Feed The Beast Wiki:Staff's Noticeboard

Category overhaul
Everything related to categories is terrible. To start, we have changed the policy to allow for multiple categories per page. To make this more useful, we will be creating more descriptive categories. The following list of new categories will be updated as we add more:



We are also going to be renaming some categories and reevaluating their usefulness. The following categories need to be renamed and/or reevaluated:


 * Base
 * Resource Page
 * Transformation
 * Other
 * Converters
 * Portable
 * Sorting
 * Pipes
 * Tubes
 * Conduit
 * Modules
 * Attributes
 * Redpower
 * Miscellaneous Automation

The following categories have been replaced:


 * Documentation has been replaced with
 * Electric has been replaced with
 * Attributes has been replaced with

This project is more clearly documented on its project page.

Please discuss stuff. --  Satanic Santa F T B Wiki Admin 22:14, 8 February 2015 (UTC)


 * Okay so I have a few ideas with some of those; namely pipes, conduits and tubes etc..
 * My suggestion is to use categories that are bit more inclusive such as, , which could each respectively classify things like BC pipes, IC2 Cable and Fluiducts. Another group of categories to assist this could be , , and  which would classify items such as IC2 Batteries as well as BC Tanks
 * These could then also be supplemented (only for the energy ones) by the specifics such as or.


 * To recap how this would look
 * A BC Wooden pipe would be categorized as -
 * An IC2 Cable would be --
 * A TE Energy Cell would be --
 * An OpenBlocks Tank would be -
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:37, 12 February 2015 (UTC)


 * Small continuation after looking through some more categories; I believe is perfectly fine as it's simply just Steve's Carts modules which would be categorized as -
 * I also believe is fine however it may need a renaming to  or something like that (I think this is the word Forestry uses to describe them, but please don't quote me on that)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:50, 12 February 2015 (UTC)


 * Last one I hope...
 * Can someone please explain what the hell is supposed to be as I don't really see much of a link between all of the content.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  04:52, 12 February 2015 (UTC)


 * I think is being used for machines that would be part of a large-scale industrial base? I'm not entirely sure though, there's one or two outliers in that.
 * Maybe it's for for pages that act as the base point for some form of industrialization, and are built on from there? Like 'components' but larger scale?
 * You're right though, there is not a lot of consistency across that category. PaladinAHOne  Staff (talk) 07:01, 12 February 2015 (UTC)


 * Oh god then I realized that Forge and FML were in ... What the hell was this category even?? PaladinAHOne  Staff (talk) 19:44, 12 February 2015 (UTC)


 * Base is one of those categories that you just wonder what the hell went wrong. Really, it should either just have base mods like Forge and FML in, or they should go in and I guess  deleted.  Chocohead  Nag • Edits • Staff 19:50, 12 February 2015 (UTC)


 * I'm not quite sure what to do about Forge and FML, but I have an idea for all the generators in that category sticking with the theme above.
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)
 * Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  23:56, 12 February 2015 (UTC)


 * Base was for energy generators. The problem with Modules is it's too broad. It could mean SC modules, modules of mods, etc. Same goes for Attributes. I agree with your transportation stuff. --  Satanic Santa F T B Wiki Admin 02:51, 13 February 2015 (UTC)


 * Are you continuing on doing this? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  13:18, 14 March 2015 (UTC)


 * I've been busy with other stuff, but it will be completed at some point. --  Satanic Santa F T B Wiki Admin 19:10, 14 March 2015 (UTC)


 * I may later think of an image of what I want to have as a category tree. — NickTheRed37  ᐸ t · ru.MCW user c · ru translator  06:13, 30 March 2015 (UTC)


 * For those interested, I have been working on the categorization stuff. I moved -> . -Xbony2 (talk) 14:48, 4 April 2015 (UTC)


 * So, uh, what is a consumer called? Like, Macerator (IndustrialCraft 2) or Induction Smelter. I'd propose something like:


 * Macerator (IndustrialCraft 2): --- (btw, should we do anything about the Crushing category, or not?)
 * Induction Smelter: ---
 * Remote Thermal Monitor: --- (nuclear may need to be re-evalulated too)

-Xbony2 (talk) 15:11, 4 April 2015 (UTC)


 * Why did you put in ? :P  Chocohead  Nag • Edits • Staff 22:29, 4 April 2015 (UTC)


 * I didn't do it! :P I'm not even listed in the history of the page. -Xbony2 (talk) 22:46, 4 April 2015 (UTC)


 * So you just edited ... Alistaire14820 added Miner to it years ago. :| Our categories are so screwed up.  Chocohead Nag • Edits • Staff 23:22, 4 April 2015 (UTC)


 * btw, can you look over Energy Units? Thanks. -Xbony2 (talk) 23:31, 4 April 2015 (UTC)


 * since nobody loves me, I'm going ahead with my proposition :P -Xbony2 (talk) 13:33, 8 April 2015 (UTC)

I have created a utility that can help us along with phase 1 of the Category Overhaul greatly. It requires Ruby, and the mediawiki_api gem created by wikimedia (be sure to use 0.3.1 as the newer versions are broken). You can find it in the SatanicBot repo. You will need to create your own secure.txt file with the formatting "USERNAME \newline PASSWORD". Alternatively you can just edit your clone of generalutils to use your username and password. --  Satanic Santa F T B Wiki Admin 23:00, 19 August 2015 (UTC)

Templates that may want to be made
(Altars are popular these days) -Xbony2, Master of Feed The Beast Wiki (talk) 01:47, 2 November 2015 (UTC) -Xbony2, Master of Feed The Beast Wiki (talk) 00:31, 3 November 2015 (UTC)
 * Cg/Runic Altar - PaladinAHOne  Staff (talk) 07:36, 6 November 2015 (UTC)
 * Cg/Blood Altar - PaladinAHOne Staff (talk) 07:46, 11 November 2015 (UTC)
 * Cg/SAG Mill
 * Cg/Alloy Smelter/Ender IO
 * Cg/The Vat
 * Cg/Slice'N'Splice


 * Cg/Chemical Decomposer
 * Cg/Chemical Fusion Chamber
 * The Fusion Chamber isn't needed because there are dozens of possible combinations for every element to create it. --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 21:31, 18 November 2016 (UTC)


 * Cg/Chemical Fission Chamber

All from MineChem. --  Satanic Santa F T B Wiki Admin 20:51, 19 December 2015 (UTC)
 * I think over the free days I'll create the template for the Decomposer. --LuminousLizard de-native / "en-B2" (talk) 21:54, 22 December 2015 (UTC)

-Xbony2 (talk) 13:20, 30 December 2015 (UTC) -Xbony2 (talk) 13:22, 30 December 2015 (UTC)
 * Cg/Alloy Smelter/GregTech 4
 * Cg/Extruder

--  Satanic Santa F T B Wiki Admin 02:14, 29 February 2016 (UTC)
 * Navbox Mariculture
 * I will do that in the next days. Should I create a normal navbox or a module ? --LuminousLizard de-native / "en-2" (talk) 20:16, 3 April 2016 (UTC)
 * From quickly looking at the mod, it looks like it adds a lot of content, so I'd recommend a module if it doesn't make you uncomfortable. -Xbony2 (talk) 20:47, 3 April 2016 (UTC)
 * Done from my side ! Navbox created and tilesheets uploaded. Problem not solved .. should someone else make the rest => Section: Problem with SheetImporter
 * New version is available and the mod has become a lot bigger. I'll update it when I find time. --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 20:41, 28 July 2016 (UTC)
 * Navbox updated ! --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 21:31, 18 November 2016 (UTC)

All of the GUIs can be found here. Thanks -Xbony2 (talk) 14:04, 30 March 2016 (UTC)
 * Cg/Infusion Altar -Xbony2 (talk) 13:08, 19 March 2016 (UTC)
 * Cg/Animal Trap
 * Cg/Apiary/Pam's HarvestCraft (these are all PHC btw)
 * Cg/Churn
 * Cg/Fish Trap/Pam's HarvestCraft
 * Cg/Oven
 * Cg/Presser
 * Cg/Quern
 * I'll make the last 3 in the list this weekend. Btw your link is broken ... but I can extract the GUIs out of the mod. --LuminousLizard (Wiki Staff and Editor) de-N / "en-2" (talk) 07:26, 16 April 2016 (UTC)
 * Yeah, Pam removed her machines in 1.8. Your link looks broken too :P In your preferences, you can set the "page type" to "Use a standard user wiki page" so User:LuminousLizard is your regular page, and UserProfile:LuminousLizard is the default global one. -Xbony2 (talk) 12:11, 16 April 2016 (UTC)
 * Done ! The link to my page is ok for me. One page is for a brief overview and the other for more, if interested.


 * Cg/Tool Forge
 * Cg/Stencil Table
 * Cg/Part Builder

The working stations from Tinkers' Construct. I will create the Stencil Table this weekend. --LuminousLizard (Wiki Staff and Editor) de-N / "en-2" (talk) 07:26, 16 April 2016 (UTC) Why don't we have this... -Xbony2 (talk) 00:06, 25 May 2016 (UTC)
 * Cg/Brewing Stand


 * Navbox RFTools --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 11:14, 2 July 2016 (UTC)
 * I will do that. --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 20:20, 29 July 2016 (UTC)


 * Navbox Hbm's Nuclear Tech
 * Done ! I will check for updates in the future. --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 21:31, 18 November 2016 (UTC)


 * Navbox Psi
 * I'm already taking on Psi ^^ I'll probably work on Quark, too, but maybe when it's out of beta. -Xbony2 (talk) 20:45, 28 July 2016 (UTC)
 * Done with that \o/
 * Navbox Actually Additions
 * Also working on this. -Xbony2 (talk) 22:01, 28 July 2016 (UTC)
 * Navbox Extra Utilities 2

Some more navboxes ! --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 20:41, 28 July 2016 (UTC)
 * Navbox Magicum


 * Cg/Drying Rack from TiCo, since it got a shit ton more recipes added to it in 1.9/1.10. --  Satanic Santa 🎅F T B Wiki Admin 01:26, 11 July 2016 (UTC)


 * Navbox Mekanism
 * I will do Mekanism in the next time. --LuminousLizard FTB Wiki Staff de-N / "en-2" (talk) 21:31, 18 November 2016 (UTC)


 * Navbox RFTools Controls ... including the mod page (it's an addon mod for RFTools)


 * Navbox TAIGA ... including the mod page (it's an addon mod for Tinkers' Construct)

Blocking policy
Feed The Beast Wiki:Blocking policy should be a thing. And while this message sits in this noticeboard, someone at some point will do it. That someone is not me because I worded it badly when I tried and it looked stupid. -Xbony2 (talk) 23:25, 2 February 2016 (UTC)
 * I think the whole principle of a noticeboard is rather undermined if things are done after the requests are removed from it ;)  Chocohead Nag • Edits • Staff 23:31, 2 February 2016 (UTC)

Modpacks reform
I'm proposing a few ideas on how to reform the documentation of modpacks on the wiki. Thoughts? -Xbony2 (talk) 00:15, 14 March 2016 (UTC) --  Satanic Santa F T B Wiki Admin 02:44, 14 March 2016 (UTC)
 * 1) Removing "Mods Included" sections on modpack pages, and linking to its auto-generated list on CurseForge instead (ex). Virtually all mods in modern modpacks are hosted on CurseForge. There may be a case or two where this incorrect, but the stubborn ones that come to mind (IndustrialCraft 2, Twilight Forest, etc) are all up there. GregTech is the only "big" exception, but I wouldn't be surprised if it followed IC2 in the near future.
 * The "Mods Included" section really serves little purpose; it's absolutely tedious to update and create (speaking from experience), thus they often aren't really updated. Lastly, they are pretty much unused- It's not 2014 anymore; if you want to know what mods a modpack includes, you go it's CurseForge page, or go the launcher; the wiki is not the first stop.
 * There should be exceptions to this rule, of course. Historical modpacks not moved over, like the Ampz Modpack, should allow for a mod list. This rule is mainly meant for future modpacks and current ones, like Infinity 1.7.
 * 1) Changing Infobox mod to convert "Modpacks" to a normal argument, instead of a section, and making it link to its auto-generated list of CurseForge instead (ex). The Modpacks section in mods is also not really updated, or even that used.
 * It's a good thing it isn't that updated, or pages like BuildCraft would go on forever with the list of every modpack it's been in. The only downfall to this is that it will be incorrect for historical packs.
 * 1) With the current (unwritten?) policies, "listed packs" are the only allowed modpacks. Technically, all CurseVoice packs are listed, meaning they can all be documented. I think this should be kept as it is.
 * Policy-wise, modpacks should be treated like mods ( Technically, modpacks are mods, just a mod with many components from many people. ). All modpacks should be allowed to be documented here, just like all mods can be documented here. Of course, like mods, FTB Wiki Staff should focus on documenting FTB packs. But, who are we to point away other users' modpacks? That only pushes users to host their documentation elsewhere, on other wikis or their own wikis.
 * One point that has been used to counter against letting other modpacks be documented here is that it would clutter Navbox Modpacks. My solution to this is pretty simple- just keep FTB-created packs on that navigation box. A proper list could created like our mods, but I think keeping Navbox Modpacks FTB-only would be a good thing.
 * 1) Anyway, the point of these changes is to allow modpack documenters to focus their time on useful things, like creating modpack guides and better descriptions. It's to allow information better hosted elsewhere to be better hosted elsewhere, and to bring our modpack documentation and policies from 2014 into 2016.
 * 1) I think the main reason we still have Mods Included is because you can use that to navigate from modpacks -> mods. I know I personally use this all the time, even if it is absurdly outdated. I think some sort of automatic way to do it, or to get the modpack team to update it themselves would be good. I agree it needs to change.
 * 2) I have been thinking about this for a long time. Perhaps that is a good idea, though not all mods utilize that dependency feature (e.g., Flaxbeard's Steam Power).
 * 3) Agree. I think they could be listed as Unlisted Packs in the navbox.
 * k
 * Get the modpack team to update it. Ha. Automatically generating would make the most sense if we want to keep it. -Xbony2 (talk) 11:10, 14 March 2016 (UTC)

Vegan/Vegetarian Categories
So, the Vegan and Vegetarian Food categories are shit. Most of the things in them are not inherently vegan, but have the option to be made with vegan things (e.g., Apricot Glazed Pork can be made with Tofu since it is made with the listAllporkcooked oredict). We need some sort of change to the way these categories are set up. I don't know how though. --  Satanic Santa F T B Wiki Admin 00:11, 17 April 2016 (UTC)
 * How about having the sub-category substitute for them both, and things that can be cheated using Tofu can go in those.  Chocohead Nag • Edits • Staff 00:19, 17 April 2016 (UTC)
 * Proposing the categories of-

To replace the current categories. I don't think we need to have a category that includes cheaty substitutes, since most MC foods can use said cheaty substitutes. -Xbony2 (talk) 23:45, 19 April 2016 (UTC)
 * (anybody have a better name?)
 * (subcat of last cat, for pure meats)
 * And a philosophical question- if I cheat in a Raw Chicken from NEI, does it count as vegan/vegetarian because no chickens were hurt in the process? -Xbony2 (talk) 23:47, 19 April 2016 (UTC)
 * I live with vegans and am friends with a lot of vegans, and I hear "non-vegan" quite a bit when referring to food made with animal. So I think that's a fine name for a category. Otherwise, there's also omni/carnivorous which get used a lot as well. --  Satanic Santa F T B Wiki Admin 00:03, 20 April 2016 (UTC)