GregTech 5 Unofficial/Experimental Changelog

5.09.21

 * Fix fluid regulator recipe.
 * Fix some more missing recipes.
 * Change charcoal pit tooltip(now better to understand? If not, help me out please).
 * Allow multiple inputs in distillation tower.
 * Invert outputs of distillation tower fluids(light fluids top, heavy fluids bottom).
 * Oil rebalance(Rised gas fuel values, made heavy oil processing faster, cracking cheaper and outputs more gas, cracking light fuel to gas and burning it in multiblock gas turbine should slightly better than nitrofuel while being more complex).
 * Check damage from hot pipe also with connected sides.
 * Stop disassembler destroying items.
 * Fig rotor assembler recipes missing(had to change large fluid cells recipes/Recipe conflict).
 * Fluid extractor show one recipe per material.
 * Arc furnace show iron and copper recipes.

5.09.20

 * Fixed heavy oil not generated(other oil types pumped might change as random generator was changed).
 * Changed some Crop stats to fix crossbreeding (by Nidan).
 * Fixed broken gui of modular armor(by miuirussia).
 * Fix Fusion Reactor starting without enough energy in buffer(by techlone).
 * Fix Forestry Log&Planks above meta 15 not changed by GT.
 * Added compatibility for Nuclear Control monitors to large turbines.
 * Fixed large turbine output above optimal flow incorrect.
 * Added sharpness entcant to HSS metals.
 * Made Large Fluid Cells cheaper and higher stacking.
 * Improved stats of sense.
 * Adding missing drop to Uranium crop.
 * High pressure turbine now deletes normal steam in input hatch to not get stuck by heat exchanger messing up.
 * Added Lathe recipes for wooden bowls.
 * Fixed mox fuel rods in fluid reactors.
 * Fixed impossible recipe in implosion compressor.
 * Added Silicone soft hammer.
 * Added assembling machine recipe for rotors.
 * Fixed Adv Miner II not stopping at bedrock.
 * Fixed Adv Miner II destroying Oil Sands.
 * Made HV Magic Energy Converter pre fusion tier.
 * Added Fluid Filter cover(shutter cover that only lets pass fluids it is set to. set by right click with fluid container).
 * Added Regulator cover(pump cover with adjustable L/sec).
 * Fixed shift right click with screwdriver not working (finally lowering values without looping trough up to 64 values).
 * Fixed Item Detector cover.
 * Hiding of all unused ores from NEI (about 3000 entrys removed from NEI, can be reenabled in config).
 * Hiding of recycling recipes (should improve search for the correct recipes a lot. About 30k recipes that no longer show in NEI but still work. Also with config).
 * Fixed Gunpowder unlocking clean dust achievement.
 * First internal works on Tool hardening and Pollution systems. Only about half done.

5.09.19

 * Added model textures for Modular Armors (great thanks to Pyrolusite for providing them).
 * Various Spelling fixes.
 * Rework of explosives:
 * Added Powder Barrel (Basicly the simply gunpowder explosive).
 * Changed production of Dynamite, TNT and Industrial TNT.
 * Changed explosives needed for Implosion compressor.
 * Changed explosives needed for Seismic Prospector.
 * Fixed Chainsaw dropping corrupted forestry leaves.

5.09.18

 * Reverted "Fixed world event lag and related cahldron crash" because of crashes.
 * Added more EBXL processing recipes.
 * Fixed Crop processing recipes.
 * Fixed Mox Fuel crashing.
 * Fixed Mox heat bonus not working.
 * Fixed ordict registation for AE2 items.

5.09.17

 * Merged "Fixed world event lag and related cahldron crash" by LemADEC.
 * Fixed reprocessing exploid(Diamond drilling head crafted with 4 dusts + 1 diamond in forgehammer returned 5 normal diamonds).
 * Lowered UUM Berry drop chance.
 * Fixed Adv. Miner II running with not enough drilling fluid.
 * Made bees less biome dependend.
 * Fixed crash without RF API.
 * Fixed CO2 processing.
 * Fixed some Comb processing recipes.
 * Rised EU output of Hot Coolant 4x.
 * Override of IC2 fuel rods to get access of internal values.
 * Rised output of Electric IC2 Reactor 2x.
 * Lowered Mox heat bonus from 5x to 2.5x.
 * Initial port of GTExtras modular armor(Still somewhat broken, so crafting recipes disabled).
 * Merge "More beautiful achievements display" by miuirussia.

5.09.16

 * Fixed cables acting strange when missing RF api.
 * Fixed platinum group processing eating cells.
 * Cleanup crop class.
 * Crop stats change.
 * Graphene recipe more efficient.
 * Screwdriver + shiftclick going over 0 fix.
 * Screwdriver shiftcklick for covers.
 * Fixed Single use batterys stacking.
 * Fix ore achievements not respecting changed worldgen config.
 * Iridium reinforced recycles incomplete.
 * Solar/coal boiler nerv.
 * Added Underground biomes stone processing.
 * Biomass now needs water, biogas a bit less efficient in destillation tower.
 * Pump/conveyors only use energy when transfering.
 * Fix bee recipe nerv/change crop processing.
 * Fixed end asteroids spawning red granite ores.
 * Nuclear control sensor stack should not stack.
 * Nuclear control teleporter support.
 * Nuclear control display overflow with ultimate batterys fixed.
 * Fix dimensional teleporter work only with egg and plasma.
 * Seismic prospector now ignores small ores.

5.09.15

 * Wires now need 4 ticks overamps to burn(configuable).
 * Fixed alternative filter recipe.
 * Fixed achievement not unlockable.
 * Changed load order of fluids shared with IHL for better updating.
 * Oredicted PlatinumGroupSludge.

5.09.14

 * Chainsaw now has timber function.
 * Rebalanced oil/fuel burn values to fit new processing.
 * Fixed carbondioxide elements.
 * Fixed not existing block textures.
 * Screwdriver + shift now lowers output stack size.
 * Fixed quantum chest loosing items in certain actions.
 * Fixed automation of input filter.
 * Fixed batteries stacking in battery buffer by automation.
 * Add new multiblock guis.
 * Shorten hp turbine gui name(to fit gui).
 * Extended tooltip for large boiler.
 * Forestry 4.2.1 compat (does not break 4.1 support).
 * Fixed crash after ae2 removal.
 * Added recycling for reinforced blocks.
 * Added recipe to make Sifter craftable with LV tech.
 * Added graphene/ more alloy recipes.
 * Fixed chinsel marble processing.
 * Fixed memory overflow (hopefully. if anything fluid related is buggy, please tell me).
 * Pumped GT oil is now slowly decreasing (- 1L every 1000 cycles).
 * Moved Sulfide ore processing from IHL to GT(update IHL to v583+).

5.09.13

 * Fixed hull recycling.
 * Fixed typos.
 * Fixed fusion mk3 overclock.
 * Fixed sulfuric acid recipe overlap.
 * Fix mass fabricator.
 * Charcoal pit oredict support.

5.09.12

 * Fixed the crash with GT Bees and adds some new crop textures.

5.09.11

 * Fixed missing Gas texture.
 * Added config for ore block harvest levels.
 * Added coolant recipes.
 * Made caesium burnable.
 * GT Wrenches now work as Buildcraft wrenches.
 * Updated to Forestry 4.1.
 * Nerferd processing of the new GT Bee combs.
 * Added config to disable crops.
 * Added new crop drops.
 * Added recipes for crop drops that are similliar to Bee comp processing.
 * Fixed seismic prospector failing when no ores are found.
 * Fixed OpenGL error in ItemFiler.
 * Fixed Dependency on NEI.

5.09.10

 * Update to Foresty 4.0 api.
 * Improved Nuclear Control support. (ShawnBuckley)
 * Huge code cleanups. (ShawnBuckley)
 * Fixed Sulfuric Gas spelling. (ShawnBuckley)
 * Some small performance improvements. (ShawnBuckley)
 * Changed some crop textures. (from Marks)
 * Fixed naquadah reverse processing exploid.
 * Changed U235 processing to output U238 instead.
 * Added more Hydricsulfide recipes.
 * Fixed Pyrolyse Oven.

5.09.09

 * Merged 5.08.31 changes into 5.09 branch.
 * GT bees mutation fix.
 * Hot pipes damage.
 * Palladium, Iridium and Osmium now need EBF and VacFre to smelt.
 * Fixed oil drill/adv miner II not working in some combinations.
 * Fixed seismic scan output "null" fluid.
 * Changed IC2 rotor recipe.
 * Changed Carbon fiber recipe to use a catalyst.
 * Fixed Carbon dioxide electolyze recipe.
 * Added oil compatibility recipes.
 * Added chemical dye recipes.
 * changed string/wool/carpet machine recipes.
 * Added Pyrolyse Oven.
 * Fixed glowheat.
 * Added recipes for Nylon and Epoxid.
 * Added syntetic fiber recipe.
 * Added that oildrill/advmII now also use mining pipes from input hatch/bus.
 * Changed that gt Teleporter does interdimensional teleport with plasma in case no dragon egg is available.
 * Added Microwave energy transmitter.

5.09.08

 * Added Battery Chargers (Battery buffers that charge 16x faster).
 * Oil Drill now lowers a mining pipe(need to be supplied in the GUI).
 * Added Air to Nirogen, Oxygen, ... recipe.
 * Finished Advanced Miner II (Same structure as Oil drill. Can mine GT Ores with about 2x efficiency).

5.09.07

 * Fixed Steam turbine efficiency tooltip.
 * Fixed some misspellings.
 * Fixed Charcoal Pile issues (Large lag with huge piles, can now use all vanilla logs, multiple igniter per pile not possible anymore).
 * Added some more oil/plastic processing recipes.
 * Changed recipes of: Crop Havester, IC2 Reactor, IC2 RTG.

5.09.06

 * Merged 5.08.30 changes into 5.09 branch.

5.09.05

 * Brittle Charcoal now drops directly as charcoal (With chance of bonus drop).
 * Finished addition of new crops. Search for blocks/ores below now uses oredict.
 * Made Advanced Circuit achievement oredict. (by doushio9967)
 * Expanded Hatch names and descriptive tooltips. (by pyure)
 * Fixed playing crafting sounds with forestry worktable. (by mezz)
 * Added Large Boilers accepting distilled water. (by pyure)
 * Added chinese achievement language file (by TehporP)
 * Added a bunch of recipes for plastics.

5.09.04

 * Lowered Brittle Charcoal harvest level.
 * Finished Oil Cracker.

5.09.03

 * Rised rubber processing troughput.
 * Added alternative circuit recipe.
 * Rised lignite burn value 3x.
 * Added recipe for "normal" fuel.
 * Charcoal Pit does now work.
 * Seismic Procspector does work (including Analyzing, Printing and Book Assembling).
 * Oil Driling Rig does now work. (But not completed)

5.09.02

 * All 5.08.28-29 changes.
 * Fixed broken steam math of small turbine and large boiler.
 * Fixed circuit not possible to craft.
 * Internal changes to fluid handling.
 * Added burn values to new fuels.
 * Fixed crops needing blocks below not growing.

5.09.01

 * Fixed Crash with IHL.

5.09.00
8xEU per UUM (still less than IC2 EU costs) max 10 Amp input higher tiers no longer less efficient
 * Massfabricator:

Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3 Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3 Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3 Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4 TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4
 * Tool Material changes:

TungstenCarbide VanadiumSteel HSS-G HSS-E HSS-S
 * New Materials:

Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride Lava/End Stone now produce Tungstate(but more) Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen
 * More complex Titanium and Tungsten production:

Removed Pu oregen(and byproducts) Added U235 to oregen instead Added Oil Sands oregen Added Asteroids to TheEnd (code from GalacticGreg)
 * Worldgen:

Raised EU cap +50% to make them a alternative to produce Energy
 * Made Single Use Batteries more useful:

Bronze 		2.0x   16.000->32.000 (Steam per Charcoal) Steel 		1.5x	24.000->36.000 Titanium 	1.3x	32.000->41.600 TSteel		1.2x	40.000->48.000
 * Increase Large Boiler Efficiency:

Turbine: 85,75,66 Generators: 95,90,85
 * Generator efficiencies:

Lowered runtime for higher tiers.
 * Disassembler:

Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil) Raw Rubber vulcanization with Sulfur Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber ULV Cables can be isolated with paper, LV cables with wool+string
 * Rubber changes:

Updated API Version to 5.09 Removed the old Rotors fully(the ones without texture) Wood to Charcoal smelting disabled EU->RF default enabled IC2Cables default disabled Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)
 * Misc changes:

Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide)
 * Cover now protect against cables and pipes shocking or buring:

Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma Added special Plasma Containment Pipe (nedodym + supercond) Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)
 * Changed and added Fluid pipes:

Metals: 124 types Gems: 37 types Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...
 * Added Gem, Reinforced and Metal Storage Blocks:


 * GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)