Translations:GregTech 6/Changelog/224/en

6.07.01

 * [FIXED] Drains not working properly in Rivers.
 * [FIXED] Basic Machines should now prefer to output Fluids in Output Slots that already contain their Fluid, as opposed to filling an empty Slot.
 * [CHANGED] The Localisation of "Empty Ore" to "Unknown Ore"
 * [CHANGED] The Texture Location for all GT6 Rock Types, to make it easier to copypaste and less of a clutter.
 * [IMPROVED] Stone Layer Generation got optimized in order to generate much faster.
 * [ADDED]
 * Some more Ores for the Rock Layers, such as Hematite.
 * All Gem Ore Veins that I added are Biome dependant (except Diamond ofc), since Gem Ores are supposed to be very rare, but all regular Ores don't care about Biomes at all.
 * For example Craponite spawns inside some Layers of Diorite inside Jungles between Y24 and Y48.
 * Small Gem Ores that are Biome independant still exist too ofcourse.
 * [ADDED] Stone Plates (produced in a Simple Extruder) made of the Materials corresponding to the GT6 Rock Types, will work as a Cover that can have any of the 16 Designs (technically its 15 due to the Redstone Bricks using the same Texture as the normal Bricks). Also works for vanilla Stone, even though with fewer Designs. Also Netherrack, Endstone an Obsidian but only with one Design.
 * [ADDED] Square Brick Design for Rock Types. This means I got all 16 Designs together and can finally start with making new Rock Types by recoloring old ones.
 * [ADDED] Oil Shale as a Rock Layer similar to the Coal, Salt and Bauxite Layers. In order to process it, you need to grind it into Dust and put it in a Coke Oven, that will yield 25 Liters of regular "Oil" and Stone Dust.
 * [ADDED] Komatiite as a Yellow Rock Type. It will now contain the Redstone/Cinnabar Veins instead of Marble.
 * [ADDED] Green Schist as (you guessed it) a Green Rock Type.
 * [ADDED] Blue Schist as (obviously) a Blue Rock Type.
 * [ADDED] Kimberlite as a darker Brown Rock Type.
 * [ADDED] Quartzite as a Pink Rock Type.