Golemancy (Thaumcraft 5)

Golemancy is a mechanic added by Thaumcraft 5, in which Golems are created and used. The Golemancy tab can only be opened after a Snow Golem or an Iron Golem is scanned.

Creating Golems
Golems are created in the Golem Press. They, minimally, will require 8 Machina, 3 of the selected material, 2 Gears (usually Brass) and one mind (default being a Clockwork Mind.

Five components of the Golem can be adjusted or added- the material, the addon module (or lack of one), the head, the arm and the leg. They will each change various factors about the Golem.

Traits
Traits are what allows a Golem to gain (or lose) certain specialized features. Traits are somewhat color-coded- red traits are considered negative traits, and blue traits are considered positive traits. Green traits affect how the Golem moves, and yellow traits affect how the Golem behaves.

Opposite traits will cancel each other out if combined. For example, if one component adds an Armored trait and one component adds a Fragile trait, the Golem will neither Armored nor Fragile.

Commanding Golems
Control Seals are items used to direct Golems, and the Golemancer's Bell is a tool used to modify the settings of a Control Seal.

When placed in the world, Control Seals are invisible. They will only be visible when a Golemancer's Bell or a Control Seal is held in hand.

Settings
Right-clicking a Control Seal in the world will allow the modification of the Control Seal's settings. There are five groups of settings- Area, Filter, Priority/Locking, Requirements and Redstone.

Area
The Area setting affects the region in which a Golem can work. It has three settings- Up/Down, East/West and North/South. The max size is 8-8-8, or 8 in each direction.

Visual cubes will appear in the world to display the size of the area, as seen to the right.

Filter
Items may added to the Filter to prevent them from being picked up.