GregTech 5/Changelog

Note: Change nodes labelled "Ninja Update" refer to changes made after the version was officially released. If you had already downloaded that version, you will need to re-download it to get the ninja update.

5.01i

 * Chest Buffers now merge their Itemstacks and sort them to the upper left Slots.
 * Added Titanium Boilers.
 * Fixed a bunch of Bugs.
 * Removed Nugget Schematic, because the Alloy Smelter can do 9 Nuggets = 1 Ingot the same way as the Packager would have had it done but cheaper.

5.01h

 * Added Boilers in 3 different Variations (all are 3x3x5), Bronze, Steel and Tungstensteel. When they are at full capacity they work on Fuel Items like IC2 Generators with the same or up to twice the amount of Steam produced (2 Steam being 1 EU) per Fuel Unit. Sugar Canes and Cactii don't work as Fuel because they only have 1/4 of a Fuel Unit, while at least 1/2 of a Fuel Unit is required to be burned. They also accept Fuels of Semifluid Gen (regular Ratio with up to x2 Bonus) and also the Diesel Gen (but much more inefficient!).
 * Fixed some IC² Recipes not getting properly removed.

5.01g

 * Multiblock Hatches now have better Textures depending on the Multiblock they belong to.
 * Implosion Compressors now accept the "Explosion Hazard Sign Block" as Solid Steel Casing.
 * Added Overmind's Wrench Overlay, but using non-scala Code. The Overlay requires CodeChickenLib (a dependency of NEI) to work.
 * Fixed Bismuth Bronze having both a Blast Furnace Requirement and Zero-K Heat being needed, causing it to be unsmeltable unless the Config regarding the required Heat gets changed to a positive non-Zero Number.
 * Battery Buffer now outputs as much Amperes as there are Batteries inside.

5.01f

 * The fluid icon inside tanks/machines now has a tooltip containing the precise amount of fluid (The stacksize thing is still there for rough estimates of fluid amount).
 * Re-added the electric regulator in again 10 different voltages.
 * Changed all automation machines to accept input of 2 amperes and to output 2 amperes to be able to supply every attached machine properly.
 * Fixed a bunch of Bugs.

5.01e

 * Added the replicator, it uses UUM and energy to form the targeted Dust/Cell/Fluid (yes direct fluid output for cases like hydrogen).
 * Changed the hammer to crush ores in world instead of by crafting. That is to reduce the amount of crafting recipes.

5.01d

 * Added chest buffer (Was large electric buffer before) in (all) 10 voltages.
 * Fixed some bugs.

5.01c

 * Added recipes for packager and unpackager
 * Fixed batteries eating energy constantly instead of only when they are charging/discharging.

5.01b

 * Fixed some recipes not being added.
 * Added battery (de)charging loss.
 * Hopefully fixed the Railcraft crashing issue.

5.01a

 * Added Filters in 20 different variations.
 * Added Thermal Centrifuges and Ore Washing Plants.
 * Added some "Decorative" Blocks.
 * Fixed dodgy cauldron bug which made it only work in a positive x and z location

5.00z

 * Added Lockers - basically an armour stand
 * Fixed Implosion Compressor Sound
 * Fixed a ton of other Bugs such as accidentally overriding vanilla Aspects of Thaumcraft.
 * NINJA UPDATE - Fixes server crash

5.00y

 * Added 5 brand new Compound Aspects, which can describe things much better. They are currently not used to create or research anything, but you can try to find all 5 of them (every Aspect of those can be found by Scanning, except maybe one, but that is depending on your Worldgen).
 * Black Granite Cobblestone can be smelted to Black Granite and can be made Black Granite Bricks again. (Bug fix)

5.00x

 * Removed Arbor on most Gregtech things with Thaumcraft aspects.
 * Replaced it with other aspects.

5.00w

 * Fixed the Casings and coil blocks being uncraftable
 * Fixed the failed removal of "dustLapis" from vanilla Lapis in the OreDict. (Fixed in Forge 1119)

5.00v

 * Added Mass Fabricator to create UUM the GregTech way. 5 Versions with the standard over-clocking efficiencies of Double Speed = Quadruple Consumption.
 * Produces 1 Litre at a time instead of 10 Litres like the IC² Massfab does.
 * Added Controller Cover so you can shut it off, because that thing CAN suffer from Insufficient Energy Lines!

5.00u

 * Vacuum Freezer now use Frost Proof Casings
 * Implosion Compressor now use Solid Steel Casings
 * Added Multi Smelter, a Super Furnace as Multiblock which does 6, 12 or 18 Items at once (depending on Coil Level), also it goes round-robin over the Inputs so it does every inserted Item somewhat equally often (as long as you don't insert prime numbers or other uneven amounts). The Speed (over-clockedness) depends on the Voltage of the Hatches. It is built like a Blast Furnace minus one Coil Row.

5.00t

 * Added a few more Machine Casings. Some of them are still WIP, and are useless
 * Fixed vanilla dye ore dictionary support

5.00s

 * Fixed chunk border issues with pipes and such

5.00r

 * Added Vacuum Freezer
 * Added 40 different but similar Battery Buffers.

5.00q

 * Added the old NEI Plugin, meaning all the old Machines have their Recipes in NEI. I didn't add it for the really new Machines for now. Ironically adds the Vacuum Freezer and Industrial Grinder, even though neither are in the game.
 * Added the TFC Alloys and Bismuth to my Materials. Most require a Blast Furnace to be made.
 * Also fixed Sounds.

5.00p

 * Added new Death Messages for Tools
 * Added the Butchery Knife
 * Added Cadmium Batteries (Simplified the Nickel away, and some other improved things)
 * Made it so that the Butchery Knife gives twice the amount of invincibility time for Mobs after getting hit, meaning you cannot attack very fast with those (same for Hammers and Wrenches).

5.00o

 * Fixed some Bugs
 * Added coloured Tooltips.
 * Hammers can now mine rock based blocks what instacrushes them as if you craft it.
 * Since the Cauldron doesn't work in Multiplayer, added the possibility to use water blocks for the washing purpose.
 * Also added a Config to re-enable the original Power Loss.

5.00n

 * Added Knives. Currently just sword like tools which don't get double damage when breaking blocks, but they instead get double damage when used as weapon. Main purpose will be cutting things in crafting recipes.
 * Fixed some Bugs as always.

5.00m

 * Now with Radio-activities! Thorium and un-enriched Uranium 238 are safe, but the other ones are deadly if you don't have a hazmat suit.
 * Fixed Implosion Compressor texture (I expect)
 * Changed it to be a jar-file.

5.00l

 * Added Universal Spade. Crafted from Universal Spade Head (Shovel Head + File), a Stick (of the same Material!), a Screw (of the same Material too) and a Screwdriver. Mob Damage is like the Axe (3 + Tool Quality), you can block with it (That's why you can't just use a wooden Stick to craft it), use it as Crowbar (might need some more random Code to work better if RC isn't installed), it's usable as Saw (but gets double durability Damage from that!), and you can harvest almost anything what is not Stone-related with it.
 * Added some Damascus Steel Ingots and tool heads as dungeon loot to the game, since Damascus Steel is uncraftable (as in nobody knows how to produce it IRL, so I don't make it craft-able).
 * Made Iron and all the different Steels having Sharpness per Default
 * Wrought Iron is also craft-able now by smelting Iron Nuggets in a regular furnace. Wrought Iron tools are between Iron and Steel.
 * Implosion Compressor is craft-able, but without a texture
 * Fixed over-clocking using 4x more power than it should (I expect)

5.00k

 * Added the Electric Blast Furnace
 * Added recipes for some missing machines.
 * Fixed base generator textures

5.00j

 * Added the Bronze Blast Furnace back. Also know as the Tone Box 5000
 * Added Disjunction type enchantment (I think, might have been previous version)

5.00i

 * Tools now have some enchantments depending on their Material. Thaumium has Fortune II, but its durability got halved. Firestone and Fiery Blood Ingots have Fire Aspect III and can therefore auto-smelt drops.
 * Added the Leaf Cutter, what is effectively just a grafter, but works in adventure mode.

5.00h

 * Fixed scoops
 * Fixed the ore drop random generator always generating the SAME result if there are only two possible outcomes.

5.00g

 * Added scoops which work on adventure mode. Like Forestry's, just left-click to catch butterflies
 * Added some of the tool sounds.
 * Fixed the RC Crowbar not being usable on GT Blocks to remove Covers
 * Made the GT Crowbar usable as a RC Crowbar.

5.00f

 * Fixed some more things on tools (ie, made hoes work)
 * Added improved Durability/Energy Bars to them
 * Nerfed vanilla tools.

5.00e

 * Fixed a bunch of bugs regarding tools
 * Added the wire cutter
 * Doubled durability of tools regarding block breaks. Additionally doubled the Pickaxe and Drill durability if Harderstone is enabled (since that causes the block resistance and therefore the tool damage to go up).
 * Flint Tools are craft-able too.
 * Fixed Adventure Mode
 * Fixed AFK Hunger.
 * Fixed pipes only accepting one item at once
 * Added solar steam boiler

5.00d

 * Added lava boiler
 * The Packager can now do 1x1, 2x2, 3x3, nugget crafting and dust piling recipes using schematics

5.00c

 * Bronze Age now playable in survival if Railcraft is installed to get steel:
 * Added bronze boiler
 * Added high pressure boiler, although Railcraft's is better than both
 * Added steam turbine, for steam age -> electric age power

5.00b

 * Added lots of fancy generators
 * Made Gregtech ore generation fancier
 * Added mortars back

5.00a

 * Fixed some Tools, added Drill, Chainsaw and electric Wrench with LV, MV and HV Variants.

5.00

 * Released Gregtech Open Alpha

Pre 5.00

 * Gregtech 4.0 Community Wiki Changelog