Flame Imp

The Flame Imp is an aggressive monster added by Witchery. They can be summoned using the Rite of Summoning. They are not as physically strong as Demons, but are much more mischievous. Flame Imps can be easily swayed if they have a personal gain. They have health points. It deals points of damage when attacking

Flame Imps may be tamed at the cost of approximately 25 experience levels. To tame one, the user must create a Demonic Contract, and craft it with a Taglock Kit bound to his or herself. The contract must be given to the Flame Imp by using it on the Imp. When tamed, the Flame Imp will protect its master from any hostile entities.

Players can give valuable resources to an imp as a gift by right click on them. Imps accept Gold, Diamonds, Emeralds, or Blaze Rods. Occasionally, an imp will give its master a gift in return. The gifts are Soul of Hunger Demon, Soul of Fear Demon, Soul of Anguish Demon, and Soul of Torment Demon. After the imp gives a gift there is a cool down before the imp will give another gift. The Flame Imp may at some point give the knowledge to summon a Lord of Torment. This is more likely to happen if the player gives the Imp valuable resources first.

Flame Imps can be used to perform Imp Magic. Imp Magic cannot be performed until the player has given the Imp enough gifts of valuable resources.

Giving a tamed Flame Imp a Demon Heart by using it on the imp will cause it to grow in size, and be much stronger for about 30 minutes. During this time, it will be unable to use Imp Magic. Using an Icy Needle will return it to normal size and strength. When the strength is boosted, a Flame Imp will deal points of damage when attacking.