty cells
 * The slot coming out of the tank is for the outputted full cells
 * The tank stores liquid that either taken either from cells or pumped in
 * The slot underneath the energy icon is for batteries


 * For the (other) Canning Machine - Look here http://imgur.com/a/D9i5J to see different uses
 * Fluid Enrich:
 * The top left slot is for items to be canned into (CF Backpack or CF Sprayer for example)
 * The middle slot is the item to be enriched
 * The left tank is the fluid to be enriched
 * The right slot is for items which are full (eg: A full CF Backpack, or CF Sprayer)
 * The right tank is for the enriched fluid (which didn't fit in an item or the item was full)
 * Fill Cell From Tank Mode:
 * The top left slot is for cells to be filled
 * The middle slot is unavailable
 * The left tank is the fluid to be filled into a cell
 * The right slot is for cells which are full
 * The right tank is unused
 * Drain From Cell Into Tank Mode:
 * The top left slot is for cells to be drained
 * The middle slot is unavailable
 * The left tank is unused
 * The right slot is for emptied items
 * The right tank is for the emptied fluid
 * Canning Mode:
 * The top left slot is for cells or fuel rods to be canned into
 * The middle slot is for items to be canned
 * The left tank is unused
 * The right slot is for canned items
 * The right tank is unused
 * The slot underneath the energy icon is for batteries

have fun updating the ore washing plant template --  Jin bo  bo  04:18, 4 July 2014 (BST)

Advanced Genetics 1.7.2 Tiles
Here you go! http://www.filedropper.com/showdownload.php/advancedgenetics172 Apologies for the Heal Crystal, it is animated and is quite hard to tile. -- RealSketch •Staff •Talk •Contributions  20:49, 2 July 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 21:16, 2 July 2014 (BST)


 * Thanks! :D
 * -- RealSketch •Staff •Talk •Contributions  21:18, 2 July 2014 (BST)

Thanks for clarifying
Hi SS, Thanks for the message. I was trying to use the images I had uploaded as banners for a WIP Magical Crops mod page, but I didn't know what I was doing, so I messed that up, sorry. Just please delete anything I screwed up. In the future, I'll do images the way it's meant to be done, if/when I need them. My sandbox: yes, I realized that after I previewed the article's page. I'm going to remove the sandbox page for now, and leave it for testing of a different sort. I found the formatting I needed on one of the Wiki's guide pages, so that's fixed now. In short, I'm still "getting my sea legs" around here. Sorry for not following the guidelines so far, and I'll do my best to stay within them from now on. Thanks for bearing with me.


 * Template:Navbox portals has a bunch of links to various things that you may want to read. Also, use ~ at the end of your messages, as it adds a signature with a link to your talk page, and a timestamp. ~ adds a signature without a timestamp. You can modify your signature in the Preferences page, found at the top of the wiki. --  SatanicSanta Talk • Contribs •Admin 20:51, 5 July 2014 (BST)

Compact Solar Array Textures
I made the Compact Solars textures, can you make a tilesheet for me? :) http://www.mediafire.com/download/er3dcpz9077b8qz/Compact+Solars+Textures.zip  Chocohead Nag • Additions  23:45, 5 July 2014 (BST)
 * Awesome. I was actually gonna do that tonight :P --  SatanicSanta Talk • Contribs •Admin 23:49, 5 July 2014 (BST)
 * It's 6 textures, so really didn't take long :D  Chocohead Nag • Additions  00:00, 6 July 2014 (BST)


 * Lucky, Choco, I just did exactly 350 tiles for Botania...
 * -- RealSketch •Staff •Talk •Contributions  13:27, 6 July 2014 (BST)


 * It's removing the backgrounds that bores me most.  Chocohead Nag • Additions  13:51, 6 July 2014 (BST)


 * I just take the whole screenshot, use the color remover tool to remove the gray background into a transparent background, and then just get the 32x32 tile! :D
 * -- RealSketch •Staff •Talk •Contributions  14:00, 6 July 2014 (BST)

clarification on reviewing and patrolling
Pages in the main, file and template namespace needs to be reviewed, consecutive unreviewed edits can be reviewed at once. Pages with no reviewed revisions will display the latest revision, pages with reviewed revisions will display the most latest reviewed revision for anon users. You can tweak this behavior per page with the "Stabilize page" link in the admin toolbox on the right, or per user in the user's preference.

All other pages are under the patrol system. Every single edit must be patrolled, to patrol click the diff link in the pages' history or on the recent changes page. The latest revision will always be displayed.

This is part of the wiki content moderation process, so patrol and review everything when prompted. Do not ask why. --  Jin bo  bo  00:55, 8 July 2014 (BST)
 * I'm not gonna patrol/review something if I can't verify for myself that its correct (right now that's mostly gt/ic2 stuff) --  SatanicSanta Talk • Contribs •Admin 03:32, 8 July 2014 (BST)

Your Mods
Why are they both for 1.6.4? They look really cool and silly, but 1.7.10 is where it's at now :( Also well done for getting featured in Bevolj's latest modded news :)  Chocohead Nag • Additions  21:44, 9 July 2014 (BST)


 * Because kappa... :P
 * That's just Santa, also he probably wants to document everything before updating to the next stable MC version.
 * -- RealSketch •Staff •Talk •Contributions  21:46, 9 July 2014 (BST)


 * Because I'm still playing 1.6.4. I'm gonna update them once I get them working just how I want them. Then, once I get them to 1.7, I'm gonna keep backporting to 1.6.4 until the community has actually moved on.


 * If you want the actual reason, it's because I haven't updated my development environment in like 10 months, and I'm lazy. :P --  SatanicSanta Talk • Contribs •Admin 22:36, 9 July 2014 (BST)

Author Template Question
Are you anticipating to make pages for each mod author? What do you do with mods like IC2 which has something silly like 12 people on the team?  Chocohead Nag • Additions  19:36, 10 July 2014 (BST)
 * Yeah the staff briefly discussed it a short while ago. For something like IC2, just do IndustrialCraft 2 Dev Team or whatever they are called. If people on it make other mods, note that and have them have their own page. --  SatanicSanta Talk • Contribs •Admin 19:38, 10 July 2014 (BST)


 * Only Greg makes another mod, or he's the only one who's keeping one up still. Why don't you link the names from the infobox too?  Chocohead Nag • Additions  19:40, 10 July 2014 (BST)
 * RichardG and ThunderDark have other mods too. I hate links in infoboxes, apart from modpacks and externals. --  SatanicSanta Talk • Contribs •Admin 19:42, 10 July 2014 (BST)


 * Ahhh yes, Misc Peripherals and the original MFFS. Wow, that was a long time ago :D  Chocohead Nag • Additions  19:45, 10 July 2014 (BST)


 * Apparently the "Hidden Section" isn't hidden... :P
 * -- RealSketch •Staff •Talk •Contributions  21:15, 10 July 2014 (BST)


 * Did you not realise? You've got to close your eyes when you look at it :D  Chocohead Nag • Additions  21:26, 10 July 2014 (BST)


 * Lol, I'm thinking of having my talk page as "Sketch" in my signature? Just like Santa did before...
 * -- RealSketch •Staff •Talk •Contributions  21:29, 10 July 2014 (BST)

IC2 Textures
Good news! Yes, the IC2 tilesheet textures need updating please, link to them all here: https://www.mediafire.com/?cxm6y0baa6mgu5e Just to clarify, this is all of them, not just the new ones ;) Thanks  Chocohead Nag • Additions  20:39, 11 July 2014 (BST)


 * As great as the textures are, fixing the tilesheet so a Copper Wire isn't a liquid would be nice :P  Chocohead Nag • Additions  15:30, 18 July 2014 (BST)


 * our wiki server is too fucked up to upload the new tile list, you'll just have to be patient. --  SatanicSanta Talk • Contribs •Admin 18:26, 18 July 2014 (BST)


 * OK, how'd it break this time?  Chocohead Nag • Additions  18:29, 18 July 2014 (BST)


 * Jinbobo...
 * -- RealSketch •Staff • Talk   • Contributions  18:32, 18 July 2014 (BST)


 * The same as all the other times. There's something wrong with the server, but we don't know what. -- Padfoote Staff • Talk • Contributions 18:39, 18 July 2014 (BST)

Botania - New update tiles.
Here, you go, only two, shouldn't take you long. :) http://www.filedropper.com/botania-gaia -- RealSketch •Staff •Talk •Contributions  09:33, 13 July 2014 (BST)

Also, the new flower. ;) http://www.filedropper.com/btnvinculotus -- RealSketch •Staff •Talk •Contributions  20:09, 15 July 2014 (BST)


 * I'll get to those, along with Choco's IC2 tiles later hopefully maybe. --  SatanicSanta Talk • Contribs •Admin 20:13, 15 July 2014 (BST)


 * I can't upload the tilesheets because Jin allegedly fucked up the server a while ago, and it hasn't been fixed since. --  SatanicSanta Talk • Contribs •Admin 23:49, 17 July 2014 (BST)


 * And he calls you an idiot...
 * -- RealSketch •Staff • Talk   • Contributions  15:34, 18 July 2014 (BST)

Forestry Tilesheet Question
Should I get together the new textures to update the Forestry tilesheet, or is it not worth it (or someone else already has)?  Chocohead Nag • Additions  18:00, 15 July 2014 (BST)
 * Please do it, and include bees and trees. If you want to do Magic Bees, and Binnie's Mods, that'd be awesome too ;) --  SatanicSanta Talk • Contribs •Admin 18:06, 15 July 2014 (BST)


 * Are the bees (and trees) all items (so can be taken out of the Forestry.jar), or do I have to get each individual one out of the game?  Chocohead Nag • Additions  18:18, 15 July 2014 (BST)


 * They are all items, but I'm not sure how they are implemented. If Sengir was clever, he might've made a grey Bee and a grey Tree and just hardcoded the colors in. Check the assets first, and if I'm correct get them from in game, if I'm wrong, get them from the assets. Bee names should be  Bee, and trees should only include the species, not "Sapling" or "Tree". --  SatanicSanta Talk • Contribs •Admin 18:21, 15 July 2014 (BST)


 * From what I can see, it's just a grey texture, meaning I'll have to get every bee and print-screen them. Dang.  Chocohead Nag • Additions  18:26, 15 July 2014 (BST)


 * If you use Photoshop, or another program that has brush functionality, you could just make a brush with the shape of it. --  SatanicSanta Talk • Contribs •Admin 18:27, 15 July 2014 (BST)


 * I don't have to do the butterflies as well do I? Since there's no imprinter for them, so there's no way I can get all of them.  Chocohead Nag • Additions  20:19, 15 July 2014 (BST)


 * I'm not gonna force you, but I'm not gonna stop you ;) --  SatanicSanta Talk • Contribs •Admin 20:21, 15 July 2014 (BST)


 * I don't even know how you breed them :D  Chocohead Nag • Additions  20:46, 15 July 2014 (BST)


 * That would be for the WIP Forestry team to figure out. -- Padfoote Staff • Talk • Contributions 20:58, 15 July 2014 (BST)


 * We have one of those now? I thought they all left/disappeared.  Chocohead Nag • Additions  21:12, 15 July 2014 (BST)


 * Not yet, it's being worked on. --  SatanicSanta Talk • Contribs •Admin 21:17, 15 July 2014 (BST)


 * I like bees... *Santa's Crickets*
 * -- RealSketch •Staff •Talk •Contributions  21:14, 15 July 2014 (BST)


 * Once/If I make the Forestry textures, what order will you make them in (with IC2 and Botania's too)?  Chocohead Nag • Additions  21:21, 15 July 2014 (BST)


 * -- RealSketch •Staff •Talk •Contributions  21:26, 15 July 2014 (BST)
 * -- RealSketch •Staff •Talk •Contributions  21:26, 15 July 2014 (BST)


 * If he's making it third, then there's no rush for me. But if he wants them done first I'll have to work faster.  Chocohead Nag • Additions  21:35, 15 July 2014 (BST)


 * Botania -> IC2 -> Forestry, unless User:Retep998 does 'em before me. --  SatanicSanta Talk • Contribs •Admin 21:38, 15 July 2014 (BST)


 * Over 400 blocks and other items that must be screenshot'd, and cropped. AKA over 44 chest rows. Your Botania tiles not looking as bad now? Any tips to mass crop them into 32 x 32 squares?  Chocohead Nag • Additions  21:49, 15 July 2014 (BST)
 * For GregTech I wrote a program that would take a screenshot of blocks from NEI and extract out the blocks based on a mask.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 22:02, 15 July 2014 (BST)


 * I done did done it: https://www.mediafire.com/?do8t6kabnnci84y Glad I wrote a Python script to break the textures up for me, would have taken days otherwise ;)  Chocohead Nag • Additions  22:13, 16 July 2014 (BST)

Wut
IC2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 21:57, 15 July 2014 (BST)

Botania  R e t e p 9 9 8 Bunny Overlord•talk•contribs 22:01, 15 July 2014 (BST)
 * Botania v2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 20:18, 16 July 2014 (BST)

AE2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 21:48, 17 July 2014 (BST)

AE2 Tiles
I got all the AE2 tiles I will need. Some have [AE2] prefixed at the start, or it could overlap with the AE1 names.

https://www.dropbox.com/s/tu0sy001aq8qteh/AE2%20Tiles.zip

Oopsy(title mistake :P)
I didn't notice my title mistake till you pointed it out, thanks :) --SoraZodia 15:55, 20 July 2014 (HAST)

Mod Bugs
Are you aware that in the 1.7.10 version of Santa's Decor, all the recipes for the blocks are broken? Or that with Sparkly Pants, you repair the pants with gold in an anvil, not sugar? :P  Chocohead Nag • Additions  23:09, 29 July 2014 (BST)
 * NOPE. Alright, I'll get on that --  SatanicSanta Talk • Contribs •Admin 01:55, 30 July 2014 (BST)


 * The update(s) fixed it :) Have the tilesheets on the wiki started working yet? IC2 is really going to confuse people :P  Chocohead Nag • Additions  23:50, 30 July 2014 (BST)
 * No, but I'll try again. If it doesn't work I'll just rollback to the previous version. --  SatanicSanta Talk • Contribs •Admin 17:10, 31 July 2014 (BST)


 * Cool, hope it works :)  Chocohead Nag • Additions  21:07, 31 July 2014 (BST)


 * "IC2 is really going to confuse people"...hmmm, yeah, 'cause all we want people to view is IC2... :P
 * -- RealSketch •Staff • Talk   • Contributions  21:27, 31 July 2014 (BST)


 * Industrial Diamonds had a texture of energy crystals. Copper was liquid construction foam. The Ore Dictionary lets IC2 get around ;)  Chocohead Nag • Additions  02:14, 4 August 2014 (BST)
 * Seems that reverting the tile sheet is as far as this can be fixed :(

Unstable
Unstable is for 1.7.10 now, so does it need a new modpack page of Unstable 1.7.10, or just an update to the current one?  Chocohead Nag • Additions  02:12, 4 August 2014 (BST)