Feed The Beast Wiki:Tilesheet requests/Archive

ReactorCraft Tilesheet Creation
Heya Retep998, I've processed the item dump from the ReactorCraft V11B NEI, with the images being 64x64 resolution PNG files as requested in the tilesheet guide. I also properly processed the item names this time ahaha, no underscores in this one. Renames are in the renames.txt file too. File download here: https://drive.google.com/file/d/0B7SLwGktloBvQ01lRXViVDZkWjA/view?usp=sharing

Cheers a bunch :) Luke14199 (talk) 11:53, 5 March 2016 (UTC)
 * Done -Xbony2 (talk) 13:41, 5 March 2016 (UTC)

Open Blocks tilesheet Update
Hello Retep998, Open Blocks updated and added a few new blocks. I've uploaded a zip with the png's for a new tilesheet: OB.zip --Soccerboy5411 (talk) 05:10, 29 January 2016 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 05:25, 29 January 2016 (UTC)

Rotarycraft Tilesheet Update
Hi reptep, there's a few things in the new updates of rotarycraft that need to be added to the tilesheet, (One item I can think of is the Aluminum Alloy Cylinder) so if you could update the tilesheet with these files, that'd be awesome :D Luke14199 (talk) 01:52, 8 January 2016 (UTC) https://drive.google.com/open?id=0B7SLwGktloBvbU5RUGxPT1lUX0E
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 03:28, 8 January 2016 (UTC)

Agriculture machine textures
https://drive.google.com/file/d/0B61w8VN3PGGdV081eVdMdGFSMEU/edit?usp=sharing They are all 32x32. Resizing them to 16x16 made them very fuzzy, but if you need them I suppose I could get them out of the mod jar Thanks, Mousa1988 (talk) 12:34, 1 March 2014 (GMT)
 * the standard is 32x32px, retep will resize them down to 16px or into other sizes. --  Jin bo  bo  12:59, 1 March 2014 (GMT)
 * When getting images, never ever resize them. Get them at their raw resolution, whatever that may be. If using screenshots, try to have the gui scaled up as much as possible.  R e t e p 9 9 8 Bunny Overlord•talk•contribs 17:22, 1 March 2014 (GMT)
 * OK cool. Well, thats what i've done Mousa1988 (talk) 20:23, 1 March 2014 (GMT)

Gravi-Suite Texture Update
Can you update the gravi-suite textures for me? (Link) There's only two new textures, and only like 15 in total, but I presume the size doesn't affect the time you can make them that much since you're not doing them manually?  Chocohead Nag • Edits • Staff 19:03, 16 September 2014 (BST)

Update/Add Tilesheets
Can I get Balkon's WeaponMod and MmmMmmMmmMmm too please.  Chocohead Nag • Edits • Staff 23:04, 20 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 19:13, 31 December 2014 (UTC)

Railcraft for Santa too.  Chocohead Nag • Edits • Staff 17:43, 21 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:32, 13 January 2015 (UTC)

The feedback illumar buttons (Project Red) for LuminousLizard‎ too.  Chocohead Nag • Edits • Staff 23:21, 21 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:55, 13 January 2015 (UTC)

Tinkers' Construct which is needed badly :P  Chocohead Nag • Edits • Staff 16:47, 31 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 10:09, 13 January 2015 (UTC)

Nether Ores please.  Chocohead Nag • Edits • Staff 17:30, 31 December 2014 (UTC)

Power ConvertersPower Converters too :)  Chocohead Nag • Edits • Staff 20:46, 31 December 2014 (UTC)

Extra Trees Fluids since T doesn't use tilesheets but everything else pretty much does.  Chocohead Nag • Edits • Staff 01:19, 11 January 2015 (UTC)

The Nuclear Control sprites are outdated. They're based on an older version of the mod. Here is an updated version :) btw, you should delete the crossed out stuff to unclutter Xbony2 (talk) 01:28, 11 January 2015 (UTC)

Aura Cascade :P Xbony2 (talk) 22:17, 18 January 2015 (UTC)
 * Going to get a newer version. -Xbony2 (talk) 23:36, 3 May 2015 (UTC)

Here : Aura Cascade -Xbony2 (talk) 23:40, 3 May 2015 (UTC)

XyCraft, since apparently all the pages are there, but none of the textures are. Note that the Glass Viewer is a 48x48 while the rest are 32x32 (just so the glass edges showed up).  Chocohead Nag • Edits • Staff 16:03, 1 February 2015 (UTC)

Falling Meteors Mod Xbony2 (talk) 12:53, 2 February 2015 (UTC)
 * And...? —  NickTheRed37  ᐸ t · ru.MCW user c · ru translator  15:03, 11 March 2015 (UTC)


 * I'm probably going to move my vote for you to "approve" since Retep998 probably will not fix his tilesheet code anytime soon :P Xbony2 (talk) 21:15, 11 March 2015 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 13:30, 12 March 2015 (UTC)

The sole texture in, as dark powered solar panels make perfect sense.  Chocohead Nag • Edits • Staff 17:25, 3 February 2015 (UTC)

Gregtech 1: https://www.mediafire.com/?di5i9383s2ku96e  Chocohead Nag • Edits • Staff 22:06, 14 February 2015 (UTC)

Gregtech 2: https://www.mediafire.com/?60pm86lak5w5wc2  Chocohead Nag • Edits • Staff 17:40, 29 April 2015 (UTC)

Gregtech 3: https://www.mediafire.com/?36e9sp3fb5wj76j  Chocohead Nag • Edits • Staff 20:11, 29 April 2015 (UTC)
 * GregTechs done. -Xbony2 (talk) 02:15, 27 February 2016 (UTC)

Here is one for NC2 again! http://www.mediafire.com/download/8cg05mkcdd2tdh5 -Xbony2 (talk) 12:49, 9 April 2015 (UTC)

IC2NC (for the third time) : http://www.mediafire.com/download/bjd618mms7rrqut -Xbony2 (talk) 15:54, 23 May 2015 (UTC)
 * I've figured out how to create new tilesheets at any rate, although updating them is tough. -Xbony2 (talk) 12:04, 15 June 2015 (UTC)

OmniTools: https://www.mediafire.com/?9b7j913t5rlte6c  Chocohead Nag • Edits • Staff 11:40, 1 July 2015 (UTC) ChickenChunks: https://www.mediafire.com/?hgqo0xg9dc42ufw  Chocohead Nag • Edits • Staff 19:51, 16 July 2015 (UTC)

Botania: http://www.mediafire.com/download/i1vt3f168464ax3/ -Cestislife (talk) 12:53, 19 July 2015 (UTC)

Blue Power  Chocohead Nag • Edits • Staff 20:27, 4 March 2016 (UTC)
 * Done. -Xbony2 (talk) 13:32, 5 March 2016 (UTC)

PetroGen  Chocohead Nag • Edits • Staff 01:05, 15 May 2016 (UTC)

Power Converters: RP Module: https://www.mediafire.com/?kg237dd7p4kjq7b  Chocohead Nag • Edits • Staff 23:41, 4 July 2015 (UTC)
 * I'll do this if you make an abbreviation (can't do without) -Xbony2 (talk) 20:52, 16 July 2015 (UTC)
 * It's   Chocohead  Nag • Edits • Staff 01:48, 15 May 2016 (UTC)

Lawnmower please  Chocohead Nag • Edits • Staff 16:42, 22 June 2016 (UTC)

Advanced Generators please. -- ScottKillen  [ talk ] 19:20, 17 July 2016 (UTC)

If I need to add tiles to a tilesheet, is it eaier for the admins if I post an entirely new replacement sheet, or just an archive with the updates?-- ScottKillen  [ talk ] 22:08, 18 July 2016 (UTC)
 * Updates are preferred I suppose. -Xbony2 (talk) 22:35, 18 July 2016 (UTC)
 * Please add these tiles to the Advanced Generators (ADVG) tilesheet. -- ScottKillen  [ talk ] 02:40, 19 July 2016 (UTC)
 * Updates are significantly simpler and should always be the way to do it, unless the mod was completely recreated :) --  Satanic Santa 🎅F T B Wiki Admin 05:49, 19 July 2016 (UTC)
 * Thanks to whomever updated the tilesheet; however, the update seems to have jumbled up all of the icons. I have put all the icons in one archive here. Maybe start over and replace the existing tilesheet? Alternatively I am happy to put in the labor if someone will direct me to the right place. -- ScottKillen  [ ⌨ ] 21:10, 19 July 2016 (UTC)
 * Are the old icons jumbled or only the new icons that were just added? The positions of the existing icons weren't changed so old stuff shouldn't have been broken. What you're probably seeing is the old version of the tilesheet image is still cached in your browser while pages are being built with the new icons so the new icons refer to coordinates that don't exist yet on the tilesheet image and thus result in wackiness. Try clearing your browser cache with Ctrl+F5 or however your browser does it. 21:14, 19 July 2016 (UTC)
 * That fixed it and I should have known better. Sorry for wasting everyone's time. I appreciate the work that goes on here and don't want to add to it unneccessarily. -- ScottKillen  [ ⌨ ] 21:51, 19 July 2016 (UTC)
 * Pffft, this is our job ^_^ -Xbony2 (talk) 22:17, 19 July 2016 (UTC)

Please add a 64x version of the Advanced Generators tilesheet using these images. -- ScottKillen  [ ⌨ ] 03:09, 21 July 2016 (UTC) Belay that request. -- ScottKillen  [ ⌨ ] 05:29, 22 July 2016 (UTC)
 * If you can suggest a good texture stitching tool, I think I can upload a 64px version (Tilset_ADVG_64.png) that uses the same icon mappings already established, no? I just really don't want to manually stitch the icons together if there is an easier way. -- ScottKillen  [ ⌨ ] 01:04, 22 July 2016 (UTC)
 * I haven't responded to you because we don't really do 64x tilesheets. When it gets to larger sizes, individual images are preferred, although messy. Pinging about it. -Xbony2 (talk) 01:11, 22 July 2016 (UTC)
 * Well really we just don't have an established agreed upon standard for this sort of stuff. The problem with tilesheets for larger sizes is that you usually only see a given icon on one page, and due to the larger size the tilesheet is usually quite large, so you end up waiting for a rather large tilesheet to download for just a couple icons. While it's not that huge of a deal for small tilesheets, for large mods like GregTech it really adds up, to the point of going well over file size limits and taking over a minute to download with a slow connection. Even the size for larger sizes isn't standard. Like maybe you want 64px for what you're doing, but for block images in the infobox I usually like 192px (for example see Sifting Table). Really this is just a can of worms that nobody has agreed upon a good standard for. 01:20, 22 July 2016 (UTC)
 * Also there's no need for any sort of texture stitching tool. My tilesheet program already supports tilesheets of any size (I just don't expose the option in the interface). 01:21, 22 July 2016 (UTC)
 * No worries, ! My request was only to follow up on a suggestion by and since the tool isn't available to me, I had to request. Not trying to do anything controversial, but Santa thought it would boost performance. I am certainly fine with using the individual images.

Super Stick Sword please.  Chocohead Nag • Edits • Staff 15:08, 8 July 2016 (UTC)
 * Done --  Satanic Santa 🎅F T B Wiki Admin 19:52, 8 July 2016 (UTC)

Could you please add HermitQuest Mod Icons (32x32). Please drop a message on my Talk page if you need a list of icon names. Thanks! Jamdoggy (talk) 21:16, 19 October 2016 (UTC)
 * For future reference- we prefer the icons to be 64x64, since the compression of the software we use is a bit better than Minecraft's compression. No fret though, thanks for the icons ^_^ -Xbony2 (talk) 22:26, 19 October 2016 (UTC)
 * Err, this is the compiled tilesheet xD you should probably just give us the icons in a zip file. -Xbony2 (talk) 22:30, 19 October 2016 (UTC)
 * Compression is entirely irrelevant here. The actual reason I prefer icons to be 64x64 is so that they can be downscaled by the tilesheet program to effectively antialias the results. Also, I strongly prefer that the scaling be done by my tilesheet program because it actually does it correctly, accounting for sRGB and not adding any fringe artifacts. 22:35, 19 October 2016 (UTC)
 * Anyway, done. All of the Reward Banners have the same texture though, since that's how it's displayed in game (going to report to mod author). -Xbony2 (talk) 22:48, 19 October 2016 (UTC)

Bees!

Hello, I've created a dump for the Forestry added bees (the pictures are only from the queens as it seems that's what we use here), I believe this list is more extensive than the actual one, with the only notable missing mod being Chromaticraft, but in comparision with the actual version it includes all the new bees of Magic Bees such as the Ardite bee, thanks for the info on how to do it!. Here's the link, I couldn't upload to mediafire because of who knows what reason. Frenchiveruti (talk) 17:45, 11 November 2016 (UTC)

Project Red Update
Hello Retep998 ! I have uploaded a new version of the 16px and 32px tilesheets for Project Red. Can you please add the coordinates of the new objects into the item list ? Following the new items and there coordinates:

--LuminousLizard de-native / "en-B2" (talk) 10:09, 13 May 2015 (UTC)
 * Done. You really don't have to update the tilesheets yourself like that. I typically prefer to do it myself so that I know the coordinates are correct and things are scaled correctly with gamma correction. Also so I don't have to run your table through some regex to get the entries in the proper format for importing. 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 08:16, 14 May 2015 (UTC)
 * Oh OK ... I was little too hasty. Next time I will give you an archive with the pictures. How long does the assumption of the item pictures or did I forget something ? After 2 days, the icons are still not displayed. --LuminousLizard de-native / "en-B2" (talk) 07:55, 16 May 2015 (UTC)
 * Changes to the tilesheet entries are reflected as soon as a given wiki article is rebuilt. Changes to a tilesheet image are reflected as soon as the Curse CDN updates the cached image and your browser updates its cached version (the latter can be sped up by doing a hard refresh, Ctrl + F5 in Firefox). 🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:58, 16 May 2015 (UTC)
 * Thanks ... works fine :) !--LuminousLizard de-native / "en-B2" (talk) 15:52, 16 May 2015 (UTC)

Project Red Update 2
Greetings ! Sorry but I have work for you :) ! Can you please include the remaining icons of Project Red ? Here you can download my zip with the missing pics (png, 64x64):

>>> https://mega.nz/#!n49mxYJI!goUE4fjYLOfkiWE8juW5o2OJiFuqEmj8HZJGIypudA0

--LuminousLizard de-native / "en-B2" (talk) 13:27, 5 December 2015 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 16:48, 29 December 2015 (UTC)

ArmorPlus
Armor Forge & ArmorPlus Book -- sokratis 12GR  Staff  11:01, 23 June 2016 (UTC)

Sprites
https://www.dropbox.com/s/a1wnuxynbd28xn4/sprites.zip?dl=0

Blocks
Here are the blocks for essence, https://www.dropbox.com/s/5bouitiqld7brt2/blocks.zip?dl=0

Items! FINALLY DONE
https://www.dropbox.com/s/7d0cm56a3d6bupn/items.zip?dl=0
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:04, 13 January 2015 (UTC)

MODPACKS tilesheet
http://puu.sh/dDWNa/72f6779831.zip size is 42 --  Satanic Santa F T B Wiki Admin 19:31, 21 December 2014 (UTC)
 * k🐇 R e t e p 9 9 8 🐇🐰 Bunny Overlord 🐰 09:04, 13 January 2015 (UTC)

CompactStorage Textures
You can find them here http://www.mediafire.com/download/fsc3gdx4ac90c08/CS.zip Tattyseal (talk) 17:53, 12 February 2015 (UTC)
 * Lazy Retep not crossing things off :P  Chocohead Nag • Edits • Staff 19:56, 12 February 2015 (UTC)

A few images for you
* Thermal Dynamics - Abbreviation TD
 * https://www.dropbox.com/s/8tbmb09a49tvzqw/Thermal%20Dynamics.zip?dl=1


 * Thermal Foundation - Abbreviation THF
 * https://www.dropbox.com/s/z1ma3bo0sut88gw/Thermal%20Foundation.zip?dl=1


 * Thermal Expansion 4 - Abbreviation TE4
 * https://www.dropbox.com/s/g9wekpzga3i1m5q/Thermal%20Expansion%204.zip?dl=1
 * Please note that with this one I had to replace any : with ~

Please/Thank you -- Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  05:20, 7 March 2015 (UTC)

Progressive Automation
https://www.dropbox.com/s/ir8yqcbea52g57k/PA.7z?dl=0

- PaladinAHOne Staff (talk) 22:11, 29 April 2015 (UTC)

Steamcraft2
https://drive.google.com/file/d/0B7GGtwJWOluhU1ZsdS15YU8wbDA/view?usp=sharing Here you go! - warlordjones (talk) 21:53, 2 May 2015 (UTC)

ArmorPlus
ArmorPlus (Item) Images:: Here are the ArmorPlus (Item) images sokratis12GR (talk) 07:33, 13 February 2016 (UTC)
 * Okay, taking care of it. -Xbony2 (talk) 13:31, 13 February 2016 (UTC)
 * It's done. Keep in mind you may not be able to see it unless you refresh your cache. -Xbony2 (talk) 13:43, 13 February 2016 (UTC)
 * I did, but nothing changed for me... How to fix it ? sokratis12GR (talk) 14:38, 13 February 2016 (UTC)
 * You may want to check in at a later date; tilesheets taking a while (usually not more then a day) to properly go into effect is a very common thing. Can you see this? -> -Xbony2 (talk) 15:21, 13 February 2016 (UTC)
 * Yes, i can finally see them :) sokratis12GR (talk) 15:29, 14 February 2016 (UTC)
 * cool :3 -Xbony2 (talk) 15:46, 14 February 2016 (UTC)
 * 1.6 Textures Version 1.6 of my mod is here and it has alot of item texture changes here is the file. They Need to be updated ^^. -- sokratis 12GR  Staff 09:30, 20 March 2016 (UTC)
 * Updated. -Xbony2 (talk) 21:29, 27 March 2016 (UTC)
 * The Super Star Armor Item Textures Are ready :D -- sokratis 12GR  Staff 15:51, 1 April 2016 (UTC)
 * Updated. -Xbony2 (talk) 12:45, 3 April 2016 (UTC)


 * The Ender Dragon Armor Item Textures + Ender Dragon Scale Are Reade :) -- sokratis 12GR  Staff  19:00, 4 April 2016 (UTC)


 * Also the Guardian Armor Item Textures are Ready -- sokratis 12GR  Staff  18:08, 5 April 2016 (UTC)

The new Armor's Textures, The Tinkers Construct Armors -- sokratis 12GR  Staff  07:16, 21 May 2016 (UTC)

The New Items in the mod (3) -- sokratis 12GR  Staff  16:26, 30 May 2016 (UTC)
 * + The Chicken and Slime Armor Item Textures -- sokratis 12GR  Staff  20:50, 31 May 2016 (UTC)

Compressed Cobblestone Only 1 Picture, Its an Item not a block -- sokratis 12GR  Staff  15:02, 10 June 2016 (UTC)

WeaponsPlus
Here are the textures for the Swords, Battle Axes and Bows WITH NEW NAMES -- sokratis 12GR  Staff  17:52, 23 May 2016 (UTC)
 * Done --  Satanic Santa F T B Wiki Admin 18:02, 23 May 2016 (UTC)

MoreDimensions
MoreDimensions (Portal) and (Item) Images Here are the MoreDimensions Images from the most recent version --sokratis12GR (talk) 20:44, 28 February 2016 (UTC)
 * MoreDimensions (Portal) Blocks Names need to be added like this example: "Coal Portal". Thanks -- sokratis 12GR  09:30, 11 March 2016 (UTC)
 * Can you get the rendered version from NEI? :c Unless they are flat textures. -Xbony2 (talk) 11:17, 28 March 2016 (UTC)
 * They are flat textures. -- sokratis 12GR  Staff 20:14, 28 March 2016 (UTC)
 * Ok. Unfortunately, I am currently on vacation, so it may take a few more days to update it... sorry. Unless someone else steps up, of course. -Xbony2 (talk) 15:53, 29 March 2016 (UTC)
 * Finally done. -Xbony2 (talk) 13:12, 1 April 2016 (UTC)

Minecraft Missing Textures
There are many missing textures of minecraft blocks, and this makes some of the recipes of some mods to be unviewable. for example check UsefulRecipes. The question is do you want me to upload the minecraft textures or you could do this ? --sokratis12GR (talk) 12:08, 3 March 2016 (UTC)
 * It's just that some of the tiles are incorrectly named. I'll fix it. -Xbony2 (talk) 12:23, 3 March 2016 (UTC)
 * Ok Thanks :). --sokratis12GR (talk) 12:27, 3 March 2016 (UTC)
 * I fixed UsefulRecipes for you.  Chocohead Nag • Edits • Staff 17:07, 3 March 2016 (UTC)

ArmorPlus
ArmorPlus blocks -- sokratis 12GR  Staff  11:41, 14 June 2016 (UTC)
 * + Lava Crystal -- sokratis 12GR  Staff  14:54, 14 June 2016 (UTC)

AcademyCraft 1.0.1
As for AcademyCraft 1.0.1 there are apparently new stuff... I extracted them and made a pack for that: https://drive.google.com/file/d/0B3ftECsjucqQU3dyUzFpajhYd0k/view?usp=sharing. Ty.

T3==ThaumicTechTinker, Urey.S.Knowledge Welcome back, commander 13:52, 18 June 2016 (UTC)

ArmorPlus
The Gift Of The Gods -- sokratis 12GR  Staff  12:12, 1 July 2016 (UTC)

Tinkers' Construct
Well Everything from the mod, pretty much -- sokratis 12GR  Staff  12:35, 1 July 2016 (UTC)
 * Rust is slow. -Xbony2 (talk) 16:32, 2 July 2016 (UTC)

ArmorPlus
The lastest missing textures -- sokratis 12GR  Staff  19:51, 21 July 2016 (UTC)

Witchery tilesheet update
Please update the "W" tilesheet with these new tiles http://puu.sh/dFVHK/62e7ee617c.zip --  Satanic Santa F T B Wiki Admin 03:22, 23 December 2014 (UTC)
 * New tiles. Don't worry about that last one --  Satanic Santa F T B Wiki Admin 19:20, 19 January 2015 (UTC)

A few images for you

 * Thermal Expansion 4 - Abbreviation TE4
 * https://www.dropbox.com/s/g9wekpzga3i1m5q/Thermal%20Expansion%204.zip?dl=1
 * Please note that with this one I had to replace any : with ~

Please/Thank you -- Wolfman_123_ ·&#32;✉ F T B  Wiki Staff  05:20, 7 March 2015 (UTC)

Fishing Nets
http://puu.sh/jfHIz/7fcad9e789.zip thanks g --  Satanic Santa F T B Wiki Admin 06:30, 28 July 2015 (UTC)

Tinkers' Steelworks and Tinkers' Construct Fiery Bowstring
Hello, I've got some images for Tinkers' Steelworks (TIS), plus the missing Fiery Bowstring from Tinkers' Construct (TC) here.

One thing to note is the names of the slabs in Tinkers' Steelworks are very buggy at this point, so the names will later need to be changed once that bug gets fixed. –KnightMiner t/c 21:53, 26 October 2015 (UTC)


 * What do you mean by "the names of the slabs are buggy"? From what you sent in, they seem fine. - PaladinAHOne Staff (talk) 15:34, 27 October 2015 (UTC)


 * I mean just about half the slabs have their names mixed up in game, for example the limestone road slabs are called "Fancy Limestone Slab". There are more related errors if you compare the limestone slabs to the limestone blocks. –KnightMiner t/c 22:27, 27 October 2015 (UTC)