Module:Navbox/EnderZoo

local p = {} p.navbox = function(navbox, highlightline, group, list, line, ni, nid, l)

local ez = l{"EnderZoo", [=[ EnderZoo ]=]}

local entities = [=[ Entities ]=] local items = [=[ Items ]=] local blocks = [=[ Blocks ]=] local enchantments = [=[ Enchantments ]=] local potions = [=[ Potions ]=]

return navbox{title = ez, mod = "EZ", modname = "EnderZoo", list{title = entities, ni{"Spawn Enderminy", "Enderminy", [=[ Enderminy ]=]}, ni{"Spawn Concussion Creeper", "Concussion Creeper", [=[ Concussion Creeper ]=]}, ni{"Spawn Fallen Knight", "Fallen Knight", [=[ Fallen Knight ]=]}, ni{"Spawn Wither Witch", "Wither Witch", [=[ Wither Witch ]=]}, ni{"Spawn Wither Cat", "Wither Cat", [=[ Wither Cat ]=]}, ni{"Spawn Dire Wolf", "Dire Wolf", [=[ Dire Wolf ]=]}, ni{"Spawn Khndrel Keght", "Khndrel Keght", [=[ Khndrel Keght ]=]}, ni{"Spawn Owl", "Owl (EnderZoo)", [=[ Owl ]=]} },	list{title = items, ni{"Withering Dust"}, ni{"Confusing Powder"}, ni{"Ender Fragment"}, ni{"Guardians Bow"}, ni{"Owl Egg"} },	list{title = blocks, ni{"Confusing Charge"}, ni{"Ender Charge"}, ni{"Concussion Charge"} },	list{title = enchantments, ni{mod = "V", "Enchanted Book", "Withering", [=[ Withering ]=]}, ni{mod = "V", "Enchanted Book", "Decay", [=[ Decay ]=]} },	list{title = potions, ni{"Potion of Rising"}, ni{"Potion of Decay"}, ni{"Potion of Confusion"} } }

end return p