RotaryCraft/Changelog

On this page, the changelog for RotaryCraft can be found. This can also be found on Reika's Minecraft, but it has all of Reika's mods in each log. Versions and builds before version 11 build a for the 1.6.4 version are not available anywhere, and as such, they are not on this page.

Build b

 * Fixed NEI Fermenter crash
 * Fixed Borer crash
 * Fixed AgriCraft Canola handling

Initial Build

 * Fermenter NEI handler now accounts for Bee Yeast config option
 * Bee Yeast config now has more granularity
 * Added livingwood and livingrock gearboxes that use mana instead of lubricant, and heal over time if unpowered
 * Fixed centrifuge recipe sulfur dust output
 * Compactor now works on charcoal
 * Rock melter can now make petrotheum and aerotheum
 * Improved engine GUI fuel meter
 * Converter engines now use more energy on spinup
 * Added a config for harder converter unit recipes
 * Improved and fixed ground sprinkler
 * Fixed bedrock pipes not connecting properly to various machines
 * Added AgriCraft canola handling
 * Bedrock pickaxe is now faster on TF materials like deadrock
 * Added apiarist upgrade to bedrock helmet
 * Screwdriver can now reorient hoppers
 * Added CoreMagnetization LuaMethod
 * Friction heater NEI handler now shows required time
 * Changed pump power curve and torque requirement
 * Increased steam engine water usage
 * Fixed filling station not rendering IO
 * Screwdriver can now function as an EiO Yeta Wrench for conduit GUIs
 * ECU can now have fluid drained from it
 * Fixed coil torque/power requirements not working
 * Rewrote Pile Driver
 * Fixed terraformer stopping prematurely
 * Fixed filling station giving too little ethanol per crystal
 * Added coke handbook page
 * Grinder can now process Botania flowers
 * Botania flowers now usable for making ethanol
 * Reduced charge usage for spring boots

Build d

 * Fixed shaft OOB due to NBT changes
 * BlockColorMapper config now accepts comments
 * Covered reservoirs can no longer be fallen into
 * Fixed Blast Furnace recipe missing redstone
 * Woodcutter can now perform multiple operations per tick
 * Clutch now syncs "need redstone" state to NBT

Build c

 * No RotaryCraft changes made

Build b

 * Rewrote BlockColorMapper to avoid crashes with nonstandard block metadatas
 * BlockColorMapper is now entirely clientside to avoid crashing on some mod block fetches

Initial Build

 * Sound volume options now controlled clientside
 * GPR colors now have a config to specify additional blocks
 * Accelerated/controlled heat machines no longer fluctuate the temperature
 * Rewrote and improved Aerosolizer
 * Fixed an NPE in PowerTransferHelper with World Rifts
 * BlastGate option now supports the OreDict properly
 * Specifying multiple BlastGate entries now makes all of the specified materials required (up to 4)
 * Fixed Deco Tank recipes crashing
 * Woodcutter can now cut slime trees, but gets sticky and jams; needs to be kept clean with sprinklers
 * Blast Furnace now supports the OreDict
 * Plant matter is now a chance output of dirt in the centrifuge
 * Bedrock Tools achievement fixed
 * Hydrokinetic can now run (slowly) off of Streams mod streams
 * Fixed bedrock shears causing some issues with some plants
 * Nerfed Steam Turbine (2x steam consumption)
 * Machines now can get Oxygen from GalaticCraft bubbles
 * Fixed some power transfer issues
 * Fixed gearboxes not checking lubricant and damage at times
 * Fixed some GUI progress bars overshooting the GUI during multiple-operation-per-tick mode
 * Gravel gun now does more damage to strong mobs
 * Fixed Air Compressor Angular Transducer crash
 * Added mode for Item Vaccum to not suck items if full
 * Added various effectivity settings to cooling fins
 * Fixed HSLA tools harvest levels
 * Added some GPR ComputerCraft/OpenComputers LuaMethods
 * Fixed fuel-powered engine working without lubricant if had ECU
 * Fixed Fuel Enhancer trying to convert fuel if full
 * Added option to dramatically increase Rotational Dynamo cost
 * Added two new upgrade items - Converter Efficiency boost and Rotational Dynamo Flux upgrade
 * Added config to increase Borer power requirement
 * Added ruby as an emerald ore byproduct in the Extractor
 * Pulse jet can no longer be placed upside-down
 * Reduced wood and stone gearbox "ticking" noise
 * Industrial Coil now makes sound
 * Added some missing handbook info
 * Fixed gear unit uncrafting exploit
 * Heater now has a higher max temperature but requires tungsten in the recipe
 * Enlarged Spawner Controller "mob count" range
 * AutoCrafter no longer accepts non-recipe type patterns
 * Fluid crystallizer temperature behavior more consistent with other machines
 * Fluid oxygen can now be piped into engines in lieu of an atmosphere or ReC oxygen
 * Input speed now accelerates the Liquefaction Machine speed
 * Pneumatic Item Pump now supports DSUs
 * Fixed Shaft Cross behavior
 * Fixed Liquid Spiller spawning liquid
 * Added mesa to Terraformer tables
 * Added Surrogate Bedrock API hook
 * Improved grinder ore yield
 * Fortune now affects canola yield
 * Fixed step assist persisting when removing spring boots from an armor slot
 * Fixed Music Box saving and loading
 * Fixed Mob Harvester not working if the player was not logged in and noone else was nearby
 * Changed fluid names to avoid conflicts
 * Fixed solar towers only working if they did not have water inside
 * Fixed pipes never drawing more than 16 buckets of fluid at a time from a non-RC block

Build b

 * Fixed handbook localization
 * Added coil handbook notes
 * Fixed TorqueUsage recursive crash

Initial Build

 * Added new Decorative Tank settings: Glowing, Ignore Fluid Color, Blast Resistant
 * Decorative tank settings are now changeable via recipes
 * Fixed bedrock scythe dropping wrong plant metadatas
 * Fixed pump not rendering internal fluid
 * Bedrock sword now drops 10x XP
 * Woodcutter causes block updates again
 * Made belts cheaper
 * Bedrock pickaxe is now faster on ChromatiCraft crystals
 * Added HSLA TiC tools
 * Bedrock TiC tool crafting is now done in the blast furnace
 * Added spanish handbook XMLs
 * Chunk loader now gives off particles
 * Added coal coke block
 * Coal coke is now usable as fuel and for torch crafting
 * Added fluid recipe debug code
 * Fixed Autocrafter GUI having too many slots in Sustain mode
 * Fixed Project Red API version for screwdriver
 * Fixed newly crafted junctions not stacking with mined ones
 * Changed solar tower water consumption
 * Fixed dynamometer comparator output
 * Fixed light bridge sync issues
 * Fixed Terraformer BC dependency

Build g

 * Fixed registry names being accidentally localized

Build f

 * Fixed flywheel recursiveCount NPEs
 * Fixed NPE when breaking GPR

Build e

 * No RotaryCraft changes

Build d

 * Fixed Aluminum Alloy Ingot name causing a crash

Build c

 * Reverted EMP change

Build b

 * EMP Now stops machines rather than dropping them

Initial Build

 * Added "no_drops" NBT tag for mapmakers to allow for individual machines to be unharvestable
 * Fixed PulseJet consuming accelerant uselessly and not displaying the amount in Lua
 * Fixed Extractor not accepting custom ore flakes via automation
 * Added fluix crystal/dust grinder recipe
 * Updated lexicon
 * Loosened recipe code, partially implemented
 * Made AutoCrafter profiling configurable
 * Made Microturbine require inductive metal
 * Made Performance Engine require Aluminum Alloy
 * Butterflies no longer damage jet engines
 * Jet engines can no longer apply suction through walls
 * BC gates should no longer be able to see the Extractor's drill
 * Grinder now uses oreDict for netherrack dust/tar sand
 * Fixed industrial coils acting like they had 20x their energy for torque requirement calculations
 * Fixed I/O issues
 * Bedrock shears no longer harvest some plants directly
 * AA gun now targets BC robots
 * Added (unbreakable) bedrock TiC tools
 * Item Sorter can now interface with inventories
 * Fixed ammonium recipe using the wrong redstone OreDict tag
 * BaitBox rewritten, hopefully more performant and functional
 * Jetpack is now repairable
 * Containment field now captures Clay Soldiers
 * Fixed API-flywheel issues, fixes exploits with some handlers (like AE power interface)
 * Some handbook entries now have multiple subpages for additional info
 * Fixed MaterialRegistry gearUnit function returning wrong items
 * Improved solar mirror performance
 * Added manasteel and thaumium to Blast Furnace Gating Materials
 * Fixed shaft junction "semi connection" causing false-positive spam detection and failure

Build f

 * Fixed recipe handlers NPEing from other mods
 * Woodcutter now cuts leaves before logs, and from outside in and top-down
 * Woodcutter no longer causes leaf decay
 * Fixed gearboxes being able to be "repaired" and consume items when not damaged

Build e

 * Redesigned machine recipe backend
 * Reservoirs can now be crafted together to combine their fluid
 * Reservoirs can now be crafted into an empty version
 * Fixed crash from Pack Modifications pack of handbook
 * Added option to toggle fan's 3x3 area of effect
 * Fixed steel scythe being unbreakable
 * Fixed hydrokinetic curves
 * Fixed hydrokinetic chaining
 * Fixed shaft junction chaining
 * Fixed false-positive shaft junction failure
 * Autobreeder can now use Canola Husks as feedstock for livestock
 * Autobreeder now works on Ocelots/Cats

Build d

 * Compost now works in a dispenser as bonemeal

Build c

 * Fixed composter NEI "recipes" box
 * Fixed liquefaction machine recipes box showing in wrong GUIs
 * Fixed solar plant NPEs
 * Improved pipe performance
 * Fluid viscosity now affects hydrokinetic power output
 * Compost can now be used as bonemeal
 * Modded bonemeals should now work on Canola
 * Fixed rock melter giving 90% too little ethanol for melting crystals

Build b

 * Multi-operation machines now show in green in Operation Time handbook page
 * Improved clutch rendering
 * Fixed console printout when using bedrock axe
 * Fixed triggering Forge-caused breaking of special recipe objects like unstable ingots(?)

Initial Build

 * Added API hooks for temperature and pressure
 * Fixed Rock melter GUI and NEI tooltip and clicking issues
 * Drying bed now accepts fluid from above
 * Added Terrasteel and Voidmetal to the BlastGate registry
 * Compactor can now make packed ice
 * Tungsten smelting is now much slower
 * Industrial coil mechanics changed to make power input determine max charge and charge determine max output
 * Added chunkloader
 * Added GUI for fuel-powered engine
 * Friction boiler now works incrementally and will not accumulate "Fake energy"
 * Added config to disable light bridge
 * Furnace GUI now shows the progress arrow when run by a friction heater
 * Registered compost to the Ore Dictionary
 * Greatly expanded autocrafter capabilities; added "craft X as long as less than Y of it" mode for ME systems
 * Autocrafter can now accept AE encoded patterns
 * Added option to invert clutch states
 * Added clutch connectivity indicator
 * Tile Selector now provides chat feedback
 * Added liquefaction machine
 * Canola can now grow on modded farmland
 * Fixed gravel gun draining energy even when it could not fire
 * Monazit now gives Thorium as a byproduct
 * Added plank and log grinding into sawdust
 * Added ability to make some basic parts (ingots, gears, panels, shafts, etc) in a Tinkers Smeltery
 * Added molten HSLA fluid
 * Mobs spawned by the spawner controller no longer despawn due to a lack of nearby players
 * Fixed belt hub rendering issues
 * Fixed console spam from the Spy Camera when in debug mode
 * Fixed handbook console spam from bedrock grafter without Forestry
 * Improved heat ray performance
 * Added BC gold gears to the BlastGate registry
 * Fermenter can now accept sawdust as a plant material
 * Added config to disable item cannon
 * Redesigned Entity registration
 * Increased Borer range limit to 30M blocks
 * Made borer-comparator interaction more complete
 * Jet engine can now ingest fluids; some fluids are very strongly negative
 * Added ability for several machines (including Grinder and Extractor) to run multiple operations per tick
 * Rock wool now works for insulation
 * Fixed spurious shaft junction overloading failures
 * Fixed flywheel running some other mod machines forever
 * Added ability to uncraft gear units
 * Added API hook for the defence turrets
 * Reservoirs can now be fallen into no matter the size or shape
 * Lubricant hose is now flammable, and can burn violently if full of lubricant
 * Rotational Dynamo now supports IEnergyReceiver as well as IEnergyHandler
 * Hydrokinetic can now be driven by other fluids; density affects torque generation
 * Borer shows power requirement on WAILA
 * Fixed a few shaft junction issues
 * Added ComputerCraft/OpenComputers support for the Item Pump
 * Added a config to increase borer chunk generation
 * Coal coke and anthracite are now valid furnace fuels
 * Added acacia and dark wood to sawdust-to-planks crafting
 * Made spring steel require a higher temperature
 * Increased Dew Point Aggregator tank capacity
 * Borer chunk gen can no longer cause a crash from MystCraft "already decorating!" crash
 * Added basic Minetweaker support

Build f

 * Fixed code mixup

Build e

 * Fixed screwdriver working in some automation

Build d

 * Fixed lubricant hose connectivity to gearboxes

Build c

 * Sprinklers now help clean radiation
 * Fixed cryo/pyro-theum recipes
 * Angular Transducer now shows fluid compression chamber capacity
 * Fixed composter handler item misplacement

Build b

 * Added WAILA note for high-ratio gear
 * Bedrock coils now take more torque and power to charge than steel ones
 * Grinder can now grind blizz rods for 6 dust
 * Fixed Extractor API (again)

Initial Build

 * Multidirectional clutch GUI now shows labels for the colors and which power level is being received
 * AutoCrafter now connects to ME systems whether or not it has power (still requires it to craft)
 * Increased magnetostatic energy buffer
 * Fixed coil comparator scaling
 * Fixed bedrock and wood gear comparator crashes
 * Fixed insanity achievement false positives
 * Fixed Extractor automation
 * Rewrote Extractor NEI handler
 * Fixed "GHASTTEAR was not a chance, but was called for it!" spam
 * Fixed non-zero plant metadatas not being usable as fermenter material
 * Obsidian factory now interacts with buckets
 * Industrial coil now has a minimum torque and power to charge it
 * Fixed centrifuge giving the wrong sulfur dust
 * Bedrock pickaxe now stops hellfish spawns
 * Increased scaleable chest max size to 972 slots
 * Fixed worktable
 * Screwdriver should now work on IC2 blocks

Build c

 * Fixed Compactor API
 * Made recipe pattern support Blast Furnace and Worktable
 * Recipe patterns can now override normal automation rules on Blast Furnace and Worktable
 * Added ability to centrifuge MagicCrops XP drops into liquid XP
 * Added TFC support
 * Config-hard difficulty now has a 5% chance of consuming the ghast tear in the fractionator
 * Added a new achievement
 * Fuel lines are now the pipes to carry other mods' fuels

Build b

 * Fixed AE dependency
 * Fixed borer not mining ChromatiCraft ores properly
 * Fixed drying bed renderer crash with honey
 * Fixed Forestry fluid integration

Initial Build

 * Autocrafter now interfaces with ME systems properly
 * Fixed AutoCrafter, but it no longer has OreDict support
 * Added recipe to centrifuge TiC XP berries into liquid XP
 * Bedrock pick is now faster on Mimichite
 * Bedrock pick is now faster on EiO facades
 * Pulse jet can now make fluxed ingots without pyrotheum (much like it does enderium)
 * Changed jet engine recipe to use a compound compressor
 * Fixed spawner harvesting XP exploit
 * Fixed shaft junction weirdness if looped
 * Flipping gearboxes and engines now flips fluid input
 * Fixed fireworks machine
 * Bedrock shovel now drops bonus items when mining
 * Bedrock shovel and axe now have a harvest level of Integer.MAX_VALUE
 * Fixed some machines not showing power I/O
 * Made HSLA tools repairable with HSLA ingots
 * Added range finder charged tool
 * Fixed fan effect bounding box issues
 * Fixed fractionation unit showing "Missing items" erroneously
 * Added API for adding Extractor ores (like the configs allow)
 * Added ability for Minetweaker to add custom grinder recipes
 * Fixed NEI drying bed crash
 * Fixed NEI and handbook display of alloying recipes
 * Wind turbine now needs less elevation
 * Cooling fins no longer work on some machines (eg Performance engine and Magneostatic)
 * Fixed Pile Driver gravel crash
 * HSLA scythe now takes damage properly
 * Scythes now clear BoP coral
 * Took away ECU ability to take lava
 * Custom extracts can now produce vanilla ore flakes
 * Added NEI "show all recipes" handling
 * Fixed bedrock sword breaking bedrock armor
 * Fixed industrial coil GUI showing incorrect energy storage
 * Fixed centrifuge not connecting to lubricant hose
 * Gearbox items now render lubricant
 * Lubricant can be cleared from a gearbox by shift-right-clicking with an empty bucket
 * Buffed fuel powered engine
 * Made fuel powered engine cost tungsten
 * Paddle panels and shaft cores can now be recycled
 * Added configurable power converter loss
 * Magnetizer max charge is now a function of input speed
 * Fake players can no longer use the screwdriver

Build c

 * EE blacklisting is now much faster
 * Fixed custom flakes not being smeltable
 * Custom flakes can now produce a native ingot/dust/etc
 * Afterburning jet engines now gradually heat up, eventually exploding if left on too long
 * Readded enderpearl PCB and Power Unit recipes
 * Fixed shaft junction erroneously breaking

Build b

 * Fixed fan spam

Initial Build

 * Redesigned API
 * Added new scrap recipes
 * Added donator render
 * Fixed steam engine GUI thermometer incorrect display
 * Added BluePower support
 * Fixed EiO/ProjectRed screwdriver compat
 * Fixed bucket filler giving buckets for non-bucket containers
 * Changed RF conversion ratio to 520W = 1RF/t (from 5628W = 1RF/t)
 * Rotational Dynamo now only accepts 12.5% as much shaft power as before
 * Fixed Compactor API
 * Made frames not work on RC machines (unless the config is on)
 * Moved BC converters to PneumaticCraft
 * Expanded Blast Furnace gating material selection
 * Made blast furnace gating allow for multiple items
 * Added custom Extract support
 * Fixed pulsejet accelerant not saving or rendering
 * Added silicon, replaces ender pearls in most recipes
 * Fixed pile driver crash
 * Fixed autocrafter consuming buckets
 * Fixed liquid spiller wasting liquid
 * Made fertilizer more powerful at very high speed
 * Fixed terraformer crashes
 * Added sulfur to netherrack dust centrifuging
 * Made energy converters not overheat as easily in the Nether
 * Jet engine failure is now somewhat more likely on ingestion
 * Vacuum can now pump out liquid XP
 * Hot GeoStrata vents now heat machines

Build d

 * Re-added liquid spiller, with config to disable
 * Fixed GPR color for hardened clay being blood red
 * Fixed item sorter duplicating items 64x
 * Fixed CVT connecting to pipes

Build c

 * Fixed Electric Motor oddities
 * Fixed fuel-powered engine crashes on IGalacticCraftWorldProvider
 * Fixed converter engines not connecting to pipes

Build b

 * Fixed "Machine was deleted before it could receive its packet "PIPEEXPLODE"" error
 * Fixed some alpha blending issues with the jetpack fuel overlay
 * Fixed IC2 Electric Motor not working
 * Fixed power converters stuttering when empty
 * Fixed ItemFetcher crash

Initial Build

 * Autocrafter can now use ME systems as item input
 * Added IC2 power conversion (in place of UE power conversion)
 * All power converters now generate heat and are cooled with liquid nitrogen
 * Boosted refrigeration unit output
 * Borer now makes sounds
 * Added drying bed
 * Salt is now made from water in the drying bed
 * Made tier upgrades more expensive
 * Gave tier upgrades better names and textures
 * All power converters now have a loss from 10% at Tier 0 to 50% at Tier 5
 * Changed rock melter GUI
 * Fixed power tabs on some GUIs
 * Upgraded API to allow more advanced compatibility
 * Fixed multidirectional clutch GUI being too dark at times
 * Added "Find machines" command
 * Jet fuel is now poisonous (like in real life)
 * Crystallizer now only accepts valid fluids
 * Fixed junctions breaking erroneously in some cases
 * Flywheels can no longer be used to bypass junction limits
 * Blacklisted Extractor from Routers Reborn routers
 * Fixed friction boiler deleting surplus steam
 * Changed hydrokinetic recipe to use spring steel and a diamond shaft core
 * Added spring steel ingots
 * Magnetostatics now require a diamond shaft core
 * Fixed steam engines flashboil exploding erroneously
 * Pneumatic Item pump no longer opens GUI if holding same item
 * Added API hook for Spawner Controller
 * Added handbook notification for the jetpack requiring jet fuel
 * Friction heater XP is now configurable
 * Friction heater no longer generates XP for a "jammed" furnace
 * All pipe types now have pressure mechanics
 * Increased distiller power requirements
 * Cleaned up Terraformer
 * Added afterburner upgrade ability to jet engine; doubles torque output and multiplies fuel cost 2.5x
 * Fixed ECU-controlled engines fuel timers in GUIs reading 00:00:00
 * Fixed spawner controller resetting on server reboot
 * Fixed GPR StackOverflow crash
 * Increased mob radar range
 * Added option to make Item Vacuum range much smaller on the Y axis
 * Fixed pulse jet GUI bars not working
 * Increased canola fertility
 * Changed blast furnace ambient heat mechanics; can no longer reach >900C in the Nether without friction heating
 * Reservoirs now keep their cover when broken
 * Maybe fixed BaitBox
 * Fixed shaft junction power exploits
 * Borer now jams at 3M blocks out
 * Wood gearboxes now do not use lubricant, but use cooling fins instead
 * Fixed forestry sapling compatibility for the fermenter
 * Updated bedrock breaker handbook entry
 * Added tungsten entry to handbook
 * Added centrifuge recipe to turn galena into lead and silver
 * Added config option to add a material to Blast Furnace recipe, effectively gating RC behind another mod
 * Compressed canola seeds now plant a 3x3 area
 * Fixed some hydrokinetics crashes
 * Added pipe hardness config
 * Added config to disable EMP
 * Reduced clientside load
 * Added bedrock drill bit to make Extractor no longer require maintenance, and boost first stage duplication to 100%
 * Nether iron now gives tungsten flakes, at 5% rate
 * Fixed requiring two microturbines to reach 1350C on a Blast Furnace
 * Solar plants no longer melt obsidian
 * Jet fuel now produced at a 4:1 ratio rather than 2:1 in the Fuel Enhancer
 * Fixed permanent step boost from spring boots persisting when the item is removed
 * Fixed bedrock pick not mining TiC ores
 * Fixed jetpack fuel overlay bugging out
 * Fixed smoke detector hitbox and redstone behavior
 * Night vision helmet is now bedrock

Initial Build

 * Finished autocrafter
 * Friction heater now gives XP
 * Added template pattern ability to Worktable
 * Added config option to make the Extractor require maintenance
 * Friction heater now ignores ambient temperature when active
 * Jetpack can now have wings added to glide
 * Jetpack can now have cooling fins added to prevent in-lava explosion (config option removed)
 * Jetpack can have a jet engine added for massive thrust boost
 * Added HSLA chestplate with jetpack

Build f

 * Fixed fuel engine exploding clientside
 * Fixed flywheel NPEs
 * Borer now mines air at much greater speed
 * Borer now skips over mining pipe

Build e

 * Fixed Extractor ignoring mod ores
 * Fixed freeze gun not rotating
 * Fixed freeze gun inventory issues
 * Fixed freeze potion on slimes
 * Fixed shaft junction not breaking with overly chained hydrokinetics
 * Added ability to upgrade shaft junction with bedrock, to avoid breakage
 * Pipe hitbox now matches model
 * Freeze gun no longer freezes creative-mode players
 * ECU no longer responds to rapidfire redstone
 * Fixed magnetizer
 * Fixed composter temperature never exceeding 70C
 * Fixed bedrock breaker being jammed by blocks with a hardness of zero

Build d

 * Maybe fixed some WAILA issues
 * Fixed crystallizer ethanol exploit
 * Fixed render lag with bedrock breaker if mining head was thousands of blocks long
 * Bedrock breaker no longer can destroy blocks that are unbreakable and not bedrock
 * Fixed deco tank having blast resistance of obsidian
 * Fixed hydrokinetic game lockup
 * Added texture for bedrock hydrokinetics
 * Fixed some machines not connecting to bedrock pipes

Build c

 * Fixed dedicated server crashes
 * Gravel gun now uses more charge at higher power levels
 * Cut ECU efficiency boost on turbine engines
 * Added bedrock pipe
 * Added ability to upgrade hydrokinetic engines with bedrock
 * Fixed hydrokinetic handbook page crash
 * Fixed magnetostatic GUI redstone control crash
 * Fixed Fermenter NEI handler
 * Fixed pipe renderer
 * Reduced pipe render load
 * Fixed ChromatiCraft dependency
 * Fixed MystObjects bedrock pick crash
 * Fixed machines causing block updates on power input change

Build b

 * Hydrokinetics can no longer be chained more than 4 deep without a bedrock upgrade
 * Doubled bedrock breaker torque and power
 * Shaft junction now detects engine spam and breaks

Initial build

 * Prepared for public release

Build z

 * Added new muffling capabilities (wool above and below)
 * Added ability to "look past" modelled blocks
 * Item pump can now spill items if pumping to an air block
 * Fixed clay duplication exploit in the grinder
 * GUIs now push NEI out of the way
 * Fixed scythe drop metadatas
 * Pipes no longer connect to multipart blocks
 * Changed jetpack sound
 * Implemented LODs for Mod Interface machine models
 * Improved floodlight performance

Build g

 * Fixed angular transducer not working properly
 * Fixed centrifuge operation if partially full
 * Borers and bedrock shears no longer drop higher-metadata states of logs and leaves

Build f

 * Fixed belt redirection infinite-power exploit
 * Fuel Enhancer now needs 16x as much speed
 * Fixed railgun ammunition recipes
 * Fixed centrifuge item automation
 * Changed water aggregator mechanics, now runs faster with more speed and produces more water per cycle with more torque
 * Increased water aggregator tank capacity to 64000 mB to facilitate late-game extreme-output
 * Bright lamp no longer unwinds spring when shut off with redstone

Build e

 * Block cannon now outputs liquid containers to adjacent inventories
 * Fixed liquid pipes melting with molten sodium

Build d

 * Fixed reservoirs not updating their last bucket of liquid on the client when being emptied by hand
 * Magnetostatic GUI now renders lubricant content
 * Angular Transducer now outputs Magnetostatic power level
 * Halved bonus spawn chest steel
 * Fixed grinder progress bar not resetting on power loss
 * Fixed portal shaft issues
 * Portal shafts now obey Nether 8:1 scaling

Build c

 * Fixed accidental MagicCrops dependency
 * Jetpack makes noise again
 * Fixed jetpack consuming fuel in creative

Initial build

 * Removed sync packet config option, as it is now unnecessary
 * Added microblock support for Blast Glass and decorative blocks
 * Fixed jetpack behavior on servers
 * Changed jetpack physics
 * All bucket types are now equivalent to 1000mB
 * Backup tank can now be used to add and remove fuel from engines and reservoirs
 * Hydrokinetics now can have lubricant bucketed out, and will eject to adjacent reservoirs
 * Bedrock armor no longer protects fully against armor-penetrating damage types
 * All mod power converters that generate shaft power are now tiered
 * All mod power converters that generate shaft power now require lubricant
 * All mod power converters have acceleration profiles
 * Removed inventory slot from steam engines; use buckets to add water
 * Removed inventory slot from gearboxes; use buckets to add lubricant
 * Gearboxes, CVTs, and High-Ratio Gears keep their lubricant when broken
 * Fixed filling station filling multiple items at once
 * Added bedrock helmet of revealing
 * New crashproof bedrock axe algorithm
 * Bedrock axe kills Witchery Ents in one hit
 * Screwdriver now reorients jackolanterns, repeaters and comparators
 * Screwdriver can reorient End Portal frame blocks and remove ender eyes from filled ones
 * Redesigned bedrock breaker behavior; now mines infinitely long
 * Bedrock breaker now requires tungsten
 * Borer can no longer cut bedrock
 * Added centrifuge
 * Clutches can now be placed vertically
 * Nerfed canola bee lubricant output
 * Added ThaumCraft aspects to all machines
 * Bedrock armor now makes players wearing it take at most 2.5 hearts per hit unless more than 1000 damage is dealt
 * Solar mirrors now require blast glass
 * 16x gear units can now be made from two 4x units
 * Friction heater now works on Compactor
 * Fixed flake/dust equivalency exploit
 * Pulse jet now shows accelerant levels in WAILA
 * Fixed some machines at zero power and nonzero torque
 * Reduced block cannon torque requirements
 * Fixed heat ray beam
 * VDG no longer targets players when running toroid magnets
 * All bedrock-related crafting is now done in the blast furnace
 * GPR FOV can now be moved like the Cave Scanner in the GUI by using [ and ] keys
 * Void monster now jams Mob Radar
 * Belts can now split power
 * Belts now slip more if wet
 * Added chain drive
 * Scythes now clear Dye Flowers
 * Bedrock helmet now comes with respiration 3
 * Cleaned up engine code
 * Fixed obsidian factory liquid displays being 1000x too large
 * Swapped tungsten and redstone Extractor bonuses
 * Fixed magnetized shaft cores not appearing inside the magnetizer
 * Fireflies and birds no longer damage jet engines
 * Fixed land mine spider eye and glass effects
 * Rock melter now has a temperature and a requirement for each recipe; fixes lava TE3 interaction exploit
 * Some rock melter recipes now take more energy than others
 * Rock melter can melt MagicCrops XP magic essence into MFR mob essence
 * Pulse jet can now make enderium ingots
 * Heat ray now requires blast glass
 * Added WAILA canola tooltip
 * Fixed multiclutch GUI buttons not being sensitive enough
 * Fixed TNT cannon GUI crashing in target mode
 * Bedrock pickaxe now breaks MystCraft crystal much faster
 * Night Vision goggles no longer cause potion particles
 * Spring boots now have step assist
 * Made railgun ammo much cheaper
 * Gasoline engines no longer run on MFR/Forestry biofuel
 * Liquid Distillery can now process MFR/Forestry biofuel into RC ethanol
 * Liquid Distillery no longer requires BC installed
 * Added sonic weapon sound
 * Fixed performance engine handbook entry
 * Fixed sonic weapon handbook entry
 * Fixed singularity in fan range equation at 2kW
 * Sprinklers now obey the particle config for ground splash
 * Increased nether ore duplication chance to 80% (10.5x average multiplication)
 * Increased Blast Furnace max temperature to 2000C
 * Rainbow saplings and leaves can now make ethanol
 * Slowed Shaft Power Bus lubricant consumption
 * Shaft Power Bus lubricant consumption now a function of size
 * Scaleable chest now keeps its inventory when broken
 * Fuel engine now requires water and lubricant, and its power drops if it overheats
 * Halved fuel engine power output
 * Grinder now produces 3x meat production when grinding animals
 * Increased hydrokinetic lubricant consumption 4x
 * Fixed flywheel minimum torques
 * Redstone now deactivates the bright lamp
 * Performance engine now displays additives in WAILA
 * Bedrock axe cannot have silk touch applied
 * Added achievement for killing two mobs at once with the gravel gun
 * Induction smelter can no longer make bedrock ingots
 * Redesigned Blast Furnace item automation to make recipes easier to automate
 * Fixed charged grafter NPE when right-clicked
 * Bedrock sword no longer damages bedrock armor
 * Fixed shaft power being transmissible through portals
 * Added rock melter NEI handler

Build b

 * Fixed major registration error
 * Jet engine exhaust now heats machines
 * Algae and potatoes can now be used to make ethanol

Initial build

 * Added pipe pump
 * Added LODs
 * Blast Furnace now can make coal coke from coal at 400C
 * HSLA steel bonus now only happens when using coke instead of coal
 * Pipes now have a pressure limit of 2.4 MPa
 * RC ethanol can now be used in TE3 compression dynamos
 * Fixed flake registration to the Ore Dictionary
 * Fixed heater forgetting temperature state on reload
 * Fixed engine fuel timer in GUI reading 00:00:00 with ECU throttling
 * Fixed worktable being able to uncraft damaged gearboxes
 * Fixed pile driver not dropping items
 * Fixed pile driver server/client desync
 * Fixed pile driver sound only playing from machine

Build d

 * Gravel gun damage increases faster for large charges
 * A full suit of chainmail armor makes VDG discharges deal no damage

Build b

 * Fixed OC compatibility
 * Added bedrock handsaw for microblocks
 * Added permissions handling for the Borer, Sonic Borer, Pile Driver, Terraformer, Self-Destruct, Defoliator, and Block Ram
 * Removed terraformer disable config option due to redundancy
 * Defoliator can now use MFR liquid poison
 * Grafters now depend on Forestry to be obtainable
 * Borers no longer drop cauldrons as blocks
 * Fixed spawner controller I/O box rendering
 * Fan is now stopped by blocks
 * Added salt to ore dictionary
 * Screwdriver is now usable as an MFR Precision Hammer
 * EnderDragon can no longer destroy machines
 * Material types now matter in the shaft power bus
 * Added anti-air gun
 * Added missing ExpandedRedstone TEs to EMP blacklist

Initial build

 * Added silicon intercrafting
 * Added Slippery bee, which speeds canola growth and produces some extra seeds and lubricant
 * Fixed coils not charging from a splitting junction
 * Added worktable recipe for steel blocks
 * Fixed fan range equation in handbook
 * Fixed chat-clearing config option not working for some tools
 * Fixed bedrock armor protecting from some damage sources that bypass armor
 * Cut bucket filler power requirement to 2kW
 * Massive Cave Scanner performance improvements; range can now be set to 64+ with no FPS loss
 * Registered all mod ore flakes as dusts
 * Fixed magnetostatic texture UV bug on central shaft
 * VDGs only detonate serverside
 * Terraformer can now accept BC markers to delineate its effect area
 * Fixed enchanted machines creating some OpenGL blending issues
 * Rock Melter can now run several Magma Crucible recipes
 * Added bedrock grafter
 * Added chargeable grafter
 * Gas compressor can now take liquids, but needs far more torque
 * Screwdriver now usable as Forestry hammer
 * Fixed bedrock axe grouping drops for all trees instead of only Rainbow Trees*

Initial build

 * Bedrock axe and scythe now pre-stack all drops from rainbow trees to avoid lag
 * Pipe fluid temperature now affects their environment
 * Added config option to clear chat from charged tools
 * Fixed some GUI progress bars overflowing
 * Doubled extractor tungsten chance to 10%
 * Compound turbine now requires tungsten to craft
 * Added Worktable Craft Event
 * Buckets can now be used on Shaft Power Buses to add lubricant
 * Fixed item cannon
 * Screwdriving machines should now update their textures immediately
 * Fixed steam turbine
 * Fixed woodcutter breaking blocks above it that are not wood
 * Fixed pneumatic item pump item fetching
 * Added hover ability to jetpack (hold left shift)
 * Added NEI handler for composter

Build b

 * Added Composter NEI handler
 * Fixed some localization issues
 * Fixed PneumaticCraft crash
 * Flywheels now decelerate when driving non-RC shaft machines

Initial build

 * Fixed electric motor crash
 * Added option to turn off the terraformer
 * Forcibly disabled TE hardened glass/blast glass recipe overlap
 * Tungsten no longer required to craft turbines

Build f

 * Added Gas Compression Chamber
 * Added Composter
 * Added AutoCrafter (not finished)
 * Blast glass now has connected textures
 * Fixed I/O crashes
 * Fixed shaft cross power transfer issues
 * Placing machines below bedrock no longer crashes
 * Added sickles
 * Leaf-clearing ability of bedrock axe moved to sickle
 * Bedrock axes no longer clear the whole tree if the player is sneaking
 * Added option to increase iron generation
 * Dry ice can now be used in the crystallizer
 * Fertilizer can now use compost
 * Fixed pneumatic engine crashes on RF conduits
 * Added option to allow Blast Glass to be used as TE hardened glass in its recipes
 * Fixed some bevel and junction models
 * EMP now accumulates power
 * Fixed TNT cannon GUI glitch
 * Borer shield now stops the Pile Driver
 * Fixed compactor exception spam
 * Worktable can no longer uncraft damaged gears or tools
 * Tungsten now requires only 1350C to make
 * Fluid can now be drawn from the filling station
 * Oxygen can now be fed into the pulse jet to make it burn hotter and faster
 * Fixed magnetizers being too fast on upgrades
 * Made upgrades stackable to 16
 * Fixed scaleable chest shift-clicking

Build e

 * Added Borer shield block
 * Blast furnace now gives Steelmaker achievement even if shift-clicking
 * Magnetostatics no longer jam when running out of power
 * Fixed Bedrock Breaker dropping extra dust
 * Fixed inductive blend recipe
 * Fixed flake and solution textures

Build d

 * Fixed bevel gear magenta-yellow I/O setting
 * Fixed pneumatic item pump eating items
 * Fixed block ram eating items if jammed
 * Block ram can now be accelerated
 * Fixed coil winder crashes
 * Fixed scaleable chest I/O
 * Canola is now faster to farm
 * Bedrock tools now quieter when affecting many blocks at once
 * Fertilizer can now accept water from above
 * Fixed fan range being locked at 32
 * Inductive metal blend now uses gold flakes

Build c

 * Fixed 31:1 and 15:1 Shaft Junction modes

Build b

 * Fixed handbook entries for Magnetostatic
 * Fixed upgrade tooltips

Initial build

 * Massive performance increases
 * Major code cleanup
 * Updated UE machines to latest UE API
 * Magnetostatics and Pneumatics are now Tiered
 * Pneumatic Engine now only accepts from BC pipes
 * Added Engine Upgrade item, one of which can upgrade a gasoline to a performance engine
 * Added tungsten as an Extractor Bonus
 * Turbines now require some tungsten to craft
 * Added config to disable TNT cannon firing
 * Added Project Red gem intercrafting
 * Filling station no longer places non-armor items in armor slots
 * Pipes no longer interact with TE conduits or ducts
 * Updated handbook to mention gearbox material failure
 * Made Power Bus recipe give 4 items
 * Fixed Pulse Jet behavior
 * Pulse jet runs faster if hotter
 * Freezing can no longer be cured with milk
 * Fixed Grinder and Woodcutter contact damage
 * Added handbook entry for music disc
 * Made bedrock breaker require 2MW
 * Added config to make jetpack use jet fuel
 * Borer now ignores GasCraft gases
 * Added API hook to allow mods to make their blocks gaslike to the Borer
 * Borer can now break the nether ceiling with enough torque and power
 * Turrets now aim properly
 * Turrets now target wisps
 * Fixed AC engine demagnetization being too fast
 * Fixed engines and ECU bug
 * Shaft Junction now defaults to 1:1 even
 * Fixed shaft junction Waila error
 * Fixed bedrock shovel mining obsidian
 * Fixed weather controller
 * Added 256x gearbox
 * Grinder in NEI now displays the proper item count
 * Fixed performance engine additive consumption
 * VDG can now fire upwards to machines
 * Made pump water duplication more powerful
 * Fixed borer "skipping" regions
 * Fixed pipes with liquids making faces disappear from other blocks

Build b

 * Split block damage config into two categories, one for failures and one for weaponry
 * Added (disabled by default) config option to allow bedrock breaker to open holes into the void
 * Fixed scaleable chest sizing
 * Added NEI for filling station
 * Fixed some handbook typos
 * Fixed coil winder WAILA 
 * Bedrock axe now breaks a 5x5x5 of Twilight Forest roots

Initial build

 * Added option to slow pipe fluid flow and reservoir balancing to lessen performance load
 * Grinder can now grind AE certus quartz into dust
 * Fixed steel spring boots not discharging
 * Added Jet Engine startup sound and inertia
 * Made engine fuel consumption smoother
 * Added Waila display of Junction setting
 * Added some new CC functions
 * Bedrock axe now cuts entire trees
 * Handbook no longer has ThaumCraft aspects
 * Fixed possible pipe render glitch
 * Fixed handbook inaccuracies
 * Woodcutter can now cut rainbow trees
 * Fixed Item Pump duplication error
 * Made vacuums more powerful when attracting items
 * Fixed gearbox lubricant and fluiduct issues
 * Fixed bedrock shears sometimes dropping weird metadatas
 * Fan can now harvest algae
 * Brought back inverted renders for ceiling-mounted machines
 * Coil GUI now indicates emission limit
 * Fixed Fuel Enhancer
 * Fixed BC fuel engine
 * ECU can now intake BC fuel
 * Added lots of new Extractor bonuses
 * Distiller now shows in handbook
 * Added handbook entry for backup tank
 * Added refrigeration unit
 * Made magnetostatics more expensive
 * Made CVT more expensive
 * Added dry ice
 * Added liquid nitrogen
 * Microturbine is now much more fuel efficient
 * Item intercrafting is now not affected by "Force Mod Ore Compatibility"
 * Added config to disable silver iodide cannon from starting (but not stopping) rain
 * Made wind spring recipe only give one item

Build d

 * Fixed handbook errors
 * Added music disk for transporting music box music
 * Fixed Lava Smeltery not working
 * Added NEI handler for Fluid Crystallizer
 * Fixed language handling for handbook XMLs
 * Fixed Heater GUI issues
 * Pump no longer duplicates any liquid but water
 * Putting a null render into the grindstone no longer crashes the game

Build c

 * Fixed API packaging

Build b

 * Improved power transport FPS

Initial build

 * Large bandwidth improvements
 * Added ComputerCraft support
 * Added OpenComputers support
 * Fixed some WAILA bugs
 * Added ability to put shafts through portals, transferring power interdimensionally
 * Fixed power bus vertical-power exception
 * Prevented potential infinite loop with Pneumatic Item Pumps
 * Fixed handbook bugs
 * Added handbook localization
 * Prevented changing engine, shaft, and gearbox types - break all engines, shafts, and gearboxes
 * Fixed defoliator packet NPE
 * Grindstone now requires water
 * Gearbox lubricant capacities vary with type
 * Redesigned gearbox damage mechanics
 * Fixed canola plants consuming bonemeal if already grown
 * Magnetostatic engine now draws minimum 1RF/t if on
 * Fluid flammability in reservoirs applies to reservoir itself
 * Fluid buckets no longer consumed on tanks

Build b

 * Fixed coal dust name bug (and Mimicry crash with it)
 * Fixed server crash when launching due to jetpack overlay
 * Nerfed rotational dynamo; still more powerful than air compressor, but can take a maximum of 8192 Nm at 8192 rad/s; all extra is wasted
 * Steelmaking now requires sand (1.8% per steel ingot)
 * Cut gunpowder consumption to 0.1% per steel ingot

Initial build

 * Gravel gun now spawns particles when firing
 * Jetpack now overlays fuel level to HUD if worn
 * Added grindstone
 * Added defoliator
 * Fixed pick block
 * Changed Borer torque/power behavior
 * Music Box GUI now shows active instrument
 * Added flamethrower (code only)
 * Bedrock armor now provides better protection against the gravel gun
 * Halved compactor power requirement
 * Fixed minimum power display for EMP
 * Conversion and transmission machines no longer display in the "Machine Tiers" handbook page
 * Major code cleanup
 * Massive RAM improvements
 * Floodlight FPS improvements
 * Light blocks no longer stop the hydrokinetic engine
 * Changed Item Refresher range code
 * Fixed some ClassCastExceptions when placing the industrial coil on a ReactorCraft turbine
 * Added Pneumatic Item Pump
 * Redstone arsenal pick can now harvest machines
 * Improved Force Field FPS
 * Added coal dust
 * Fixed overcharged industrial coils not exploding if currently emitting power
 * Fixed the sprinklers not growing mod crops properly
 * Fixed Bedrock Breaker behavior when full of dust
 * Borer will no longer try to add items to Industrial Coils
 * Fixed Distillery Liquid I/O
 * Fixed reservoir accumulating water during rain in non-rain biomes

Build c

 * Fixed fermenter GUI crash if extremely high speeds fed into machine
 * Fixed Compactor WAILA error if empty inventory

Build b

 * Fixed shaft breaking and repairing steel exploit
 * Fixed Fractionator
 * Music Box GUI now indicates note names of keyboard ends
 * Fixed Magic Wand NPE on empty reservoir
 * Fixed fireball launcher overriding firecharge name
 * Force field now stops ICBM mod missiles

Initial build

 * Increased wind spring max charge to 32kJ
 * Made compactor recipes temperature and pressure sensitive
 * Fixed pulse jet heating behavior
 * Fixed fuel exploit
 * Added achievements
 * Heavily nerfed magnetostatic and pneumatic engines; they now have a fixed torque and a 4MW max power
 * Fixed flywheel exploits
 * Fixed pipe rendering issues
 * Changed some config defaults
 * Increased filling station speed
 * Changed pump speed
 * Added bedrock variant of Industrial Coil
 * Added maximum capacity to Industrial Coil; violent failure if exceeded
 * Capped Industrial coil output to 1MW and 16MW for steel and bedrock varieties
 * Industrial coil now outputs to a comparator based on its charge/max charge fraction
 * Increased Blast Furnace max temperature (and thus speed)
 * Fixed pipe liquid duplication
 * Added particle display
 * Fixed gearbox and engine drops
 * Fixed scaleable chest page change glitch
 * Item Vacuum now forces item stacking if possible, to save space
 * Angular Transducer now handles gigawatts properly
 * Fixed NEI Yeast crash
 * Redesigned Music Box
 * Made music box cheaper
 * Fixed Borer CMEs (hopefully)
 * Gave TNT cannon fuse time control
 * Fixed light bridge not needing power
 * Added several events (not cancellable; notification only)
 * Fixed item vacuum destroying NBT tags when transferring items between inventories
 * Fixed bedrock spring boots and jetpack not giving bedrock-level protection
 * Added creative mode version of Industrial Coil (never depletes)
 * Made reservoir have creative-mode option (remains full)
 * Fixed bedrock sword breaking powered armor
 * Fixed gearbox-splitter power exploit
 * Forestry saplings are now worth 2 ethanol
 * Added ground sprinkler
 * Made fan make cooling fins more effective
 * Bedrock tools now break if made to be unenchanted
 * Fixed Force field crash
 * Made smoke detector update redstone properly
 * Fixed freeze gun not consuming snow
 * Cut fractionator output 5x
 * Scrap no longer requires a pulse jet to melt

Initial build

 * Added decorative tank
 * Massive performance increases
 * Fixed fractionator console spam
 * Fixed Mekanism dependency on UE machines
 * Increased bedrock axe speed
 * Fixed bedrock tool enchanting
 * Fixed heat ray math
 * Added WorldGuard/AntiBuilder overrides for core machines
 * Fixed Handbook GUI issue
 * Reservoirs can now be covered in glass; stops falling in and rain accumulation
 * Uncovered reservoirs now lose fluids if they are lighter than air
 * Temperature of contained fluid now affects surroundings
 * Pipes and reservoirs now melt if carrying liquid hotter than 2500C (eg pyrotheum)
 * Added HarvestCraft farming to fans
 * Increased speed of bedrock pickaxe on many blocks (eg pistons)
 * Made Van De Graaff quieter
 * Fixed floodlight Luxor mode
 * Rolled liquid spiller back to old code; works again
 * Made pipes much more GPU-friendly
 * Fixed vacuum item transfer losing NBT data
 * Made filling station inventory only allow one item per slot
 * Removed handbook from stronghold chest gen

Build b

 * Fixed "Entity already tracked!" spawner controller bug
 * Fixed machines not getting power from bus

Initial build

 * Fixed worktable NPE
 * Fixed GUI numerical and tank sync issues
 * Fixed server kick with jetpack
 * Added tooltip info to shafts, gearboxes, engines, and flywheels
 * Borer no longer only finds stone when forced to generate new chunks
 * Added "Weapon" aspect to explosive shells
 * Added mandatory minimums for range config options
 * Added mandatory minimum to spawner controller max-mob count
 * Fixed CVT-splitter exploit
 * Made vacuums cheaper
 * Streamlined Cave Scanner
 * Fractionator now will not operate if the tank is too close to full
 * Increased friction heater max temperature to 2000C; smelts 40 items/sec at 2000C
 * Reduced friction heater minimum power
 * Halved cave scanner power
 * Fixed power input side on the Liquid Distillery
 * Bedrock pick can now silk-touch ThaumCraft crystal clusters
 * Expanded railgun impact damage
 * Fixed vertical power duplication bug with MultiClutch
 * Added Waila integration
 * Fixed Nether Uranium and Iridium smelting
 * Fixed CVT GUI turning items into belts
 * Bedrock Breaker can now break Factorization bedrock
 * Streamlined operation time code
 * Added handbook page about operation times
 * Fixed engine and gearbox drops not saving damage
 * Jet engine now makes a nasty sound when ingesting mobs
 * Jet engine ingestion now has a custom death message
 * Added Shaft Power Bus
 * Sped up bedrock shovel
 * Streamlined power transmission code; should perform better
 * Increased sprinkler growth rate acceleration
 * Fixed some GUI control lag issues, especially the bevel gear
 * Sped up the bedrock pick on ice
 * Gearboxes now switch mode on a positive redstone edge
 * Mob Harvester can now get an infinity enchantment - always drops rare drops
 * Fixed looting effect on mob harvester
 * Added visual connectivity to cooling fin model
 * Fixed conduit-pipe interaction
 * Sped up steel pick on glass-type materials

Initial build

 * Added bedrock hoe
 * Added bedrock sword
 * Added bedrock shears
 * Added steel hoe
 * Added steel sword
 * Added steel shears
 * Fixed some GUI bars appearing negative on servers
 * Added redstone control ability to CVT
 * Added power requirement tooltips to machines
 * Fixed boiler thermal behavior
 * Added Forestry ethanol support
 * Fixed bucket names
 * Made bedrock dust require Blast Furnace or Induction Smelter
 * Bedrock boots now immunize a player against the jet engine's suction
 * Fixed damaged bedrock gear bug
 * Re-implemented EMP-Node interactions
 * Removed galena ingot
 * Added grinder bonemeal recipe
 * Made smoke detector emit redstone
 * Fixed bevel-gear color-side alpha issues
 * Fixed RC pipe interactions with other mods' machines and tanks
 * Fixed shaft NPE if breaking on an extremely laggy server
 * Added backup fuel tank
 * Fixed undamageable-night-vision-helmet bug
 * Made the fuel enhancer more efficient
 * Cut fertilizer bonemeal consumption
 * Added Dye Tree automation
 * Fan now drops nature and Christmas essence from Magic Crops
 * Added fan-powered berry bush farming
 * Fixed vacuum NPE
 * Fixed shaft material exploit

Build d

 * Fixed missing recipes
 * Disallowed shift-clicking in worldedit GUI
 * Fixed item consumption on Fuel Enhancer
 * Woodcutter can now farm Dye Trees
 * AC engine can now output unmagnetized coils
 * Fixed server crashes with GPR and Spy Cam (again)

Build c

 * Fixed server crashes with GPR and Spy Cam
 * Players now spawn with a handbook if that option is enabled
 * Cut light bridge power requirement, and it is now range-based
 * Fixed seed loss when planting canola in the dark
 * Bedrock pickaxe can now silk-touch all ThaumCraft ores
 * Fixed animation error in 4:1 gearbox
 * Fixed custom-image slide recipe
 * Made slides cheaper
 * Fixed woodcutter sapling replanting
 * Borer can now cut through twilight forest stronghold shield rock
 * Fixed flickering light bridge at night and resultant FPS drop
 * Pile Driver can now puncture Twilight Forest labyrinth bedrock

Build b

 * Fixed canola seed crash if used in midair
 * Added spring boots
 * Fixed engine inventory automation
 * Fertilizer now consumes its water
 * Fixed sprinklers always being on
 * Further guarded woodcutter against jamming
 * Buffed borer on Maze Stone

Initial build

 * Added GPR support for mod blocks, including API hook
 * Added Fluid Crystallizer
 * Energy-To_Power engines can now scale speed too, and max power was increased to 8MW
 * Added ability to use buckets to put water in the fertilizer
 * Made exploding jetpacks configurable
 * Added sprinkler particle density config option
 * Fan now drops one less seed when harvesting
 * Fixed woodcutter jamming bug
 * Silver Iodide Cannon can now accept mod sawdust
 * Made overloading the Industrial Coil (only possible with NBT editing) have greater consequences
 * Made shafts, bevel gears, and junctions cheaper
 * Fixed enchanted machine inventory lighting issues
 * Fixed extractor crashing if given an ore with a null item
 * Fixed block cannon firing animation running all the time
 * Cut GPR minimum power to 32kW
 * Cut Mob Radar minimum power to 8kW
 * Made fans quieter
 * Fixed some GUI sync issues
 * Fixed borer numerical overflow bug
 * Halved hydrokinetic lubricant consumption
 * GPR now metadata-sensitive
 * Mob Radar+Motion Tracker rendering fixed

Build b

 * Locked down compactor, grinder, and pulse jet recipes; they can no longer be removed by other mods
 * Streamlined rendering; should cause FPS increase
 * Fixed dark GUI progress bars
 * Made shafts slightly use slightly less code
 * Fixed containment field range equation
 * Fixed handbook page number being a smear on the screen
 * Non-model machines now render enchantments when in item form
 * Dropped machine items render enchantments if modelled and enchanted
 * Made jetpack explode if the player enters lava and is not on peaceful
 * Made jetpack explode if the player tries to use it while on fire, and the difficulty is normal or greater
 * Made the angular transducer work on other mods' tanks
 * Removed some invalid items from NEI
 * Updated handbook info
 * Fixed fluid names
 * Made fertilizer require water input
 * Made lava smeltery 50% faster if over 600 degrees
 * Added machine uncrafting to the worktable
 * Added ability for block cannon to fire mod liquids
 * Fixed EMP dropping 2 items
 * Fixed freeze gun working even without power
 * Fixed heat ray being unable to work properly
 * Added blindness and confusion effects back to land mines

Build a

 * Added some recipes to allow use of mod materials (copper, electrum...)
 * Added RF support
 * Fixed pneumatic engine GUI crash
 * Fixed freeze gun aiming in -x or -z regions of the map
 * Fixed suction pipe
 * Buffed water aggregator at high speeds
 * Turrets now render inclination properly
 * Doubled lubricant production
 * Grinder can now grind sugarcane into 3 sugar
 * Grinder can now grind ore into 3 flakes
 * Changed config tag "BuildCraft Interface" to "Mod Interface"