Translations:GregTech 6/Changelog/228/en

6.07.12

 * [NOTE] I just found out that ExtraUtils lags the shit out of NEIs secondary Thread, so if NEI isn't reacting fast enough to your clicks, that might be the cause...
 * [DEV-NOTE] The randomcode.jar updated to include Baubles Stuff.
 * [COMPAT] The Betweenlands
 * Lots of Material Data for its Stuff has been added.
 * Its special Bedrock is now recognized by GT6 Stuff, such as Worldgen or the Bedrock Drill.
 * Most GT6 Food and Fluid Potions now spoil/rot inside the Betweenlands, like vanilla Food does.
 * [COMPAT] The Spade now has an actual list of Blocks it can Silk-Harvest. I added Botania Grass and Betweenlands Grass to this List too.
 * [FIXED] Machines that can produce a Recipe more than once did not properly check if the Output would actually fit in the Slot, resulting in Stacks with the size of for example 128, if the Output Slot was entirely empty beforehand. And you know what stacks of size 111 or higher can do with NEI installed.
 * [ADDED] Bedrock veins can now spawn properly in Atum, the Deep Dark and the Betweenlands.
 * [ADDED] GT6 Rings are now wearable. They have no Effect, but you can wear them. Basically a totally useless Feature to make sure I used the baubles API correctly.
 * [ADDED] The Worldgeneratable Nexus Building now has a raw Atum Portal in it too.
 * [ADDED]
 * 100 More Sub-IDs for Wood Types that are usable in Bookshelves, because I kinda ran out of the 100 I had before.
 * The Dry, Mossy, Rotten and Frozen Planks can now be used for Shelves and Panels for example.
 * Same goes for Atums Palm Planks and several other Planks from the Betweenlands and Erebus.