Translations:GregTech 6/Changelog/207/en

6.05.47

 * [FIXED] The Names of Railcraft Plates. No longer Confusion caused by "Tin Plates" and "item.lead.plate.name" or whatever that one was.
 * [CHANGED] Mud is now affected by Gravity, like Sand. Also Gravity is now mentioned in Block Tooltips if it applies.
 * [ADDED] Magnetic Separator Recipes for impure and pure Dusts, so you dont have to use purified-crushed Ores for it.
 * [ADDED] All GT6 Tools can now harvest Torches directly, and in that specific case they will always be "Magnetic" and won't lose any Durability in the Process (aka: Tool + Leftclick = Pick up a Torch from the Wall directly into your Inventory).
 * [ADDED] Treated Planks in Block Form, the Item variant got removed and will automatically turn into the Block Form in all GT6 Blocks and your Inventory. It can be crafted into the Immersive Engineering Variant and back if needed.
 * [ADDED]
 * Black Sand to Rivers that aren't adjacent to Oceans or Swamps.
 * It can be used similarily to Magnetite in a lot of Recipes, also using the Centrifuge you can get Ferrovanadium out of Black Sand, so no need to worry about getting your Vanadium Pentoxide.
 * The Sand generates similarily to the Clay Pits, but is only 2 Blocks deep. It is NOT Part of the Ore Vein Grid!!!
 * Magnetite Ore itself in any form will no longer generate, in favour of the new Black Sand.
 * I did increase the amount of Small Hematite Ores to compensate the new lack of small Magnetite Ores. You can be happy that you have 2 more Inventory slots free for Ores that way lol.
 * As for the Large Magnetite Veins (that includes Ferrovanadium too), they will no longer happen in new Terrain, meaning that all other Large Veins have a slightly higher chance of spawning now.