User talk:LuminousLizard

Translating navboxes
You are unfortunately translating Navbox Gregtech incorrectly. To quote myself in PMs to someone else trying to translate them.

You have been translating the second parameter instead of only the third, resulting in incorrect links and images.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 10:14, 26 September 2014 (BST)

Sorry Retep998 !!! Yes right, I have translated the second parameter sometimes. Did I understand correctly, that my translation is always on the third parameter and, if no second parameter is included, I have to insert: "|3=...." ??? I will correct the errors today !--LuminousLizard (talk) 10:42, 26 September 2014 (BST)
 * Yep, that is correct.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 11:22, 26 September 2014 (BST)


 * Ok, it should now be corrected ! I hope I haven't anything forget, but I did it again translated from scratch.--LuminousLizard (talk) 14:23, 26 September 2014 (BST)

With the new module navbox system, you still should only translate the third parameter to each ni{} block, and if there is no third parameter, then copy paste the second parameter (or the first if there is no second) until there are three parameters, and then you can translate it.🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:38, 23 January 2015 (UTC)


 * Got it, I'll put my translation in third place. But I still have a question: Where can I actually see the module in action ??? Especially to check the "logical sense" of my translation. (In a few words sometimes difficult :/ !) --LuminousLizard de-native / "en-B2" (talk) 09:56, 23 January 2015 (UTC)
 * The module is now live, so you can view the module on any /de GregTech page such as GregTech/de. Also, when you are translating l{} things, only translate the second parameter, and copy paste the first parameter if the second parameter doesn't exist. Thanks. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 10:30, 23 January 2015 (UTC)


 * Ok, I will do that. And thx ... now the module works. --LuminousLizard de-native / "en-B2" (talk) 14:56, 23 January 2015 (UTC)

Language levels
Are you a native English speaker, or CEFR B2? And are you a native German speaker, or ILR 4? --  Satanic Santa Contribs •Administrator and Editor 14:37, 7 October 2014 (BST)


 * 1) I'm a native German speaker.
 * 2) According to the recent recognition of my high school graduation exam in English, I will own the CEFR level B2 ... but I advise to trust my knowledge. After 6 years without use (or not much), I am currently working hard on my english skills again, but up from the basics.
 * --LuminousLizard (talk) 15:57, 7 October 2014 (BST)


 * Wanna be a staff translator person? --  Satanic Santa Contribs •Administrator and Editor 18:08, 12 October 2014 (BST)


 * If you do choose to be part of the translation staff you will have the responsibility of reviewing all translations made to your language.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 18:43, 12 October 2014 (BST)


 * Oh ok ... thx for the offer. For German, I can do the work, if you still looking for someone for it ^^ ! I'll help where I can.


 * And I have also the first question: When translating the help pages, my translation of the titles are saved but simultaneously labeled as outdated ? For example "Help: Bots" is in German "Hilfe: Bots", the system save the title, but label it as outdated and shows the message "The namespace differs from that in the translation template" ??? Thus the translations are not 100% complete.


 * Furthermore I wanted to ask anyway, if I may be allowed to create not existing articles in English ? Or should I contribute text proposals only in the respective discussion page ?


 * --LuminousLizard (talk) 21:09, 12 October 2014 (BST)


 * Anyone can create articles. Not sure about the first question though. Do you have a FTB Forum account? --  Satanic Santa Contribs •Administrator and Editor 21:47, 12 October 2014 (BST)


 * No, I have not a FTB Forum account yet ! But I will still register.
 * --LuminousLizard (talk) 22:06, 12 October 2014 (BST)

Your pre-staff translations
Please review your old edits. --  Satanic Santa Contribs •Administrator and Editor 14:58, 13 November 2014 (GMT)


 * Will do in the next time ! --LuminousLizard (talk) 19:47, 13 November 2014 (GMT)

Test
Test Editing !


 * Testy replying :P  Chocohead Nag • Edits • Staff 17:44, 21 December 2014 (UTC)

test
test post please ignore --  Satanic Santa F T B Wiki Admin 17:45, 21 December 2014 (UTC)

Energy Conversion Guide Mindmap
A few little tweaks to the map (for technical accuracy):


 * Watt conversions are done through RotaryCraft, not ReactorCraft
 * (1) I've probably mistaken the names. But the transformations I have to try yet. Both Rotary Craft and ReactorCraft has blocks to transform "Shaft" or "Watt" into RF and others around. But I want to try this still in the game and installing an example in the guide. The other energies (EU, MJ and UE) are here in the FTB-wiki, given both, Rotary Craft as well as ReactorCraft, in the articles. But I will try out in the next few days, except for one of you has already accurate information on the mods ?! ~LuminousLizard


 * RailCraft and IC2 use the same Steam, however RailCraft also uses both RF and its own Charge system
 * No they don't, Railcraft's is "steam" while IC2's "ic2steam". This is why they don't work in each other's machines. ~Choco
 * (1) I have never test it. It's only from the FTB-Wiki and the official page. Have you ever worked with? Maybe version differences ? ~LuminousLizard
 * It's never worked as they're different types of fluids. Like expecting biomass to fit in a steam engine. ~Choco again


 * FZ uses Steam to generate its energy (so even though it has its own energy, any source of Steam would work)
 * Apart from IC2's :P ~Choco
 * (1) Works even the steam from RC and GT ? Just do not IC2 !? ~LuminousLizard
 * Yeah, every other mod that adds steam works, but not IC2. ~Choco again


 * MJ itself is (sadly) a basically dead energy system, so anything that used to convert to or from MJ converts to or from RF now; so all arrows pointing to or from MJ should be labeled as pre-1.7.10
 * Technically not, as Buildcraft 5 used MJ and that was for 1.7.10. That label is just a little too broad ~Choco


 * Probably be better to just remove MJ, since there's not really any mods that use it any more. Maybe like one mod that didn't update yet. Xbony2 (talk) 22:02, 25 January 2015 (UTC)


 * IC2 Y U NO make sense with your Steam D: PaladinAHOne  Staff (talk) 22:29, 25 January 2015 (UTC)


 * For completeness, really MJ should be kept. And IC2 uses it's own steam to keep balance. Since so many mods can make normal steam, it pushes people to have to use the IC2 system. Quite clever really.  Chocohead Nag • Edits • Staff 23:02, 25 January 2015 (UTC)


 * (1) I would leave it like that MJ system yet. MJ is currently still in BuildCraft included (meaning it can be used). but I still have no idea how I version differences should enter in the overview. Since there is still more changes. I will correct the table and the overview in the next time !

PaladinAHOne Staff (talk) 20:39, 25 January 2015 (UTC)


 *  Chocohead Nag • Edits • Staff 21:20, 25 January 2015 (UTC)


 * >>> (1) --LuminousLizard de-native / "en-B2" (talk) 14:37, 26 January 2015 (UTC)


 *  Chocohead Nag • Edits • Staff 16:32, 26 January 2015 (UTC)