Shaders (Immersive Engineering)

Shaders are special upgrades added by Immersive Engineering for various items, blocks and entities. Shaders only modify the appearance of the thing they upgrade; they do not add any additional functionality.

Applications

 * (applied via the Engineer's Workbench)
 * (applied via right-clicking)
 * (applied via the Engineer's Workbench)
 * (applied via the Engineer's Workbench)
 * (applied via right-clicking)
 * (applied via the Engineer's Workbench)

Levels
Shaders currently have five different levels (six before 0.8, and four from 0.8 until 0.10-51). Higher levels are more difficult to obtain.
 * 1) Common
 * 2) Uncommon
 * 3) Rare
 * 4) Epic
 * 5) Relic (Removed in 0.8; re-added in 0.10-51)
 * 6) Cosmic (Removed in 0.8+ because of Avaritia not updating)

Levels don't have any differences directly, except for the Cosmic level, which cannot be applied to Balloons.

Obtaining
Shaders are obtained from Shader Grabbags.

Trivia

 * The "Twili" and "Usurper" shaders are Easter eggs referencing The Legend of Zelda: Twilight Princess.
 * The "Taken" shader and "Wolfpack" cartridges are in reference to enemies and perks in the Destiny universe respectively.
 * The "Crescent Rose" shader is a reference to the scythe of the same name in RWBY. - The "Qrow" shader may also be a reference as there is an character named Qrow Branwen but that is unsure.
 * The "StormFlower" and "Miló" shaders are also references to RWBY, this time the the weapons of Pyrrha and Ren.
 * The "N7" shader is a reference to Mass Effect.
 * The "Angel's Thesis" shader is referencing Neon Genesis Evangelion, more specifically Evangelion Unit 01.
 * The "Vault-Tec", "Sponsor" and "Mass Fusion" shaders are referencing the organisations Vault-Tec, Nuka Cola and Mass Fusion from Fallout.