Getting Started (GregTech 5)/ru

is a very vast mod and getting started with it might be daunting for some players. While GregTech 5 does make some changes which might severely affect gameplay, most of them can be reverted through the config files provided.

Вам также рекомендуется поставить, который очень помогает в связи с большим количеством рецептов.

Also, here are some things that players new to this mod might want to keep in mind for version 5.0. This page will mostly document changes to Vanilla Minecraft and. For Mod specific information see.

Long load times
Depending on your PC, the very first time you load Minecraft after installing GregTech 5, load times might be very long since the mod needs to generate huge config files. Subsequent loads will be faster.

SI units
GregTech tries to use SI Units as far as possible. This means that you will have to get used to a new set of units as you are using your machines:
 * 1 L (Litre) = 1 mB (milliBucket). This means that 1000 L = 1 Bucket.
 * 1 s (second) = 20 ticks.

General Philosophies
GregTech 5 has a few thematic ideas you should keep in mind when playing with it.
 * The vast majority of this mod's features come in patterns.
 * As technology progresses, energy consumption rises rapidly, raw material consumption decreases, and raw materials gain wider ranges of uses.
 * It is better to build big than to build fast. This applies to both construction and machinery crafting.
 * Technology leads to greater technology.
 * Everything can and should be automated.
 * Greater complexity leads to superior material results.
 * Think about what you're going to do before you do it. It's way too easy to get yourself killed because you didn't think.

Wood
By default, GregTech 5 nerfs the vanilla Log -> Plank -> Stick recipes. Here are the new recipes.

Обычная эффективности переработки может быть достигнута использованием Saw или Lathe, и даже большая - использованием Cutting Machine.

Tools and Armour
GregTech 5 severely nerfs the durability of the Vanilla Wood and Stone tools. To make up for that, it introduces Flint Tools which have around the same durability as the unnerfed vanilla Stone tools. Flint Tools are crafted in the same configuration as Stone Tools using a Crafting Table. See for example the Flint Pickaxe.

GregTech 5 also changes the recipes for Metallic Tools and Armour from both vanilla and other mods (Thaumcraft Thaumium Tools for example). Tools and Armour made out of non-metallic materials (such as vanilla Diamond tools and armour) do not have their recipes altered.

Here is the recipe for the, GregTech 5 style.

Another example, for the, GregTech 5 style.

Creatures
GregTech adds additional meta-tool versions of Arrows, which can apply various potion effects on impact. Skeletons have a 1/16 chance per shot (configurable) to fire a random GregTech arrow.

Additionally, GregTech punishes monsters who stand too close together. By default, if 4 or more of one creature (peaceful or hostile) are standing within each others' hitboxes, they will all die from suffocation damage. This makes conventional farms much more difficult.

New ore Generation
Ore generation is no longer biome dependent. Ore nodes will be generated independent of biome, and distributed by altitude. GregTech will also override Vanilla Ore Generation for all vanilla ores, including Diamond, Coal and Iron Ores.

Руда генерируется в Больших Залежах, которые могут располагаться на нескольких чанках во всех трех измерениях.(X Y Z). Это очень сильно отличается от классической генерации руды, когда руда может быть разбросана где угодно. Это значит, если вы нашли руду, рядом будет еще поблизости.

В дополнении к Большим Залежам, GregTech генерирует Дробленую Руду и Маленькую Руду случайно под землей. Из-за рандомного расположения, они не являются хорошим источником ресурсов, но все равно полезны.

is a very useful mod if you wish to visually see how GregTech generates its ores. The heights at which different Ores generate can be found in "GregTech\WorldGeneration.cfg" inside of your config folder.

The Bronze Age
It is now compulsory to go through the Bronze Age to progress with GregTech, assuming that other mods which affect the GregTech progression system are not installed.

Bronze Dust which can then be smelted into a Bronze Ingot is made as follows:

Ваши первые машины требуют порядочного количества Бронзы. Они работают на Пару из или. Хотя это и не обязательно, вы можете улучшить ваши Паровые Машины до их версии Высокого Давления, которые потребуют получаемые из.

Зажигалка
Это GregTech рецепт для Зажигалки который требует в отличии от Классического рецепта.

Воронка
Для крафта Воронки сейчас нужен ключ. Во время крафта ключ не расходуется. Он будет терять прочность.

IC2 Changes

 * GregTech automatically adds all its ores to the IC2 Miner list. You do not need to edit IC2.ini.
 * The IC2 Generator is automatically removed. You need to use GregTech's own to generate Steam which you can use to turn turbines for generating electricity.
 * GregTech generates its own Uranium and Plutonium Ore. This means you can now disable all IC2 ore generation if you want mining to be more challenging.