Mutant Creatures

Mutant Creatures is a mod created by thehippomaster21 that adds a number of fully animated mini-bosses that are essentially more enhanced and deadlier versions of their respective Minecraft mobs. It also adds custom drops from the new mobs, weapons, armor, and a new splash potion that can turn certain mobs into Mutants.

Mutant Mobs
There are currently five Mutants with different abilities, physical traits, and attack tactics.

Mutant Creeper
The Mutant Creeper is the most destructive mob from Mutant Creatures. It can be charged.

Attacks/Special abilities
The Mutant Creeper has five attack behaviors:


 * Direct attack: Its most common and weakest attack is to simply charge towards a player and slam its head into them, which inflicts about HP. The knockback is roughly the same as a sword enchanted with Knockback II. Players can nullify the attack by blocking with their shield.
 * Jump attack: The Mutant Creeper jumps around 15 blocks into the air, and when it lands, generates a larger and more powerful explosion than TNT to injure other entities around it, including other Mutant Creepers. Surviving mobs will retaliate against it.
 * Spawning minions: The Mutant Creeper can spawn little Creepers that will attack the player like normal ones. If the Mutant Creeper is charged, they will be charged as well.
 * Charge: The Mutant Creeper turns white, remains immobile for up to 8 seconds, flashing 6 times. Once it finishes, it regains HP and resumes combat. The process can be interrupted by attacking it, but it is likely to retaliate with a jump attack.
 * Lightning attack: Every time the Mutant Creeper charges itself, there is an 80% chance that it will strike itself with lightning if it is being attacked at close range by players. Not only will this do lightning damage to the player, it becomes charged, all its explosive attacks have twice the explosion radius, and any minions summoned by a charged mutant creeper will be charged as well.

Healing
Any source of explosion damage done to the Mutant Creeper will heal it by the amount of damage the explosion did, except from other Mutant Creeper explosions.

Death
When the Mutant Creeper dies, it sucks all mobs and entities in a 16 block radius (larger if charged) towards it and after 8 seconds, creates an explosion similar in radius to the Wither's initial explosion. Directly adjacent mobs take up to damage, and  to elsewhere in the blast zone. Charged Mutant Creepers deal 50% extra damage and have a larger radius. The explosion is often enough to finish the player in a single blow, but can be escaped if they sprint as far as they can. If the death explosion kills other mutant creepers it can cause a chain reaction of explosions. It drops an egg that will eventually hatch into a mutant creeper minion.

Drops
The Mutant Creeper drops an egg at the center of the crater when killed. The egg hatches in 4 in-game days and becomes a Mutant Creeper minion that is under your control. It acts like a tamed wolf, but still has Creeper properties. It can be healed with Gunpowder and its maximum health can be increased by using Gunpowder on it when its health is full. Using TNT on it will prevent it from dying when exploding and increase the blast radius.

If the egg is destroyed before it hatches, it will either drop 5-10 Gunpowder, or, more rarely, it will drop a Creeper Shard. Creeper Shards deal points of damage when used to attack, but can also make explosions when right-clicked. The radius is determined by the Shard's durability. Hitting mobs with it increases its durability and knocks mobs away. At full durability, the explosion from the shard is similar to the Mutant Creeper's death explosion. These explosions do not harm the player. The Shard can poison the player.

Mutant Zombie
The Mutant Zombie is a beefy zombie that resembles the Hulk from Marvel. It is considered undead.

Attacks/Special abilities
The Mutant Zombie has 4 attacks:


 * Smash attack: The Mutant Zombie can smash the ground as its normal attack. It will grunt, raise its arms for 0.9 seconds, and slam its fists onto the ground, creating an aimed five-block long shockwave at the entity it is attacking. An entity hit by the shockwave takes up to HP and has a 25% chance of inflicting the Hunger status effect.
 * Roar attack: When the Mutant Zombie roars, it damages all mobs near it and summons 1–6 Zombie minions to attack whatever it is attacking. The number depends on the time of day.
 * Throw attack: When the Mutant Zombie throws the player, it launches them into the air high enough to take points of fall damage. The Mutant Zombie can jump and smash the player into the ground to inflict extra damage. This attack can be avoided if there is a ceiling that limits vertical movement.
 * Minion summon: Minions are summoned with the smash attack.

Healing
At night, it regenerates points of health every 5 seconds. It does not burn in daylight like normal Zombies.

Death
When its health is reduced to 0, the mutant zombie will falls to the ground. However, it will get back up with points of health. There are two ways to permanently kill it:


 * Reduce its health to 0 four times
 * Light it on fire while its health is 0

Drops


When the Mutant Zombie dies it drops the Hulk Hammer. The Hulk Hammer can be used to inflict points of damage, or right-clicked to use the Mutant Zombie's smash attack; this can be done 72 times before it breaks. The durability does not decrease if used in combat normally.

Mutant Snow Golem
A Mutant Snow Golem can be spawned in Survival Mode by throwing a bottle of Chemical X on a standard Snow Golem. The Mutant Snow Golem has HP.

Attacks/Special abilities

 * Ground freeze: it leaves a trail of snow when moving and freezes any Water it stands on.
 * Ice block throw: Throws ice blocks that does – points of damage. Its attacks cannot hurt players; only mobs.

Following
Right-clicking on the Mutant Snow Golem will cause it to follow the player and display their username.

Healing
Throwing a Snowball at it heals it by HP.

Drops
The Mutant Snow Golem drops 32–48 Snowball and a Jack o'Lantern.

Mutant Enderman
The Mutant Enderman is a neutral mob that is 5 blocks high and has points of health.

Attacks/ Special Abilities

 * Forced look: When a player stares at the Mutant Enderman, it stares back at them, makes a shorter stare sound, grows 2 new arms, and waits for the player to act. It will teleport the player closer to itself when the player stops looking or when the stare sound ends. It inflicts Blindness on the player and starts its attack. It will also attack the player if:
 * It sees the player wearing a Pumpkin
 * When it rains (in survival mode)
 * Occasionally when the player stands too close to it
 * Attacking the Mutant Enderman to retaliate
 * Teleportation: When the Mutant teleports, it emits its "ender-soul", which deals knockback and points of damage to all entities around it in a 5-block radius, and possibly inflict the Blindness status effect.
 * Melee attack: The Mutant Enderman strikes the player with one of its arms. An inner arm inflicts points of damage and an outer arm will inflict  points of damage. The outer arms also deal greater knockback than the inner ones.
 * Throwing blocks: The Mutant Enderman can grab two blocks with its telekinetic ability and fling them at the block the player is standing on. Blocks inflict  points of damage for a direct hit and – points of splash damage.
 * Clone tactic: The Mutant Enderman creates 8 Enderman clones, which look like translucent Endermen, and send them to attack the player. The minions can teleport like a regular Enderman and will deal point of damage per hit; the clones can be killed with one hit. The Mutant Enderman disguises itself to look like a minion; it is slightly taller than the rest. The disguised Mutant Enderman inflicts  points of damage to the player and heals itself for  points per hit. Hitting the Mutant Enderman destroys the minions and changes the Mutant Enderman back to his original form; damage from the Thorns enchantment has the same effect.
 * Tele-smash: The Mutant Enderman grabs the player with its four arms, then teleport you into the air 12 blocks into the air. It inflicts points of damage plus any additional fall damage and afflicts the player with Nausea.
 * Scream: The Mutant Enderman can scream to inflict points of armor-piercing damage and gives the player status effects including Poison, Weakness, Hunger, and Nausea. Milk is highly recommended to mitigate this attack.

Death
When a Mutant Enderman dies, it hovers above the ground, and lets out a final scream, and starts to depixelate. Its Endersoul will also become unstable and starts to deteriorate. It shoot out Endersoul Fragments that explode after a few seconds. Most of the damage and impact from the exploding fragments can be prevented by wearing a pumpkin.

Drops
When the Mutant Enderman completely depixelates, it will drop up to 8 Ender Pearls and/or Eyes of Ender. As it disintegrates, its Endersoul Fragments can be preserved shift right-clicking them before they explode, which will render them inert and make them fall to the ground. Right-clicking on them a couple of times will make them follow the player. Dropping (not throwing) an Eye of Ender will consume it and combine all of the Endersoul Fragments into an Endersoul Hand. The amount of uses an Endersoul Hand has depends on the number of Endersoul Fragments used to create it. Each fragment gives 60 charges, up to a maximum of 240. The Endersoul Hand can do three things:


 * 1) It can attack mobs  points of damage per hit.
 * 2) It can grab blocks like a Mutant Enderman and throw them at mobs to do damage.
 * 3) Right-clicking will link the Endersoul Hand to the block, and shift right-clicking will teleport the player to it. The ability has a range of 128 blocks, does not damage the player, and damages nearby entites. It consumes 4 charges per teleport. There is a chance that entities will be afflicted with blindness when damaged.

Mutant Skeleton
The Mutant Skeleton is a dangerous creature that you don't want to encounter. Standing at around 3-4 blocks tall, this Mutant is armed with a more powerful crossbow, instead of the bow a regular Skeleton uses. He also features a gigantic ribcage, a serious case of under-bite, and powerful, bone-chilling attacks. It has been known to snipe players away from a distance farther than any other Mutant can sense you. And like a Mutant Zombie, it can heal of its  hearts every 5 seconds at nighttime, making this monster a harder enemy to deal with at night.

Attacks/ Special Abilities
This mutant features four dreaded attacks.

Ranged Attack
One of the Mutant Skeleton's most common and feared attacks is its ranged attack. It will aim it's crossbow at you, pull back, and fire an arrow straight at you. This is no common arrow, though, because it can go through all blocks and entities to hit you. It can also inflict a random negative effect on you, such as poison, exhaustion, and slowness. But if you manage to hit the Mutant before it fires at you, you might be able to break its focus, causing it to misfire.

Melee Attack
If you try to get close to the Mutant Skeleton to whack it with a sword, then you will be in for quite the surprise. The Mutant will use his melee attack, which is just simply whacking you with his crossbow. While it doesn't give you much damage, the attack will push you quite far away from it, giving it the chance to use its ranged attack again.

Multi-shot Attack
This is an attack you will almost never be able to avoid. When the Mutant Skeleton does the multi-shot attack, he jumps high in the air, while simultaneously firing many arrows at the same time at you. Fortunately these arrows don't deal random negative potion effects like on the ranged attack...

Constrict
When you look at a Mutant Skeleton, you might wonder why he has such a huge ribcage. Let's hope you don't have to figure it out the hard way... The Mutant Skeleton is able to use its ribcage to constrict the life out of you, which will toss you high into the air. This is one of the Mutant's most damaging attacks, dealing attack and fall damage.

Healing
It heals every 5 seconds (every 100 ticks) at nighttime.

Death
When you kill this Mutant, its bones will be flung apart, which can hurt you if one hits you. If you are still alive after that is over, congratulations! Victory is yours!

Drops
The Mutant Skeleton's drops are its bones that are scattered on the ground after its death. You can click on these bones to have them drop as an item. Once you collect them, you can then use them to craft Mutant Skeleton armor. There will be exactly enough bones to craft the armor. The armor will greatly help archers in 4 ways. #1: The Mutant Skeleton skull can be worn as a helmet, and wearing it will make all critical mid-air shots deal double the damage. But if you aren't airborne when you make the shot, the arrow will only deal half damage, and you won't be able to get critical shots. And your arrow resources won't be depleted 50% of the time, too. #2: The Mutant Skeleton chest plate allows you to pull a bow back 4 times faster than normal. #3: The Mutant Skeleton leggings gives you Speed II, making you quite nimble. #4: And, the Mutant Skeleton boots lets you jump higher than normal, especially while you are sprinting. Overall, this is probably the most useful Mutant to kill, as it gives you an entire, powerful set of armor with just one Mutant Skeleton's drops.

Chemical X
Chemical X can be thrown onto a mob to transform it into its Mutant form, if it has one. There is a 50% chance that it will turn into a Mutant and 50% chance it will just kill the mob. If it is not thrown directly onto a mob, it will randomly pick a nearby mob to infect, with no preference if the mob has a Mutant form it can change into or not.