Translations:GregTech 6/Changelog/282/en

6.11.03

 * [FIXED] Mass Storages were causing a graphical update every second regardless of their Number changing or not. That was a nice FPS and Network Lag...
 * [FIXED] Mode Selector Covers did not save their Modes when already attached to a Block that you just placed, despite them visually showing the Mode.
 * [CHANGED] The Distillation Tower now accepts more Power per tick. This should make everything able to run faster if so desired.
 * [CHANGED] You now get 10 times more Seed Oil from Seeds. The Forestry Ratio is just way too low. The Immersive Engineering Plant Oil from generification got adjusted too though!
 * [ADDED]
 * Logistics Core
 * I decided to make the Core Cheaper by making it possible to use Galvanized Walls instead of CPUs. You still need one of each (like just one Versatile one), but you wont need 27 Quadcore Units anymore.
 * You can also have multiple Logistics Cores for one Network if you really run out of CPU space or something.
 * Consumes 20EU/t + (1EU/t per CPU) regardless of if it does something or not, 1EU per moved Item (so 64EU per full Stack), and 1EU per moved 250L (it will round up to 1EU if it is less than 250L).
 * There is Logistics Wire specific Covers for marking things as Import/Export/Storage. These Covers can also be placed on the Logistics Core itself.
 * Each of these 3 Types of Marking has 3 additional Subtypes, Generic/FilteredFluid/FilteredItem. You will be able to Intercraft them easily.
 * When you attach a Generic Typed Storage or Export Cover to the Side of the Wire that faces a Mass Storage or GT6 Filter Block, it will count the Cover as Semi-Filtered for sake of Priorities.
 * If you use Miniature Portals to make the Logistics Network go into a different Dimension or simply out of Range, the Range at that Destination is always limited to one Block, so make as much out of that one Block as you can.
 * The Logistics Core will perform one Action per Second per Logic Core. An Action only counts if something has actually been moved.
 * Fluids will always be handeled first and Items last for each Action.
 * It is going to be able to perform the following Actions for now in this order:
 * Generic Import  -> Filtered Export
 * Filtered Import -> Filtered Export
 * Generic Import  -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
 * Filtered Import -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
 * Generic Import  -> Generic Export
 * Filtered Import -> Generic Export
 * Generic Import  -> Filtered Storage
 * Filtered Import -> Filtered Storage
 * Generic Import  -> Semi-Filtered Storage (Mass Storages for example)
 * Filtered Import -> Semi-Filtered Storage (Mass Storages for example)
 * Generic Import  -> Generic Storage
 * Filtered Import -> Generic Storage
 * Generic Storage -> Filtered Export
 * Filtered Storage -> Filtered Export
 * Generic Storage -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
 * Filtered Storage -> Semi-Filtered Export (Mass Storages and Filter Blocks for example)
 * Generic Storage -> Generic Export
 * Filtered Storage -> Generic Export
 * Generic Storage -> Filtered Storage
 * Generic Storage -> Semi-Filtered Storage (Mass Storages for example)
 * Unknown Stuff   -> Dump Bus (that is where random Stuff goes, that got inserted by accident or so, has a dedicated Cover)
 * As you can see:
 * It will first try to take the most Generic Stuff and then try to put it into the most Filtered Target.
 * Direct Transactions are preferred over usage of Storage at all times.
 * Mass Storages count as Filtered Storages, but they are treated after all the other Filtered Storages.
 * The System does not like using Generic Storage and will defragment it into Filtered and Semi-Filtered Storages, when it has nothing better to do. It wont do Semi-Filtered Storage to Filtered Storage.
 * Should you have a Dump Bus and the System has absolutely nothing else to do, it will put everything that is not filtered anywhere into whatever is connected to it. (likely a Chest, or maybe even the Ender Garbage Bin but that would be a bit dumb, if you make changes to the System on a regular basis)
 * If you want to filter for more than one thing at a time, you will have to use the Filter Blocks and attach a Generic Export Bus to those.
 * The Priority of each Logistics Bus Cover can be adjusted with the Screwdriver if you dont wanna use the Default.