Warp (Thaumcraft 6)

Warp is a mechanic added by Thaumcraft 6. It is the representation of the player's mind and body being twisted by gaining forbidden knowledge and crafting certain items. The effects of Warp range from minor debuffs to spawning monsters like Eldritch Guardians.

Warp can be viewed with a Sanity Checker. A full gauge represents 100 or more Warp, with darker shades of purple representing more persistent types.

Types
There are three types of Warp, differing mostly in sources and persistence of the effect:
 * Permanent Warp: cannot be removed, usually gained by unlocking forbidden knowledge in the Thaumonomicon,
 * Normal Warp (also known as sticky Warp): Gained from most Warp sources other than Eldritch Guardian attacks. It can be slowly removed with Sanitizing Soap.
 * Temporary Warp: Gained from most Warp sources. It slowly disappears on its own and can be completely removed with Sanitizing Soap.

Effects
Every, there is a small chance a Warp event will be triggered. Each triggered effect will slightly lower the effective Warp value used by events and decrease the chance that they will happen, until they cease entirely, but this effect is reset whenever the player gains any Warp. Items with Warping decrease the speed at which this is done. Wearing a Thaumium Fortress Helm with a Grinning Devil Faceplate slightly lowers the effective Warp value as well. Every Warp event is accompanied with a heartbeat sound, and most of them also have a flavor message describing them.

The events, in ascending order of Warp requirements, are:
 * Emitting a Creeper hiss, only to the player.
 * Emitting an explosion sound nearby, only to the player.
 * Warning the player against something behind them.
 * Inflicting Flux Flu with a level equal to $$\text{Warp} \div 15 + 1 \leq 4 $$ for.
 * Inflicting Thaumorrhea for $$\text{Warp} \div 2$$ seconds, but not longer than 1 hour.
 * Inflicting Unnatural Hunger with a level equal to $$\text{Warp} \div 15 + 1$$, but not higher than 4, for.
 * Warning the player that something is following them.
 * Spawning a single Eldritch Guardian.
 * Inflicting Blurred Vision for $$\text{Warp} \div 2$$ seconds, but not longer than.
 * Inflicting Sun Scorned with a level equal to $$\text{Warp} \div 15 + 1 \leq 4$$ for.
 * Inflicting Mining Fatigue with a level equal to $$\text{Warp} \div 15 + 1 \leq 4$$ for.
 * Inflicting Flux Phage with a level equal to $$\text{Warp} \div 15 + 1 \leq 4$$ for.
 * Inflicting Night Vision for $$2 \times \text{Warp}$$ seconds, but not longer than.
 * Inflicting Deadly Gaze with a level equal to $$\text{Warp} \div 15 + 1 \leq 4$$ for.
 * Spawning harmless Mind Spiders around the player, that can be only seen by that player. The amount spawned is equal to the player's $$\text{Warp} \leq 50$$.
 * Warning the player that something is watching them.
 * Spawning multiple Eldritch Guardians. The amount spawned is equal to $$\text{Warp} \div 30 \leq 8$$.
 * Inflicting Blindness for $$\text{Warp} \div 4$$ seconds, but not longer than
 * Reducing the player's normal Warp by 1.
 * Inflicting Unnatural Hunger with a level equal to $$\text{Warp} \div 15 + 1 \leq 4$$ for
 * Spawning a Lesser Crimson Portal around the player.
 * Spawning hostile Mind Spiders around the player. The amount spawned is equal to the player's $$\text{Warp} \leq 50$$.
 * Spawning multiple Eldritch Guardians. The amount spawned is equal to $$\text{Warp} \div 15 \leq 8$$.

Other effects
Voidseer's Pearl's Vis discount is increased by the amount of permanent Warp the wearer has.

Crimson Rites can only be used if the sum of the player's normal and permanent Warp is higher than 20.

Reducing the effects
While Warp cannot be fully removed, the effects can be reduced or temporarily suppressed:
 * Purifying Bath Salts can be thrown into Water to make Purifying Fluid, which applies Warp Ward for a duration dependent on the user's Warp.
 * Sanitizing Soap can be used to remove all temporary Warp and a small amount of normal Warp.
 * Warp effects will slowly cease as long as the player does not gain any Warp.