Translations:GregTech 6/Changelog/101/en

6.03.19
Steam Turbines, for Steam -> Rotation Units (RU) with a loss of 33.333...% (exactly 1/3rd). Explosions happen when overfed with Steam. (explosions are currently disabled, but you know the noise of overcharge) They will emit 1L of Distilled Water for every 200L of Steam to the sides, just like the Steam Engine. It will be voided if there is nothing to catch it. Dynamos, which convert Rotation Units (RU) into Electric Units (EU) with a loss of 25% (1/4th). Crafted like the Electric Motor of the same Tier, but upside down. Also has a non-craftable RU->RF Variant. Use MineTweaker for that thing, just like for the Flux variants of the Motors, Engines and Heaters. The 2/3 Efficiency of the Turbine and the 3/4 Efficiency of the Dynamo add up to an overall 1/2 Efficiency (exactly 50%) when converting Steam to Electricity, but unlike the RC Turbines (125% Efficiency, but eats Steel), mine are maintenance free, won't consume metals, have realistic ratios and stuff.
 * [FIXED] Red Alloy and similar Wires having an initial loss of 1, making weak Signals impossible to transmit.
 * [FIXED] If you put a Stack of Batteries into a GT Batbox they were deleting all but one of the Batteries by setting the Stacksize to 1. Now they won't even attempt to charge/discharge when stacked.
 * [CHANGED] My RC Rock Crusher Recipes now have their Config default to false if the crushed Stack is not a Block.
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