Translations:GregTech 6/Changelog/264/en

6.11.21

 * [COMPAT] Some MineFantasy II Stuff is now supported, but not much of it.
 * [COMPAT] Soil Types of Enhanced Biomes now have more individualised Sifting Recipes.
 * [COMPAT] Water Blocks from the Streams Mod count as Infinite now, just like River Blocks. Please be aware those Stream Blocks do spawn vanilla flowing Water around them which do NOT count.
 * [FIXED] Compatibility with Tinkers Gregworks for GT6. It broke whenever I renamed some Variables.
 * [FIXED] Lack of certain Types of Support/Recipes for Milky Quartz. Now it should be just as compatible with GT6 as Nether Quartz. (This does not mean decorative Blocks yet)
 * [FIXED] Rails are now no longer considered Furnace Fuel even though they have Wood in them. This caused Issues with the Railcraft Tunnelbore and should be fixed now.
 * [FIXED] Long Distance Electric Transformers are no longer infinitely producing Energy when IC2-Exp is installed. HOW THE FUCK DID THIS NEVER GET NOTICED!?!
 * [CHANGED] Lazurite and Sodalite can now be used to make IC2 Coolant too.
 * [CHANGED] I decided Niter is now a 50:50 mix of KNO3 and NaNO3, that way mixing those two together can be used to craft it if needed. Also KNO3 and NaNO3 Ores have now been replaced by Niter Ores. Should you want to separate KNO3 and NaNO3 for certain Chemical Recipes, use a Centrifuge. Most Mixing Bowl Recipes such as Gunpowder allow Niter too now.
 * [CHANGED] Dryer and Distillery are no longer subject to Overclocking Penalties.
 * [ADDED] NEI Handler for "Other Relations" which is dedicated for random helpful Information, such as "Air Vent -> Air" or "Drain -> Water".
 * [ADDED] Adamantium Gearboxes and Axles as a high Tier, so that it's never impossible to transmit large amounts of Power.