Translations:GregTech 6/Changelog/35/en

6.00.33:

 * [API] Added a Parameter to the PrefixBlock Constructor, deprecated the old Constructor and removed the even older depricated Constructor.
 * [API] Added a really needed Quality Parameter to the Tool Interface. This may break some Addons.
 * [FIXED] Worldgen Loops due to the large Veins. Granite could still cause it if it generated more abundantly. Edit: Seems to not even be the Issue, it must be somewhere else...
 * [FIXED] An Issue where every flammable GT Ore Block (Small Coal Ore in particular) causes adjacent Chunks to load two ticks after placement, when checking if there is a Fire adjacent to it. THIS was the darn Worldgen Loop. Edit: No it was not, or at least not only...
 * [FIXED] The Obstructedness Check of Synching Ores causing the infinite Worldgen Loop. This was hopefully all of the Problem...
 * [FIXED] Screwdriver being uncraftable.
 * [FIXED] forgetting that I made the scrap Item for a Reason, when I added the Solid Block as Crucible output...
 * [FIXED] Lighter not being able to light a Fire inside certain GT Blocks.
 * [FIXED] Forgetting to take the weight of the Crucible itself into account, when distributing Heat to newly inserted Content, resulting in a lot of Temperature being voided.
 * [CHANGED] The Titles and Authors of GT Books are now a bit more highlighted inside their Tooltips.
 * [ADDED] Different Stone Hammers and a Flint Chisel. Also changed the Crucible and Mold Recipes to use Chisels instead of Files.
 * [ADDED] Lighters to the Dungeon Loot.
 * [ADDED] Crucibles and Molds of Knightmetal (like a a bit better Steel), Fiery Steel (like a much better Steel), Thaumium (like a bit better Iron), Void Metal (like a slightly worse Tungsten), Meteoric Iron (like a slightly better Iron), Meteoric Steel (like a slightly better Steel) and Dark Iron (like a slightly better Steel). That way one can progress with other Mods too. I also added Crucibles from other Metals and a currently unobtainable Carbon Crucible. Now the Crucible Tech Chain should be complete and everything should be meltable. Except Adamantium, that Stuff is too Heat Resistant.
 * [ADDED] The good old vanilla Tool Nerfs. I optimised the Recipe Selection Process a bit more as well.
 * [ADDED] The Information that F3+H shows Material Data of ItemStacks to the second Page of the Book of Smelting.