Translations:GregTech 4/Changelog/3/en

4.08s

 * Minor Bug and Recipe fixes.
 * NINJA UPDATE: Added Recipes to convert OreDict Plutonium/Uranium into the IC2 Nuclear Items using the Compressor.
 * NINJA UPDATE 2: Fixed Chrome Block alloy smelting recipe.
 * NINJA UPDATE 3: Fixed the KNO3 recipe.

4.08r

 * The Output Facing of Basic Machines can now be Screwdrivered in order to let it allow Inputting Items from that Side.
 * Added stackable Plastic Fuel Cans. But they only store 1 Cell instead of 6.
 * The Basic Generators of GT no longer accept non-Fuel Items through Automation.
 * Fixed Grinder, Implosion Compressor and Sawmill lagging, when there is only one Input Item.

4.08q

 * Added Aluminium Scoops which DO work in Adventure Mode. Seriously, I did it the normal vanilla Way as I explained it to him a while ago and it works perfectly, I don't know what problems Sengir has with just adding support for Adventure Mode. It's one thing if he doesn't care about Adventure Mode (as in the MC1.6-1.7 Adventure Mode), but plain out lying about having tried and failed to add that support to it is not a good Option.
 * Fixed some Bugs.

4.08p

 * Fixed some Bugs.

4.08o

 * Decreased Recipe Scanning Lag of basic Machines.
 * Added ZPMs which are 2000000000 EU Tier 7 Single Use Batteries found randomly in the world
 * They need an High Energy Charger (also new) in order to be decharged. You might need something else to down transform the enormous amount of Energy properly.
 * Changed Lapotronic Energy Orbs to the new Meta Item, note that you can craft your old Orbs into them without any Extra Cost or Energy Loss.
 * Batteries and similar of GT now have their Texture depending on amount of Charge.

4.08n

 * After fixing another stupid Bug in the silly Advanced Recipe Manager of IC2 I made my own way of preserving the Charge from the Crafting to the Crafted Item (Tools being charged with the same amount of Energy the Crafting Ingredients had), by making my own Recipe Handler, and that Recipe Handler also isn't coded so stupidly complex that it would need any NEI Plugin or something for that as it just extends the vanilla Shaped and Shapeless Recipes.
 * Added Lithium and Sodium Batteries. Note: The old Lithium Batteries are uncraftable, but the new ones are exactly the same as the old ones Storage and Tier wise.
 * Red and Blue Alloy are no longer Dust Craftable, because it is more of an Infusion Recipe than an Alloying Recipe. Also fixed the missing Dust+Ingot and Dust+Dust Recipes.
 * Also removed the old IC2-SU-Battery Recipes I had.
 * The RE Battery Recipes, which are added by me were removed. But I added a GT Canner Recipe with 2 Redstone Dust and a Battery Hull to make them that way. (The IC2 Recipe with 4 Casings, a Tin Cable and 2 Redstone stays btw.)
 * Battery Hulls now also craftable in the Assembler.
 * Fixed some other Bugs.

4.08m

 * Requires IC2 Update for NEI not to go wild.
 * Added a new kind of SU Batteries, which are much more realistic than those vanishing vaporizing instant decharging things of IC2.
 * Optimized time of Alloy Smelter Recipes regarding Alloy Creation at startup.
 * Fixed the newer Shapes/Molds not being meltable.
 * Fixed some other Issues.

4.08l

 * Blacklisted Integrated Circuits from Unification.

4.08k

 * Fixed Bug in my recent "optimization" causing a ton of Recipes to not be processed and therefore decreasing loading time.
 * Decreased Loading time again in another Way, so that it evens out my previous mistake XD

4.08j

 * Improved OreDict Handler, and no I did nothing on my MetaItems to improve the Startup time that drastically.
 * Fixed some Bugs.

4.08i

 * Fixed some Bugs.
 * Added some Potatos to Sticks.
 * Nerfed the Alloy Smelter Mold Recipes, since they broke some progression of the Bronze Age.

4.08h

 * Added Molds for the most needed Items, such as Gears, Plates and Casings. (used in Alloy Smelter and it is a bit worse than the Extruder overall Energy wise, but the Voltage is lower)
 * Plastic and Rubber now have Compounds, but they are not electrolyzable meaning their Recipes are a bit cheaper now (The Default Mass of an unknown Compound is much higher than a bit of Carbon and Hydrogen, what results in more expensive Smelting Recipes)

4.08g

 * Reduced amount of redundant Universal Macerator Recipes.
 * Optimized TileEntities again.
 * Optimized getting Crafting Recipes.
 * Added new Crop Drops, so that most of them don't drop dusts anymore (but things you can make to the old dust instead). You now have to extract the plant's product to get a tiny metal dust pile.

4.08f

 * Made Chalcopyrite smeltable into Copper and similar small fixes.
 * Improved getting TileEntities. Needs a bit of testing.

4.08e

 * Optimized the way TileEntities get adjacent TileEntities.
 * Added one other random Item for testing purposes.
 * Added some Recipes.
 * Fixed some Bugs.

4.08d

 * Added Colors to the PFAA specific Ore Items.
 * Added Uraninite Processing Step using the Chemical Reactor and Aluminium/Magnesium
 * Added Chocolate Coins.
 * Fixed a few Bugs.

4.08c

 * Added PFAA Support. Most of the Materials have the Default Grayish White Color, but that is going to be changed soon. I think the current PFAA Version still registers Ores under multiple Names (oreIlmenite + oreTitanium are one example), what is causing some Recipes to behave in a weird fashion, this is going to be fixed on PFAA Side soon.
 * Added another Coin, just for the heck of it. It's not like it is wasting IDs or something.
 * Fixed a bunch of Bugs.

4.08b

 * Made Cobalt the primary Byproduct of Copper and Nickel Ore, instead of the tertiary.
 * Fixed Pipes always turning into the same direction when doing pathfinding.
 * Fixed Adamant Problem with Metallurgy.
 * Fixed many other Bugs.

4.08a

 * Buffed the Ingot Output of smelting crushed Ores by one Nugget. Now it makes sense to use the Hammer to crush Ores on the workbench before smelting.
 * Since I am feeling generous right now, I buffed the heat Output of Lignite Coal (Underground Biomes) by +50% so that you get 1 and a half smelting Processes from it (so the same as Planks).
 * While I was at it, I also added Lignite as a valid Fuel for the Coal Boiler. It gives 25% of the Heat of Coal/Charcoal, what makes it better than its actual Fuel value.
 * Also added a Lignite Item Set, and Lignite as Byproduct of Coal Ore.