Getting Started (Mystcraft)

Necessities
In order to start creating new ages you will need:
 * A steady supply of sugarcane for paper
 * A large supply of cows or leather for books
 * A nearby water source capable of spawning squids for ink sacs
 * A couple of glass bottles for Ink Vials

Preparation
In order to create ages, you will need to create three very important objects. The first is the Writing Desk which allows for the copying of pages so that your good pages won't be lost when creating a new age. The next thing you will need to craft is the Book Binder which allows for the creation of descriptive books. The final object you will need is the Ink Mixer for creating linking pages required for transportation between ages.

Collecting Pages
Before even trying to create an age to travel to, it is recommended that you craft a Notebook to store the pages you collect on your adventures. There are two ways of getting pages. The first way is to find a village large enough to have a house for the Mystcraft villager. This villager can be traded with to get pages and the cost varies based upon the rarity of the page. The maximum price for a page is 64 emeralds. In the villagers house you can find two Lecterns with a page on each. If you can't find a village then you can create an age using paper and find an Abandoned Library. In the library there are 5 Lecterns allowing for up to five pages and a chest hidden in the walls that contains up to 8 additional pages.

Copying Pages
Before creating an age you should copy the pages you would like to use so that they are not lost when creating your new age. You will need to craft some paper and an Ink Vial. It is also recommended that you craft a Notebook for storing your pages. To copy these pages open up your Writing Desk to bring up the interface. From there put the ink vial in the top right corner and paper in the top left corner of the right side of the interface. On the left side put your notebook with the pages. To copy the page, right click on the pages to duplicate and they will be copied into your inventory.

Creating a Stable Age
Now for the most difficult part, creating a stable age. Unlike before where you were placing pages randomly, order is key for creating these new ages. Failure to put the pages in the right order or leave pages out will create instabilities, which will be covered later. To create an age take your copied pages to your Book Binder and place a piece of leather in left slot. Also make sure you create a Linking Book so that you may travel home from you age instead of being stranded. Then place the pages in the order that follows:
 * Biome Arrangement: Tiny Biomes, Tiled Biomes, Small Biomes, Single Biome, Large Biomes, Huge Biomes
 * Terrain Generation: Standard Terrain Generation, Flat, Void, End World, Cave World
 * Sun and Moon
 * Length of Sun: Full Length, Half Length, Zero Length
 * Sun Position (if Zero Sun Length): Noon, Rising, Setting
 * Normal Sun/Dark Sun (Dark Sun produces light but is unseen)
 * Length of Moon: Full Length, Half Length, Zero Length
 * Moon Position (if Zero Moon Length): Rising or Setting
 * Normal Moon/Dark Moon
 * Stars: Normal Stars or Dark Stars
 * Weather: Normal Weather, Fast Weather, Slow Weather, Eternal Weather, Eternal Rain, Eternal Snow, Eternal Storm
 * Lighting: Standard Lighting, Bright, Dark
 * Clear Modifiers(Not necessary but highly recommended)

Instabilities
Failure to put the pages in the right order or leaving a page out will create adverse effects known as instabilities. There is a wide variety of instabilities that can occur in your age that can effect both the world and the player. The possible instabilities are:
 * Blindness
 * Nausea
 * Crumble: Turns dirt into sand, ore into stone, and stone into gravel
 * Black Decay: Generates black blocks that spread outward causing the blocks on top to fall into the void
 * Red, Blue, and Purple Decay: Turns the world into the decay block
 * White Decay: Turns the world into a decay block that damages any moving mobs, including the player, however by standing still you will remained unharmed
 * Enemy Regeneration: Mobs have health regeneration
 * Erosion: Same effect as Crumble though only occurs around water
 * Explosions: Frequent spontaneous explosions occur randomly throughout the world
 * Mining Fatigue
 * Hunger
 * Lightning
 * Meteors: Frequent meteors fall from the sky creating large explosions and fires while dropping ores
 * Poisoned Surface: Poisons you while walking on the surface
 * Scorched: Will catch fire if exposed to the sun
 * Slowness
 * Weakness