Translations:GregTech 6/Changelog/353/en

6.14.10

 * [COMPAT] Et Futurum Requiem
 * Default Config Pack updated for Et Futurum Requiem.
 * Deepslate will generate near Bedrock now. It will generate 1 Block higher in Slime Chunks specifically.
 * [IMPROVED]
 * The Vanilla "getting kicked back to Main Menu, when launching Singleplayer"-Bug should be mostly fixed. (it happened to me a few days after we fixed it sooooo, maybe it is not properly fixed)
 * It wasn't my fault, but hey mostly fixed is mostly fixed.
 * Please test for yourself if it actually works, since it is random and my dozen Tests have definitely been a fluke. (though it might be less likely!)
 * The Fix also has the side effect of loading Singleplayer Worlds without having that initial Lagspike, so getting into the World feels a bit smoother.
 * [IMPROVED] Creating Material Dictionaries no longer happens on Startup and is now done on the fly.
 * [IMPROVED] When you break Fluid Pipes, they will try to move their content to connected adjacent Blocks/Pipes in order to not waste it. Keyword being TRY, because if there is nowhere to go they will still send it to the Garbage Dump.
 * [FIXED] Button Panel was resetting its Chiseled Design whenever a Block Update or similar happened.
 * [FIXED] Hoppers and Queue Hoppers will no longer let other things pull from their Output Facing.
 * [FIXED] Bedrock Drill will actually output the right Ores and Stones in Atum, Betweenlands and Erebus. IT will also output Deepslate instead of Vanilla Stone in the Overworld if applicable. (ofcourse other Stone Layer Stones will still be outputted)
 * [FIXED] Ice Harvesting with the Saw now actually works properly and does no longer spawn Water Blocks.
 * [FIXED] A Crash when Furnace Recipes with Liquid XP were added to NEI.
 * [FIXED] Dust Funnel is now slightly smarter when pulling and pushing Items.
 * [FIXED] Rightclicking a Path Block with a Shovel should no longer prompt other Shovel Placer Features like Torches.
 * [FIXED] A bunch of Issues with Crucible Molds/Basins. There was more than one, that this mini rewrite solved.
 * [FIXED] Radioactive and Rare Earth Centrifuging requires Refined Ores only now instead of also allowing Purified Ores. The Recipe overwrote the regular Centrifuging of Purified Ores, resulting in Recipe inconsistencies.
 * [FIXED] Byproducts for several Gem Ores, along with some other Ores.
 * [CHANGED] Texture of the Generifier. It now looks much more like "sucking the specialness out of Items", instead of an Epileptic Rave Machine.
 * [ADDED] Small Malachite Ore near the Surface.
 * [ADDED] Config to make Gravel never drop Flint when harvested by a Player. (This was added because another Mod does it, but very badly, so I needed to replace that Feature using GT6, ofcourse Flint will still drop by Default)
 * [ADDED] Miniature Portal to Aroma1997's Mining Dimension.