Module:Navbox/Skillable

local p = {} p.navbox = function(navbox, highlightline, group, list, line, ni, nid, l)

local skl = l{"Skillable", [=[ Skillable ]=]}

local skills = [=[ Skills ]=] local mechanics = [=[ Mechanics ]=] local traits = [=[ Traits ]=]

return navbox{title = skl, mod = "SKL", modname = "Skillable", list{name = "skills", title = skills, l{"Mining", [=[ Mining ]=]}, l{"Gathering", [=[ Gathering ]=]}, l{"Attack", [=[ Attack ]=]}, l{"Defense (Skillable)", [=[ Defense ]=]}, l{"Building", [=[ Building ]=]}, l{"Farming", [=[ Farming ]=]}, l{"Agility", [=[ Agility ]=]}, l{"Magic", [=[ Magic ]=]} },	list{name = "traits", title = traits, l{"Fossil Digger", [=[ Fossil Digger ]=]}, l{"Obsidian Smasher", [=[ Obsidian Smasher ]=]}, l{"Lucky Fisherman", [=[ Lucky Fisherman ]=]}, l{"Drop Guarantee", [=[ Drop Guarantee ]=]}, l{"Battle Spirit", [=[ Battle Spirit ]=]}, l{"DefuSSse", [=[ DefuSSse ]=]}, l{"Undershirt", [=[ Undershirt ]=]}, l{"Effect Twist", [=[ Effect Twist ]=]}, l{"Perfect Recover", [=[ Perfect Recover ]=]}, l{"Chorus Transmutation", [=[ Chorus Transmutation ]=]}, l{"Wheat-a-plenty", [=[ Wheat-a-plenty ]=]}, l{"Green Thumb (Skillable)", [=[ Green Thumb ]=]}, l{"Roadwalk", [=[ Roadwalk ]=]}, l{"Sidestep", [=[ Sidestep ]=]}, l{"Safe Port", [=[ Safe Port ]=]}, l{"Golden Osmosis", [=[ Golden Osmosis ]=]} },	list{name = "mechanics", title = mechanics, l{"Default blocked items", [=[ Default blocked items ]=]} } }

end return p