User talk:TheSatanicSanta

Translating pages not visible in translation interface?
Hello, I was wondering if there is a best way to translate the "single-item-related" pages on the wiki (such as the http://wiki.feed-the-beast.com/Redstone_Engine page) than to simply edit a new nameOfEnglishPage\fr page, since there is no category for this in the translation interface (those pages are maybe not marked for translation)? Is it just a MediaWiki lacking feature, or is it intended? I now take care of this since my translations are filled with links that leads nowhere. Have a nice day! -- Luxim (talk) 19:07, 14 June 2014 (BST)
 * I don't understand what you are asking. Are you asking what you are to do when you are linking to other pages? --  Satanic Santa Admin • Editor  21:39, 14 June 2014 (BST)
 * Sorry, I think I've been unclear. For example, you use the translation interface to translate a page, let's name it A. When you translate a link of the page A, in the page A/fr, the MediaWiki system automatically turn links that point to a page X into links pointing to a page X/fr. That looks like a great feature, but sometime X/fr don't exists yet (X has not been translated yet), and the page X is not listed in the translation interface, so there is no way to translate it later, excepts by manually creating a page named X/fr and pasting the source code of X, then translating it. That's clearly not convenient, and I was thus wondering if there is something we could do to ease this process. -- Luxim (talk) 21:15, 15 June 2014 (BST)


 * I'm still learning the translation extension, so correct me if I'm wrong about what you are saying. Here's what I understand

--  Satanic Santa Admin • Editor  22:53, 15 June 2014 (BST)
 * 1) Translate page A
 * 2) There's a link in page A that leads to page B
 * 3) Page B exists, but page B/languagecode doesn't exist
 * 4) Appears as a red link
 * 5) Page B has not been marked for translation <-- Is this the problem?
 * Yes, exactly! And when you have something in page A like "see page B for the detailed explanation", it's quite annoying to be unable to translate the page you want. Is there any way to get around this? -- Luxim (talk) 12:56, 17 June 2014 (BST)
 * Well, couldn't you go to B rather than B/fr, and see if it is marked for translation? I'm gonna mark a bunch of pages for translation one of these days, with, of course, so hopefully this problem won't be too bad? --  Satanic Santa Admin • Editor  18:58, 17 June 2014 (BST)
 *  Feed the translator  Ok! (Unfortunately, I can't change how links behaves in translations, the links destination is fully handled by the translation extension; if I write it turns into a link to the A/fr page automatically, I don't think there is a way to alter this behavior...) -- LuximStaff • Translator • Talk • Contributions 20:55, 17 June 2014 (BST)

IC2 Texture Request
Can I have the IC2 textures (http://www.mediafire.com/download/br31do12n3gqinm/IC2_Textures.zip) Turned into a sprite sheet so the Navbox isn't just all red squares? Chocohead (talk)

The blocks haven't been done correctly. You need to get the from NEI or your inventory. Just screenshot your inventory and crop the image down until you can only see the item, it should be 32x32 pixels.:) Don't fear, I did the exact same thing as you.--RealSketch (talk) 22:31, 17 June 2014 (BST)RealSketch
 * No you didn't :P You took gigantic in-world screenshots and (somehow had the patience to) remove the background. As Real said, you need to take the screenshots from in your inventory for the blocks, so they render like they would in-game. I've found that the Normal GUI scale is great for this, because it gives me a 32x32 image for each tile. --  Satanic Santa Admin • Editor  22:52, 17 June 2014 (BST)

...Gimp is very good for editing images. It didn't take me long.:P Anyway, I recommend Gimp for creating tiles. --RealSketch (talk) 23:03, 17 June 2014 (BST)RealSketch

Are the items ok though? Do I remove the background of the inventory off the block textures and split them into separate images too? Chocohead (talk) 15:54, 18 June 2014 (BST)
 * Only if the file in the assets folder looks different in the inventory. Also, you need to name them as exactly what they are in-game, currently you have them as unlocalized names. --  Satanic Santa Admin • Editor  15:59, 18 June 2014 (BST)

Will do. One more thing: do I just screenshot my inventory with all the blocks then, or split them up and remove the background? Chocohead (talk) 16:50, 18 June 2014 (BST)
 * Screenshot of NEI, then split the blocks up. -- Padfoote Staff • Talk • Contributions 17:13, 18 June 2014 (BST)

Do I leave the background they have then? Chocohead (talk) 17:32, 18 June 2014 (BST)
 * Nope. You want just the block. -- Padfoote Staff • Talk • Contributions 17:33, 18 June 2014 (BST)

IC2's ore textures are very hard to separate. This will take a long time :( Chocohead (talk) 17:37, 18 June 2014 (BST)
 * If you are using Photoshop I highly recommend making brushes for block shapes that appear a lot. --  Satanic Santa Admin • Editor  18:06, 18 June 2014 (BST)

...Or if you are using Gimp (/is better) then you have a colour selector, magic wand and other useful tools. Plus, I find Gimp more user-friendly, and the best part: it's free. You just need to zoom in and crop everything except the 32x32 pixel area of the item. Then export as PNG with (as Santa said), the exact name of the item/block. --RealSketch (talk) 18:44, 18 June 2014 (BST)RealSketch
 * Hmmmmmmm, 86 block textures needed 30 down. I'm getting there. Chocohead (talk) 18:51, 18 June 2014 (BST)

HUHAHAHHAHAHAHAH! It is done. http://www.mediafire.com/download/a8aal6ewa2z24h5/IC2_Textures_Fixed.zip Chocohead (talk) 20:52, 18 June 2014 (BST)
 * I did do it right, right? Chocohead (talk) 17:50, 20 June 2014 (BST)
 * Yes. I'll get started on it ASAP. --  Satanic Santa Admin • Editor  18:30, 20 June 2014 (BST)
 * Hurray! I'd miss those red squares, but they're everywhere on the wiki, and I'd rather have the item there. So I won't.  Chocohead Nag • Contributions 18:47, 20 June 2014 (BST)

Just realised, I missed a texture! Considering I didn't even know it existed an hour ago either. https://www.mediafire.com/?080snf3i7j7wlqo <- Link to it  Chocohead Nag • Contributions 23:00, 21 June 2014 (BST) Once you've added the textures, will they automatically go to all the items, or is there some voodoo wiki magic needed to make it work?  Chocohead Nag • Contributions 20:00, 22 June 2014 (BST)
 * They should just work like magic, unless the linked names are different than the tile names, which someone will have to alert me to because I won't be checking it. You also may need to hard refresh a few times for it to appear proper. --  SatanicSanta Talk • Contribs 20:01, 22 June 2014 (BST)

Ok, I'll look for any that don't work once they're up, although I checked them in the zip.  Chocohead Nag • Contributions 20:09, 22 June 2014 (BST)


 * Hey Santa, while we're on the topic, can you or reptep figure out what's wrong with these Centrifuge tiles.
 * I've tried but I really don't know, it seems there's some conflict with Forestry? This issue also affects my guide on AG.
 * --  Real Sketch  •Staff •Talk •Contributions 21:00, 23 June 2014 (BST)

Any ETA until they are uploaded? All the old and red textures look ugly with a mod as big as IC2 :S  Chocohead Nag • Contributions 15:28, 24 June 2014 (BST)
 * It's about half done. It would have been done sooner but I decided to continue work on one of my mods. --  SatanicSanta Talk • Contribs 19:32, 24 June 2014 (BST)
 * Santa is pretty quick with completing tiles, it won't be long now. ;)
 * --  Real Sketch  •Staff •Talk •Contributions 15:43, 24 June 2014 (BST)

I'd give you the new textures, but Thunderdark keeps adding more, so I'll give you them all at once when he's settled down more  Chocohead Nag • Additions  21:54, 29 June 2014 (BST)
 * I wouldn't even get to it until I finish the initial tilesheet. I've still gotta do Additional BC Objects, and Thaumcraft 4. --  SatanicSanta Talk • Contribs •Admin 01:50, 30 June 2014 (BST)


 * More than that...Advanced Genetics 1.7.2. Botania when I finally start it...etc.
 * Couldn't reptep do some? He seems like he's got a lot of time...
 * -- RealSketch •Staff •Talk •Contributions  09:56, 30 June 2014 (BST)
 * He doesn't usually do it unless I play Better Than Wolves on his server... --  SatanicSanta Talk • Contribs •Admin 18:11, 30 June 2014 (BST)
 * I would say it's worth it. Such a great mod (rage inducing if you aren't careful though). :P -- Padfoote Staff • Talk • Contributions 21:56, 30 June 2014 (BST)
 * I can't stand it. --  SatanicSanta Talk • Contribs •Admin 22:07, 30 June 2014 (BST)

weee big text and the tilesheet is done so there you go :P --  SatanicSanta Talk • Contribs •Admin 22:21, 30 June 2014 (BST)


 * How easy is it for you just to edit/add to it? There's new stuff, I missed a few things (such as crop sticks) and named the NanoSuit Chestplate wrong. As it's Bodyarmour. :S  Chocohead Nag • Additions  16:26, 1 July 2014 (BST)
 * EDIT: And the Composite Chestplate. It's a vest
 * EDIT2: And the Windmill. It's Wind Mill
 * Alright, I've fixed the Composite Vest, NanoSuit Bodyarmour, and Wind Mill. Let me know if anything else needs fixins --  SatanicSanta Talk • Contribs •Admin 16:43, 1 July 2014 (BST)


 * The Bronze Spade is a shovel and the Iridum Drill is a Iridium Drill. Should I give you the missing textures too, or would it require the entire set to be re-uploaded?  Chocohead Nag • Additions  17:06, 1 July 2014 (BST)


 * Once they're uploaded the name can be changed.
 * EDIT: Done. :)
 * -- RealSketch •Staff •Talk •Contributions  17:30, 1 July 2014 (BST)


 * Can you just upload more textures to the sheet without needing to do the entire thing though? There are like 10 things I need/want to add.  Chocohead Nag • Additions  17:33, 1 July 2014 (BST)
 * I have to upload the entire picture again, but only the new tiles need to be added. It's very easy to update things, and a PITA to create new large sheets. --  SatanicSanta Talk • Contribs •Admin 18:07, 1 July 2014 (BST)
 * It is only a PITA when you are building the texture sheet by hand like some sort of neanderthal. A smart person would use a program to automate the assembling of tilesheets.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 14:20, 2 July 2014 (BST)


 * So, hate to say it, but something goofed. This page has quite a few texture mishaps. --trajing Tell me if I did something wrong. Talk 15:47, 3 July 2014 (BST)


 * Most pages that use the IC2 tilesheet, which is a lot, will have to be hard-refreshed to work. --  SatanicSanta Talk • Contribs •Admin 19:05, 3 July 2014 (BST)

translations
You prepare pages for translations by:
 * surrounding text to translate with the translate tag.
 * If the page is a template or is expected to be transcluded onto other pages, wrap the translate tag with the noinclude tag.
 * adding to the name of templates and categories.
 * changing normal links to L.
 * making sure the page is complete and is not subject to change in the near future.
 * cleaning up any formatting errors.
 * append the langbar to the page.

If you guys have altered any of those rules, you guys did not update the translation guide and did not fix old translatable pages. --  Jin bo  bo  16:11, 24 June 2014 (BST)
 * Well, the translation guide is super barren and doesn't give any information, so I had to scour the MediaWiki wiki about the Translation Extension. I'm not sure why you are telling me this because I already know and have been doing it... --  SatanicSanta Talk • Contribs 19:34, 24 June 2014 (BST)
 * because
 * the translation guide is barren because translators only need to know how to translate links. The rest should be dealt with when the page is prepared for translation.
 * you are doing it wrong
 * suck it --  Jin bo  bo  23:50, 28 June 2014 (BST)
 * after all I invented most of the stuff you are using now lol. No one knows more about the wiki than me. --  Jin bo  bo  23:53, 28 June 2014 (BST)
 * Jinbobo, what do you mean by using for names of templates and categories?  R e t e p 9 9 8  Bunny Overlord•talk•contribs 12:07, 29 June 2014 (BST)
 * so becomes  and  becomes  --  Jin  bo  bo  21:44, 29 June 2014 (BST)

Advanced Machines Help
Like we said here: http://wiki.feed-the-beast.com/User_talk:RealSketch#Help_plz Can you rename the Advanced Machines pages to Advanced Machines (AtomicStryker) so I can add Immibis's version too :)  Chocohead Nag • Contributions 20:51, 26 June 2014 (BST)
 * Should the Advanced Machines page be a disambiguation page? --  SatanicSanta Talk • Contribs •Admin 21:17, 26 June 2014 (BST)
 * Yes. That'd make sense.  Chocohead Nag • Additions  21:26, 26 June 2014 (BST)


 * Got the textures for both mods: Atomic - https://www.mediafire.com/?vkbvym9wl84bswp Immibis - https://www.mediafire.com/?vkbvym9wl84bswp  Chocohead  Nag • Additions  17:11, 27 June 2014 (BST)
 * The AtomicStryker one is done. The Immibis link is the same as the AS one, is this intended? I wouldn't think it should be identical... --  SatanicSanta Talk • Contribs •Admin 00:14, 28 June 2014 (BST)


 * Nope, blame Mediafire's auto-copy button. http://www.mediafire.com/download/9wfv5s3hg743bty/Advanced+Machines+%28Immibis%29+Textures.zip That should work.  Chocohead Nag • Additions  01:03, 28 June 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 20:42, 28 June 2014 (BST)

EIO Textures
EIO Textures Filled out what you requested over on Real's Talk page, here's the 7z. Trajing (talk) 22:02, 27 June 2014 (BST)


 * Great! Santa will get right on it! Thanks for maintaining EIO by the way! If you need any help just come to Santa, Padfoote or me...
 * -- Real Sketch •Purple Dragon •Staff •Talk •Contributions 22:42, 27 June 2014 (BST)


 * I forgot a couple of items, they'll be in the same download now that I added them. --trajing Tell me if I did something wrong. Talk 16:14, 28 June 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 20:42, 28 June 2014 (BST)

review talk/user pages
Hey, do you think you could review all the user/talk pages? thanks.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 02:37, 29 June 2014 (BST)
 * Why? As soon as a non-autochecked user edits them again they will go unreviewed. It'd be a huge waste of time. --  SatanicSanta Talk • Contribs •Admin 17:27, 29 June 2014 (BST)
 * there is no reviewing on user and talk pages, there are only patrolling. patrolling works per edit not per page as reviews are. --  Jin bo  bo  21:46, 29 June 2014 (BST)

gt peeps
Maybe we should usher in some of the GT peeps as editors proper so we don't have to review all their edits.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 02:48, 29 June 2014 (BST)
 * Maybe. I haven't looked at any of their edits except for the Immibis Advanced Machines page. --  SatanicSanta Talk • Contribs •Admin 17:28, 29 June 2014 (BST)

Agrarian Skies Documentation
Hello SatanNicholas, I would like to request permission to create a reference for Agrarian Skies on this Wiki.

Thanks, Best Regards -- Christophernjsp &middot; Talk &middot;Contribs 03:30, 2 July 2014 (BST)
 * Care to define "reference"? I asked this over on the forums, but an explanation as to what you want would be nice to have. -- Padfoote Staff • Talk • Contributions 03:57, 2 July 2014 (BST)
 * I don't understand why you are asking me for permission to document something on the FTB Launcher. --  SatanicSanta Talk • Contribs •Admin 20:38, 2 July 2014 (BST)

Template Help
Both the canning machine's template (Template:Cg/Canning Machine) and the ore washing plant's (Template:Cg/Ore Washing Plant) are outdated and therefore wrong and unusable. Can you fix it, or tell me what to do to get them fixed? :)  Chocohead Nag • Additions  19:47, 2 July 2014 (BST)
 * What's outdated? The slots? The image? --  SatanicSanta Talk • Contribs •Admin 20:37, 2 July 2014 (BST)


 * The image (and therefore slots) for both. Especially the canning machine. The Ore Washing Plant is just missing a third output slot  Chocohead Nag • Additions  21:04, 2 July 2014 (BST)
 * If you get me an updated GUI image and tell me what each slot does, I'll update it. --  SatanicSanta Talk • Contribs •Admin 21:11, 2 July 2014 (BST)
 * GUI from in game right? Should I crop the rest of my inventory off, or will you do that?  Chocohead Nag • Additions  21:17, 2 July 2014 (BST)
 * Get it from the assets folder. --  SatanicSanta Talk • Contribs •Admin 21:19, 2 July 2014 (BST)


 * Here we go:


 * Ore Washing Plant: http://imgur.com/pXhQ1gh
 * Canning Machine - it is called Solid Canner in the game files and code, yet is called Canning Machine in game (just to confuse us :D): http://imgur.com/loL2Ef7
 * Bottling Plant - might get confused with Forestry's, but don't think Forestry's is uploaded: http://imgur.com/5vrsx5S
 * Canning Machine - very complicated, as the GUI arrows change, not just the rectangle selector: http://imgur.com/QbP81Ct
 * Here's a link to the pictures in game (which I happen to have lying around, so that you can see what they normally look like ;) http://imgur.com/a/D9i5J
 *  Chocohead Nag • Additions  21:37, 2 July 2014 (BST)
 * What do the slots for each machine do? Also, you listed Canning Machine twice? --  SatanicSanta Talk • Contribs •Admin 02:29, 3 July 2014 (BST)


 * 2 Canning Machines because there are 2 in the game, since Thunderdark likes to confuse you. As for the other things:


 * The Ore Washing Plant just has 1 more output slot (next to the other two). That is the only difference.


 * For the first Canning Machine (called the Solid Canner in the assets folder, but Canning Machine in game):
 * The left slot is for items to be canned
 * The middle slot is for cells/fuel rods to have the items canned into
 * The right slot is for the outputted item
 * The slot underneath the energy icon is for batteries


 * For the Bottling Plant:
 * The top slot going into the tank is input for filled cells
 * The bottom slot going into the tank is the input for empty cells
 * The slot coming out of the tank is for the outputted full cells
 * The tank stores liquid that either taken either from cells or pumped in
 * The slot underneath the energy icon is for batteries


 * For the (other) Canning Machine - Look here http://imgur.com/a/D9i5J to see different uses
 * Fluid Enrich:
 * The top left slot is for items to be canned into (CF Backpack or CF Sprayer for example)
 * The middle slot is the item to be enriched
 * The left tank is the fluid to be enriched
 * The right slot is for items which are full (eg: A full CF Backpack, or CF Sprayer)
 * The right tank is for the enriched fluid (which didn't fit in an item or the item was full)
 * Fill Cell From Tank Mode:
 * The top left slot is for cells to be filled
 * The middle slot is unavailable
 * The left tank is the fluid to be filled into a cell
 * The right slot is for cells which are full
 * The right tank is unused
 * Drain From Cell Into Tank Mode:
 * The top left slot is for cells to be drained
 * The middle slot is unavailable
 * The left tank is unused
 * The right slot is for emptied items
 * The right tank is for the emptied fluid
 * Canning Mode:
 * The top left slot is for cells or fuel rods to be canned into
 * The middle slot is for items to be canned
 * The left tank is unused
 * The right slot is for canned items
 * The right tank is unused
 * The slot underneath the energy icon is for batteries

Advanced Genetics 1.7.2 Tiles
Here you go! http://www.filedropper.com/showdownload.php/advancedgenetics172 Apologies for the Heal Crystal, it is animated and is quite hard to tile. -- RealSketch •Staff •Talk •Contributions  20:49, 2 July 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 21:16, 2 July 2014 (BST)


 * Thanks! :D
 * -- RealSketch •Staff •Talk •Contributions  21:18, 2 July 2014 (BST)