Philosopher's Stone (Equivalent Exchange)

The Philosopher's Stone is used as a catalyst for most every recipe in this mod. It has several functions. It is crafted with four Redstone and four Glowstone, alternately arranged around a slimeball (slimeballs can be crafted in a shapeless recipe consisting of a bucket of water, sapling, seeds, and sugar cane, for those who have trouble finding slimes).

The three functions of the Philosopher's Stone are:


 * 1) As a catalyst for recipes.
 * 2) As a tool for building.
 * 3) As a way to transmute mobs into similar mobs.

As a catalyst:
The Philosopher's Stone must be made before you can make anything for this mod.

Building:
The Philosopher's Stone allows the placing of 3x3, 5x5, 7x7, 9x9, and 11x11 walls (by charging the stone using the "V" key. ex: 3x3 has a charge value of 0, 5x5 has a charge value of 1, etc.) made out of the most abundant construction material in your inventory. (ore blocks cannot be placed using this method)

3x3 wall building is free but 5x5-11x11 wall placements consume redstone dust at a rate of approximately 1 dust per 32 blocks placed.

The Philosopher's Stone has two modes, the creation mode and the extension mode. (which can be switched by pressing the "G" key)

Creation mode allows you to "stack" blocks onto other blocks, allowing your to create thicker walls, place floors and ceilings, lay foundations, etc.

Extention mode enables you to extend already existing walls outward, giving you the ability to make longer or taller walls. (this mode is especially useful for building towers and if you don't have, or are running low on, redstone dust as you can create larger walls by extending 3x3 walls without having to use any of the higher charge levels)

Transmuting mobs:
By left clicking with the Philosopher's Stone it fires a projectile that uses one glowstone dust when it comes into contact with a mob, transmuting it into a similar mob. (ex: hostile mobs will be transmuted into other hostile mobs, while passive ones will be transmuted into a different passive mob)

The exception to this rule is mobs added by other mods (ex: Mo' Creatures) which will be transmuted, at random, into either a sheep or slime, regardless of that mobs disposition.