Translations:GregTech 6/Changelog/187/en

6.05.28

 * [NOTE] Before Updating to this Version it is advised to Update to 6.05.26 or 6.05.27 first for making sure the last Slot in the Cutter doesn't get filled with the Fluid Display Item. (I added one more Output Slot to it for the Bark)
 * [REMOVED] The old 2D Measuring Pot and it's corresponding Item, that I once planned to use more, but that Idea got replaced entirely by 3D Fluid Containers instead.
 * [CHANGED] Flint Tools can now not only be made with Sticks but also with Bones.
 * [IMPROVED] Ore Byproduct List in NEI.
 * [ADDED] Coal and Graphite Ores can now be bathed in HF to get more Graphite out of them.
 * [ADDED] A Ceramic Jug for early drinkable Fluid Storage, that stores up to 2000L (can be filled by clicking Fluid Blocks, but won't place them in World). Also changed the Measuring Pot Recipe to no longer require a Bending Cylinder. Note, that a Jug can contain 2000L of Lava, what is more than a Crucible can hold at once (18 Units overall), so you cannot dump a full Jug into the Crucible.
 * [ADDED] A Club (weapon) so that Bear989 can go full Caveman on Mobs with slightly higher Damage than a Sword. It works like a slow Pickaxe too, and it costs 6 Units of Material and crushes Blocks, just like the Hammer.
 * [ADDED] Ore Blocks for PFAA Stones, even though GT6 disables Ores per default if PFAA is loaded. It somehow only grabs the 16x16 Textures when copying them. I guess that is some weird PFAA Render thing and therefore not really something to fix on my side without way too much effort.
 * [ADDED] Vanilla Furnaces now require some sort of Firestarter in their Recipe to be crafted. (Matches, Flint&Tinder, Flint&Steel, Fire Charges and Lighters work too)
 * [ADDED] Cinnamon Tree, that has Cyan Planks. Instead of Bark it drops Cinnamon when being unbarked. The Cinnamon won't regrow though, so you can cut the whole thing down anytime.
 * [ADDED] Tree Bark. It can be outputted in half the usual amount by the Cutter when cutting non-debarked Logs, and it counts as a Dust. It can be used for Wood Pellets too.
 * [ADDED] Dry Bark Version of the Firestarter. Dry Bark can only be gotten from debarking Dead Logs (which do spawn even in Deserts).
 * [ADDED]
 * Random rotten, dry (dead), mossy and frozen Logs to the Landscape.
 * They don't count as Logs for the OreDict, but they do have Planks (which do count for OreDict)
 * 3 of them can be made using normal Logs in Machines.
 * The Mossy ones spawn Mushrooms and Harvestcraft Mushroom Gardens ontop of them. So the original Mushroom Gardens, that don't really generate that nicely looking, could be disabled.
 * [ADDED]
 * Wood Beams for MC, IC2 and GT6 Logs, which are basically just Logs without Bark on them.
 * Only used in Processing (gives +1 Plank) and as Decoration, not gonna do anything with Physics on them.
 * They can be made by rightclicking a compatible Log with a Saw, Knife or Axe, the Axe only losing half as much durability as the others.
 * Works with most Wooden Logs of other Mods, but will only result in a generic looking Wooden Beam (I tried my best to at least let the rotation match after rightclicking).
 * [ADDED]
 * Hydraulic Debarker.
 * It is debarking Logs to not only get more Bark for your Bite, but also more Wooden Planks from your Logs in the Sawmill.
 * It does work on all modded Logs too, but will only output a "generic" debarked Log in those cases that will give you a "generic" Wooden Planks Block.
 * It has a left to right configuration in regards of Input and Output like the Sawmill, while auto-accepting Water from the top and rotation Power from the back.