Golemancy (Thaumcraft 6)

Golemancy is a mechanic added by Thaumcraft 6, in which Golems are created and used. The Golemancy tab can only be opened after a Snow Golem or an Iron Golem is scanned.

Creating Golems
Golems are created in the Golem Press. They, minimally, will require 8 Machina, 3 of the selected material, 2 Simple Arcane Mechanisms and one mind (default being a Clockwork Mind).

Five components of the Golem can be adjusted or added- the material, the addon module (or lack of one), the head, the arm and the leg. They will each change various factors about the Golem.

Traits
Traits are what allows a Golem to gain (or lose) certain specialized features. Traits are somewhat color-coded- red traits are considered negative traits, and blue traits are considered positive traits. Green traits affect how the Golem moves, and yellow traits affect how the Golem behaves.

Opposite traits will cancel each other out if combined. For example, if one component adds an Armored trait and one component adds a Fragile trait, the Golem will neither Armored nor Fragile.

Commanding Golems
Control Seals are items used to direct Golems, and the Golemancer's Bell is a tool used to modify the settings of a Control Seal.

When placed in the world, Control Seals are invisible. They will only be visible when a Golemancer's Bell or a Control Seal is held in hand. Shift right-clicking a placed Control Seal with the Golemancer's Bell will drop the seal.

Golems will automatically obey Control Seals in the area when applicable.

Settings
Right-clicking a Control Seal in the world will allow the modification of the Control Seal's settings. There are six categories of settings- Area, Filter, Options, Priority/Locking, Requirements and Redstone. However, not all settings may be used in all seals.

Area
The Area setting affects the region in which a Golem can work. It has three settings- Up/Down, East/West and North/South. The max size is 8-8-8, or 8 in each direction.

Visual cubes will appear in the world to display the size of the area, as seen below.



Filter
Items may be added to the Filter to prevent them from being picked up. At the bottom, the Filter can be toggled between whitelist or blacklist.

The basic Control Seals can only have one item filtered, but Advanced Seals can have up to 9 items.



Options
The Options group of settings adds many simple on or off options. The options available depend largely on the seal being used.



Priority/Locking
The Priority/Locking settings adjust the priority and privacy of the seal. The Task Priority can be any number in between -5 and 5. Higher priorities will be taken care of first by Golems before lower priorities.

The lock in the GUI is a toggle that can configure only the seal's owner's golems to do the task listed. To the right of that is a configuration that makes only Golems of a certain dye color do the listed task; Golems can dyed by being right-clicked. Picking up a Golem erases its color and it will need to be re-dyed.



Requirements
The requirements category does not contain any settings, but lists what Traits are required and/or forbidden to do the task.



Redstone
The last "category" is not a category at all, but rather a simple toggle. When toggled, the Control Seal will require a Redstone signal in order to operate.

Miscellaneous interactions
Shift-right clicking a Golem with a Wand will drop that Golem and whatever it is holding.