Mold (GregTech 6)

The Mold is a tile entity from used to solidify molten material from the  into various shapes.

Recipe
The Ceramic Mold has a different recipe. It can also have shapes crafted into it before firing in the furnace.

Usage
Place the Mold adjacent to a and right-click on it. If there is material in the crucible, and the material is hot enough to be in liquid state, and there is enough material to fill the mold, the mold will be filled with the material and will begin cooling rapidly. The mold's contents will visibly change when the material cools down below its melting point, but the material may still be too hot to touch. Right-clicking the mold after the material solidifies will pick it up as an item, and will damage (and often kill) the player if it is too hot to touch. Wearing a complete or, or holding a pair of , allows the player to safely take hot items from the mold.

Automation
Items may be automatically extracted from below the mold using blocks such as Hoppers. The mold will only allow an item to be extracted after it has cooled to about room temperature. The mold may also be configured to draw and cast molten material from an adjacent Crucible using a. Right-click the wrench on any side of the mold to enable auto-casting from that direction. Right-click the wrench on the bottom of the mold to enable Redstone-controlled auto-casting (by default, auto-casting is always active).

Machines such as the can output molten material as standard Fluids. These fluids may be piped or inserted into any horizontal side of the mold, provided that enough fluid is being inserted to fill the mold in a single tick. For example, the Mold may be placed next to the fluid output side of the machine and a hopper placed beneath it to automatically cast and cool the molten material.

Cryo energy, or CU, from a can be used to cool down the mold and cast faster.

Shapes
A mold has a 5x5 grid which can be chiseled out into a preferred shape. Only certain shapes are recognized and will function, but do not require a specific orientation or position on the mold. Note that there is currently no known way to undo chiseling a mold, so it is best for the user to careful while molding. An incorrectly chiseled mold will cast a number of nuggets equal to the number of chiseled squares. Any incorrectly chiseled mold may be chiseled further into a Plate mold, or the mold may be recycled in the Smelting Crucible or.

A blank clay mold can be crafted with an item to make a clay mold of that particular shape, which will then fire in a furnace to a ceramic mold pre- carved into the appropriate pattern. This works with any item that is cast from that mold shape, with a few odd cases:
 * Tool heads, or complete tools, will make the corresponding raw tool head mold shape. This includes arrows, and vanilla tools.
 * Long Rod and Double-Axe shapes can be crafted with two of the parts/tools (sticks or axes).
 * Wood Planks are plate- shaped.
 * Bricks are ingot- shaped.

Here is a list of all the shapes that can be made in the Mold.

X = Chiseled O = Not chiseled.

Ingot
Consumes 1.000 units of material

Chunk
Consumes 0.250 units of material

Plate
Consumes 1.000 units of material

Item Casing
Consumes 0.5 units of material

Tiny Plate
Consumes 0.111 units of material

Long Stick/Rod
Consumes 1.000 units of material

Stick/Rod
Consumes 0.500 units of material

Bolt
Consumes 0.125 units of material

Gear
Consumes 4.000 units of material

Small Gear
Consumes 1.000 units of material

Ring
Consumes 0.250 units of material

Hammer head
Consumes 6.000 units of material

File head
Consumes 1.500 units of material

Raw items must be sharped with a or, or by crafting with a , to become the tool head that can be crafted with a handle to make the tool.

Raw axe head
Consumes 3.000 units of material

Raw Pickaxe head
Consumes 3.000 units of material

Raw Chisel head
Consumes 1.500 units of material

Raw Sword head
Consumes 2.000 units of material

Raw Shovel head
Consumes 1.000 units of material

Raw Saw blade
Consumes 2.000 units of material

Raw Arrow Head
Consumes 0.125 units of material

Raw Plow head
Consumes 4.000 units of material

Raw Hoe Head
Consumes 2.000 units of material

Raw Sense blade
Consumes 3.000 units of material

Raw Double-Axe Head
Consumes 5.000 units of material