Light (Ars Magica 2)

Light spawns a small energy ball at a location specified by the player. The energy ball has a brightness equivalent to Lava but share the same proprieties of a Torch. In addiction, using the Color modifier will allow the player to choose the color of the energy ball's particle- by default it will emit white particles.

Light can be found in the Occulus's Utility tab, and requires a blue Skill Point to be unlocked.

Illuminated
If a entity, including the player, is hit by a Light spell- it will receive the Illuminated Status Effect for 10 second. Illuminated will turn the entity into a walking light source with a brightness equivalent to Redstone Torch.

Its duration can be increase by using the following modifiers:
 * Duration: Up to three Duration modifiers can be use for a single spell. Each additional Duration modifier allows the time limit to be increased to 23, 52, and 116 second respectively.
 * Solar: Up to three Solar modifiers can be use for a single spell. The Solar modifier will cause the time limit to increase/decrease depending on the time of day. At noon, One Solar modifier would had increased the limit to 2:03 minute (At midnight, it'll deceases to 3 second). Two would increase it to 17:16 minute (At midnight, it'll deceases to 1 second). And three would increase it to 27:17 minute (At midnight, it'll deceases to 0 second).
 * Lunar: Up to three Lunar modifiers can be use for a single spell. The Lunar modifier will cause the time limit to increase/decrease depending on the time of night and the moon phase. At midnight with a full moon, One Lunar modifier would had increased the limit to 2:09 minute. Two would increase it to 4:23 minute. And three would increase it to 27:17 minute.