User talk:TheSatanicSanta

Wut
IC2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 21:57, 15 July 2014 (BST)

Botania  R e t e p 9 9 8 Bunny Overlord•talk•contribs 22:01, 15 July 2014 (BST)
 * Botania v2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 20:18, 16 July 2014 (BST)

AE2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 21:48, 17 July 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 21:06, 6 August 2014 (BST)

AM2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 20:58, 6 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 21:11, 6 August 2014 (BST)
 * AM2 v2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 04:02, 9 August 2014 (BST)

TEB  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:50, 9 August 2014 (BST)
 * All of these are unlocalized names >_> --  SatanicSanta Talk • Contribs •Admin 08:34, 18 August 2014 (BST)

TS  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:50, 9 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 08:33, 18 August 2014 (BST)

AE2 Tiles
I got all the AE2 tiles I will need. Some have [AE2] prefixed at the start, or it could overlap with the AE1 names.

https://www.dropbox.com/s/tu0sy001aq8qteh/AE2%20Tiles.zip

Oopsy(title mistake :P)
I didn't notice my title mistake till you pointed it out, thanks :) --SoraZodia 15:55, 20 July 2014 (HAST)

Mod Bugs
Are you aware that in the 1.7.10 version of Santa's Decor, all the recipes for the blocks are broken? Or that with Sparkly Pants, you repair the pants with gold in an anvil, not sugar? :P  Chocohead Nag • Additions  23:09, 29 July 2014 (BST)
 * NOPE. Alright, I'll get on that --  SatanicSanta Talk • Contribs •Admin 01:55, 30 July 2014 (BST)


 * The update(s) fixed it :) Have the tilesheets on the wiki started working yet? IC2 is really going to confuse people :P  Chocohead Nag • Additions  23:50, 30 July 2014 (BST)
 * No, but I'll try again. If it doesn't work I'll just rollback to the previous version. --  SatanicSanta Talk • Contribs •Admin 17:10, 31 July 2014 (BST)


 * Cool, hope it works :)  Chocohead Nag • Additions  21:07, 31 July 2014 (BST)


 * "IC2 is really going to confuse people"...hmmm, yeah, 'cause all we want people to view is IC2... :P
 * -- RealSketch •Staff • Talk   • Contributions  21:27, 31 July 2014 (BST)


 * Industrial Diamonds had a texture of energy crystals. Copper was liquid construction foam. The Ore Dictionary lets IC2 get around ;)  Chocohead Nag • Additions  02:14, 4 August 2014 (BST)
 * Seems that reverting the tile sheet is as far as this can be fixed :(

Unstable
Unstable is for 1.7.10 now, so does it need a new modpack page of Unstable 1.7.10, or just an update to the current one?  Chocohead Nag • Additions  02:12, 4 August 2014 (BST)
 * No. I'll work on that now. Something came up so I couldn't finish what I was doing, but now I'm free again. --  SatanicSanta Talk • Contribs •Admin 06:27, 4 August 2014 (BST)


 * Lol you went on a massive article streak.
 * -- RealSketch •Staff • Talk   • Contributions  10:20, 4 August 2014 (BST)
 * Yup, ended up making the wiki briefly 504. --  SatanicSanta Talk • Contribs •Admin 10:44, 4 August 2014 (BST)

Advanced Solars + Gravi-Suite Textures
I made the GraviSuite tile sheet textures: https://www.mediafire.com/?ys1gacb89v56o6x and updated the Advanced Solars ones: http://www.mediafire.com/download/by94makwnhi99lq/Advanced_Solar_Panel_Textures.zip

 Chocohead Nag • Additions  15:10, 4 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 18:31, 4 August 2014 (BST)


 * Thanks, presume that the tile sheet bug is still there so it won't be updated?  Chocohead Nag • Additions  20:48, 4 August 2014 (BST)


 * It's not a tilesheet bug. The problem is that the IC2 and Botania tilesheets are so giant that they can't be updated without crashing the server, due to some config or something being messed up. --  SatanicSanta Talk • Contribs •Admin 22:36, 4 August 2014 (BST)


 * Ah, ok.The textures have just updated for me, so all is good :)  Chocohead Nag • Additions  23:03, 4 August 2014 (BST)

Tubestuff Textures
https://www.mediafire.com/?lplgvyxk9fs7kyf <- I did the textures for Tubestuff :)  Chocohead Nag • Additions  23:44, 9 August 2014 (BST)
 * I processed them and Santa will upload them soon  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:51, 9 August 2014 (BST)


 * Cool, thanks :)  Chocohead Nag • Additions  00:34, 11 August 2014 (BST)


 * Can you upload them at some point? There's no rush to add them (like drop everything and add them), just I don't want to forget and make a second tilesheet for no reason.  Chocohead Nag • Edits • Staff 01:09, 18 August 2014 (BST)
 * Sorry, I've been lazy lately. I'll do it right now, hopefully with a few others as well. --  SatanicSanta Talk • Contribs •Admin 08:31, 18 August 2014 (BST)

Tilesheet Renaming
Both Lapis Dust, Lapis Plate and Dense Lapis Plate on the IC2 tilesheet are named wrong, they should be Lapis Lazuli Dust, Lapis Lazuli Plate and Dense Lapis Lazuli Plate. Can you change them please?  Chocohead Nag • Additions  18:01, 11 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 18:54, 11 August 2014 (BST)

Ore Dictionary Blitz
Moving away from what ever happened, when/are we ever going to blitz the ore dictionary list, now that Gregtech no longer adds majority of the entries (as well as other mods, but mainly Gregtech), and entries for things like TE2 machines don't exist any more?  Chocohead Nag • Edits • Staff 23:44, 12 August 2014 (BST)
 * I don't know. I'd talk to Retep about this. --  SatanicSanta Talk • Contribs •Admin 01:26, 13 August 2014 (BST)


 * I'll talk to him tomorrow. I've stayed up too late already.  Chocohead Nag • Edits • Staff 01:28, 13 August 2014 (BST)
 * All discussions of the ore dictionary and tilesheet systems should probably be with me, preferably on IRC.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 04:58, 13 August 2014 (BST)

IC2 Navbox Accepting Changes
Do you have to be a super special wiki staff member to accept changes to it, or am I just missing something?  Chocohead Nag • Edits • Staff 17:16, 16 August 2014 (BST)


 * IIRC RealSketch had this problem as well. I'll look into it. Not sure what's goin on. --  SatanicSanta Talk • Contribs •Admin 17:33, 16 August 2014 (BST)


 * Hmmmm. Also, is there anyway to use Grid images for Navboxes? Since apparently the IC2 wiki has animated PNGs: here and here, which would work really well for the different coloured construction foam walls.  Chocohead Nag • Edits • Staff 21:36, 16 August 2014 (BST)


 * No, we are not going back to the old Grid images system. However, I will see what we can do about getting animations for navboxes.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:02, 16 August 2014 (BST)


 * Animations would be really cool :)  Chocohead Nag • Edits • Staff 23:30, 16 August 2014 (BST)

Off Topic Template Question
Is this just really over complicated, or was grid based templates really this much more complicated than the ones on the FTB wiki? http://pastebin.com/vFYgqTiA  Chocohead Nag • Edits • Staff 23:15, 18 August 2014 (BST)
 * Could you rephrase? I don't understand what you're asking. --  SatanicSanta Talk • Contribs •Admin 23:40, 18 August 2014 (BST)


 * Basically, the link is to the code for the IC2 wiki's crafting template for pretty much every machine in IC2 before experimental (it can apparently do any of the machines, depending on what you set). Looking at ones on the FTB wiki, they all seem a lot simpler. I was asking whether it was changing to the fancy tilesheet/ore dictionary way that the FTB wiki uses makes the templates simpler, or if it's just the IC2 one (which is still using the grid system) is very over complicated.  Chocohead Nag • Edits • Staff 23:49, 18 August 2014 (BST)


 * I don't know. All I know is our wiki has pretty much the best template system out of all the modded MC wikis. --  SatanicSanta Talk • Contribs •Admin 23:53, 18 August 2014 (BST)


 * Well I sure agree with that  Chocohead Nag • Edits • Staff 00:04, 19 August 2014 (BST)

Crafting Template Improvement
In Template:X8, I made it so adding |shapeless=True to the crafting template gives a note about the recipe being shapeless. I admit I don't have complete understanding how it all works (the "shapeless" for example I'm pretty sure can't be translated) but it works, and isn't that far off perfect (from what I could tell). What do you think?  Chocohead Nag • Edits • Staff 01:55, 19 August 2014 (BST)
 * I had tried to do something like this, but it never worked out the way I wanted to. I'll put a notice on the SN about if we should add it. --  SatanicSanta Talk • Contribs •Admin 01:59, 19 August 2014 (BST)

Help Plz
I tried updating the, remembering to accept the change, yet it doesn't want to change :( Also the icon looks like the old GUI, even though it's a different file size and bigger (not sure if it's just visual or not). What am I doing wrong?  Chocohead Nag • Edits • Staff 21:37, 28 August 2014 (BST)
 * Hard refresh? --  Satanic Santa Contribs •Administrator and Editor 21:44, 28 August 2014 (BST)


 * Tried that, still old GUI :S  Chocohead Nag • Edits • Staff 21:47, 28 August 2014 (BST)


 * Here's what I see: http://puu.sh/bbOet/ea88df647e.png Is that what you are seeing as well? I don't use IC2, so this looks fine to me :P --  Satanic Santa Contribs •Administrator and Editor 21:51, 28 August 2014 (BST)


 * I don't see that, but that's what it should be. Guess it's just slow updating my end or something.  Chocohead Nag • Edits • Staff 21:57, 28 August 2014 (BST)


 * Just hard refresh until it works, or something *shrug* --  Satanic Santa Contribs •Administrator and Editor 21:58, 28 August 2014 (BST)

Fluid Dilemma
Since IC2 adds 10 fluids, I'll need to upload the Liquid *Name*.png files, which is fine. The problem I have is, that Forestry already has a biomass:, so how could I distinguish that from IC2's biomass? Also, would liquid construction foam be called Liquid Construction_Foam.png?  Chocohead Nag • Edits • Staff 14:11, 29 August 2014 (BST) Railcraft steam will also conflict with IC2's steam, so what ever happens to biomass would apply to steam too?


 * IIRC fluids should be done through tilesheets as well. At least, that's how Life Essence (Blood Magic) is done. -- Padfoote Staff • Talk • Contributions 15:03, 29 August 2014 (BST)


 * But for tanks they need to be separate. 1000 will give you a tank of 1 bucket of water, using water from [[File:Liquid_Water.png]].  Chocohead Nag • Edits • Staff 15:23, 29 August 2014 (BST)


 * Uh, just like for page name clashes, add (Forestry) or (IndustrialCraft 2) to the name. This is all subject to change in the future of course, but for now this is the solution.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 18:12, 29 August 2014 (BST)

Hello !
Everything's in the title of the post! Just to tell you and the rest of the team that I was officially back from holidays! BTW what was all the fuss around RealSketch (maybe I'm a bit too curious, but I really feel like I missed a lot of things during those 2 months)?

--LuximStaff • Translator • Talk • Contribs 02:07, 2 September 2014 (BST)


 * Welcome back! I'll edit your status on the update thread right away. For RealSketch, just go to User:SatanicSanta/RealSketch. --  Satanic Santa Contribs •Administrator and Editor 04:47, 2 September 2014 (BST)


 * Thanks! --LuximStaff • Translator • Talk • Contribs 18:16, 2 September 2014 (BST)

Extrabiomes XL Textures
I got all the pictures for a tilesheet ;) https://www.mediafire.com/?4xwia1a3w8vtjad  Chocohead Nag • Edits • Staff 18:13, 15 September 2014 (BST)
 * Tilesheet created and uploaded.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:49, 15 September 2014 (BST)

Nuclear Control Textures
Please can you make a tilesheet for Nuclear Control? (Link for them) Could you update the GraviSuite ones too (link)?  Chocohead Nag • Edits • Staff 14:03, 21 September 2014 (BST)