FighterMobs

FighterMobs is a mod by coolsquid that rebalances Vanilla zombies, zombie pigmen and skeletons. Mobs also have a random chance to get abilities when hit. There is also a chance for players to get negative effects when hit by mobs.

Mob Abilities
There are currently 9 abilities for mobs. Those are teleportation, sprinting, weapons, armor, healing, resistance, invisibility, absorption and NightTime. ''Note: Some abilities have different chances depending on the damage dealt to them. Chances for those abilities will not be listed here.''


 * Teleportation: Mobs have a 1/5 chance to teleport when hit.
 * Sprinting: Mobs have a chance to start sprinting when hit.
 * Weapons: Mobs have a chance to get a weapon when hit.
 * Resistance: Mobs have a chance to not take damage from the hit.
 * Healing: Mobs have a chance to heal 50% of the damage dealt to them.
 * Invisibility: Mobs have a chance to get invisible when hit. All armor and weapons will be removed from them.
 * Armor: Mobs have a chance to get armor when hit. What type of armor depends on how much damage was dealt to them.
 * Absorption: Mobs have a chance to get absorption when hit.
 * NightTime: Baby zombies has a small chance to change the time to night when hit.

Negative Player Effects
Whenever mobs hit players, there is a chance for the player to get a negative potion effect.


 * 1) Nausea (20 seconds)
 * 2) Mining fatique (20 seconds)
 * 3) Slowness (20 seconds)
 * 4) Weakness (20 seconds)
 * 5) Poison (1.5 seconds)
 * 6) Blindness (20 seconds)
 * 7) Hunger (5 seconds, caused by zombies and zombie pigmen only.)