Cyberware/Changelog

On this page is the changelog for Cyberware.

0.2.2

 * Fixed RAM consumption issues
 * Added a HUD customization system, allowing players to recolor and reorganize their HUD
 * Added a notification to remind players to open the Cyberware radial menu
 * Added the Hudlens, an alternative to Cybereyes and the Hudjack
 * Added API system for HUD elements
 * Fixed Cyberware armor rendering on zombies
 * Fixed player rendering when the player has missing skin and no legs
 * Fixed missing limbs and other organs not correctly registering on the client
 * Fixed HUD with Tough As Nails installed
 * Fixed Engineering Table collision box
 * Fixed crash related to bone upgrades

0.2.1

 * Fixed extra printlns
 * Updated mcmod.info

0.2.0

 * Warranty Voiding Update
 * Reworked textures, courtesy of Yulife!
 * First stage of progression system
 * Cyberzombies now drop "Salvaged" quality Cyberware, which has a 50% higher Tolerance cost
 * Added the Cyberware Engineering Table to deconstruct and craft Cyberware
 * Added the Cyberware Scanner to scan Cyberware loot for Blueprints
 * Added the Blueprint Archive and Component Box to organize Components and Blueprints
 * Added the Radio Kit and Radio Beacon to attract more Cyberzombies
 * Several Cyberware items can now be toggled
 * Hold R (by default) to open the radial menu
 * Can bind Cyberware to a keybind
 * Added Cyberzombie Brutes
 * Added two gamerules to keep or drop implanted Cyberware on death
 * Added two augments that integrate with Tough As Nails to help keep you safe in extreme temperatures
 * Added seven new augments for you to find!
 * Added the Katana, Trenchcoat, Mirrorshades, and Biker Jacket
 * Cyberzombies now spawn like vanilla mobs
 * Cyberzombies are now spookier
 * Essence is now called "Tolerance" so it's more descriptive
 * Fixed rendering of Cyberlimbs with the Alex player model

0.1.13

 * Hudlink power display now flickers under 5%, turns red under 20%
 * Fixed Tesla API modid, fixing a crash. If you get a crash with this version of the mod, you're using an outdated Tesla API.
 * Fixed bonelacing hearts not appearing after changing dimension.
 * Fixed defibrillator not dropping from zombies

0.1.12

 * Fixed function of the Charger - should now no longer "ghost charge" on the client, leading to presumed issues when changing dimensions or relogging
 * Fixed losing all augments when you travel through the End return portal

0.1.11

 * Fixed a bug related to usage of the Tesla API
 * Fixed a crash with heart upgrades

0.1.10

 * The Robosurgeon GUI has experienced several additions
 * When clicking a slot would remove or add a piece of Cyberware, this is now indicated via tooltip
 * An index page was added to the Robosurgeon including a full list of Cyberware installed and a list of changes made
 * Cyberlegs now replace the fall damage noise with a satisfying clank
 * Missing eyes and unpowered Cybereyes now don't blind players in Creative mode
 * The Neural Contextualizer now will not switch from swords
 * The Creative Capacitor now actually acts as a producer in terms of GUI warnings
 * Cyberarms now render correctly with the thinner (Alex) player model
 * Cyberzombies no longer spawn in the Nether

0.1.9

 * The Creative Capacitor now acts as a producer in terms of GUI warnings
 * Cyberware resetting now functions correctly
 * Fixed hitbox for no-legged players

0.1.81

 * Added the /clearcyberware command for server ops to clear a user's ware
 * Added a config option for a player's Essence cap and critical Essence level
 * Added a warning when a player has no installed power generation but has power-consuming ware
 * Changed behavior of the Surgery Chamber to better stop players from doing things they don't want to

0.1.7

 * Fixed a bug that prevented players from accessing the skin/muscle/bone cross cut

0.1.6

 * Added a back button to the Surgery GUI
 * Fixed a bug with the Surgery Chamber renderer that could cause a crash

0.1.5

 * Fixed a Cyberzombie performance issue

0.1.4

 * Fixed two crashes related to Cyberzombies

0.1.2

 * Fixed a crash related to the Robosurgeon on dedicated servers.

0.1.1

 * Fixed Surgery Chambers dropping an Apple instead of a Surgery Chamber. Oops!

Category:Mod changelogs]]