User:Freightrain6/Category List

This page is for keeping track of categories, subcategories, and members of said categories.

Matter


 * Decoration --- Blocks that serve mostly aesthetically, rather than add new functionality to minecraft. (May double as items used in recipes)
 * Natural Blocks --- Worldgen type blocks that are new to the defined realms of vanilla minecraft, such as Marble and Basalt.
 * Fences
 * Posts
 * Iron Posts --- different colors, may not be worth their own category and instead be a single page
 * Mineral Blocks --- think Copper, Steel, or Tin blocks in this case


 * Plants
 * Woods
 * Saplings
 * Flowers
 * Seeds


 * Liquids
 * Waterproof Pipes
 * Tanks
 * Absorbers (rename) --- adds liquid to its inventory from items (apple --> Apple Juice)
 * Refiners (rename) --- converts one liquid into another (Oil --> Fuel)
 * Bottler (rename) --- places liquid in liquid container (Lava --> Lava Cell)


 * Raw materials
 * Ores --- Ore blocks created by worldgen
 * Manufactured --- think crafting materials
 * Liquid Containers (Cells?)
 * Ingots
 * Alloys --- multiple base resources to make a new base resource
 * Gemstones
 * Fuels --- think 'burnable in a furnace,' more or less
 * Batteries --- Portable Item-based energy storage
 * Dusts


 * Items
 * Food
 * Tools --- screwdrivers, wrenches, wands
 * Weapons
 * Armor
 * Informative -- in this case think charge-readers as one example


 * Utility --- beds, brewing stands, cauldrons, doors... Cart Assembler and Module Toggler (not yet released), as an example of a mod item that might go here.


 * Minecart:
 * Cart: TNT Cart, Tank Cart, Anchor Cart, Energy Cart, Track Relayer, Tunnel Bore, Undercutter, Work Cart, ((Pumpkin Cart: seasonal)), Modular Cart
 * Module:
 * Hull: Wooden Hull, Standard Hull, Reinforced Hull, ((Pumpkin Chariot: seasonal))
 * Engine (Cart Module): Coal Engine, Tiny Coal Engine, Solar Engine, Basic Solar Engine
 * Tool: Drill (Cart Module) ((Iron, Basic, Hardened, Galgadorian)), Wood Cutter, Farmer
 * Attachment: Railer (Normal, Large), Torch Placer, Bridge Builder, Track Remover, Hydrator (Normal, Large), Fertilizer (Cart Module), Seat, Advanced Control System ((check in-game name for abbreviation?), Shooter (Normal, Advanced), Dynamite Carrier, Note Sequencer
 * Storage: Chest (Cart Module) (Front, Side, Top, Extraction(?) ), Internal Storage
 * Addon: Height Controller, Entity Detector (Animal, Villager, Monster, Bat), Brake Handle, Invisibility Core, Colorizer, Liquid Sensors, Chunk Loader (Cart Module), Melter (Normal, Extreme), Divine Shield
 * Tracks:
 * Track Types: Junction Rail, Advanced Detector Rail,
 * Track Components:
 * Cargo Stations: Cargo Manager, Cargo Distributor (not yet released) --- Railcraft loader and unloader blocks, as well as Managers from Steve's Carts.
 * Detector Blocks: (Railcraft) --- May not need to be it's own category, or may be moved to be in the Redstone category
 * Signaling:


 * Creative Only

Machine

- Things to consider: Factorization Routers, Gregtech Translocators, Pipes, Tubes, among others.
 * Item Routing --- Route matter (ie items, liquids) to connected inventories for processing and/or storate
 * Movers
 * Sorters
 * Liquid Pipes


 * Energy
 * Types of Energy
 * Generation
 * Engines
 * Generators
 * Reactors
 * Transportation
 * Cables (IC2)
 * Wires (RP2?, Factorization?)
 * Conduits (BC3)
 * Storage

- most machines still need to be properly categorized based on similar function (or even interchangeable functions)
 * Processing
 * Crafting --- normal and autocrafting
 * Smelting
 * "Compressors"
 * "Grinders" (placeholder names for things I can't think of)
 * "etc..."


 * Mechanisms
 * Redstone
 * Cables/Wires
 * Logic Arrays (RP2) --- possibly in need of a better name
 * Frames (RP2)


 * Creative Only

Concepts


 * World Gen
 * Biomes
 * Symbols
 * cat1
 * cat2 (these three because Mystcraft placeholders)
 * cat3
 * Twilight Forest
 * Structures


 * Minecart
 * Trains
 * Signaling
 * Custom Cart Creation (steve's carts)


 * Seasonal
 * Halloween
 * Christmas