GregTech 5 Unofficial/Experimental Changelog

5.09.20

 * Fixed heavy oil not generated(other oil types pumped might change as random generator was changed).
 * Changed some Crop stats to fix crossbreeding (by Nidan).
 * Fixed broken gui of modular armor(by miuirussia).
 * Fix Fusion Reactor starting without enough energy in buffer(by techlone).
 * Fix Forestry Log&Planks above meta 15 not changed by GT.
 * Added compatibility for Nuclear Control monitors to large turbines.
 * Fixed large turbine output above optimal flow incorrect.
 * Added sharpness entcant to HSS metals.
 * Made Large Fluid Cells cheaper and higher stacking.
 * Improved stats of sense.
 * Adding missing drop to Uranium crop.
 * High pressure turbine now deletes normal steam in input hatch to not get stuck by heat exchanger messing up.
 * Added Lathe recipes for wooden bowls.
 * Fixed mox fuel rods in fluid reactors.
 * Fixed impossible recipe in implosion compressor.
 * Added Silicone soft hammer.
 * Added assembling machine recipe for rotors.
 * Fixed Adv Miner II not stopping at bedrock.
 * Fixed Adv Miner II destroying Oil Sands.
 * Made HV Magic Energy Converter pre fusion tier.
 * Added Fluid Filter cover(shutter cover that only lets pass fluids it is set to. set by right click with fluid container).
 * Added Regulator cover(pump cover with adjustable L/sec).
 * Fixed shift right click with screwdriver not working (finally lowering values without looping trough up to 64 values).
 * Fixed Item Detector cover.
 * Hiding of all unused ores from NEI (about 3000 entrys removed from NEI, can be reenabled in config).
 * Hiding of recycling recipes (should improve search for the correct recipes a lot. About 30k recipes that no longer show in NEI but still work. Also with config).
 * Fixed Gunpowder unlocking clean dust achievement.
 * First internal works on Tool hardening and Pollution systems. Only about half done.

5.09.19

 * Added model textures for Modular Armors (great thanks to Pyrolusite for providing them).
 * Various Spelling fixes.
 * Rework of explosives:
 * Added Powder Barrel (Basicly the simply gunpowder explosive).
 * Changed production of Dynamite, TNT and Industrial TNT.
 * Changed explosives needed for Implosion compressor.
 * Changed explosives needed for Seismic Prospector.
 * Fixed Chainsaw dropping corrupted forestry leaves.

5.09.18

 * Reverted "Fixed world event lag and related cahldron crash" because of crashes.
 * Added more EBXL processing recipes.
 * Fixed Crop processing recipes.
 * Fixed Mox Fuel crashing.
 * Fixed Mox heat bonus not working.
 * Fixed ordict registation for AE2 items.

5.09.17

 * Merged "Fixed world event lag and related cahldron crash" by LemADEC.
 * Fixed reprocessing exploid(Diamond drilling head crafted with 4 dusts + 1 diamond in forgehammer returned 5 normal diamonds).
 * Lowered UUM Berry drop chance.
 * Fixed Adv. Miner II running with not enough drilling fluid.
 * Made bees less biome dependend.
 * Fixed crash without RF API.
 * Fixed CO2 processing.
 * Fixed some Comb processing recipes.
 * Rised EU output of Hot Coolant 4x.
 * Override of IC2 fuel rods to get access of internal values.
 * Rised output of Electric IC2 Reactor 2x.
 * Lowered Mox heat bonus from 5x to 2.5x.
 * Initial port of GTExtras modular armor(Still somewhat broken, so crafting recipes disabled).
 * Merge "More beautiful achievements display" by miuirussia.

5.09.16

 * Fixed cables acting strange when missing RF api.
 * Fixed platinum group processing eating cells.
 * Cleanup crop class.
 * Crop stats change.
 * Graphene recipe more efficient.
 * Screwdriver + shiftclick going over 0 fix.
 * Screwdriver shiftcklick for covers.
 * Fixed Single use batterys stacking.
 * Fix ore achievements not respecting changed worldgen config.
 * Iridium reinforced recycles incomplete.
 * Solar/coal boiler nerv.
 * Added Underground biomes stone processing.
 * Biomass now needs water, biogas a bit less efficient in destillation tower.
 * Pump/conveyors only use energy when transfering.
 * Fix bee recipe nerv/change crop processing.
 * Fixed end asteroids spawning red granite ores.
 * Nuclear control sensor stack should not stack.
 * Nuclear control teleporter support.
 * Nuclear control display overflow with ultimate batterys fixed.
 * Fix dimensional teleporter work only with egg and plasma.
 * Seismic prospector now ignores small ores.

5.09.15

 * Wires now need 4 ticks overamps to burn(configuable).
 * Fixed alternative filter recipe.
 * Fixed achievement not unlockable.
 * Changed load order of fluids shared with IHL for better updating.
 * Oredicted PlatinumGroupSludge.

5.09.14

 * Chainsaw now has timber function.
 * Rebalanced oil/fuel burn values to fit new processing.
 * Fixed carbondioxide elements.
 * Fixed not existing block textures.
 * Screwdriver + shift now lowers output stack size.
 * Fixed quantum chest loosing items in certain actions.
 * Fixed automation of input filter.
 * Fixed batteries stacking in battery buffer by automation.
 * Add new multiblock guis.
 * Shorten hp turbine gui name(to fit gui).
 * Extended tooltip for large boiler.
 * Forestry 4.2.1 compat (does not break 4.1 support).
 * Fixed crash after ae2 removal.
 * Added recycling for reinforced blocks.
 * Added recipe to make Sifter craftable with LV tech.
 * Added graphene/ more alloy recipes.
 * Fixed chinsel marble processing.
 * Fixed memory overflow (hopefully. if anything fluid related is buggy, please tell me).
 * Pumped GT oil is now slowly decreasing (- 1L every 1000 cycles).
 * Moved Sulfide ore processing from IHL to GT(update IHL to v583+).

5.09.13

 * Fixed hull recycling.
 * Fixed typos.
 * Fixed fusion mk3 overclock.
 * Fixed sulfuric acid recipe overlap.
 * Fix mass fabricator.
 * Charcoal pit oredict support.

5.09.12

 * Fixed the crash with GT Bees and adds some new crop textures.

5.09.11

 * Fixed missing Gas texture.
 * Added config for ore block harvest levels.
 * Added coolant recipes.
 * Made caesium burnable.
 * GT Wrenches now work as Buildcraft wrenches.
 * Updated to Forestry 4.1.
 * Nerferd processing of the new GT Bee combs.
 * Added config to disable crops.
 * Added new crop drops.
 * Added recipes for crop drops that are similliar to Bee comp processing.
 * Fixed seismic prospector failing when no ores are found.
 * Fixed OpenGL error in ItemFiler.
 * Fixed Dependency on NEI.

5.09.10

 * Update to Foresty 4.0 api.
 * Improved Nuclear Control support. (ShawnBuckley)
 * Huge code cleanups. (ShawnBuckley)
 * Fixed Sulfuric Gas spelling. (ShawnBuckley)
 * Some small performance improvements. (ShawnBuckley)
 * Changed some crop textures. (from Marks)
 * Fixed naquadah reverse processing exploid.
 * Changed U235 processing to output U238 instead.
 * Added more Hydricsulfide recipes.
 * Fixed Pyrolyse Oven.

5.09.09

 * Merged 5.08.31 changes into 5.09 branch.
 * GT bees mutation fix.
 * Hot pipes damage.
 * Palladium, Iridium and Osmium now need EBF and VacFre to smelt.
 * Fixed oil drill/adv miner II not working in some combinations.
 * Fixed seismic scan output "null" fluid.
 * Changed IC2 rotor recipe.
 * Changed Carbon fiber recipe to use a catalyst.
 * Fixed Carbon dioxide electolyze recipe.
 * Added oil compatibility recipes.
 * Added chemical dye recipes.
 * changed string/wool/carpet machine recipes.
 * Added Pyrolyse Oven.
 * Fixed glowheat.
 * Added recipes for Nylon and Epoxid.
 * Added syntetic fiber recipe.
 * Added that oildrill/advmII now also use mining pipes from input hatch/bus.
 * Changed that gt Teleporter does interdimensional teleport with plasma in case no dragon egg is available.
 * Added Microwave energy transmitter.

5.09.08

 * Added Battery Chargers (Battery buffers that charge 16x faster).
 * Oil Drill now lowers a mining pipe(need to be supplied in the GUI).
 * Added Air to Nirogen, Oxygen, ... recipe.
 * Finished Advanced Miner II (Same structure as Oil drill. Can mine GT Ores with about 2x efficiency).

5.09.07

 * Fixed Steam turbine efficiency tooltip.
 * Fixed some misspellings.
 * Fixed Charcoal Pile issues (Large lag with huge piles, can now use all vanilla logs, multiple igniter per pile not possible anymore).
 * Added some more oil/plastic processing recipes.
 * Changed recipes of: Crop Havester, IC2 Reactor, IC2 RTG.

5.09.06

 * Merged 5.08.30 changes into 5.09 branch.

5.09.05

 * Brittle Charcoal now drops directly as charcoal (With chance of bonus drop).
 * Finished addition of new crops. Search for blocks/ores below now uses oredict.
 * Made Advanced Circuit achievement oredict. (by doushio9967)
 * Expanded Hatch names and descriptive tooltips. (by pyure)
 * Fixed playing crafting sounds with forestry worktable. (by mezz)
 * Added Large Boilers accepting distilled water. (by pyure)
 * Added chinese achievement language file (by TehporP)
 * Added a bunch of recipes for plastics.

5.09.04

 * Lowered Brittle Charcoal harvest level.
 * Finished Oil Cracker.

5.09.03

 * Rised rubber processing troughput.
 * Added alternative circuit recipe.
 * Rised lignite burn value 3x.
 * Added recipe for "normal" fuel.
 * Charcoal Pit does now work.
 * Seismic Procspector does work (including Analyzing, Printing and Book Assembling).
 * Oil Driling Rig does now work. (But not completed)

5.09.02

 * All 5.08.28-29 changes.
 * Fixed broken steam math of small turbine and large boiler.
 * Fixed circuit not possible to craft.
 * Internal changes to fluid handling.
 * Added burn values to new fuels.
 * Fixed crops needing blocks below not growing.

5.09.01

 * Fixed Crash with IHL.

5.09.00
8xEU per UUM (still less than IC2 EU costs) max 10 Amp input higher tiers no longer less efficient
 * Massfabricator:

Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3 Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3 Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3 Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4 TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4
 * Tool Material changes:

TungstenCarbide VanadiumSteel HSS-G HSS-E HSS-S
 * New Materials:

Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride Lava/End Stone now produce Tungstate(but more) Tungstate/Scheelite Electrolyzing now needs EV + Hydrogen
 * More complex Titanium and Tungsten production:

Removed Pu oregen(and byproducts) Added U235 to oregen instead Added Oil Sands oregen Added Asteroids to TheEnd (code from GalacticGreg)
 * Worldgen:

Raised EU cap +50% to make them a alternative to produce Energy
 * Made Single Use Batteries more useful:

Bronze 		2.0x   16.000->32.000 (Steam per Charcoal) Steel 		1.5x	24.000->36.000 Titanium 	1.3x	32.000->41.600 TSteel		1.2x	40.000->48.000
 * Increase Large Boiler Efficiency:

Turbine: 85,75,66 Generators: 95,90,85
 * Generator efficiencies:

Lowered runtime for higher tiers.
 * Disassembler:

Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil) Raw Rubber vulcanization with Sulfur Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber ULV Cables can be isolated with paper, LV cables with wool+string
 * Rubber changes:

Updated API Version to 5.09 Removed the old Rotors fully(the ones without texture) Wood to Charcoal smelting disabled EU->RF default enabled IC2Cables default disabled Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)
 * Misc changes:

Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide)
 * Cover now protect against cables and pipes shocking or buring:

Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma Added special Plasma Containment Pipe (nedodym + supercond) Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)
 * Changed and added Fluid pipes:

Metals: 124 types Gems: 37 types Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...
 * Added Gem, Reinforced and Metal Storage Blocks:


 * GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)