User talk:TheSatanicSanta

Wut
IC2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 21:57, 15 July 2014 (BST)

Botania  R e t e p 9 9 8 Bunny Overlord•talk•contribs 22:01, 15 July 2014 (BST)
 * Botania v2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 20:18, 16 July 2014 (BST)

AE2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 21:48, 17 July 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 21:06, 6 August 2014 (BST)

AM2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 20:58, 6 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 21:11, 6 August 2014 (BST)
 * AM2 v2  R e t e p 9 9 8 Bunny Overlord•talk•contribs 04:02, 9 August 2014 (BST)

TEB  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:50, 9 August 2014 (BST)
 * All of these are unlocalized names >_> --  SatanicSanta Talk • Contribs •Admin 08:34, 18 August 2014 (BST)

TS  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:50, 9 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 08:33, 18 August 2014 (BST)

AE2 Tiles
I got all the AE2 tiles I will need. Some have [AE2] prefixed at the start, or it could overlap with the AE1 names.

https://www.dropbox.com/s/tu0sy001aq8qteh/AE2%20Tiles.zip

Advanced Solars + Gravi-Suite Textures
I made the GraviSuite tile sheet textures: https://www.mediafire.com/?ys1gacb89v56o6x and updated the Advanced Solars ones: http://www.mediafire.com/download/by94makwnhi99lq/Advanced_Solar_Panel_Textures.zip

 Chocohead Nag • Additions  15:10, 4 August 2014 (BST)
 * Done. --  SatanicSanta Talk • Contribs •Admin 18:31, 4 August 2014 (BST)


 * Thanks, presume that the tile sheet bug is still there so it won't be updated?  Chocohead Nag • Additions  20:48, 4 August 2014 (BST)


 * It's not a tilesheet bug. The problem is that the IC2 and Botania tilesheets are so giant that they can't be updated without crashing the server, due to some config or something being messed up. --  SatanicSanta Talk • Contribs •Admin 22:36, 4 August 2014 (BST)


 * Ah, ok.The textures have just updated for me, so all is good :)  Chocohead Nag • Additions  23:03, 4 August 2014 (BST)

Tubestuff Textures
https://www.mediafire.com/?lplgvyxk9fs7kyf <- I did the textures for Tubestuff :)  Chocohead Nag • Additions  23:44, 9 August 2014 (BST)
 * I processed them and Santa will upload them soon  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:51, 9 August 2014 (BST)


 * Cool, thanks :)  Chocohead Nag • Additions  00:34, 11 August 2014 (BST)


 * Can you upload them at some point? There's no rush to add them (like drop everything and add them), just I don't want to forget and make a second tilesheet for no reason.  Chocohead Nag • Edits • Staff 01:09, 18 August 2014 (BST)
 * Sorry, I've been lazy lately. I'll do it right now, hopefully with a few others as well. --  SatanicSanta Talk • Contribs •Admin 08:31, 18 August 2014 (BST)

Ore Dictionary Blitz
Moving away from what ever happened, when/are we ever going to blitz the ore dictionary list, now that Gregtech no longer adds majority of the entries (as well as other mods, but mainly Gregtech), and entries for things like TE2 machines don't exist any more?  Chocohead Nag • Edits • Staff 23:44, 12 August 2014 (BST)
 * I don't know. I'd talk to Retep about this. --  SatanicSanta Talk • Contribs •Admin 01:26, 13 August 2014 (BST)


 * I'll talk to him tomorrow. I've stayed up too late already.  Chocohead Nag • Edits • Staff 01:28, 13 August 2014 (BST)
 * All discussions of the ore dictionary and tilesheet systems should probably be with me, preferably on IRC.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 04:58, 13 August 2014 (BST)

Extrabiomes XL Textures
I got all the pictures for a tilesheet ;) https://www.mediafire.com/?4xwia1a3w8vtjad  Chocohead Nag • Edits • Staff 18:13, 15 September 2014 (BST)
 * Tilesheet created and uploaded.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 23:49, 15 September 2014 (BST)

Nuclear Control Textures
Please can you make a tilesheet for Nuclear Control? (Link for them) Could you update the GraviSuite ones too (link)?  Chocohead Nag • Edits • Staff 14:03, 21 September 2014 (BST)

General Formatting Question
What does actually do? I'm pretty sure it's for clearing floating elements that could still be on the page, but how would they get there anyway?  Chocohead Nag • Edits • Staff 19:21, 27 September 2014 (BST)


 * I am not exactly sure, I just know that it gives a nice break between crafting templates and navbox templates. --  Satanic Santa Contribs •Administrator and Editor 19:26, 27 September 2014 (BST)

Page Help
What do pages about biomes need? Since ExtraBiomesXL has updated, and has a decent amount documented about it on it's Github wiki, I've decided I'll do it now.  Chocohead Nag • Edits • Staff 22:51, 11 October 2014 (BST)
 * A picture of the biome, brief description of features and appearance of it, any special attributes it has. Use Infobox biome. --  Satanic Santa Contribs •Administrator and Editor 23:03, 11 October 2014 (BST)


 * What would I name the screenshots of the biomes when uploading them? Would it just be the biome name.png?  Chocohead Nag • Edits • Staff 23:20, 11 October 2014 (BST)


 * You can do .png, or Biome_.png ( = the biome's name), doesn't really matter which one. --  Satanic Santa Contribs •Administrator and Editor 01:29, 12 October 2014 (BST)


 * I've started with them just being .png, so guess I'll keep using that.  Chocohead Nag • Edits • Staff 01:48, 12 October 2014 (BST)

AE2 + ExtraCells Tiles
https://www.dropbox.com/sh/35oybkv6mzf7rjn/AAAxTSZscW-ff9YJ1M8NtJHta?dl=0 Link to AE2 and ExtraCells tiles or alternatively autozipped most current version of tiles

Wolfman-123- (talk) 14:11, 16 October 2014 (BST)

Microblock Problems
There's no way to really make a microblock tilesheet, but some Redpower items do use them. Is it ok to upload a few images like Grid_Iron_Strip.png to get around that but still use them in crafting grids?  Chocohead Nag • Edits • Staff 21:51, 17 October 2014 (BST)


 * Just put the ones that are used in the tilesheet. --  Satanic Santa Contribs •Administrator and Editor 01:25, 18 October 2014 (BST)


 * OK then, how troublesome would it be to add like 4 more icons onto the Redpower tilesheet then?  Chocohead Nag • Edits • Staff 20:12, 18 October 2014 (BST)


 * Depends on how shitty the wiki is being. I use Retep's tilesheet code now. --  Satanic Santa Contribs •Administrator and Editor 21:04, 18 October 2014 (BST)


 * There's the 5 extra icons - Link. Doubt 5 extra things to the end would be huge, so adding them on the end rather than shifting a lot of it down IMO would be the least likely way to screw up the wiki.  Chocohead Nag • Edits • Staff 21:20, 18 October 2014 (BST)


 * So long as you keep the existing tilesheet when using my code, it'll add new items to available spots without shifting existing items. However it doesn't tell you which entries it added, so you'll have to do a diff to figure out what changed.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 01:28, 19 October 2014 (BST)

EE2 Textures
There's the EE2 textures: https://www.mediafire.com/?au3bdf05t6e0cfb

Is Retep just really busy, or doesn't he realise I have 4 other tilesheets that need doing too?  Chocohead Nag • Edits • Staff 18:11, 27 October 2014 (GMT)
 * I see them, and I'm not exactly busy. I'm just procrastinating.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 20:16, 27 October 2014 (GMT)


 * OK then. BTW Santa, why is the EE2 tilesheet missing the first 2 entries (it starts at X:2, Y:0)?  Chocohead Nag • Edits • Staff 02:15, 28 October 2014 (GMT)
 * >.> I'm an idiot. --  Satanic Santa Contribs •Administrator and Editor 05:13, 28 October 2014 (GMT)