Omega Craft

Omega Craft is a technology mod created by Cobbs_3. It adds features like modular machine building, wireless item, fluid, power transport, and ore processing. It is the third mod part of the TSON group of mods.

Getting started
Omega Craft adds ores such as Copper, Tin, Lead, Silver, and Aluminium, standard alloys like bronze and steel, and Magmite. Usually, Iron and Redstone will be needed alongside these new ores in many of the recipes for the tier 1 machines. Machine crafting requires a Machine Workbench instead of a Crafting Table.

Iron and Redstone are usually required in many of the recipes for the tier 1 machines. The machine crafting requires a Machine Workbench (not a Crafting Table). The Machine Workbench's slots are for creating the base of the machines and applying optional benefits. The main components include:


 * Module: determines the machine
 * IO Controller: determines the tier (necessary for machine speed/energy upgrades)
 * Capacitor: determines the power storage buffer

Optional components include:


 * Redstone Dust: Allows for the machine to be controlled by redstone
 * Dual or Quad slots: storage space
 * Motors: increases processing speed

Long-Wave Transformer power transport
Long-Wave Transformers are blocks that allow players to send power across longer distances. Nodes allow power to travel over longer distances.

Regular Energy, Item & Fluid Nodes only allow up to 16-block distances (even more with Connectors in-between) while Long-Wave Nodes have a 160-block range (excluding Connectors).

A Cave Wrench is required to connect Transmitters and Receptors. The Receptor must be tagged before the Transmitter).

Generators
Energy generators in the mod range from Solar, Lunar, Glow, Precipitation and Dark Panels (Advanced and Quad versions) a Solid Fuel, Lava, Catalytic, Combustion, Hungry, and the Magmite Reactor.


 * The Solid Fuel Generator uses Coal.
 * The Lava Generator consumes Lava.
 * The Catalytic Generator creates energy from dusts like Redstone, Glowstone, Sugar, and Gunpowder.
 * The Combustion Generator uses fluids like Oil and its derivatives.
 * The Hungry Generator uses food. A variety of foods produces more power than just one type.
 * The Solar Panel uses the sun to generate power (Base: 4FE/t; Quad: 16FE/t; Advanced: 16 FE/t; Quad Advanced: 64FE/t).
 * The Lunar Panel generates power from the moon (Base: 4FE/t; Quad: 16FE/t; Advanced: 16 FE/t; Quad Advanced: 64FE/t).
 * The Glow Generator generates power from Glowstone being placed above it (Base: 2FE/t; Quad: 8FE/t; Advanced: 8FE/t, Quad Advanced: 32FE/t).
 * Precipitation generates power from rain, snow, and thunder (Base: 16FE/t; Quad: 64FE/t: Advanced: 64FE/t; Quad Advanced: 256FE/t). Dark Panels generate power (Base: 64FE/t; Quad: 256FE/t) from any source or any time, but Dark Matter is required to craft them.
 * Quad Panels are four panels in one block space that generate four times the amount of that type of Panel. Advanced Panels can do the same as Quad of the basic tier, but Quad Advanced can produce 16 times as a Base panel.
 * Magmite Reactors require Fuel Rods with Magmite or Cave Magmite (Magmite + Steel to create the alloy) to generate power. Up to 6 rods can be used in a Reactor, and heat needs to be considered when adding/removing fuel rods. The Reactor has a limit of 16,000 heat and 32,000,000 FE. When the heat reaches the buffer limit the block explodes. Magmite Fuel Rods create 4,000 heat per rod and generate 1,250,000 FE (the power will be finished generating by the time the heat starts dissipating) and leaves an Empty Rod to refill afterwards. The Cave Magmite Fuel Rods create 4,000 heat per rod and generate 5,126,000 FE.

Oil
Oil is generated in the Oil Well rather than world generation. The player only needs power to make Oil appear in the Oil Well.

Oil can be used for two blocks after being generated in a Combustion Generator or in an Oil Fractioning Plant. A powered Fractioning Plant separates Oil into LPG, and needs Tower Segments (limited to three placed on top) to store other fluids. Gasoline and Naphtha require Tower Segments, while Tar does not. Each of these can be used in other machines or used for power generation. For example:


 * Gasoline can be refined and used in the Combustion Generator for better power output.
 * LPG can be used alongside Water to make Alkene Mix in a Steam Cracking Plant, or in a Polymerization Plant with Alkene Mix to make Gasoline.
 * Tar can be used alongside Water to make Alkene Mix in a Steam Cracking Plant, or in a Polymerization Plant with Alkene Mix to make a Tar item. Tar items are used Dual Slot upgrades and Alternate Item Extractor modifications.
 * Naphtha can be used alongside a Brick or Zeolite in a Catalytic Cracking Plant to make Gasoline, or with Water in a Steam Cracking Plant to make Alkene Mix.
 * Alkene Mix used in both Polymerization Plant input slots makes Polymer, which can be used for the Bonus Machine Upgrade and compacted to make tier 4 batteries and tier 2 IO Controllers.

Dark Fabricator
The Dark Fabricator is a block intended for Dark Matter and Dark Crystal creation.

Recipes the Dark Fabricator supports include: Emeralds, Diamonds, a Block of Quartz, and one piece of Quartz to create a Dark Crystal, which are used to make Forcefield modules and the Force Projector, and Dark Matter (requiring Cave Magmite plates in the Dark Fabricator), which is used to upgrade Machines and Solar Panels to Dark tiers with a Dark IO Controller or Dark Panels.



Force Field (1.12.2-only feature)
The Force Field system requires players to have access to Dark Crystals made in the Dark Fabricator, and is made up of a Force Projector and different modules. Each Force Projector needs a nearby power source and a Cube Projection Focus in the centre of the GUI.



While modules are optional, they provide additional features like the disintegration of mobs and items, collection, directional placement, and displaying more Forcefield blocks. The blocks are solid by default, but they can be modified with the Disintegration and Filled modules. The Force Projector must be turned off before adding more modules.



If a block exists in the position the Forcefield can appear in the Forcefield will not appear in that space.

The Force Projector has a 12,800,00 FE buffer and will operate off of it if the energy source is inactive. The Projector consumes power depending on the number of modules used; smaller sized structures (1–3 blocks) can consume 10–999 FE/t, while larger structures like a large cube without an energy source will lose power in under a minute.

The Projector also has four upgrade slots. Speed will use more power and build the forcefield faster. Energetic Insulation upgrades reduce power consumption.


 * The Cube Projection Focus module is essential for the Force Projector. By itself it creates a solid Force Field Block above the Projector. It can be affected by Redstone signals, and its behavior can be changed in the GUI. The Forcefield block cannot be broken in Survival mode; in Creative it reappears after being broken as long as it is supplied with power.




 * The Displacement Module changes the direction the Force Field Block appear. For example, adding one module to an eastern slot displays the Force Field one block east from the original one block above the Force Projector. To move the one Forcefield block further in the same direction multiple Displacement Modules can be stacked. With other modules more Forcefield blocks can appear from the Projector at further distances. While this module can be placed in the three right slots under the Redstone Control there is no benefit to placing them there compared to other modules.


 * The Expansion Module allows more Forcefield blocks to appear; if two modules are used facing east, three Force Field blocks are created: the centre block and two additional ones. This module, like the Displacement Module, does not benefit from being placed in the three right slots. Combining Displacement and Expansion Modules can create wider platforms or cubes.




 * The Disintegration Module mines blocks for the player, and is used in quarry or excavation setups. Force Field blocks do not appear when Disintegration modules are used, so it is best to use other modules to map out the location before the player is ready for blocks to be mined. If the player is not careful with the displacement and expansion modules when the Projector is active, they can be mined, leaving the modules and Projector in item entity form. The Projector ignores fluids when mining.


 * The Filled Module is used alongside the Disintegration module to mine blocks. This may be used for filling in spaces mined up[speculative] or to.




 * The Charged Field Module generates red Force Field blocks that damage mobs and items. It is placed in one of the three right-hand side slots of the GUI. It does twice the amount of damage as a Cactus and destroys drops touching the Force Field.




 * The Collection Module collects drops, and requires a Chest or transportation block (Hopper, Transfer Node, Pipe) the resources will be collected.



Trivia

 * In mod versions 2.2.0 to 2.2.4, there used to be a Mining Bore block (3 tiers, had no GUI), left and right handed versions of the World Manipulator/Combat Gauntlet and Manipulation Gauntlets, a Lava Fabricator, and early versions of Dark Matter and the Dark Fabricator. These features were later removed and the Mining Bore feature was replaced with the Disintegration module for the Force Field system after the rewrite.


 * The Force Field system does not appear in 1.14.4 versions of the mod. While the rest of the mod's features were kept in newer versions, new features were also added like the Multiblock Energy Storage and Oil related machines. It is assumed due to the complexity of the Force Field system code and changes between 1.12.2 and 1.13.2 Forge that this feature was removed, or change in direction the mod creator had planned for future versions.


 * Earlier versions of Omega Craft (1 and 2 for 1.10.2 to 1.12.1) required RF conversion and used its own RF or unique power system. Omega Craft 3 properly supported RF and did not need to be converted. The mod supported Tesla across many versions prior to and after the rewrite (until the last 1.12.2 version).


 * In Omega Craft 1 and 2 (1.10.2 to 1.12.1) the mod had Pylons and Distributors to transport energy to machines. It is a carryover from TSON Craft 3 & 4's design (the original TSON Craft mod before the split into Omega Craft as the tech mod, Lord Craft as the magic mod, and TSON Craft as the hardcore survival mod). In Omega Craft 3, energy is transported with Energy Nodes. Pylons were the Nodes while Distributors were the connectors (during the rewrite textures and possible other changes were made to separate it from TSON Craft).Omega Craft 1.12 Removed Features.pngLava Fabricator.png