Dye Trees/Changelog

On this page, the changelog for Dye Trees can be found. This can also be found on Reika's Minecraft, but it has all of Reika's mods in each log. Versions and builds before version 11 build a are not available anywhere, and as such, they are not on this page.

Build g

 * Fixed dye flower aspects

Initial build

 * Added microblock support for Dye Blocks
 * Added config for Rainbow Trees to spread Rainbow Forests
 * Added ThaumCraft aspects to dye flowers

Initial build

 * Fixed flower block sounds
 * Fixed flowers generating in water

Initial build

 * Fixed getBlockDropped leaf code
 * Added dye flowers

Initial build

 * TF animals can now spawn in the Rainbow Forest

Initial build

 * MystCraft Rainbow Forests no longer spawn large slimes, Endermen, or Pech
 * Horses now spawn in Rainbow Forests (rarely)
 * Block Particle Config also disables tree particles
 * Rainbow Tree leaves are no longer affected by RandomThings fast leaf decay
 * Rainbow Trees now convert Magic Forests back into Rainbow Forests if converted by Pure Nodes
 * Slimes are now rainbow colored in MystCraft Rainbow Forests
 * Rainbow Forests no longer generate empty fields at night
 * Rainbow Trees can now generate with other wood types (anything that can be placed sideways)
 * Tree Dye is now usable as normal dye

Initial build

 * Updated TreeGetter API to include rainbow trees
 * Added lots of aspects to rainbow leaves

Build d

 * Added Rainbow Forest animal density control; if reduced, it increases animal item drop rates

Initial build

 * Fixed taint-fighting biome color updates
 * Changed rainbow forest water color

Initial build

 * Fixed "already decorating!" crash
 * Registered saplings to Ore Dictionary

Initial build

 * Fixed ThaumCraft taint- and eerie-related rainbow tree functionality
 * Fixed intermittent sapling refusal to grow in deserts and oceans

Initial build

 * Added Rainbow Trees
 * Added dye drop ratio (vanilla-to-tree) control as replacement for "vanilla dye" option
 * Added out-of-biome tree density control

Initial build

 * Fixed Pech Spawning in Rainbow Forests
 * Increased Ethereal Bloom Density
 * Added per-type config control for usable log types

Initial build

 * Added option to allow the Rainbow Forest to generate with some Ethereal Blooms if ThaumCraft is installed
 * Added the ability to make farming blue, white, and black dye more difficult
 * Removed the disabler of using bonemeal on white trees
 * Added ATG Support

Build b

 * Added a config to disable bonemeal on white trees

Build a

 * Added the ability for the trees to use other mods' log types