Translations:GregTech 6/Changelog/341/en

6.14.22

 * [IMPROVED] Fluid Blocks like Oils, Natural Gas and Thermal Water will now flow a bit better and also submit themselves to the Ender Garbage, if they reach the upper or lower Boundary of the World.
 * [FIXED] Save Files were sometimes not loaded properly, leading to the Ender Garbage Dump containing Items from different Worlds, when you load multiple Savegames in a row.
 * [FIXED] Flux Dynamo was not working properly.
 * [FIXED] Baths would sometimes fail finding the Recipes for Treated Planks.
 * [FIXED] The Concrete Block of Chisel can now be made by smelting Blocks of Concrete Powder. Et-Futurum Concrete Powder is compatible with this too.
 * [FIXED] The "Running Possible" Detector should work properly with most Fuel consuming things now.
 * [CHANGED] Distillation (Tower) Recipes for Oil now take 25L of Input per Recipe instead of 50L, which makes it run evenly divisible with the 125L of Fluid you can get from an Oil Fluid Block. Some Outputs have been rounded up due to this.
 * [CHANGED] Fluid Springs now generate differently and should cause less Issues with Caves. They also only start generating Fluid if they have been exposed to Air once, making them inactive until someone actually finds them to make use of, so that should lag a bit less. "Activating" a Fluid Spring will instantly spawn a Fluid Block if possible.
 * [ADDED] Extruder Shape for Fine Wires. Same Rules apply as for Foils, in that you cannot put Smithable things through those Shapes.
 * [ADDED] Brass Bars. I probably wont waste any more Block IDs on adding more Colors though!
 * [ADDED] Configs for replacing Mob Drops with variety Meat, their Iron Drops with Lead (Iron Golems are always going to drop Iron, don't worry), adding "Junk" Drops to Mobs, adding Books to Villager Zombies, and adding named Name Tag Drops to named Mobs.