IC2 Nuclear Control/Changelog

On this page, the changelog for the mod can be found. This only contains the changes from version 2.0.0a for Minecraft 1.7.10 and later.

2.3.3a-Exist

 * Fixes crash with the.
 * Updated Russian (ru-ru) language file.
 * Fixes cross-mod issue with.

2.3.2a-Butt

 * Fixed drop-related issues.
 * Updated Russian (ru-ru) language file.
 * Updated to 's newer method name for ItemGradualInt.getControlTagOfStack.

2.3.1a-Butt

 * Fixed crash with the.
 * Updated Chinese (zh-cn) language file.

2.3.0a-Butt

 * Added the.
 * Added the support for the  with the.
 * Allowed s to be dyed.
 * Added 's support to the /.
 * Fixed and added some new Drivers.
 * Fixed issues with.
 * If is loaded, it will automatically use "classic" recipes.
 * Fixed blocks not dropping items when broken.
 * Fixed the not being craftable.
 * Fixed a calculation error.
 * Modified the texture of the and.
 * Fixed recipe sorter.
 * Fixed the usage of a few deprecated methods.
 * Fixed the 's lack of block hardness.
 * Made cape errors less noticeable.
 * Fixed small typo.
 * General refactoring.

2.2.5a-GoingForTheKill

 * suppport., , and the.
 * Extended support: added Thermal Monitor, Average Counter and Howler Alarm Drivers.
 * Issues with the Average/Energy Counter related to support should be fixed.
 * Fixed Info Panels glitching with chunks, and maybe it's random-texture morphing bug.
 * Fixed liquid-related issues that happen with a newer version of Forge.
 * Added primitive support. Currently doesn't do anything though.
 * Refactoring, as usual.

2.2.1a-Yolo

 * Made stuff register in init.
 * Fixes small configuration issue.
 * Minor Refactoring.
 * Fixed a small NBT issue.

2.2.0a-Yolo

 * New 5x5 Reactor Card with support in the.
 * Added an API to the Range Trigger, meaning that not only the Liquid card, but the counter and generator cards can be monitored. Needs some testing, though.
 * Added more Drivers, including the (normal) Info Panel driver, Thermal Monitor Driver, and extended the Advanced Info Panel driver.
 * Changed a bunch of the recipes (again).
 * Adds the Italian language.
 * Made recipes better, so you can make  stuff and the Remote.
 * Fixed the older recipes, also uses refined iron instead of iron.
 * Fixed GUI-related bugs, as well as the not alerting neighbor blocks when it's redstone is inverted.
 * Fixes providers.
 * Added pack.mcmeta.
 * Updated Russian language.
 * Fixed issue with . This does mean you need version 691 (or higher) IC2.
 * Made the more stable if/when it is used again.
 * Changed Big Reactor's recipes to be more NC2-ish.
 * Removed two commented-out classes.
 * Stabilized the BC-crossmod code.
 * Disabled web-related configs that didn't do anything.
 * Lots of refactoring.

2.1.2a

 * Fixes some issues with.

2.1.0a

 * Added support for monitoring their reactors with an.
 * Added basic support for the, allowing you to get and set thickness, rotation and color.
 * support for /.
 * Disabled the 's recipe and use.
 * Added the.
 * support for the, the and the.
 * Completed recipes.
 * Fixed bug where the averaged instead of counted.
 * Might of fixed graphical issues with the.
 * Changed version number of the NEI Plugin to match the same scheme as the rest of the mod.
 * Refactoring.
 * Small name change in the creative tab.

2.0.8c

 * Fixed Gregtech recipes yet again.

2.0.8b

 * Game doesn't crash when GregTech recipes are put on
 * The recipes part of the config is now case-insensitive.

2.0.8a

 * Gregtech recipes are mostly complete.
 * Waila support for a few blocks.
 * Fixes heat bug with the.

2.0.6a

 * Information panels sides have a IC2-style 32x32 texture from Pyro.
 * Translation to pt_BR (Brazilian Portuguese).
 * Bugfix: you can now click the buttons in the average counter.
 * Wrench drops working properly with the advanced panels.

2.0.5b-Unicorn

 * You shouldn't crash when using the french language.
 * You can uncraft the different cards into a electric circuit.
 * White Lamp has a recipe.

2.0.5a-Unicorn

 * Changes web upgrade to have it's recipe turned off in singleplayer, but on in multiplayer. This is completely configurable. (Suggested by Greg)
 * Refactoring, and defactoring.
 * Work in progress recipes. These are currently incomplete.
 * mcmod.info file fixed, for proper viewing.
 * Lamp works much more nicely now. It's recipe is currently disabled though.
 * Readded array recipes.
 * Fixed Advanced Info Panels, so now you can properly change it's slope.
 * Remote Thermal Monitor will now accept all voltages.
 * Added dev-only capes.

2.0.0b

 * Fixed items not making the world upgrade. Fixed small sound bug.

2.0.0a

 * New textures.
 * New recipes.
 * Some new translations.
 * White light/lamp added.