Getting Started (GregTech 5)/zh-cn

is a very vast mod and getting started with it might be daunting for some players. While GregTech 5 does make some changes which might severely affect gameplay, most of them can be reverted through the config files provided.

强烈建议使用，这个模组面对格雷科技添加的大量合成配方时游刃有余.

Also, here are some things that players new to this mod might want to keep in mind for version 5.0. This page will mostly document changes to Vanilla Minecraft and. For Mod specific information see.

Long load times
Depending on your PC, the very first time you load Minecraft after installing GregTech 5, load times might be very long since the mod needs to generate huge config files. Subsequent loads will be faster.

SI units
GregTech tries to use SI Units as far as possible. This means that you will have to get used to a new set of units as you are using your machines:
 * 1 L (Litre) = 1 mB (milliBucket). This means that 1000 L = 1 Bucket.
 * 1 s (second) = 20 ticks.

General Philosophies
GregTech 5 has a few thematic ideas you should keep in mind when playing with it.
 * The vast majority of this mod's features come in patterns.
 * As technology progresses, energy consumption rises rapidly, raw material consumption decreases, and raw materials gain wider ranges of uses.
 * It is better to build big than to build fast. This applies to both construction and machinery crafting.
 * Technology leads to greater technology.
 * Everything can and should be automated.
 * Greater complexity leads to superior material results.
 * Think about what you're going to do before you do it. It's way too easy to get yourself killed because you didn't think.

Wood
By default, GregTech 5 nerfs the vanilla Log -> Plank -> Stick recipes. Here are the new recipes.

使用或即可达到原版Minecraft里的产量. 若使用则可以得到更高的产量.

Tools and Armour
GregTech 5 severely nerfs the durability of the Vanilla Wood and Stone tools. To make up for that, it introduces Flint Tools which have around the same durability as the unnerfed vanilla Stone tools. Flint Tools are crafted in the same configuration as Stone Tools using a Crafting Table. See for example the Flint Pickaxe.

GregTech 5 also changes the recipes for Metallic Tools and Armour from both vanilla and other mods (Thaumcraft Thaumium Tools for example). Tools and Armour made out of non-metallic materials (such as vanilla Diamond tools and armour) do not have their recipes altered.

Here is the recipe for the, GregTech 5 style.

Another example, for the, GregTech 5 style.

生物
格雷科技添加了元工具版箭头，使之可携带药水效果. 骷髅则有1/16概率发射这种箭头. （该概率可配置）

另外，格雷科技会“惩罚”那些过于紧密的生物. 默认，若有超过4个生物（不论被动还是有敌意）的碰撞箱相互有重叠（靠得过于紧密），这些生物都会因为窒息而死亡. 也正是因为这一点，导致大规模密集农场难以建造.

New ore Generation
Ore generation is no longer biome dependent. Ore nodes will be generated independent of biome, and distributed by altitude. GregTech will also override Vanilla Ore Generation for all vanilla ores, including Diamond, Coal and Iron Ores.

矿物将会在巨大的区域内集中生成（译注：这个矿物集中的区域通常称之为“矿脉”），“矿脉”能够在水平（X轴、Z轴）范围上横跨数个区块，并且会在竖直（Y轴）位置上较玩家所处位置高2-3倍. 这种机制与原版的矿物生成机制十分不同. 在原版中，矿物会被随机地分散到各处. 而这种新的机制代表着如果你找到了一个矿石，周围就很可能有其他的矿石.

除生成大量的矿脉外，格雷科技还会在地面下随机生成粉碎的和贫瘠的矿石. 由于这种矿物的生成是随机的，所以这并不是一种获取资源的可靠方法. 但无论如何，通过挖取这种矿石获取的材料还是有用的.

is a very useful mod if you wish to visually see how GregTech generates its ores. The heights at which different Ores generate can be found in "GregTech\WorldGeneration.cfg" inside of your config folder.

The Bronze Age
It is now compulsory to go through the Bronze Age to progress with GregTech, assuming that other mods which affect the GregTech progression system are not installed.

Bronze Dust which can then be smelted into a Bronze Ingot is made as follows:

你的第一个青铜机器将会需要相当多的青铜锭. 这些机器需要蒸汽来驱动，你可以从或者获得蒸汽. 尽管没必要，但是你或许会想把你的机器升级成高压版本. 这就需要从冶炼出的.

打火石
以下是在格雷科技中合成打火石的方式. 和原版合成不同，新合成需要一个.

漏斗
漏斗现在需要扳手合成，注意，扳手并不会因此消耗，而是消耗部分耐久.

IC2 Changes

 * GregTech automatically adds all its ores to the IC2 Miner list. You do not need to edit IC2.ini.
 * The IC2 Generator is automatically removed. You need to use GregTech's own to generate Steam which you can use to turn turbines for generating electricity.
 * GregTech generates its own Uranium and Plutonium Ore. This means you can now disable all IC2 ore generation if you want mining to be more challenging.