Translations:GregTech 6/Changelog/80/en

6.01.07

 * [FIXED] Removed several useless Null checks in my OreDict Code.
 * [CHANGED] Bronze Color again. But not to the old value. Same for Sheldonite being closer to Platinum again.
 * [ADDED] Galvanized Steel. Needed for Tier 2 Electric Machines. Stainless is now Tier 3 (and the others got shifted too). Note, that your Machines will still stay the same Tier, just the Material they are made of "magically" changes.
 * [ADDED] Slightly cheaper wooden variants of GT Chests, that only use half as much Metal but are only half as resistant. Still Double Chest sized ofcourse.
 * [ADDED] Various Circuits and Recipes for them. This also applies to a lot of other Mods Circuits. BC Circuits can be crafted with the Press. But those Recipes require the Redstone Chipset, meaning you still need a BC Lazor for that detail.
 * [ADDED] The Press back. This time with 3 instead of 2 Input Slots.
 * [ADDED] The Chemical Bath back. Requires Time but no Energy to work, just like the Coagulator. Can dye certain Items, fry certain other Items, bath certain crushed ores for special resource output and is used with Soldering Alloy to make Circuits.
 * [ADDED] The Smelter back. Makes Solids into Liquids and heats up other Liquids. Note that I only added FLuids for the most important Materials. Also Note that the Crucible and the Molds don't use Fluids! (also you might not be able to turn those fluids back for now)