Electric Blast Furnace (GregTech 5)

The Electric Blast Furnace is a higher-tech version of the conventional Furnace, allowing higher Tier metal processing than a conventional Furnace.



There a two points that determine what a Electric Blast Furnace can smelt: Heat Capacity and Energy Tier. Heat Capacity is changed by using Heating Coils; Energy Tier by using Energy Hatches.

Construction
The Electric Blast Furnace is a 4-block high hollow 3x3 box. The top is made of 8 Heat Proof Machine Casings around a Muffler Hatch. The Muffler Hatch must have its exit up and must not be obscured.

The two middle layers are made of 16 Heating Coils and are hollow. Use Cupnickel, Kantal or Nichrome Coils but do not mix them.

Place the Electric Blast Furnace Controller at the bottom middle.

The other bottom blocks are shared by:

1 Maintenance Hatch

1 or more Input Buses

1 or more Output Buses

1 or more Energy Hatches

0 - 4 Heat Proof Machine Blocks for the rest.

Cupronickel Coils have a Heating Capacity of 1800 Kelvin.

Kantal Coils have a Heating Capacity of 2700 Kelvin.

Nichrome Coils have a Heating Capacity of 3600 Kelvin.

All Electric Blast Furnace recipes need at last 120EU/t. Since the MV Energy Hatch which can supply that energy needs Aluminium, which is smelted by the Electric Blast Furnace itself, the first Electric Blast Furnace needs 4 LV Hatches. Each LV Hatch must be supplied by 32EU/t at 2 AMP. Insufficient energy supply will destroy the currently processed material.

When the Output Bus is full, the Electric Blast Furnace will continue to work and will destroy all newly produced items.

Before using the Electric Blast Furnace the first time it is recommended to do maintenance at the Maintenance Hatch.

To enable/disable the Electric Blast Furnace, hit it with a Soft Hammer.