Translations:GregTech 6/Changelog/293/en

6.10.22

 * [FIXED] Bushes were not working in Plant Pots.
 * [FIXED] Very few PNG Files were somehow "grayscale" instead of "grayscale+alpha" resulting in java somehow messing up Transparency, even though all Image Editors could still see the transparency.
 * [FIXED] Even fewer PNG Files were somehow much brighter than they were supposed to be, such as Gray colored Black Sand.
 * [CHANGED] Circuits now have Roman Numerals on the top left of their Texture making Tiers easier to see at a quick glance.
 * [CHANGED] Several Purified Ore Acid Bathing Recipes now output slightly more Stuff. Platinum Group Sludge got buffed too after I found out it gives 12 times less Sludge than other Methods of getting Iridium from the same Ore...
 * [ADDED] Prismarine Pylons to Deep Ocean Biomes in order to make Prismarine available.
 * [ADDED]
 * 4 Shades of Grass (they are all a Shade of Green).
 * The Grass doesn't spread, get eaten, need Light, spawn Mobs nor change its color because Biome.
 * It is crafted with 8 pieces of regular Grass (use a Spade for Silk Touching it) and a Dye (Green, Lime, Black or Light Gray). *: Also possible in the Bathing Pot to save on Dyes.
 * [ADDED]
 * Item Retriever Cover.
 * Similar to the Item Filter Cover it can only Filter for 1 Item (or Filter for all but 1 Item).
 * Though you can just not Filter at all and make it take all Items stack by stack.
 * It can only be placed on Item Pipes, and will pull Items from Inventories connected to the Pipe Network.