Shaders (Immersive Engineering)

Shaders are special upgrades added by Immersive Engineering for various items. They are applied in the Engineer's Workbench, inside the special Shaders slot. Shaders only modify the appearance of the Revolver; they do not add any additional functionality.

Levels
Shaders currently have five different levels (six before 0.8, and four from 0.8 until 0.10-51). Higher levels are more difficult to obtain.
 * 1) Common
 * 2) Uncommon
 * 3) Rare
 * 4) Epic
 * 5) Relic (Removed in 0.8; re-added in 0.10-51)
 * 6) Cosmic (Removed in 0.8+ because of no Avaritia update)

Levels do not have any differences directly, except for the Cosmic level, which cannot be applied to Balloons.

Obtaining
Shaders are obtained from Shader Grabbags.

Minecarts
Shaders can by applied to Minecarts by right-clicking a Shader onto a Minecart.

Chemical Throwers
Shaders can by applied to Chemical Throwers in the Engineer's Workbench.

Mining Drills
Shaders can by applied to Mining Drills in the Engineer's Workbench.

Balloons
Shaders can by applied to Balloons by right-clicking a Shader onto a Balloon.

Railguns
Shaders can by applied to Railguns in the Engineer's Workbench.

Trivia

 * The "Twili" and "Usurper" shaders are Easter eggs referencing The Legend of Zelda: Twilight Princess.
 * The "Taken" shader and "Wolfpack" cartridges are in reference to enemies and perks in the Destiny universe respectively.
 * The "Crescent Rose" shader is a reference to the scythe of the same name in RWBY. - The "Qrow" shader may also be a reference as there is an character named Qrow Branwen but that is unsure.
 * The "Angel's Thesis" shader is referencing Neon Genesis Evangelion, more specifically Evangelion Unit 01.
 * The "Vault-Tec", "Sponsor" and "Mass Fusion" shaders are referencing the organisations Vault-Tec, Nuka Cola and Mass Fusion from Fallout.