Translations:GregTech 6/Changelog/63/en

6.00.59
Block Extenders. (Fun Fact: I thought about those 10 Months ago already) They can expand the surface Size of Machines (regardless of Mod), so that you can access them easier. You can NOT chain multiple Extenders in a row, meaning you can only use up to 6 per Machine. Every Extender has an Input Side (the one where the Arrows point at the center), and an Output Side (the one where the Arrows point away from the Center). The Input Side has to be connected to the Machine, while the output Side is there to redirect anything, that comes out of the connected Machine, into that direction. Anything connected to the 4 remaining Sides will get redirected to the Machine placed at the Input Side. You can also use this, to put a Chest at the Input Side, so that there are more access Points for that Chest, basically like a "Multiblock"-Storage. Also possible is putting Input and Output at the same direction, meaning you can connect a Machine to itself. When placed it faces the Input away from the Player as opposed to facing towards the Player like every other Block. This is so it is easier to attach it without the need of wrenching it into place. Different Extenders have different purposes. There is one for Tanks, one for Inventories and one for both, as of now. Also, I will NOT add any way to access a GUI through those. Just build your Machines in a way that still lets you access the GUI, if you really need the GUI. Compressor. (Like the IC² one but uhhm... more expensive?) compresses stuff, duh. It needs Kinetic Energy (KU) from the left side. If you place a Chest or something ontop of it, it will automatically suck in Items, and it will emit Items to the bottom side automatically. It has two "front" faces, even though one of them is on the back, technically making it the back face. Coagulator. (A place where fluids wait to turn into a dryer shape) Will turn Latex Fluid into Rubber. Maybe I will find some other Recipe appliances too. And no, this is NOT a Fermenter. It doesn't need Energy. Just Time. This is a "Just One Tier" Machine. As in there is only the Stainless Steel Variant of this thing since Time is relatively constant. Fluid Tank or Pipe Input ontop, and Inventory Output at the Bottom. Squeezer. (while it may look like that, it is NOT a Compressor) Only GT Recipe, that is available as I am writing this, is Resin -> Latex. Also I nerfed the Resin to Rubber ratio to 1:1, instead of 1:3. But Forestry Recipes are available too, at least the ones which don't involve Containers. It needs Kinetic Energy (KU) from the top side. If you place a Chest or something to the left of it, it will automatically suck in Items, and it will emit Items to the right side automatically. The Fluid Output is on the Bottom. So yes, you can just place it ontop of a Coagulator. Centrifuge. (now with 6 Item Outputs and 6 Fluid Outputs) It doesn't have all the Recipes yet, so DON'T COMPLAIN, I AM GOING TO ADD THEM LATER. Forestry Centrifuge Recipes are all available to this Machine. It needs Rotational Energy (RU) from the bottom side. Input of both, Items or Fluid, is at the top side. Fluids get outputted to the left, Items to the right. It has two "front" faces, even though one of them is on the back, technically making it the back face. Electrolyzer. (now with 6 Item Outputs and 6 Fluid Outputs) It doesn't have all the Recipes yet, so DON'T COMPLAIN, I AM GOING TO ADD THEM LATER. It needs Electric Energy from the bottom side. This thing is one of the very few electric Machines. Input of both, Items or Fluid, is at the top side. Fluids get outputted to the left, Items to the right. It has two "front" faces, even though one of them is on the back, technically making it the back face. Buzzsaw. (which is basically a Sawmill/Cutter, like in the good old GT5 Days) Does Cutting Recipes. 1 Input, 1 regular Output, 1 Output for Dusts. It needs Rotational Energy (RU) from the back side. It also needs either Lubricant or Water from the bottom side in order to cut things. If you place a Chest or something to the left of it, it will automatically suck in Items, and it will emit Items to the right side automatically.
 * [COMPAT] Updated Forestry Compat. Finally Forestry has actual Recipe Managers!
 * [COMPAT] Another Forestry Compat Update for some of my Cutter Recipes. Some Idiot (I'm not going to look up the person who commited that shit) decided to use NBT instead of MetaData to store Sub-IDs of wooden things. Seriously, there are 32766 different possible Sub-IDs in ItemStacks, no need for putting Wood IDs into an NBT, making every comparison Method highly inefficient.
 * [FIXED] All the sided Behaviours of rotated Basic Machines.
 * [FIXED] Fluid Handling of Basic Machines.
 * [FIXED] Vanilla Jukeboxes making dupes on stacked Music Discs, also made Music Discs stackable, because why not.
 * [ADDED] The Electrolyzer and Centrifuge Recipe generators. This doesn't mean that all Recipes are there, but there are a lot of them. Also changed some Recipes and ofcourse made all 6 Fluid Outputs possible if the Melting/Boiling/Plasma Point is right, and if there is a suitable Fluid.
 * [ADDED] The Redpower Inventory Tweak, that refills the Hotbar Slot when an Item/Block gets used up with the Items in the column above said Slot.
 * [ADDED] A way to turn off Auto-Inputs and Outputs of Basic Machines using the Monkey Wrench.
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