User talk:Padfoote

Image Uploading
Thanks for the help! What about textures with multiple sides? -- Warlordjones (talk) 11:51, 17 April 2014 (BST)
 * Usually we get the icons by taking a screenshot of the item list in NEI. --  Jin bo  bo  12:28, 17 April 2014 (BST)

Re: Misc Details
Ok, thanks for the tip about the langbar, and the link to the help page. Re the categories, I think I accidentally put the Generators navbar on a few pages where it shouldn't of, sorry about that. I have been looking at some already created pages for reference, but the witchery docs seem to be the best example, thanks. And, no, you are not coming across as annoying at all, on the contrary, you are being very helpful on my quest to learn how to wiki properly. :)

Also, as an aside, how exactly does the icon system work? Do I send the icons in as a 3D block 'picture' if they are normal blocks, or as flat textures? And how do blocks with sided textures/active-deactivated textures work? -- Warlordjones (talk) 20:28, 17 April 2014 (BST)


 * Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill. In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted. -- Padfoote (talk) 20:36, 17 April 2014 (BST)
 * Wonderful, thanks. --Warlordjones (talk) 20:58, 17 April 2014 (BST)
 * If you are planning on sending me the tile images, using 32x32 pixel images would be best. --  Satanic Santa SysOp•talk 02:13, 18 April 2014 (BST)
 * The the icons, we have the almighty Crafting grid guide. --  Jin bo  bo  10:28, 18 April 2014 (BST)

AE title stuffs
You might want to move 16³ Spatial Storage‎ and it redirect to 163 Spatial Storage (See page for instructions to change display title) for some reasons: --  Jin bo  bo  13:52, 4 May 2014 (BST)
 * The tooltip text does not support unicode (tooltip text can probably be overridden with the ore dict and &lt;sup&gt; tags)
 * Not sure if the tilesheet and oredict extensions likes it
 * The page is searchable
 * ASCII titles are neater and easier to type :P


 * I just want to make sure I get this right before I start moving (and probably breaking) things. So I should move the three AE Spatial Storage cells to n3 (where n=whatever number is in the name), do the display title change, and keep the redirect? -- Padfoote (talk) 16:08, 4 May 2014 (BST)
 * Yup --  Jin bo  bo  23:33, 4 May 2014 (BST)

tile backgrounds
can you figure out if whatever software you use to make the tiles supports transparent backgrounds? It's annoying having to get rid of the white backgrounds :P --  Satanic Santa Admin • Editor  06:20, 20 May 2014 (BST)
 * huh, apparently only some of them have the white background... --  Satanic Santa Admin • Editor  06:22, 20 May 2014 (BST)


 * About half way through I added the transparent background. Sorry about that, I'll make sure all of them have it next time. -- Padfoote (talk) 16:18, 20 May 2014 (BST)

Are things like the Quantum Field Ring and Quantum Link Chamber supposed to be slightly smaller than normal blocks? --  Satanic Santa Admin • Editor  17:10, 21 May 2014 (BST)
 * Yep. -- Padfoote (talk) 17:20, 21 May 2014 (BST)

The AE tilesheet is updated. --  Satanic Santa Admin • Editor  20:28, 25 May 2014 (BST)
 * Cool. Thanks. -- Padfoote (talk) 21:01, 25 May 2014 (BST)