User:Lykrast

Minecraft player since the good ol' days of Alpha, modded player since Beta, got into tech and magic mods in release 1.7.10, made an obscure mod in 1.6.4 and started doing some real mods in 1.12.

Mods that I made

 * Defiled Lands

Some mods that I love

 * Forestry
 * Immersive Engineering
 * Botania
 * Astral Sorcery
 * Refined Storage
 * Blood Magic

Mods that I significantly documented

 * Defiled Lands
 * Deep Resonance
 * Nature's Compass
 * Sonar Core
 * Chest Transporter
 * Calculator
 * Karat Garden

A noticeable amount

 * Astral Sorcery

A little

 * Roots
 * Factory Tech
 * NuclearCraft

Mods that I need to get my ass off and finish documenting

 * Defiled Lands
 * Calculator
 * XNet

Mods that I want to document one day

 * Scannable (small and straightforward)
 * Glass Hearts (small)
 * Colossal Chests (small and straightforward)
 * Powered Thingies (medium and has ugly textures, but looks straightforward)
 * Gadgetry
 * Core (small and straightforward)
 * Machines (small and straightforward)
 * Transmission (small)
 * Integrated Dynamics (medium and complicated)
 * Integrated Tunnels (small and simple)
 * PneumaticCraft: Repressurized (big and complicated)
 * Similsax Transtructors (small and looks straightforward)
 * The Weirding Gadget (small and very straightforward)
 * RealWorld (big and god damn high res models)
 * Heat And Climate (big, complicated, japanese and god damn high res textures)
 * Techguns 2 (looks big, god damn high res textures those look ugly guys stop using them)
 * Hatchery (kinda small, looks like I'm not getting away from ugly high res models)
 * Wizardy Mod (early alpha, subject to major changes)
 * Runes of Wizardry + Classic Dusts Pack (looks complex, lots of rituals in there)
 * Primitive Mobs (medium, tons of mobs)
 * Compact Machines (small, Miniaturization crafting template may be an headache)
 * Salty Mod (medium, food values are currently bugged)
 * Combustive Fishing (small)