Living Chestplate

The Living Chestplate is a chestplate added by Blood Magic for Minecraft 1.8.9 and later. It is a part of an armor set that is comprised of the Living Helmet, Living Leggings and Living Boots; equipping the full set grants the upgrades gained on the Chestplate.

Recipe
The Living Chestplate is created by placing Arcane Ashes, Binding Reagent, and an Iron Chestplate in that order on a solid block. It will take a few seconds for all the items to transform into the Living Chestplate. The Living Chestplate will begin with 100 available upgrade points.

Rituals
Activating a Sound of the Cleansing Soul ritual while standing on top of the Master Ritual Stone will strip all upgrades from the chestplate and drop Living Armor Upgrade Tomes of each ability retaining its specific level. Upgrade Tomes can be used in hand to place the respective ability onto the currently worn Living Chestplate. Two Tomes of the same ability and level can be combined in an anvil.

Activating a Ritual of Living Evolution while standing on top of the Master Ritual Stone will increase available upgrade points from 100 to 300.

Alchemy
Consuming a Draft of Angelus will increase the available upgrade points from 100 to 200.

Upgrades
Upgrades are gained by performing actions that usually correspond with the appropriate skill.

Quick Feet increases player movement speed and bonus health is listed in 1/2 hearts. There are additional bonuses to sprinting at higher levels not listed below. Trained by movement.

¹ The Health Boost has been removed in version 2.2.8-91.

Dwarven Might increases mining speed while mining consecutive identical blocks. Table does not show increase of how quickly it kicks in. Also gives a speed buff after breaking a block, lasting longer (around 7 seconds at level 9) per level. Trained by mining.

Poison Resistance will cure maximum allowed poisons and needs to cool down before curing again. Trained by being inflicted by poison.

Tough Palms provide a bonus to self sacrifices. Trained by sacrifices.

Body Builder provides knockback resistance and bonus health is listed in 1/2 hearts. Trained by consuming food.

Tough Skin provides protection. Trained by taking damage.

Healthy provides increased health, listed in half hearts. Trained by restoring health.

Fierce Strike provides additional attack damage for melee attacks. Trained by dealing damage with Melee strikes.

Trick Shot provides additional arrows while shooting with a Bow. These arrows are always standard arrows and cannot be picked up. Does not use additional ammunition. The main arrow will land as expected, and additional arrows will spray randomly. Trained by using bows.

Grim Reaper's Sprint provides rebirth on death. Displays "A shadowy force pulls you from the brink of death!" and heals completely when faced by death if not on delay. Trained by dying.

Solar Powered provides healing and protection while in the sun. Also provides fire resistance on a cooldown. Trained by healing.

Experienced provides increased experience rewarded and is trained by gaining experience.

Strong Legs provide increased jump height and reduced fall damage. Values provided in additional height in blocks. Trained by jumping.

Soft Fall reduced fall damage. It is trained by taking fall damage.

Charging Strike boosts hit damage and provides additional knockback while sprinting. Trained by dealing damage done from sprinting attacks.

True Strike boosts critical hit damage. Trained by damage done while critical hitting.

Gift of Ignis provides Fire Resist when taking fire damage. Trained by taking fire damage.

Step Assist allows you to walk up 1 block without jumping.

An Elytra Living Armor Upgrade Tome is created by combining a book with an Elytra in an anvil (with the book in the first slot and the Elytra in the second) for 30 levels. The upgrade provides Elytra flight while holding down the jump key.

Repairing is trained by taking 500 durability damage on the Living Chestplate. Restores 1 durability on a random piece of equipped Living Armor every 200 ticks.

Nocturnal Prowess is trained by doing melee damage. Initial activation requires at least 3 minutes of Night Vision while in light level below 10. Gives Night vision and bonus damage while light level is below 10.

Downgrades
Downgrades are gained by crafting them in a Penance of the Leadened Soul ritual. They remove the number upgrade points used, allowing the player to add more upgrades.

Battle Hungry gives the player exhaustion every 20 ticks.

Crippled Arm stops the player's from using their offhand.

Weakened Pick slows the player's mining speed.

Disoriented gives the player a chance every 20 ticks to change the direction they are looking in.

Dulled Blade reduces the melee damage inflicted.

Quenched stops the player from drinking potions.

Loose Traction makes the player slide as if they were on ice.

Diseased reduces health regeneration.

Limp Leg reduces the player's movement speed on land.

Storm Trooper reduces arrow accuracy. Percentages describe the amount of deviation, where 100% is directly behind the player.