Explosion Furnace

The Explosion Furnace is a machine added by Prodigy Tech. It is used to craft several materials, including Ferramic which is used in nearly all further recipes in the mod.

Usage


The Explosion Furnace's GUI is split into 9 slots:


 * 1 Explosive slot
 * 1 Reactant slot
 * 3 Input slots
 * 1 Reagent slot
 * 3 Output slots

The Explosive and Reactant slots must contain a pair of certain items in certain proportions. These proportions depend on which pair of items is inserted. The Input slots contain items to be processed, the Reagent slot can contain an optional secondary input, required for some recipes, and the Output slots will contain finished products.

When the Explosion Furnace receives a redstone signal and a correct pair of Explosive/Reactant is inside, they are all consumed to generate Explosive Power (or EP) and an explosion which doesn't destroy blocks appears in front of the Furnace. The amount of EP generated is proportional to the amount of Explosive item and varies between each pair.

Inputs are then run top to bottom, consuming the appropriate amount of generated EP to process each item, stopping once there is not enough EP or input items to continue. Excess output items are dropped in the world in front of the Furnace.

If a recipe requires a Reagent, then the appropriate amount of items from the Reagent slot will be consumed as it is crafted (rounded up). If there is not enough Reagent or the Reagent is incorrect, then the consumed input items are lost.

After that, a certain percentage of the output items are lost if the Explosive and Reactant items quantities were not in their ideal proportions when consumed. The final multiplier to the output count can be calcuated as follow:

\frac{rr}{er} & \text{if } er > rr\\\\ \frac{er}{rr} & \text{if } er \le rr \end{matrix}\right.$$
 * $$er = e \times R$$
 * $$rr = r \times E$$
 * $$multiplier = \left\{\begin{matrix}

Where:


 * e is the amount of consumed Explosive item
 * r is the amount of consumed Reactant item
 * E is the amount of Explosive item in the ideal proportions (see table below)
 * R is the amount of Reactant item in the ideal proportions (see table below)

Valid Explosives
The following Explosive/Reactant pairs are valid: