Translations:GregTech 4/Changelog/11/en

4.04 Version Number Not Found

 * OreDictUnification now with improved targeting Config.
 * GregTechs @Init and @PostInit Phase now always run last (unless someone else does Rawcodes hack after I did). The "after:*" Sorting tag of Forge doesn't work properly at all, so I had to hack that.
 * Fixed that Tin Cell Math Bug, and removed that old Tin Cell per 4 Tin Config since it caused the Math to happen. 1 Tin Cell = 2 Plates, that is still better than 3 Iron for 1 Bucket.
 * Fixed a Conveyor Cover Bug pointed out by mistaqur.
 * Game doesn't crash if a Chunk doesn't have ANY Biome (that Worldgen Error on the [Edit: 2nd] previous Page), but I would go and tell the one who did that, that it has to have a Biome, even if it is an own selfdefined one.
 * OreDictUnification now affects the output of crafting recipes.

4.04z

 * Fixed many Rendering Issues with my Blocks.
 * Added a new Button Panel Design with actual Numbers on it.
 * Changed Button Panels to be white, so that they are easier to color.
 * Added Iron Frame, where you can put Covers on just for Decoration.

4.04y

 * Tweaked the Advanced Pumps Scanning Algorithm and made it iterating instead of recursing.
 * Advanced Pump now pumps one Block per second instead of two.
 * Advanced Pumps can be upgraded by stacking additional Advanced Pumps on top of them.
 * Fixed some Bugs.

4.04x

 * Fixed Scrapboxinator.
 * Improved some IC² Machine Recipe Stuff.

4.04w

 * Fixed OreDict.log writing everything happening before GT is loaded into System.out.
 * Fixed OreDict.log seeing GT-Re-Registrations as been done by the other Mods.
 * Fixed NetherOres compatibility entirely. Including certain values in the Industrial Grinder (you now need twice as much Water/Mercury etc. for a Nether Ore) and twice as much Calcite in the Industrial Blast Furnace.
 * Fixed some Rendering Issues on Pipes.

4.04v

 * Tweaked Autocrafting Table a bit.
 * If you use a portable Scanner on a Machine, it tells you if you feed enough Energy to it, and if the Machine needs Battery Upgrades.
 * Fixed a bunch of Bugs.

4.04u

 * Optimized the Recyling Recipe Scanner, to not accept Recipes with either more than 2 different Items or with damagable Items such as Tools in them. That should fix the scanning of the over 20000 Recipes (a gazillion Recipes for reloading and repairing the Guns, but I told him already about how to fix that) of the Flint Lock Mod.
 * Fixed other Bugs.

4.04t

 * Fixed Data Control Circuits being in the OreDict under the wrong name

4.04s

 * Requires Update to IC²-exp-292 or later.
 * Fixed a bunch of Bugs.
 * Added Mode to the Shutter Covers to make Pipes One-Way.

4.04r

 * Fixed Player Detector, and moved it to the MetaTileEntities, meaning you have to wrench older Player Detectors.
 * Fixed Buffers, Sorters, Regulators, Scrapboxinators and Rockbreakers being able to receive Items from their Output Side.
 * Pipes connected to Shutter Covers now always look like they are connected. Because the Pipe otherwise connects and disconnects visually all the time.

4.04q

 * Fixed GT Ore Textures on the Granites.
 * Fixed ALL Worldgen generating at XZ-Coords / 16 in ALL Dimensions.
 * Probably fixed UE compatibility, but it was impossible to test it, because all of Calclavias UE Mods don't have any Wires, and Mekanism fails to startup.

4.04p

 * Changed the Textures for some of the Redstone Displays, so that Painting them is as easy as possible.
 * Dust Piler Mode works with Tiny Dusts as well. (Forgot to mention that in an older changelog).
 * Added some lines to the Manual Books.
 * Fixed some Bugs.

4.04o

 * Fixed Fusion Injector not accepting Fluids. (that was the Bug)
 * Made Plutonium Red.
 * Autoadding Recycling Smelting Recipes for OreDict Items, such as Metal Sticks.
 * Added Shutter Cover, whichs main purpose is blocking Pipe Sides. Works only when a Controller Cover is installed on the same Pipe (or Machine) aswell.

4.04n

 * Fixed a bunch of Problems.
 * Didnt fix the Fusion Reactor now, I just wanted to release the Stuff I did before I upgraded my Hardware.
 * Ninja Update - Fixed no machine recipe showing in NEI

4.04m

 * Fixed Sawmill Slots.
 * Ignoring TContruct Stuff in the OreDictionary
 * Added a bunch of new Materials and Prefixes to the Lists, thanks to JZTech.
 * Fixed Pyrite Ore Smelting.

4.04l

 * Fixed Centrifuge giving twice as much Materials in some occassions.
 * Added Tiny Pile Versions of every GT Dust (the 1/9 ones).
 * Finally added Iridium Dust.
 * Ninja Update - Fixed an exploit with Crafting Tables treating Empty Cells as their own container items.

4.04k
Probably the last version to be compatible with non-experimental IC²
 * Added Config for the change of Scrap from Scrapboxing. The larger the Config the larger the weight of the Scrapchance.
 * Added Config to determine the despawn time of Items, default 6000 (5 Minutes) and that Config works only on Items which have the standard unmodified despawn time of 6000.

4.04j

 * Fixed a bunch of Bugs.
 * Added special Container Item Handling for the two Workbenches and the Autocrafting Table, so that they now empty the Cells instead of destroying them and similar. That also somewhat hackfixed the Wirecutter and the Forgehammer Problem for all 3.
 * Fixed overriding Macerator Outputs for Ores with the GT or IC² variant, what would have made Addon added crushed Ores impossible. Now it overrides an Ore Recipe only if the Output would be a regular Dust.
 * OreDictUnification is a bit more "aggressive" now, as it unificates your Inventory (Can be disabled in Config), and it also Unificates everything what is entering a GT Block.

4.04i

 * Changed a bunch of Internals, to make Ore Handling, such as grinding much more universal. Some byproducts have changed slightly, but the most important ones stay the same.
 * Added a ton of random Items, such as Bolts, Screws, Rounds and Lenses.
 * Mining Lasers now need a Red Lense instead of a Ruby (Red as in, you need to put any Red Gem Plate into the Lathe to get the Lense of that Color).
 * Added Colors (the 16 Minecraft Colors) as attribute to the Material Dictionary, so that almost every Material has a predefined Color, what is mainly used to determine things like Lense Color.
 * Added Red and Yellow Garnet Blocks and Plates.
 * Added dirty Dusts, which can be centrifuged into one of the Byproducts of that Material (if it has a Byproduct, if not, then it just cleans the Dust). Dirty Dust processing will be changed, but centrifuging it will always be possible, just the Outputs might change slightly.

4.04h

 * Fixed some Recipe Problems.

4.04g

 * Got the Load time down to 31 seconds on my Mod Setup. It was 60 Seconds before.
 * Fixed a not-so-critical Bug mentioned by retep.

4.04f

 * Decreased my own load time from 60 seconds to 53 seconds by buffering the addition of Crafting Recipes, so that the Recipe Scanner doesn't have to scan Recipes which are definetly not needed to be scanned.
 * Fixed 1 Hydrogen Cell + 1 Air Cell = 5 Water Cell. Forgot to make it 4 Hydrogen Cells after I copypasted... I give 3 Tin Cells to everyone who has found that Bug.

4.04e

 * Fixed a ton of Bugs. Don't ask which ones, I don't remember Bugs myself as I am done with them.

4.04d

 * Changed a bunch of OreDict Handling. That includes the handling of wrongly registered Items, and mentioning those in the Log. In case such Item happens to be in your Log, please tell that to the Owner of said Item and not me. It even tells what OreDict Name one could choose instead, to make it more valid, and if that isnt a Service then I don't know. Unknown Thingies and Materials are ofcourse still being detected, and I ofcourse still want you to report things like that to me. I just dont want you to report the wrongly registered Items.
 * Fixed Cell Metadata Issue.

4.04c

 * Fixed a ton of Bugs. Nothing really important.

4.04b
-The "crushed Ores mentioned above" refers to a bug wherein Macerated Ore blocks were returning Dusts of themselves, rather than Crushed Ores of themselves.
 * Added Black Granite. You can find Tungstate, Sheldonite and Iridium Ore in it in reasonable quantities. The Granite is so hard, that you need Diamond Level to break it, and it is TNT Proof, so forget about that. Diamond Jackhammers can break it quite fast, even when harder stone is enabled. The Granite has 3 times more hardness than "whatever" hardness Stone has, so it directly depends on the Harderstone Config (or similar Configs of other Mods).
 * Added Red Granite. You can find Tetrahedrite, Sphalerite and Cinnabar Ore in it. Like Black Granite, I ofcourse added the decorational variants of this Block as well and made them spawnproof (Cobble and mossy Cobble variants are NOT spawnproof).
 * Added BoP RedRock finally to the Macerator, and fixed some Underground Biomes Stuff as well.
 * Fixed the crushed Ores mentioned above.
 * Fixed NEI Spam in conjunction with mistaqurs NEI Plugins.