Translations:GregTech 6/Changelog/362/en

6.14.01

 * [IMPORTANT] If you use Factorization, use Asie's Version of it from here https://asie.pl/files/mods/Factorization/ (the one with the highest number, without "-dev" at the end of it). The original is broken and may crash with CoFH-Core.
 * [NOTE] Just a nice reminder because a bunch of Potion related Stuff happened this update: Ever since Version 6.05.34, using the Bathing Pot you can bath Food Items in a Potion to give the Food Item that Effect.
 * [COMPAT] Twilight Forest
 * Way better Ore Generation, and allowing Vanilla Ores again in there. GT5 Style Ore Generation is now completely gone from Twilight Forest. (Remember that Iron Ore is already having all its Recipes overridden by GT6)
 * In case the Ores look familiar to you, I grabbed and sometimes modified some Textures from previous GT Versions for this.
 * The 16 Vanilla-ish Ores that got added are what I think is the minimum viable amount of Ore Types that a GT6 World requires, if we account for the Byproducts.
 * I also added the 8 Rock-Layer-Ores in Blob form to there, getting the total count of new Ores up to 24.
 * Those specific 24 Ores are also not TileEntity based so the Ore Magnet and the Miner Tree work on those just fine.
 * Some Ores only generate above Y=40, meaning you have to find a Hollow Hill, Hydra Cave, Yeti Cave or the Twilight Highlands for them, and some unimportant ones are also Biome dependent in order for them to not be spammed everywhere.
 * Thaumcraft and Ars Magica will have their important Ores generate in the Enchanted Forest Biome when installed, even if their own Worldgen is disabled.
 * Netherite Plus will have its Ancient Debris spawn in the Deadrock near the final Twilight Castle, so you don't have to go to the Nether for it.
 * Bedrock Ores still exist in the Twilight Forest. I even fixed that the Indicator Flowers and Rocks were not generating all that often, due to the giant Leaf Canopy blocking the Generation-Ray-Trace from the Sky (which now ignores specifically Logs and Leaves).
 * Solar Panels in Twilight Forest will perpetually produce 4 EU/t all time, so exactly half of what they make in the Overworld during Daytime.
 * [COMPAT] OpenBlocks
 * The Drain Cover works like an XP Drain when you stand ontop of it and Sneak. It will also absorb stray XP Orbs in front of it. (1 XP = 20L of Liquid XP)
 * The Tap will give you one Level worth of XP when you rightclick it, as long as that much is available. Yes you have to click it 30 times if you wanna go all the way from level 0 to level 30.
 * The regular and multiblock Furnace Ovens should have a Liquid XP Output along with the normal Item Outputs. Note that the Liquid XP Output Tank has unlimited Capacity unlike the ones of other Machines, so you do not need to worry about the XP stopping the Furnace from operating. The Tap can be useful to extract XP Orbs on an Oven by the way.
 * [COMPAT] MineFactory Reloaded
 * The Drain Cover can work like a Sewer for Mob Essence from XP Orbs, but only if OpenBlocks is not installed. You can generify Liquid XP into Mob Essence and vice versa. (1 XP = 66.666L of Mob Essence, yes it is such a crummy number)
 * It will also work for Sewage from Adult Mobs, based on the Size of the Mob standing on it. Make sure their center is actually above the Drain, we dont want them to miss the Toilet do we?
 * [COMPAT] RotaryCraft
 * Tungsten Alloy and its direct Items now have Material Data. I think it got one of the most complicated Results in the Chemical Tooltip so far, closing in on the old Garnet Tooltips. XD
 * The Flakes from Ore Processing can now be processed in more Machines than just the Furnace (like the Shredder or Sifter for example). Do note that most of those Recipes will output Dusts instead of Ingots now for somewhat obvious reasons. (I cant really do anything against the "Aluminum Dust" that the Ore Extractor outputs since it isn't Flakes)
 * Also added Tungsten Alloy Drums, Anvils, Cells, Fluid Pipes, Storages, Shelves etc.
 * [COMPAT] Netherlicious
 * Netherlicious officially wont ever add Netherite, so the Netherite Plus Mod is still recommended for Netherite Items such as Armor, or the Twilight Forest Netherrite Ore Compat.
 * Foxfire Planks are now in the GT6 Wood Dictionary.
 * Crimson and Warped Wood Stuff from Netherite Plus are now overidden by Netherlicious Wood Stuff wherever applicable.
 * The Mushroom Logs can now properly be made into their Beam counterparts using GT6 Tools.
 * Its Food Stuff has more consistency with GT6 now.
 * There is also additional ways to make Potions.
 * Spectral Dew is a Type of "Nether Water" that can be used in many Recipes and even Boilers *: that require regular Water.
 * [FIXED] Minor Serverside Lag of GT6 Electric Transformers when any IC2 is installed. This should reduce the occurences of it quite a bit, at least with other GT6 TileEntities adjacent to the GT6 Transformer.
 * [FIXED] Unscanned Forestry Bees (and some other things) randomly became not properly stackable, whenever a GT6 thing storing them got unloaded and reloaded. (this wont fix any already done problems to the stackability)
 * [FIXED] A very minor Localisation Bug with Prospecting on Servers.
 * [FIXED] Some Wood Material Data for Erebus, Chisel and Netherite Plus.
 * [FIXED] Double Chests should now work with Pipes, Hoppers and similar.
 * [FIXED] The wrong Types of Honey and Milk were outputted by some Recipes.
 * [FIXED] Twilight Forests dependance on Naga Scales/Trophies, Lich Scepters/Trophies and Hydra Blood/Trophies to trigger their Progress Achievements. Now you ONLY need the Trophy and not that extra Item. Also you can just rightclick a placed Trophy to get its Achievement too.
 * [FIXED] Basic Machines were not outputting all their Fluids into Quadruple/Nonuple Pipes if one of the Fluids got Stuck.
 * [FIXED] Radiation from Reactors should now not be as high if you are further away from them.
 * [CHANGED] The Distillery no longer requires Blaze Rods. Netherwart is enough of a Gatekeeper for Potion Brewing.
 * [CHANGED] In order to make Potions in the Distillery you have to use Distilled Water now. Normal Water wont work anymore.
 * [CHANGED] Oil now burns in the Burning Box with the same total Power Value as "Fuel", due to being able to get way more Power with a Distillation Towers other additional Fuels later on. I also noticed Soulsand Oil did not have a burn Value so I added that too. You can also use the Distillery again for making Oil to Fuel and Lube at a loss.
 * [CHANGED] Battery Boxes now only charge/discharge once per second instead of once per tick. Internal Capacity of the Boxes themselves has been adjusted for this change of Rate.
 * [CHANGED] Certain Twilight Tools now have higher Durability so they aren't as "Single Use and Throw away" anymore as before. Applies to: Ore Magnet, Peacock Fan, Crumble Horn and Giant Pickaxe.
 * [CHANGED] Twilight Forests Lamp of Cinders works as infinite Flint and Tinder on GT6 Machines and TNT, but it will not spawn Fire Blocks. Can also be used in the modified vanilla Furnace Recipe without being deleted.
 * [CHANGED] Swords, Saws, Axes and similar made of Knightmetal or Fiery Steel can now be used to break Twilight Maze Hedges about 40 times faster too. But be sure to wear something protecting you from the 1.5 Hearts of "Cactus" Damage per broken Hedge. Also the Saw should be optimal for this since it autocollects Drops, or the Sense/Scythe due to the Area of Effect.
 * [CHANGED] Bastnasite now has Nikolite/Teslatite/Electrotine as a Byproduct if the corresponding Mod exists. It also has an Ore Drop Factor of x3 now.
 * [CHANGED] Bumblebees in Twilight Forest now have the same variety that the Overworld ones have.
 * [CHANGED] If you non-sneak rightclick Bedrock Ores you will get the overall Bedrock Drill Recipe List in NEI, making it easier to discover what their use is. (Does not apply to Bedrock Fluid Springs, obviously)
 * [CHANGED] If you set yourself on Fire and rightclick a GT6 Machine with your bare hand it will count as Igniting the Machine with a Flint and Tinder or similar.
 * [ADDED] Red Clay, which is generating in the Nether now. Look close to the big Lava Pools, it always generates at the same height.
 * [ADDED] Wood Pellets can be turned into Charcoal in the Coke Oven now, which doubles the Fuel Value.
 * [ADDED] All Basic Machines now have a Screwdriver Mode, which allows them to not accept more Items in their Input Slots once there is already a Stack inside. This makes precision inserting of Inputs using "Exact Mode Hoppers" and Item Pipes into a Bank of multiple Machines much easier than what you had to do before with Redstone, Shutters and Progress Sensors.
 * [ADDED] Thaumcraft Flowers and Saplings should now generate in certain Biomes in the Twilight Forest.
 * [ADDED] Recipe for the Name Tag. Yes that did not exist so far in GT6... I somehow forgot adding that one and thought I already did add it...
 * [ADDED] Transformation Powder can now be used to turn Mob Spawners into their Twilight Forest Variant and back. You will need 16 Powder at a time for it to work though. I also added some additional Mappings for Spawners just in case.
 * [ADDED] The Cube of Annihilation of Twilight Forest is now craftable using a bunch of different Trophies and Loot Items.
 * [ADDED] The 36 Trees from Harvestcraft to the Wood Dictionary. Yes I know they mostly use Vanilla Leaves and Logs. Maple and Cinnamon will have their GT6 Counterpart of Beams and Planks assigned.
 * [ADDED] Harvestcraft Crops to the List of things that can randomly spawn in the Farming Room in GT6 Dungeons.
 * [ADDED] Amethyst Mortar, because there is Situations where Amethysts/Ender-Amethysts are actually more common than Diamonds, Rubies and Sapphires.
 * [ADDED] Wooden Buckets for Soy Milk, Glue and Spectral Dew.
 * [ADDED] Bedrock Diamond Ore. About twice as rare as Bedrock Gold Ore. Also Pink Diamond is now a Byproduct of regular Diamond.