Translations:GregTech 6/Changelog/86/en

6.02.07

 * [FIXED] Cover Items being placed on the Mass Storage rather than in the Mass Storage.
 * [COMPAT] for some Mo'Creatures things.
 * [COMPAT] for Silver with Werewolves of Howling Moon, Mo'Creatures and anything that my matching process defines to be a Werewolf.
 * [ADDED] Support for multiple Default Enchants on a Material.
 * [ADDED] Bathing Pot, its like the Mixing Bowl, but for the Bath Recipes. just like the Mixing Bowl, you cant use this for Gases or very hot Fluids.
 * [ADDED] Injector, a Machine that injects Stuff. It can inject Carbon Dioxide into Water to make generic Soda. It can also fill Harvestcrafts Donuts with Jelly (but not just Grape Jelly like the original Recipe).
 * [ADDED] Mint and Tea Crops to IC2.
 * [ADDED] A new even larger Gem Size called "Legendary Gem", has a 0.01% chance of being outputted by sifting or dropped by a small Ore (Fortune and Silk Touch can increase those chances).
 * [ADDED] Electric BC Assembly Lasers. Yes its just BC Compat, nothing else. They have to be placed directly ontop of the Assembly Table and are Tiered, so you can't spam them.
 * [ADDED] Mode to Item Pipes that prevents insertion of Items into or from adjacent Inventories, use the Monkey Wrench to set said Modes. These Modes should prevent things like the BC Assembly Table, from emitting into the Pipes they are supposed to be receiving Items from.
 * [CHANGED]
 * Mass Storages can only face horizontally now.
 * But it can now be Monkey Wrenched for Hopper alike Behavior on the Bottom Side.
 * Also added Item Displays to them, so you can see what Item is inside.
 * The Numbers won't sync, if you put a Cover on them, meaning they would lag less (if you aren't interessted in the Numbers).
 * You can fill a Mass Storage to 100% by giving it an NEI 111 Stack of its Item.
 * When destroyed by an Explosion, all Items contained are lost, so better craft a more blastproof variant if you store valuables in it. (to prevent massive Item Entity Lag)
 * When broken the normal way it will drop a max of 512 Stacks (of the respective items max stacksize!), meaning everything above that will be lost! (to prevent massive Item Entity Lag)