Translations:GregTech 6/Changelog/120/en

6.03.28

 * [NINJA-FIXED] Wires burning up after a set amount of Ticks, because the additional Burn prevention counted backwards, until the byte I used to count underflowed from negative to positive, causing the Burn Counter to be over the limit, resulting in ALL Wires being on Fire.
 * [NOTE] I can't exactly pinpoint what I did, but I think removing some vanilla function from my TileEntities (which was only used for comparator inventory scanning), made the FPS go up extremely on my Client for some reason, and the RAM usage doesn't escalate insanely fast anymore and now goes from 1GB to 2GB, instead of 2.5GB to 4GB.
 * [FIXED] Fluid Filter Mechanics getting thrown off on World Reload after updating or adding random Mods (including GT itself, when I add new Fluids). I accidentially saved Fluid IDs instead of Fluid Names.
 * [CHANGED] Smelting Wood to Charcoal in a Furnace is now disabled per default.
 * [ADDED] Coke Oven.
 * Recipes are identical to the Railcraft Coke Oven. It will be able to turn washed and refined Coal Ore (but not crushed) directly into Coal Coke though.
 * The Coke Oven requires ignition by Flint&Tinter, Lighter or the Igniter Block in order to start the process, and will only stop once it runs out of Logs/Coal.
 * Aside from the Main Block (which works almost exactly like a Basic Machine), the Fire Bricks are all non-ticking, so they won't contribute to Server Lag.
 * Fire Bricks are all paintable and coverable, even though MOST functional Covers are not working on them unless you put an Extender on the Fire Bricks and attach the functional Cover to that Extender, that will work as the Extenders do tick, unlike the Fire Bricks.
 * The Fire Bricks are made with 4 Clay Bricks mixed with 4 Clay Dust (used as mortar) and a Bucket of H2O (Wood Buckets are allowed too). And the Main Block is 1 Fire Bricks Block + 1 Steel Plate + 3 Steel Rods + 2 Steel Screws + 1 Hammer use + 1 Screwdriver use.
 * If a Part of the Machine is in a Chunk-Unloaded Area and it has been intact before, it will be given the benefit of the doubt and count as complete, but make sure that the automation around it is loaded properly.
 * It can process 64 Coal or 128 Logs before the Creosote Tank is full.