ICBM

ICBM (Inter-Continental Ballistic Missile) is a mod by Calclavia that adds missiles, rockets, explosives, and lots of other military-oriented technology to Minecraft. It has integration with IndustrialCraft 2, Thermal Expansion, and Universal Electricity. It is included in the Ampz modpack and the Infamy modpack.

Explosives
ICBM adds 25 new explosives, spread across 4 different tiers.

Explosive Delivery Methods
In addition to simply powering the explosive with a redstone signal, explosives can be delivered in 3 other methods.

Missiles
Any explosive can be crafted along with a Missile Module to create a missile. Missiles must be launched from a Launcher Platform with a Support Frame and a Control Panel. There are three tiers to each component, and the tier of the components is the highest tier missile they can launch. For this purpose, tier 4 missiles count as tier 3. To launch a missile, the control panel must be powered and the target coordinates must be entered into the control panel. The missile will be launched when the control panel is powered with a redstone signal.

Grenades
Any Tier 1 explosive can be turned into a grenade by crafting it with a String. Grenades are thrown by right clicking, and will explode shortly after. Grenade explosions are noticeably smaller than their explosive counterparts, but their fuses are longer.

Minecarts
Any Tier 1 or Tier 2 explosive can by crafted with a minecart to create an explosive mineart. They will detonate when lit by a Flint and Steel or pass over a redstone powered rail.

Anti-Ballistic Missile
The Anti-Ballistic Missile is a specialized missile used to take down enemy missiles while airborne. When in the air, the missile will attempt to detect any and all missiles within a 20 to 30 block range. Once it has detected a missile it will fly towards it's target missile, eliminating the target missile and itself. If the missile does not detect any missiles during its flight, it will cause an average sized explosion on impact.

Cluster Missile
Cluster Missiles will split into 8 conventional missiles when airborne, confusing radar and raining destruction upon enemy territory. This missile is especially effective against anti-ballistic missiles and simple defense systems.

Homing Missile
The Homing Missile is capable of tracking a specific entity and shooting it down. To give it a target, simply right-click an entity with a tracker, and right click the tracker onto the missile. After that, simply launch the missile in the air and it will lock onto the entity and fire it down. The homing missile is not 100% accurate, so caution is advised.

Nuclear Cluster Missile
The Nuclear Cluster Missile is the same as a nuclear missile except that it will burst apart into several separate nukes upon detonation. It is important to remember to set the detonation height to higher than normal, as it will only split once it detonates.

Missile Module
When crafted alongside other explosives, Missile Modules will be made into the corresponding missiles. Missile Modules can also be fired from launchers, but will not do any damage.

Rocket Launcher
The Rocket Launcher is a small, handheld device capable of launching Tier 1 and 2 missiles in a straight line. Note that it is incapable of launching homing missiles and cluster missiles.

Laser Designator
The Laser Designator can be used to order air strikes from missile launchers by right-clicking a targeted location. Before the player is able to order missile launches a frequency must be set. First, set the launcher control panel frequency to a non-zero value. Then, right-click the control panel with the Laser Designator, setting the frequency of the remote. Finally, right-click the target with the Laser Designator. Note that the player can link the Laser Designator to more than one missile launcher and it will ensure that they do not collide with each other.

Defuser
The Defuser is an item that can be used to defuse primed explosives. The explosive will drop as an item and may be picked up and reused. The Defuser also works with explosive minecarts as well as vanilla TNT.

Antidote
The antidote is a medicine made from pumpkin or grass seeds. The antidote works similar to milk, with the added bonus that antidotes are stackable. Some poisons cannot be cured with milk. These poisons can however be cured with the antidote.

Spikes
Spikes can be placed down on blocks and will harm entities that touch them. They come in two special flavors: Flammable and poisonous.

S-Mine
Also known as the "Bouncing Betty", the S-Mine combines the properties of the Attractive, Fragmentation, and Repulsive explosives. Upon detonation, a small explosive charge launches the mine several meters into the air, after which the main charge explodes, shooting explosive fragments in every direction. Note that the S-Mine can be triggered by other explosives and can be used to create chain reactions.

Glass Pressure Plate
The glass pressure plate works identically to a vanilla Pressure Plate, however it is almost invisible.

Glass Button
The glass button works almost identically to a vanilla Button, however it is almost invisible.

Camouflage
Camouflage can change its appearance to any block in the game. To change It's texture: Right click it with the block you want it to adapt the texture from.

It can also be turned transparent. To do this, click on a face of the camouflage block with a wrench and it will change the texture of that face to that of glass.

Sulfur Ore
Sulfur ore is found near lava and in other hot places. It can be smelted into sulfur, which can in turn be crafted into gunpowder.