Ender Suits/Changelog

On this page, the changelog for the Ender Suits mod can be found.

1.0 build 4

 * Electrical armors now show protection points; protection levels changed.
 * Added Ender Nano/Quantum Goggles of Revealing.
 * Now you can turn on/off the Portable Electric Furnace.
 * Ender Thaumium/Void armors more expensive, and some functions won't damage the armor.
 * Ender Thaumium/Void armors now give Vis discount.
 * The Earth Manipulator/Ender Void Blade now slowly repair themselves.
 * Added warp to Earth Manipulator.
 * New function to the Ender Void Blade; now, it teleports your player to the position that you are looking.
 * Exchanged Ender Thaumium recipes.
 * Testing IC2 Classic with the mod (maybe).
 * Thaumic recipes more thaumic (Thaumonomicon, maybe).
 * Some other things.

1.0 build 3

 * Ender Quantum Boots energy bug fix.
 * Linguagem portuguesa(BR) agora funciona corretamente (Translation: Brazilian Portuguese now supported).
 * Added Config File.
 * Added Portable Electric Furnace.
 * Removed fish smelting.
 * Removed unnecessary forge entity registry.
 * Removed unnecessary classes.
 * Changed Earth Manipulator function- Now, the Earth Manipulator will put blocks of Dirt and Grass.
 * Now, you just need to left click the Teleportation Inductor(TI) to teleport.
 * Added Iluminatti.

1.0 build 2

 * Ender Infuser making items dissapear bug FIXED (for a while).
 * Now, the Ender Omnitool will use 225 EU per block, and if you have less than 225 EU, the block will not drop items.
 * Changed the texture of Ender Infuser (not more an Induction Furnace)
 * Oredictionary! Now, you can use plates and circuits from another mods.

1.0

 * Initial release.