Template:Infobox/doc

This template is used to create an info box that aligns to the right side of the article it is embedded in.

Parameters

 * A blank infobox is provided on the right for quicker reference, the infobox will be collapsed on actual articles.


 * name: The title that will be displayed at the top of the info box.
 * blockimage or image: (Optional) The big picture. Use the complete filename, like "Block_Sand.png".
 * iconimage or imageicon: The icon image. Use the item name as it appears in game. If you want to use multiple image icons, put multiple grid templates like in crafting grid templates or separate the item names using commas. This parameter uses G? to test if the input are grids and the #grid_foreach parser function to generate grids from a list. The ore dict is disabled for this parameter.
 * mod: The mod the item belongs to. Always refer to the main page of the mod. Please do not use version numbers like "Industrial Craft 2" or "RedPower 2"; just use the regular name instead. (Will detect page language and link to respective languages)
 * type: The item type. Can be any of the following, or none, which will add the page to a list of pages with type errors. (type: Text in infobox)
 * armor: Armor
 * block or sblock or oblock: Solid Block
 * tblock: Transparent Block
 * component: Component
 * crop: Crop
 * entity: Entity
 * tentity: Tile Entity
 * food: Food
 * item: Item
 * machine: Machine
 * mob: Monster
 * hmob: Hostile Monster
 * nmob: Neutral Monster
 * fmob: Friendly Monster
 * seed: Seed
 * tool: Tool
 * wand: Wand
 * weap or weapon: Weapon
 * hull: Steve's Carts Hull
 * module: Steve's Carts Module
 * upgrade: Steve's Carts Upgrade
 * landmark: Landmark
 * ritual: Ritual
 * liquid: Liquid
 * multiblock structure: Multiblock Structure
 * enchant: Enchantment
 * mechanic: Mechanic
 * dimension: Dimension
 * flower: Flower
 * lore: (Optional) Additional information that is displayed on the tooltip of the item in game.
 * transparency: (Optional) Whether the block is transparent or not.
 * luminance: (Optional) The luminance of the block, or No if there's none.
 * physics: (Optional) Whether the block will fall when there's nothing beneath.
 * blastresistance: (Optional) The blast resistance of the block. Include only the number.
 * hardness: (Optional) The hardness of a block.
 * foodpoints: (Optional) The food points a food regenerates. Add this only to food.
 * effects: (Optional) List of effects the food/potion buffs you with.
 * cookable: (Optional) Whether the item is cookable (food).
 * armorrating: (Optional) The armor rating of the armor. Add this only to armor.
 * damage: (Optional) The weapons' damage (one heart is two damage, half a heart is one damage). Add this only to weapons.
 * durability: (Optional) The durability of the tool or armor. Add this only to tools and armor.
 * mininglevel: (Optional) The pick's mining level. (wood, stone, iron etc...)
 * renewable: (Optional) Whether the block/item is renewable (e.g Saplings are a renewable resource).
 * stackable: (Optional) Whether the block/item is stackable.
 * flammable: (Optional) Whether the block/item is flammable (can be set on fire and burned).
 * storageslots or storage: (Optional) The storage of the item - This parameter does NOT add "cells" or "stacks" after the parameter's text. Include more text.
 * lstorage: (Optional) The maximum liquid storage of the item in mB. Include only the number.
 * heatc: (Optional) The maximum heat capacity of the item in C (Celsius). Include only the number.
 * heatf: (Optional) The maximum heat capacity of the item in F (Fahrenheit). Include only the number.
 * upgrades: (Optional) Upgrades that can be applied or installed to the machine. Use the item name as it appears in game. If you want to use multiple image icons, put multiple grid templates like in crafting grid templates or separate the item names using commas. This parameter uses G? to test if the input are grids and the #grid_foreach parser function to generate grids from a list.
 * prevtier: (Optional) Previous tier of the item, tool or machine. Use the item name as it appears in game. If you want to use multiple image icons, put multiple grid templates like in crafting grid templates or separate the item names using commas. This parameter uses G? to test if the input are grids and the #grid_foreach parser function to generate grids from a list.
 * nexttier: (Optional) Next tier of the item, tool or machine. Use the item name as it appears in game. If you want to use multiple image icons, put multiple grid templates like in crafting grid templates or separate the item names using commas. This parameter uses G? to test if the input are grids and the #grid_foreach parser function to generate grids from a list.
 * euinput: (Optional) Maximum input of EU/t. Include only the number.
 * euuse: (Optional) EU consumption in EU/t. Include only the number.
 * euusetool: (Optional) EU consumption in EU per use (only used on tools that use EU per use. Include only the number.
 * eustorage: (Optional) EU storage in EU. Include only the number.
 * euoutput: (Optional) Maximum output of EU/t. Include only the number.
 * euproduction: (Optional) EU production in EU/t. Include only the number.
 * eutraversing: (Optional) Maximum energy traversing - only for cables. Include only the number.
 * mjinput: (Optional) Maximum input of MJ/t. Include only the number.
 * mjuse: (Optional) MJ consumption in MJ/t. Include only the number.
 * mjstorage: (Optional) MJ storage in MJ. Include only the number.
 * mjoutput: (Optional) Maximum output of MJ/t. Include only the number.
 * mjproduction: (Optional) MJ production in MJ/t. Include only the number.
 * mjtraversing: (Optional) Maximum energy traversing - only for pipes. Include only the number.
 * rfinput: (Optional) Maximum input of RF/t. Include only the number.
 * rfuse: (Optional) RF consumption in RF/t. Include only the number.
 * rfstorage: (Optional) RF storage in RF. Include only the number.
 * rfoutput: (Optional) Maximum output of RF/t. Include only the number.
 * rfproduction: (Optional) RF production in RF/t. Include only the number.
 * rftraversing: (Optional) Maximum energy traversing in RF/t - only for conduits. Include only the number.
 * datavalue: (Optional) Block ID. Do not use.
 * oredictname: (Optional) The oredictionary name for this item.
 * firstappearance: (Optional) The version string that the item first appeared in.
 * lastappearance: (Optional) The version string that the item last appeared in.
 * exp: (Optional) Exp you gain from mining or smelting it.
 * flowspeed: (Optional) The flow speed of liquids in m/s.
 * speed: (Optional) The walk speed of the player character when on or in it.

You can also add more input/use/output/storage sections with Ptype and Ptypetitle, where P can be a number between 1 and 5.
 * Pinputtitle: (Optional) Title for the input field.
 * Pinput: (Optional) Input.
 * Pusetitle: (Optional) Title for the energy use field.
 * Puse: (Optional) Energy use.
 * Pstoragetitle: (Optional) Title for the energy storage field.
 * Pstorage: (Optional) Energy storage.
 * Poutputtitle: (Optional) Title for the output field.
 * Poutput: (Optional) Output.
 * Pproductiontitle: (Optional) Title for the energy production field.
 * Pproduction: (Optional) Energy Production.

Notes:
 * 1) The Steve's Carts Modular cost title is generated through the modularcost parameter.